people like leta, flash, nada they can get around the valkyrie UI (they cant move while they fire) but rather these pros can make them backfire, so they would shoot the missiles, and then move back while doing it. this is like really critical, since against mutas valks cant be too far out because of scourges..
could you give a VOD example of this micro? I've only seen Fantasy play around with valkyries and I've never seen him able to do a moving shot with one
edit: holy shit that's awesome if that can be done all the time
valkyrie is a very buggy unit it stay one place to fire missile best i can think its move and patrol but really i don't think its possible to backfire like muta and wriath those agile unit
There's a VOD where Fantasy is firing with his valkyrie while running away from some Mutalisks. I don't remember who he was playing but it was on Holy World or Byzantium 3 =\ The valk was literally shooting backwards while moving though
On July 21 2009 14:45 GhostKorean wrote: There's a VOD where Fantasy is firing with his valkyrie while running away from some Mutalisks. I don't remember who he was playing but it was on Holy World or Byzantium 3 =\ The valk was literally shooting backwards while moving though
It was vs Type-B.
I think fw or someone took a picture and screenshotted it too but I can't find atm.
you still don't have control over the valk for about 1/2 a sec after it moves backward and the valk will always move a set distance backwards so patrolling further backward does nothing
On July 21 2009 15:25 pencilcase wrote: Does this increase the range of the valkyrie? In the video it seemed to have a really long range.
valks range bugs sometimes i.e the missiles will fly a long ass ways away
it's not a bug. that's how they shoot. they shoot (5?) volleys of halo rockets. once they start the first volley it doesn't matter how far away their target flies, they still get all the volleys in.
It's hard to tell if he's really keeping them moving consistently while firing, since the camera isn't centered around the valkyries at all, but after fiddling around with valks in single player, I figured out how to at least not make valks so vulnerable when attacking. As soon as you get into range, patrol in the opposite direction, and they turn around and fire, and move a little bit away. That's the move you see fantasy's valkyries do in that vid at 11:36, so maybe that's all there is to it?
On July 21 2009 15:33 Polyphasic wrote: wow, allows for hit and run with valkyrie.
now you can use valks to snipe ovies like people use mutas to snipe scvs
except you'll need 5 valks to kill ovies in 2 hits each.
Also the valkyrie still decelerates after moving a little bit towards the point where you told it to patrol so you can't really deftly dodge scourge or anything
Amazing. This makes Mech even more viable if it can be done consistently. Blanket Halo Rockets and retreat under cover of your Goliaths at the same time. I need to learn/practice this. =o
Valkyrie cooldown is still in effect here, you would need very good unit control to be able to keep this up while building, kind of like muta micro although it is way more difficult due to the fact that the unit is buggy.
On July 21 2009 15:38 NrG.ZaM wrote: It's hard to tell if he's really keeping them moving consistently while firing, since the camera isn't centered around the valkyries at all, but after fiddling around with valks in single player, I figured out how to at least not make valks so vulnerable when attacking. As soon as you get into range, patrol in the opposite direction, and they turn around and fire, and move a little bit away. That's the move you see fantasy's valkyries do in that vid at 11:36, so maybe that's all there is to it?
I tested it too, and found that it worked with Patrol command, but you cannot do directly opposite direction. Here's example how I found it worked, It worked like a triangle pattern. Imagine the valkyrie's nose is the tip of the triangle. Valkyrie going -->>>
X N-------<Valkyrie--> X
When in range and in motion, Patrol command at the either one of the X position. This will make it turn and shoot at the same time. If you patrol command at the N position, the valkyrie will go valknuts.
Bigger valkyrie fleet, the wider the triangle for it to work. Means patrol further at the angle.
It works with patrol, but like that guy already said they dont fire directly behind them it has to be at an angle. Just like when you micro muta you cant click directly behind them otherwise they unstack momentarily. And the valk micro will not be as fluent as muta or wraith because they are so slow and glitchy. What happens is that they fire and turn so its liek they are firing behind them, but i dont think they can move while doing that. I have never seen that done.
Does anyone have data on how quickly you need to patrol-click to execute the valkyrie trick? Specifically, is there a number of frames during which the trick works (e.g. 3 frames, 4 frames)?
On September 22 2024 13:16 ThunderJunk wrote: Does anyone have data on how quickly you need to patrol-click to execute the valkyrie trick? Specifically, is there a number of frames during which the trick works (e.g. 3 frames, 4 frames)?