And it looks even worse when it's broadcasted on stream and the stream use ultra settings ingame which adds even more blur and glowing effects.
[M] (2) ESV Cloud Kingdom - Page 4
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Termit
Sweden3466 Posts
And it looks even worse when it's broadcasted on stream and the stream use ultra settings ingame which adds even more blur and glowing effects. | ||
Superouman
France2195 Posts
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GGOPphatpak
United States87 Posts
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FlaShFTW
United States10026 Posts
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Seeker
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Where dat snitch at?36920 Posts
On December 31 2011 00:54 GGOPphatpak wrote: I feel this is really similar to Crossfire Care to go into detail on that? I see NO resemblance whatsoever :/ | ||
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Plexa
Aotearoa39261 Posts
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Zaphid
Czech Republic1860 Posts
On December 31 2011 00:54 GGOPphatpak wrote: I feel this is really similar to Crossfire Yeah. There are low ground, high grounds and no golds ... | ||
Diamond
United States10796 Posts
On December 31 2011 00:54 GGOPphatpak wrote: I feel this is really similar to Crossfire Other then being a 2p map I don't see it. | ||
Diamond
United States10796 Posts
:D | ||
Diamond
United States10796 Posts
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Gfire
United States1699 Posts
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Seeker
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Where dat snitch at?36920 Posts
Word of advice to Zerg users: Spread your creep like never before. LosirA completely mandhandled MKP because the creep spread was past like half the map and MKP couldn't do anything :[ | ||
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Plexa
Aotearoa39261 Posts
On January 02 2012 22:00 Seeker wrote: + Show Spoiler [GSL AoL Group A Spoiler] + Word of advice to Zerg users: Spread your creep like never before. LosirA completely mandhandled MKP because the creep spread was past like half the map and MKP couldn't do anything :[ + Show Spoiler + More like MKP played terribly and LosirA demolished him as a result | ||
Superouman
France2195 Posts
The clouds are bad for viewers watching low quality streams so i removed all the ones which are not near edge cliffs. Also reduced the bloom a little bit as well as some cliffs which were not symetrical for reaper jumps (even if they are not often played) | ||
NHY
1013 Posts
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Warpath
Canada1242 Posts
This might be important for zerg users trying to zone off hellions or non-zerg users blocking off a little bit of ling runby space. + Show Spoiler + ![]() spoiler for awesome photo editing >.< | ||
monitor
United States2403 Posts
On January 03 2012 10:04 Warpath wrote: Theres a slight imbalance i found in the map, on the left base natural, you can wall off a passage between the wall and gas geyser with a 2x2 building (depot/pylon) but on the right side base it takes a 3x3 (rax, gate, evo) This might be important for zerg users trying to zone off hellions or non-zerg users blocking off a little bit of ling runby space. + Show Spoiler + ![]() spoiler for awesome photo editing >.< Not sure how the Antiga photo applies... but good find! It could be really bad in TvZ (evo chambers or barracks) or even TvT with blue flame hellions. | ||
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InsidiA
Canada1169 Posts
On January 03 2012 10:09 monitor wrote: Not sure how the Antiga photo applies... but good find! It could be really bad in TvZ (evo chambers or barracks) or even TvT with blue flame hellions. I believe he was simply watching a stream on his secondary monitor (antiga) but great find, needs to be changed imo | ||
Superouman
France2195 Posts
I'm terribly sorry. | ||
Sumahi
Guam5609 Posts
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