• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:13
CET 03:13
KST 11:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros4[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1480 users

TL Mafia XXVI - Page 13

Forum Index > TL Mafia
Post a Reply
Prev 1 11 12 13 14 15 79 Next
MTF
Profile Blog Joined January 2005
United States1739 Posts
June 03 2010 09:18 GMT
#241
On June 03 2010 17:36 ElyAs wrote:
As for inactives, I think it's still good to put some pressure on them. We'll need every vote for the mayor run and we need a non-mafia mayor or else we are in for a lot of trouble.

Show nested quote +
On June 03 2010 14:28 MTF wrote:
No voting from me until I see more discussion and runners, though.


Can you tell us more about the fact that you want more runners ? As the scums are likely to vote for one of them, if we have too many runners it can be detrimental imo.


Having a Mafia member run for Mayor is beneficial for us, so long as that person doesn't actually get elected. It makes it far more likely for a bandwagon to show up, which makes it easier to identify potential suspects.

Also, I dislike having only one serious person running, and thus only one good choice.
Think. :)
ElyAs
Profile Joined December 2009
France205 Posts
June 03 2010 09:41 GMT
#242
Okay, seems sensible.
Still I'm not comfortable with having more than 5/6 runners.
crate
Profile Blog Joined May 2009
United States2474 Posts
June 03 2010 11:55 GMT
#243
@Flamewheel: By the way (I mentioned this to you before), roleblocker is still in the role descriptions but not listed in the player list post. Are there roleblockers in this game?

---

Good morning gentlemen (and ladies?).

I've looked through the thread by now. I see lots of discussion of clues. That's cool. Keep that information in mind and look for themes and connections to later clues, because that's the only way you'd catch mafia off of the clues. There's history for this, go read up on any game with clues you like. I was in this game and we failed miserably on clues trying to get mafia (of course, when half of the clue discussion is coming from the mafia in that game, it's not too hard to see why).

I see three people have announced they're running for office. They're good people to keep an eye on, sure, but they're also willingly throwing themselves in the spotlight so they're under pressure.

What I don't see is much discussion of what we, the town, should be doing. The only serious heat right now is on YellowInk (and that from clues, so I'm not buying it). There's been almost no talk about any game strategy at all.

Some quick notes about blue roles:
Medic saves and veteran hits will be told to all involved parties (well, not whoever did the hitting, but they'll know the hit was blocked when the day post doesn't have the target dead). If you get medic protected, congratulations--you've just 100% confirmed for yourself that someone is town-aligned. Medic, if you protect someone, let them know it was you who saved them.

It's possible that a mafia could try to play the medic in this situation, but there are dangers for them: firstly, if it was a veteran night life instead of a medic save, the mafia claiming medic is immediately outed. Secondly, the person who was saved will get two PMs (assuming the actual medic does his job) from people claiming to have saved him. We then just lynch the people who PM'd the saved person. If we get the mafioso, great, we're done and the other guy is legit and confirmed. If we get the medic, tough luck, but we snag a red the next day.

If you take a hit, either from medic protection OR from being a veteran and living, speak up. The mafia knows they hit you anyway, so you're not giving them any information. Telling the town is good. Don't tell the town how you were protected, just say "I took a hit last night."

I'm not sure how we should capitalize on a medic save, because I've not thought about it much. I'll mull it over today, and you should think about it too. But to be honest medics are a really tough role to play and medic saves are pretty rare (the only one in Pyrry's game was after the result was essentially decided), so don't count on this situation arising. But we definitely want to be able to take advantage of it if it happens.

