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Newbie Mini Mafia XXV - Page 5
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Blazinghand
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United States25550 Posts
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thrawn2112
United States6918 Posts
Ways to pressure lurkers: - call them out for lurking - ask them for their top scum reads - ask them for their read on the most popular case - give them a reasonable time to respond to you and keep calling them out - if you can't get a sufficient response from them then a ##FOS Lurker is in order - do not stop scumhunting in order to push your lurker vote candidate It is absolutely vital to town morale that everyone is contributing. The more lurkers there are, the more everyone will doubt the legitimacy of their scum reads. Everyone needs to do their part to keep everyone else active. | ||
mkfuba07
United States1151 Posts
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Shady Sands
United States4021 Posts
Reasoning? I don't want to give scum the "second mover" advantage where they can just park outside the thread and then push depending on which way the wind is blowing. If scum lurk outside the thread and then come in late, I want them to pay for it by being forced to dump a read right from the get go without being able to test the waters beforehand. | ||
Alsn
Sweden995 Posts
To start with, this is my first forum mafia game ever, but that's not something I will use as an excuse. I've been following a few other games in this forum so I think I at least have some clue as to what I should be doing. Now, being in Europe this part of the day is usually my sleeping schedule, so for me I'll usually be most active during the hours approaching "whole" days(such as the 10-12 hours before voting/night deadlines). From the games I've looked at I absolutely agree with thrawn on the lurker pressuring gig, simply on the premise that more posts = more things to try to keep straight for scum. Also, in the last game I followed there was a lot of talk about meta and how people played in previous games. I feel that given the few amount of games people have played in this newbie game(me in particular!) this is not something that I feel people should be focusing on(too much anyway). In fact, establishing healthy pro-town conversation and forcing people to speak up seems a much more fruitful strategy to pursue. I would also like to mention that I feel we should discourage town from any kind of day 1 trolling and consider it a scum move. Seeing as anyone who is town behaving in such a manner is likely to cast all attention on them and way too easily let scum seem all too reasonable in painting targets on them. I realize that the game I am drawing this conclusion from is a game in progress(the prior newbie mini mafia) but the way that day 1 in that game was completely derailed is not something that I look forward to or seems like healthy pro-town behaviour. And that's it for my introductory post, toodles. | ||
Dandel Ion
Austria17960 Posts
This is my second-and-a-half game. If you want to read my first (+1/2) game, it was NMM XXIII, where I rolled vanilla town twice. As I stated before the game I'm at work right now, so I will just post my thoughts on policy for now: First off, considering the effectiveness it had in XXIII, I am strongly in favor of a lurker-lynch policy. Of course, it should primarily be a tool to pressure lurkers into activity, and we shouldn't lynch somebody JUST because he's lurking. But if somebody active seems scummy, and a lurker seems equally scummy, I would probably prefer to lynch the lurker. Note that this is probably only applicable for day 1, since from day 2 onwards, scumreads should usually be strong enough to push through with them. But what I would really like to see is everybody to contribute, and no lurkers at all ![]() Any kind of trolling or lying I would also consider a scum-tell, but always keep in mind that this is a newbie game - in XXIII I tunneled somebody really hard day 1 because I thought he was intentionally trying to sow confusion, when he really was just a... less-than-optimal town player. Try to keep that in mind - judging if somebody plays bad, or plays scummy can be hard, especially if it's his first game and we have no meta to fall back on. On meta, I think it's a good idea for everyone to read past games of other players to get a feel for them, but always consider that we're newbies and meta might change slightly between games too. A little sidenote: please try to be present at day-ends, especially early in the game. Goodnight, town. | ||
kushm4sta
United States8878 Posts
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thrawn2112
United States6918 Posts
