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[A] Starcraft 2 Brood War - Page 150

Forum Index > SC2 Maps & Custom Games
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MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-06-05 21:49:39
June 05 2011 21:43 GMT
#2981
well if 2 vultures are sitting there next to each other making a slight indent
a 3rd vulture will slam into this indent and get stuck there forever glitching.
in bw units eventually work their way around.

it'd also make units clump up pretty hard.
currently i dont mind it that units have that glitchy movement where they suddenly decide to go off random directions when groups of units are moving. it spreads them out slightly
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-06-06 00:57:31
June 06 2011 00:57 GMT
#2982
Version 0.972a


Fixes
  • Gap in Destination is completely unpathable for now
  • Fixed a bug where probes would do 10 damage instead of 5
  • Fixed Drones not getting pinged when completed
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
June 06 2011 14:56 GMT
#2983
the ping for unit creation is too big. i freak out everytime something completes
Writer
iloveav
Profile Joined November 2008
Poland1478 Posts
June 06 2011 15:55 GMT
#2984
Broodwar LIVES... well it never died but it seemed like a good thing to write.
aka LRM)Cats_Paw.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
June 06 2011 23:32 GMT
#2985
So uhh, another thing. I know you said the MBS trigger thing was based on latency. But is there anyway to interupt a trigger when you press a new hotkey. For example.
Say i have 13 probes. I drag a box over those probes, then select an induvidual probe straight after. The MBS trigger then reselects ALL my probes and then selects 12 probes. So say i'm spamming away in the early game, i am box-selecting nexus. then i click a probe to go build my cyber core, the MBS trigger kicks in and i end up sending all my probes to a location to build the core instead of 1 probe.
This is pretty much breaking the game for me at the moment. my only option is to play really fucking slowly. surely theres some way to stop this
Writer
MavercK
Profile Joined March 2010
Australia2181 Posts
June 07 2011 00:41 GMT
#2986
i dont think so im sorry
the only way i can get it to work currently is by adding all selected units to a group
removing units from that group until it's down to 12 or 1 building
reselecting that unit group

i can't simply remove units from selected units for player
and although i have conditions in the trigger so that it will only reselect units if they remain selected by the player, the server will think you have when infact on your client you have selected a different unit(s)

i've always considered this method temporary until i can find a better method or blizzard properly implements a way to modify selection client side.

the only solution i can think of is to make the trigger slower, giving it a 1 second delay. this would make cheating it easier but it would allow time for client side selection to update on the server. this would simply make everyone playing BW settings have to use the honor system however

i dunno kiante, i wanna make you happy. will continue trying.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
June 07 2011 02:43 GMT
#2987
just go for the honour method. Theres no money or rank on the line (well not really). Everyone playing sc2bw is playing it for fun. If someone wants to be a dick with the MBS then thats there perogative. and if its an important game you can always just show them up in the replay.

that being said, one of the most annoying things is, when i macro, i do it sloppily (sometimes i'll double click on a gateway etc). if i do this, it selects all of them. so i guess the 1 second trigger would make me cheat by accident. that being said, people cheating are still gonna cheat regardless

but seriously, this bug makes me such a sadpants
Writer
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-06-07 06:14:16
June 07 2011 06:13 GMT
#2988
i might have a solution kiante, testing it now, basically i was wrong in the assumption that you cannot simply deselect units, you have to reselect a unit group.
so this wont stop the delay. but it should stop the game forcing you to reselect units you've already deselected.

it will however. if you select a group of units and. say. hotkey them. then select different group of units but some units were in the first group. those units will probably get deselected.

im leaning towards that being a better thing than it is currently.

new trigger also runs off an event, not a timer and takes 0.025ms to run
so it'll be slightly more responsive too i guess.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
June 07 2011 06:18 GMT
#2989
On June 07 2011 15:13 MavercK wrote:
i might have a solution kiante, testing it now, basically i was wrong in the assumption that you cannot simply deselect units, you have to reselect a unit group.
so this wont stop the delay. but it should stop the game forcing you to reselect units you've already deselected.