---

You may have noticed that I didn't mention Vigilante hits above (this is relevant to the medic discussion; it's theoretically possible for a medic to block a Vigi hit aimed at a mafioso). Vigis shouldn't be too trigger-happy, and I think it's in our (the town's) best interest to give them advice on whom and when to hit. This gives us the same information that voting does (though without the modkill penalty for abstaining), and lynches are the town's biggest asset. Making a vigi hit into a lynch is good if the town is active enough. If we go this route, medics should obviously not protect the vigi target, and this neatly prevents the chances of a medic blocking a vigi hit on a mafioso. It doesn't prevent a medic from blocking a mafia hit on a mafioso, but generally speaking mafia aiming at themselves is a good thing for the town because some of those hits are going to land and the town will celebrate the red bodies

---

There's other stuff to discuss too (and more roles I haven't talked about. I'll give some input later on if needed, but this has taken me long enough to write for now so I'm cutting off here). The election would be great, but the candidates need to say more.

I don't believe for a second that the ink death is a clue pointing at YellowInk because it's too obvious like our resident clue expert MTF said.

---

I saw my name on a possible-linked-to-clues list. The quote of issue is from Feynman and I like it because we attach special significance to certain arbitrary sequences of letters and numbers (like 5000, for instance. Why is 5000 more notable than, say, 5023? It isn't, really) and the quote encapsulates that quite nicely (as well as talking about probability like Darth mentioned). That said, license plates definitely belong on cars, but there were car clues in Pyrry's game, which I was in, and I was a medic there. When/if I start acting like a mafioso then you should push for my lynch.

---

This post is enough of a clusterfuck already, so I think I'll cut off here. I want to hear more from all the mayor candidates, especially zeks who announced his candidacy then zonked out for the night.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
June 03 2010 12:37 GMT
#244
On June 03 2010 13:48 MTF wrote:
By the way,
+ Show Spoiler +

ranging from sniffing poison in his coffee cup


Decafchicken is clearly Mafia.


Poor decaf never had a chance that game

Also, can DT's do that voting list check? I remember that was insanely helpful, but it doesnt look like they can this game.
Together but separate, like oatmeal
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 13:17 GMT
#245
Hi Town,

I’m running for office! I’ve played mafia a couple of times on TL, 2 years ago and just getting back into it. I’ve been chosen town for all of the times I’ve played – actually for those who remember I always got medic. I will be extremely active for this game thus I would love to have a “role” and be involved in the major conversations of this game.

I acknowledge the fact that people have drawn clues to me – and that my misreading on the DT role makes me somewhat suspicious. I implore you that everything I do is for the greater benefit of the town.

PRELIMINARY PLAN:
The plan that I have is pretty much a rip-off of plans used in past mafia games. With all the finger-pointing going on already, I want to stress that we shouldn’t look too deep into day 1 clues. It provides us with leads and brings people into the spotlight, but what is happening now is that we’re having animosity and confusion in the town. We need trust.

Detectives: Now that I’ve understood that you can use consecutive role checks, I still think you should use them as quickly (or wisely) as possible. In fact, all our DTs should be role checking someone tonight. Assuming we have 2 DTs:

Detective #1 (if you’re numbered somewhere between #1 - #15): do a role-check on someone from #1-#15

Detective #2 (if you’re numbered somewhere between #16-#30): do a role-check on someone from #16-#30

If you check a red, awesome! Keep that in your list, and if he posts keep track of his behavior as well.

If you check a green/blue, you can make the decision whether to start the inner circle with that person. The reason I say that is the green/blue could be the Miller or the Godfather – assuming 2 millers and 1 Godfather, there is a small chance you could be checking one of them. Again, track that person’s behavior and see if there are any strong clues pointing to them…then you can decide whether to engage that person or not to start the inner circle.

Medics: Honestly I don’t have a good plan with them, I’d say protect our best clue analyzers for now until we start verifying everyone.

The detectives are the key to winning this game quickly and safely, so we want to make sure they at least use up all their rolechecks – thus they’d have to be alive by night 4 (if I’m not mistaken).

Also I previous mentioned that we should have someone compile all the clues / accusations…if someone would love to step up that’d be great.

FIRST LYNCH
If elected mayor, I will lynch whoever the town sees fit; I know there’s no formal voting for tonight since the mayor gets the lynch call – but I will do a tally myself and everyone can vote for who they think should be lynched tonight.

