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[A] Starcraft 2 Brood War - Page 144

Forum Index > SC2 Maps & Custom Games
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MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-05-29 21:05:15
May 29 2011 21:02 GMT
#2861
On May 30 2011 06:01 rift wrote:
Have you considered making all of the interface options BW by default? Selection, smart cast et cetera. I think people would be more likely to play it that way if so, and if not they can always change it back.


i've been considering it

as of now im pretty strongly considering creating a micro/macro training map
if i could do it correctly it would include all those micro/macro training maps from bw in a single map.

shall see if i pull it off or not.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 09:19:45
May 29 2011 21:19 GMT
#2862

figq
Profile Blog Joined May 2010
12519 Posts
May 29 2011 21:24 GMT
#2863
Everybody loves SC2BW - proof:
- TLO 24h-charity people loved that part and asked for more of it
- Sheth TL-Attack people loved that part and asked for more of it
Conclusion: SC2BW needs a highest level Pro Tournament, soon. People will kill to watch it.
If you stand next to my head, you can hear the ocean. - Day[9]
damod
Profile Joined March 2011
1106 Posts
May 29 2011 21:28 GMT
#2864
ill sure kill for an old pro bw player (like idra) to stream himself playing sc2bw xD
man it looks so awesome <3
EGHuK | EGJaeDong | EGMachine | EGiNcontroL | EGDemusliM | EGStephano <3
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2011-05-29 21:39:51
May 29 2011 21:39 GMT
#2865
I've been spamming the sc2bw telling people to set their games to public before they start , however on some on them it starts the game automatically. Is it possible to disable the autostart for all the maps?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 29 2011 21:39 GMT
#2866
Hey Mav, I saw that you said the probe had some problems. Could you tell me what the problems were? Maybe I can help.
Kill the Deathball
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
May 29 2011 21:42 GMT
#2867
Bugs I found with Cube (don't know if these have been reported already!)

Destination has a bug. Marines can walk through the "little hole" in the back of the natural.

Also, if you place your hatch in certain positions (such that the south of the hatch is facing terrain) spread won't spread well in that direction and larva will die 1 second after popping from the hatch.
Moderator<:3-/-<
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-05-29 21:58:51
May 29 2011 21:55 GMT
#2868
On May 30 2011 06:39 pzea469 wrote:
Hey Mav, I saw that you said the probe had some problems. Could you tell me what the problems were? Maybe I can help.


get weird lighting on the texture looks fine but ingame it doesn't match any other units
lacking some particles for mining, i could actually fix this myself.
i dunno, i'll have another look over it. i forget now haha :<

On May 30 2011 06:39 Jetaap wrote:
I've been spamming the sc2bw telling people to set their games to public before they start , however on some on them it starts the game automatically. Is it possible to disable the autostart for all the maps?


it'll auto start if it's public
the best way to do it is to host the game, get everyone into the game and ready to go. then hit public. then start.
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kinetik_Inferno
Profile Joined December 2010
United States1431 Posts
May 29 2011 22:13 GMT
#2869
Nice work man. What with the viewage it's gotten on TLO's stream and whatnot I foresee this map reaching the most popular page. It kind of saddens me that amazing maps such as peepmode and this remake aren't reaching the most popular page, even though these maps blow the rest out of the water.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
May 29 2011 22:58 GMT
#2870
Man this is freaking amazing! Keep it up man reaaaally impressed
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
buhhy
Profile Joined October 2009
United States1113 Posts
May 29 2011 23:08 GMT
#2871
On May 30 2011 06:55 MavercK wrote:
Show nested quote +
On May 30 2011 06:39 pzea469 wrote:
Hey Mav, I saw that you said the probe had some problems. Could you tell me what the problems were? Maybe I can help.


get weird lighting on the texture looks fine but ingame it doesn't match any other units
lacking some particles for mining, i could actually fix this myself.
i dunno, i'll have another look over it. i forget now haha :<



