![[image loading]](http://www.teamliquid.net/staff/Kennigit/WeeklyRoundUp/WEEKLYROUNDUPBIG.png)
By Saracen
Hello children, and welcome to another Starcraft 2 Beta Weekly Update here at Team Liquid. As you can see, the update has received a complete overhaul and now sports a brand spanking new sidebar stolen from Proleague coverage! Yay!
Here's a little peek at what to expect from this week's issue.
Tournaments: Who's the top dog in the pro scene this week? Find out here!
Community: We're here to cover all of the big important stuff that you, the community, do.
Blizzard: Love them or hate them, you can't deny that you're just dying to know what they're up to.
From the Top: Get to know your favorite players just a little bit better.
Down the Rabbit Hole: Follow detective Pokebunny as he gets to the dirt of our SC2 Forum's biggest controversies (or starts up his own).
Blast from the Past: Join us as we take a stroll down memory lane and visit the most influential articles in SC2's history.
Thread of the Week: Quality SC2 threads are a dime a dozen these days, which makes us appreciate these gems all the more.
Map of the Week: Looking for something to spice up your SC2 experience? Well look no further, as we bring you the best of what the talented community of SC2 mappers has to offer.
The wind whips a swirl of dazzling snowflakes across the frosty windowpane. It's Christmas eve, and you're five years old. Your bright and expectant eyes gaze out into the snowy beyond, watching the soft moonlight stretch lazily across colorfully lit rooftops and slumbering pine trees blanketed in a sheet of white. You briefly recall the past three weeks: the extravagant list of presents, the weeks of waiting, the one special day that seemed like it would never come. And now, as second after agonizing second crawls on by, it's almost here. You nearly pee your pants.
![[image loading]](/staff/Saracen/WeeklyRoundUp/Week71.jpg)
Presents are just around the corner...
But Santa never comes. The night passes uneventfully, and the following morning is the same. Your presents are nowhere to be found. Enraged, you dash out of the house brandishing a torch and pitchfork, determined to invade that fat lazy bastard's domain and show him what's up. Calm down buddy, TL is here for you. We sympathize with you, and we can assure you that the wait is almost over. But in the meantime, let's take a look at what's been happening this past week.
![[image loading]](/staff/Saracen/WeeklyRoundUp/Week72.jpg)
"doh"
![[image loading]](http://www.teamliquid.net/staff/Kennigit/WeeklyRoundUp/TOURNAMENTS.png)
Beta may still be down, but there's no reason that your hopes shouldn't be up. Here's a comprehensive list of phase two tournaments to lookout for once everything's up and running again. Note: INT means international.
[AU/NZ] Trans Tasman SC2 Championship #2 Date: July 17-18 Prize: $200
[EU] ESL Viking Cup Date: July 15 or 22 Prize: 50€
[US] TeamSix West vs East Tournament Date: TBD Prize: N/A
[INT] Starcraft II World Cup 2010 Date: Starts the first week of phase 2 Prize: TBA
[US] Clan TTG Starcraft II 2v2 Tournament Date: TBA Prize: $100
[US] Starcraft II Beta Re-uptake Open Date: July 4-11 Prize: A nice pat on the back
[US] Open Wolf Cup 2 Date: July 11 Prize: TBA
[US] TRoU - Return of the Beta Tournament Date: July 2-11 (?) Prize: $75
[INT] Global Gamers Starcraft II Date: July 3-15(?) Prize: $2600 + Tons more awesome prizes
[INT] Micro Macro 2 - World Tournament Date: July 10-18 Prize: $1125
![[image loading]](http://www.teamliquid.net/staff/Kennigit/WeeklyRoundUp/COMMUNITIY.png)
For those of you absent for the past week, you haven't missed much. But here's a brief summary of what's been happening in TL's SC2 forums:
Monday (6/28): "Gee, I wonder if beta is back up yet."
Tuesday (6/29): "I guess not. I'll go make a thread on TL about it."
Wednesday (6/30): "Gee, I wonder if beta is coming out tomorrow."
Thursday (7/1): "I guess not. I'll go make a thread on TL about it."
Friday (7/2): "After 20 straight hours of trying to log on to B.Net, the message box on the left of the screen no longer explicitly states that the server is still down. I'd better inform everyone on TL."
Saturday (7/3): "Oops, looks like I got banned from TL. (I wonder why?)"
Sunday (7/4): "It's coming out tomorrow, right? I bet it's coming out tomorrow. Man, I really hope it's coming out tomorrow. It had better come out tomorrow. I will destroy a fucking kitten if it doesn't come out tomorrow."