If elected pardoner, I would hope that the new mayor will also do a vote for the first lynch. In that case I promise not to pardon the first lynch. I will also make sure in the future to stop nonsense bandwagons.

Well that’s all I have to say for now, I probably missed a couple things and there’s probably a couple flaws in my plan, but I am happy to answer all your questions the best I can. The important thing is more discussion so we can try to close these loopholes and come up with a very good strategy.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
MooCow
Profile Joined September 2008
1434 Posts
June 03 2010 14:01 GMT
#246
Thanks to everyone posting additional information about the game for the newer people.
It'd be great if you added more inputs Crate it was easy to understand and read.

We still have time before we all vote for the mayor right? With 30 people here there's still a bunch of people still to post so would we be looking those people as potential first day lynch?
Making history not reliving it.
onihunter
Profile Blog Joined September 2008
United States515 Posts
June 03 2010 14:15 GMT
#247
hey first time checking this thread today

due to RL, i won't be able to post/read for several hours, just a heads up
jaedong forever~
Deucegladlier
Profile Blog Joined May 2010
United States98 Posts
June 03 2010 14:39 GMT
#248
Uh oh:O having everything in one thread makes it harder to read=(. Will have to catch up after school.
Babe Ruth is known as the homerun king, but he was also known as the strikeout king.
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 14:45 GMT
#249
lol this game is totally distracting me from work...
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
Zyrre
Profile Blog Joined June 2008
Sweden291 Posts
June 03 2010 15:34 GMT
#250
So much to read, I like it
bumatlarge's list of potentially implicated mafias looks good, couldnt find any more suspects.

So far its zeks, Darth and YellowInk for mayor right? And the voting takes place and the end of day1?
"Take the risk of thinking for yourself, much more happiness, truth, beauty, and wisdom will come to you that way."
YellowInk
Profile Joined April 2010
United States578 Posts
June 03 2010 15:59 GMT
#251
On June 03 2010 20:55 crate wrote:
lots of stuff+ Show Spoiler +

@Flamewheel: By the way (I mentioned this to you before), roleblocker is still in the role descriptions but not listed in the player list post. Are there roleblockers in this game?

---

Good morning gentlemen (and ladies?).

I've looked through the thread by now. I see lots of discussion of clues. That's cool. Keep that information in mind and look for themes and connections to later clues, because that's the only way you'd catch mafia off of the clues. There's history for this, go read up on any game with clues you like. I was in this game and we failed miserably on clues trying to get mafia (of course, when half of the clue discussion is coming from the mafia in that game, it's not too hard to see why).

I see three people have announced they're running for office. They're good people to keep an eye on, sure, but they're also willingly throwing themselves in the spotlight so they're under pressure.

What I don't see is much discussion of what we, the town, should be doing. The only serious heat right now is on YellowInk (and that from clues, so I'm not buying it). There's been almost no talk about any game strategy at all.

Some quick notes about blue roles:
Medic saves and veteran hits will be told to all involved parties (well, not whoever did the hitting, but they'll know the hit was blocked when the day post doesn't have the target dead). If you get medic protected, congratulations--you've just 100% confirmed for yourself that someone is town-aligned. Medic, if you protect someone, let them know it was you who saved them.

It's possible that a mafia could try to play the medic in this situation, but there are dangers for them: firstly, if it was a veteran night life instead of a medic save, the mafia claiming medic is immediately outed. Secondly, the person who was saved will get two PMs (assuming the actual medic does his job) from people claiming to have saved him. We then just lynch the people who PM'd the saved person. If we get the mafioso, great, we're done and the other guy is legit and confirmed. If we get the medic, tough luck, but we snag a red the next day.

If you take a hit, either from medic protection OR from being a veteran and living, speak up. The mafia knows they hit you anyway, so you're not giving them any information. Telling the town is good. Don't tell the town how you were protected, just say "I took a hit last night."

