• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:02
CET 11:02
KST 19:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement2BGE Stara Zagora 2026 cancelled10Blizzard Classic Cup - Tastosis announced as captains13Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly) WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea ASL21 General Discussion BW General Discussion Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2122 users

[M] (2) ESV Cloud Kingdom - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Gfire
Profile Joined March 2011
United States1699 Posts
January 03 2012 03:26 GMT
#81
On January 03 2012 11:42 Superouman wrote:
Holy shiiiiiiiiiiiiiiiiiiii-, i can't believe i didn't see that blunder, it's going to be fixed now.
I'm terribly sorry.

Well, at least now we know you're mortal. Thanks for reducing the fog, too, that will be nice. The updated version will be played in GSL immediately, right?
all's fair in love and melodies
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 03 2012 23:25 GMT
#82
I just wanted to leave feedback here for this map, this is one of my favorite maps, it is awesomely designed imo I may be biased because it feels really good for a mech style into later stages of the game

But just felt really nice regardless of style, fluid expansion taking, lots of terrain to use/abuse/take advantage of, I actually picked this to play on in some of my bo3s in tournaments GJ
Sup
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2012-01-06 13:12:20
January 06 2012 13:11 GMT
#83
I missed AOL King of Kongs, how did this map perform? I'll tell you this though, I haven't played on it yet, but it's fucking beautiful. Belshir Beach looking maps got nothing on Cloud Kingdom, it's just a pleasure to look at.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
January 08 2012 21:59 GMT
#84
This is in Code A/S making it the first Non-Korean/Non-Blizz map ever in a Korean Starleague!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 08 2012 22:34 GMT
#85
On January 09 2012 06:59 Diamond wrote:
This is in Code A/S making it the first Non-Korean/Non-Blizz map ever in a Korean Starleague!


Congrats! All the hard works begins to pay off

Foreign mapmaking fightiing!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2012-01-08 23:28:45
January 08 2012 23:20 GMT
#86
Made a Reddit thread for this big moment
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
ch4ppi
Profile Joined July 2010
Germany802 Posts
January 09 2012 01:01 GMT
#87
Congratualtions
Drogith
Profile Blog Joined May 2010
United States1350 Posts
January 09 2012 01:05 GMT
#88
I think this will go in the map pool for for the New England SC2 league in season 3. Wish I saw it earlier.
Founder of the New England SC2 League
skatbone
Profile Joined August 2010
United States1005 Posts
January 09 2012 01:08 GMT
#89
On January 09 2012 06:59 Diamond wrote:
This is in Code A/S making it the first Non-Korean/Non-Blizz map ever in a Korean Starleague!


Ah damn! Congrats!
Mercurial#1193
deadmau
Profile Joined September 2010
960 Posts
January 09 2012 01:27 GMT
#90
First stop, GSL...next Blizzard ladder?! One can only dream!!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 09 2012 02:26 GMT
#91
On January 09 2012 10:27 deadmau wrote:
First stop, GSL...next Blizzard ladder?! One can only dream!!

It won TLMC so it has a pretty damn good shot at getting into the ladder pool and if GSL Code A+S isn't the nail in the coffin there, I don't know what is
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
GohgamX
Profile Joined April 2011
Canada1096 Posts
January 09 2012 03:12 GMT
#92
Great analysis, I really like this map, thanks to Superouman. I hope to see this on the ladder in the future...
Time is a great teacher, unfortunate that it kills all its pupils ...
InsidiA
Profile Blog Joined August 2011
Canada1169 Posts
January 09 2012 03:26 GMT
#93
Grats Superouman! :D
GraphicsInsidiA | StarCraft 2 Manager for Team eLevate | Graphic Designer for Red Bull eSports & HTC | @iamjasonpun
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
January 09 2012 09:53 GMT
#94
Here we go , Boxer vs Ganzi
KCCO!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
January 09 2012 10:13 GMT
#95
Must be awesome to see Boxer playing your map, congratz :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
shuurai
Profile Joined December 2011
75 Posts
January 09 2012 11:33 GMT
#96
Awesome looking map! Congratulations for its well deserved GSL adoption!
Koreans got Seoul
lyrlian
Profile Blog Joined January 2011
Netherlands257 Posts
Last Edited: 2012-01-09 12:28:40
January 09 2012 12:24 GMT
#97
We've been using this map for about 2 weeks now in Playhem Daily tournaments. I think I've cast about 20-25 games on it and there are a few things I feel like giving some feedback on, so here they are:

PvZ: I feel like it's very easy for protoss players to get good engagements on this map because of the amount of ramps present, 2 or 3 forcefields are enough to block one off and get a great engage. Even when out of position as a toss player (middle of the map) it's just a few seconds to get back to the nearest ramp and have a fantastic engagement.

Other than that, the third is pretty much impossible for zerg to defend. When you look at the map right now you might be like: Well Lyrlian. there's quite a bit of space at the third, and a nice way to flank around. While that is true right now, it doesn't work that well anymore when you plant down the third (smaller choke since the hatch helps creating the choke point). When a zerg has a third and a protoss goes and attacks it with a gateway/robo army. The choke point between the hatch and the rest of the map can be sealed with 2 forcefields. Visual representation: http://imgur.com/dQnyX

Red: Attack route protoss
Blue: Forcefields
Purple: Hatchery zerg

After killing the third there's this sort of hallway leading to the natural, and once again zerg struggle to find good engagements there, a terran sieging his tanks there makes it pretty much impossible to engage, a protoss throws down a few forcefields in the hallway leading to the natural and the zerg can't really engage properly (hard to get a good concave which doesnt get destroyed by 2/3 forcefields.

