• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:10
CET 23:10
KST 07:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0218LiuLi Cup: 2025 Grand Finals (Feb 10-16)20Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker9PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)12
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Revival: Season 4 Korea Qualifier (Feb 14) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 Liquipedia.net NEEDS editors for Brood War Recent recommended BW games
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1784 users

[M] (2) ESV Cloud Kingdom

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 8 9 10 Next All
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-05-10 08:47:27
November 02 2011 22:57 GMT
#1
[image loading]
ESV TV, The home of the Korean Weekly!


Published on EU and NA.
Ladder, GSL and Proleague Season 2 map.

      ESV Cloud Kingdom by SUPEROUMAN

[image loading]

I wanted to make a map named Cloud Kindgom from... let me count... four years now. My decoration inspiration comes from Total Annihilation's planet Temblor (amazing game if the pathing wouldn't be shitty).
I started my preliminary works of this maps three months ago, it took me a very long time to find the good 3rd/4th transition as well as the middle.
My goal with this map is area control. To do so, i used tiny chokes mixed with very large areas which are next to expands. I also wanted the players to think about their attack angles, the longer path you take, the better position for your army to attack. The direct path has four 3-sized ramps partially blocked with rocks to make them 1-size in the early and midgame. The rocks are necessary to make army movement better in the late stages of the game.

They key of this map are flanks, if you engage an army straight, you will probably lose the battle. So please, don't 1a here, it won't work. However the middle of the map might be too tight for zerg against protoss, so i'm thinking about making the center ramps bigger and put long diagonal rocks to make the area wider.

Map explanation:
Circle = defender's army
cross = attacker's army
lines = army movement to defend and the width of the choke to defend
Army position after taking the natural
+ Show Spoiler +
[image loading]


Army position after taking the third
+ Show Spoiler +
[image loading]


Two choices for the 4th
First choice
+ Show Spoiler +
[image loading]

Second choice
The light blue shows how well is the main protected from drops.
+ Show Spoiler +
[image loading]


Army position after taking the fifth
This is what i love, while having your army in front of the middle ramp, you can defend your 4th and 5th moving accordingly to the opponent and thus you can defend you entire base but there is still a threat of counter attacks from the corner expand.
+ Show Spoiler +
[image loading]



Map informations:

Main to main distance: 58 seconds (with probe)
Natural to natural distance: 35 seconds
Overlord distance to overlord spot: 3:28 (First marine out at 3:10)

Map size: 126*132

Textures:
[image loading]


Lighting: Aiur (Modified) 1.4 Exposure instead of 1.2

Pretty pictures!
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

The SpaceShark is guarding this holy place.
[image loading]

[image loading]

[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Ragoo
Profile Joined March 2010
Germany2773 Posts
November 02 2011 23:05 GMT
#2
Most inspiring use of Protoss Decals I have seen in a while!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 02 2011 23:10 GMT
#3
"Main to main distance: 58 seconds (with probe)
Natural to natural distance: 35 seconds"
Are you sure those numbers are correct?
Nat to nat does not seem that short.
Moderatorshe/her
TL+ Member
SpoR
Profile Blog Joined November 2010
United States1542 Posts
November 17 2011 12:18 GMT
#4
really like this map, hope it wins over haven's lagoon. But both really nice maps.
A man is what he thinks about all day long.
Superouman
Profile Blog Joined August 2007
France2195 Posts
November 17 2011 12:19 GMT
#5
SpoR's seal of approval, f yeah! :D
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Ruscour
Profile Blog Joined April 2011
5233 Posts
November 17 2011 12:29 GMT
#6
This is straight up the best aesthetics of any map I've seen in this game...the 'atmosphere' feels a little uncomfortable to play on at first but that doesn't take long to get used to. I can't really comment on balance too much but there's no glaring flaws in that regard. Really hope we get to see this on ladder/in tournaments.
jsemmens
Profile Blog Joined June 2011
United States439 Posts
Last Edited: 2011-11-17 12:40:45
November 17 2011 12:37 GMT
#7
Love this map btw, LOTS of different expansion/army position possibilities.

I wanted to offer another possibility for a 4th expansion (perhaps for a Zerg to take against a terran or protoss. With my own *snazzy* drawing! I'm no pro or anything, so I can't guarantee that this actually makes sense, but it did come to mind when I looked at your map.
+ Show Spoiler +
[image loading]

I look forward to hearing what you guys think!

