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[Champion] Karma - Page 3

Forum Index > LoL Strategy
Post a Reply
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Antyee
Profile Joined May 2011
Hungary1011 Posts
February 17 2012 17:53 GMT
#41
True, but I've been in more than one game when in the first 5 seconds of champ selection, all 4 other members of the team wrote "me mid".
Guess I should get some ELO to be able to mid Karma more than once every two weeks :/
"My spoon is too big."
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
February 17 2012 19:51 GMT
#42
From the ask phreak thread on EUNE - a person asked him what is guinsoo looking at in his karma tweak. Phreak's response - ''only thing I'll say is this - mantra'd abilities should feel like half-ultimates.''

From the sound of it, doesn't seem like they're forcing her into the no CS support role. I really hope that's true cuz I'm picking up her this week.
Dunk first. Ask questions while dunking.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 17 2012 20:20 GMT
#43
Oh wait, manta Q and E didn't already feel like half ultimates? huh.......
mogwaismusings.wordpress.com
Mystogun
Profile Blog Joined January 2011
United States392 Posts
February 17 2012 21:00 GMT
#44
On February 18 2012 04:51 anmolsinghmzn2009 wrote:
From the ask phreak thread on EUNE - a person asked him what is guinsoo looking at in his karma tweak. Phreak's response - ''only thing I'll say is this - mantra'd abilities should feel like half-ultimates.''

From the sound of it, doesn't seem like they're forcing her into the no CS support role. I really hope that's true cuz I'm picking up her this week.


This makes me so happy. I just hope it's not something like they buff the heal on mantra Q or something -.-
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
ShoreT
Profile Joined August 2008
United States489 Posts
February 17 2012 21:27 GMT
#45
If she had three mantra / Faster Mantra regen, she would be very playable imo.
Derp
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 17 2012 21:29 GMT
#46
Both of those run the risk of breaking her in lane. She's already an abusive laner, so they have to be careful.
mogwaismusings.wordpress.com
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
February 17 2012 21:57 GMT
#47
On February 18 2012 06:29 Mogwai wrote:
Both of those run the risk of breaking her in lane. She's already an abusive laner, so they have to be careful.


would she be broken if she got lower mantra CD on higher (after laneing) levels?
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 17 2012 22:06 GMT
#48
On February 18 2012 06:57 clickrush wrote:
Show nested quote +
On February 18 2012 06:29 Mogwai wrote:
Both of those run the risk of breaking her in lane. She's already an abusive laner, so they have to be careful.


would she be broken if she got lower mantra CD on higher (after laneing) levels?

...she already does?

or do you mean even lower than the 30/25/20 setup they have now? If you drop her lategame mantra CD to 15, uhh, I dunno, guess that helps a little, but like, late game isn't the problem. The problem with Karma is that W is a weird skill that rarely makes sense to level and that the community is a bunch of tards, neither of which is easily fixable.
mogwaismusings.wordpress.com
dogmatix
Profile Joined April 2011
Australia339 Posts
Last Edited: 2012-02-17 23:11:33
February 17 2012 23:07 GMT
#49
Guinsoo has said on twitter "the biggest change karma players should feel is the inability to cast w on enemies"
and "she should be competing with sona"
and "doing first playtest, mantra q will be knockback"

(all these are from memory so don't sue me because they aren't verbatim)

Coronach (her original designer I believe?) said "Numerically, we want to improve her in such a way that doesn't make her overbearing to lane against in the scenarios in which she's already good, but makes her a viable pick in common rotation like Soraka, Janna, Sona, and Taric" sauce: http://clgaming.net/redtracker/topic/27797/?u=39&p=1


iunno, i hope I am wrong, but while he also said they weren't trying to shoehorn her into 0 cs, it seems like that's the way this remake is heading to me, which would sadden me.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 18 2012 02:23 GMT
#50
On February 18 2012 08:07 dogmatix wrote:
Guinsoo has said on twitter "the biggest change karma players should feel is the inability to cast w on enemies"
and "she should be competing with sona"
and "doing first playtest, mantra q will be knockback"

(all these are from memory so don't sue me because they aren't verbatim)

Coronach (her original designer I believe?) said "Numerically, we want to improve her in such a way that doesn't make her overbearing to lane against in the scenarios in which she's already good, but makes her a viable pick in common rotation like Soraka, Janna, Sona, and Taric" sauce: http://clgaming.net/redtracker/topic/27797/?u=39&p=1


iunno, i hope I am wrong, but while he also said they weren't trying to shoehorn her into 0 cs, it seems like that's the way this remake is heading to me, which would sadden me.

fuck support karma, god, what a fucking terrible idea to try to make that a viable thing.
mogwaismusings.wordpress.com
Tooplark
Profile Joined October 2008
United States3977 Posts
February 18 2012 03:24 GMT
#51
Mantra W is the only thing that needs to be better and I don't even know what you would do to make it better. It doesn't even really fit her "duality" theme, apart from hasting allies vs slowing enemies which, oh, only FIFTY OTHER CHAMPS have.
Just completely change W. It's not particularly interesting, it's super awkward, and it's not particularly rewarding. You never "land a gamechanging w", you just click on someone fat and stupid and watch them run faster.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
February 18 2012 04:38 GMT
#52
On February 18 2012 11:23 Mogwai wrote:
Show nested quote +
On February 18 2012 08:07 dogmatix wrote:
Guinsoo has said on twitter "the biggest change karma players should feel is the inability to cast w on enemies"
and "she should be competing with sona"
and "doing first playtest, mantra q will be knockback"

(all these are from memory so don't sue me because they aren't verbatim)

Coronach (her original designer I believe?) said "Numerically, we want to improve her in such a way that doesn't make her overbearing to lane against in the scenarios in which she's already good, but makes her a viable pick in common rotation like Soraka, Janna, Sona, and Taric" sauce: http://clgaming.net/redtracker/topic/27797/?u=39&p=1


iunno, i hope I am wrong, but while he also said they weren't trying to shoehorn her into 0 cs, it seems like that's the way this remake is heading to me, which would sadden me.

fuck support karma, god, what a fucking terrible idea to try to make that a viable thing.


