• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:19
CEST 00:19
KST 07:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1385 users

[A] Starcraft 2 Brood War - Page 149

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 147 148 149 150 151 246 Next
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2011-06-03 17:22:49
June 03 2011 16:32 GMT
#2961
Here's what I've been trying to do:
[image loading]

Science Facility's Orientation: 215.



PROTOSS
+ Show Spoiler +
  • Arbiter
    + Show Spoiler +
          Model sizes:
    • X: 0.6
    • Y: 0.6
    • Z: 0.6

          Radius:
    • Normal: 0.875
    • Separation: 0.575

  • Carrier
    + Show Spoiler +
          Model sizes:
    • X: 0.8
    • Y: 0.8
    • Z: 0.8

          Radius:
    • Normal: 1

  • Corsair
    + Show Spoiler +
          Model sizes:
    • X: 0.8
    • Y: 0.8
    • Z: 0.8

          Radius:
    • Normal: 0.5625

  • Scout
    + Show Spoiler +
          Model sizes:
    • X: 0.8
    • Y: 0.8
    • Z: 0.8

          Radius:
    • Normal: 0.5625

  • Shuttle
    + Show Spoiler +
          Model sizes:
    • X: 0.8
    • Y: 0.75
    • Z: 0.75

          Radius:
    • Normal: 0.625

  • Observer
    + Show Spoiler +
          THE SAME!



ZERG
+ Show Spoiler +
  • Overlord
    + Show Spoiler +
          Model sizes:
    • X: 0.8
    • Y: 0.8
    • Z: 0.8

          Radius:
    • Normal: 0.625

  • Mutalisk
    + Show Spoiler +
          Model sizes:
    • X: 0.8
    • Y: 0.8
    • Z: 0.8

          Radius:
    • Normal: 0.5

  • Guardian
    + Show Spoiler +
          Model sizes:
    • X: 0.6
    • Y: 0.6
    • Z: 0.6

          Radius:
    • Normal: 0.5

  • Queen
    + Show Spoiler +
          Model sizes:
    • X: 0.7
    • Y: 0.7
    • Z: 0.7

          Radius:
    • Normal: 0.5625

  • Scourge
    + Show Spoiler +
          Model sizes:
    • X: 0.7
    • Y: 0.7
    • Z: 0.7

          Radius:
    • Normal: 0.125



TERRAN

      I'm impressed that almost Terran every air unit is 0.9 of what it should be. The only exception is the Valkyrie - which isn't a Blizzard model. D:

+ Show Spoiler +
  • Wraith
    + Show Spoiler +
          Model sizes:
    • X: 0.9
    • Y: 0.9
    • Z: 0.7

          Radius:
    • Normal: 0.625

  • Science Vessel
    + Show Spoiler +
          Model sizes:
    • X: 0.9
    • Y: 0.9
    • Z: 0.9

          Radius:
    • Normal: 0.8125

  • Valkyrie
    + Show Spoiler +
          Model sizes:
    • X: 0.8
    • Y: 0.8
    • Z: 0.8

          Radius:
    • Normal: 0.4375

  • Battlecruiser
    + Show Spoiler +
          Model sizes:
    • X: 0.9
    • Y: 0.9
    • Z: 0.7

          Radius:
    • Normal: 1.0625



PS: Carriers can't A-move alone without interceptors in BW, but they can A-move with any unit that can.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
June 03 2011 20:57 GMT
#2962
just remember i have the camera at distance 30 instead of 34 for the new unit scales
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
Last Edited: 2011-06-04 02:53:13
June 04 2011 00:09 GMT
#2963
On June 03 2011 09:34 MavercK wrote:
Show nested quote +
On June 03 2011 09:22 SilverJohnny wrote:
Do you have any plans in future editions to have more current maps (i.e. those in the SPL currently, like Empire of the Sun or La Mancha)?

either way, great game work thusfar, it feels incredibly broodwar-like so far.


most of the maps are exceedingly difficult to port
as BW did ramps on 30 or 60 degrees, instead of 45 and 90 degrees for sc2
for maps like la mancha where the entire map is practically dictated by the ramps, it changes it drastically. theres one guy who remade la mancha but i think it's too different for me to use =\
i only have 1 map slot left iirc and thats going to be used on my micromacro map
i'd have to buy starcraft 2 a 3rd time to upload more maps


