[Champion] Vayne - Page 4
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R04R
United States1631 Posts
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Ryuu314
United States12679 Posts
On June 17 2011 09:08 R04R wrote: sos necessary? I'd rather go 9/0/21 3 crit 1 exhaust 4 aspd 1 arpen it's probably not necessary, but it does let you play a little more aggressively as you can regen much faster, shrug off harass and counter-harass, and stay in lane longer. | ||
BlackHat
United States264 Posts
I've been doing pretty well with Philo>boots>Wits>Madreds/Banshee's>SotD. Not too often you get all the way to SotD, but she can put out a lot of damage still with all that as, procs, and w. I don't think she's a top tier character anymore, but definitely still very fun. | ||
R04R
United States1631 Posts
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Flicky
England2659 Posts
On June 25 2011 20:56 R04R wrote: The dmg nerf isn't that bad. Her dmg is still on par with other carries. Her utility kit is what really makes her OP with being able to target anyone she wants and chasing at 500+ ms You can still tumble out invisible into a lane and E someone into a wall. She's still decent. | ||
BlackHat
United States264 Posts
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GhostOwl
766 Posts
![]() This is my current build on her (not in order): Mercury Treads Phantom Dancer Bloodthirster IE or Madreds (If enemy team is squishy, I go IE. If they are rather tanky/beefy, I go Madreds) Guardian Angel or Banshee (Depending on enemy team composition) Black Clever This leaves her with AT least 65% IAS, and lots of AD, and good Crit. Red Buff for Slow (So I dont have to get Frozen Mallet) I play her rather squishy but this gives her insane damage output, and she can melt enemy tanks like nothing. I have dodge seals and magic resist blue runes, so by late game, with mercury treads, she usually has about 90 magic resist even without Banshee's. I have about 100 armor with Madreds late game. Sometimes I try putting a Warmogs or Frozen Mallet for the health that she lacks) I put 2 defensive summoner spells on her because she's so squishy and I make sure to use her skills to escape. I've been experimenting with SotD and Last Whisper but I feel like armor penetration will not really affect her that much due to her W and her ability to melt even armor-stacking enemies late game. | ||
GhostOwl
766 Posts
On June 25 2011 20:38 BlackHat wrote: After the nerf I am not having much success with AD builds, seeing as rank 5 tumble is now equal to old rank 2. Combined with lower e damage and not as much ad on ult, it seems w is her only strong point now. I've been doing pretty well with Philo>boots>Wits>Madreds/Banshee's>SotD. Not too often you get all the way to SotD, but she can put out a lot of damage still with all that as, procs, and w. I don't think she's a top tier character anymore, but definitely still very fun. You're exaggerating her nerf. Her "nerf" was barely a nerf. A few damage decrease on her E, 5 mana cost increase, some MS decrease and small range decrease. She's still incredibly overpowered | ||
r.Evo
Germany14080 Posts
Raw damage stuff like MF/trist/Corki can now keep up with her in that category, also she doesn't dominate lanes hardcore anymore. The main pro of vayne is that you can go 1-10 in lane and still carry later on due to trollololol W. | ||
Two_DoWn
United States13684 Posts
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Advocado
Denmark994 Posts
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dismiss
United Kingdom3341 Posts
On July 17 2011 20:06 Advocado wrote: Out of curiosity what do you guys open with in vayne/support bot lane? D-blade or boots+3 depending on your support and their lane. | ||
OscarN
Cape Verde292 Posts
like real dumb if just doing R. But what do i know | ||
GhostOwl
766 Posts
On July 17 2011 20:44 dismiss wrote: D-blade or boots+3 depending on your support and their lane. I feel Doran's blade is a bad choice on Vayne. The extra health might be helpful but the life leech is negligent...especially because she has low damage / low AS at the beginning. I usually take a dagger (15% AS) with a health potion. The initial AS boost affects her a lot, and makes her much stronger at level 1 than she would be otherwise. | ||
Navi
5286 Posts
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NightWalks
Latvia252 Posts
Buy boots1 +3 pots Q -> auto attack -> E retreat Boots provide great mobilty to perform a/m combo and get out of creeps to take less dmg in process + Arm seals further reduce dmg. Also boots opening helps vs ganks and pots are always welcome. PS: Nerfs realy hit Vayne hard in early game .... with agressive play she runs out of mana zzzzz while dmg nerfs on Q / E made gain from wasting mana just not worthwhile. Saving grace is W and if game goes on long enough even bad vayne can kill stuff. | ||
GhostOwl
766 Posts
On July 19 2011 09:26 Navi wrote: extra health, damage (and negligable lifesteal) is much more useful in lane than dagger. 15% aspd won't outdo the damage and health boost even if both of you (1 guy with dagger +pot vs guy with dblade) stand and shoot each other. the difference is even huger if one side has a support with a stun or a ad with a aspd steroid (trist mf etc.). esp since vayne has a autoattack reset which also allows you to get into position for a quick poke esp if they're going for a lasthit or w/e, dblade >> dagger Look at it this way. Doran's blade offers 3 things. 100 Health, 10 Damage, and 3% Life Leech Dagger offers 15% AS. Health potion heals 200 health. The 15% AS makes level 1 Vayne much stronger than the 10 Damage ever will. We both agreed the 3% LL is negligent. The 100 health is really important on Vayne, and is pretty forgiving but the health potion also forgiving. Now, an early "complete" item Vayne's should build beside boots is an item that gives attack speed, like Zeal, Phantom Dancer, or Black Clever, etc. Going with Dagger first means that your first complete item will cost 420 gold less than it would have. Going with D-blade first means that (since you don't sell your D-blade until you try to get your 6th item), you'll be 420 gold late than Dagger-first Vayne's in building your first AS complete item. That's just how I see it. | ||
TieN.nS)
United States2131 Posts
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little fancy
Germany2504 Posts
Looks like there is common sense about how to build her now: D-Blade Boots 1-2 extra D-Blade Zerk Boots Blood Thirster Phantom Dancer BV / GA depending on enemy damage diversification IE + LW I really like BT over IE for the first big damage item since life steal gives Vayne so much in the mid game IMO. For masteries I'm running standard (?) 21/9/0. Summoner's Flash / Exhaust ofc. Only thing I don't have a clue yet are my yellow runes. AD Quints, ArPen Reds and flat MR blues are set for me so far but what to run on yellows? I've been testing pretty much every option and currently go with AD yellows to complete the Quints for a nice +11 AD bonus. With D-Blade opening I start with 77 AD on lvl 1. Add to this Havoc and last hit mastery and I usually come out ahead CS wise in those boring 15 minute farm bot lane games while being able to instagib the opponent with R -> Exhaust -> Q -> E -> AA combo anytime when there is a strong ganker like Lee Sin or Mummy. Armor yellows were a nice option tho but I felt like I had more succes with extreme AD opening. Going to sleep, have a good night everybody. | ||
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NonY
8748 Posts
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