On August 29 2012 15:04 Spaghetticus wrote:
Oh really? Those are some good stats BlazingHand, thank you. TBH I was simply assuming it would be town favoured because otherwise the scum would not be required to take any risks, which lead to a very small chance of exposing yourself. If it is the case that Mafia are not required to take risks, then wouldn't they just act as townish as possible? Couldn't you simply not read your role slip and assume you're vanilla town, and act accordingly?
Oh really? Those are some good stats BlazingHand, thank you. TBH I was simply assuming it would be town favoured because otherwise the scum would not be required to take any risks, which lead to a very small chance of exposing yourself. If it is the case that Mafia are not required to take risks, then wouldn't they just act as townish as possible? Couldn't you simply not read your role slip and assume you're vanilla town, and act accordingly?
Maybe, but at some point you have to talk to your partner to determine night kills. I guess you could just like not read his screen-name or whatever.
The big thing is that with a 2-scum setup in addition to working together to mislynch townies you have to balance in bussing/distancing since if your ally gets dead you really need to not get RBed. Also, if there's a cop around stakes are really high.
In theory, you should be pretending to be a VT anyways as scum.
EDIT: what i'm trying to say basically is that if all you do is block out the name of your ally in your mind and try to play "normally" this still may not work, because even if you play perfectly, a good cop will either catch you or catch everyone but you, and then you're at MYLO and there's a claimed cop who investigated the other two townies and says you must be scum.
Or maybe a well-intentioned JK "saves" you and stops the NK. Blue roles change everything.