On August 24 2012 07:22 Dandel Ion wrote: But if somebody active seems scummy, and a lurker seems equally scummy, I would probably prefer to lynch the lurker. Note that this is probably only applicable for day 1, since from day 2 onwards, scumreads should usually be strong enough to push through with them. I don't agree with this. I don't see how a lurker could seem equally scummy as someone who is actively scummy. If someone is lurking then by definition of lurking we have less posts from them to analyze. Are you saying that you want to vote for a lurker D1 even if there is a strong scum candidate? There needs to be some sort of threat to get lurkers to post but I think the process of calling them out over and over again, each time with stronger words and eventually a FOS will get them to post. If not, then their behavior will be remembered for the rest of the game. I stand by my strict no-lurking rule but I favor a scumhunting case over an absolute D1 lurker-lynch policy. I'd just like a little clarification on your position concerning favoring a lurker vote or a scum vote. | ||
thrawn2112
United States6918 Posts
On August 24 2012 07:31 kushm4sta wrote: Hey this is my first game. I dont wana lurk but I got nothing to say TT. Hey what's up and glhf. You could give your thoughts on what everyone else is talking about. | ||
WeeTee
Australia24 Posts
Its morning in Australia and I will be able to post from this time onwards mostly. The lurker lynch seems like a good idea to get ppl into discussion but careful we might just be in weird time zones to the rest of you all!! Thrawn you intimidate me with your confidence already, but I think that you'll be good to learn the game from! | ||
Spaghetticus
Australia451 Posts
Hi guys, this is also my first game but don't hold back o_0 I am in agreement with Scrawn's list: Ways to pressure lurkers: - call them out for lurking - ask them for their top scum reads - ask them for their read on the most popular case - give them a reasonable time to respond to you and keep calling them out - if you can't get a sufficient response from them then a ##FOS Lurker is in order - do not stop scumhunting in order to push your lurker vote candidate Particularly the last point. However, I agree with Dandel Ion in that lurking should contribute to your scum reading, and that lurkers should be prioritised over active scum-like players, as it is the lurking scum that is more dangerous than the active. | ||
thrawn2112
United States6918 Posts
On August 24 2012 08:34 Spaghetticus wrote: However, I agree with Dandel Ion in that lurking should contribute to your scum reading, and that lurkers should be prioritised over active scum-like players, as it is the lurking scum that is more dangerous than the active. Once again I'd like to express my disagreement with the bolded part. If there is absolutely no agreement within the town on who to vote for once the deadline approaches then a lurker would be my next choice. But I don't see how we would be able to more accurately pick out a lurker scum than an active scum. | ||
Spaghetticus
Australia451 Posts
I am not aiming to make an exception for myself, if my posts do not stand strong, lynch me asap. This is simply forewarning that my responses may not be entirely prompt. I look forward to playing with you all! | ||
Lvdr
United States418 Posts
Therefore, d1 lurker lynch is a great policy. However, this should not be a reason to not be scum hunting: scum hunting is vital, and forcing reads early is how town can catch mafia later in the game. | ||
Spaghetticus
Australia451 Posts
If the worst outcome of lurking is to not get lynched, I don't see how town can possibly eventuate victorious. Lurking is an aspect of scum behaviour, or of poor play, and should be treated as such. You seem to propose it as some sort of tie breaking mechanism, but I believe this to be an over-simplification. In day 1, there will be extremely little information to go by. Lurking will almost certainly be the biggest tell as to the value/alignment of a player. | ||
Lvdr
United States418 Posts
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Lvdr
United States418 Posts
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Shady Sands
United States4021 Posts
On August 24 2012 08:54 Lvdr wrote: Having learned from hapa, I think mafia tend to be pretty lurky in newbie games. Therefore, d1 lurker lynch is a great policy. However, this should not be a reason to not be scum hunting: scum hunting is vital, and forcing reads early is how town can catch mafia later in the game. I'm confused here: you seem to be implying that D1 lurker lynch and scumhunting are mutually exclusive. How? | ||
Lvdr
United States418 Posts
Policy: LYNCH LURKERS. Hopefully there are no lurkers and we can vote scumreads. | ||
Shady Sands
United States4021 Posts
On August 24 2012 06:30 mkfuba07 wrote: Hi everyone! I'm going to second everything that thrawn has said, as well as mention that this goes for night as well as day. As long as we keep the scumhunting going during the day, I think the conversation will carry over into night as well. Let's just make sure we keep it up! :S I don't get what you're trying to say here. If you believe the scumhunting convo will carry automatically from day to night, then why do you need to encourage activity specifically during the night as well? | ||
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