• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:03
CEST 03:03
KST 10:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot BW General Discussion BSL Season 23 Syncronization issues and can't find games
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9397 users

[M] (2) ESV Cloud Kingdom - Page 9

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 7 8 9 10 Next All
Frankon
Profile Joined May 2010
3054 Posts
Last Edited: 2012-05-10 08:40:05
May 10 2012 08:39 GMT
#161
Congratulate on getting into Proleague.
But get them to use the map with spacesharkuuuu
Skawuscha
Profile Joined January 2011
Austria110 Posts
May 10 2012 09:00 GMT
#162
congratulation for making it to PROLEAGUE ...sick accomplishment
NemesysTV
Profile Blog Joined October 2010
United States1088 Posts
Last Edited: 2012-07-25 21:49:32
July 25 2012 21:49 GMT
#163
Not sure if it was intentional to allow slight vision with gasses to the high ground but you can warp in units with a pylon to the high ground if you gas steal

Woops forgot image
http://i.imgur.com/2x2FV.jpg
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 25 2012 21:51 GMT
#164
On July 26 2012 06:49 NemesysTV wrote:
Not sure if it was intentional to allow slight vision with gasses to the high ground but you can warp in units with a pylon to the high ground if you gas steal

Woops forgot image
http://i.imgur.com/2x2FV.jpg

I don't see that as a problem. Replace the assimilator with a pylon, and you'd be told to scout for a proxy instead of letting it happen to you. You wouldn't even have to scout for a gas steal.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NemesysTV
Profile Blog Joined October 2010
United States1088 Posts
July 25 2012 21:54 GMT
#165
On July 26 2012 06:51 NewSunshine wrote:
Show nested quote +
On July 26 2012 06:49 NemesysTV wrote:
Not sure if it was intentional to allow slight vision with gasses to the high ground but you can warp in units with a pylon to the high ground if you gas steal

Woops forgot image
http://i.imgur.com/2x2FV.jpg

I don't see that as a problem. Replace the assimilator with a pylon, and you'd be told to scout for a proxy instead of letting it happen to you. You wouldn't even have to scout for a gas steal.


Yea but when a Terran is fast expanding off 1 barracks or even CC 1st, unallowing them to take out those assimilators with some stalker pressure should be enough to delay it until warp gate tech is done
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 25 2012 22:06 GMT
#166
On July 26 2012 06:54 NemesysTV wrote:
Show nested quote +
On July 26 2012 06:51 NewSunshine wrote:
On July 26 2012 06:49 NemesysTV wrote:
Not sure if it was intentional to allow slight vision with gasses to the high ground but you can warp in units with a pylon to the high ground if you gas steal

Woops forgot image
http://i.imgur.com/2x2FV.jpg

I don't see that as a problem. Replace the assimilator with a pylon, and you'd be told to scout for a proxy instead of letting it happen to you. You wouldn't even have to scout for a gas steal.


Yea but when a Terran is fast expanding off 1 barracks or even CC 1st, unallowing them to take out those assimilators with some stalker pressure should be enough to delay it until warp gate tech is done


So greedy builds can be punished?? What is this madness?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
SpiZe
Profile Joined December 2010
Canada3640 Posts
July 26 2012 00:41 GMT
#167
On July 26 2012 07:06 Diamond wrote:
Show nested quote +
On July 26 2012 06:54 NemesysTV wrote:
On July 26 2012 06:51 NewSunshine wrote:
On July 26 2012 06:49 NemesysTV wrote:
Not sure if it was intentional to allow slight vision with gasses to the high ground but you can warp in units with a pylon to the high ground if you gas steal

Woops forgot image
http://i.imgur.com/2x2FV.jpg

I don't see that as a problem. Replace the assimilator with a pylon, and you'd be told to scout for a proxy instead of letting it happen to you. You wouldn't even have to scout for a gas steal.


Yea but when a Terran is fast expanding off 1 barracks or even CC 1st, unallowing them to take out those assimilators with some stalker pressure should be enough to delay it until warp gate tech is done


So greedy builds can be punished?? What is this madness?


Well I wouldn't really consider 1 rax expo greedy but w/e

I don't see that as a big problem anyway, if terran gets his gas stolen while 1 rax expanding he shouldn't know something is up. The guy will probably loose the first time, but it shouldn't happen another time. If the T isn't 1 rax expanding, he just has to take this gas first.
TheFlexN
Profile Joined March 2012
Israel472 Posts
October 07 2014 03:33 GMT
#168
Welcome back to the ladder baby!
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
Xenotolerance
Profile Joined November 2012
United States464 Posts
October 07 2014 03:41 GMT
#169
I cannot flippin wait

When the voting was announced I assumed CK would be back and I could not be happier
www.alonetone.com/xenotolerance
ChopTheHassan
Profile Joined June 2014
35 Posts
October 07 2014 04:07 GMT
#170
I really wish they would change the textures and doodads of the map so at least something about it is new for next seasons ladder pool. Not to mention I've never been much of a fan of Cloud Kingdom's purple/blue tones in the first place. I think I remember Blizzard saying something about their being possible changes to the maps to make them more balanced, so that might include a make over.
HassanChop/
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 07 2014 06:22 GMT
#171
On October 07 2014 13:07 ChopTheHassan wrote:
I really wish they would change the textures and doodads of the map so at least something about it is new for next seasons ladder pool. Not to mention I've never been much of a fan of Cloud Kingdom's purple/blue tones in the first place. I think I remember Blizzard saying something about their being possible changes to the maps to make them more balanced, so that might include a make over.

