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[M] (2) ESV Cloud Kingdom - Page 9

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 7 8 9 10 Next All
Frankon
Profile Joined May 2010
3054 Posts
Last Edited: 2012-05-10 08:40:05
May 10 2012 08:39 GMT
#161
Congratulate on getting into Proleague.
But get them to use the map with spacesharkuuuu
Skawuscha
Profile Joined January 2011
Austria110 Posts
May 10 2012 09:00 GMT
#162
congratulation for making it to PROLEAGUE ...sick accomplishment
NemesysTV
Profile Blog Joined October 2010
United States1088 Posts
Last Edited: 2012-07-25 21:49:32
July 25 2012 21:49 GMT
#163
Not sure if it was intentional to allow slight vision with gasses to the high ground but you can warp in units with a pylon to the high ground if you gas steal

Woops forgot image
http://i.imgur.com/2x2FV.jpg
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 25 2012 21:51 GMT
#164
On July 26 2012 06:49 NemesysTV wrote:
Not sure if it was intentional to allow slight vision with gasses to the high ground but you can warp in units with a pylon to the high ground if you gas steal

Woops forgot image
http://i.imgur.com/2x2FV.jpg

I don't see that as a problem. Replace the assimilator with a pylon, and you'd be told to scout for a proxy instead of letting it happen to you. You wouldn't even have to scout for a gas steal.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NemesysTV
Profile Blog Joined October 2010
United States1088 Posts
July 25 2012 21:54 GMT
#165
On July 26 2012 06:51 NewSunshine wrote:
Show nested quote +
On July 26 2012 06:49 NemesysTV wrote:
Not sure if it was intentional to allow slight vision with gasses to the high ground but you can warp in units with a pylon to the high ground if you gas steal

Woops forgot image
http://i.imgur.com/2x2FV.jpg

I don't see that as a problem. Replace the assimilator with a pylon, and you'd be told to scout for a proxy instead of letting it happen to you. You wouldn't even have to scout for a gas steal.


Yea but when a Terran is fast expanding off 1 barracks or even CC 1st, unallowing them to take out those assimilators with some stalker pressure should be enough to delay it until warp gate tech is done
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 25 2012 22:06 GMT
#166
On July 26 2012 06:54 NemesysTV wrote:
Show nested quote +
On July 26 2012 06:51 NewSunshine wrote:
On July 26 2012 06:49 NemesysTV wrote:
Not sure if it was intentional to allow slight vision with gasses to the high ground but you can warp in units with a pylon to the high ground if you gas steal

Woops forgot image
http://i.imgur.com/2x2FV.jpg

I don't see that as a problem. Replace the assimilator with a pylon, and you'd be told to scout for a proxy instead of letting it happen to you. You wouldn't even have to scout for a gas steal.


Yea but when a Terran is fast expanding off 1 barracks or even CC 1st, unallowing them to take out those assimilators with some stalker pressure should be enough to delay it until warp gate tech is done


So greedy builds can be punished?? What is this madness?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
SpiZe
Profile Joined December 2010
Canada3640 Posts
July 26 2012 00:41 GMT
#167
On July 26 2012 07:06 Diamond wrote:
Show nested quote +
On July 26 2012 06:54 NemesysTV wrote:
On July 26 2012 06:51 NewSunshine wrote:
On July 26 2012 06:49 NemesysTV wrote:
Not sure if it was intentional to allow slight vision with gasses to the high ground but you can warp in units with a pylon to the high ground if you gas steal

Woops forgot image
http://i.imgur.com/2x2FV.jpg

I don't see that as a problem. Replace the assimilator with a pylon, and you'd be told to scout for a proxy instead of letting it happen to you. You wouldn't even have to scout for a gas steal.


Yea but when a Terran is fast expanding off 1 barracks or even CC 1st, unallowing them to take out those assimilators with some stalker pressure should be enough to delay it until warp gate tech is done


So greedy builds can be punished?? What is this madness?


Well I wouldn't really consider 1 rax expo greedy but w/e

I don't see that as a big problem anyway, if terran gets his gas stolen while 1 rax expanding he shouldn't know something is up. The guy will probably loose the first time, but it shouldn't happen another time. If the T isn't 1 rax expanding, he just has to take this gas first.
TheFlexN
Profile Joined March 2012
Israel472 Posts
October 07 2014 03:33 GMT
#168
Welcome back to the ladder baby!
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
Xenotolerance
Profile Joined November 2012
United States464 Posts
October 07 2014 03:41 GMT
#169
I cannot flippin wait

