• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:05
CEST 09:05
KST 16:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202532Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced44BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
https://www.facebook.com/LeanovaReviewsIreland The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/ 2025 Season 2 Ladder map pool Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL] Non-Korean Championship - Final weekend
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 545 users

[Champion] Vayne

Forum Index > LoL Strategy
Post a Reply
Normal
gtrsrs
Profile Joined June 2010
United States9109 Posts
May 30 2011 20:37 GMT
#1
I'm gonna pretty this up later but I noticed we didn't have a vayne thread so i wanted to start one.

Essentially there are 3 schools of thought on how to build vayne which I'm sure will cause endless debate ITT

1) the "proc" ideal. with tumble having an absurdly low cooldown, you gain massive benefits from the triforce/sheen damage procs. the core here is something like D-blade(s) -> boots -> sheen -> triforce -> damage. this makes vayne a bursty assassin who is massively frontloaded.

2) the "massive attack damage" school. since tumble also grants a massive AD boost with a good ratio, other people tend to think that stacking attack damage will not only make tumble's attack boost more effective than a measly sheen proc, but will also increase her sustained damage. proponents of this theory use something like D-blade(s) -> boots -> bloodthirster -> infinity edge

both of these schools of thought fail to address the fact that vayne is the squishiest champ in the game. while the frail vampire hunter DOES have godly amounts of kiting and escaping abilities (stealth champs are always balanced), the fact remains that if you eat even a single slow, you will be chain-CC'd and taken down. they also seem to gloss over the fact that vayne has by far the most powerful skill in the game, her W. both these builds revolve around tumble which is just insanity to me. therefore, in conjuncture with another summoner, i have refined another build for vayne that i think am positive is a better build 99% of the time

3) the "attack speed + tank, aka correct" build. this is what my guide will be focusing on.

this build revolves around vayne's W, silver bolts. silver bolts deals percent-of-MAX-health-based TRUE damage which is just a silly concept on any champ, let alone a ranged champ with a repositioning skill. essentially you want to get enough attack speed that you are getting those critical third procs as quickly as possible to shred tanks and squishies alike, and enough tankiness to stay alive while doing it.

Skill order:
Q W W E W, R > W > Q > E
it's important to take tumble first so you can get out of level 1 ganks and to help you nab last hits so you can speed your way to level 2. at level 2 you take silver bolts and just simply force your lane opponent out of lane. attack -> tumble attack -> attack will hit for 300+ at level 2, which no champion can retaliate against except like... leblanc or annie with a stun up.

W is maxed first to increase the base damage and the % damage on silver bolts. Q is maxed next to up survivability. a level of E is taken at 4 to help finish combos and to pin people against walls/push them away, but the damage increase is not important enough to level it early.

R when necessary, of course

Item build:

regrowth -> double philo -> boots -> wit's end -> PD/starks -> mallet/warmogs -> atmas

open with regrowth and a pot. your range, speed, and tumble will help you avoid most harass. when you are getting harassed, the imba HP regen of regrowth will let you top off your HP quickly, and it will also negate creep damage when you make your moves and draw aggro.

regrowth turns into philo, and grab another philo and boots on your first trip back as well. this mana regen, combined with your stupid low mana costs, means you'll be able to tumble nonstop on cooldown and get in a ton of harass.

first big item is wit's end. it grants you some much needed MR and the key component of this build - attack speed. recurve first if you can't buy it in one trip.

next item is up for debate. i've traditionally built phantom dancer as my next item. my thoughts are that the movespeed increases survivability but it's really wasted offensively since vayne has no problems catching anyone. so you only get half value out of the movespeed. the crit synergizes with atma's later, but it's not really the focal point of the build. the AS is the main thing you want, so i've started considering stark's instead. it gives good attack speed and armor reduction, and the lifesteal goes a long way in increasing your EHP, especially in a tanky build (props to BEAR Barbsq for pointing this change out to me)

third item is your HP item. by the midgame, bruisers will be trying to close the gap and squash you so you need some HP to mitigate this. there are two options here. i prefer frozen mallet. the slow just exacerbates vayne's ability to chase and kite, but warmog's is also an option, which is what such excellent summoners as ObamasLeftHand runs.

final core item is atma's. this will give you the armor that you need to survive, combined with your absurd HP. it'll also add some nice damage at this point, and if you got PD earlier, the crit will be pretty high at this point.

as for boots, i prefer mercs for the MR, but against low-stun teams, i'll also run zerkers and turn one of the philos into an elesai's miracle.


what this build is NOT
this build is not a tower pushing build. you have next to no damage, you rely entirely on your W to deal damage. W does not affect towers. you won't be taking potshots lategame at towers and crushing them.

this build is not a dueling build. if you play a normal against another vayne, it's very likely that a triforce build will crush you before you even get to your second W proc. this build isn't meant to be bursty. it's meant to shred tanks that chase you in teamfights, give you enough EHP to survive a caster's burst, and make your kiting supreme in skirmishes.
i play ... hearthstone =\^.^/= Winterfox
jtype
Profile Blog Joined April 2009
England2167 Posts
May 30 2011 20:50 GMT
#2
Thanks for this. I haven't played Vayne yet, but from what I've seen from others playing her and from looking at her skill set, your guide seems to be very reasonable and well-suited to the current trend of stacking tanky dps champs (at least at my level anyway).

Nice to see a run-down of other popular play-styles too. Cheers!
SagaZ
Profile Blog Joined May 2009
France3460 Posts
May 30 2011 21:01 GMT
#3
From what i saw when i played her (admitedly, not much) I don't think you need W maxed asap. Vayne is a champion that does already stupid amount of damage (MF level) and maxing Q gives you alot of damage in the early game.
Your W scales with their hp and armor so you need it maxed when those strat being relevant : not before level 14 in general...
Also i liked bloodrazor alot on her, going whitsends, malady, frozen mallet, bloodrazor, warmogs dropping the malady for a defense item if necesary (banshees or randuins)
Be nice, buy wards and don't feed double buff.
Snowster
Profile Joined June 2003
United States78 Posts
May 30 2011 21:06 GMT
#4
real build:

regrowth/pot -> philo -> zerkers -> wit's end -> atma's -> warmogs -> banshee's. upgrade philo to the tenacity thing mid game and then late game sell it for IE. win every game 1v9.
gtrsrs
Profile Joined June 2010
United States9109 Posts
May 30 2011 21:07 GMT
#5
well malady is definitely the wrong item to build on her in 100% of cases. if you MUST get an additional attack speed item, sword of the divine is what you'd build instead.

bloodrazor is also a waste on her. it's like an inferior version of her W. she is like teemo in that she favors attack speed and indirect damage, but unlike teemo, she has %-based true damage, so she doesn't even need to build damage anywhere else

also i get what you're saying about not maxing W, but it really does make a difference. not only is the %-damage going up when you level W, but the base damage of silver bolts also increases. it's not a ton, but it's like 20 damage per level and 1% additional true damage. this means that you're gaining like a minimum of 35 damage per level of W, which is unconstrained by cooldowns. and since you're maxing attack speed with this, that's a LOT of damage compared to tumble IMO. feel free to correct me on the numbers if i'm wrong, i'll update the OP with the exact numbers from the LoL homepage and stuff later
i play ... hearthstone =\^.^/= Winterfox
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-05-30 21:15:03
May 30 2011 21:10 GMT
#6
On May 31 2011 05:37 gtrsrs wrote:
both of these schools of thought fail to address the fact that vayne is the squishiest champ in the game. while the frail vampire hunter DOES have godly amounts of kiting and escaping abilities (stealth champs are always balanced), the fact remains that if you eat even a single slow, you will be chain-CC'd and taken down. they also seem to gloss over the fact that vayne has by far the most powerful skill in the game, her W. both these builds revolve around tumble which is just insanity to me. therefore, in conjuncture with another summoner, i have refined another build for vayne that i think am positive is a better build 99% of the time

Vayne's baseline survivability is actually comparable or superior to many other champions that have worse means of escape than she does. Her base survivability is better than champs like Ashe/Lux/Annie/Anivia (though the latter 2 build Catalyst and have forms of survivability in their skills), and is just barely behind Corki/Caitlyn/TF.

I do agree that people overlook the sheer power of her W, but I think you overstate how squishy she is, when her survivability is totally in line with other AP/AD carries.
Moderator
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 30 2011 21:19 GMT
#7
i will try this out
vayne is free till tomorrow..
And all is illuminated.
gtrsrs
Profile Joined June 2010
United States9109 Posts
May 30 2011 21:30 GMT
#8
sorry yango. i tend to overstate my points to get them across without doing actual research

DISCLAIMER: I HAVEN'T BOTHERED TO LOOK UP VAYNE'S SURVIVABILITY NUMBERS COMPARED TO ANY OTHER CHAMPS. SHE IS VERY SQUISHY, THOUGH PERHAPS NOT TECHNICALLY THE SQUISHIEST

what i'm trying to get at is that she's just really really easy to kill if you catch her. granted she's very hard to catch but once you do it's lights out

also anivia is definitely not comparable to other champs in survivability due to egg. lux has a much greater effective range than vayne and even ashe has a long-range poke which vayne lacks. i think she's therefore "squishier" than those champs.
i play ... hearthstone =\^.^/= Winterfox
crate
Profile Blog Joined May 2009
United States2474 Posts
May 30 2011 21:36 GMT
#9
Best Vayne build is to have a teammate pick Nunu and press W and click on you.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
gtrsrs
Profile Joined June 2010
United States9109 Posts
May 30 2011 21:39 GMT
#10
yeah nunu is a crazy good teammate for vayne for sure. i will add that to the OP since it's so incredibly synergistic. W boosts her killing power 100-fold, E and R protect her from nasty bruisers while she in turn protects nunu with her E. they are a top-tier team for sure
i play ... hearthstone =\^.^/= Winterfox
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-05-30 21:43:28
May 30 2011 21:42 GMT
#11
Using Ashe as an example of a typical Range AD Carry and comparing against Vayne:
  • Both have same lvl 1 hp, Vayne gains 4 more hp/lvl than Ashe.
  • Same Amour, Mres, Mana, HP Regen and Mana Regen stats
  • Same base lvl 1 AS, but Ashe gains slightly more per lvl
  • Because Vayne's abilities innately scale her damage output than Ashe, she has 50 less range to compensate
  • To synergise with her R, Q and Passive, she has 5 more movespeed


So she's still pretty squishy. At lvl 18 with no runes/masteries/items you'll still have sub-2k hp. The main core design aspect is her ability to chase someone down and almost always catch them thanks +40MS from her passive and another +120 from Ult.

On May 31 2011 06:36 crate wrote:
Best Vayne build is to have a teammate pick Nunu and press W and click on you.

Yeah, +65% AS boost, with Nunu's slow and even more MS means that nothing will ever escape from you.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
May 30 2011 22:29 GMT
#12
this is bad. Instead of being lazy and just wanting to sit and right click, use tumble and condemn properly and 1v5 their team with IE build.
Brees on in
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
May 30 2011 22:35 GMT
#13
Is there a reason you aren't picking up a banshees veil? Warmogs that late seems almost silly, although atmogs is a very good combo. I like a frozen mallet for kiting people while giving a huge boost to hit points. You obviously need no help chasing people down, but you're going to get jumped on in team fights.

I played a madreds -> Starks -> banshees -> mallet build that seemed to work out pretty well. I think Wit's is far superior to madreds in retrospect since it's so much cheaper, but either choice could be good seeing as madreds will give you some early armor while wits gives MR.

W first is the way to play if you aren't building AD though. Tumble is based on total damage if I'm not mistaken. Could be base damage, but either way you should get larger returns from W as long as you're getting 3 hits on your harass.
I'll always be your shadow and veil your eyes from states of ain soph aur.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 30 2011 22:51 GMT
#14
On May 31 2011 07:29 Brees wrote:
this is bad. Instead of being lazy and just wanting to sit and right click, use tumble and condemn properly and 1v5 their team with IE build.


your post is bad. instead of being lazy and just barking a one liner use reasoning or at least test this out because i'm pretty sure you haven't tried it
And all is illuminated.
SagaZ
Profile Blog Joined May 2009
France3460 Posts
May 30 2011 22:53 GMT
#15
On May 31 2011 06:36 crate wrote:
Best Vayne build is to have a teammate pick Nunu and press W and click on you.

Nidalee is also crazy good
Be nice, buy wards and don't feed double buff.
TheYango
Profile Joined September 2008
United States47024 Posts
May 30 2011 22:56 GMT
#16
On May 31 2011 07:29 Brees wrote:
this is bad. Instead of being lazy and just wanting to sit and right click, use tumble and condemn properly and 1v5 their team with IE build.

TBH at this point I think Vayne is too OP to properly determine what's "best" on her. Pretty much anything ranged carry-ish works on her because of how flexible her kit is.

I think it's good to try things right now, and narrow down something well-geared toward her kit once she gets some nerfs. I definitely don't think the IE build is the end-all-be-all at this stage--no champ had an ideal build 2 weeks after release.
Moderator
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
Last Edited: 2011-05-30 23:15:26
May 30 2011 23:14 GMT
#17
On May 31 2011 07:51 freelander wrote:
Show nested quote +
On May 31 2011 07:29 Brees wrote:
this is bad. Instead of being lazy and just wanting to sit and right click, use tumble and condemn properly and 1v5 their team with IE build.


your post is bad. instead of being lazy and just barking a one liner use reasoning or at least test this out because i'm pretty sure you haven't tried it


you're telling me my posting is bad when you post some corny mimic post?

Rofl

like your post literally accomplished nothing...waste of bandwidth. what is your point even? I said the build is shit so give me a counterargument as to why it isnt. no reason to build tanky on an assassin. real garbage Euros
Brees on in
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
May 30 2011 23:34 GMT
#18
I don't know why you would make anything apart from standard ranged carry items (ie/bc/bt+pd+lw).
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 30 2011 23:38 GMT
#19
On May 31 2011 08:14 Brees wrote:
Show nested quote +
On May 31 2011 07:51 freelander wrote:
On May 31 2011 07:29 Brees wrote:
this is bad. Instead of being lazy and just wanting to sit and right click, use tumble and condemn properly and 1v5 their team with IE build.


your post is bad. instead of being lazy and just barking a one liner use reasoning or at least test this out because i'm pretty sure you haven't tried it


you're telling me my posting is bad when you post some corny mimic post?

Rofl

like your post literally accomplished nothing...waste of bandwidth. what is your point even? I said the build is shit so give me a counterargument as to why it isnt. no reason to build tanky on an assassin. real garbage Euros


I don't think you use the words "literally" and "nothing" properly. By the way, are you always this mad, Mr. Authority?
And all is illuminated.
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
Last Edited: 2011-05-30 23:51:47
May 30 2011 23:50 GMT
#20
On May 31 2011 08:38 freelander wrote:
Show nested quote +
On May 31 2011 08:14 Brees wrote:
On May 31 2011 07:51 freelander wrote:
On May 31 2011 07:29 Brees wrote:
this is bad. Instead of being lazy and just wanting to sit and right click, use tumble and condemn properly and 1v5 their team with IE build.


your post is bad. instead of being lazy and just barking a one liner use reasoning or at least test this out because i'm pretty sure you haven't tried it


you're telling me my posting is bad when you post some corny mimic post?

Rofl

like your post literally accomplished nothing...waste of bandwidth. what is your point even? I said the build is shit so give me a counterargument as to why it isnt. no reason to build tanky on an assassin. real garbage Euros


I don't think you use the words "literally" and "nothing" properly. By the way, are you always this mad, Mr. Authority?


so the shitty euro further couldnt think of a good counterargument and resorts to a 2nd meme, l0l


glad we settled that this build is trash, until you come up with a proper argument cya euro shitty

User was temp banned for this post.
Brees on in
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
May 30 2011 23:53 GMT
#21
You build tanky with attack speed because her W is so broken that you don't need damage items.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Gorsameth
Profile Joined April 2010
Netherlands21682 Posts
May 30 2011 23:59 GMT
#22
For a while I have been trying a different approach to her W that I would like to get some opinions on.

Opening Dorans shield, Like regrowth it gives nice hp regen, adds armor to help with with minion aggro from tumble harass and gives you some more hp which she really lacks.

Buy Pickaxe on first shop. While her W gives really nice late game damage as hp and armor goes up its less so early. Pickaxe adds some AD to help last hitting and tumble harass.

Boots next, normaly go for zerkers since once you get hit by cc your normaly dead anyway.#

Sword of the Divine after boots. The Attack speed helps with W, and as she wants to attack for longer periods the proc adds a more damage.

From here the build tends to differ a lot depending on matchups and enemies but generaly tanky. Even in late game situations with only a pickaxe and SotD as dmg items she does a lot. Sometimes I get lifesteal and build towards stark.
Mostly pick up a negaton and chainvest to turn into a banshee and GA. If the game hasnt ended yet turn the pickaxe into a MBR and watch tanks melt.

Masteries I go 9/21/0
Runes armor yellows, flat MR blues and I have actualy been changing between AD and armor pen for reds/quints. not sure yet which is like more.
It ignores such insignificant forces as time, entropy, and death
gtrsrs
Profile Joined June 2010
United States9109 Posts
May 31 2011 00:15 GMT
#23
On May 31 2011 07:29 Brees wrote:
this is bad. Instead of being lazy and just wanting to sit and right click, use tumble and condemn properly and 1v5 their team with IE build.


nah, this is definitely the proper way to build her

i made it clear in my build that this still relies on positioning and kiting, but the fact that you won't get blown up if you get within 1000 range of any other hero is really nice, it's a quality that no other carries have (except atmogs sivir)

i'm p sure you haven't tried this build yet. like i said 95% of people i see building vayne do shit like last whisper -> ie or triforce -> damage, even on high level streams. those builds are nice for killing things quickly, but i'll gladly trade upfront damage for sustained damage on a carry every time, especially at the additional bonus of not dying when enemy soraka looks at you funny
i play ... hearthstone =\^.^/= Winterfox
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
May 31 2011 01:13 GMT
#24
Personally, I like to start Philo as OP stated, into Zerkers, into C&D for Crit Damage and AS. After that, I'll build an IE. (Unless I somehow get enough cash to outright buy an IE before C&D.) Then I'll build PD and finish with something to help me survive, Banshee's usually.
So wait? I'm bad? =(
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2011-05-31 02:33:25
May 31 2011 02:25 GMT
#25
What is your argument against a "standard teemo build"?