EDIT: Also just thought that Muta harass would become effective after an opponent takes a third base because the minerals in the main and third are very close together.
Check out the Flash Fanclub! http://www.teamliquid.net/forum/viewmessage.php?topic_id=336995
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 17 2011 12:52 GMT
#8
i love the color theme of the map, really unique and cool. Haven't seen or played the map enough so far to comment on anything balance wise (which is a good thing i guess). Its pretty drop save thats all i found out, which i like.
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
November 17 2011 13:07 GMT
#9
Do you guys have a website with a set of guides for map making? Every time I want to make a map, I get scared because it looks so complicating
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 17 2011 13:37 GMT
#10
On November 17 2011 22:07 Hassybaby wrote:
Do you guys have a website with a set of guides for map making? Every time I want to make a map, I get scared because it looks so complicating

Make them really simple but big first.
As time goes on and you get feedback, you will learn about the correct sizes and preferrable layouts.
Moderatorshe/her
TL+ Member
Tumor
Profile Joined July 2010
Austria192 Posts
November 17 2011 15:11 GMT
#11
Awesome map, i will try it today on Bnet
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
November 17 2011 15:53 GMT
#12
On November 17 2011 22:07 Hassybaby wrote:
Do you guys have a website with a set of guides for map making? Every time I want to make a map, I get scared because it looks so complicating

Just open up a few ladder maps and use them as your guidelines.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Superouman
Profile Blog Joined August 2007
France2195 Posts
November 17 2011 15:58 GMT
#13
Feel free to tell me if the lightings are not too dark now. I had some issues with it, i hope it's fixed now.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Moutas
Profile Joined April 2007
Greece158 Posts
November 17 2011 19:10 GMT
#14
Whoever helped you test out the placement of the watch towers should be awarded IMHO

Such a unique and well-thought map from an excellent map-maker that has been around for a long time now. Expect nothing less from SUPEROUMAN and the ESV team. Definitely one of my favorite maps.
aka DeA & GRC-DeathLink
Superouman
Profile Blog Joined August 2007
France2195 Posts
November 17 2011 19:33 GMT
#15
I thought about this placement after i came back home that night ^^
This way, the map split isn't from natural to natural and make the corner expands not behind every other expand and thus, less protected.

you make me blush, go away
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-11-17 22:35:34
November 17 2011 22:30 GMT
#16
Actually this map probably won't win because it's too much like a combination Typhon Peaks and Dual Site. But I still think it's better than both.

Also, would you be inclined to make a flipped ground level version? All high ground becomes low and vise versa?
The reason being, is the middle of the map (map control) is already a great thing in itself. If you make it low ground though then it becomes a little less powerful and requires more map control around that area.
A man is what he thinks about all day long.
Superouman
Profile Blog Joined August 2007
France2195 Posts
November 18 2011 11:44 GMT
#17
While i agree that it would be good to reverse the terrain in the middle, it would be bad to do so for the area near the nat and the 3rd, it removes the defender's advantage.
I prefer to let players defend well against all-ins and strong timing pushes and then fight for the control of the middle than giving the attacker the advantage at the beginning of the game.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
November 18 2011 13:07 GMT
#18
I like the natural
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Tabashi
Profile Joined June 2011
Belgium129 Posts
November 19 2011 21:27 GMT
#19
Oh my GOD! I'm falling in love with this map already! Great work!
"I'll be the hero you deserve." - HerO, aKa the Batman Protoss
Superouman
Profile Blog Joined August 2007
France2195 Posts
November 27 2011 19:52 GMT
#20
Map updated with better lightings, fixed the brightness of the decals especially on low graphics.
Also moved the expand near the natural closer to the edge, it's less on the path now.

The paint art symbolize the previous expand placement.
[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 413
ForJumy 73
EmSc Tv 38
Nathanias 15
StarCraft: Brood War
NaDa 16
Counter-Strike
fl0m1608
Foxcn272
Super Smash Bros
Mew2King177
Heroes of the Storm
Liquid`Hasu312
Khaldor170
Other Games
gofns19114
tarik_tv13924
summit1g7904
Grubby3601
FrodaN3506
KnowMe345
mouzStarbuck330
C9.Mang0180
DeMusliM174
Trikslyr52
ZombieGrub36
Organizations
StarCraft 2
EmSc Tv 38
EmSc2Tv 38
Other Games
BasetradeTV28
StarCraft 2
angryscii 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• musti20045 28
• Adnapsc2 16
• davetesta15
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 55
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV430
League of Legends
• TFBlade1561
Other Games
• imaqtpie1763
• Shiphtur221
Upcoming Events
RSL Revival
4h 50m
RSL Revival
9h 50m
LiuLi Cup
12h 50m
Cure vs Reynor
Clem vs Maru
Rogue vs TriGGeR
ByuN vs Serral
uThermal 2v2 Circuit
13h 50m
RSL Revival
19h 50m
AI Arena Tournament
21h 50m
Replay Cast
1d 1h
Sparkling Tuna Cup
1d 11h
LiuLi Cup
1d 12h
Ladder Legends
1d 19h
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
LiuLi Cup
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.