• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:36
CEST 19:36
KST 02:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature3Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Maestros of The Game—$20k event w/ live finals in Paris10Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6
StarCraft 2
General
Geoff 'iNcontroL' Robinson has passed away RSL Revival patreon money discussion thread Weekly Cups (Aug 11-17): MaxPax triples again! What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : I made a 5.0.12/5.0.13 replay fix
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Master Swan Open (Global Bronze-Master 2) $5,100+ SEL Season 2 Championship (SC: Evo) Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
Maps with Neutral Command Centers Victoria gamers Flash Announces (and Retracts) Hiatus From ASL [ASL20] Ro24 Preview Pt1: Runway How do the new Battle.net ranks translate?
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [ASL20] Ro24 Group C [ASL20] Ro24 Group A
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
High temperatures on bridge(s) Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment"
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Breaking the Meta: Non-Stand…
TrAiDoS
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2271 users

[A] Starcraft 2 Brood War - Page 146

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 144 145 146 147 148 246 Next
Shalaiyn
Profile Joined October 2010
Netherlands2735 Posts
May 30 2011 16:58 GMT
#2901
Any way you can get muta micro to work on all maps? It's only worked on Medusa, atleast on EU. :/
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2011-05-30 20:10:04
May 30 2011 20:09 GMT
#2902
http://wiki.teamliquid.net/starcraft/Mining
have differences in mining acceleration been accounted for?
MavercK
Profile Joined March 2010
Australia2181 Posts
May 30 2011 20:31 GMT
#2903
On May 31 2011 05:09 rift wrote:
http://wiki.teamliquid.net/starcraft/Mining
have differences in mining acceleration been accounted for?


no, but ty for the link, will implement those changes.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-05-30 20:46:36
May 30 2011 20:33 GMT
#2904
The page is wrong, it's not because of the workers, it's because of the size of the main + BW pathing.

A probe with a CC will mine slower than a SCV with a Nexus, etc.

SCVs are the worst to harass, because they have very short range and the BW pathing has troubles with that. If you gave the same short range to a probe, it wouldn't be very good for harass either.

Their accel/decel is identical, the game uses the values from flingy.dat and there they have the same values for accel, stop distance, max speed and turn speed.
I'll call Nada.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
Last Edited: 2011-05-30 20:56:22
May 30 2011 20:44 GMT
#2905
Misclick.
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-05-30 20:55:44
May 30 2011 20:52 GMT
#2906
yea.
about the last 6 hours so far has been spent fiddling with unit sizes. units look tiny now with default sc2 camera. i may make BW camera the default setting and remove it's option

but yea i've pretty much been coming to the same conclusions as you k10

nice double post
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
k10forgotten
Profile Joined September 2010
Brazil260 Posts
May 30 2011 20:54 GMT
#2907
On May 31 2011 01:53 WniO wrote:
128 x 128 maps from bw to sc2 are generally in the 150 x 150 range NOT 190/160. almost everything from bw to sc2 is different in size so changing certain units sizes is not the best idea imo.


Dude.. Just try porting Paranoid Android, man. It is a square map, but CERTAINLY it can't be a square map in SC2, and be the same. There will be many losses (center area or base area, whatever... some parts will shrink).



As for the unit sizes... Let's take a look in the difference of size between marine and mineral field:
  • SC1:
    [image loading]

  • SC2:
    [image loading]



And for the unit clumping - marine as an example again (yes, I did put those marines as close as possible):

  • SC1:
    [image loading]

  • SC2:
    [image loading]



What I think would be a good idea is: reduce the size of the marine to 0.9 and reduce its radius to 0.25 instead of 0.375.

It should look like this:
[image loading]



For the record, a single 1x1 in SC1 is 32x32 pixels, which means not much. It means that a tank, a goliath or a vulture will block it (their hitboxes are 32x32)... Or that approximately 4 marines will fill it (marine's hitbox is 17x20). :T

@MavercK
+ Show Spoiler +
      By the way, did you know all units hitboxes when you made the map? I'm making a .xls with all hitboxes. I hope it will be useful. (:


Well, I've been experimenting with other unit sizes (Terran only), and what I've figured out (it can be a well known fact, but, well, I didn't know):
  • SCV
    • Almost correct hitbox
            SC1 SCVs hitboxes are 23x23 which means that they fill 0.71875 of a square (1x1) or, that 1 square contains 1.39 of a SCV. Which means that a line of 100 squares should have 139 SCVs. Well, I made that line and filled it completelly with 128 SCVs. That difference can be fixed, of course. But it a pretty close match.
    • Almost correct size
            SC1 SCVs sprite is almost the same size as one square (a bit larger, actually). It should be about 1.15x larger.
  • Tank
    • Much larger hitbox
            A SC1 siege tank cover 1 square - which means that it should have a radius of 0.5 (!) - not 0.875, as standard SC2 tank.
    • Much larger er.. size
            SC1 tanks covered about 1.5x a square visually - not 2x as SC2's. So, in my opinion, 0.8 should be the best ratio of the model.