I'm doing great with Wits End -> zeal -> Bloodrazor -> Frozen Mallet -> More tankstuff. The AS/% health combo from BR + w is insane, i like the zeal thrown in for MS and a little more AS.

Or is it just your opinion that W is so OMGWTF broken that everything besides Wits/PD is "too much damage" compared to the survivabiltiy you get from more tank items earlier?

PS: If I'd use your build I'd go (Philos and boots aside)

Wits end -> Zeal -> Starks -> Malet/Warmogs -> Atmas -> NOW finish PD. Pretty sure it's more effective this way. Maybe finish after Starks or the HP item, but definitly not the full PD that quick.


PPS: My #1 argument against damage items since release is that your ult gives you damage. You simply press R when a Tristana would press Q. While I feel that more damage is overkill I feel Bloodrazor adds just that nice amount of damage you love when fighting without ult.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
NightWalks
Profile Joined May 2011
Latvia252 Posts
June 08 2011 07:19 GMT
#26
Tryed OP's Philo opening and even 2x Philo game .
With such build i felt like all upcoming items are way to delayed and even more it delays vaynes's great snowballing with AS + W so i lost quite mutch of my presence during fights as without AS items i had hard time landing 3x W while keeping safe distance ( Delayed lv2 boots ).

My core so far with vayne atm is : Boots + 3HP pots ( Mobility to harass with AA + Q + W proc / pots to heal ) -> finish Zerkers ( faster harass + W procs ) -> Zeal -> 2nd Zeal ( My reasoning is : Zeal gives me AS for W and MS for escape/harass Crit is nice bonus . I buy 2x Zeals coz gettin PD straight away is expensive and with vayne i want to get upgrades all the time not save up for something)

From Zerkers -> 2x Zeal i have follow 2 routes
1) Game goes well and i'm not focused or i can still survive focus and kite // Get BF and build Either infinity or Black Cleaver etc to punish enemy bad teamplay/scater
2)Enemy team has burst assasin and or rest of them also go for me // OP's atmogs work like a charm starting with Chain vest + Giants into mogs into atma

Regarding sheen // early game thumble doesn't have such short CD to activate sheen and Q spam for Sheen procs drained my mana eventualy. Also AP tome + Mana crystal delays once again vaynes potential of harass
LoL making ppl rage since 2010
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 08 2011 08:17 GMT
#27
Philo is a pretty terrible item for Vayne. She dominates just about every matchup with Tumble harassment. Sure Philo allows her to stay in lane longer but Vayne's strength is forcing her enemy to base or die at 6+Exhaust.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
barbsq
Profile Joined November 2009
United States5348 Posts
June 08 2011 13:05 GMT
#28
i would max q over w, even with your w-centric build, simply due to the difference in lane presence that each offer. having w as a primary dmg source early on means you're extremely predictable, whereas q offers faster front loaded dmg. Not to mention the fact that q tapers off when w starts becoming more effective, so instead of having q be a strictly escape/chase mechanism the entire game, you can have it as a dmg source in the laning phase while having it relegated to escape/chase mid-end game.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
June 08 2011 15:15 GMT
#29
boots + 3 pots-> 1~2 doran swords-> zeal->IE(bf sword-> pick axe-> crit cloak)-> dancer

armor pen reds
attack speed yellows
attack speed blues
flat ad quints

flat armor or flat mr on yellow or blue if u need it in lane

q w e than
skill order max R>E>Q>W

basic vayne combos

roll->hit->knock back->land another hit while the target is being knocked back
easiest way to pull off 3 hit combo

ult from brush->roll->pin to wall->hit->roll->chase~
real basic vayne combo



i wish riot would give me better ping
r.Evo
Profile Joined August 2006
Germany14080 Posts
June 08 2011 15:40 GMT
#30
On June 09 2011 00:15 locodoco wrote:
boots + 3 pots-> 1~2 doran swords-> zeal->IE(bf sword-> pick axe-> crit cloak)-> dancer

armor pen reds
attack speed yellows
attack speed blues
flat ad quints

flat armor or flat mr on yellow or blue if u need it in lane

q w e than
skill order max R>E>Q>W

basic vayne combos

roll->hit->knock back->land another hit while the target is being knocked back
easiest way to pull off 3 hit combo

ult from brush->roll->pin to wall->hit->roll->chase~
real basic vayne combo





Materies?

"You can thank me later~"?

=(
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
June 08 2011 17:49 GMT
#31
21/0/9
u can thnk me l8r~
i wish riot would give me better ping
rwrzr
Profile Joined February 2010
United States1980 Posts
June 08 2011 17:58 GMT
#32
On June 09 2011 02:49 locodoco wrote:
21/0/9
u can thnk me l8r~


Damn

I was running 0/30/0 and I felt vayne was so weak.
FADC
Hakker
Profile Blog Joined May 2010
United States1360 Posts
Last Edited: 2011-06-08 18:54:00
June 08 2011 18:53 GMT
#33
god damn is this bitch overpowered

I hate saying it but all it takes is getting a single ulted condemn off at level 9 to bring someone from 100-20, then you've already lost the fight.

I've been playing her following Chaox build and it honestly seems unfair.
DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
June 08 2011 19:08 GMT
#34
Thanks to the OP for pointing out Warmog's + Atma's on Vayne. I don't agree with the rest of the build, but working towards those two items after you've completed Trinity Force and Ionian Boots gives you almost everything you need: health, armor, critical chance, and damage. Finish with a Last Whisper and you're a beast.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2011-06-08 19:35:56
June 08 2011 19:19 GMT
#35
On June 09 2011 04:08 DJEtterStyle wrote:
Thanks to the OP for pointing out Warmog's + Atma's on Vayne. I don't agree with the rest of the build, but working towards those two items after you've completed Trinity Force and Ionian Boots gives you almost everything you need: health, armor, critical chance, and damage. Finish with a Last Whisper and you're a beast.


fuk da wat... Etter?
Edit: gawd Mogwai, such a downer. Just surprised to see Etter in this subforum. I haven't seen him post in agesssss.

Better? zz
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
June 08 2011 19:27 GMT
#36
if gtrsrs made that post, he'd get temp banned. if you're gonna joke around/flame someone or whatever you're trying to do their neo, can you at least do it legibly?
mogwaismusings.wordpress.com
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
June 08 2011 20:31 GMT
#37
Vayne by Chaox:
http://www.solomid.net/guides.php?g=1270.

IMO going full aspd without AD still isn't that great, don't fall into the trap of "must find a synergy with W". You don't always lock onto one target for 3 shots, also why abuse the W for "i kill them in 10 shots with 2,5 shots per second" when you can kill them in 5 shots with 1,5 shot per second (yeah i didn't do the real research but neither did anyone who thinks that going mostly aspd on her is good).
Tanky items are useful only when you don't trust your teammates and still it's quite easy for vayne to use them as meatshields without them knowing
DJEtterStyle
Profile Blog Joined October 2003
United States2766 Posts
June 08 2011 21:32 GMT
#38
On June 09 2011 04:19 NeoIllusions wrote:
Show nested quote +
On June 09 2011 04:08 DJEtterStyle wrote:
Thanks to the OP for pointing out Warmog's + Atma's on Vayne. I don't agree with the rest of the build, but working towards those two items after you've completed Trinity Force and Ionian Boots gives you almost everything you need: health, armor, critical chance, and damage. Finish with a Last Whisper and you're a beast.


fuk da wat... Etter?
Edit: gawd Mogwai, such a downer. Just surprised to see Etter in this subforum. I haven't seen him post in agesssss.

Better? zz

I'm still around. You'd laugh if you saw my TL view: everything is collapsed except General and Sports & Games.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
June 08 2011 21:43 GMT
#39
Add me ingame Etter
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
NightWalks
Profile Joined May 2011
Latvia252 Posts
June 09 2011 05:59 GMT
#40
Tanky items are useful only when you don't trust your teammates and still it's quite easy for vayne to use them as meatshields without them knowing


Had several games where enemy team had akali ....
1)I was fed with good dmg . Team fight starts . Akali jumps from bush/ledge etc . I'm either dead or run back to base
2)Akali was fed. Same as Nr1 only i was always dead.

Shroud makes her untargetable by condemn and tanks don't see anything either to get her off me ... Atmogs let me live and add nice dmg / crit

I also build Mogs against heavy burst like Blanc.

boots + 3 pots-> 1~2 doran swords-> zeal->IE(bf sword-> pick axe-> crit cloak)-> dancer



AD route is totaly viable and works well aslong enemy team makes mystake of not attacking vayne.
LoL making ppl rage since 2010
starfries
Profile Blog Joined July 2009
Canada3508 Posts
June 09 2011 06:59 GMT
#41
Against Akali you can just drop a vision ward as soon as she drops that shroud. Of course she might take you down anyways but it makes her much less annoying.
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
June 09 2011 07:15 GMT
#42
On June 09 2011 14:59 NightWalks wrote:
Show nested quote +
Tanky items are useful only when you don't trust your teammates and still it's quite easy for vayne to use them as meatshields without them knowing


Had several games where enemy team had akali ....
1)I was fed with good dmg . Team fight starts . Akali jumps from bush/ledge etc . I'm either dead or run back to base
2)Akali was fed. Same as Nr1 only i was always dead.

Shroud makes her untargetable by condemn and tanks don't see anything either to get her off me ... Atmogs let me live and add nice dmg / crit

I also build Mogs against heavy burst like Blanc.

Show nested quote +
boots + 3 pots-> 1~2 doran swords-> zeal->IE(bf sword-> pick axe-> crit cloak)-> dancer



AD route is totaly viable and works well aslong enemy team makes mystake of not attacking vayne.

ad route is totaly viable and works well aslong as u dont suck with vayne and get focused by the other team
i wish riot would give me better ping
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2011-06-09 07:55:29
June 09 2011 07:55 GMT
#43
On June 09 2011 14:59 NightWalks wrote:
(...)
Show nested quote +
boots + 3 pots-> 1~2 doran swords-> zeal->IE(bf sword-> pick axe-> crit cloak)-> dancer



AD route is totaly viable and works well aslong enemy team makes mystake of not attacking vayne.

Bad players often make the mistake of "don't focus the tanks, go for carry" so they rush the carry, carry keeps the distance and his allies rape the entire enemy team without casualties.
NightWalks
Profile Joined May 2011
Latvia252 Posts
June 09 2011 08:08 GMT
#44
ad route is totaly viable and works well aslong as u dont suck with vayne and get focused by the other team


So many ppl in LoL have the ''You suck'' mindset .... newer considered that enemy might be more skilled ? To realise that enemy in particular game is stronger and adapt accordingly/play more cautious isn't trait of being unskilled. Continuing to build offence and hurrr durrr feed on the other hand would be .

Topic is about fact that vayne even if built tanky with AS still maintains presence in game / team fights .

Against Akali you can just drop a vision ward as soon as she drops that shroud. Of course she might take you down anyways but it makes her much less annoying.


Yeah had this thought and tried once . Ended up dead but at least my team poped akali.
More reasonable would be to get oracle on tank ,but without premade it's not that easy.
Anyways this is already kinda of topic // TL DR DPS focused vayne's bane is bursters
LoL making ppl rage since 2010
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
June 09 2011 08:13 GMT
#45
On June 09 2011 17:08 NightWalks wrote:
Show nested quote +
ad route is totaly viable and works well aslong as u dont suck with vayne and get focused by the other team


So many ppl in LoL have the ''You suck'' mindset .... newer considered that enemy might be more skilled ? To realise that enemy in particular game is stronger and adapt accordingly/play more cautious isn't trait of being unskilled. Continuing to build offence and hurrr durrr feed on the other hand would be .

Topic is about fact that vayne even if built tanky with AS still maintains presence in game / team fights .

Show nested quote +
Against Akali you can just drop a vision ward as soon as she drops that shroud. Of course she might take you down anyways but it makes her much less annoying.


Yeah had this thought and tried once . Ended up dead but at least my team poped akali.
More reasonable would be to get oracle on tank ,but without premade it's not that easy.
Anyways this is already kinda of topic // TL DR DPS focused vayne's bane is bursters

.....i don't wanna bring elo into this,but i play in 2.1k+ elo and i scrim with or against clg and tsm regularly.no1 builds tanky on carrys cuz positioning is how u survive as carrys not fucking buying tanky items.
building tanky items only hinders ur damage
if u think tanky vayne with AS maintains presence in game try playing with or against a Ad vayne that knows how to position properly and compare the how much more presence the ad vayne brings
i wish riot would give me better ping
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
June 09 2011 08:19 GMT
#46
TL DR DPS focused vayne's bane is bursters


Take exhaust; your problem is solved and you save 3000 gold.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
June 09 2011 10:04 GMT
#47
On June 09 2011 17:19 dnastyx wrote:
Show nested quote +
TL DR DPS focused vayne's bane is bursters


Take exhaust; your problem is solved and you save 3000 gold.


This.
So wait? I'm bad? =(
NightWalks
Profile Joined May 2011
Latvia252 Posts
June 09 2011 10:58 GMT
#48
On June 09 2011 17:19 dnastyx wrote:
+ Show Spoiler +
--------------------------------------------------------------------------------
Show nested quote +

TL DR DPS focused vayne's bane is bursters

--------------------------------------------------------------------------------



Take exhaust; your problem is solved and you save 3000 gold.
--------------------------------------------------------------------------------



This.


kk i agree that it's a good solution. guess i have been too used to runing ghost/flash that didn't notice that vayne's pasive & ult will make up for droping ghost.
LoL making ppl rage since 2010
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
June 09 2011 11:17 GMT
#49
Actually people run flash+exhaust on like every AD carry nowadays, not just vayne
Lanzoma
Profile Joined February 2011
Mexico813 Posts
June 09 2011 17:44 GMT
#50
I've given quite some thought to Vayne as all her skills are extremely strong and it's hard to find an optimal way to build her. You can justify skilling Q or E or W first and depending on your build and playstyle you can do comparable damage with either. One thing that drives me nuts, though, is building sheen on her.

Vayne doesn't need mana (low costs, manage mana correctly) and doesn't need AP. You're paying 100% for the proc and the possible route to Triforce. Since everybody calls me crazy, I decided to just run the numbers and show how it's an inferior choice:

I went with lvl 9 stats as I'm assuming boots start + item rush.

+ Show Spoiler +
Lvl 9 stats with sheen

Base damage: 79
Q damage: 59.25
E damage: 90 + 100


Lvl 9 stats with pickaxe + long sword

Base damage: 114
Q damage: 85.5
E damage: 107.5 + 117.5


Damage of Q -> E -> auto (without | with wallstun)

Sheen: (79 + 79 + 59.25) + (90 | 190) + (79) = 386.25 | 486.25
AD: (114 + 85.5) + (107.5 | 225) + (114) = 421 | 538.5


Damage of Q -> auto x2

Sheen: (79 + 79 + 59.25) + (79) + (79) = 375.25
AD: (114 + 85.5) + (114) + (114) = 427.5


I went with maxing R > Q > E > W, as I'm certain sheen users will go for Q. I also realize the AD build costs 130 gold more, but I'm using long sword which is a pretty inefficient item. W is not included in the damage because it's not affected by sheen or AD.

In conclusion, unless you're ONLY hitting Q and not autoattacking / comboing at all, sheen is worse. You could go triple doran blade for slightly more cost and have better damage AND extra doran stats, or you could just rush big AD items and do even bigger damage. The real problem is that if you start sheen you want to finish triforce, which I'm sure loses to comparable AD items as well, because you're only augmenting Q while AD augments autos + Q + E.
TheYango
Profile Joined September 2008
United States47024 Posts
June 09 2011 18:46 GMT
#51
On June 10 2011 02:44 Lanzoma wrote:
I've given quite some thought to Vayne as all her skills are extremely strong and it's hard to find an optimal way to build her. You can justify skilling Q or E or W first and depending on your build and playstyle you can do comparable damage with either. One thing that drives me nuts, though, is building sheen on her.

Vayne doesn't need mana (low costs, manage mana correctly) and doesn't need AP. You're paying 100% for the proc and the possible route to Triforce. Since everybody calls me crazy, I decided to just run the numbers and show how it's an inferior choice:

I went with lvl 9 stats as I'm assuming boots start + item rush.

+ Show Spoiler +
Lvl 9 stats with sheen

Base damage: 79
Q damage: 59.25
E damage: 90 + 100


Lvl 9 stats with pickaxe + long sword

Base damage: 114
Q damage: 85.5
E damage: 107.5 + 117.5


Damage of Q -> E -> auto (without | with wallstun)

Sheen: (79 + 79 + 59.25) + (90 | 190) + (79) = 386.25 | 486.25
AD: (114 + 85.5) + (107.5 | 225) + (114) = 421 | 538.5


Damage of Q -> auto x2

Sheen: (79 + 79 + 59.25) + (79) + (79) = 375.25
AD: (114 + 85.5) + (114) + (114) = 427.5


I went with maxing R > Q > E > W, as I'm certain sheen users will go for Q. I also realize the AD build costs 130 gold more, but I'm using long sword which is a pretty inefficient item. W is not included in the damage because it's not affected by sheen or AD.

In conclusion, unless you're ONLY hitting Q and not autoattacking / comboing at all, sheen is worse. You could go triple doran blade for slightly more cost and have better damage AND extra doran stats, or you could just rush big AD items and do even bigger damage. The real problem is that if you start sheen you want to finish triforce, which I'm sure loses to comparable AD items as well, because you're only augmenting Q while AD augments autos + Q + E.