I'm not sure how we should capitalize on a medic save, because I've not thought about it much. I'll mull it over today, and you should think about it too. But to be honest medics are a really tough role to play and medic saves are pretty rare (the only one in Pyrry's game was after the result was essentially decided), so don't count on this situation arising. But we definitely want to be able to take advantage of it if it happens.

---

You may have noticed that I didn't mention Vigilante hits above (this is relevant to the medic discussion; it's theoretically possible for a medic to block a Vigi hit aimed at a mafioso). Vigis shouldn't be too trigger-happy, and I think it's in our (the town's) best interest to give them advice on whom and when to hit. This gives us the same information that voting does (though without the modkill penalty for abstaining), and lynches are the town's biggest asset. Making a vigi hit into a lynch is good if the town is active enough. If we go this route, medics should obviously not protect the vigi target, and this neatly prevents the chances of a medic blocking a vigi hit on a mafioso. It doesn't prevent a medic from blocking a mafia hit on a mafioso, but generally speaking mafia aiming at themselves is a good thing for the town because some of those hits are going to land and the town will celebrate the red bodies

---

There's other stuff to discuss too (and more roles I haven't talked about. I'll give some input later on if needed, but this has taken me long enough to write for now so I'm cutting off here). The election would be great, but the candidates need to say more.

I don't believe for a second that the ink death is a clue pointing at YellowInk because it's too obvious like our resident clue expert MTF said.

---

I saw my name on a possible-linked-to-clues list. The quote of issue is from Feynman and I like it because we attach special significance to certain arbitrary sequences of letters and numbers (like 5000, for instance. Why is 5000 more notable than, say, 5023? It isn't, really) and the quote encapsulates that quite nicely (as well as talking about probability like Darth mentioned). That said, license plates definitely belong on cars, but there were car clues in Pyrry's game, which I was in, and I was a medic there. When/if I start acting like a mafioso then you should push for my lynch.

---

This post is enough of a clusterfuck already, so I think I'll cut off here. I want to hear more from all the mayor candidates, especially zeks who announced his candidacy then zonked out for the night.


The biggest thing I wanted to point out here is - medics: do not out yourselves to mafia! Crate states that if you protect someone from a hit you've got a 100% townie on your hands, but this is not the case! He later mentions offhand that a medic could block a hit on a mafia, but doesn't clarify that this flaws his original argument. I don't know if this is just flawed presentation on Crate's part or if it's scum, but if you have a blue role, do your homework and think up all the ways that the powers could play out on your own.

That being said, there may come a time where it's worth risking outing yourself to a target you protected just because the reward is worth the risk. You must also keep in mind that just because you tell them that you protected them, they may not necessarily believe you. Yes, there's a big risk for mafia claiming to do so, but again, that risk could be worth the potential gain they'd get if they convinced you. That's what this game is all about.

Be wary of advice given in this thread (or via PM if you've got people talking in your ear). Keep in mind that each player is working towards their own goals.
YellowInk
Profile Joined April 2010
United States578 Posts
June 03 2010 16:18 GMT
#252
On June 03 2010 22:17 zeks wrote:
mayoral campaign post+ Show Spoiler +

Hi Town,

I’m running for office! I’ve played mafia a couple of times on TL, 2 years ago and just getting back into it. I’ve been chosen town for all of the times I’ve played – actually for those who remember I always got medic. I will be extremely active for this game thus I would love to have a “role” and be involved in the major conversations of this game.

I acknowledge the fact that people have drawn clues to me – and that my misreading on the DT role makes me somewhat suspicious. I implore you that everything I do is for the greater benefit of the town.

PRELIMINARY PLAN:
The plan that I have is pretty much a rip-off of plans used in past mafia games. With all the finger-pointing going on already, I want to stress that we shouldn’t look too deep into day 1 clues. It provides us with leads and brings people into the spotlight, but what is happening now is that we’re having animosity and confusion in the town. We need trust.

