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On February 21 2012 05:21 Superouman wrote: I play zerg and i was sick to constantly watch protoss 2 base all-ins so i gave an easy 3rd. What surprises me quite a bit is the fact that quite a number of intelligent casters and players think the 3rd is hard to take
Only if they take the linear third >.>
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i dont want to say its imba or something, but i have a very hard time in zvp on this map. i played mutas almost every game, but they are just not very good on ck, because there is not much space behind the natural and the third is facing the main.
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On February 21 2012 07:05 Zeon0 wrote: i dont want to say its imba or something, but i have a very hard time in zvp on this map. i played mutas almost every game, but they are just not very good on ck, because there is not much space behind the natural and the third is facing the main.
Then try not mutas, they are not the only comp that works in ZvP. Map specific strats ftw!
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the problem is I had the worst zvp winrate ever, then i tried mutas and i made it work. now there is this map where i cant go mutas and i suck with like every other strat.
but yes, i have to figure something out, relying on a single strat may not be the way to go ^^
poor me i guess :D
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i love this map but TvT is hard in this map
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I also have a pretty bad winrate in zvp's. Those chokes plus collosi on the Toss' side make it impossible to attack unless you go for more or less all-in with a roach timing push. (Destructible rocks don't even matter) Don't know if I am just too stupid or if P really has a good advantage taking a third with 4 cannons and then just go for an attack while there is no real open area for zerg. I tried to go fast Broodlords in many games, but it didn't go well to be honest.
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I don't really like this map. The rocks at the natural ramp make it look like a really bad idea to attack into and I find myself always attacking towards the third even if the third has not been taken. This kinda makes the rush distance a lot longer than what it looks like. Also dont like all those chokes in the middle. At last the good counter paths and the missing air space behind bases make me really hate this map as a terran player.
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Russian Federation483 Posts
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Hahaha thanks, i heard of this video and wanted to see it :D
It's unintentional but you can prevent it very easily if you keep an overlord close to that position
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So about that 70% PvT winrate. Have you looked at why that may be the case? And potentially balancing the map? I understand that Blizz wouldn't take it, but you can do what monitor did with KCTE
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On April 28 2012 11:56 DYEAlabaster wrote: So about that 70% PvT winrate. Have you looked at why that may be the case? And potentially balancing the map? I understand that Blizz wouldn't take it, but you can do what monitor did with KCTE
I'd bet it's because of bronze, silver, gold, and plat. Thus, it't not really that big of a deal. At diamond to pro level the map is relatively balanced.
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On April 28 2012 12:19 Timetwister22 wrote:Show nested quote +On April 28 2012 11:56 DYEAlabaster wrote: So about that 70% PvT winrate. Have you looked at why that may be the case? And potentially balancing the map? I understand that Blizz wouldn't take it, but you can do what monitor did with KCTE I'd bet it's because of bronze, silver, gold, and plat. Thus, it't not really that big of a deal. At diamond to pro level the map is relatively balanced.
Statistics to back this up?
How does it make sense that it would be like that for lower leagues?
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On April 28 2012 16:49 DYEAlabaster wrote:Show nested quote +On April 28 2012 12:19 Timetwister22 wrote:On April 28 2012 11:56 DYEAlabaster wrote: So about that 70% PvT winrate. Have you looked at why that may be the case? And potentially balancing the map? I understand that Blizz wouldn't take it, but you can do what monitor did with KCTE I'd bet it's because of bronze, silver, gold, and plat. Thus, it't not really that big of a deal. At diamond to pro level the map is relatively balanced. Statistics to back this up? How does it make sense that it would be like that for lower leagues?
Because TLPD gives 44% PvT winratio in pro level, so obviously the huge PvT favor must come from games played at much lower level than pro level like bronze-plat.
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On April 28 2012 11:56 DYEAlabaster wrote: So about that 70% PvT winrate. Have you looked at why that may be the case? And potentially balancing the map? I understand that Blizz wouldn't take it, but you can do what monitor did with KCTE The map promotes lategame, tvp lategame is broken, even more broken when terran players don't micro well. It's fine at high level (tlpd and playhem stats)
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On April 28 2012 19:34 Superouman wrote:Show nested quote +On April 28 2012 11:56 DYEAlabaster wrote: So about that 70% PvT winrate. Have you looked at why that may be the case? And potentially balancing the map? I understand that Blizz wouldn't take it, but you can do what monitor did with KCTE The map promotes lategame, tvp lategame is broken, even more broken when terran players don't micro well. It's fine at high level (tlpd and playhem stats) Also, people have no idea how to deal with forcefields at a lower level. And this map has some really good forcefield spots because of its tight chokes. And like you said, pros can actually micro, which gets rid of this problem almost entirely.
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On April 28 2012 19:34 Superouman wrote:Show nested quote +On April 28 2012 11:56 DYEAlabaster wrote: So about that 70% PvT winrate. Have you looked at why that may be the case? And potentially balancing the map? I understand that Blizz wouldn't take it, but you can do what monitor did with KCTE The map promotes lategame, tvp lategame is broken, even more broken when terran players don't micro well. It's fine at high level (tlpd and playhem stats)
56% PvT still isn't a good ratio. Do you think this might have anything to do with how hard it is to hold a fourth on this map?
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On April 28 2012 19:34 Superouman wrote:Show nested quote +On April 28 2012 11:56 DYEAlabaster wrote: So about that 70% PvT winrate. Have you looked at why that may be the case? And potentially balancing the map? I understand that Blizz wouldn't take it, but you can do what monitor did with KCTE The map promotes lategame, tvp lategame is broken, even more broken when terran players don't micro well. It's fine at high level (tlpd and playhem stats)
Still it should reflect in other ladder macro maps if there were such a huge problem. I am kinda worried because they cannot keep holding the hand over it with such statestics. They seem to be during this for now (like they have done to metalopolis it seems, still 60+% for Zerg).
But as long as the map stays balanced in tournements i don't see a need for adjustments. Keeping the ladder balance for ladder seems reasonable.
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Amazing map. When just look at the preview, it looks like a big snake and a easy map to take the center control. But when I play it on ladder, it's so amazing. I am a zerg, and the map mood kinda matches the color of the creep too!
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Vatican City State582 Posts
I enjoy playing this map a lot, and the flying sharks are really cool too
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pretty sure I'm going to veto this map soon.. it's horrible for tvp. Protoss can just skip between the natural and third, and with a cannon or two completely negate drops at the same time. Time has proven this map to be pretty bad, imo :\
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