To be fair, if you're playing Triforce Vayne, you'd probably get Phage+Zeal before Sheen. Your numbers aren't wrong, and I still don't think Triforce compares to, say, BT+DBlades, but Sheen vs. Pickaxe+Longsword is a skewed comparison that's not really relevant.
Moderator
Lanzoma
Profile Joined February 2011
Mexico813 Posts
June 09 2011 19:07 GMT
#52
How is it not relevant? Why would you get Phage+Zeal before Sheen? That's a 2k+ investment on stats that are marginally useful on a carry/assassin. The comparison would be even worse vs an AD build.

I don't think the comparison is skewed either. I simply took items that gave pure AD to compare with Sheen proc, in terms of cost-efficiency. Any other stats would benefit either item path in exactly the same way, so it's moot.

A skewed comparison would have been 3 dblades vs Sheen, which is so unfair it's not even funny.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-06-09 19:26:54
June 09 2011 19:26 GMT
#53
On June 10 2011 04:07 Lanzoma wrote:
How is it not relevant? Why would you get Phage+Zeal before Sheen? That's a 2k+ investment on stats that are marginally useful on a carry/assassin. The comparison would be even worse vs an AD build.

You'd get Phage or Zeal first because they don't blow 835 gold on stats that do nothing for Vayne. From a DPS perspective, the only part of Sheen that does anything is the proc (granted HP, slow proc, and move speed aren't DPS stats easier, but they're also easier to factor into relevant discussions).
Moderator
Lanzoma
Profile Joined February 2011
Mexico813 Posts
June 09 2011 19:57 GMT
#54
I'm assuming we're talking about early game.


I don't see any reason to build either Zeal or Phage when I could have 2 dblades instead.

Zeal is a good item, but it's effectiveness goes up as your AD does, and early game you don't have enough damage to make it jawsome. The speed boost is unnecessary because Vayne has no trouble chasing with passive or passive + ult.

Phage is inferior statwise, the redeeming feature is the (unreliable) slow, which again Vayne doesn't need because chasing is not an issue.

Afterwards, no combination of Zeal/Phage/Sheen (pick 2) is going to be better than 2 dblades + BF Sword, and the cost difference is about 100-200 gold.


Honestly, there's no reason to build sheen as it's cost inefficient by itself, and if you intend to make it a triforce, it's cost inefficient because so many stats are superfluous to Vayne's kit and AD scales much better than the proc.

What is it about these comparisons that doesn't satisfy you?
GiygaS
Profile Blog Joined September 2010
Canada1043 Posts
June 13 2011 23:54 GMT
#55
So the real question is: how do YOU build Vayne?
AKA gigyas, gigas, giygas khan, giyga khan, giyga...
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
June 16 2011 09:54 GMT
#56
On June 14 2011 08:54 GiygaS wrote:
So the real question is: how do YOU build Vayne?

http://www.solomid.net/guides.php?g=1270.
Like this. I went 12-0-9 in my game today. Vayne so OP :[
BW -> League -> CSGO
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
Last Edited: 2011-06-16 10:52:16
June 16 2011 10:50 GMT
#57
My item build is similar to Chaox's, but in my skill order I maxed Q>W>E. I switched to maxing E>Q>W like Chaox does and holy shit it makes a huge difference. It accomplishes my early to mid-game goals (farming enemy champions, duh) way better than Q>W>E. I feel so dumb now. X_X
Lanzoma
Profile Joined February 2011
Mexico813 Posts
June 16 2011 19:23 GMT
#58
On June 14 2011 08:54 GiygaS wrote:
So the real question is: how do YOU build Vayne?


TL;DR: Like Chaox

I only play Vayne bot with babysit, as I think that's where she's extremely retardedly OP. The reason for this is how fragile Vayne is, any (decent) strong solo laner will hurt you harder than you can hurt him before level 6. With that in mind...

I run 21/0/9 with offensive rune setup. You want all the damage you can get because you'll be kept alive by your babysit, and cc > condemn into wall is GG. I start dblade if I can get away with it, boots + pots otherwise. You want to have boots, 2-3 dblades and BT/IE for mid game items.

I think the real question is, IE or BT? IE lets you spike even harder if you get a crit, but if you can keep BT stacks you'll do more dps (while still spiking really hard if you condemn into wall) until you get to a certain crit %. Both will make you a killing machine, so it's a matter of circumstance. I personally like BT more.
TheYango
Profile Joined September 2008
United States47024 Posts
June 16 2011 19:42 GMT
#59
On June 17 2011 04:23 Lanzoma wrote:
Show nested quote +
On June 14 2011 08:54 GiygaS wrote:
So the real question is: how do YOU build Vayne?


TL;DR: Like Chaox

I only play Vayne bot with babysit, as I think that's where she's extremely retardedly OP. The reason for this is how fragile Vayne is, any (decent) strong solo laner will hurt you harder than you can hurt him before level 6. With that in mind...

There's also the fact that unlike most other solo laners, she doesn't have an AoE farm/push skill to help her control where the lane is. Vs lane opponents with strong pushing power, she can't really do much to stop them from forcing successive creep waves to your tower.
Moderator
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
June 16 2011 20:10 GMT
#60
1-8-21 exhaust/flash

armor pen/flat armor/flat mr runes

rush IE

win every game
Brees on in
R04R
Profile Joined March 2009
United States1631 Posts
June 17 2011 00:08 GMT
#61
sos necessary? I'd rather go 9/0/21 3 crit 1 exhaust 4 aspd 1 arpen
ô¿ô
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 17 2011 01:53 GMT
#62
On June 17 2011 09:08 R04R wrote:
sos necessary? I'd rather go 9/0/21 3 crit 1 exhaust 4 aspd 1 arpen

it's probably not necessary, but it does let you play a little more aggressively as you can regen much faster, shrug off harass and counter-harass, and stay in lane longer.
BlackHat
Profile Joined April 2010
United States264 Posts
Last Edited: 2011-06-25 11:38:50
June 25 2011 11:38 GMT
#63
After the nerf I am not having much success with AD builds, seeing as rank 5 tumble is now equal to old rank 2. Combined with lower e damage and not as much ad on ult, it seems w is her only strong point now.

I've been doing pretty well with Philo>boots>Wits>Madreds/Banshee's>SotD. Not too often you get all the way to SotD, but she can put out a lot of damage still with all that as, procs, and w.

I don't think she's a top tier character anymore, but definitely still very fun.
Borsalino for life.
R04R
Profile Joined March 2009
United States1631 Posts
June 25 2011 11:56 GMT
#64
The dmg nerf isn't that bad. Her dmg is still on par with other carries. Her utility kit is what really makes her OP with being able to target anyone she wants and chasing at 500+ ms
ô¿ô
Flicky
Profile Blog Joined December 2008
England2662 Posts
June 25 2011 13:02 GMT
#65
On June 25 2011 20:56 R04R wrote:
The dmg nerf isn't that bad. Her dmg is still on par with other carries. Her utility kit is what really makes her OP with being able to target anyone she wants and chasing at 500+ ms


You can still tumble out invisible into a lane and E someone into a wall.

She's still decent.
Liquipedia"I was seriously looking for a black guy" - MrHoon
BlackHat
Profile Joined April 2010
United States264 Posts
June 26 2011 01:38 GMT
#66
Lol not saying she isn't decent, just not as op as before, much easier to play as AS Vayne for me.
Borsalino for life.
GhostOwl
Profile Blog Joined July 2011
766 Posts
July 08 2011 23:55 GMT
#67
Vayne is currently incredibly broken at the moment, and I enjoy abusing the hell out of her

This is my current build on her (not in order):

Mercury Treads
Phantom Dancer
Bloodthirster
IE or Madreds (If enemy team is squishy, I go IE. If they are rather tanky/beefy, I go Madreds)
Guardian Angel or Banshee (Depending on enemy team composition)
Black Clever

This leaves her with AT least 65% IAS, and lots of AD, and good Crit.

Red Buff for Slow (So I dont have to get Frozen Mallet)

I play her rather squishy but this gives her insane damage output, and she can melt enemy tanks like nothing. I have dodge seals and magic resist blue runes, so by late game, with mercury treads, she usually has about 90 magic resist even without Banshee's. I have about 100 armor with Madreds late game. Sometimes I try putting a Warmogs or Frozen Mallet for the health that she lacks)

I put 2 defensive summoner spells on her because she's so squishy and I make sure to use her skills to escape.

I've been experimenting with SotD and Last Whisper but I feel like armor penetration will not really affect her that much due to her W and her ability to melt even armor-stacking enemies late game.
GhostOwl
Profile Blog Joined July 2011
766 Posts
July 08 2011 23:56 GMT
#68
On June 25 2011 20:38 BlackHat wrote:
After the nerf I am not having much success with AD builds, seeing as rank 5 tumble is now equal to old rank 2. Combined with lower e damage and not as much ad on ult, it seems w is her only strong point now.

I've been doing pretty well with Philo>boots>Wits>Madreds/Banshee's>SotD. Not too often you get all the way to SotD, but she can put out a lot of damage still with all that as, procs, and w.

I don't think she's a top tier character anymore, but definitely still very fun.



You're exaggerating her nerf. Her "nerf" was barely a nerf. A few damage decrease on her E, 5 mana cost increase, some MS decrease and small range decrease. She's still incredibly overpowered
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 09 2011 16:16 GMT
#69
Erh, she's "okay".

Raw damage stuff like MF/trist/Corki can now keep up with her in that category, also she doesn't dominate lanes hardcore anymore.

The main pro of vayne is that you can go 1-10 in lane and still carry later on due to trollololol W.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
July 09 2011 17:44 GMT
#70
Not to mention she is the best counter to alistar atm.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
July 17 2011 11:06 GMT
#71
Out of curiosity what do you guys open with in vayne/support bot lane?
http://www.twitch.tv/advocadosc2
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
July 17 2011 11:44 GMT
#72
On July 17 2011 20:06 Advocado wrote:
Out of curiosity what do you guys open with in vayne/support bot lane?

D-blade or boots+3 depending on your support and their lane.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
OscarN
Profile Blog Joined July 2011
Cape Verde292 Posts
July 17 2011 12:54 GMT
#73
Yeah i dunno if i agree with this build, u need some damage, ur true damage will only do so much, all u need is more AS then AD, but u still need a bloodthister or something.

like real dumb if just doing R.

But what do i know
GhostOwl
Profile Blog Joined July 2011
766 Posts
July 19 2011 00:23 GMT
#74
^ Agree with the guy up there. You still need some damage items


On July 17 2011 20:44 dismiss wrote:
Show nested quote +
On July 17 2011 20:06 Advocado wrote:
Out of curiosity what do you guys open with in vayne/support bot lane?

D-blade or boots+3 depending on your support and their lane.


I feel Doran's blade is a bad choice on Vayne. The extra health might be helpful but the life leech is negligent...especially because she has low damage / low AS at the beginning. I usually take a dagger (15% AS) with a health potion.

The initial AS boost affects her a lot, and makes her much stronger at level 1 than she would be otherwise.
Navi
Profile Joined November 2009
5286 Posts
July 19 2011 00:26 GMT
#75
extra health, damage (and negligable lifesteal) is much more useful in lane than dagger. 15% aspd won't outdo the damage and health boost even if both of you (1 guy with dagger +pot vs guy with dblade) stand and shoot each other. the difference is even huger if one side has a support with a stun or a ad with a aspd steroid (trist mf etc.). esp since vayne has a autoattack reset which also allows you to get into position for a quick poke esp if they're going for a lasthit or w/e, dblade >> dagger
Hey! Listen!
NightWalks
Profile Joined May 2011
Latvia252 Posts
Last Edited: 2011-07-19 06:16:46
July 19 2011 06:14 GMT
#76
Get Ad marks and Ad quints and flat armour seals
Buy boots1 +3 pots
Q -> auto attack -> E retreat
Boots provide great mobilty to perform a/m combo and get out of creeps to take less dmg in process + Arm seals further reduce dmg. Also boots opening helps vs ganks and pots are always welcome.

PS: Nerfs realy hit Vayne hard in early game .... with agressive play she runs out of mana zzzzz
while dmg nerfs on Q / E made gain from wasting mana just not worthwhile. Saving grace is W and if game goes on long enough even bad vayne can kill stuff.
LoL making ppl rage since 2010
GhostOwl
Profile Blog Joined July 2011
766 Posts
July 19 2011 20:19 GMT
#77
On July 19 2011 09:26 Navi wrote:
extra health, damage (and negligable lifesteal) is much more useful in lane than dagger. 15% aspd won't outdo the damage and health boost even if both of you (1 guy with dagger +pot vs guy with dblade) stand and shoot each other. the difference is even huger if one side has a support with a stun or a ad with a aspd steroid (trist mf etc.). esp since vayne has a autoattack reset which also allows you to get into position for a quick poke esp if they're going for a lasthit or w/e, dblade >> dagger


Look at it this way.

Doran's blade offers 3 things.

100 Health, 10 Damage, and 3% Life Leech

Dagger offers 15% AS. Health potion heals 200 health.

The 15% AS makes level 1 Vayne much stronger than the 10 Damage ever will.

We both agreed the 3% LL is negligent.

The 100 health is really important on Vayne, and is pretty forgiving but the health potion also forgiving.


Now, an early "complete" item Vayne's should build beside boots is an item that gives attack speed, like Zeal, Phantom Dancer, or Black Clever, etc.

Going with Dagger first means that your first complete item will cost 420 gold less than it would have. Going with D-blade first means that (since you don't sell your D-blade until you try to get your 6th item), you'll be 420 gold late than Dagger-first Vayne's in building your first AS complete item.

That's just how I see it.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
July 19 2011 23:23 GMT
#78
Nobody's just going to sit there and let you auto them. Rushing those items without a few d-blades means you're ridiculously squishy as well, and maybe you don't realize what a great value Doran Blades are. Sure, they don't build into anything, but they are well over-itemized to compensate. Every single stat is good for a physical DPS character, and the flat hp is incredibly valuable early on.
little fancy
Profile Joined August 2011
Germany2504 Posts
September 03 2011 01:08 GMT
#79
So, anything new here regarding Vayne? I'm enjoying playing her right now as I have forgotten about her insane mobility and chasing power that satisfies my greed lol (in addition, her Aristocrat skin's prize got reduced to 520 RP so I just gave her a try again).

Looks like there is common sense about how to build her now:

D-Blade
Boots
1-2 extra D-Blade
Zerk Boots
Blood Thirster
Phantom Dancer
BV / GA depending on enemy damage diversification
IE + LW

I really like BT over IE for the first big damage item since life steal gives Vayne so much in the mid game IMO.

For masteries I'm running standard (?) 21/9/0. Summoner's Flash / Exhaust ofc.


Only thing I don't have a clue yet are my yellow runes.


AD Quints, ArPen Reds and flat MR blues are set for me so far but what to run on yellows? I've been testing pretty much every option and currently go with AD yellows to complete the Quints for a nice +11 AD bonus. With D-Blade opening I start with 77 AD on lvl 1.

Add to this Havoc and last hit mastery and I usually come out ahead CS wise in those boring 15 minute farm bot lane games while being able to instagib the opponent with R -> Exhaust -> Q -> E -> AA combo anytime when there is a strong ganker like Lee Sin or Mummy.

Armor yellows were a nice option tho but I felt like I had more succes with extreme AD opening.


Going to sleep, have a good night everybody.

NonY
Profile Blog Joined June 2007
8748 Posts
September 03 2011 01:36 GMT
#80
First BF Sword item is really between BT and BC, never IE.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Morphx2
Profile Joined March 2011
147 Posts
September 03 2011 02:03 GMT
#81
i bought vayne, and asking for a refund. She is just sooo bad now

i havnt seen a good one at all, either in normal or ranked
Soloside
Profile Joined May 2010
United States1238 Posts
September 03 2011 02:06 GMT
#82
On September 03 2011 11:03 Morphx2 wrote:
i bought vayne, and asking for a refund. She is just sooo bad now

i havnt seen a good one at all, either in normal or ranked


elo bro?

taric vayne real terror bot.
LoL: Taylor Swift | King Kayle
TheYango
Profile Joined September 2008
United States47024 Posts
September 03 2011 02:07 GMT
#83
On September 03 2011 11:03 Morphx2 wrote:
i bought vayne, and asking for a refund. She is just sooo bad now

i havnt seen a good one at all, either in normal or ranked

What?

You do realize that alongside Ashe and Cait, Vayne has been one of the most-picked carries in competitive events in the last month?
Moderator
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
September 03 2011 02:09 GMT
#84
Vayne is still very popular. The AD that disappeared was Corki.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Soloside
Profile Joined May 2010
United States1238 Posts
September 03 2011 02:12 GMT
#85
On September 03 2011 11:09 NeoIllusions wrote:
Vayne is still very popular. The AD that disappeared was Kennen.


Fixed.

lawl.
LoL: Taylor Swift | King Kayle
courtpanda
Profile Blog Joined May 2011
866 Posts
September 03 2011 04:26 GMT
#86
On September 03 2011 10:36 Liquid`Tyler wrote:
First BF Sword item is really between BT and BC, never IE.


why not IE? i never get BC, for armor pen i always go LW
NIIINO
Profile Blog Joined July 2010
Slovakia1320 Posts
September 03 2011 05:11 GMT
#87
Vayne is the strongest AD carry in the late game.
If your opponents have a lot of HP max W and PH into BT. if they are squishy go for E with BT and BC.
I think that best support is taric or ali. (when u are playing with ali try to push from the start really fast so u can get lvl2 faster and then them.)
Akash
Profile Joined October 2010
Romania113 Posts
Last Edited: 2011-09-03 07:14:34
September 03 2011 06:54 GMT
#88
I don't really like defensive items on Vayne.It remembers me of the Champion Spotlight Riot released on vayne.Phreak....or who played her used a doran blade->sheen->ionian boots->triforce->bloodrazor->Atma's Impaler->banshee->Last Whisper.