![[image loading]](/staff/Saracen/WeeklyRoundUp/Week73.jpg)
"NO!"
On the other hand, the mods have been hard at work keeping the SC2 forums nice and tidy for our happy browsing pleasures. So let's take a look at a few of the threads that escaped the lockdown.
FrozenArbiter is back with another monthly General Discussion Thread. Got a question? Not sure if it warrants its own thread? No problem, ask it there. And Blizzard employees, look away! A pre-released copy of SC2 may or may not be in our midst. Jealousy-inducing sensationalist bullshit or the real deal? You be the judge. Or maybe you'd like to dream up your own SC2 fantasy team. And watch as they duke it out. And then laugh at their silly mistakes. Or copy their best and worst APM-raising habits. On that note, DeMusliM has relocated to Germany and found a new team, mTw. As an added bonus, here's an informative and comprehensive ZvP guide written by one of the few SC2 Strategy Forum posters who actually knows what he's talking about. Be sure to stop by and say thanks to Sheth. And, last but not least, mark your calendars for the 26th, because Day[9] is hosting a jizztastic launch party that you absolutely, absolutely can't miss. As Kennigit eloquently put it, "GET HYPED FOR STARCRAFT 2!"
![[image loading]](http://www.teamliquid.net/staff/Kennigit/WeeklyRoundUp/BLIZZARD.png)
Our hopes were high as the first of July rolled around, but phase two was nowhere to be seen. Well, for those of you familiar with the truth behind Blizzard's internal workings, accurately described in Weekly Round-Up #5, this should come as no surprise. Because, as we all know, the Devs had a long and arduous journey ahead of them. For they held the one ring that would free Dustin Browder from the control of Activision's Dark Archons. And so, on the first of July, these brave Hobbiton Devs set forth on their perilous quest that would take them deep into the fires of Activision.
[The fires of Activision burned brightly as the Devs approached Mount Doom, located somewhere in Santa Monica, California. Dev A, supported by the shoulders of his comrades, begins to stumble.]
Dev C: What's wrong?
Dev A: It's too much. I can't go on, Sam. I just can't.
Dev D: We're almost there; we can even see the fiery tower from here. Just a little bit further.
Dev A: The ring. It's too heavy. It's weighing me down, I can't walk another step.
Dev C: Let me help you out, then. Just give it here, I'll carry it for a bit.
A horrible darkness sweeps across Dev A's face. His voice suddenly changes: raspy, grotesque. He hugs the ring close to his chest.
Dev A: No! It's mine! My preciousss....
He violently lurches off towards the tower, clutching the ring tightly and muttering to himself in that same raspy voice. The other Devs give chase.
[At last, the fellowship reaches the edge of a sea of fire, smack dab in the middle of the Activision complex. There, they spy Dev A curled up and stroking the ring lovingly.]
The other Devs sneak up on him, poised to push him and the ring into the raging lava below. But he is too alert and nimble, and confronts them with teeth bared.
Dev A: Go away! It's mine! All mine!
Dev E: Please, we just want to help you!
Dev A: Never!
[Dev A struggles to keep a considerable distance from his advancing comrades. But suddenly, a beam of light shines upon them. They have been spotted. The dark and stormy sky cracks open, and down descend nine winged Dark Archons, the deadly heralds of Activision. Like lightning, they swoop upon Dev A and cut of his finger, taking the ring with them.]
Dev A: Aaaaaaaaarrrrggggggghhhhhhhh!!!!!
Dark Archon: The Eye of Activision sees all. You futile attempts mean nothing. Game over.
The Devs then whip off their cloaks, revealing their true psionic forms. These powerful high templar batter the Dark Archons with wave after wave of (community) feedback until they fall from their heights and tumble into the molten lake below.
And so, Middle Earth was saved, Dustin Browder was freed from the Dark Archons' control, and Blizzard implemented chat channels and LAN and cross realm play and everything was shits and giggles happily ever after. The end.
Dev C: What's wrong?
Dev A: It's too much. I can't go on, Sam. I just can't.
Dev D: We're almost there; we can even see the fiery tower from here. Just a little bit further.
Dev A: The ring. It's too heavy. It's weighing me down, I can't walk another step.
Dev C: Let me help you out, then. Just give it here, I'll carry it for a bit.
A horrible darkness sweeps across Dev A's face. His voice suddenly changes: raspy, grotesque. He hugs the ring close to his chest.
