[A] Starcraft 2 Brood War - Page 148
Forum Index > SC2 Maps & Custom Games |
Renzin
Australia75 Posts
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Blixy213
United States360 Posts
Not a huge issue, but just something that I catch when ever I play series that are more than 3 or so games that change maps. | ||
MavercK
Australia2181 Posts
all maps use the same source for triggers now so it should all be identical | ||
k10forgotten
Brazil260 Posts
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MavercK
Australia2181 Posts
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k10forgotten
Brazil260 Posts
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Krampus
United States14 Posts
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Archerofaiur
United States4101 Posts
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MavercK
Australia2181 Posts
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Jetaap
France4814 Posts
pvz fighting spirit (click on the link to dl the replay) I'm a noob, so i completly messed up the BO that I wanted to do (+1 speedlot) ,but still managed to do a lot of damage , after that the game got messy. The game was played on hardcore , which is part of the reason why my macro is that horrible , if you want high level play don't watch it , but i had a lot of fun during this game so I figured I would share it ![]() | ||
Nazza
Australia1654 Posts
On May 30 2011 23:11 Daralii wrote: Maps can't exceed a certain size, or you can't upload them. FS is 128 by 128. IIRC, the map can be that size in SC2. You have to adjust the camera boundaries though. I'm not sure if the models in SC2:BW take the same number of tiles as their SC2 counterparts though. Are you talking about the map file size? | ||
epikAnglory
United States1120 Posts
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MavercK
Australia2181 Posts
also keep in mind units will be smaller in the next version + Show Spoiler + also changelog preview + Show Spoiler + Version 0.972 Additions
Changes
Fixes
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Kiante
Australia7069 Posts
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MavercK
Australia2181 Posts
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SilverJohnny
United States885 Posts
either way, great game work thusfar, it feels incredibly broodwar-like so far. | ||
MavercK
Australia2181 Posts
On June 03 2011 09:22 SilverJohnny wrote: Do you have any plans in future editions to have more current maps (i.e. those in the SPL currently, like Empire of the Sun or La Mancha)? either way, great game work thusfar, it feels incredibly broodwar-like so far. most of the maps are exceedingly difficult to port as BW did ramps on 30 or 60 degrees, instead of 45 and 90 degrees for sc2 for maps like la mancha where the entire map is practically dictated by the ramps, it changes it drastically. theres one guy who remade la mancha but i think it's too different for me to use =\ i only have 1 map slot left iirc and thats going to be used on my micromacro map i'd have to buy starcraft 2 a 3rd time to upload more maps | ||
SilverJohnny
United States885 Posts
On June 03 2011 09:34 MavercK wrote: most of the maps are exceedingly difficult to port as BW did ramps on 30 or 60 degrees, instead of 45 and 90 degrees for sc2 for maps like la mancha where the entire map is practically dictated by the ramps, it changes it drastically. theres one guy who remade la mancha but i think it's too different for me to use =\ i only have 1 map slot left iirc and thats going to be used on my micromacro map i'd have to buy starcraft 2 a 3rd time to upload more maps I see, that is quite unfortunate =( ah well it happens, I can't complain all the maps are pretty damn well done anyway. Though if you ever need someone to upload other maps for you, I probably won't ever do anything with my slots and would be more than happy to upload some for you. | ||
k10forgotten
Brazil260 Posts
On June 03 2011 09:56 SilverJohnny wrote: I see, that is quite unfortunate =( ah well it happens, I can't complain all the maps are pretty damn well done anyway. Though if you ever need someone to upload other maps for you, I probably won't ever do anything with my slots and would be more than happy to upload some for you. And my axe. On side note, would you want me to send you the air units size, with similar calculations to what I've done with Terran ground units? I'm in a good mood to help. ^_^ | ||
MavercK
Australia2181 Posts
im pretty happy with how i have it currently, by ty anyway ![]() | ||
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