When the voting was announced I assumed CK would be back and I could not be happier
www.alonetone.com/xenotolerance
ChopTheHassan
Profile Joined June 2014
35 Posts
October 07 2014 04:07 GMT
#170
I really wish they would change the textures and doodads of the map so at least something about it is new for next seasons ladder pool. Not to mention I've never been much of a fan of Cloud Kingdom's purple/blue tones in the first place. I think I remember Blizzard saying something about their being possible changes to the maps to make them more balanced, so that might include a make over.
HassanChop/
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 07 2014 06:22 GMT
#171
On October 07 2014 13:07 ChopTheHassan wrote:
I really wish they would change the textures and doodads of the map so at least something about it is new for next seasons ladder pool. Not to mention I've never been much of a fan of Cloud Kingdom's purple/blue tones in the first place. I think I remember Blizzard saying something about their being possible changes to the maps to make them more balanced, so that might include a make over.

They mentioned minor changes, such as locking spawns on 4-spawn maps. They are re-adding the Space Shark though.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2014-10-07 07:13:24
October 07 2014 07:12 GMT
#172
On October 07 2014 15:22 NewSunshine wrote:
Show nested quote +
On October 07 2014 13:07 ChopTheHassan wrote:
I really wish they would change the textures and doodads of the map so at least something about it is new for next seasons ladder pool. Not to mention I've never been much of a fan of Cloud Kingdom's purple/blue tones in the first place. I think I remember Blizzard saying something about their being possible changes to the maps to make them more balanced, so that might include a make over.

They mentioned minor changes, such as locking spawns on 4-spawn maps. They are re-adding the Space Shark though.

Wouldn't mind them cutting a gap around the main/3rd cliff or changing the main ramp orientation in order to make blink harder, but knowing Blizzard they'd do it badly and I also kind of want to see if terrans can figure out how to defend blink allins on this map so mapmakers can go back to making mains with a high cliff surface area if they want.

edit: oops just accidentally blew my thousandth post on this, yey i'm a corsair or something
vibeo gane,
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 07 2014 10:04 GMT
#173
On October 07 2014 13:07 ChopTheHassan wrote:
I really wish they would change the textures and doodads of the map so at least something about it is new for next seasons ladder pool. Not to mention I've never been much of a fan of Cloud Kingdom's purple/blue tones in the first place. I think I remember Blizzard saying something about their being possible changes to the maps to make them more balanced, so that might include a make over.

The decoration is a matter of personal taste. Some like the actual decoration, some don't. If it changes, some will like the new decoration, some won't. It's neverending.

As for balancing, the map was made for WoL. If the map needs a gap between the main and the path leading to the third, it will make the main smaller (which is already quite tight). To regive the right size to the main, the map needs to be enlarged by 4 or 6 squares (or maybe more depending on the size of the gap) on each side. This will make more air space on the edges.

In the end, the edits would change the map quite a lot. There is no point in making large edits to WoL maps to make them playable for HotS, it's better to make HotS maps from scratch. It's like repairing a ship full of holes with wooden planks, it has its limits.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 07 2014 12:55 GMT
#174
Superouman please come back and save HotS again
Author of Coda and Eastwatch.
algue
Profile Joined July 2011
France1436 Posts
October 07 2014 13:47 GMT
#175
Counter Strike has chikens, we have Space Sharks.
rly ?
vult
Profile Blog Joined February 2012
United States9400 Posts
October 07 2014 16:18 GMT
#176
Welcome back old friend.
I used to play random, but for you I play very specifically.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 07 2014 17:42 GMT
#177
Is this getting played as is, or is it getting edited?
10%
Hexe
Profile Joined August 2014
United States332 Posts
October 07 2014 17:45 GMT
#178
On October 08 2014 02:42 sTYleZerG-eX wrote:
Is this getting played as is, or is it getting edited?

Blink would be a problem on this map with the mothership core right?
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
October 07 2014 19:11 GMT
#179
On October 08 2014 02:45 Hexe wrote:
Show nested quote +
On October 08 2014 02:42 sTYleZerG-eX wrote:
Is this getting played as is, or is it getting edited?

Blink would be a problem on this map with the mothership core right?

I'm not so sure, given widow mines and the relatively controlled space a Protoss can blink into. I'm keeping this issue filed under "wait and see".
Twitter: @iamcaustic
hvylobster
Profile Joined November 2010
United States23 Posts
October 07 2014 19:20 GMT
#180
I think the obvious nature of early Blink rushes on this map would simply alter Terran builds to include a few widow mines to burrow on the edge of their base around when the Protoss should be moving out; considering the buffs vs Shields widow mines received, I would imagine a few shots would be lethal to the critical High-Ground Vision-granting Mothership Core. But who knows, I play zerg :I
teh
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