Why i don't like them? Because Vayne is ,if not the best,one of the best range AD carries in game.
The way i play her is pure burst.The games i play her in are normal pubs or ranked 1100+ ELO,so don't think i have a really high ELO .

I go doran blade->2x Doran Blade->boots->into either boots of speed or zerkers(depending on the mood and enemy setup)->BF sword->Black Cleaver->IE (by this time pubs usually end).If not i sell 1 doran blade for Bloodthirster.If the game is not done i add Triforce followed by Last Whisper.If the game last more then 45+ min (rare case scenario) i sell boots for Phantom Dancer.

I get Black Cleaver first,because if provides one of the best early dmg items.45 arp added to my 21 arp (from glyphs) ,that's 67 arp.Which is the armor of most mid game champs which didnt bought a armor item yet.I get 3 doran's blade because without them Vayne is really squishy and you will die several times.Also they provide you with 9% lifesteal which is almost what the Vamp Scepter gives you.And i keep them for a very long time and they off in the end.Sometimes i get Triforce after IE,sometimes Bloodthirster.Depends on game.Most of the times i get Bloodthirster because i sell 1 doran blade and my lifesteal drops to 6% which doesnt allows me to quickly heal after im wounded.And i can also stack the Bloodthirster pretty fast.

The reason i don't rush Triforce like most players,is that is a really expensive and little result in early game.Yes ,it stacks with tumble atk dmg bonus and it has slow.But triforce is the "jack of all trades,master of none item",it provides a little of everything but doesn't greatly improves a praticular stat.But once u have Black Cleaver/IE with/without Bloodthirster ,then the Triforce really starts to shine.Now you have the dmg necessary and NOW you need the slow,not the other way around .Most players build the slow first and the dmg later .

I get Last Whisper as last item,but on rare ocassions,like the enemy team not getting armour (it happens alot on pubs),i can skip it for Phantom Dancer sometimes.

As summoner abilities i get Cleanse/Flash.Why Cleanse? It frees me up from making merc threads and will SAVE your life 10k times.Vayne cannot be caught easilly without CC.The only thing that Cleanse doesn't dispel are supressions like Malz ulti or WW ulti,so look out for those.
Getting away from your team and then one of those 2 ulti's on you means certain focus from enemy and death.Flash is for emergency escape once your Final Hour/Tumble combo fails (used for escaping) or Condemn failed to deter that pesky champ who wants to slow you and then ripp you a new one .

I've seen Exhaust/Flash combo aswell.But Vayne is not Tristana or other AD carry.Unlike other AD carries,if a phisical melee comes to you,you're not instantly dead,you have 2 escape mechanisms .So i rather have cleanse to dispel his slow/CC so i don't get caught by the rest of the team ,then Exhausting him and trying to run away.The CC will still be there and his team will be even closer.

Let me explain the reasoning behind my build.From the AD carry like Ashe/Corki/Caith/Ez and herself only Corky/Ez have long range chasing abilites (Valkyrie for Corki and the blink from Ez).Ashe,aside from arrow,if u manage to get a little range from her and your not slowed,your pretty much saved.Same goes for Caith,unless she ulti you).
This is not the case with Vayne.She is a assasin/chaser.Even if he tries run a little from range ,activating your ulti (and assuming he hasn't chosen a unpredictable route in the jungle,you can pretty much catch anyone).So you need as much dmg/crit/armour penetration as possible.I don't rely much on atack speed stacking because the basic tumble/basic atack/condemn procs Silver Bolts anyway and Zerkers/Zeal(made into trifoce) gives me sufficient mid-game atack speed.I follow up with Phantom Dancer if the game is absurdly long (but that is very rare,but its good to have a build who takes note of those long long games).

As runes i got Arp reds,magic resist per lvl blues,armor per lvl yellows and health quints.It's my basic AD carry setup ( i don't have a runepage for every hero yet ,so i'm using general based rune builds ).

I only time i had so much fun with a hero,as much as with Vayne,was when i use to play Twitch ,many many nerf patches ago at lvl 15+.
As long as you have at least 2 semi-competent team mates you should win most pubs.By semi-competent i mean basic knowledge of his/her champ and doesn't feed .If u sometimes a encounter a good 5 man premade with balanced heroes and lots of CC and your team isn't on par, you will die.

Fortunately ,many champs can 1v1 vayne provided they are on par gear and not underlvled and maybe with the help of Exhaust.
From anti-carries like Akali ,with her insane AP burst,to a equally geared Gankplank who exhaust you,to team with lots of CC,Vayne is not invincible,especially with this build :D.
But with this build,she is the champion which will make you regret you left her run away with 30 hp.Not because missed the gold,but that you let her live a little longer.So everything relies on your team keeping you alive as possible.

As laning partners,anything works for her,provided that the lane partner has a CC ability.From Ali to Nasus/Taric or any other tank.I don't like having a support on my lane.The only advatange of having a support is that you get all the gold usually.But the problem is that you're both squishy .Yes,Sona can heal you and Janna can shield you and slow.But i prefer a beefy tank or Taric who can take the brunt of the dmg while i focus one of them.

Hopefully i covered most of the aspects and that my mini-guide didn't bored you.It's my first guide attempt .
The glory of the Elder Days and the hosts of Beleriand, so many great princes and captains were assembled. And yet not so many, nor so fair, as when Thangorodrim was broken, and the Elves deemed that evil was ended for ever, and it was not so!
gtrsrs
Profile Joined June 2010
United States9109 Posts
September 03 2011 07:11 GMT
#89
i'm 100% positive that attack speed is the way to go

the only thing i'd change now is phantom dancer before wit's end, or at least zeal first
i play ... hearthstone =\^.^/= Winterfox
NonY
Profile Blog Joined June 2007
8748 Posts
September 03 2011 17:39 GMT
#90
On September 03 2011 13:26 alexlw92 wrote:
Show nested quote +
On September 03 2011 10:36 Liquid`Tyler wrote:
First BF Sword item is really between BT and BC, never IE.


why not IE? i never get BC, for armor pen i always go LW

Attack speed helps get W procs, so once you have BC + Boots, your AS is good enough to pop those W's out easily. Also BC is such an insane mid-game item in general because carries melt under the armor shred and even tanks often haven't built much armor yet.

In general, AD synergizes with AS and vice versa. Vayne gets an AD boost from her ult, and she gets no natural AS boosts, so it's natural for her to build some AS. And of course her W benefits from AS.

IE is better for champs that are going for crit or have natural crit steroid or champs that have attack speed steroids.

You have to try BC to really feel it. I think 2 dorans, zerker greaves and BC and maxing W gives an insanely strong mid game. IE takes longer to get and isn't as strong until you can get some more +crit chance. Pick up red buff and call for a team fight at dragon or baron or something and then just attack whoever is closest to you. Even if it's a tank, you kite and kill so fast and then clean up everyone.

Also I find that grabbing dagger for an extra 15% AS, until you can afford the full BC, is really nice. It can really make the difference between getting a W off in lane and not getting it off. If you have boots and dorans blade, and you buy boots 2 and 2nd dorans blade and a dagger, you just got a huge boost in power, while the other guy probably just went triple dorans blade and didn't change much.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Slayer91
Profile Joined February 2006
Ireland23335 Posts
September 03 2011 17:48 GMT
#91
If BC is good on anyone its better on vayne. Corki doesn't use the attack speed that much. MF has some magic damage. Vayne scales really really well with BC I don't see why people don't get it more often.

IE scales better in general though for lategame, because once you get PD as well the crits get insane.
But for midgame dominating BC is #1.
GhostOwl
Profile Blog Joined July 2011
766 Posts
September 05 2011 07:37 GMT
#92
How much attack speed do you guys think is good enough for Vayne?

In my build, I almost always build BC and Phantom Dancers. That's 55+40 = 95 attack speed.

And then I focus on AD and get IE and Bloodthirster. Should I go for more than 95?

rwrzr
Profile Joined February 2010
United States1980 Posts
September 05 2011 08:12 GMT
#93
On September 05 2011 16:37 GhostOwl wrote:
How much attack speed do you guys think is good enough for Vayne?

In my build, I almost always build BC and Phantom Dancers. That's 55+40 = 95 attack speed.

And then I focus on AD and get IE and Bloodthirster. Should I go for more than 95?



Attackspeed is for crit and stacking BC + W.

I don't really feel that there is one answer for every situation.

If you are not being focused: IE
If you are being focused: Banshees
If you are just eating some of the AOE: BT

I don't know this is probably wrong, but IE gives the most damage and synergizes well with the items you are currently building.
FADC
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
September 06 2011 15:53 GMT
#94
really need a new OP for vayne, current one is so bad.
Brees on in
unichan
Profile Blog Joined March 2011
United States4223 Posts
September 06 2011 16:14 GMT
#95
On September 07 2011 00:53 Brees wrote:
really need a new OP for vayne, current one is so bad.

lol i hope no one is following that item build
it still says double philo
:)
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
September 06 2011 16:55 GMT
#96
Pretty sure only guitar was the one who followed that build. Most normal people did Q>E>W and went dblades, bt, zeal, pd, defense.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
September 06 2011 17:29 GMT
#97
I always have built W>E>Q and gone pure attack speed. W proc is just too good.
So wait? I'm bad? =(
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
September 06 2011 17:53 GMT
#98
On September 07 2011 02:29 Psyonic_Reaver wrote:
I always have built W>E>Q and gone pure attack speed. W proc is just too good.

your signature here is very fitting :3 all kidding aside though, W is a one point wonder.
Brees on in
unichan
Profile Blog Joined March 2011
United States4223 Posts
September 06 2011 18:39 GMT
#99
i go e w q because dsc told me to and if i don't do what he says he beats me and makes me cry
:)
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
September 06 2011 18:42 GMT
#100
I like Cleaver + Phantom Dancer builds on Vayne. That shit tears people up.
mogwaismusings.wordpress.com
r.Evo
Profile Joined August 2006
Germany14080 Posts
September 06 2011 18:57 GMT
#101
Erhm. Why do people still max E? Everytime I go Q > W > E (e at level 1) I feel so much better.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
broz0rs
Profile Joined July 2008
United States2294 Posts
September 06 2011 19:03 GMT
#102
On September 07 2011 03:57 r.Evo wrote:
Erhm. Why do people still max E? Everytime I go Q > W > E (e at level 1) I feel so much better.


Yeah I have to concur with this one. I don't necessary find myself using E all that much considering it knocks back and most game situations the opposing champ isn't near a wall. Once your core items are complete, W is just way too powerful.
Flicky
Profile Blog Joined December 2008
England2662 Posts
September 06 2011 21:05 GMT
#103
On September 07 2011 04:03 broz0rs wrote:
Show nested quote +
On September 07 2011 03:57 r.Evo wrote:
Erhm. Why do people still max E? Everytime I go Q > W > E (e at level 1) I feel so much better.


Yeah I have to concur with this one. I don't necessary find myself using E all that much considering it knocks back and most game situations the opposing champ isn't near a wall. Once your core items are complete, W is just way too powerful.


Well, if you're maxing E and you hit someone into a wall they lose loads of health and it's almost a guaranteed kill. I prefer it heavily, especially if I put a ward in my brush.
Liquipedia"I was seriously looking for a black guy" - MrHoon
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
September 06 2011 22:15 GMT
#104
So, ever since the Monster Hunter Skin came out I've been wanting to learn Vayne since I should learn another AD Carry. (Monster Hunter is good btw) My main go-to AD is Ashe who is a pretty passive laner and not in-your-face aggressive like other AD Champs. I also never got a chance to play Vayne in her freeweek. So I have some questions before I drop a whole load of IP on her+any runes I might need.

1) What is the Vayne playstyle like? I'm aware you want to be in their face and procc-ing those Silver Bolts. But do you like try to duel the other AD Carry, go after tanky dps, or just shoot anyone you can safely see? I'm assuming Ult+2sec restealth thanks to Q changes her positioning and target priority a lot.

2) I know 21/0/9 is standard for ADs, but I've also heard of 21/9/0. Is the 9 in Def Tree SoS or Nimbleness? SoS sounds right, but her mana pool doesn't seem large enough to support it. Nimbleness+Passive sounds like a lot of MS as well.

3) Skill Order: Ever since the E nerf, do you still max it first? I saw Westrice leaving it to pretty late on stream once. But didn't see exact skill order. Q I assume you want to max first/second since 2 sec Tumble is good. So it's a matter of W or E and if you want to do W>E, E>W or W=E.

4) Runes. Are AS Yellows and Blues worth it? Currently I just run armour+mres. I assume Red+Quints follow APen+AD respectively.

5) Item Build. When do you got FOTM Wriggles early, and when do you stack Dorans? I feel like Wriggles is so good since it's massive cost effective and free wards are great but stacking Dorans is also really good. And if you do both you delay the first BF Sword item so much. Additionally, what BFSword Item should I go? BT sounds about right since it gives so much raw AD for Q+E and lifesteal is important. But I might be wrong. Also, is PD worth it, or is double Zeal better?

Okay, that's quite a lot to ask, but I'd appreciate a better insight into Vayne before I drop a mass of IP on her. Thanks in advance!
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2011-09-06 23:05:08
September 06 2011 23:01 GMT
#105
On September 07 2011 07:15 MoonBear wrote:
So, ever since the Monster Hunter Skin came out I've been wanting to learn Vayne since I should learn another AD Carry. (Monster Hunter is good btw) My main go-to AD is Ashe who is a pretty passive laner and not in-your-face aggressive like other AD Champs. I also never got a chance to play Vayne in her freeweek. So I have some questions before I drop a whole load of IP on her+any runes I might need.

1) What is the Vayne playstyle like? I'm aware you want to be in their face and procc-ing those Silver Bolts. But do you like try to duel the other AD Carry, go after tanky dps, or just shoot anyone you can safely see? I'm assuming Ult+2sec restealth thanks to Q changes her positioning and target priority a lot.

2) I know 21/0/9 is standard for ADs, but I've also heard of 21/9/0. Is the 9 in Def Tree SoS or Nimbleness? SoS sounds right, but her mana pool doesn't seem large enough to support it. Nimbleness+Passive sounds like a lot of MS as well.

3) Skill Order: Ever since the E nerf, do you still max it first? I saw Westrice leaving it to pretty late on stream once. But didn't see exact skill order. Q I assume you want to max first/second since 2 sec Tumble is good. So it's a matter of W or E and if you want to do W>E, E>W or W=E.

4) Runes. Are AS Yellows and Blues worth it? Currently I just run armour+mres. I assume Red+Quints follow APen+AD respectively.

5) Item Build. When do you got FOTM Wriggles early, and when do you stack Dorans? I feel like Wriggles is so good since it's massive cost effective and free wards are great but stacking Dorans is also really good. And if you do both you delay the first BF Sword item so much. Additionally, what BFSword Item should I go? BT sounds about right since it gives so much raw AD for Q+E and lifesteal is important. But I might be wrong. Also, is PD worth it, or is double Zeal better?

Okay, that's quite a lot to ask, but I'd appreciate a better insight into Vayne before I drop a mass of IP on her. Thanks in advance!


1) Vayne is somewhat similar to.. hmmmm... some mix between MF and ezreal would be the only close thing. I feel her kit is very balanced overall and a load of fun to play. Target priority is the same as for any AD carry aka "Shoot the highest priority target without getting yourself into danger". - However, you're fucking strong once the fight dies down. Basicly Vayne is unstoppable when her team is ahead in fights and slight worse than most other ADs if the team is behind imo.


2) Personally I run 21 0 9 on most of my AD carries. Find out what works for you. I'm going to play around with nimbleness and see how it goes.

3) As I just said, I feel Q > W > E, E at lvl 4 much more reliable than E max. Maxing Q gives you consistent, strong harass while maxing E gives you insane burst IF you hit them into a wall. Prolly both are viable. Someone should find out what Chaox does.

4) Personally I run my runes depending on how I expect the lane to turn out. If I expect to bully them (e.g. Vayne+Janna/Taric/Alistar) I like AD yellows (moar burst than AS). I stopped using AS blues cuz I feel like mres/level just too good. Sidenote: I think Janna > Taric > Alistar for preferred people to lane with. Janna/Vayne is incredibly strong because Vaynes harass is the most predictable of any AD carry out there (Q = instashield = it hurtz, never waste shield, always hurt, huehuehue.)

5) Never get both Wriggles and DBlade stack. Personally I run the DBlade stacks to dominate my lane and Wriggles if I feel behind/need to catch up. Wriggles offers more sustain and some defense, DBlade more bang for the buck.

Vayne = high AD ratios = BT.

IE works fine, too but I feel it delays AS items for too long and that's why I dislike it.

zeal BT zeal works.
BT -> PD works.
BT -> Wits End Works (if you ran 15% Mpen in offense for some reason (hint: being able to rush BR if needed)

You can usually delay LW for pretty long cause of your W, sometimes even a 2nd BT or PD makes more sense than LW.



Random sidenote:
Basic Vayne harass combo is auto, q closer, finish w stack with e, run back
Basic combo at 6 is ult in brush, tumble out, E into wall, auto, Q, auto, rape.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
little fancy
Profile Joined August 2011
Germany2504 Posts
September 06 2011 23:24 GMT
#106
1)In my experience, it depends on which build you go. If you max W first (what I for myself rarely do), you probably want to stick to the same target for at least 3 hits as soon as some team initiated. Of course you still want to focus down one target without maxing W, but your not relying on W to deal the damge since you got to build different when not maxing W.

Before the fight starts and pokes are traded, you wanna hit targets available just like with any other ranged AD.

2) In duo lane (where you usually are with a healer) I personally go 21/0/9 especially if I am on blue team where you can quickly leave the lane to get red buff from your jungler (1 point utility mastery is just too good) and the +EXP mastery fits Vayne's aggressive play:

kill enemy creeps a little faster, get lvl 2 earlier and then harass the enemy ranged AD with AA -> Tumble -> AA combo for surprising extra damage with W proc or - if they stand close to the wall and CV is ready (works best if you communicate via Skype / TS3 / Vent with your support) take E over W at lvl 2 and pin them for heavy burst damage.

