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Here's what I've been trying to do:
![[image loading]](http://i.imgur.com/J1K0e.jpg)
Science Facility's Orientation: 215.
PROTOSS + Show Spoiler +
ZERG + Show Spoiler +
TERRAN
I'm impressed that almost Terran every air unit is 0.9 of what it should be. The only exception is the Valkyrie - which isn't a Blizzard model. D:
+ Show Spoiler +
PS: Carriers can't A-move alone without interceptors in BW, but they can A-move with any unit that can.
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just remember i have the camera at distance 30 instead of 34 for the new unit scales
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On June 03 2011 09:34 MavercK wrote:Show nested quote +On June 03 2011 09:22 SilverJohnny wrote: Do you have any plans in future editions to have more current maps (i.e. those in the SPL currently, like Empire of the Sun or La Mancha)?
either way, great game work thusfar, it feels incredibly broodwar-like so far. most of the maps are exceedingly difficult to port as BW did ramps on 30 or 60 degrees, instead of 45 and 90 degrees for sc2 for maps like la mancha where the entire map is practically dictated by the ramps, it changes it drastically. theres one guy who remade la mancha but i think it's too different for me to use =\ i only have 1 map slot left iirc and thats going to be used on my micromacro map i'd have to buy starcraft 2 a 3rd time to upload more maps
Is it possible to create a doodad to act like a ramp?
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On June 04 2011 05:57 MavercK wrote: just remember i have the camera at distance 30 instead of 34 for the new unit scales But the unit scales are not meant to be exclusive to a single camera distance. They translate unit proportions in comparison to a single 1x1 map tile. So, no matter what distance you use - the units will have the same proportion with the map. (:
About the camera, have you ever tried to lower its attack angle to 50°? I think it feels more BWesque - since the isometric attack angle should be ~37° and lower than 50° just feels wrong. And 27 should be - in my opinion - the correct camera distance to match the area that is seen in BW.
Could you also edit the ComSat Station to be in top of the lower part of a reactor? Something to the ComSat have those cables and feel like an add-on.
And switch Physics Lab with Covert Ops (also add cables to the Fusion Core)? ;___;
(Man, I must be a pain in the ass to you. D: Sorry.)
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i havn't messed with camera angles past distance. but it's a good suggestion, i will check it out.
added cables to comsat, but can't import/export fusion core model without significant loss in model quality. exporter is not that good yet.
game variants (1v1, 2v2) are the biggest pain. they do not work properly at all for melee. theres always something that breaks. >_<
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keep up with the amazing work maverck :D im haveing so much fun with this mod, brough up so many sweet memories ;P
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gonna release a new version soon however im disabling the ranking system with the intention of completely redesigning it.
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Is there anyway to fix the marine medic control so that you must separate the groups?
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On June 05 2011 14:47 BlackMesa wrote: Is there anyway to fix the marine medic control so that you must separate the groups?
make lurkers
that is not sure what you're asking
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Version 0.972
Ladder/Ranking system disabled pending redesign
Additions
- New Icons for many units and upgrades by Alex06
- Added a short/silent ping to indicate just finished units
- Reduced amount of lobby options to 3 (less tedious to setup games everytime)
Changes
- Increased Mutalisk/Wraith/Corsair Turning Rate slightly
- Pylon Power Radius increased to 7.25 from 6.5 (originally 7.5)
- Dark Templar will no longer Notify the enemy if it 1 shots it's Target
- Resized all Ground Units
- Recalculated Building Footprints (for wallin)
- Tweaked orientations for some buildings
- Remade Air Unit Stacking mechanic, much more efficient and faster. still has a framerate drop with large amounts of air units (40+) in a single hotkey, but remains playable
- Zergling/Zealot Attack changed to increase worker scout survivability
- Creep Colony and Spore Colony armor reduced from 1 > 0
Fixes
- Fixed some Protoss Buildings like the Stargate having abnormally scaled warp in animations
- Small Units can no longer fit through the gap in the cliff on Destination's Natural Expansions
- Dark Swarm should no longer make a large square shadow
- ESC hotkey now works to cancel upgrades (stupid, stupid bug should of never happened, my bad)
not releasing it for eu/kr JUST yet, im busy and need to check their localization. also im just waiting for some major game breaking bug to appear on US first.
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Thx mav can't wait to play 
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I know you referenced some FPS lag in air stacking, but me and a friend just played a game on circuit breaker where we both had horrible FPS lag at the same time. After a while a ton of Trigger Errors along the side of the screen popped up, but I couldn't read the actual content of them.
I'm guessing it's not computer based, being we both never have any lag, and we lagged at the same exact time, even after pauses.
Thanks Maverck!
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On June 05 2011 17:17 Blixy213 wrote: I know you referenced some FPS lag in air stacking, but me and a friend just played a game on circuit breaker where we both had horrible FPS lag at the same time. After a while a ton of Trigger Errors along the side of the screen popped up, but I couldn't read the actual content of them.
I'm guessing it's not computer based, being we both never have any lag, and we lagged at the same exact time, even after pauses.
Thanks Maverck!
replay? playing that map right now and not having any issues
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I just found this mod, and I just wanted to drop in and say how awesome everything is. It looks great...the only thing that bugged me was the sair attack animation, but I was overcome with how awesome it was to have sairs again.
Great fucking job guys.
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This mod is great. Old, awesome protoss in new gfx. Gotta love it. Thanks MavercK, you are 10x more awesome than Chuck Norris.
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Australia7069 Posts
some other things i've noticed but forgot to mention. you shouldn't be able to queue buildings. and shouldn't r do rally points?
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It is so authentic, I love the way defilers look. How did you get lings to move like that, I wish they still did.
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Btw - i know you cant do 8 unit movement, but is there a way to make units move a little more retarded?
Maybe make all units ignore buildings and other units for their pathing? Or do they already do that
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On June 06 2011 06:28 BrTarolg wrote: Btw - i know you cant do 8 unit movement, but is there a way to make units move a little more retarded?
Maybe make all units ignore buildings and other units for their pathing? Or do they already do that
i can, but it literally makes it the worst pathing in the world. twice as bad as in bw.
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On June 06 2011 06:35 MavercK wrote:Show nested quote +On June 06 2011 06:28 BrTarolg wrote: Btw - i know you cant do 8 unit movement, but is there a way to make units move a little more retarded?
Maybe make all units ignore buildings and other units for their pathing? Or do they already do that i can, but it literally makes it the worst pathing in the world. twice as bad as in bw.
Even with just units?
Hmm T.T Can you show how bad it is?
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