Detectives: Now that I’ve understood that you can use consecutive role checks, I still think you should use them as quickly (or wisely) as possible. In fact, all our DTs should be role checking someone tonight. Assuming we have 2 DTs:

Detective #1 (if you’re numbered somewhere between #1 - #15): do a role-check on someone from #1-#15

Detective #2 (if you’re numbered somewhere between #16-#30): do a role-check on someone from #16-#30

If you check a red, awesome! Keep that in your list, and if he posts keep track of his behavior as well.

If you check a green/blue, you can make the decision whether to start the inner circle with that person. The reason I say that is the green/blue could be the Miller or the Godfather – assuming 2 millers and 1 Godfather, there is a small chance you could be checking one of them. Again, track that person’s behavior and see if there are any strong clues pointing to them…then you can decide whether to engage that person or not to start the inner circle.

Medics: Honestly I don’t have a good plan with them, I’d say protect our best clue analyzers for now until we start verifying everyone.

The detectives are the key to winning this game quickly and safely, so we want to make sure they at least use up all their rolechecks – thus they’d have to be alive by night 4 (if I’m not mistaken).

Also I previous mentioned that we should have someone compile all the clues / accusations…if someone would love to step up that’d be great.

FIRST LYNCH
If elected mayor, I will lynch whoever the town sees fit; I know there’s no formal voting for tonight since the mayor gets the lynch call – but I will do a tally myself and everyone can vote for who they think should be lynched tonight.

If elected pardoner, I would hope that the new mayor will also do a vote for the first lynch. In that case I promise not to pardon the first lynch. I will also make sure in the future to stop nonsense bandwagons.

Well that’s all I have to say for now, I probably missed a couple things and there’s probably a couple flaws in my plan, but I am happy to answer all your questions the best I can. The important thing is more discussion so we can try to close these loopholes and come up with a very good strategy.

First let me address Zeks' DT plan here. This is an ineffective plan. For the sake of argument assume that there are two DTs and they are distributed randomly. It's about 48.3% likely that the two DTs are in the same bracket. If this is the case, there's a solid chance there will be heavy overlap in their investigations. There's also a coin flip's chance that they won't overlap at all.

Compare this to the more basic case of just allowing DTs to investigate as they please. Since they're drawing from the entire pool, there will be a mild chance at overlap in their investigations. Mild overlap is actually perfectly fine since if the two DTs both investigate the same townie, it can link their 'inner circles' so that they can collectively pool information. It's worth noting here that there will also be the risk that if the DT investigates and includes the godfather in their inner circle, they could be fed false information, so DTs should take any info fed back to them with a grain of salt.

Also, Zeks has constantly impressed the DTs use up all their rolechecks as quickly as possible. While I agree that it's crucial that the DTs use up their rolechecks before they die, this doesn't necessarily mean that they have to all be used up by night 4. Having a rolecheck available in the late game when more info comes out (for instance a questionable roleclaim) can seal the deal. Rolechecking random people only gives you a 6/29 chance of hitting someone mafia aligned. Further, hitting millers will make the DT feel like they just got a mafia even though they missed. Strategic rolechecks are worth so much more than random ones.

After pulling out all of the flawed thinking in Zeks' post here, there's not much left! Between this post, his misquote of the rules, and having a clue aimed at him, consider me publicly pointing the finger of suspicion at Zeks. Even if you don't think I'm the best candidate for mayor's office (though I still think I am!), don't vote for this guy.


DCLXVI
Profile Blog Joined August 2009
United States729 Posts
June 03 2010 16:38 GMT
#253
Having the DT's not link circles may be better because if one of them includes the godfather in his/her circle then the both groups would be compromised. As long as the DTs outnumber the godfather at least one circle can be safe.
I can already see the ending
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 16:52 GMT
#254
On June 04 2010 01:18 YellowInk wrote:
Show nested quote +
On June 03 2010 22:17 zeks wrote:
mayoral campaign post+ Show Spoiler +

Hi Town,

I’m running for office! I’ve played mafia a couple of times on TL, 2 years ago and just getting back into it. I’ve been chosen town for all of the times I’ve played – actually for those who remember I always got medic. I will be extremely active for this game thus I would love to have a “role” and be involved in the major conversations of this game.