Either way forces them to play passive the next minutes.

In solo lane (as Westrice did and played top) 21/9/0 is the common choice since every little bit lane sustain helps and the extra armor / mr helps, too. +EXP mastery and utility mastery can not be used to their full potential at top if you ask me.

3)I've tried both and must say that I still like E more for the early burst damage where it almost always leads to a kill if you can pin them to a wall after earlier harass.

But I can see the point in W and max it first, too, if you are vs. a melee (just as Westrice did in his game solo top; he uploaded that btw): it is too easy to harass whenever they come for a last hit since you passive and tumble will always let you proc W once they are in AA range.

However, with a strong duo laner bot (Taric for stun or Janna for slow/knockup) that allows you to position correctly, maxing E for the heavy damage vs squishy chars (that your ranged AD opponent probably is) is my preference.

Maybe one can say E vs. ranged and W vs. melee? I dunno yet.

4) In bot lane I use AS blues. Combined with offensive tier 2 AS mastery you get a nice +10% AS boost which is noticeable. This is an even stronger choice if you plan to max W.
Armor yellows are perfectly fine bot, and if you go solo top and you know you go vs any AD bruiser they are probably the best choice, too.

For MR blues I prefer flat ones in solo lanes against magic damage dealing opponents but didn't find scaling ones to be that useful: sooner or later magic burst champs are going to nuke you either way even with Banshee's Veil so 11 more MR at lvl 18 won't save you from dying.

Reds and quints are pretty much set: ArPen and flat AD.

5) This, again, depends on what you plan to max. Boots should be Zerk Greaves as often as possible since you rely on Ult + Q for superior positioning and avoiding CC (tbh: if the enemy gets to CC you, you will mostly get blown up even with -33% CC duration from merc treads anyways).

If you go E > W (maxing Q second) you wanna go for more raw damage: naturally, the first BF sword item will then be a Bloodthirster. It sclaes really nice with E and Q and the life steal is important on Vayne (I always miss it when I take another BF item frist [see below] for a good reason ).

But sometimes, even without maxing W, Black Cleaver can be a stronger choice if the game goes really well for you: -45 Armor reduction is boss in an favourable midgame and tightens your advantage, your opponents melt at that time maxing W or not. Builds that max W go for BC anyways.

However, both follow up with Phantom Dancer into one Defensive item (my choices are BV / GA depending on enemy main damage).

Using the E-build, I will finish with IE / LW (selling BC for LW if I did build BC insteat of BT first [see above]).

Going the W-build, I use a second Zeal completing to Phantom Dancer after I put a Bloodthirster in between (as I mentioned earlier life steal is important for Vayne and you need some damage besides your W proc) but don't nail me on that one since I'm rarely maxing W first (what might have to do with the fact that I just don't play solo top Vayne very often; my premades stick to the meta and just won't let me try it out lol).

phyvo
Profile Blog Joined April 2009
United States5635 Posts
September 06 2011 23:30 GMT
#107
Chaox does R > E > Q > W.

The thing about maxing Q is that maxing it early doesn't actually do a whole lot in lane, the reduced CD isn't really necessary for a harassment skill, you don't have much AD so the extra 10-20% doesn't mean nearly as much as E doing more damage.

As for W I think it's an obvious one point wonder. People say %true damage imba but if you're going a typical AD build rather than gtrsrs attack speed build there's no reason to put more than one point in it early. Even with an attack speed BR build a lot of your damage is still physical rather than magical or true.

I think people's main problem with Vayne is that they don't know how to land E correctly. E max into wall just leads into so much damage it's ridiculous, not maxing E because you're not good with the champ really isn't an excuse in this situation. From what I've seen pro vaynes smash people into walls at the time so when I fail at it I'm pretty sure it's just because I'm a baddie.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
September 07 2011 01:24 GMT
#108
I assumed people knew to go Q W E W before going pure W E Q. My bad. I like the E buff because you pair her with Taric bot lane and you get a good bush stun on their support, you blast them back into the wall for another stun and you just auto the shit out of them. I like going Dblae, Zeal, Boots, Wits End, PD. I may finish boots 2 in there depending. C&D is a good item to get too. Cleaver is awesome.
So wait? I'm bad? =(
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
September 07 2011 03:55 GMT
#109
As for W I think it's an obvious one point wonder. People say %true damage imba but if you're going a typical AD build rather than gtrsrs attack speed build there's no reason to put more than one point in it early. Even with an attack speed BR build a lot of your damage is still physical rather than magical or true.


I played vayne for a couple of weeks while she was free and I always prioritized W. Most AD carry builds go for BF into boots, but I found vayne's power lay in her agility and ability to really confuse enemy players by constantly moving around quickly and altering positioning with level 1 Q and E. She's not the sort who kind of paces on the spot like ashe to get CS, she can run all over the lane and be aggressive and maxing W maximizes that potential. drop an auto+condemn on someone and they are going to back the F up, or if you wallshot them they're gonna lose a lot of health.

I found building dorans-boots-dorans-zeal-greaves-cleaver-dancer-edge more successful than the plain old edge-dancer-whisper cookie cutter AD carry build on her and it let me destroy opposing carries and bruisers in the laning phase because of how powerful W is for damage output.
Poisonous Sheep counter Hydras
r.Evo
Profile Joined August 2006
Germany14080 Posts
September 07 2011 04:47 GMT
#110
On September 07 2011 12:55 Thereisnosaurus wrote:
Show nested quote +
As for W I think it's an obvious one point wonder. People say %true damage imba but if you're going a typical AD build rather than gtrsrs attack speed build there's no reason to put more than one point in it early. Even with an attack speed BR build a lot of your damage is still physical rather than magical or true.


I played vayne for a couple of weeks while she was free and I always prioritized W. Most AD carry builds go for BF into boots, but I found vayne's power lay in her agility and ability to really confuse enemy players by constantly moving around quickly and altering positioning with level 1 Q and E. She's not the sort who kind of paces on the spot like ashe to get CS, she can run all over the lane and be aggressive and maxing W maximizes that potential. drop an auto+condemn on someone and they are going to back the F up, or if you wallshot them they're gonna lose a lot of health.

I found building dorans-boots-dorans-zeal-greaves-cleaver-dancer-edge more successful than the plain old edge-dancer-whisper cookie cutter AD carry build on her and it let me destroy opposing carries and bruisers in the laning phase because of how powerful W is for damage output.


How on earth can you claim that a skill based on the percentage of their total health (hint: not a lot early) and therefore scales as the game progresses is stronger than skills which linearly give more base damage. o.O
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
September 07 2011 04:52 GMT
#111
I like q simply because a q-auto against an enemy hurts quite a bit, and I find that to be more useful than e simply because the range is better. W is a 1 point wonder because, in laning, your opponent has to be TERRIBLE to let you proc the passive without a stun, so it becomes a fairly useless harassing tool.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
September 07 2011 05:26 GMT
#112
How on earth can you claim that a skill based on the percentage of their total health (hint: not a lot early) and therefore scales as the game progresses is stronger than skills which linearly give more base damage. o.O


well, to start with it doesn't. It does a base amount of true damage PLUS an amount equal to a percentage of total health. level 1 is 20+4%(generally around 40 total, the equivalent of maybe 55 PD), level 4 which you can get pretty early does 50+7%. Given most champs around level 7 have 1000ish health without items, that's 120 bonus damage about the time you'd get your BF sword on a good day, and be doing something around 125 damage. A level 4 tumble will add 60 ish damage, that will then be reduced to something like 40 by champ armor, less if they actually bought or runed for it.

Now, it's fair to say that since even level 1 bolts is still pretty good, and if you were working Q you'd still get that, when you factor in everything at the point you get a BF sword they're probably around equal, and leveling Q wins out because it gives you more mobility, ofc at the cost of mana.

But if you go for a greaves-zeal opening, the attack speed scales infinitely better with a leveled W, plus this means you will have level 2 boots and zeal speed passive significantly earlier than the BF sword equivalent. Landing W combos with level 1 boots only is tricky but dooable. With an extra 57 movement on your opponent it is trivial.

@two_down:
This is true, but it is such a powerful threat you can zone incredibly well, particularly if you go with the speed build above. If an enemy gets within AA range of you while your tumble is up that's a guaranteed combo. If you get your greaves-zeal before they get boots 2, which happened a few times to me, you don't even really need the tumble. stutter step 1-2-condemn. With a leveled up W that combo does ridiculous damage.
Poisonous Sheep counter Hydras
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
Last Edited: 2011-09-07 05:35:53
September 07 2011 05:29 GMT
#113
lol zoning with vayne

she is probably the weakest of all ad carries in terms of laning, not sure who you'd be able to zone...Ashe if she's bad maybe? thats about it

part of the reason Q and E are leveled before W if not most of it is because vayne is a piss poor laner....I would love to be able to max W 2nd after E or Q depending on the lane but reality is you rarely get the chance unless they play super passive or have a shitty laning support like janna that makes them unable to trade blows.
Brees on in
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
September 07 2011 06:59 GMT
#114
ya. Given I'm still in normals it's very possible the guys I'm playing against aren't serious or are just bad. Still, I loved making those three shot combos work. perhaps against a boss I'd have trouble, but it worked pretty well for me.
Poisonous Sheep counter Hydras
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
September 07 2011 08:29 GMT
#115
On September 07 2011 14:29 Brees wrote:
lol zoning with vayne

she is probably the weakest of all ad carries in terms of laning, not sure who you'd be able to zone...Ashe if she's bad maybe? thats about it

part of the reason Q and E are leveled before W if not most of it is because vayne is a piss poor laner....I would love to be able to max W 2nd after E or Q depending on the lane but reality is you rarely get the chance unless they play super passive or have a shitty laning support like janna that makes them unable to trade blows.

Are you stuck 5 weeks in the past? Janna is a top notch bot lane support right now.
Good lanes are Vayne + Taric, Janna, Sona for example. With Taric you go for stun > burst > retreat > stun > kill. With Janna and Sona you let the support harrass and if the enemy makes the slightest mistake you hunt them down and kill them.
If you have a good reason to disagree with the above, please tell me. Thank you.
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
September 07 2011 16:25 GMT
#116
On September 07 2011 17:29 spinesheath wrote:
Show nested quote +
On September 07 2011 14:29 Brees wrote:
lol zoning with vayne

she is probably the weakest of all ad carries in terms of laning, not sure who you'd be able to zone...Ashe if she's bad maybe? thats about it

part of the reason Q and E are leveled before W if not most of it is because vayne is a piss poor laner....I would love to be able to max W 2nd after E or Q depending on the lane but reality is you rarely get the chance unless they play super passive or have a shitty laning support like janna that makes them unable to trade blows.

Are you stuck 5 weeks in the past? Janna is a top notch bot lane support right now.
Good lanes are Vayne + Taric, Janna, Sona for example. With Taric you go for stun > burst > retreat > stun > kill. With Janna and Sona you let the support harrass and if the enemy makes the slightest mistake you hunt them down and kill them.


janna developed a heal in the last 5 weeks sans ultimate? Don't condescend without reading.
Brees on in
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
September 07 2011 16:27 GMT
#117
Janna has as much of a heal as any other support these days.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Sponge75
Profile Joined May 2011
England194 Posts
September 15 2011 13:36 GMT
#118
VsCait, seems impossible?
little fancy
Profile Joined August 2011
Germany2504 Posts
September 15 2011 13:47 GMT
#119
I recommend Wriggle's Lantern. It delays your really heavy damage items (stacking D-Blades, does, too, tho) but helps you not autolosing the lane by 10 minutes after a bad start or stronger enemy composition (start with the cloth armor).

Play passive, keep up in lvls and call for a jungler gank.

Vayne at lvl 6 wit the cc help of your support / jungler can pretty much kill any squishy AD like Caitlynn. Use flash + Tumble for a surprising Condemn into the wall (make sure you have vision if you pin them into the wall next to the sidelane brushes) and see your enemy melt.

After you scored the kill you should be back into the game
Sabin010
Profile Joined September 2010
United States1892 Posts
September 15 2011 13:59 GMT
#120
enemy steps it the bush, support uses cv on the bush and vayne lands an auto attack tumble stun combo. When the enemy is about out of the cc they get stunned/ knocked up again and are dead, then you go back to farming passively.
Hexagecz
Profile Joined February 2011
Czech Republic66 Posts
September 19 2011 06:32 GMT
#121
I was trying to test some as buids but i always stay with standard ad build doran blade boots then 3 more dorans then bloodthirster then phantom dancer then if after you get thirster and styrg your ult you just burst everything in your way its just 4 attacks and everyone dies except maxbe for tanks + nobody runs away from you
Infestor =(
Craton
Profile Blog Joined December 2009
United States17250 Posts
September 19 2011 07:10 GMT
#122
4 blades real excessive, especially with bt first item
twitch.tv/cratonz
Vewin
Profile Joined October 2010
Sweden15 Posts
September 19 2011 07:22 GMT
#123
I start by taking Q first then W as second and at lvl 3 I start to max E and then continue to max Q and by last max W.
Starting with Dorians, Berk boots, bloodthirster, zeal, black cleaver and phantom dancers.
That is the route I usually go.
ill throw in a banshee if they have mainly AP dmg.
"Only the dead have seen the end of war".
Mazer
Profile Joined April 2008
Canada1086 Posts
Last Edited: 2011-09-19 19:42:44
September 19 2011 19:42 GMT
#124
Have had a lot of fun with Vayne as of late. Started off with an attack speed oriented build (focus on silver bullets) but have since moved on to a triforce build (focusing on Q/E). Both seem to work about the same, it really just comes down to playing her properly.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 12 2011 17:37 GMT
#125
This guide is heavily outdated so I want to throw in some of the thoughts I have about her:

I had the courage to play vayne again a little bit (my worst role is ad carry for some reason). I dont completely understand why you would get a major AD item on her early on. I think wriggles is the n1 farming item on her since its super cheap, helps her laneing in all ways, helps with dragons/neutrals and gives her enough sustain to be able to push lanes.

then for the boots choice I think its situational. the first major Item vayne should get is either phantom dancer or trinity. I see no great profit in maxing E on vayne at all. You only get the full damage situationally. I get 1 level of it ofc but then simultaneosly level Q and W. Vayne doesnt seem to need alot of AD early on at all. Even if you would max E then its still on a fairly high cooldown to make use of AD. Her ult+ wriggles make her on par with a BF sword item AD wise and alot of the damage comes from W. either PD/Trinity seem to give her so much more of the stuff she needs. I even make both of them and then decide if I need survivability or if I can get away with an IE.

This all doesnt allow for LW which is a staple item on AD carries. The thing with vayne is: she isnt a typical AD carry anyways. Her short range doesn't allow her to safely siege turrets, so a good part of the reasoning behind LW is denied on her. The second reason to buy it would be for killing tanks which is another core purpose of the AD carry role, but she does that with her W +attackspeed allready.

so in short my core looks something like this: wriggles, mercs/zerkers/tabi, trintiy, pd.
then luxuries in preferably this order: IE, defense (QSS/Banshee/GA), change wriggles to BT.

I also think the +MS you get from this core is huge on vayne. The sheen procc from Trinity might be the n1 reason to argue against it so think about this: you get it on every ranged ad that is able to spam shit all the time such as corki, ez, urgot. So I dont see a reason why the procc wouldnt be good on her at all.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2011-10-12 17:51:13
October 12 2011 17:50 GMT
#126
On October 13 2011 02:37 clickrush wrote:
This guide is heavily outdated so I want to throw in some of the thoughts I have about her:

I had the courage to play vayne again a little bit (my worst role is ad carry for some reason). I dont completely understand why you would get a major AD item on her early on. I think wriggles is the n1 farming item on her since its super cheap, helps her laneing in all ways, helps with dragons/neutrals and gives her enough sustain to be able to push lanes.

then for the boots choice I think its situational. the first major Item vayne should get is either phantom dancer or trinity. I see no great profit in maxing E on vayne at all. You only get the full damage situationally. I get 1 level of it ofc but then simultaneosly level Q and W. Vayne doesnt seem to need alot of AD early on at all. Even if you would max E then its still on a fairly high cooldown to make use of AD. Her ult+ wriggles make her on par with a BF sword item AD wise and alot of the damage comes from W. either PD/Trinity seem to give her so much more of the stuff she needs. I even make both of them and then decide if I need survivability or if I can get away with an IE.

This all doesnt allow for LW which is a staple item on AD carries. The thing with vayne is: she isnt a typical AD carry anyways. Her short range doesn't allow her to safely siege turrets, so a good part of the reasoning behind LW is denied on her. The second reason to buy it would be for killing tanks which is another core purpose of the AD carry role, but she does that with her W +attackspeed allready.

so in short my core looks something like this: wriggles, mercs/zerkers/tabi, trintiy, pd.
then luxuries in preferably this order: IE, defense (QSS/Banshee/GA), change wriggles to BT.

I also think the +MS you get from this core is huge on vayne. The sheen procc from Trinity might be the n1 reason to argue against it so think about this: you get it on every ranged ad that is able to spam shit all the time such as corki, ez, urgot. So I dont see a reason why the procc wouldnt be good on her at all.

LW's armor pen doesn't apply to turrets.

By itself, every third shot doing decent damage to a tank (If they're scared of you, they're probably more resist oriented, with frozen heart or randuin to shut down your AS) isn't really enough to kill tanks in a reasonable amount of time. LW is still important on her for killing tanks and bruisers and casters that have good armor because they bought an hourglass etc. Obviously there are games that you don't need the LW, but you can't just leave it out of your possible builds because you have vayne's W.
AwayFromLife
Profile Joined August 2011
United States441 Posts
October 12 2011 17:52 GMT
#127
I have trouble playing her well because of the range. Nearly any other AD carry can just deny her all day and escape before she can get in range for a W proc. The times I have had success I don't play her like an AD champ, I play her like an assassin, jumping out of the brush and blitzing someone to death after a stun.

