But get them to use the map with spacesharkuuuu
[M] (2) ESV Cloud Kingdom - Page 9
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Frankon
3054 Posts
But get them to use the map with spacesharkuuuu | ||
Skawuscha
Austria110 Posts
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NemesysTV
United States1088 Posts
Woops forgot image http://i.imgur.com/2x2FV.jpg | ||
NewSunshine
United States5938 Posts
On July 26 2012 06:49 NemesysTV wrote: Not sure if it was intentional to allow slight vision with gasses to the high ground but you can warp in units with a pylon to the high ground if you gas steal Woops forgot image http://i.imgur.com/2x2FV.jpg I don't see that as a problem. Replace the assimilator with a pylon, and you'd be told to scout for a proxy instead of letting it happen to you. You wouldn't even have to scout for a gas steal. | ||
NemesysTV
United States1088 Posts
On July 26 2012 06:51 NewSunshine wrote: I don't see that as a problem. Replace the assimilator with a pylon, and you'd be told to scout for a proxy instead of letting it happen to you. You wouldn't even have to scout for a gas steal. Yea but when a Terran is fast expanding off 1 barracks or even CC 1st, unallowing them to take out those assimilators with some stalker pressure should be enough to delay it until warp gate tech is done | ||
Diamond
United States10796 Posts
On July 26 2012 06:54 NemesysTV wrote: Yea but when a Terran is fast expanding off 1 barracks or even CC 1st, unallowing them to take out those assimilators with some stalker pressure should be enough to delay it until warp gate tech is done So greedy builds can be punished?? What is this madness? | ||
SpiZe
Canada3640 Posts
On July 26 2012 07:06 Diamond wrote: So greedy builds can be punished?? What is this madness? Well I wouldn't really consider 1 rax expo greedy but w/e ![]() I don't see that as a big problem anyway, if terran gets his gas stolen while 1 rax expanding he shouldn't know something is up. The guy will probably loose the first time, but it shouldn't happen another time. If the T isn't 1 rax expanding, he just has to take this gas first. | ||
TheFlexN
Israel472 Posts
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Xenotolerance
United States464 Posts
When the voting was announced I assumed CK would be back and I could not be happier | ||
ChopTheHassan
35 Posts
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NewSunshine
United States5938 Posts
On October 07 2014 13:07 ChopTheHassan wrote: I really wish they would change the textures and doodads of the map so at least something about it is new for next seasons ladder pool. Not to mention I've never been much of a fan of Cloud Kingdom's purple/blue tones in the first place. I think I remember Blizzard saying something about their being possible changes to the maps to make them more balanced, so that might include a make over. They mentioned minor changes, such as locking spawns on 4-spawn maps. They are re-adding the Space Shark though. | ||
-NegativeZero-
United States2141 Posts
On October 07 2014 15:22 NewSunshine wrote: They mentioned minor changes, such as locking spawns on 4-spawn maps. They are re-adding the Space Shark though. Wouldn't mind them cutting a gap around the main/3rd cliff or changing the main ramp orientation in order to make blink harder, but knowing Blizzard they'd do it badly and I also kind of want to see if terrans can figure out how to defend blink allins on this map so mapmakers can go back to making mains with a high cliff surface area if they want. edit: oops just accidentally blew my thousandth post on this, yey i'm a corsair or something | ||
Superouman
France2195 Posts
On October 07 2014 13:07 ChopTheHassan wrote: I really wish they would change the textures and doodads of the map so at least something about it is new for next seasons ladder pool. Not to mention I've never been much of a fan of Cloud Kingdom's purple/blue tones in the first place. I think I remember Blizzard saying something about their being possible changes to the maps to make them more balanced, so that might include a make over. The decoration is a matter of personal taste. Some like the actual decoration, some don't. If it changes, some will like the new decoration, some won't. It's neverending. As for balancing, the map was made for WoL. If the map needs a gap between the main and the path leading to the third, it will make the main smaller (which is already quite tight). To regive the right size to the main, the map needs to be enlarged by 4 or 6 squares (or maybe more depending on the size of the gap) on each side. This will make more air space on the edges. In the end, the edits would change the map quite a lot. There is no point in making large edits to WoL maps to make them playable for HotS, it's better to make HotS maps from scratch. It's like repairing a ship full of holes with wooden planks, it has its limits. | ||
IeZaeL
Italy991 Posts
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algue
France1436 Posts
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vult
United States9399 Posts
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sTYleZerG-eX
Mexico473 Posts
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Hexe
United States332 Posts
On October 08 2014 02:42 sTYleZerG-eX wrote: Is this getting played as is, or is it getting edited? Blink would be a problem on this map with the mothership core right? | ||
iamcaustic
Canada1509 Posts
On October 08 2014 02:45 Hexe wrote: Blink would be a problem on this map with the mothership core right? I'm not so sure, given widow mines and the relatively controlled space a Protoss can blink into. I'm keeping this issue filed under "wait and see". | ||
hvylobster
United States23 Posts
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