Dev A: No! It's mine! My preciousss....
He violently lurches off towards the tower, clutching the ring tightly and muttering to himself in that same raspy voice. The other Devs give chase.
[At last, the fellowship reaches the edge of a sea of fire, smack dab in the middle of the Activision complex. There, they spy Dev A curled up and stroking the ring lovingly.]
The other Devs sneak up on him, poised to push him and the ring into the raging lava below. But he is too alert and nimble, and confronts them with teeth bared.
Dev A: Go away! It's mine! All mine!
Dev E: Please, we just want to help you!
Dev A: Never!
[Dev A struggles to keep a considerable distance from his advancing comrades. But suddenly, a beam of light shines upon them. They have been spotted. The dark and stormy sky cracks open, and down descend nine winged Dark Archons, the deadly heralds of Activision. Like lightning, they swoop upon Dev A and cut of his finger, taking the ring with them.]
Dev A: Aaaaaaaaarrrrggggggghhhhhhhh!!!!!
Dark Archon: The Eye of Activision sees all. You futile attempts mean nothing. Game over.
The Devs then whip off their cloaks, revealing their true psionic forms. These powerful high templar batter the Dark Archons with wave after wave of (community) feedback until they fall from their heights and tumble into the molten lake below.
And so, Middle Earth was saved, Dustin Browder was freed from the Dark Archons' control, and Blizzard implemented chat channels and LAN and cross realm play and everything was shits and giggles happily ever after. The end.
![[image loading]](/staff/Saracen/WeeklyRoundUp/Week74.jpg)
Yes, you can actually find one of these in Santa Monica
But let's pull back to reality. Believe it or not, we've actually managed to pry a few updates from Blizzard's tight grasp. For one, this game's going 3D. And frustrated at the game's balance? Fear not, for Blizzard's talking it out with the pros.
TL: So tell us a bit about yourself.
qxc: Hey, I’m Kevin Riley. I’m 20 and am a Computer Science major. Currently, I work for Dreamhost as a computer programmer intern. During the school year I work security at different parties on campus, work the homework hotline, and do coaching for extra income. I go to Harvey Mudd College. Same school as Day[9].
TL: How about a bit about your Brood War history?
qxc: I started playing Brood War seriously about a year and a half ago in February. I went from D+ to B over the course of about a year and then got to play beta because a friend who had a mac offered me his key. From then, I switched from Brood War to SC2 and became devoted to becoming a top tier SC2 player. I’ve participated in nearly every tournament/show match/event available to me since, and started performing pretty well towards the end.
TL: Also, you used to get coaching from iNcontroL. Did that help you in any way?
qxc: Yeah. inc coached me a bunch in BW. If you’ve ever seen my TvZ mech in SC2, you can thank inc for making that so strong. In BW, I used to mech on Desti TvZ and it was by far my strongest build largely to the help I got from inc. When I switched over to SC2 and started meching after the roach nerf, a lot of that knowledge and practice carried over very naturally.
TL: Speaking of mech, do you have any comments on balance and balance complaints?
qxc: Too early to tell. Most Z’s hadn’t really figured out a good response to mech when the beta was going down. It’ll be interesting to see how it works out in phase 2.
TL: What about thoughts on how the game’s turned out so far?
qxc: Some things die hard. TvP was my weakest matchup from Brood War, and that’s still true in SC2. I find it to be very frustrating. My biggest complaint though is that some units still feel useless. Reapers and BCs come to mind. Other than early proxy reaper play, I can rarely find a good reason or time to build them.
TL: Do you have any preferred was of training? Like mass gaming on the ladder? Or finding a practice partner and grinding? Or watching reps?
qxc: Everything and anything. If you stop doing one of those, you’re losing out on learning about the game in a specific way. Ladder tends to have a lot of fairly refined cheese (at higher levels of play). And it’s also full of “me-too” kinds of players. I never thought I could play myself until I played a ladder game against some Terran (can’t remember his name) at the top tiers of Platinum (before Diamond). Replays have a lot of information about upcoming shifts in the meta game as well as ideas. Particularly useful are replays from Europe/Asia as I don’t see their builds often. And practice partners are a good way to hone a specific build and matchup.
