[A] Starcraft 2 Brood War - Page 146
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Shalaiyn
Netherlands2735 Posts
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rift
1819 Posts
have differences in mining acceleration been accounted for? | ||
MavercK
Australia2181 Posts
On May 31 2011 05:09 rift wrote: http://wiki.teamliquid.net/starcraft/Mining have differences in mining acceleration been accounted for? no, but ty for the link, will implement those changes. | ||
lololol
5198 Posts
A probe with a CC will mine slower than a SCV with a Nexus, etc. SCVs are the worst to harass, because they have very short range and the BW pathing has troubles with that. If you gave the same short range to a probe, it wouldn't be very good for harass either. Their accel/decel is identical, the game uses the values from flingy.dat and there they have the same values for accel, stop distance, max speed and turn speed. | ||
k10forgotten
Brazil260 Posts
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MavercK
Australia2181 Posts
about the last 6 hours so far has been spent fiddling with unit sizes. units look tiny now with default sc2 camera. i may make BW camera the default setting and remove it's option but yea i've pretty much been coming to the same conclusions as you k10 nice double post ![]() | ||
k10forgotten
Brazil260 Posts
On May 31 2011 01:53 WniO wrote: 128 x 128 maps from bw to sc2 are generally in the 150 x 150 range NOT 190/160. almost everything from bw to sc2 is different in size so changing certain units sizes is not the best idea imo. Dude.. Just try porting Paranoid Android, man. It is a square map, but CERTAINLY it can't be a square map in SC2, and be the same. There will be many losses (center area or base area, whatever... some parts will shrink). As for the unit sizes... Let's take a look in the difference of size between marine and mineral field:
And for the unit clumping - marine as an example again (yes, I did put those marines as close as possible):
What I think would be a good idea is: reduce the size of the marine to 0.9 and reduce its radius to 0.25 instead of 0.375. It should look like this: ![]() For the record, a single 1x1 in SC1 is 32x32 pixels, which means not much. It means that a tank, a goliath or a vulture will block it (their hitboxes are 32x32)... Or that approximately 4 marines will fill it (marine's hitbox is 17x20). :T @MavercK + Show Spoiler + By the way, did you know all units hitboxes when you made the map? I'm making a .xls with all hitboxes. I hope it will be useful. (: Well, I've been experimenting with other unit sizes (Terran only), and what I've figured out (it can be a well known fact, but, well, I didn't know):
There's also the building's orientations that bothers me.. Here's what I think should be the best orientations:
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lololol
5198 Posts
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k10forgotten
Brazil260 Posts
I mean, when we have dynamic unit movement, everything's ready. ;___; | ||
MavercK
Australia2181 Posts
On May 31 2011 06:00 lololol wrote: Now, that you've made unit sizes the same, you face the problem of splash that is a bit too good again :D everything i change is like that changing all the unit sizes meant i had to change all building footprints again and then change actor sizes but i think splash will be fine. people have complained zealot bombing doesn't create the desired splash radius. i dunno. i've been trying to mess up pathing more since smaller units means stronger balls but i keep hitting walls. i think i'll just continue deeming EZMode = imbalanced 12 unit selection prevents balls good enough that damn dynamic movement map i want it so badly, i must know how he did it. | ||
k10forgotten
Brazil260 Posts
On May 31 2011 06:04 MavercK wrote: everything i change is like that changing all the unit sizes meant i had to change all building footprints again and then change actor sizes but i think splash will be fine. people have complained zealot bombing doesn't create the desired splash radius. i dunno. i've been trying to mess up pathing more since smaller units means stronger balls but i keep hitting walls. i think i'll just continue deeming EZMode = imbalanced 12 unit selection prevents balls good enough that damn dynamic movement map i want it so badly, i must know how he did it. Building footprints? Really? Why? | ||
MavercK
Australia2181 Posts
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epikAnglory
United States1120 Posts
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VoS
United States30 Posts
On May 31 2011 09:01 iTzAnglory wrote: I think you should completely take out the function of MBS and stuff, just make it always like BW, as that makes it a bit imbalanced for some units, AKA mass Muta Ling is actually viable now because you can control all your Mutalisks at once. MBS also favors Zerg due the double advantage of having dual-rallies as well. Maybe Hardcore mode could be made standard instead of EZmode? Cause I know there's a lot of people out there that play this game because its way easier than BW. I agree EZmode is ridiculously imba. | ||
rift
1819 Posts
it also seemed that with sc2's better surround ai that lings are quite strong, or they feel stronger than in bw even | ||
virusak
Czech Republic344 Posts
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Kiante
Australia7069 Posts
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MavercK
Australia2181 Posts
On May 31 2011 16:03 Kiante wrote: While i'm thinking about it, is there anyway to equalise the probe and zergling speeds? Because a zergling is able to chase down a probe without micro, which completely imbalances regular pvz. Its not really possible to have a safe FFE build without proper probe scouting and makes things like 2-3 hat hydra and speedling allins too powerful. zerglings (i guess all melee units) have a weird phase where they sometimes move to just outside their attack range and dont do anything for half a second or so especially if the unit is turning i can decrease the zergling sloop. but this can be a massive nerf to zerglings i'll look into it anyway *EDIT* theres a small issue with muta stacking. when they begin spreading it's hard to immediately stack them again as the spreading trigger continues despite my efforts to stop it. i wanna completely remake this trigger but just so you know it can take maybe 3-5 seconds of constantly moving mutas around to stack them properly pro-tip - dont stop moving your mutas ![]() | ||
BrTarolg
United Kingdom3574 Posts
I'd only do it if we can get some big names in (morrow said hed play even if it was 50 dollars right haha) Just wanna get a format where we can see some big names vs each other haha I'm willing to put up cash but id prefer if others organise. I can (want to) also cast/stream, but i'm really not a good organiser | ||
HolydaKing
21254 Posts
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