Guess I should get some ELO to be able to mid Karma more than once every two weeks :/
[Champion] Karma - Page 3
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Antyee
Hungary1011 Posts
Guess I should get some ELO to be able to mid Karma more than once every two weeks :/ | ||
anmolsinghmzn2009
India1783 Posts
From the sound of it, doesn't seem like they're forcing her into the no CS support role. I really hope that's true cuz I'm picking up her this week. | ||
Mogwai
United States13274 Posts
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Mystogun
United States392 Posts
On February 18 2012 04:51 anmolsinghmzn2009 wrote: From the ask phreak thread on EUNE - a person asked him what is guinsoo looking at in his karma tweak. Phreak's response - ''only thing I'll say is this - mantra'd abilities should feel like half-ultimates.'' From the sound of it, doesn't seem like they're forcing her into the no CS support role. I really hope that's true cuz I'm picking up her this week. This makes me so happy. I just hope it's not something like they buff the heal on mantra Q or something -.- | ||
ShoreT
United States489 Posts
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Mogwai
United States13274 Posts
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clickrush
Switzerland3257 Posts
On February 18 2012 06:29 Mogwai wrote: Both of those run the risk of breaking her in lane. She's already an abusive laner, so they have to be careful. would she be broken if she got lower mantra CD on higher (after laneing) levels? | ||
Mogwai
United States13274 Posts
On February 18 2012 06:57 clickrush wrote: would she be broken if she got lower mantra CD on higher (after laneing) levels? ...she already does? or do you mean even lower than the 30/25/20 setup they have now? If you drop her lategame mantra CD to 15, uhh, I dunno, guess that helps a little, but like, late game isn't the problem. The problem with Karma is that W is a weird skill that rarely makes sense to level and that the community is a bunch of tards, neither of which is easily fixable. | ||
dogmatix
Australia339 Posts
and "she should be competing with sona" and "doing first playtest, mantra q will be knockback" (all these are from memory so don't sue me because they aren't verbatim) Coronach (her original designer I believe?) said "Numerically, we want to improve her in such a way that doesn't make her overbearing to lane against in the scenarios in which she's already good, but makes her a viable pick in common rotation like Soraka, Janna, Sona, and Taric" sauce: http://clgaming.net/redtracker/topic/27797/?u=39&p=1 iunno, i hope I am wrong, but while he also said they weren't trying to shoehorn her into 0 cs, it seems like that's the way this remake is heading to me, which would sadden me. | ||
Mogwai
United States13274 Posts
On February 18 2012 08:07 dogmatix wrote: Guinsoo has said on twitter "the biggest change karma players should feel is the inability to cast w on enemies" and "she should be competing with sona" and "doing first playtest, mantra q will be knockback" (all these are from memory so don't sue me because they aren't verbatim) Coronach (her original designer I believe?) said "Numerically, we want to improve her in such a way that doesn't make her overbearing to lane against in the scenarios in which she's already good, but makes her a viable pick in common rotation like Soraka, Janna, Sona, and Taric" sauce: http://clgaming.net/redtracker/topic/27797/?u=39&p=1 iunno, i hope I am wrong, but while he also said they weren't trying to shoehorn her into 0 cs, it seems like that's the way this remake is heading to me, which would sadden me. fuck support karma, god, what a fucking terrible idea to try to make that a viable thing. | ||
Tooplark
United States3977 Posts
Just completely change W. It's not particularly interesting, it's super awkward, and it's not particularly rewarding. You never "land a gamechanging w", you just click on someone fat and stupid and watch them run faster. | ||
anmolsinghmzn2009
India1783 Posts
On February 18 2012 11:23 Mogwai wrote: fuck support karma, god, what a fucking terrible idea to try to make that a viable thing. I don't even know what they want to do lol. On one hand they say ''guinsoo's changes are not to force her into the 0CS meta'' then in the next sentence he compares her to sona, taric etc. So freaking dumb. Also all the dumb people on the official forums saying she's supposed to be a support <.< | ||
ControlMonkey
Australia3109 Posts
Having your bruiser dive into their team, and you R+E on him and then R+Q, just hammering their entire team while shielding & healing your bruiser. Just too much fun. Her W is a bit meh though. No point using mantra on it, the extra slow is not that helpful. Definitely my new go-to AP mid. | ||
Tooplark
United States3977 Posts
Heavenly Wave Range increased to 500 instead of 400 Fixed a bug where heavenly wave fires in the wrong direction Cooldown increased to 7 seconds instead of 6. Base heal reduced to 30/50/70/85/105/120 instead of 35/55/75/95/115/135 Increased damage to 90/125/165/200/240/270 instead of 70/110/150/190/230/270 AP ratio changed to 0.5 instead of 0.6 Mantra stack time reduced to 25/20/15 seconds from 30/25/20 according to the translated French patch notes (http://na.leagueoflegends.com/board/showthread.php?t=1864334) So, slightly longer cooldown and maybe 50 less damage late game on fans... versus 100 more range and slightly higher base damage. Oh, and a little buff in the form of nine second CD mantras late game. NEW OP FOTM. | ||
Seuss
United States10536 Posts
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Mogwai
United States13274 Posts
1. Wave's current Range is already 650 2. Riot wouldn't do 30/50/70/85/105/120 as the base heal numbers since it goes up by 20/20/15/20/15. They do even increments by level, and if they didn't, they would have the increase go up with levels, not down. Those numbers just don't make any sense. People need to stop assuming that poorly made fake patch notes are real. | ||
petered
United States1817 Posts
I don't have any comments on balance or how good she is because I haven't played her in a competitive game, but I do have a few ideas for changes they could make: Q: keep this the same W: I really like this ability in theory, because it makes her a strong kiter and allows for a lot of cool positional play. Keeping that in mind I think it should give the movement modifier to karma as well as the tether. It would allow to apply the damage portion a lot easier. For the mantra portion, I would make the tether apply an MR/AR(not AoE, just the target itself) buff to allies and reduction to enemies. This would help 0 cs karma a whole lot while not breaking solo karma. It would give a possible reason to level w as well. E: I think this skill is good as is, however, the cooldown is quite long. I would love to see it changed to be a 3 second shield on an 8 second cooldown (rather than 5/10 as it is now). This would give the shield less uptime but allow for more applications in a teamfight. This change probably isn't needed and would very easily make her OP, but I think it would be more fun just because she does have long cooldowns for a champ with only three active abilities. Anyway, just throwing thoughts out there. I think the W change would go a long way to allowing her to be either a 0 cs support or an ap carry. | ||
Mogwai
United States13274 Posts
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TheHumanSensation
Canada1210 Posts
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Mogwai
United States13274 Posts
On April 19 2012 03:58 TheHumanSensation wrote: Is there any particular reason why Morello's is suggested over Deathfire Grasp? I understand the benefit of getting Morellos when you aren't expecting blue buff is based mainly on the CDR/MP5 benefits, but do you feel the statistical downgrade for DFG is significant enough to look past the active? I do think that the downgrade is sufficient to look past the active, but I also hate going that item route anyway, so take it with a grain of salt. Both those items fall well outside of the items I want to be building on Karma, so my decision on which to suggest should you have to play without blue buffs all game is somewhat arbitrary. | ||
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