TL: Any last words before you go?
qxc: I’ve got a new map that’s going to be released shortly. And my weekly stream on Wednesday. It’s a Q&A session at 6:10 PM PST. I take questions from my thread on TL called “qxc the quack” and more while live. I’m also going to be releasing a map called Blink Stalker Survival, which is a fun blink based survival game (pretty self-explanatory). I’ve also got a twitter where I post updates about tournaments I play in and new maps I’ve released and how badly I pwned Day[9] at Puzzle Fighter last Friday. And I have a Facebook page. Just search for qxc. I don’t know if I really have anything else to say about SC2. Looking forward to tournaments, playing and stuff. Ya know, the micro and the macro. Like the ying and the yang.
TL: Alright, great. Thanks for your time, and good luck in the future.
Full Version:
+ Show Spoiler [Click me] +
TL: So tell us a bit about yourself.
qxc: Hey, I’m Kevin Riley. I’m 20 and am a Computer Science major. Currently, I work for Dreamhost as a computer programmer intern. During the school year I work security at different parties on campus, work the homework hotline, and do coaching for extra income. I go to Harvey Mudd College. Same school as Day[9].
TL: Have you met him?
qxc: Aye. We go to the arcade on Fridays.
TL: How’s coaching? Profitable?
qxc: It’s okay. I wasn’t super well known at the time, so it was hard finding people. I’m also really busy with school. I woke up early on a couple of Saturdays to fit in a session. But I like doing it and the people I coach always come away satisfied.
TL: That’s always good to hear. So how’d you come up with your ID?
qxc: Long story short (as I’ve told the story a lot at this point), there was a q3 player who used the nick czm. I liked the simplicity so I came up with 3 letters that I liked. Thus, qxc.
TL: How about a bit about your Brood War history?
qxc: I started playing Brood War seriously about a year and a half ago in February. I went from D+ to B over the course of about a year and then got to play beta because a friend who had a mac offered me his key. From then, I switched from Brood War to SC2 and became devoted to becoming a top tier SC2 player. I’ve participated in nearly every tournament/show match/event available to me since, and started performing pretty well towards the end.
TL: What would you say was your big break into the scene?
qxc: I won Triple Strike once? Maybe twice? And got invited to TLI, beat NoNy first round and lost to Louder. Losing TLI learned me real good. I’d say that’s the reason I was able to win the GosuCoaching tourney the following week.
TL: When you first started playing in the Triple Strike cups, you were in the team Assembly Redialing. Now, you’re a part of Root Gaming. What’s the story of your clan history?
qxc: Assembly Redialing is actually a reference to the TL April Fool’s joke. That wasn’t a clan of any sorts… Just a couple of guys playing in the Triple Strike Cup. Root was the first and only clan I’ve been in for SC2. In BW I hopped through a number of clans. Most recently, I’ve been playing for TAD while the beta has been down.
TL: Also, you used to get coaching from iNcontroL. Did that help you in any way?
qxc: Yeah. inc coached me a bunch in BW. If you’ve ever seen my TvZ mech in SC2, you can thank inc for making that so strong. In BW, I used to mech on Desti TvZ and it was by far my strongest build largely to the help I got from inc. When I switched over to SC2 and started meching after the roach nerf, a lot of that knowledge and practice carried over very naturally.
TL: On that note, how would you describe your play style?
qxc: Aggressive.
TL: Anything else?
qxc: I don’t know. It’s hard to classify myself. I find builds that work and I practice them to death. People ask me why I make certain decisions and sometimes the answer is “because it works,” whether the decision is aggressive or not.
TL: But you still seem to like to pressure and harass more than sit back and defend?
qxc: -ish. Mech in SC2 relies on defend more than attacking.
TL: Yeah, but opening up into that, you have a lot of options.
qxc: Sort of. It depends on what style of mech you’re playing. My style plays more for the endgame, so it limits my openings to ones that are fairly conservative and set me up for that.
TL: Speaking of mech, do you have any comments on balance and balance complaints?
qxc: Too early to tell. Most Z’s hadn’t really figured out a good response to mech when the beta was going down. It’ll be interesting to see how it works out in phase 2.
TL: What about thoughts on how the game’s turned out so far?
qxc: Some things die hard. TvP was my weakest matchup from Brood War, and that’s still true in SC2. I find it to be very frustrating. My biggest complaint though is that some units still feel useless. Reapers and BCs come to mind. Other than early proxy reaper play, I can rarely find a good reason or time to build them.
TL: What about things Blizzard needs to patch before the release? Anything B.Net or UI related?
qxc: It’s all been said. Chat channels, invisible mode, hiding one’s play history, add by ID, being able to hide from Facebook searches.