She really suffers in that early laning phase that ranged ADs are supposed to dominate during, which made me try her top lane a couple times. It went really well (depending on the opponent), and we sent our AP bot with support. Changing it up really messed with our opponents.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-10-12 18:13:58
October 12 2011 18:13 GMT
#128
Vayne`s laning vs other ranged AD is pretty strong o.o. If you see or expect AD carries come to poke you with autoattack, you meet them halfway and close the difference in autoattack range during their windup, then you follow it up with a tumble and another autoattack, then you can hit them a third time for silver bolt proc etc.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 12 2011 18:24 GMT
#129
holy shit not knowing that LW doesnt work on turrets is actually huge.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
topoulo
Profile Joined September 2011
253 Posts
October 13 2011 01:43 GMT
#130
Vayne blows in the beggining , has the lowest hp per ratio as well , but scaling ridiculus well , she actually has the best ad ratio in game with 1.88

Start boots + 3 pots , then buy couple of dorans blade then build ur major item - preferably bloodthirst or infinity edge ( sometimes a zeal b4 those)


shes also ridiculusly hard to play perfectly compare to other ads ( apart ezreal)

nanaoei
Profile Blog Joined May 2010
3358 Posts
October 13 2011 01:46 GMT
#131
back when i was playing a bit of LoL, i went warmogs (first item) boots, atmas, every game, every character. i do not see how that wouldn't work on vayne : )
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
crate
Profile Blog Joined May 2009
United States2474 Posts
October 13 2011 01:48 GMT
#132
On October 13 2011 03:24 clickrush wrote:
holy shit not knowing that LW doesnt work on turrets is actually huge.

No armor penetration affects turrets at all.

I believe it's the same for mpen on the few things that deal magic damage to turrets also.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 13 2011 01:57 GMT
#133
On October 13 2011 03:24 clickrush wrote:
holy shit not knowing that LW doesnt work on turrets is actually huge.

They changed that several months back I think.
NonY
Profile Blog Joined June 2007
8748 Posts
Last Edited: 2011-10-13 02:21:55
October 13 2011 02:09 GMT
#134
I think Wriggle's -> BC is the new cool build for Vayne. And if not Wriggle's, then just pick up vamp scepter + BC. Attack speed synergizes with her W and R well. And BC is such a super strong mid game item. If you are super cool, you go QEWEER and get a kill at level 6, then W>Q>E and pick up BC and you kill tanks in mid game fights like they are nothing. But if it's not gonna be easy kiting, then Q>W>E for lower cooldown and you do somersaults all around the battlefield. Low CD on Q makes you many invisible when you R, so do good juking.

I think she should almost always pop ult as soon as she gets 6 unless she's losing the lane really bad. If there's no juicy opportunity to get a kill pre-6, then be sure to have near full mana when you hit 6, because at full mana you can E, R, and Q like 3 times. You don't want to be choosing between an E or Q's. You need em both. Anyway, you don't need to be super aggressive. Don't do anything risky. If you land a stun with E while your ult is up, you probably just won the lane. Using ult to take over the lane, even when a kill isn't guaranteed, is usually much better than saving it for a gank.

And I'm not sure if this has been mentioned, but I'm pretty sure it's correct: leveling Q and keeping W at level one makes for a faster early dragon kill than leveling W (assuming you're gonna be using Q's on the dragon). But of course, you should be a boss and level E and kill someone.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
October 13 2011 10:17 GMT
#135
thats all I needed to know.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
GhostOwl
Profile Blog Joined July 2011
766 Posts
October 13 2011 12:41 GMT
#136
Let's say the game goes to super super late game. You have almost an infinite amount of gold.
How does double triforce sound?
60% Attack Speed, 60 Damage, 28% Critical Strike, Double the MS, +500 Health, and so on.

Of course, you would have to choose to get rid of Black Clever + Phantom Dancer...
NonY
Profile Blog Joined June 2007
8748 Posts
October 13 2011 13:56 GMT
#137
On October 13 2011 21:41 GhostOwl wrote:
Let's say the game goes to super super late game. You have almost an infinite amount of gold.
How does double triforce sound?
60% Attack Speed, 60 Damage, 28% Critical Strike, Double the MS, +500 Health, and so on.

Of course, you would have to choose to get rid of Black Clever + Phantom Dancer...

The slow and extra on-hit damage are what make Triforce awesome. All the stats being useful is what makes Triforce not bad. So by doubling it, you're not getting more awesome, you're just getting more stuff that's not bad.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Sabin010
Profile Joined September 2010
United States1892 Posts
Last Edited: 2011-10-13 14:08:29
October 13 2011 13:58 GMT
#138
I like getting GA as a last item so I can come back to life for a round two. Combine with Yorik and Zilean so you can come back for rounds 3 and 4 as well.

Does anybody know how Vayne's E works with Anivia's wall and Trundle's Pillar?
Cosmology
Profile Joined September 2011
Canada360 Posts
October 14 2011 12:57 GMT
#139
I have ben building vayne either Doran's to start if I have a support or 3 pots and boots, then I get a total of 2 Doran's blades and lvl 1 boots I then start building my bloodthirster after that I get Zerker Greaves and after that get a Black Cleaver, then PD then IE and last situational Item.

Thoughts?
Somewhere, something amazing is waiting to be known.
crate
Profile Blog Joined May 2009
United States2474 Posts
Last Edited: 2011-10-14 14:59:47
October 14 2011 14:59 GMT
#140
On October 13 2011 22:58 Sabin010 wrote:
Does anybody know how Vayne's E works with Anivia's wall and Trundle's Pillar?

It should push through (can't stun on them) just like Poppy's E does.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
little fancy
Profile Joined August 2011
Germany2504 Posts
October 14 2011 15:07 GMT
#141
On October 14 2011 23:59 crate wrote:
Show nested quote +
On October 13 2011 22:58 Sabin010 wrote:
Does anybody know how Vayne's E works with Anivia's wall and Trundle's Pillar?

It should push through (can't stun on them) just like Poppy's E does.


I agreee. Afaik, you can't even pin your opponent's on Dominion using the nodes itself =(.
AwayFromLife
Profile Joined August 2011
United States441 Posts
November 16 2011 20:11 GMT
#142
On October 13 2011 11:09 Liquid`Tyler wrote:
I think Wriggle's -> BC is the new cool build for Vayne. And if not Wriggle's, then just pick up vamp scepter + BC. Attack speed synergizes with her W and R well. And BC is such a super strong mid game item. If you are super cool, you go QEWEER and get a kill at level 6, then W>Q>E and pick up BC and you kill tanks in mid game fights like they are nothing. But if it's not gonna be easy kiting, then Q>W>E for lower cooldown and you do somersaults all around the battlefield. Low CD on Q makes you many invisible when you R, so do good juking.

I think she should almost always pop ult as soon as she gets 6 unless she's losing the lane really bad. If there's no juicy opportunity to get a kill pre-6, then be sure to have near full mana when you hit 6, because at full mana you can E, R, and Q like 3 times. You don't want to be choosing between an E or Q's. You need em both. Anyway, you don't need to be super aggressive. Don't do anything risky. If you land a stun with E while your ult is up, you probably just won the lane. Using ult to take over the lane, even when a kill isn't guaranteed, is usually much better than saving it for a gank.

And I'm not sure if this has been mentioned, but I'm pretty sure it's correct: leveling Q and keeping W at level one makes for a faster early dragon kill than leveling W (assuming you're gonna be using Q's on the dragon). But of course, you should be a boss and level E and kill someone.

Just want to say that I use this build and it's sooo gooood. Cloth5 opening is amazing in pretty much every AD lane, and if you know you're going to lane against pure heavy AP, then Boots3. Wriggle's is like the best laning item ever, even after the nerf. Once you get a BC, things melt. Get a PD and then a BT after that, and snowball doesn't actually come close to how hard you demolish people.
little fancy
Profile Joined August 2011
Germany2504 Posts
November 16 2011 20:54 GMT
#143
Somebody else noticed that E doesn't add a silver bullet proc anymore? I was told by a jungle Nocturne today and I had an eye on this: he was right.

Bug or ninja nerf?
AwayFromLife
Profile Joined August 2011
United States441 Posts
November 16 2011 20:59 GMT
#144
It's been buggy as hell since last patch, so might be a bug. Also, if a proc kills a Kog or Karthus, they don't get a passive, so lol.
Brees
Profile Joined January 2010
Marshall Islands3404 Posts
November 16 2011 21:00 GMT
#145
could be either but vayne could use all the bugs/secrets nerfs she could get, because she's crazy in this new super damage metagame.

There's a lot of ways to build her since she's so strong, but the tried and true build that works even better on her due to ignoring armor is IE/PD.

cant decide if i like tristana or vayne better now
Brees on in
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2011-11-16 21:04:01
November 16 2011 21:03 GMT
#146
On November 17 2011 05:54 little fancy wrote:
Somebody else noticed that E doesn't add a silver bullet proc anymore? I was told by a jungle Nocturne today and I had an eye on this: he was right.

Bug or ninja nerf?

Confirmed this in a custom game. Might be because of the bug when it interacted with Karthus/Koggles. Will check with a Rioter on this.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Hakker
Profile Blog Joined May 2010
United States1360 Posts
November 16 2011 21:05 GMT
#147
On November 17 2011 05:54 little fancy wrote:
Somebody else noticed that E doesn't add a silver bullet proc anymore? I was told by a jungle Nocturne today and I had an eye on this: he was right.

Bug or ninja nerf?


Yeah i noticed this playing her earlier today. If this is the case then its a pretty big nerf to her laning.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 17 2011 20:15 GMT
#148
So I finally got around to buying her, my... 5th(?) AD carry because I <3 that style of play. Different from the "standard" ones, for sure. Not poke-y like Cait or Ez, but not tough like Graves. Have to play slippery and take advantage of weaknesses.

I like the build Tyler put, Boots/Cloth first - Wriggle's - BC - PD - etc seems to be what a lot of pros do as well.

I'm a bit tripped up over leveling skills. A lot of Solomid guides say max E first, but they're kind of old and using E a lot doesn't feel right, you rarely get the stun (except on Dominion, so good there). I think (R >) Q > W > E sounds best, Q burst is nice, low CD good for kiting/running/chasing, and W procs hurt so bad.

Or do people still max E first? I mean, the burst damage and knockback/stun is really nice, but I just don't feel it's as good of an option all the time.
It's your boy Guzma!
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 17 2011 20:19 GMT
#149
I've always thought bloodrazer was a great item for vayne, good synergy with silver bolt. for the same reason it's good with kog maw.
liftlift > tsm
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 17 2011 20:31 GMT
#150
Except Vayne has no magic pen whatsoever. W procs are amazing because it's true damage, MBR procs get reduced by any number of MR items in the game.
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35147 Posts
Last Edited: 2011-11-17 23:43:49
November 17 2011 23:43 GMT
#151
I know Chaox goes E first, Westrice likes Q. I guess it all depends on if you think you can land it often enough to make it worth it / how easy it is to line up a shot again the person you're laning against.

Chaox recently remade his Vayne guide close to a week ago:
http://www.solomid.net/guides.php?g=9735

Has the old masteries but that isn't too hard to figure out.
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
November 17 2011 23:48 GMT
#152
On November 18 2011 08:43 Gahlo wrote:
I know Chaox goes E first, Westrice likes Q. I guess it all depends on if you think you can land it often enough to make it worth it / how easy it is to line up a shot again the person you're laning against.

Chaox recently remade his Vayne guide close to a week ago:
http://www.solomid.net/guides.php?g=9735

Has the old masteries but that isn't too hard to figure out.

I actually like to max W first, and I think Westrice does that more commonly. Even against squishies, the silver bolts proc does rediculous damage.
I think the main difference in playstyles for Vayne comes in who maxes what second. I know Chaox and Westrice like E, but I like the Chinese playstyle of maxing Q second for lower cooldown during chases and for repositioning in a teamfight.
little fancy
Profile Joined August 2011
Germany2504 Posts
Last Edited: 2011-11-18 01:01:19
November 18 2011 01:00 GMT
#153
As for now I woudn't consider maxing W first since E still doesn't add a silver ring which is kinda essential because you often either start or finish a 3-hit-combo with it.
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
Last Edited: 2011-11-18 04:14:37
November 18 2011 04:12 GMT
#154
On November 18 2011 10:00 little fancy wrote:
As for now I woudn't consider maxing W first since E still doesn't add a silver ring which is kinda essential because you often either start or finish a 3-hit-combo with it.

The thing about not maxing E first is that your main source of damage output is from your W and tumbles, your E is merely used when you're in the proper position to stun them.
It's here that I feel maxing tumble second allows you to re-position much better, especially in a 1v1 situation.
edit: obviously if you max W first you have to get black cleaver as your first core item instead of BT
my typical build is BC, PD (or triforce if i'm really fed), some defense, BT, finish off with another PD
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
November 18 2011 04:24 GMT
#155
On November 17 2011 06:03 MoonBear wrote:
Show nested quote +
On November 17 2011 05:54 little fancy wrote:
Somebody else noticed that E doesn't add a silver bullet proc anymore? I was told by a jungle Nocturne today and I had an eye on this: he was right.

Bug or ninja nerf?

Confirmed this in a custom game. Might be because of the bug when it interacted with Karthus/Koggles. Will check with a Rioter on this.

Just as an update, this bug has been hotfixed.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Gahlo
Profile Joined February 2010
United States35147 Posts
November 18 2011 13:10 GMT
#156
So, I haven't been playing vayne a really long time but I usually do at least decent with her. That is, unless I'm laning against a zilean. Is there anything to do other than turn and run? Cause it seems like a hopeless lane.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2011-11-18 15:02:22
November 18 2011 15:00 GMT
#157
On November 18 2011 13:24 MoonBear wrote:
Show nested quote +
On November 17 2011 06:03 MoonBear wrote:
On November 17 2011 05:54 little fancy wrote:
Somebody else noticed that E doesn't add a silver bullet proc anymore? I was told by a jungle Nocturne today and I had an eye on this: he was right.

Bug or ninja nerf?

Confirmed this in a custom game. Might be because of the bug when it interacted with Karthus/Koggles. Will check with a Rioter on this.

Just as an update, this bug has been hotfixed.

Yeah, noticed that last night I suddenly realized that landing an E stun was basically instant death. Good times.

The more I play her, the more I like her. I've been varying what I level first, depending on the situation, which is fun. It makes the gameplay a bit more variable compared to other champs. My thoughts:

Bruiser/tanky heavy team: R > W > Q > E

Easy lane/enemy isn't cautious: R > E > Q > W

Tough lane/enemy has better poke: R > Q > E > W

W feels like the "one point wonder" ability, and I didn't really focus on leveling it except that time I laned against Amumu/Graves.

On November 18 2011 22:10 Gahlo wrote:
So, I haven't been playing vayne a really long time but I usually do at least decent with her. That is, unless I'm laning against a zilean. Is there anything to do other than turn and run? Cause it seems like a hopeless lane.


Well, Zilean is Zilean. Maybe grab a NMM early on, maybe go for Merc's. His bombs are his only damage, so if you can eat the damage, you can generally chase him down and kill him. The damage peters out around ~5-6, so once you get your Ult he's food.
It's your boy Guzma!
Vaporized
Profile Joined July 2010
United States1471 Posts
Last Edited: 2011-12-13 05:56:36
December 13 2011 05:56 GMT
#158
i picked up vayne over the weekend and have played 15ish games with her so far. i started out following builds like bt or bc first with wriggles or doran but it seems much more effective to go IE to PD, and then go from there. IE + PD i dont think anyone can outdps that. after that i add on a bt or bc or another pd depending on what i need. ive been maxing w first as e seems a bit situational, granted i still kinda suck with vayne but have started carrying pretty hard in my last few games. is there something im missing in regards to bt or bc builds.
TieN.nS)
Profile Joined August 2003
United States2131 Posts
December 13 2011 06:07 GMT
#159
On December 13 2011 14:56 Vaporized wrote:
i picked up vayne over the weekend and have played 15ish games with her so far. i started out following builds like bt or bc first with wriggles or doran but it seems much more effective to go IE to PD, and then go from there. IE + PD i dont think anyone can outdps that. after that i add on a bt or bc or another pd depending on what i need. ive been maxing w first as e seems a bit situational, granted i still kinda suck with vayne but have started carrying pretty hard in my last few games. is there something im missing in regards to bt or bc builds.


BC is great early to mid-game but doesn't scale well, get it when you want to end games quickly. Wriggle's is a terrible item (it is good situationally, but if it's part of your standard AD build...), especially when you're going BT. As an AD carry you want IE if you can get away with it, as it's the highest DPS item. However, Vayne has 550 range and as such BT is standard on her; additionally, Q and E scale very well with the extra AD. Maxing W first is not very good in lane, R>Q>W>E is standard priority order nowadays unless you are confident you can stomp them in lane, in which case maxing E first is good.
Vaporized
Profile Joined July 2010
United States1471 Posts
December 13 2011 06:18 GMT
#160
hmm thanks for the reply. i saw some guide that said wriggles to bc so thats where i got that idea from. i tried it a bit, meh for sure.

i guess ill go with what i need more bt or ie when im choosing my first item. ive found myself wishing i had lifesteal for sure a few times, but if im patient in team fights\ganks then i dont really get hit anyway. i can tell they want to kill me, but if we have good cc they die before they can do anything.

ill try maxing q first next game, i like w because i do good damage to any target.

also one more question, what lane does vayne usually take in ranked games?
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
December 13 2011 06:33 GMT
#161
On December 13 2011 15:18 Vaporized wrote:
hmm thanks for the reply. i saw some guide that said wriggles to bc so thats where i got that idea from. i tried it a bit, meh for sure.

i guess ill go with what i need more bt or ie when im choosing my first item. ive found myself wishing i had lifesteal for sure a few times, but if im patient in team fights\ganks then i dont really get hit anyway. i can tell they want to kill me, but if we have good cc they die before they can do anything.

ill try maxing q first next game, i like w because i do good damage to any target.

also one more question, what lane does vayne usually take in ranked games?