  • Ghost
    • Larger hitbox
            SC1 ghost's hitbox are 15x22 - which means that 2 ghosts fill one square, but only horizontally. There's no way we can do this in SC2. But what we can do is match the area. The area of a ghost is 0.32x of a square, and since a square is 0.5 of the radius unit (which really bothers me), the new ghost's radius should be 0.1875 (the closest number to 0.16x) - BUT, remember that it's 2 ghosts per square, so fuck the math. It's the default(!).
    • Bigger
            SC1 ghost's sprite covered 1 square vertically, and about 0.75x a square horizontally. Doesn't say much, but since it's ~0.25x taller than the marine, it should be the reference. I think it should be 0.8x. Dunno exactly the size, though.

There's also the building's orientations that bothers me.. Here's what I think should be the best orientations:
  • Command Center: 237
  • Barracks: 237
  • Factory: 230 We agree with this one
  • Starport: 230

  • Cybernetics Core: 230
  • Fleet Beacon: 260
  • Forge: 210
  • Gateway: 237
  • Robotics Facility: 235
  • Robotics Support Bay: 265
  • Stargate: 230
  • Templar Archives: 315 We agree with this one

  • Evolution Chamber: 310
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
lololol
Profile Joined February 2006
5198 Posts
May 30 2011 21:00 GMT
#2908
Now, that you've made unit sizes the same, you face the problem of splash that is a bit too good again :D
I'll call Nada.
k10forgotten
Profile Joined September 2010
Brazil260 Posts
May 30 2011 21:02 GMT
#2909
LOL

I mean, when we have dynamic unit movement, everything's ready. ;___;
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-05-30 21:05:49
May 30 2011 21:04 GMT
#2910
On May 31 2011 06:00 lololol wrote:
Now, that you've made unit sizes the same, you face the problem of splash that is a bit too good again :D


everything i change is like that
changing all the unit sizes meant i had to change all building footprints again
and then change actor sizes

but i think splash will be fine. people have complained zealot bombing doesn't create the desired splash radius. i dunno. i've been trying to mess up pathing more since smaller units means stronger balls but i keep hitting walls. i think i'll just continue deeming EZMode = imbalanced
12 unit selection prevents balls good enough

that damn dynamic movement map
i want it so badly, i must know how he did it.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
k10forgotten
Profile Joined September 2010
Brazil260 Posts
May 30 2011 21:11 GMT
#2911
On May 31 2011 06:04 MavercK wrote:
Show nested quote +
On May 31 2011 06:00 lololol wrote:
Now, that you've made unit sizes the same, you face the problem of splash that is a bit too good again :D


everything i change is like that
changing all the unit sizes meant i had to change all building footprints again
and then change actor sizes

but i think splash will be fine. people have complained zealot bombing doesn't create the desired splash radius. i dunno. i've been trying to mess up pathing more since smaller units means stronger balls but i keep hitting walls. i think i'll just continue deeming EZMode = imbalanced
12 unit selection prevents balls good enough

that damn dynamic movement map
i want it so badly, i must know how he did it.

Building footprints? Really? Why?
I fear no enemy, for the Khala is my strength! I fear not death, for our strength is eternal.
MavercK
Profile Joined March 2010
Australia2181 Posts
May 30 2011 21:23 GMT
#2912
because in particular making zerglings smaller means tight walls wernt tight anymore
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
epikAnglory
Profile Blog Joined April 2011
United States1120 Posts
Last Edited: 2011-05-31 00:01:53
May 31 2011 00:01 GMT
#2913
I think you should completely take out the function of MBS and stuff, just make it always like BW, as that makes it a bit imbalanced for some units, AKA mass Muta Ling is actually viable now because you can control all your Mutalisks at once. MBS also favors Zerg due the double advantage of having dual-rallies as well.
710+ Posts with a Probe Icon =D
VoS
Profile Joined September 2010
United States30 Posts
May 31 2011 00:45 GMT
#2914
On May 31 2011 09:01 iTzAnglory wrote:
I think you should completely take out the function of MBS and stuff, just make it always like BW, as that makes it a bit imbalanced for some units, AKA mass Muta Ling is actually viable now because you can control all your Mutalisks at once. MBS also favors Zerg due the double advantage of having dual-rallies as well.