TL: You know what really bugs me, personally: those control group tabs at the bottom of my screen that I always accidentally misclick, which overrides my control groups.
qxc: Heh. And on the left side. Wish they would remove ‘em.
TL: So you’ve made a few maps. Any comments about the Galaxy Editor?
qxc: It’s extremely powerful. Much more powerful than the WC3 Editor. But… with great power comes great complexity (hah). It’s a real pain sometimes trying to figure out how to do fairly trivial things. For example. I couldn’t figure out how to make timers work initially. So I mimicked a timer in the first version of the build order tester by incrementing the number of kills on a roach I had placed on the map every second, and then I printed the value out when the player reset. In Brood War and Warcraft 3, those kinds of workarounds were common-ish and mostly had to do with limitations of the editor. In SC2’s editor, I do those things because I have trouble figuring out the proper way to accomplish what I want.
TL: Haha. That works, I guess. Do you have any preferred was of training? Like mass gaming on the ladder? Or finding a practice partner and grinding? Or watching reps?
qxc: Everything and anything. If you stop doing one of those, you’re losing out on learning about the game in a specific way. Ladder tends to have a lot of fairly refined cheese (at higher levels of play). And it’s also full of “me-too” kinds of players. I never thought I could play myself until I played a ladder game against some Terran (can’t remember his name) at the top tiers of Platinum (before Diamond).
TL: By that, you mean someone who plays like you do?
qxc: Yeah. Like. Exactly the same.
TL: Haha. Maybe he was watching you and copied you.
qxc: Yeah. That’s what I’m saying. It was right after a big tournament. (Continuing) Replays have a lot of information about upcoming shifts in the meta game as well as ideas. Particularly useful are replays from Europe/Asia as I don’t see their builds often. And practice partners are a good way to hone a specific build and matchup.
TL: Do you have any thoughts about the relative skills of other top players? Or no comment?
qxc: Yo Ima mess you all up. Don’t mess with q-x-c. Seriously though, not really. I just like playing with good people who give a good challenge. And if I lose, that’s even better because that person can teach me a lot.
TL: What about favorite progamers? Do you have any?
qxc: Boxer.
TL: Is that the reason you chose Terran?
qxc: Naw. The reason I chose Terran is that I couldn’t play PvT or ZvT in Brood War. Process of elimination. I couldn’t go into PvT knowing that my only hope of winning was to mass carriers every game.
TL: Just curious, how much do you read TL?
qxc: I skim the forums occasionally, but tend not to post as most of the stuff actually regarding the game has a lot of … garbage? Dunno. Just a lot of people theorycrafting. Not actually very useful.
TL: Well, what do you think we could do to encourage more high level discussion that you might consider participating in?
qxc: Have invite only topics. For example, create a TvZ discussion thread and only allow top tier Terrans and Zergs to post in it. Assuming people actually participated, it could be pretty interesting. It’s tough to defend a point when I’ve got bronze players telling me what I’m saying is wrong every other line.
TL: That’s an interesting idea (Note: it has been discussed before by the Mods. No comments). Any last words before you go?
qxc: I’ve got a new map that’s going to be released shortly. And my weekly stream on Wednesday. It’s a Q&A session at 6:10 PM PST. I take questions from my thread on TL called “qxc the quack” and more while live. I’m also going to be releasing a map called Blink Stalker Survival, which is a fun blink based survival game (pretty self-explanatory). I’ve also got a twitter where I post updates about tournaments I play in and new maps I’ve released and how badly I pwned Day[9] at Puzzle Fighter last Friday. And I have a Facebook page. Just search for qxc. I don’t know if I really have anything else to say about SC2. Looking forward to tournaments, playing and stuff. Ya know, the micro and the macro. Like the ying and the yang.
TL: Alright, great. Thanks for your time, and good luck in the future.
qxc: Hey, I’m Kevin Riley. I’m 20 and am a Computer Science major. Currently, I work for Dreamhost as a computer programmer intern. During the school year I work security at different parties on campus, work the homework hotline, and do coaching for extra income. I go to Harvey Mudd College. Same school as Day[9].
TL: Have you met him?
qxc: Aye. We go to the arcade on Fridays.
TL: How’s coaching? Profitable?
qxc: It’s okay. I wasn’t super well known at the time, so it was hard finding people. I’m also really busy with school. I woke up early on a couple of Saturdays to fit in a session. But I like doing it and the people I coach always come away satisfied.
TL: That’s always good to hear. So how’d you come up with your ID?
qxc: Long story short (as I’ve told the story a lot at this point), there was a q3 player who used the nick czm. I liked the simplicity so I came up with 3 letters that I liked. Thus, qxc.