There's probably an issue with the specular/normal map.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
May 29 2011 23:16 GMT
#2872
Oh alright man, I remember i didn't really uv map it very well but yeah. And the lighting is probably the spec or bump being too much, toning it down should do the trick. As for the mining particle, i had lots of problems figuring that stuff out, I'm sure you'll get that correctly though since you've done so much particle stuff with this mod. Hope you're mod keeps getting more and more attention as it has recently.
Kill the Deathball
MavercK
Profile Joined March 2010
Australia2181 Posts
May 29 2011 23:27 GMT
#2873
On May 30 2011 08:16 pzea469 wrote:
Oh alright man, I remember i didn't really uv map it very well but yeah. And the lighting is probably the spec or bump being too much, toning it down should do the trick. As for the mining particle, i had lots of problems figuring that stuff out, I'm sure you'll get that correctly though since you've done so much particle stuff with this mod. Hope you're mod keeps getting more and more attention as it has recently.


the simple solution is just to export the particle emitter from the probe and import it into your model
i'll get around to it. just at the time i was being lazy and cbf dealing with it so i put it on the todo eventually list
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
JamesJohansen
Profile Joined September 2010
United States213 Posts
May 30 2011 00:49 GMT
#2874
This is the single sexiest thing I've seen on SC2. I'm impressed both at the effort you've put in, and the sheer flexibility of the map editor itself. Hats off to you MavercK.

Small bug, and correct me if I'm wrong but in SC1 arbiters cloaked only your own units and not allied units but in SC2 they cloak both.
MavercK
Profile Joined March 2010
Australia2181 Posts
May 30 2011 01:11 GMT
#2875
On May 30 2011 09:49 JamesJohansen wrote:
This is the single sexiest thing I've seen on SC2. I'm impressed both at the effort you've put in, and the sheer flexibility of the map editor itself. Hats off to you MavercK.

Small bug, and correct me if I'm wrong but in SC1 arbiters cloaked only your own units and not allied units but in SC2 they cloak both.


really? heh
i'll confirm it and change it then
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
styleworks79
Profile Joined May 2011
United States127 Posts
May 30 2011 03:27 GMT
#2876
T vs Z, when Z uses crazyzerg, it is virtually impossible for T to win. I don't know what it is but I've been playing my friend who was never able to beat me in SC1 but he has been winning most of games just with lings and mutal. Unless I do some all in builds, it seems as though it is impossible to win against mass lings and mutal. I ain't a noob either (C+ iccup T)..
Ares[S2000] West Op AresClan 난 요환이가 한번은 우승할거라고 믿어!
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 30 2011 04:53 GMT
#2877
Pylon radius is too small in the current version. Can only get 1 gateway horizontally next to a pylon
Writer
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
May 30 2011 05:04 GMT
#2878
On May 30 2011 13:53 Kiante wrote:
Pylon radius is too small in the current version. Can only get 1 gateway horizontally next to a pylon


buildings are just too big tbh.
Forward
MavercK
Profile Joined March 2010
Australia2181 Posts
Last Edited: 2011-05-30 06:35:02
May 30 2011 06:03 GMT
#2879
On May 30 2011 13:53 Kiante wrote:
Pylon radius is too small in the current version. Can only get 1 gateway horizontally next to a pylon


confirmed, will fix.

been working on that micro map
pretty much been using it as an excuse to force myself to learn functions and other more efficient methods of doing triggers (i would like to learn to be a programmer one day)
so far so good

so far i've integrated a muta micro mode and a marine control vs lurker mode
im not quite sure who im going to credit for the maps im working off. i went and tracked down 8882's micro map pack so i guess him

+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
Brood War Remake - SC2BW - http://www.teamliquid.net/forum/viewmessage.php?topic_id=145316
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
May 30 2011 06:56 GMT
#2880
is there any way to fix the "i hotkeyed 20 units, i can control them for a second until the 12 unit limit is enforced" thing? i keep selecting my probes with my nexus and moving them off mining while i'm spamming. Also punishes me for having a fast 1a2a3a
Writer
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