I acknowledge the fact that people have drawn clues to me – and that my misreading on the DT role makes me somewhat suspicious. I implore you that everything I do is for the greater benefit of the town.

PRELIMINARY PLAN:
The plan that I have is pretty much a rip-off of plans used in past mafia games. With all the finger-pointing going on already, I want to stress that we shouldn’t look too deep into day 1 clues. It provides us with leads and brings people into the spotlight, but what is happening now is that we’re having animosity and confusion in the town. We need trust.

Detectives: Now that I’ve understood that you can use consecutive role checks, I still think you should use them as quickly (or wisely) as possible. In fact, all our DTs should be role checking someone tonight. Assuming we have 2 DTs:

Detective #1 (if you’re numbered somewhere between #1 - #15): do a role-check on someone from #1-#15

Detective #2 (if you’re numbered somewhere between #16-#30): do a role-check on someone from #16-#30

If you check a red, awesome! Keep that in your list, and if he posts keep track of his behavior as well.

If you check a green/blue, you can make the decision whether to start the inner circle with that person. The reason I say that is the green/blue could be the Miller or the Godfather – assuming 2 millers and 1 Godfather, there is a small chance you could be checking one of them. Again, track that person’s behavior and see if there are any strong clues pointing to them…then you can decide whether to engage that person or not to start the inner circle.

Medics: Honestly I don’t have a good plan with them, I’d say protect our best clue analyzers for now until we start verifying everyone.

The detectives are the key to winning this game quickly and safely, so we want to make sure they at least use up all their rolechecks – thus they’d have to be alive by night 4 (if I’m not mistaken).

Also I previous mentioned that we should have someone compile all the clues / accusations…if someone would love to step up that’d be great.

FIRST LYNCH
If elected mayor, I will lynch whoever the town sees fit; I know there’s no formal voting for tonight since the mayor gets the lynch call – but I will do a tally myself and everyone can vote for who they think should be lynched tonight.

If elected pardoner, I would hope that the new mayor will also do a vote for the first lynch. In that case I promise not to pardon the first lynch. I will also make sure in the future to stop nonsense bandwagons.

Well that’s all I have to say for now, I probably missed a couple things and there’s probably a couple flaws in my plan, but I am happy to answer all your questions the best I can. The important thing is more discussion so we can try to close these loopholes and come up with a very good strategy.

First let me address Zeks' DT plan here. This is an ineffective plan. For the sake of argument assume that there are two DTs and they are distributed randomly. It's about 48.3% likely that the two DTs are in the same bracket. If this is the case, there's a solid chance there will be heavy overlap in their investigations. There's also a coin flip's chance that they won't overlap at all.

Compare this to the more basic case of just allowing DTs to investigate as they please. Since they're drawing from the entire pool, there will be a mild chance at overlap in their investigations. Mild overlap is actually perfectly fine since if the two DTs both investigate the same townie, it can link their 'inner circles' so that they can collectively pool information. It's worth noting here that there will also be the risk that if the DT investigates and includes the godfather in their inner circle, they could be fed false information, so DTs should take any info fed back to them with a grain of salt.

Also, Zeks has constantly impressed the DTs use up all their rolechecks as quickly as possible. While I agree that it's crucial that the DTs use up their rolechecks before they die, this doesn't necessarily mean that they have to all be used up by night 4. Having a rolecheck available in the late game when more info comes out (for instance a questionable roleclaim) can seal the deal. Rolechecking random people only gives you a 6/29 chance of hitting someone mafia aligned. Further, hitting millers will make the DT feel like they just got a mafia even though they missed. Strategic rolechecks are worth so much more than random ones.