TL: How about a bit about your Brood War history?
qxc: I started playing Brood War seriously about a year and a half ago in February. I went from D+ to B over the course of about a year and then got to play beta because a friend who had a mac offered me his key. From then, I switched from Brood War to SC2 and became devoted to becoming a top tier SC2 player. I’ve participated in nearly every tournament/show match/event available to me since, and started performing pretty well towards the end.
TL: What would you say was your big break into the scene?
qxc: I won Triple Strike once? Maybe twice? And got invited to TLI, beat NoNy first round and lost to Louder. Losing TLI learned me real good. I’d say that’s the reason I was able to win the GosuCoaching tourney the following week.
TL: When you first started playing in the Triple Strike cups, you were in the team Assembly Redialing. Now, you’re a part of Root Gaming. What’s the story of your clan history?
qxc: Assembly Redialing is actually a reference to the TL April Fool’s joke. That wasn’t a clan of any sorts… Just a couple of guys playing in the Triple Strike Cup. Root was the first and only clan I’ve been in for SC2. In BW I hopped through a number of clans. Most recently, I’ve been playing for TAD while the beta has been down.
TL: Also, you used to get coaching from iNcontroL. Did that help you in any way?
qxc: Yeah. inc coached me a bunch in BW. If you’ve ever seen my TvZ mech in SC2, you can thank inc for making that so strong. In BW, I used to mech on Desti TvZ and it was by far my strongest build largely to the help I got from inc. When I switched over to SC2 and started meching after the roach nerf, a lot of that knowledge and practice carried over very naturally.
TL: On that note, how would you describe your play style?
qxc: Aggressive.
TL: Anything else?
qxc: I don’t know. It’s hard to classify myself. I find builds that work and I practice them to death. People ask me why I make certain decisions and sometimes the answer is “because it works,” whether the decision is aggressive or not.
TL: But you still seem to like to pressure and harass more than sit back and defend?
qxc: -ish. Mech in SC2 relies on defend more than attacking.
TL: Yeah, but opening up into that, you have a lot of options.
qxc: Sort of. It depends on what style of mech you’re playing. My style plays more for the endgame, so it limits my openings to ones that are fairly conservative and set me up for that.
TL: Speaking of mech, do you have any comments on balance and balance complaints?
qxc: Too early to tell. Most Z’s hadn’t really figured out a good response to mech when the beta was going down. It’ll be interesting to see how it works out in phase 2.
TL: What about thoughts on how the game’s turned out so far?
qxc: Some things die hard. TvP was my weakest matchup from Brood War, and that’s still true in SC2. I find it to be very frustrating. My biggest complaint though is that some units still feel useless. Reapers and BCs come to mind. Other than early proxy reaper play, I can rarely find a good reason or time to build them.
TL: What about things Blizzard needs to patch before the release? Anything B.Net or UI related?
qxc: It’s all been said. Chat channels, invisible mode, hiding one’s play history, add by ID, being able to hide from Facebook searches.
TL: You know what really bugs me, personally: those control group tabs at the bottom of my screen that I always accidentally misclick, which overrides my control groups.
qxc: Heh. And on the left side. Wish they would remove ‘em.
TL: So you’ve made a few maps. Any comments about the Galaxy Editor?
qxc: It’s extremely powerful. Much more powerful than the WC3 Editor. But… with great power comes great complexity (hah). It’s a real pain sometimes trying to figure out how to do fairly trivial things. For example. I couldn’t figure out how to make timers work initially. So I mimicked a timer in the first version of the build order tester by incrementing the number of kills on a roach I had placed on the map every second, and then I printed the value out when the player reset. In Brood War and Warcraft 3, those kinds of workarounds were common-ish and mostly had to do with limitations of the editor. In SC2’s editor, I do those things because I have trouble figuring out the proper way to accomplish what I want.
TL: Haha. That works, I guess. Do you have any preferred was of training? Like mass gaming on the ladder? Or finding a practice partner and grinding? Or watching reps?
qxc: Everything and anything. If you stop doing one of those, you’re losing out on learning about the game in a specific way. Ladder tends to have a lot of fairly refined cheese (at higher levels of play). And it’s also full of “me-too” kinds of players. I never thought I could play myself until I played a ladder game against some Terran (can’t remember his name) at the top tiers of Platinum (before Diamond).
TL: By that, you mean someone who plays like you do?
qxc: Yeah. Like. Exactly the same.