I like to play Vayne as a counter pick in most cases against a high armor top lanes like Singed/Garen/Voli, otherwise bot, unless kass is in game then just follow him.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
TieN.nS)
Profile Joined August 2003
United States2131 Posts
December 13 2011 06:40 GMT
#162
On December 13 2011 15:18 Vaporized wrote:
hmm thanks for the reply. i saw some guide that said wriggles to bc so thats where i got that idea from. i tried it a bit, meh for sure.

i guess ill go with what i need more bt or ie when im choosing my first item. ive found myself wishing i had lifesteal for sure a few times, but if im patient in team fights\ganks then i dont really get hit anyway. i can tell they want to kill me, but if we have good cc they die before they can do anything.

ill try maxing q first next game, i like w because i do good damage to any target.

also one more question, what lane does vayne usually take in ranked games?


Like I said, IE is the highest DPS item if you can get away with it. Obviously if people aren't good enough to hit you, you can get away with it. :p W first is not ideal as people do not have high HP pools early game, nor do they have high resistances. Q is important not just for the bonus damage, but because it resets your auto timer. Also, if you didn't already know, the basic Vayne combo is tumble in, auto, condemn + right click to queue up an auto for the quickest silver bolts proc. Keep in mind also that you can condemn people into turrets even if they have been destroyed. At low levels of play people constantly misposition so it's important to look for and take advantage of stun opportunities.

The standard is AD + support botlane, but if you're a strong laner Vayne can do well in any lane.
icemanzdoinwork
Profile Joined August 2010
447 Posts
December 13 2011 08:10 GMT
#163
On December 13 2011 15:18 Vaporized wrote:
hmm thanks for the reply. i saw some guide that said wriggles to bc so thats where i got that idea from. i tried it a bit, meh for sure.

i guess ill go with what i need more bt or ie when im choosing my first item. ive found myself wishing i had lifesteal for sure a few times, but if im patient in team fights\ganks then i dont really get hit anyway. i can tell they want to kill me, but if we have good cc they die before they can do anything.

ill try maxing q first next game, i like w because i do good damage to any target.

also one more question, what lane does vayne usually take in ranked games?


The guide for wirggles is all split pushing/1v1. If your going to team fight. Just come in late and clean up the mess. I just play super passive unless they make a mistake farming up for wriggles. My main goal is to have doran/greaves/wriggles first trip back, but greaves are a luxury.



little fancy
Profile Joined August 2011
Germany2504 Posts
December 13 2011 11:29 GMT
#164
Regarding skill order, even Chaox moved away from maxing E first.


Doublelift is currently known for his outstanding Vayne.

He uses E just for the CC and maxes R > Q/W > W/Q > E. His reasoning is that Q + W are Vayne's non ultimate steroids which sounds feasible.

That's why he usually goes for BT first then since with 550 range Vayne needs sustain and her Q scales so well with as many AD you can get. PD after this and you're set.


In general, Vayne is the hypercarry that needs a BF Sword item and a PD and from then on is pretty much a problem for every enemy team. Even the worst Vayne player will sooner or later get triple kills and thus carry the game (assuming his team is not 15 kills behind and knows how to make use of a lategame Vayne).
icemanzdoinwork
Profile Joined August 2010
447 Posts
Last Edited: 2011-12-13 21:10:15
December 13 2011 17:16 GMT
#165
icemanzdoinwork
Profile Joined August 2010
447 Posts
Last Edited: 2011-12-13 21:10:08
December 13 2011 17:17 GMT
#166
icemanzdoinwork
Profile Joined August 2010
447 Posts
December 13 2011 17:17 GMT
#167
Here is most of my games the last 2 days with her. I hardly played ad carry before this. It just feels like that if you DON'T die and farm decently up to wriggles and then bf. You just dominate the lane. Well this is at least at my elo which has been 1350-1480. 1480 now was up to 1560 but took a decent break and came back and dropped down to 1300.

[image loading]

Uploaded with ImageShack.us

[image loading]

Uploaded with ImageShack.us
Empyrean
Profile Blog Joined September 2004
16987 Posts
December 13 2011 18:12 GMT
#168
Instead of triple posting, please simply edit your original post.
Moderator
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
December 13 2011 19:26 GMT
#169
On December 13 2011 20:29 little fancy wrote:
In general, Vayne is the hypercarry that needs a BF Sword item and a PD and from then on is pretty much a problem for every enemy team. Even the worst Vayne player will sooner or later get triple kills and thus carry the game (assuming his team is not 15 kills behind and knows how to make use of a lategame Vayne).

Yuuup. I had a vayne on my team last night that got *wrecked* in lane. I think she was something like 0-6 with 25 cs 10 minutes in, and lost bot tower at 6 minutes or something. Team was raging at her hard. I think she put us all on ignore because she just sat bot FOREVER, just farming and never joining teamfights.

30 minutes later she finally joined a teamfight and had like BT, BC, and 2 PDs, and more or less killed the entire enemy team herself. Fun stuff.
I admire your commitment to being *very* oily
icemanzdoinwork
Profile Joined August 2010
447 Posts
Last Edited: 2011-12-14 14:42:03
December 13 2011 21:08 GMT
#170
On December 14 2011 03:12 Empyrean wrote:
Instead of triple posting, please simply edit your original post.


Umm, I did.... That's odd. I just edited the post. I swear I didn't triple lol.


Just wanted to add something else.

A couple friends of mine have been duo Vayne/NuNu bot. It's pretty ridiculous. They went like 20-2 with it to 1700 from 1400. Using the wriggles/bc strat.
FoeHamr
Profile Joined December 2010
United States489 Posts
Last Edited: 2011-12-28 18:01:56
December 28 2011 18:00 GMT
#171
I broke down and bought Vayne a few days ago. My main champion was Caitlyn and I felt like getting a new champ. The problem is I have not been doing good with Vayne at all. Most games start with me getting rolled in early fight, then me barely managing to break even towards the end of the game by basically KSing everything I can find. Can anyone give me some tips on playing her. I am basically following this build exactly http://www.mobafire.com/league-of-legends/build/vindictive-vayne-90744 (the one at the top of the page) for my items, skill order and my masteries.
For runes I am running
9 Armor Pen Marks
9 Mana Regen Seals
9 Magic Resist P/L Glyphs
3 Health Quints
I am doing descent with my CS - not great but I have to get used to Vaynes animations and the timing.
Should I level my Q or my W first. I have been leveling my Q first and I simply don't feel like i'm doing much damage with it.
Edit: I don't play ranked at all. I am not bad I just don't want to solo que and my friend isn't level 30 yet, so I am playing with him.
I got 99 problems and a Terran ain't one
yamato77
Profile Blog Joined October 2010
11589 Posts
Last Edited: 2011-12-28 18:25:23
December 28 2011 18:17 GMT
#172
On December 29 2011 03:00 FoeHamr wrote:
I broke down and bought Vayne a few days ago. My main champion was Caitlyn and I felt like getting a new champ. The problem is I have not been doing good with Vayne at all. Most games start with me getting rolled in early fight, then me barely managing to break even towards the end of the game by basically KSing everything I can find. Can anyone give me some tips on playing her. I am basically following this build exactly http://www.mobafire.com/league-of-legends/build/vindictive-vayne-90744 (the one at the top of the page) for my items, skill order and my masteries.
For runes I am running
9 Armor Pen Marks
9 Mana Regen Seals
9 Magic Resist P/L Glyphs
3 Health Quints
I am doing descent with my CS - not great but I have to get used to Vaynes animations and the timing.
Should I level my Q or my W first. I have been leveling my Q first and I simply don't feel like i'm doing much damage with it.
Edit: I don't play ranked at all. I am not bad I just don't want to solo que and my friend isn't level 30 yet, so I am playing with him.

Run AD/ArPen Quints instead of health, run armor seals instead of Mp5, and go one of two builds depending on the type of carry you like to be.

Wriggles -> Beserkers -> BFS -> BC -> PD -> IE/BT -> PD/GA -> Sell wriggles for GA/PD

This build is to wreck people 1v1 all day long, split pushing as fast as you can and generally being a nuisance. Wriggles helps your team secure baron/dragon faster and gives you good sustain in lane and while split pushing. All the rest of the items are as needed, really.

Doran's -> Boots -> Doran's -> Zerkers -> BT -> PD -> IE -> PD -> GA

This is the teamfight build. In the lategame, you will do more overall damage with this build if you have a fully farmed BT, as BT + IE + 2 PD is insane amounts of damage. You can get a GA at any point in which you feel that you do enough damage and want to add survivability.

As for skill order, I would say qeqwqr, r > q > w > e. People seem to like that nowadays. If your opponents are really horrid with positioning, though, I would max e > w > q, seeing as E is a huge nuke if you land it, and it will win you lanes against worse AD carries.

As for actually laning with Vayne, you have to be careful of how you are positioned. She is designed to do a lot of damage, but at a cost of having a really short AA range. In early fights, save your q/e for escapes/securing kills and communicate with your lane partner to target either the opposing carry or the support. Your decision should be relative to positioning and health. If you can land q -> auto -> condemn into wall, auto, w proc safely, then you should obviously do it. At almost any stage of the game, if your support has any CC at all, you will push them out of lane, if not outright kill them with this combo. In teamfights, it is okay to just hit the tank. With enough attack speed, his health will quickly fall to w procs, so you're not wasted by doing so. Just play safely, use your ult-> q -> e combo to pin down their AP/AD Carry when they are out of position, otherwise just save most of it for escapes. If you can draw someone into a 1v1, by all means do it. You will likely win if you have any experience with Vayne.
Writer@WriterYamato
FoeHamr
Profile Joined December 2010
United States489 Posts
December 28 2011 19:07 GMT
#173
On December 29 2011 03:17 yamato77 wrote:
Show nested quote +
On December 29 2011 03:00 FoeHamr wrote:
I broke down and bought Vayne a few days ago. My main champion was Caitlyn and I felt like getting a new champ. The problem is I have not been doing good with Vayne at all. Most games start with me getting rolled in early fight, then me barely managing to break even towards the end of the game by basically KSing everything I can find. Can anyone give me some tips on playing her. I am basically following this build exactly http://www.mobafire.com/league-of-legends/build/vindictive-vayne-90744 (the one at the top of the page) for my items, skill order and my masteries.
For runes I am running
9 Armor Pen Marks
9 Mana Regen Seals
9 Magic Resist P/L Glyphs
3 Health Quints
I am doing descent with my CS - not great but I have to get used to Vaynes animations and the timing.
Should I level my Q or my W first. I have been leveling my Q first and I simply don't feel like i'm doing much damage with it.
Edit: I don't play ranked at all. I am not bad I just don't want to solo que and my friend isn't level 30 yet, so I am playing with him.

Run AD/ArPen Quints instead of health, run armor seals instead of Mp5, and go one of two builds depending on the type of carry you like to be.

Wriggles -> Beserkers -> BFS -> BC -> PD -> IE/BT -> PD/GA -> Sell wriggles for GA/PD

This build is to wreck people 1v1 all day long, split pushing as fast as you can and generally being a nuisance. Wriggles helps your team secure baron/dragon faster and gives you good sustain in lane and while split pushing. All the rest of the items are as needed, really.

Doran's -> Boots -> Doran's -> Zerkers -> BT -> PD -> IE -> PD -> GA

This is the teamfight build. In the lategame, you will do more overall damage with this build if you have a fully farmed BT, as BT + IE + 2 PD is insane amounts of damage. You can get a GA at any point in which you feel that you do enough damage and want to add survivability.

As for skill order, I would say qeqwqr, r > q > w > e. People seem to like that nowadays. If your opponents are really horrid with positioning, though, I would max e > w > q, seeing as E is a huge nuke if you land it, and it will win you lanes against worse AD carries.

As for actually laning with Vayne, you have to be careful of how you are positioned. She is designed to do a lot of damage, but at a cost of having a really short AA range. In early fights, save your q/e for escapes/securing kills and communicate with your lane partner to target either the opposing carry or the support. Your decision should be relative to positioning and health. If you can land q -> auto -> condemn into wall, auto, w proc safely, then you should obviously do it. At almost any stage of the game, if your support has any CC at all, you will push them out of lane, if not outright kill them with this combo. In teamfights, it is okay to just hit the tank. With enough attack speed, his health will quickly fall to w procs, so you're not wasted by doing so. Just play safely, use your ult-> q -> e combo to pin down their AP/AD Carry when they are out of position, otherwise just save most of it for escapes. If you can draw someone into a 1v1, by all means do it. You will likely win if you have any experience with Vayne.

Ok thanks. I think i'm just gonna have to play her a bit more to get used to it.
I got 99 problems and a Terran ain't one
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 29 2011 15:39 GMT
#174
I actually think mp5/lv isn't a bad choice on vayne. You really want to be able to free tumble whenever you want.
I'm on GOLD CHAIN
barbsq
Profile Joined November 2009
United States5348 Posts
January 01 2012 10:06 GMT
#175
On December 29 2011 03:00 FoeHamr wrote:
I broke down and bought Vayne a few days ago. My main champion was Caitlyn and I felt like getting a new champ. The problem is I have not been doing good with Vayne at all. Most games start with me getting rolled in early fight, then me barely managing to break even towards the end of the game by basically KSing everything I can find. Can anyone give me some tips on playing her. I am basically following this build exactly http://www.mobafire.com/league-of-legends/build/vindictive-vayne-90744 (the one at the top of the page) for my items, skill order and my masteries.
For runes I am running
9 Armor Pen Marks
9 Mana Regen Seals
9 Magic Resist P/L Glyphs
3 Health Quints
I am doing descent with my CS - not great but I have to get used to Vaynes animations and the timing.
Should I level my Q or my W first. I have been leveling my Q first and I simply don't feel like i'm doing much damage with it.
Edit: I don't play ranked at all. I am not bad I just don't want to solo que and my friend isn't level 30 yet, so I am playing with him.


looking thru that guide, i'm baffled that there's no last whisper in there. plz, plz, plz dont think that just kus vayne has trololol true dmg that she can just neglect it if ppl are getting high armor, the vast majority of her dmg still comes from physical sources.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
little fancy
Profile Joined August 2011
Germany2504 Posts
January 17 2012 02:57 GMT
#176
Vayne

Base movement speed reduced to 300 from 305
Night Hunter movement speed reduced to 30 from 40
Tumble bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60%
Final Hour Tumble stealth duration reduced to 1 second from 1.5



Coming changes.


To be honest, I'm horrified.

I just thought Riot was going to steadily tweak champs step by step (see MF buff for example over the last few patches) and now they return to using the nerf hammer IMO.

Base movement speed reduction is fine.

Passive nerf is significant, especially when taken into account that it's total of -30 movement speed when ultimate is active.

Tumble nerf seems like Riot only wants Vayne players to use it as a repositioning / chasing tool instead of an harassing technique.

Reducing stealth by 33% is one of the most crucial nerfs IMO: having the enemy run half a second longer in the opposite direction of your escape path is the difference between life and death of Vayne.


Am I exaggerating?
snowbird
Profile Blog Joined October 2005
Germany2044 Posts
January 17 2012 03:00 GMT
#177
On January 17 2012 11:57 little fancy wrote:
Show nested quote +
Vayne

Base movement speed reduced to 300 from 305
Night Hunter movement speed reduced to 30 from 40
Tumble bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60%
Final Hour Tumble stealth duration reduced to 1 second from 1.5



Coming changes.


To be honest, I'm horrified.

I just thought Riot was going to steadily tweak champs step by step (see MF buff for example over the last few patches) and now they return to using the nerf hammer IMO.

Base movement speed reduction is fine.

Passive nerf is significant, especially when taken into account that it's total of -30 movement speed when ultimate is active.

Tumble nerf seems like Riot only wants Vayne players to use it as a repositioning / chasing tool instead of an harassing technique.

Reducing stealth by 33% is one of the most crucial nerfs IMO: having the enemy run half a second longer in the opposite direction of your escape path is the difference between life and death of Vayne.


Am I exaggerating?


Nerf looks very harsh to me.

I feel that her numbers were too strong but this nerf goes a little far, Vayne looks pretty crippled now.
@riotsnowbird
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
March 06 2012 15:53 GMT
#178
Hey all - fairly new LoL'r here and I play off and on occasionally with some friends who are pretty hardcore. My question is - I'm skilled enough to perform decently in games and Vayne is far and away my favorite character to play but with the sheer number of champions available to play I was wondering that as someone who doesn't have a thorough knowledge of the characters who would you recommend as someone I might like playing that is somewhat similar? I've got a bunch of points saved up so I could probably stand to buy a couple of older characters...

...Ideas?
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 06 2012 16:50 GMT
#179
Vayne is an AD carry with a special kit not like right-click AD carry like Ashe or Cait. If you like to play AD carry and Vayne, I think you should try Ezereal out.
But just play the game more, if you are not lv 30 yet, just try a bunch of champions when they are free, so you can some more roles when it comes to ranked game.
Terran
TheToaster
Profile Joined August 2011
United States280 Posts
Last Edited: 2012-04-19 04:45:28
April 19 2012 04:33 GMT
#180
If you are planning to play Vayne, then the Mobafire guide is a wonderful tool for starting off. I have been playing Vayne from summoner level 5 to almost 24 now, and I absolutely lagree with this Mobafire guide after trying out several Vayne builds. Using generally the same ideas, I play Vayne around 80% of my games where I either become ridiculously fed, or break above even on K/D.

First off, let's get an idea of her roles in a standard team. Vayne is meant to be played as an assassin in team fights, staying behind friendly champions and waiting until an enemy makes a mistake. As soon as an enemy oversteps their bounds by even a small margin, it's Vayne's job to start chasing them down and kill them quickly. In 1v1 fights, Vayne also has to know exactly when to retreat and when to go for the kill. Both of these roles stem from her squishyness: she's basically already dead if caught off guard and no means of escape.