They mentioned minor changes, such as locking spawns on 4-spawn maps. They are re-adding the Space Shark though.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2014-10-07 07:13:24
October 07 2014 07:12 GMT
#172
On October 07 2014 15:22 NewSunshine wrote:
Show nested quote +
On October 07 2014 13:07 ChopTheHassan wrote:
I really wish they would change the textures and doodads of the map so at least something about it is new for next seasons ladder pool. Not to mention I've never been much of a fan of Cloud Kingdom's purple/blue tones in the first place. I think I remember Blizzard saying something about their being possible changes to the maps to make them more balanced, so that might include a make over.

They mentioned minor changes, such as locking spawns on 4-spawn maps. They are re-adding the Space Shark though.

Wouldn't mind them cutting a gap around the main/3rd cliff or changing the main ramp orientation in order to make blink harder, but knowing Blizzard they'd do it badly and I also kind of want to see if terrans can figure out how to defend blink allins on this map so mapmakers can go back to making mains with a high cliff surface area if they want.

edit: oops just accidentally blew my thousandth post on this, yey i'm a corsair or something
vibeo gane,
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 07 2014 10:04 GMT
#173
On October 07 2014 13:07 ChopTheHassan wrote:
I really wish they would change the textures and doodads of the map so at least something about it is new for next seasons ladder pool. Not to mention I've never been much of a fan of Cloud Kingdom's purple/blue tones in the first place. I think I remember Blizzard saying something about their being possible changes to the maps to make them more balanced, so that might include a make over.

The decoration is a matter of personal taste. Some like the actual decoration, some don't. If it changes, some will like the new decoration, some won't. It's neverending.

As for balancing, the map was made for WoL. If the map needs a gap between the main and the path leading to the third, it will make the main smaller (which is already quite tight). To regive the right size to the main, the map needs to be enlarged by 4 or 6 squares (or maybe more depending on the size of the gap) on each side. This will make more air space on the edges.

In the end, the edits would change the map quite a lot. There is no point in making large edits to WoL maps to make them playable for HotS, it's better to make HotS maps from scratch. It's like repairing a ship full of holes with wooden planks, it has its limits.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
IeZaeL
Profile Joined July 2012
Italy991 Posts
October 07 2014 12:55 GMT
#174
Superouman please come back and save HotS again
Author of Coda and Eastwatch.
algue
Profile Joined July 2011
France1436 Posts
October 07 2014 13:47 GMT
#175
Counter Strike has chikens, we have Space Sharks.
rly ?
vult
Profile Blog Joined February 2012
United States9400 Posts
October 07 2014 16:18 GMT
#176
Welcome back old friend.
I used to play random, but for you I play very specifically.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 07 2014 17:42 GMT
#177
Is this getting played as is, or is it getting edited?
10%
Hexe
Profile Joined August 2014
United States332 Posts
October 07 2014 17:45 GMT
#178
On October 08 2014 02:42 sTYleZerG-eX wrote:
Is this getting played as is, or is it getting edited?

Blink would be a problem on this map with the mothership core right?
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
October 07 2014 19:11 GMT
#179
On October 08 2014 02:45 Hexe wrote:
Show nested quote +
On October 08 2014 02:42 sTYleZerG-eX wrote:
Is this getting played as is, or is it getting edited?

Blink would be a problem on this map with the mothership core right?

I'm not so sure, given widow mines and the relatively controlled space a Protoss can blink into. I'm keeping this issue filed under "wait and see".
Twitter: @iamcaustic
hvylobster
Profile Joined November 2010
United States23 Posts
October 07 2014 19:20 GMT
#180
I think the obvious nature of early Blink rushes on this map would simply alter Terran builds to include a few widow mines to burrow on the edge of their base around when the Protoss should be moving out; considering the buffs vs Shields widow mines received, I would imagine a few shots would be lethal to the critical High-Ground Vision-granting Mothership Core. But who knows, I play zerg :I
teh
Prev 1 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 166
RuFF_SC2 141
StarCraft: Brood War
Britney 16288
Shuttle 1072
Shine 15
Dota 2
monkeys_forever644
League of Legends
Doublelift4552
Counter-Strike
fl0m14270
Fnx 817
minikerr18
Heroes of the Storm
Trikslyr61
Other Games
summit1g8036
JimRising 542
C9.Mang0340
PiGStarcraft320
Maynarde158
ViBE73
Mew2King68
ArmadaUGS61
Organizations
Other Games
gamesdonequick1056
StarCraft: Brood War
Afreeca ASL 278
[ Show 10 non-featured ]
StarCraft 2
• EnkiAlexander 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22384
Upcoming Events
GSL
6h 57m
Yamato Cup
13h 57m
BSL Open Qualifier
17h 57m
BSL Open Qualifier
17h 57m
OSC
21h 57m
Replay Cast
22h 57m
Afreeca Starleague
1d 8h
Soma vs Jaedong
WardiTV Weekly
1d 9h
Monday Night Weeklies
1d 14h
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Leta vs Soulkey
PiGosaur Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
CranKy Ducklings
6 days
Online Event
6 days
FEL
6 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.