[A] Starbow - Page 249
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JohnnyZerg
Italy378 Posts
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Danko__
Poland429 Posts
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decemberscalm
United States1353 Posts
On April 17 2013 05:30 Danko__ wrote: Same as one presented with helions in that video. Just use vultures model instead. Very easy to do. There was also Pura's idea to use this sort of micro, but have it so that hellions attack will splash the longer you are moving and aimed towards a target which could be neat. Adds even more risk/reward. | ||
Kabel
Sweden1746 Posts
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Xiphias
Norway2223 Posts
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makmeatt
2024 Posts
On April 17 2013 05:57 Xiphias wrote: Because it feel more like the vulture attack. *cough* Nothing can feel like the vulture attack more than the vulture attack itself. | ||
decemberscalm
United States1353 Posts
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decemberscalm
United States1353 Posts
Thumbs up or down? Cons: Some people will mistakenly think it means they can move and shoot at the same time. Pros: People will think they can move and shoot at the same time with hilarious results. Looks much nicer. | ||
Danko__
Poland429 Posts
On April 17 2013 06:38 makmeatt wrote: *cough* Nothing can feel like the vulture attack more than the vulture attack itself. Because it feels more like the vulture attack than helion attack. | ||
Xiphias
Norway2223 Posts
The one big difference of having heelions with "vulture shot" (it's alsmot the same) from the vulture itself is ofc the hellbat transformation. This makes more sense if the Hellions gets the attack showcased by dec since the two attacks now will be very different. The hellion's attack was too similar to the hellbat in the first place anyways. But... if we add this new attack to the hellions then mass lings will be a pain for terran in early-game as the old hellion attack deals much better with large numbers of zerglings, so I suggest we bring back the firebat as well. My (adjusted) suggesiton for terran line-up - Marines - Medics - Reapers (with cliff-jump cooldown, no upgrade reqiuered for cliff-jumping, with stim when upgarded and with the mine things when upgraded. I would like the mine-thing upgrade to be on the tecjh lab, but requer factory for upgrade). - Firebat - Ghost - Hellion (with new attack, and upgrades for both spider mines and hellbat transformation) - Tanks - Goliaths. The rest as it is. Maybe we should keep the immortal (the new one) if we have hellbats..... Might be hard to balance .... | ||
Kabel
Sweden1746 Posts
Maybe this: Marine Medic Reaper (Maybe the mine attack ability) Ghost Hellion with reworked attack + Spider mines + Hellbat Tank Goliath The rest as it is. As you say Xiphias, the attacks for Hellion and Hellbat would become more different compared to each other. The main problem I see is that it will scare away even more players. Newcomers build the Hellions, drive into the enemy mineral line, attacks the Drones and a tiny little flame shot appears... No roasting!!! Wtf lol zoomg rage quit1!!!1!!11 After all, we take a familiar unit from SC2 and just make it even worse. Otherwise I will just go for what works: Marine Medic Reaper (Mine attack ability?) Firebat Ghost Vulture + Spider mines Tank Goliath Air units as it is. What I do like with the Hellion/Hellbat is the connection between Bio + Mech it provides. (Medics + Hellbat, Marines + Hellbats etc) If I go back to basics, the same scenario will probably still occur for Terran: Only mech vs P and T in game after game. Maybe new Reapers can change that. Or if Ghosts or Medics become even more useful in combination with other units. (For example is Matrix quite good with mech etc) Then maybe will bio units, to some degree atleast, become more useful in more match-ups. | ||
Xiphias
Norway2223 Posts
We could make the vulture transform? Since the new hellion attack is so similar to the vulture attack. Point is: Please find a way to remove the flame-attack of the hellions while keeping the hellbat transform. I don't see why we don't want firebat. We had it with vultures, even if vultures held off lings. TvZ should be able to stay on bio tech vs many lings, and that is hard atm. Me and johnnyZerg tested new bio (marines, medics and reapers with mines) vs mass lings, and they were slaughtered without the firebat. On the other hand, terran will not stay on pure bio, since tanks are so strong and spells like fungal and plauge and lurkers destroys bio, so I feel the firebat is neccecary, and can even provide some fun. On April 17 2013 16:16 Kabel wrote: Maybe new Reapers can change that. Or if Ghosts or Medics become even more useful in combination with other units. (For example is Matrix quite good with mech etc) Then maybe will bio units, to some degree atleast, become more useful in more match-ups. It can! Me and JohnnyZerg did some testing and a bio terran can destroy a siged position with the new mines if you give them matrix from medics, but it is difficult to execute. It was sooo much more fun and much more difficult than using mauraders ![]() Also: ADD ALL THE DECEMBERCALM STUFF!!! | ||
Kabel
Sweden1746 Posts
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Xiphias
Norway2223 Posts
Firebats makes an early marine/medic push viable vs a greedy zerg who tries to defend by just using lings (reapers wont help much here), and hellbats tank for siegetanks when terrans go for mech. I would like to keep both and I don't think it hurts, but if you want firebat gone I won't whine about it (not like the carrier ![]() | ||
Danko__
Poland429 Posts
In terran lineup I would like to see vult + tweaked firebat + reapers with snapshot mines. | ||
JohnnyZerg
Italy378 Posts
And hellbat? Revome it. But keep the Firebat? No! How do you kill a mass lings? without spider mines, the reaper has something to do? Yes, but snapshots mines do not work on Zerglings. I tried adding a small splash damage at reaper normal attack (fragmentation projectiles).This splash damage work on light units, excluding harvesters. This splash damage, not require an upgrade but jetpack ability (with cooldown 20 sec), has needs an upgrade. This reaper maintains snapshot mines (require tech lab withoud factory), that unlike what it may seem, is strong on ranged units. This reaper is a support unit, in large numbers is difficult to manage. Trying is believing. | ||
Xiphias
Norway2223 Posts
We need something to counter reapers, it can't be "all about the reapers", so I suggest we do bring the firebat back, especially if we bring back the vulture, and do not give reaper splash vs light! On April 17 2013 23:18 Danko__ wrote: I haven't been playing for a while but, unless something was rebalanced, I find it hard to belive that Marine/medic gets saughtered by mass ling. Pathing patch was quite big nerf to lings. In terran lineup I would like to see vult + tweaked firebat + reapers with snapshot mines. This is actually my style. Play greedy opening with mass ling to defend which is very hard to punish without firebats if you go for bio play. Might be hard for the editor, but is it possible to add the hellbat transformation to the vulture? | ||
Archerofaiur
United States4101 Posts
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Fishgle
United States2174 Posts
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Kabel
Sweden1746 Posts
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