Is it possible to create a doodad to act like a ramp?
No one ever remembers second place, eh? eh? GIVE ME COMMAND
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2011-06-04 02:16:51
June 04 2011 01:57 GMT
#2964
On June 04 2011 05:57 MavercK wrote:
just remember i have the camera at distance 30 instead of 34 for the new unit scales

But the unit scales are not meant to be exclusive to a single camera distance. They translate unit proportions in comparison to a single 1x1 map tile. So, no matter what distance you use - the units will have the same proportion with the map. (:

About the camera, have you ever tried to lower its attack angle to 50°? I think it feels more BWesque - since the isometric attack angle should be ~37° and lower than 50° just feels wrong. And 27 should be - in my opinion - the correct camera distance to match the area that is seen in BW.



Could you also edit the ComSat Station to be in top of the lower part of a reactor? Something to the ComSat have those cables and feel like an add-on.

And switch Physics Lab with Covert Ops (also add cables to the Fusion Core)? ;___;



(Man, I must be a pain in the ass to you. D: Sorry.)
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-06-04 23:04:44
June 04 2011 02:05 GMT
#2965
i havn't messed with camera angles past distance. but it's a good suggestion, i will check it out.

added cables to comsat, but can't import/export fusion core model without significant loss in model quality. exporter is not that good yet.

game variants (1v1, 2v2) are the biggest pain. they do not work properly at all for melee. theres always something that breaks. >_<
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
damod
Profile Joined March 2011
1106 Posts
June 05 2011 01:31 GMT
#2966
keep up with the amazing work maverck :D
im haveing so much fun with this mod, brough up so many sweet memories ;P
EGHuK | EGJaeDong | EGMachine | EGiNcontroL | EGDemusliM | EGStephano <3
MavercK
Profile Joined March 2010
Australia2181 Posts
June 05 2011 05:19 GMT
#2967
gonna release a new version soon
however im disabling the ranking system with the intention of completely redesigning it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BlackMesa
Profile Blog Joined February 2008
Kenya338 Posts
June 05 2011 05:47 GMT
#2968
Is there anyway to fix the marine medic control so that you must separate the groups?
Need a Light
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-06-05 06:12:24
June 05 2011 06:11 GMT
#2969
On June 05 2011 14:47 BlackMesa wrote:
Is there anyway to fix the marine medic control so that you must separate the groups?


make lurkers

that is
not sure what you're asking
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-06-05 06:27:11
June 05 2011 06:26 GMT
#2970
Version 0.972


Ladder/Ranking system disabled pending redesign

Additions
  • New Icons for many units and upgrades by Alex06
  • Added a short/silent ping to indicate just finished units
  • Reduced amount of lobby options to 3 (less tedious to setup games everytime)




Changes
  • Increased Mutalisk/Wraith/Corsair Turning Rate slightly
  • Pylon Power Radius increased to 7.25 from 6.5 (originally 7.5)
  • Dark Templar will no longer Notify the enemy if it 1 shots it's Target
  • Resized all Ground Units
  • Recalculated Building Footprints (for wallin)
  • Tweaked orientations for some buildings
  • Remade Air Unit Stacking mechanic, much more efficient and faster. still has a framerate drop with large amounts of air units (40+) in a single hotkey, but remains playable
  • Zergling/Zealot Attack changed to increase worker scout survivability
  • Creep Colony and Spore Colony armor reduced from 1 > 0




Fixes
  • Fixed some Protoss Buildings like the Stargate having abnormally scaled warp in animations
  • Small Units can no longer fit through the gap in the cliff on Destination's Natural Expansions
  • Dark Swarm should no longer make a large square shadow
  • ESC hotkey now works to cancel upgrades (stupid, stupid bug should of never happened, my bad)





not releasing it for eu/kr JUST yet, im busy and need to check their localization.
also im just waiting for some major game breaking bug to appear on US first.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
VoS
Profile Joined September 2010
United States30 Posts
June 05 2011 07:46 GMT
#2971
Thx mav can't wait to play
Blixy213
Profile Blog Joined May 2010
United States360 Posts
June 05 2011 08:17 GMT
#2972
I know you referenced some FPS lag in air stacking, but me and a friend just played a game on circuit breaker where we both had horrible FPS lag at the same time. After a while a ton of Trigger Errors along the side of the screen popped up, but I couldn't read the actual content of them.