In general I feel the map is a bit too "tight" in certain spots that I named above.

PvT: Same story in lesser extent. Can be tough for terran to engage with a good concave.

PvP: Same as on all other maps with a ramp.

ZvZ: Same as on all other maps.

ZvT: Can be tough to engage the terran when he gets his army in the hallway from third leading to natural.

Thanks for reading and i'd like to end with saying that the things I am saying here are based on games from Pro zerg Players such as: viOlet, IMhorror, RAGESeala. But also other notable zerg players such as Akki and other top GM EU Zerg players.
@lyrlian on twitter! Caster for ESET, WCS and various other events.
Thylacine
Profile Joined August 2011
Sweden882 Posts
January 09 2012 13:46 GMT
#98
Fucking amazing map, gonna download and look through it.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
IcculusLizard
Profile Joined May 2011
265 Posts
Last Edited: 2012-01-16 01:15:47
January 16 2012 01:15 GMT
#99
SUPEROUMAN was generous enough to allow PeepMode (http://www.teamliquid.net/forum/viewmessage.php?topic_id=226035) to be applied to Cloud Kingdom. It is now published on NA, EU, and SEA.
RumbleBadger
Profile Joined July 2011
322 Posts
Last Edited: 2012-01-16 02:13:00
January 16 2012 02:09 GMT
#100
On January 09 2012 21:24 lyrlian wrote:
+ Show Spoiler +
We've been using this map for about 2 weeks now in Playhem Daily tournaments. I think I've cast about 20-25 games on it and there are a few things I feel like giving some feedback on, so here they are:

PvZ: I feel like it's very easy for protoss players to get good engagements on this map because of the amount of ramps present, 2 or 3 forcefields are enough to block one off and get a great engage. Even when out of position as a toss player (middle of the map) it's just a few seconds to get back to the nearest ramp and have a fantastic engagement.

Other than that, the third is pretty much impossible for zerg to defend. When you look at the map right now you might be like: Well Lyrlian. there's quite a bit of space at the third, and a nice way to flank around. While that is true right now, it doesn't work that well anymore when you plant down the third (smaller choke since the hatch helps creating the choke point). When a zerg has a third and a protoss goes and attacks it with a gateway/robo army. The choke point between the hatch and the rest of the map can be sealed with 2 forcefields. Visual representation: http://imgur.com/dQnyX

Red: Attack route protoss
Blue: Forcefields
Purple: Hatchery zerg

After killing the third there's this sort of hallway leading to the natural, and once again zerg struggle to find good engagements there, a terran sieging his tanks there makes it pretty much impossible to engage, a protoss throws down a few forcefields in the hallway leading to the natural and the zerg can't really engage properly (hard to get a good concave which doesnt get destroyed by 2/3 forcefields.

In general I feel the map is a bit too "tight" in certain spots that I named above.

PvT: Same story in lesser extent. Can be tough for terran to engage with a good concave.

PvP: Same as on all other maps with a ramp.

ZvZ: Same as on all other maps.

ZvT: Can be tough to engage the terran when he gets his army in the hallway from third leading to natural.

Thanks for reading and i'd like to end with saying that the things I am saying here are based on games from Pro zerg Players such as: viOlet, IMhorror, RAGESeala. But also other notable zerg players such as Akki and other top GM EU Zerg players.

These are very similar concerns to what I had since I first saw this map. I didn't think a zerg could really compete at a competitive level on this map because of the chokes around the third and also the fourth is very difficult for a zerg player. I didn't really want to voice my concerns because everyone seemed to only show support for everything about this map, but unfortunately I think zergs will always struggle on this map, especially against protoss.

It's still a great map, don't get me wrong. There's a lot of really neat ideas flying around in this map, and in general it is very well designed both layout-wise and aesthetically.

Edit: Also would it be possible to somehow get a drawing or something of how far the xel'naga range extends?
Games before dames.
Prev 1 2 3 4 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 4: Group B
MaxPax vs Rogue
Clem vs Bunny
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #101
CranKy Ducklings4
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 233
SortOf 202
Rex 14
StarCraft: Brood War
Sea 78817
Calm 20843
BeSt 547
actioN 509
Larva 330
EffOrt 206
Stork 176
Dewaltoss 82
ToSsGirL 76
Backho 57
[ Show more ]
Mind 36
IntoTheRainbow 30
sSak 25
GoRush 22
JulyZerg 19
Bale 8
SilentControl 8
Dota 2
NeuroSwarm125
resolut1ontv 83
ODPixel59
XcaliburYe45
canceldota36
febbydoto4
League of Legends
JimRising 463
Counter-Strike
zeus140
Super Smash Bros
Mew2King65
Heroes of the Storm
Khaldor78
Other Games
Fuzer 174
Organizations
Dota 2
PGL Dota 2 - Main Stream17724
Other Games
gamesdonequick1179
ComeBackTV 219
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 26
• CranKy Ducklings SOOP1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1696
• Stunt584
Upcoming Events
WardiTV Team League
1h 58m
uThermal 2v2 Circuit
6h 58m
BSL
9h 58m
Sparkling Tuna Cup
23h 58m
RSL Revival
23h 58m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
1d 1h
Patches Events
1d 6h
BSL
1d 9h
Replay Cast
1d 13h
Replay Cast
1d 22h
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Team League
3 days
GSL
3 days
The PondCast
4 days
WardiTV Team League
5 days
Replay Cast
5 days
WardiTV Team League
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.