After pulling out all of the flawed thinking in Zeks' post here, there's not much left! Between this post, his misquote of the rules, and having a clue aimed at him, consider me publicly pointing the finger of suspicion at Zeks. Even if you don't think I'm the best candidate for mayor's office (though I still think I am!), don't vote for this guy.




Even if the detectives are in the same bracket, the chance of them both role checking the same guy first night (given that they both picked someone random) is 1/225. I don't see how there is a "solid chance" that there'll be heavy overlap in their investigations.

Of course there is no absolute FOOLPROOF plan I'm just stating a plan that I think is plausible but has a small amount of risk (I'm playing probabilities).

I acknowledged the fact that DTs can somehow land Millers or the GF - which is why I also stated that if DTs land a red, they should take note of their behaviour first, and to keep track of people in a list. The point of the rolecheck is that we have an advantage from the get go regardless of the persons color.

I don't understand how an overlap of investigations can link the DTs together. Perhaps you can explain that further.

You are correct, I did misquote the rule and I apologize for not reading the OP correctly. Also, currently afaik there are two clues against me and I don't think they're any better than the clues we have on other people.

I stated my plan: hopefully we'll hear a more constructive plan from you other than the first one that got dissected quite quickly.



"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 16:55 GMT
#255
Excuse my math: its not 1/225 its actually 1/15*
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
DCLXVI
Profile Blog Joined August 2009
United States729 Posts
June 03 2010 17:04 GMT
#256
On June 04 2010 01:52 zeks wrote:

I don't understand how an overlap of investigations can link the DTs together. Perhaps you can explain that further.

If two (or more) DTs rolecheck the same person and then pm him/her. That person can then pm each DT letting them know about the other DT.
I stated my plan: hopefully we'll hear a more constructive plan from you other than the first one that got dissected quite quickly.

Yes, I would like to hear the plans of all of the candidates, and all of the "clues" pointing to them.
Just to clarify, there are separate votes for Mayor/pardoner right? Or is it most votes - mayor, 2nd place - pardoner?
I can already see the ending
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 17:10 GMT
#257
On June 04 2010 02:04 DCLXVI wrote:
Show nested quote +
On June 04 2010 01:52 zeks wrote:

I don't understand how an overlap of investigations can link the DTs together. Perhaps you can explain that further.

If two (or more) DTs rolecheck the same person and then pm him/her. That person can then pm each DT letting them know about the other DT.
Show nested quote +
I stated my plan: hopefully we'll hear a more constructive plan from you other than the first one that got dissected quite quickly.

Yes, I would like to hear the plans of all of the candidates, and all of the "clues" pointing to them.
Just to clarify, there are separate votes for Mayor/pardoner right? Or is it most votes - mayor, 2nd place - pardoner?


That DT-linking thing that Ink came up with seems like a good idea.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
MooCow
Profile Joined September 2008
1434 Posts
June 03 2010 17:16 GMT
#258
On June 04 2010 02:04 DCLXVI wrote:
Show nested quote +
On June 04 2010 01:52 zeks wrote:

I don't understand how an overlap of investigations can link the DTs together. Perhaps you can explain that further.

If two (or more) DTs rolecheck the same person and then pm him/her. That person can then pm each DT letting them know about the other DT.
Show nested quote +
I stated my plan: hopefully we'll hear a more constructive plan from you other than the first one that got dissected quite quickly.

Yes, I would like to hear the plans of all of the candidates, and all of the "clues" pointing to them.
Just to clarify, there are separate votes for Mayor/pardoner right? Or is it most votes - mayor, 2nd place - pardoner?

From the OP it seems like whoever comes in 2nd place will be the pardoner.

So far DarthThienAn has 2 votes (himself and LunarDestiny) and he didn't really explain his plans much other than being dedicated to the game and he already got a vote.