I'm guessing it's not computer based, being we both never have any lag, and we lagged at the same exact time, even after pauses.

Thanks Maverck!
#1 sKyHigh and MorroW fan. "Should have stayed in the bush, bush reaper."
MavercK
Profile Joined March 2010
Australia2181 Posts
June 05 2011 08:28 GMT
#2973
On June 05 2011 17:17 Blixy213 wrote:
I know you referenced some FPS lag in air stacking, but me and a friend just played a game on circuit breaker where we both had horrible FPS lag at the same time. After a while a ton of Trigger Errors along the side of the screen popped up, but I couldn't read the actual content of them.

I'm guessing it's not computer based, being we both never have any lag, and we lagged at the same exact time, even after pauses.

Thanks Maverck!


replay?
playing that map right now and not having any issues
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Centric
Profile Blog Joined March 2008
United States1989 Posts
June 05 2011 09:09 GMT
#2974
I just found this mod, and I just wanted to drop in and say how awesome everything is. It looks great...the only thing that bugged me was the sair attack animation, but I was overcome with how awesome it was to have sairs again.

Great fucking job guys.
Super serious.
IVN
Profile Joined October 2010
534 Posts
June 05 2011 14:42 GMT
#2975
This mod is great. Old, awesome protoss in new gfx. Gotta love it. Thanks MavercK, you are 10x more awesome than Chuck Norris.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
June 05 2011 16:22 GMT
#2976
some other things i've noticed but forgot to mention.
you shouldn't be able to queue buildings. and shouldn't r do rally points?
Writer
Rasun
Profile Blog Joined October 2010
United States787 Posts
June 05 2011 19:13 GMT
#2977
It is so authentic, I love the way defilers look. How did you get lings to move like that, I wish they still did.
"People need to just settle the fuck down!"- Djwheat <3
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 05 2011 21:28 GMT
#2978
Btw - i know you cant do 8 unit movement, but is there a way to make units move a little more retarded?

Maybe make all units ignore buildings and other units for their pathing?

Or do they already do that
MavercK
Profile Joined March 2010
Australia2181 Posts
June 05 2011 21:35 GMT
#2979
On June 06 2011 06:28 BrTarolg wrote:
Btw - i know you cant do 8 unit movement, but is there a way to make units move a little more retarded?

Maybe make all units ignore buildings and other units for their pathing?

Or do they already do that


i can, but it literally makes it the worst pathing in the world. twice as bad as in bw.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
June 05 2011 21:37 GMT
#2980
On June 06 2011 06:35 MavercK wrote:
Show nested quote +
On June 06 2011 06:28 BrTarolg wrote:
Btw - i know you cant do 8 unit movement, but is there a way to make units move a little more retarded?

Maybe make all units ignore buildings and other units for their pathing?

Or do they already do that


i can, but it literally makes it the worst pathing in the world. twice as bad as in bw.


Even with just units?

Hmm T.T Can you show how bad it is?
Prev 1 147 148 149 150 151 246 Next
Please log in or register to reply.
Live Events Refresh
Next event in 10h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech139
NeuroSwarm 132
JuggernautJason100
CosmosSc2 20
StarCraft: Brood War
Artosis 47
NaDa 12
Counter-Strike
tarik_tv3356
kRYSTAL_46
Super Smash Bros
C9.Mang0191
Heroes of the Storm
Khaldor187
Other Games
summit1g11058
Grubby3053
FrodaN1404
shahzam670
Liquid`Hasu143
ZombieGrub61
Mew2King60
Liquid`Ken6
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 78
• musti20045 30
• Hinosc 29
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21083
Other Games
• imaqtpie1316
• Scarra636
• Shiphtur161
Upcoming Events
CranKy Ducklings
10h 41m
Sparkling Tuna Cup
11h 41m
PiGosaur Cup
1d 1h
Replay Cast
1d 10h
Kung Fu Cup
1d 13h
Replay Cast
2 days
The PondCast
2 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
Replay Cast
4 days
[ Show More ]
CranKy Ducklings
4 days
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
5 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.