I don't even know what they want to do lol. On one hand they say ''guinsoo's changes are not to force her into the 0CS meta'' then in the next sentence he compares her to sona, taric etc. So freaking dumb.

Also all the dumb people on the official forums saying she's supposed to be a support <.<
Dunk first. Ask questions while dunking.
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
February 18 2012 05:55 GMT
#53
So I've been playing a bit of Karma today, and I've found that though she may not be super strong, she is super fun.

Having your bruiser dive into their team, and you R+E on him and then R+Q, just hammering their entire team while shielding & healing your bruiser. Just too much fun.

Her W is a bit meh though. No point using mantra on it, the extra slow is not that helpful.

Definitely my new go-to AP mid.
Tooplark
Profile Joined October 2008
United States3977 Posts
February 27 2012 18:18 GMT
#54
Karma:

Heavenly Wave
Range increased to 500 instead of 400
Fixed a bug where heavenly wave fires in the wrong direction
Cooldown increased to 7 seconds instead of 6.
Base heal reduced to 30/50/70/85/105/120 instead of 35/55/75/95/115/135
Increased damage to 90/125/165/200/240/270 instead of 70/110/150/190/230/270
AP ratio changed to 0.5 instead of 0.6

Mantra stack time reduced to 25/20/15 seconds from 30/25/20
according to the translated French patch notes (http://na.leagueoflegends.com/board/showthread.php?t=1864334)

So, slightly longer cooldown and maybe 50 less damage late game on fans... versus 100 more range and slightly higher base damage. Oh, and a little buff in the form of nine second CD mantras late game. NEW OP FOTM.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 27 2012 18:19 GMT
#55
I believe the source for those changes was discredited.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 27 2012 18:24 GMT
#56
lol, that's fake, 100%

1. Wave's current Range is already 650
2. Riot wouldn't do 30/50/70/85/105/120 as the base heal numbers since it goes up by 20/20/15/20/15. They do even increments by level, and if they didn't, they would have the increase go up with levels, not down. Those numbers just don't make any sense.

People need to stop assuming that poorly made fake patch notes are real.
mogwaismusings.wordpress.com
petered
Profile Joined February 2010
United States1817 Posts
Last Edited: 2012-04-17 07:30:11
April 17 2012 07:28 GMT
#57
So I finally got around to playing karma for a few games. Mostly in dominion (where she is actually quite good) and a few in normals.

I don't have any comments on balance or how good she is because I haven't played her in a competitive game, but I do have a few ideas for changes they could make:

Q: keep this the same

W: I really like this ability in theory, because it makes her a strong kiter and allows for a lot of cool positional play. Keeping that in mind I think it should give the movement modifier to karma as well as the tether. It would allow to apply the damage portion a lot easier.

For the mantra portion, I would make the tether apply an MR/AR(not AoE, just the target itself) buff to allies and reduction to enemies. This would help 0 cs karma a whole lot while not breaking solo karma. It would give a possible reason to level w as well.

E: I think this skill is good as is, however, the cooldown is quite long. I would love to see it changed to be a 3 second shield on an 8 second cooldown (rather than 5/10 as it is now). This would give the shield less uptime but allow for more applications in a teamfight.
This change probably isn't needed and would very easily make her OP, but I think it would be more fun just because she does have long cooldowns for a champ with only three active abilities.

Anyway, just throwing thoughts out there. I think the W change would go a long way to allowing her to be either a 0 cs support or an ap carry.
This, my friends, is the power of the Shikyo Memorial for QQ therapy thread. We make the world a better place, one chainsaw massacre prevention at a time.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
April 18 2012 18:19 GMT
#58
W already gives you the MS modifier.
mogwaismusings.wordpress.com
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
April 18 2012 18:58 GMT
#59
Is there any particular reason why Morello's is suggested over Deathfire Grasp? I understand the benefit of getting Morellos when you aren't expecting blue buff is based mainly on the CDR/MP5 benefits, but do you feel the statistical downgrade for DFG is significant enough to look past the active?
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
April 18 2012 19:06 GMT
#60
On April 19 2012 03:58 TheHumanSensation wrote:
Is there any particular reason why Morello's is suggested over Deathfire Grasp? I understand the benefit of getting Morellos when you aren't expecting blue buff is based mainly on the CDR/MP5 benefits, but do you feel the statistical downgrade for DFG is significant enough to look past the active?

I do think that the downgrade is sufficient to look past the active, but I also hate going that item route anyway, so take it with a grain of salt. Both those items fall well outside of the items I want to be building on Karma, so my decision on which to suggest should you have to play without blue buffs all game is somewhat arbitrary.
mogwaismusings.wordpress.com
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