Though the vote seemed a bit sympathetic because Lunar said he voted because he got screwed bad last game but is also knowledgeable.
Making history not reliving it.
crate
Profile Blog Joined May 2009
United States2474 Posts
June 03 2010 18:40 GMT
#259
YellowInk wrote:
He [crate] later mentions offhand that a medic could block a hit on a mafia, but doesn't clarify that this flaws his original argument.

No, I covered that. There are two groups with kill power: vigilantes, and mafia.

If the medic blocks a vigi hit on a mafia, either the vigi fucked up or the medic did (read my discussion on vigis). This should not happen.

If the medic blocks a mafia hit on another mafioso ... yeah, ok, that works but look at the risk/reward involved. The risk is the mafia hit might not get blocked in which case the mafia sacrifice a mafia member for nothing, and this risk is huge. If we assume that the medics protect at random and we assume 3 medics then it's still more than a 90% chance that the targeted mafia dies.

The mafia have no way of knowing whom the medics are going to protect. Are you seriously suggesting that it's in the mafia's best interests to aim at one of their own on the off-chance that it nets them a medic protection? I'm not even sure it's good for the mafia to target one of their own even if the hit gets blocked; they're still giving up one kill, after all, in exchange for getting a medic to think the targeted mafioso is town-aligned.

There is basically no chance that a medic will block a hit on a mafia unless the town's vigis play very badly. In addition, vigis cannot hit on night 1.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
June 03 2010 18:43 GMT
#260
Holy balls you guys are verbose. As a first timer who hasn't had time to read previous games, I am unsure how much to weight to give the clues so far given. It seems to point in a couple of directions, and I'm going to shameless copypasta this post because it makes organizing a little easier:

On June 03 2010 13:27 bumatlarge wrote:
Just making a list of all suspects based soley on clues, in no particular order. Feel free to tell me if we are missing any.

Profiles
1. TheGilaboy
4. crate
7. onihunter
8. MooCow
14. zeks
16. YellowInk
17. DCLXVI
18. TyranoS_NiveK
19. jiabung
21. LaXerCannon
29. deconduo

Pics
1. TheGilaboy
4. crate
7. onihunter
8. MooCow
14. zeks
16. YellowInk
17. DCLXVI
18.TyranoS_NiveK
21. jiabung
19. LaXerCannon
29. deconduo


I am most suspicious of Yellowink, for the obvious Ink clue (is this too obvious to be true?), but mostly because of his running for mayor. It is unwise to vote him in, as I'm sure that having a Mafia mayor is basically the worst thing possible. For the same reason, I won't vote for zeks either (I don't recognize the picture, but as I understand it, that's Naruto = ninja = knives clue. Let me know if I'm wrong).

So, given the choices so far, I'm inclined to vote 27_DarthThienAn for mayor.
"I made you a zergling, but I eated it." - Defiler
Prev 1 11 12 13 14 15 79 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Crank Gathers S2: Playoffs D1
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
CranKy Ducklings200
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 296
RuFF_SC2 117
Nina 111
ProTech93
NeuroSwarm 47
CosmosSc2 44
StarCraft: Brood War
Barracks 4918
Dota 2
monkeys_forever403
League of Legends
JimRising 468
Cuddl3bear1
Other Games
summit1g9866
tarik_tv5057
C9.Mang0369
Maynarde134
ViBE95
AZ_Axe69
Livibee50
Mew2King40
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta19
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift3781
Other Games
• imaqtpie1006
• Scarra466
• Shiphtur127
Upcoming Events
Replay Cast
6h 47m
WardiTV Invitational
9h 47m
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
Epic.LAN
9h 47m
CrankTV Team League
10h 47m
BASILISK vs Team Liquid
Epic.LAN
1d 9h
BSL Team A[vengers]
1d 11h
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
1d 16h
BSL Team A[vengers]
2 days
Cross vs Motive
Sziky vs HiyA
BSL 21
2 days
Replay Cast
3 days
[ Show More ]
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.