it will however. if you select a group of units and. say. hotkey them. then select different group of units but some units were in the first group. those units will probably get deselected.

im leaning towards that being a better thing than it is currently.

new trigger also runs off an event, not a timer and takes 0.025ms to run
so it'll be slightly more responsive too i guess.


that sounds problematic too.

example: I have 15 goons. i have them on 2 hotkeys. i 1a2a then select 6 of the goons at the front of my attack and move them into the choke so my units are all attacking isntead of glitching at the choke. if that selection of 6 goons will be modified becasue i had some of them selected in my 2nd control group, and as a rsult only 4 of the goons move forwards, thats potentially even more game breaking than simply me fucking up my probes when i'm spamming
Writer
MavercK
Profile Joined March 2010
Australia2181 Posts
June 07 2011 06:21 GMT
#2990
well, it wont run unless you select more than 12 units
so in that exact situation it wont happen
but if you selected 20 goons and amoved or whatever and then selected the bottom half to spread them or something they would get deselected i would imagine
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
June 07 2011 07:04 GMT
#2991
oh, thats fine then. if u want, make that version, send it to me, i'll host it. we play a few games to see how it runs in a RL situation!
Writer
virusak
Profile Joined December 2009
Czech Republic344 Posts
June 07 2011 09:25 GMT
#2992
so should we publish to EU, or still wait till some bugs are found&fixed
MavercK
Profile Joined March 2010
Australia2181 Posts
June 07 2011 10:14 GMT
#2993
On June 07 2011 18:25 virusak wrote:
so should we publish to EU, or still wait till some bugs are found&fixed


still waiting.
i probably need to relocalise the entire thing and argh. releasing a new update currently has become a massive, tedious, pain in the ass job
i found a way around maps taking 3-5 minutes to load in the editor. but localization is still a tedious and time consuming job. although now that i think about it the new trigger method should make it less time consuming... hmm.

anyway, i'll probably do an update in a day or two for the new selection limit triggers and i'll get it all ready for EU/KR then also.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
FordQuality
Profile Joined June 2011
Canada17 Posts
June 07 2011 10:36 GMT
#2994
I'd like to see team and ffa versions of bw maps
bo0
Profile Joined April 2011
Belgium550 Posts
June 07 2011 12:47 GMT
#2995
On June 07 2011 19:36 FordQuality wrote:
I'd like to see team and ffa versions of bw maps


iirc there's a SC2:BW BGH map, no? I'm not sure if you can choose the correct settings (I remember there being a SC2 non-BW version of BGH where you can choose to go 2v2v2v2 with unlocked alliances ^^ not sure if the BW version is the same)
MavercK
Profile Joined March 2010
Australia2181 Posts
June 08 2011 03:26 GMT
#2996
trying to get the new ladder system done before i release a version
trying to implement per race ladders and match up statistics
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
JiPrime
Profile Joined June 2011
Canada688 Posts
June 08 2011 03:39 GMT
#2997
Your mod is helping me convert my friends from diehard BW fanbois to SC2 players.

Keep up the good work!
MavercK
Profile Joined March 2010
Australia2181 Posts
June 08 2011 03:53 GMT
#2998
On June 08 2011 12:39 JiPrime wrote:
Your mod is helping me convert my friends from diehard BW fanbois to SC2 players.

Keep up the good work!


thats not really what i want
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
June 08 2011 13:20 GMT
#2999
On June 08 2011 12:53 MavercK wrote:
Show nested quote +
On June 08 2011 12:39 JiPrime wrote:
Your mod is helping me convert my friends from diehard BW fanbois to SC2 players.

Keep up the good work!


thats not really what i want

Unforeseen consequences
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-06-09 10:37:19
June 09 2011 10:32 GMT
#3000
Getting close.

[image loading]

so will be seperate rating for each race and both game modes (so 6 seperate ratings i guess).
and matchup stats is something im happy i got working
no support for random
andddd...
im not sure i can devise a way to check HC rating while in SC2 mode. will have to see.
hoping i can incorporate more stats
like average apm and game length (but both of these seem difficult at first glance)
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
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