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valkyrie micro

Forum Index > Brood War Strategy
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1 2 Next All
Dark_Luster
Profile Blog Joined May 2007
Korea (South)438 Posts
July 21 2009 05:35 GMT
#1
people like leta, flash, nada
they can get around the valkyrie UI (they cant move while they fire)
but rather these pros can make them backfire,
so they would shoot the missiles, and then move back while doing it.
this is like really critical, since against mutas valks cant be too far out
because of scourges..

now, anyone know how its done?
#1 Horangee fan
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2009-07-21 06:09:25
July 21 2009 05:42 GMT
#2
could you give a VOD example of this micro?
I've only seen Fantasy play around with valkyries and I've never seen him able to do a moving shot with one

edit: holy shit that's awesome if that can be done all the time
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
July 21 2009 05:43 GMT
#3
valkyrie is a very buggy unit it stay one place to fire missile best i can think its move and patrol but really i don't think its possible to backfire like muta and wriath those agile unit
Trust 神教教主 FlaSh | Believe 火心 EffOrt
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
July 21 2009 05:45 GMT
#4
There's a VOD where Fantasy is firing with his valkyrie while running away from some Mutalisks. I don't remember who he was playing but it was on Holy World or Byzantium 3 =\ The valk was literally shooting backwards while moving though
Harem
Profile Joined November 2007
United States11393 Posts
July 21 2009 05:50 GMT
#5
On July 21 2009 14:45 GhostKorean wrote:
There's a VOD where Fantasy is firing with his valkyrie while running away from some Mutalisks. I don't remember who he was playing but it was on Holy World or Byzantium 3 =\ The valk was literally shooting backwards while moving though

It was vs Type-B.

I think fw or someone took a picture and screenshotted it too but I can't find atm.
Moderator。◕‿◕。
Dark_Luster
Profile Blog Joined May 2007
Korea (South)438 Posts
July 21 2009 05:51 GMT
#6
yeah i forgot which videos they were.. anyone know, post up :D
#1 Horangee fan
Yiruru
Profile Blog Joined January 2009
Canada690 Posts
July 21 2009 05:53 GMT
#7
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
July 21 2009 05:55 GMT
#8
Anyone wanna try to test this out on iCCup? We'll create a TvZ revolution! (not really)
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
July 21 2009 05:55 GMT
#9
it looks like it's with stop, but it's really hard to tell.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2009-07-21 06:33:41
July 21 2009 06:20 GMT
#10
edit: Easier then I first thought. click toward muta then patrol away from it

I suggest you also spam right click after patrol. Not necessary but decreases the occasional bugout of the valk.

Valkyrie Micro replay
that's a rep of me doing the move a few times

you still don't have control over the valk for about 1/2 a sec after it moves backward and the valk will always move a set distance backwards so patrolling further backward does nothing
pencilcase
Profile Joined September 2007
United States330 Posts
July 21 2009 06:25 GMT
#11
Does this increase the range of the valkyrie? In the video it seemed to have a really long range.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 21 2009 06:27 GMT
#12
On July 21 2009 15:25 pencilcase wrote:
Does this increase the range of the valkyrie? In the video it seemed to have a really long range.

valks range bugs sometimes i.e the missiles will fly a long ass ways away
Artillery spawned from the forges of Hell
Polyphasic
Profile Blog Joined March 2008
United States841 Posts
July 21 2009 06:33 GMT
#13
wow, allows for hit and run with valkyrie.

now you can use valks to snipe ovies like people use mutas to snipe scvs

except you'll need 5 valks to kill ovies in 2 hits each.
can't making a relationship last longer than 2 weeks, since 1984 :thumbs:
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
July 21 2009 06:36 GMT
#14
On July 21 2009 15:27 arb wrote:
Show nested quote +
On July 21 2009 15:25 pencilcase wrote:
Does this increase the range of the valkyrie? In the video it seemed to have a really long range.

valks range bugs sometimes i.e the missiles will fly a long ass ways away


it's not a bug. that's how they shoot. they shoot (5?) volleys of halo rockets. once they start the first volley it doesn't matter how far away their target flies, they still get all the volleys in.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
NrG.ZaM
Profile Joined March 2008
United States267 Posts
July 21 2009 06:38 GMT
#15
It's hard to tell if he's really keeping them moving consistently while firing, since the camera isn't centered around the valkyries at all, but after fiddling around with valks in single player, I figured out how to at least not make valks so vulnerable when attacking. As soon as you get into range, patrol in the opposite direction, and they turn around and fire, and move a little bit away. That's the move you see fantasy's valkyries do in that vid at 11:36, so maybe that's all there is to it?
Rostam
Profile Blog Joined December 2008
United States2552 Posts
July 21 2009 06:40 GMT
#16
On July 21 2009 15:33 Polyphasic wrote:
wow, allows for hit and run with valkyrie.

now you can use valks to snipe ovies like people use mutas to snipe scvs

except you'll need 5 valks to kill ovies in 2 hits each.


Also the valkyrie still decelerates after moving a little bit towards the point where you told it to patrol so you can't really deftly dodge scourge or anything
BW forever || Thall
FaZ-
Profile Blog Joined April 2008
United States191 Posts
July 21 2009 07:05 GMT
#17
Amazing. This makes Mech even more viable if it can be done consistently. Blanket Halo Rockets and retreat under cover of your Goliaths at the same time. I need to learn/practice this. =o
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 21 2009 07:09 GMT
#18
Valkyrie cooldown is still in effect here, you would need very good unit control to be able to keep this up while building, kind of like muta micro although it is way more difficult due to the fact that the unit is buggy.
U Gotta Skate.
yrag89
Profile Joined July 2008
Malaysia315 Posts
Last Edited: 2009-07-21 14:07:18
July 21 2009 14:01 GMT
#19
On July 21 2009 15:38 NrG.ZaM wrote:
It's hard to tell if he's really keeping them moving consistently while firing, since the camera isn't centered around the valkyries at all, but after fiddling around with valks in single player, I figured out how to at least not make valks so vulnerable when attacking. As soon as you get into range, patrol in the opposite direction, and they turn around and fire, and move a little bit away. That's the move you see fantasy's valkyries do in that vid at 11:36, so maybe that's all there is to it?


I tested it too, and found that it worked with Patrol command, but you cannot do directly opposite direction. Here's example how I found it worked, It worked like a triangle pattern. Imagine the valkyrie's nose is the tip of the triangle. Valkyrie going -->>>

X
N-------<Valkyrie-->
X

When in range and in motion, Patrol command at the either one of the X position. This will make it turn and shoot at the same time. If you patrol command at the N position, the valkyrie will go valknuts.

Bigger valkyrie fleet, the wider the triangle for it to work. Means patrol further at the angle.



secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
Stimpacked
Profile Joined June 2008
Philippines368 Posts
July 21 2009 14:06 GMT
#20
kewl.. is this proven and tested?
live and let live...
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