Maybe Hardcore mode could be made standard instead of EZmode? Cause I know there's a lot of people out there that play this game because its way easier than BW.

I agree EZmode is ridiculously imba.
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2011-05-31 02:53:34
May 31 2011 02:33 GMT
#2915
noticed this watching tl attack: when a hydralisk attack animation goes over raised terrain, the 'line' of acid bends. (sheth vs lzgamer)

it also seemed that with sc2's better surround ai that lings are quite strong, or they feel stronger than in bw even
virusak
Profile Joined December 2009
Czech Republic344 Posts
May 31 2011 06:14 GMT
#2916
so there is a visible shadow under darkswarm animation 43:55, strange is that some saw it some not
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 31 2011 07:03 GMT
#2917
While i'm thinking about it, is there anyway to equalise the probe and zergling speeds? Because a zergling is able to chase down a probe without micro, which completely imbalances regular pvz. Its not really possible to have a safe FFE build without proper probe scouting and makes things like 2-3 hat hydra and speedling allins too powerful.
Writer
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-05-31 10:29:43
May 31 2011 07:21 GMT
#2918
On May 31 2011 16:03 Kiante wrote:
While i'm thinking about it, is there anyway to equalise the probe and zergling speeds? Because a zergling is able to chase down a probe without micro, which completely imbalances regular pvz. Its not really possible to have a safe FFE build without proper probe scouting and makes things like 2-3 hat hydra and speedling allins too powerful.


zerglings (i guess all melee units) have a weird phase where they sometimes move to just outside their attack range and dont do anything for half a second or so especially if the unit is turning
i can decrease the zergling sloop. but this can be a massive nerf to zerglings
i'll look into it anyway

*EDIT*
theres a small issue with muta stacking. when they begin spreading it's hard to immediately stack them again as the spreading trigger continues despite my efforts to stop it.
i wanna completely remake this trigger but just so you know it can take maybe 3-5 seconds of constantly moving mutas around to stack them properly

pro-tip - dont stop moving your mutas
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
May 31 2011 17:28 GMT
#2919
Damn mav do you think we are ready for another sc2bw tournament :D

I'd only do it if we can get some big names in (morrow said hed play even if it was 50 dollars right haha)

Just wanna get a format where we can see some big names vs each other haha

I'm willing to put up cash but id prefer if others organise. I can (want to) also cast/stream, but i'm really not a good organiser
HolydaKing
Profile Joined February 2010
21254 Posts
May 31 2011 17:43 GMT
#2920
oh my god yeah please do it BrTarolg! i really want to see a SC2BW tournament again, especially after seeing the good games in TL Attack
Prev 1 144 145 146 147 148 246 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko621
RotterdaM 382
JuggernautJason54
MindelVK 40
ProTech29
StarCraft: Brood War
Calm 4758
Bisu 2042
Rain 1439
Shuttle 1129
Flash 962
EffOrt 577
firebathero 569
ggaemo 380
BeSt 210
Hyuk 203
[ Show more ]
Soulkey 180
Rush 105
Barracks 100
Bonyth 72
JYJ60
Snow 59
TY 55
Aegong 32
scan(afreeca) 21
HiyA 19
Sacsri 16
Shine 14
IntoTheRainbow 7
Dota 2
Gorgc10615
Counter-Strike
Stewie2K195
flusha146
Super Smash Bros
Westballz57
Other Games
gofns10659
FrodaN1244
Mlord517
Beastyqt496
KnowMe187
ArmadaUGS120
Trikslyr66
C9.Mang022
fpsfer 1
Organizations
StarCraft 2
angryscii 19
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• davetesta31
• iHatsuTV 13
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 7
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV626
• Noizen60
League of Legends
• Nemesis3136
• Jankos1200
Counter-Strike
• Shiphtur137
Other Games
• imaqtpie358
Upcoming Events
Replay Cast
6h 25m
LiuLi Cup
17h 25m
BSL Team Wars
1d 1h
Team Hawk vs Team Dewalt
Korean StarCraft League
1d 9h
CranKy Ducklings
1d 16h
SC Evo League
1d 18h
WardiTV Summer Champion…
1d 19h
Classic vs Percival
Spirit vs NightMare
CSO Cup
1d 22h
[BSL 2025] Weekly
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
SC Evo League
2 days
BSL Team Wars
3 days
Team Bonyth vs Team Sziky
Afreeca Starleague
3 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
3 days
RotterdaM Event
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
5 days
herO vs TBD
Royal vs Barracks
The PondCast
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSLAN 3
CSL Season 18: Qualifier 2
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.