TL: Haha. Maybe he was watching you and copied you.
qxc: Yeah. That’s what I’m saying. It was right after a big tournament. (Continuing) Replays have a lot of information about upcoming shifts in the meta game as well as ideas. Particularly useful are replays from Europe/Asia as I don’t see their builds often. And practice partners are a good way to hone a specific build and matchup.
TL: Do you have any thoughts about the relative skills of other top players? Or no comment?
qxc: Yo Ima mess you all up. Don’t mess with q-x-c. Seriously though, not really. I just like playing with good people who give a good challenge. And if I lose, that’s even better because that person can teach me a lot.
TL: What about favorite progamers? Do you have any?
qxc: Boxer.
TL: Is that the reason you chose Terran?
qxc: Naw. The reason I chose Terran is that I couldn’t play PvT or ZvT in Brood War. Process of elimination. I couldn’t go into PvT knowing that my only hope of winning was to mass carriers every game.
TL: Just curious, how much do you read TL?
qxc: I skim the forums occasionally, but tend not to post as most of the stuff actually regarding the game has a lot of … garbage? Dunno. Just a lot of people theorycrafting. Not actually very useful.
TL: Well, what do you think we could do to encourage more high level discussion that you might consider participating in?
qxc: Have invite only topics. For example, create a TvZ discussion thread and only allow top tier Terrans and Zergs to post in it. Assuming people actually participated, it could be pretty interesting. It’s tough to defend a point when I’ve got bronze players telling me what I’m saying is wrong every other line.
TL: That’s an interesting idea (Note: it has been discussed before by the Mods. No comments). Any last words before you go?
qxc: I’ve got a new map that’s going to be released shortly. And my weekly stream on Wednesday. It’s a Q&A session at 6:10 PM PST. I take questions from my thread on TL called “qxc the quack” and more while live. I’m also going to be releasing a map called Blink Stalker Survival, which is a fun blink based survival game (pretty self-explanatory). I’ve also got a twitter where I post updates about tournaments I play in and new maps I’ve released and how badly I pwned Day[9] at Puzzle Fighter last Friday. And I have a Facebook page. Just search for qxc. I don’t know if I really have anything else to say about SC2. Looking forward to tournaments, playing and stuff. Ya know, the micro and the macro. Like the ying and the yang.
TL: Alright, great. Thanks for your time, and good luck in the future.
Down the Rabbit Hole:
Flying with the Phoenix
By Pokebunny
Flying with the Phoenix
By Pokebunny
Hello TeamLiquid! Today marks the beginning of a new column in the weekly roundup – my own opinion column. I'm Pokebunny, and each week I'll take a thread on the forums, a VOD, a game I played, or some Blizzard news and turn it into an opinionated commentary. These are not meant to be taken offensively, and will change in style each week. Enjoy!
Let me introduce you to my first victim: http://www.teamliquid.net/forum/viewmessage.php?topic_id=133205
Oh, baby. Look what we've got here. It's not just a thread about the phoenix, it's a comprehensive look at the phoenix. A comprehensive look, that is, about how good the Phoenix is at sucking. This must be some hardcore stuff. Because apparently, people think phoenixes are useless. But the truth is, phoenixes are definitely not useless. If you're from Brood War, you'll know the true meaning of useless. The prime anti-air unit of a race doesn't fit that definition. Scouts were useless.
Phoenixes aren't exactly the backbone of your army, they're more designed to be support units. They're more massable than void rays, are fast and can harass at low risk, and can put both ground and air units out of commission. While they may not seem cost-effective, they are comparable or are stronger than vikings, mutas, and corruptors in cost for cost battles. Day[9] Daily #108 and #109 show the power of Phoenixes in high-level games exhibited by NonY. They supplement both Void Rays and a gateway ground force very well, providing excellent cover for both forces. They can take out key units during a large battle and keep your opponent on his toes. They're also a good intelligence unit, able to zip around the map at high speed and harassing stray units without giving them a chance to escape. Phoenixes have a variety of uses, but are still situational – they obviously aren't cost effective all the time. While they don't have the splash damage that Corsairs had, their Grav Beam makes up for their AtA flaw by allowing them to be useful in battles other than their specialty. At least they aren't scouts.
The seasons change, the years pass and fade away, and yet the world ever turns. We have seen the glory of perfection itself, a decade's rule over our hearts. But spring blooms anew, and as the sun rises yet again, we must look to the future. Join Waxangel and Liquid`Drone as they drown you with a deluge of nostalgia, accompanied with a light sprinkle of hope for what's to come.
