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On May 30 2011 06:01 rift wrote: Have you considered making all of the interface options BW by default? Selection, smart cast et cetera. I think people would be more likely to play it that way if so, and if not they can always change it back.
i've been considering it 
as of now im pretty strongly considering creating a micro/macro training map if i could do it correctly it would include all those micro/macro training maps from bw in a single map.
shall see if i pull it off or not.
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Everybody loves SC2BW - proof: - TLO 24h-charity people loved that part and asked for more of it - Sheth TL-Attack people loved that part and asked for more of it Conclusion: SC2BW needs a highest level Pro Tournament, soon. People will kill to watch it.
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ill sure kill for an old pro bw player (like idra) to stream himself playing sc2bw xD man it looks so awesome <3
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I've been spamming the sc2bw telling people to set their games to public before they start , however on some on them it starts the game automatically. Is it possible to disable the autostart for all the maps?
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Hey Mav, I saw that you said the probe had some problems. Could you tell me what the problems were? Maybe I can help.
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is awesome32274 Posts
Bugs I found with Cube (don't know if these have been reported already!)
Destination has a bug. Marines can walk through the "little hole" in the back of the natural.
Also, if you place your hatch in certain positions (such that the south of the hatch is facing terrain) spread won't spread well in that direction and larva will die 1 second after popping from the hatch.
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On May 30 2011 06:39 pzea469 wrote: Hey Mav, I saw that you said the probe had some problems. Could you tell me what the problems were? Maybe I can help.
get weird lighting on the texture looks fine but ingame it doesn't match any other units lacking some particles for mining, i could actually fix this myself. i dunno, i'll have another look over it. i forget now haha :<
On May 30 2011 06:39 Jetaap wrote: I've been spamming the sc2bw telling people to set their games to public before they start , however on some on them it starts the game automatically. Is it possible to disable the autostart for all the maps?
it'll auto start if it's public the best way to do it is to host the game, get everyone into the game and ready to go. then hit public. then start.
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Nice work man. What with the viewage it's gotten on TLO's stream and whatnot I foresee this map reaching the most popular page. It kind of saddens me that amazing maps such as peepmode and this remake aren't reaching the most popular page, even though these maps blow the rest out of the water.
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Man this is freaking amazing! Keep it up man reaaaally impressed
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On May 30 2011 06:55 MavercK wrote:Show nested quote +On May 30 2011 06:39 pzea469 wrote: Hey Mav, I saw that you said the probe had some problems. Could you tell me what the problems were? Maybe I can help. get weird lighting on the texture looks fine but ingame it doesn't match any other units lacking some particles for mining, i could actually fix this myself. i dunno, i'll have another look over it. i forget now haha :<
There's probably an issue with the specular/normal map.
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Oh alright man, I remember i didn't really uv map it very well but yeah. And the lighting is probably the spec or bump being too much, toning it down should do the trick. As for the mining particle, i had lots of problems figuring that stuff out, I'm sure you'll get that correctly though since you've done so much particle stuff with this mod. Hope you're mod keeps getting more and more attention as it has recently.
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On May 30 2011 08:16 pzea469 wrote: Oh alright man, I remember i didn't really uv map it very well but yeah. And the lighting is probably the spec or bump being too much, toning it down should do the trick. As for the mining particle, i had lots of problems figuring that stuff out, I'm sure you'll get that correctly though since you've done so much particle stuff with this mod. Hope you're mod keeps getting more and more attention as it has recently.
the simple solution is just to export the particle emitter from the probe and import it into your model  i'll get around to it. just at the time i was being lazy and cbf dealing with it so i put it on the todo eventually list
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This is the single sexiest thing I've seen on SC2. I'm impressed both at the effort you've put in, and the sheer flexibility of the map editor itself. Hats off to you MavercK.
Small bug, and correct me if I'm wrong but in SC1 arbiters cloaked only your own units and not allied units but in SC2 they cloak both.
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On May 30 2011 09:49 JamesJohansen wrote: This is the single sexiest thing I've seen on SC2. I'm impressed both at the effort you've put in, and the sheer flexibility of the map editor itself. Hats off to you MavercK.
Small bug, and correct me if I'm wrong but in SC1 arbiters cloaked only your own units and not allied units but in SC2 they cloak both.
really? heh i'll confirm it and change it then
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T vs Z, when Z uses crazyzerg, it is virtually impossible for T to win. I don't know what it is but I've been playing my friend who was never able to beat me in SC1 but he has been winning most of games just with lings and mutal. Unless I do some all in builds, it seems as though it is impossible to win against mass lings and mutal. I ain't a noob either (C+ iccup T)..
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Australia7069 Posts
Pylon radius is too small in the current version. Can only get 1 gateway horizontally next to a pylon
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On May 30 2011 13:53 Kiante wrote: Pylon radius is too small in the current version. Can only get 1 gateway horizontally next to a pylon
buildings are just too big tbh.
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On May 30 2011 13:53 Kiante wrote: Pylon radius is too small in the current version. Can only get 1 gateway horizontally next to a pylon
confirmed, will fix.
been working on that micro map pretty much been using it as an excuse to force myself to learn functions and other more efficient methods of doing triggers (i would like to learn to be a programmer one day) so far so good
so far i've integrated a muta micro mode and a marine control vs lurker mode im not quite sure who im going to credit for the maps im working off. i went and tracked down 8882's micro map pack so i guess him
+ Show Spoiler +
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Australia7069 Posts
is there any way to fix the "i hotkeyed 20 units, i can control them for a second until the 12 unit limit is enforced" thing? i keep selecting my probes with my nexus and moving them off mining while i'm spamming. Also punishes me for having a fast 1a2a3a
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