Here's some of the new stuff on the NA boards.
[Champion] Karma - Page 5
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JBright
Vancouver14381 Posts
Here's some of the new stuff on the NA boards. | ||
GolemMadness
Canada11044 Posts
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Thereisnosaurus
Australia1822 Posts
She also feels like a similar champ in terms of build, I can certainly see a lot of lichbane/zhonyas/twin shadows etc on her, similarly to TF. Her combos are deceptively strong, particularly R>W>E that does a shitload of damage and keeps you up through someone attempting to finish you off while making sure you get the root into Q combo terrifyingly well. | ||
nosliw
United States2716 Posts
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Tooplark
United States3977 Posts
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Aldrovandi
United States211 Posts
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dogmatix
Australia339 Posts
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OhTwoMise
United States164 Posts
Now she's kind of a homogenized utility caster, which I guess is fine. The niche is already well-occupied, though. I can't see anything she brings to the table that Lux/Orianna (and to a lesser extent, Morganna) don't, and they have plenty that Karma doesn't. She "only" has the one skillshot, so I could see arguing for her reliability, but she's still heavily skillshot-reliant. Am I missing something? Is there a compelling reason to run Karma over Lux other than you like the Mantra gimmick? The Mantra gimmick also feels significantly more shallow to me now, but that may just be because I haven't played with it enough. | ||
dogmatix
Australia339 Posts
If they just gave her current W (without the mantra heal) to her old kit it wouldve been awesome | ||
sylverfyre
United States8298 Posts
I really like the new mantra (levels up to 4) and the fact that it REALLY influences her abilities, rather than only significantly influencing the ability you leveled up. Also her powercurve is no longer awful because of needing level 11 to get what most people get at level 9, and other people having a real ultimate that really turned the tides of a fight, which the only thing you could say the old ulti did is a low health mantra shield (mantra shield still feels really good, even if you level shield late.) We were having some pretty good success with karma support, maxing shield first. AOE shield+speed boost is really good in teamfights, her CC/damage is pretty solid. There were a few times that i was like 'wtf free shurelias thats so good' especially on retreat. | ||
Leeto
United States1320 Posts
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greggy
United Kingdom1483 Posts
I think the ultimate (hue) problem is that she just doesn't have enough damage in a prolonged teamfight though. you want to open with RE pretty much every time and if mantra does come up again then you probably want RW for the heal. RQ, although a pretty decent combo coupled with w snare in a 1v1, just doesn't have the same oomph in a 5v5. | ||
Tooplark
United States3977 Posts
Old mantra was like casting two regular skills at once. New mantra is like... almost casting an ult instead of a skill. Old Karma: two charges of two-for-one skill casts, 12 sec cooldown on each New Karma: one charge of ult-instead-of-skill, 24 sec cooldown reduced by hitting champions with things I guess if you want another [nuke cc utility] burst caster then new karma is great. | ||
Requizen
United States33802 Posts
I felt strongest with a Faerie Charm/4 health pot/2 mana pot/Ward start, got Chalice - Boots - Grail - Sorc - DC - whatever, can really nuke people down quick. RoA also felt pretty good, less damage tho. | ||
Mogwai
United States13274 Posts
EDIT: holy shit, thank god I'm no longer an Invested Terran, Defiler all the way baybee. | ||
whiteguycash
United States476 Posts
On April 01 2013 04:13 Requizen wrote: I never played old Karma, but I find the redesign to be a hell of a lot of fun. Mantra'd abilities just feel powerful, and your lane is pretty strong because of it. I felt strongest with a Faerie Charm/4 health pot/2 mana pot/Ward start, got Chalice - Boots - Grail - Sorc - DC - whatever, can really nuke people down quick. RoA also felt pretty good, less damage tho. Any reason for chalice over Tear? I'm still kinda new. | ||
Requizen
United States33802 Posts
On April 02 2013 03:34 whiteguycash wrote: Any reason for chalice over Tear? I'm still kinda new. I personally just don't think she can stack Tear fast enough, and she also wants a lot of CDR to get more shields and slows out, as well as get more Mantras. Tear probably works, but I just like the stats on Grail more and you don't really need both. | ||
Mogwai
United States13274 Posts
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sob3k
United States7572 Posts
On April 02 2013 03:34 whiteguycash wrote: Any reason for chalice over Tear? I'm still kinda new. 1. She has no super low cooldown abilities to allow her to stack tear really fast. 2. She loves CDR, which you get from Athenes which chalice builds into. Hitting enemies with skills reduces your mantra... which gives more skills, CDR makes more skills... self synergy | ||
entropius
United States1046 Posts
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