Thread of the Week:
Starcraft Lore Timeline and Mysteries
Starcraft Lore Timeline and Mysteries
Let's be honest here. TL provides some of the best Starcraft coverage available. In fact, I would go so far as to say it provides a majority of that coverage. But one thing TL is balls horrible at covering is Starcraft lore. Well, for those of you Starcraft universe experts, avid fanfic readers, or just incredibly bored gamers, despair no more. For im a roc has raided Starcraft 2 Armory's historical annals and recovered some of the lore's deepest and darkest secrets. (Major props to author Roland for compiling such an involved timeline.) Intimidated by such a massive wall of text? Check out im a roc's complimentary video thread. It's the perfect alternative for the reading impaired.
Map of the Week:
Stalker Blink Survival Map
![[image loading]](/staff/Saracen/WeeklyRoundUp/Week75.jpg)
Looks like it's qxc week, as his map takes the center stage. So here's the picture. You have a stalker. But it's not just any ordinary stalker. It's a stalker that is also a raven, an infestor, and a high templar. But it's still got all of its sweet and sexy blinking moves. So take it for a spin as you kill wave after wave of fearsome enemy. How many can you kill before succumbing to the overwhelming swarm? Post your high scores in this thread as you click your Beta-less woes away.
Stalker Blink Survival Map
![[image loading]](/staff/Saracen/WeeklyRoundUp/Week75.jpg)
Looks like it's qxc week, as his map takes the center stage. So here's the picture. You have a stalker. But it's not just any ordinary stalker. It's a stalker that is also a raven, an infestor, and a high templar. But it's still got all of its sweet and sexy blinking moves. So take it for a spin as you kill wave after wave of fearsome enemy. How many can you kill before succumbing to the overwhelming swarm? Post your high scores in this thread as you click your Beta-less woes away.
Fun: 7 (Just like WoW, except with less adventure and more clicking).
Creativity: 4 (Has it been done before? Probably. But not by mo'-fuckin' q-x-c!)
Smoothness: 6 (The lack of pretty terrain makes me sad).
But don't take my word for it. Let the masses decide!
So how'd you like this week's changes? Leave some feedback so we can better give you what you want. But for the keyboard-challenged, here are some polls to make your lives a bit easier.
Poll: Like the changes?
Change is great (90)
83%
I hate change (18)
17%
108 total votes
I hate change (18)
108 total votes
Your vote: Like the changes?
Poll: My Favorite Part...
Reading about tournaments (41)
26%
Interview with a gosu (31)
20%
Reading about Blizzard (22)
14%
The thread of the week (21)
13%
Story time with Pokebunny (16)
10%
The map of the week (12)
8%
Reading about the community (11)
7%
Getting a blast from the past (4)
3%
158 total votes
Interview with a gosu (31)
Reading about Blizzard (22)
The thread of the week (21)
Story time with Pokebunny (16)
The map of the week (12)
Reading about the community (11)
Getting a blast from the past (4)
158 total votes
Your vote: My Favorite Part...
(Vote): Reading about tournaments
(Vote): Reading about the community
(Vote): Reading about Blizzard
(Vote): Interview with a gosu
(Vote): Story time with Pokebunny
(Vote): Getting a blast from the past
(Vote): The thread of the week
(Vote): The map of the week
Poll: One thing I could do without... (yes, there is a right answer to this)
Pokebunny's section (68)
36%
They're all great! (65)
34%
Thread of the week (27)
14%
Blast from the past (11)
6%
Map of the week (7)
4%
Interview section (6)
3%
Tournaments section (3)
2%
Community section (2)
1%
Blizzard section (2)
1%
191 total votes
They're all great! (65)
Thread of the week (27)
Blast from the past (11)
Map of the week (7)
Interview section (6)
Tournaments section (3)
Community section (2)
Blizzard section (2)
191 total votes
Your vote: One thing I could do without... (yes, there is a right answer to this)
(Vote): They're all great!
(Vote): Tournaments section
(Vote): Community section
(Vote): Blizzard section
(Vote): Interview section
(Vote): Pokebunny's section
(Vote): Blast from the past
(Vote): Thread of the week
(Vote): Map of the week
That concludes this issue of the Round-Up, thanks for reading! If you’ve got a tournament, stream, contest or other content you feel maybe of value to the Round-up, feel free pass it along. Until next week, Good Luck and Have Fun.
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