With that in mind, let's start talking about the strategy behind Vayne. One of the biggest problems people have with her is dieing in the first 10 or 15 minutes, the moments when she's at her most vulnerable. This weakness is due to two important facts.

First, Vayne relies heavily on her spells to either escape or turn a fight into her favor. At the lower levels, she simply doesn't have enough spells leveled to engage anyone in a direct fight. Instead of direct fights, Vayne needs to either harass enough with Tumble and weaken her enemies before commiting to the kill, or simply avoid champions who are much more powerful in the early game. The best way I can explain this early game play style is to treat every Tumble and Silver Ring as a decision where you MUST come out ahead in harass damage. If you can continuously harass them enough that they get behind on health, then you can wait until the enemy blows one of their spell cooldowns on a minion, then use Vayne's ultimate to chase and kill them.

The second fact is that Vayne is HEAVILY reliant on her ability to feed on kills throughout the game. If your K/D ends up 0/5 or worse by the end of the 10 minute mark, you are honestly already screwed for the rest of the game. You might be able to even out your K/D ratio over time, but you still won't be providing your allies with the adequate burst damage they require during team fights. Your deaths, loss of xp, gold, and champion kills have already set you behind in damage output via the items you could have had.

While on the subject of items, let's discuss Vayne's abilities and how they correlate to the items mentioned in the Mobafire guide linked above. The first important thing you should notice is that all of Vayne's recommended items are extremely expensive. These define your capabilities as an assassin champion by a large margin. For example, if you have already bought your level 2 boots and working towards your first BF Sword, you will start noticing a huge loss in damage output compared to your enemies. This is because, most likely, they have already made a cheaper purchase of their own that sways fights into their favor. Try to line up your confidence with harassing and killing with how recent your last major item purchase was. A single BF Sword will make Vayne way more powerful and harder to escape from.

With all of that said, I will leave remaining explanations of Vayne to Mobafire itself. The writer of the guide explains extremely well why Vayne should level up certain spells before others, and how to specifically utilize them.

The only thing left is to quickly mention my opinion of the Mobafire guide. Looking at masteries, I simply don't get why Havoc isn't taken in the Damage tree. 1.5% extra damage is extremely useful in every possible way, more so than the small amounts of magic resist or armor you are getting from the first tier of Defense. In terms of build order, I choose to buy Vampiric Scepter first for two reasons. One is that Doran's Blade doesn't actually contribute towards building any higher quality items. The second and most important is that the Lifesteal becomes extremely helpful over time. Just sit back and auto attack close-by minions to continuously heal yourself. If the enemy champion comes in to scare you away from minions, just Tumble away and get some hits off later on when they decide to back out.

That's all for now! Hope you found my thoughts on Vayne helpful in any possible way.
Oh, get a job? Just get a job? Why don't I strap on my job helmet, squeeze down into a job cannon, and fire off into job land, where jobs grow on jobbies!
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
Last Edited: 2012-04-19 05:06:03
April 19 2012 05:05 GMT
#181
the 1.5 % damage can be left out. depends on your masteries. 6 armor pen does more damage increase on most targets than 1.5 %.
I usually put some points on the mana masteries in utility as well. Unless I'm with Soraka of course.


The vamp scepter start is just terrible. If you do that, I simply right click you at level 1 for the kill with MF or any other carry other than twitch. No. He would win too. Any of the kill lanes will get you and additionally you will be the target of all the early ganks if you don't start with boots. Vamp scepter start loses the game instantly.
And all is illuminated.
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
April 19 2012 12:53 GMT
#182
As Freelander said, Vamp Scept starts are going to have you pulverised out of lane incredibly fast. The weakness in Vayne's laning in from levels 1-6. Once you hit 6, you have a kill threat, especially with Alistar or the likes. Vamp Scept relies on you autoing the wave to regain health. Any smart AD will just freeze or pull the lane and just zone you and punish you for that terrible starting item. Skimping on the DBlades is going to get you killed. You're the squishiest Range AD in existence.

There's nothing worth replacing 3 points in for the 1.5% extra damage. Maybe Vamparism. But I wouldn't swap anything else for it. You also don't need to feed off kills... If you make it out of laning without any kills that's fine. You're going to pick them up in teamfights anyway. And if you're an assassin because you pick off people at range then Ashe is also an assassin... You're an AD Carry that can also shred tanks. So you play like a regular AD Carry, except you don't care who you right click. Also dying is bad on any AD Carry regardless.

That mobafire build makes me cry so hard. Zeal before completed BF item? Maybe before pre-nerf Vayne but it really doesn't work that way. Delaying the core BF item is too crucial. As DLift put it quite succinctly, your only goal is to get 2xDBlade and a BF as fast as possible. Nothing else. You don't need a lot of AS just to proc your W. Auto+Q+E is already 3 bolts. With someone like Alistar you can get 4-5 sec of permastun if they're out of position in lane so they're going to be dead anyway.
It's like, "Is the Federation's Mobile Suit some kind of monster?"
NpG)Explosive
Profile Joined January 2003
France994 Posts
Last Edited: 2012-04-19 13:28:09
April 19 2012 13:22 GMT
#183
On April 19 2012 21:53 Chiharu Harukaze wrote:
That mobafire build makes me cry so hard. Zeal before completed BF item?


Hu? The main build of this guide suggests completing a black cleaver before the zeal.


Edit: After further looking at the guide, there is indeed a lot of criticism that can be done at the item suggestions.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
November 06 2012 12:07 GMT
#184
I've been playing vayne recently with her minor resurgence and I'm puzzling over two kind of ways of starting her out.


One is maxing R>Q>E ( only to level 2-3) >W, then building heavy AD (dorans, BT rush etc). This maximizes her single auto poke and burst combo, also generally a bit more sustainy. Seems decent against champs you don't want to trade with over a few autos (draven, ez, varus)

the other is R>W>Q>E and building primarily attackspeed items early (typically berserkers and zeal as an early core, with dorans, vamp etc as necessary. I mostly try this against melee supports or if I have a good slowing/disrupting support like janna or nunu


I'm still quite new to vayne, I'd appreciate some advice on whether the above logic is decent. I know attackspeed maxing is generally frowned upon, but vayne seems suited for it (albeit not quite as much as kog who is my ADC main atm)
Poisonous Sheep counter Hydras
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
November 06 2012 12:31 GMT
#185
QEQW then R>Q>W>E with a Boots+3, Doran's Blade, Vampiric Scepter then Berserker Greaves -> BF Sword -> finish BT -> start Zeal

This is generally the best way to build Vayne when doing a 2v2 lane with a support.

R>W>Q>E + Phantom Dancer first Vayne was popular at Worlds and it spilled over into solo queue. IMO its power comes from doing a 2v1 with a Nunu support. Nunu provdes the Blood Boil attack speed increase and the zoning to allow Vayne freefarm.

I think option #1 is the best way to build Vayne, #2 isn't bad, but its power is more situational. Vayne is one of the best ADCs to duel with when she pops her ultimate, leveling Q lets her get into stealth more often, and the Q bonus percentage damage steroid stacks with the +flat AD she gets when using her ultimate.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 06 2012 18:02 GMT
#186
QQ this champion is so hard to play can't cheat at kiting using move-attackmove.
https://twitter.com/SufficientStats
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
November 06 2012 18:08 GMT
#187
On November 07 2012 03:02 Sufficiency wrote:
QQ this champion is so hard to play can't cheat at kiting using move-attackmove.


captain jack says its easy
sylverfyre
Profile Joined May 2010
United States8298 Posts
November 06 2012 18:09 GMT
#188
Why QEQW over QEW? once you have all 3 skills, you can get the proc out of silver bolts if need be.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
November 06 2012 18:43 GMT
#189
On November 07 2012 03:09 sylverfyre wrote:
Why QEQW over QEW? once you have all 3 skills, you can get the proc out of silver bolts if need be.


Seconded. You have very low trading power before you get all 3 skills. You shouldn't be trading for long enough to need the extra Q, and when the non allin way of offensively trading is something like auto tumble condemn+auto -> back off, there's no reason to get a second point in Q at 3.
Porouscloud - NA LoL
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-11-06 18:53:03
November 06 2012 18:52 GMT
#190
On November 07 2012 03:02 Sufficiency wrote:
QQ this champion is so hard to play can't cheat at kiting using move-attackmove.

You can, you just won't hit the right targets.
Cant take LMS hipsters serious.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 06 2012 19:04 GMT
#191
On November 07 2012 03:52 Alaric wrote:
Show nested quote +
On November 07 2012 03:02 Sufficiency wrote:
QQ this champion is so hard to play can't cheat at kiting using move-attackmove.

You can, you just won't hit the right targets.


Sure I can do that... just as I can probably build AP Vayne...

But attack-moving makes me lose a lot of damage when I attack the wrong target.
https://twitter.com/SufficientStats
Lmui
Profile Joined November 2010
Canada6213 Posts
November 06 2012 19:04 GMT
#192
Learning how to play vayne from aphro. If you're the focus of anything, whether it be alistar headbutts, darius dunks or whatever, do NOT use your tumble to just abuse the damage. You get plenty of that just from ulti + silver bolts. Use tumble to dodge/negate casts. Use it on cooldown after the CCs/initial wave of burst attacks.

Also, I played one game of vayne yesterday. How the hell do you deal with malphite+darius or any other combo of malphite + diving bruiser if your team has minimal peel (read: Only janna). Randuins + FH on malph, randuins + GA on darius. I have QSS, BT, PD, LW. Do I just die? I won one teamfight where I had cleanse + flash + QSS but next teamfight, even with baron buff, QSS+stealth wasn't enough and I blew up.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2012-11-06 20:09:33
November 06 2012 20:03 GMT
#193
On November 07 2012 04:04 Lmui wrote:
Learning how to play vayne from aphro. If you're the focus of anything, whether it be alistar headbutts, darius dunks or whatever, do NOT use your tumble to just abuse the damage. You get plenty of that just from ulti + silver bolts. Use tumble to dodge/negate casts. Use it on cooldown after the CCs/initial wave of burst attacks.

Also, I played one game of vayne yesterday. How the hell do you deal with malphite+darius or any other combo of malphite + diving bruiser if your team has minimal peel (read: Only janna). Randuins + FH on malph, randuins + GA on darius. I have QSS, BT, PD, LW. Do I just die? I won one teamfight where I had cleanse + flash + QSS but next teamfight, even with baron buff, QSS+stealth wasn't enough and I blew up.


Vayne is basically the only ADC I play, I just don't like the role much outside of that one character.

The thing about Vayne in heavy CC team fights is that you need to be way in the back and engage SUPER late. If you play a lot of ADC, player her like you would Kog'Maw, how you stick way the hell in the back and use his range to mitigate the damage you would otherwise take, only she doesn't have the same range, she has tumble.

When I play Vayne in team fights, I will routinely wait to engage even until we are down a whole person from all the AoE going off, Vayne does enough damage to make up for the lost time, so it's not much of a concern.

Also, the only time I use E past the mid-game is when I need to get divers off me, it's just too costly and not enough damage to use for anything else.

If your team is letting 2 divers get to you without so much as touching them, there is not much you can do about that, but assuming they are less than 100%hp, you should be able to clean them up with tumbles + condemn.
As it turns out, marines don't actually cost any money -Jinro
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
November 06 2012 20:55 GMT
#194
On November 07 2012 04:04 Lmui wrote:
Learning how to play vayne from aphro. If you're the focus of anything, whether it be alistar headbutts, darius dunks or whatever, do NOT use your tumble to just abuse the damage. You get plenty of that just from ulti + silver bolts. Use tumble to dodge/negate casts. Use it on cooldown after the CCs/initial wave of burst attacks.

Also, I played one game of vayne yesterday. How the hell do you deal with malphite+darius or any other combo of malphite + diving bruiser if your team has minimal peel (read: Only janna). Randuins + FH on malph, randuins + GA on darius. I have QSS, BT, PD, LW. Do I just die? I won one teamfight where I had cleanse + flash + QSS but next teamfight, even with baron buff, QSS+stealth wasn't enough and I blew up.

just need to not get hit by malph ult or darius pull
GANDHISAUCE
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
Last Edited: 2012-11-07 02:32:50
November 07 2012 02:24 GMT
#195
If your team is letting 2 divers get to you without so much as touching them, there is not much you can do about that, but assuming they are less than 100%hp, you should be able to clean them up with tumbles + condemn.


Stay back and bait their initiation. None of those super hard initiates is guaranteed other than possibly a jarvan flash cataclysm. For malph you want to stick back till the overall fight initiation happens, watch for him walking up into range to pop you with his ult once the fight starts and flash it. Ideally you want to get him to whiff the ult entirely by trying to be a good boy and hit you with it. Bonus points if you flash so that you line up a condemn on him. Often at the start of fights I kind of just run in circles up the back and watch skillshots fly past like college deadlines as people try to lock me down with ults, grabs and bindings. Wait for the right target- a tanky dropping below half or someone in a bad position you can tumble> condemn- then go, pick them off and juke back. It's all about predicting the opposing team's behaviour a second or two in advance and trolling the hell out of them. Doing it right is one of the most rewarding aspects of playing one of those big-target-strapped-to-your-ass type champions like vayne, kog and kat.
Poisonous Sheep counter Hydras
zeross
Profile Joined September 2010
France310 Posts
December 04 2012 20:14 GMT
#196
hi, i'm a fairly new lol player (hiting 30 soon), and i mostly play adc.
i tried a lot, and i'm thinking of maining vayne.

i usualy start of my game with boots, bf sword, vamp scepter, zeal, IE, phantom dancer, last whisper, GA, BT
i know its not the greatest build, but it was working well vs bots and was good for most adc

i've buyed my runes as folow :
mark : 1 crit chance (for better then 0, it still crit sometimes :p), then only armor pene
seal : only armor
glyph : only magic res per level
quint : life steal

i know there is absolutly no guide (none that i've seen) that suggest life steal quint, but i thought they would be cool and bought them.
are those atk dmg very so powerful that every build recomand them ? i thought 6 .75 wouldn't change so much and life steal seemed more attracting.

now, because of this, and because i'm still a noob, i have some problems last hiting.
should i change my mark+quint to atk dmg ? or should i buy a doran blade or two after my boots ? (or should i just get better at last hitting without changing anything :p)
heroyi
Profile Blog Joined March 2009
United States1064 Posts
Last Edited: 2012-12-22 16:40:47
December 22 2012 16:39 GMT
#197
wtf is up with all the vayne players rushing SOTD? I keep seeing them going for boots then vamp scept, sotd...I mean looking at the price and stat I would rather get a PD then that piece of shit mid game item..

different topic:
to play vayne you literally just sit in the back and wait. This may sound counter productive but she is wayyy too squishy and doesnt have any strong safety nets in comparison to other adcs (kog has his super range for example). Let everyone waste their CCs (especially the apc) then dive in. Her dps is so damn good that losing one team member isnt a big deal (unless someone got caught and no cooldowns were thrown).

zeross:
You should try to finish an item quickly (dont have a bunch of unfinished items) especially the BT just to get the stacks flowing (and i hope the LW isnt on your mandatory list but rather an optional and flexible option).The lifesteal runes dont add up much especialy when you dont have any dps to make up the percentage aspect of them. Also the AD quints help out A LOT with the last hitting which is usually why people put it up (considering there isnt any other strong option other than MS and defensive quints).
For the last hit:
Just get better. Honestly as long as you have one AD then anyone can last hit. What I use to do in the beginning is I would click on an minion that I would try to last hit and pay attention to the rate the hp is lowering. As soon as I see drop within the hp limit, I take a memory photo of what the hp bar looks like and last hit. Keep doing that so that you can easily recognize simply by the visual hp bar to know when to hit (melee minions are a bit tankier then range so keep that in mind). Just play enough and I promise it will come to you either way. It just takes time. Also using tumble to last hit easier isnt a bad idea although you can go oom and be vulnerable if you do it recklessly (they have a cc nearby).
I personally do boots if I see someone I need mobility against (blitz and leona come to mind) and mainly start with it considering vayne has a SHITTY SHITTY early game (pre-6). But going boots, 2 dorans, scept isnt a bad early item setup.
wat wat in my pants
arb
Profile Blog Joined April 2008
Noobville17921 Posts
December 22 2012 21:55 GMT
#198
On December 23 2012 01:39 heroyi wrote:
wtf is up with all the vayne players rushing SOTD? I keep seeing them going for boots then vamp scept, sotd...I mean looking at the price and stat I would rather get a PD then that piece of shit mid game item..

different topic:
to play vayne you literally just sit in the back and wait. This may sound counter productive but she is wayyy too squishy and doesnt have any strong safety nets in comparison to other adcs (kog has his super range for example). Let everyone waste their CCs (especially the apc) then dive in. Her dps is so damn good that losing one team member isnt a big deal (unless someone got caught and no cooldowns were thrown).

zeross:
You should try to finish an item quickly (dont have a bunch of unfinished items) especially the BT just to get the stacks flowing (and i hope the LW isnt on your mandatory list but rather an optional and flexible option).The lifesteal runes dont add up much especialy when you dont have any dps to make up the percentage aspect of them. Also the AD quints help out A LOT with the last hitting which is usually why people put it up (considering there isnt any other strong option other than MS and defensive quints).
For the last hit:
Just get better. Honestly as long as you have one AD then anyone can last hit. What I use to do in the beginning is I would click on an minion that I would try to last hit and pay attention to the rate the hp is lowering. As soon as I see drop within the hp limit, I take a memory photo of what the hp bar looks like and last hit. Keep doing that so that you can easily recognize simply by the visual hp bar to know when to hit (melee minions are a bit tankier then range so keep that in mind). Just play enough and I promise it will come to you either way. It just takes time. Also using tumble to last hit easier isnt a bad idea although you can go oom and be vulnerable if you do it recklessly (they have a cc nearby).
I personally do boots if I see someone I need mobility against (blitz and leona come to mind) and mainly start with it considering vayne has a SHITTY SHITTY early game (pre-6). But going boots, 2 dorans, scept isnt a bad early item setup.

its pretty funny if youre way ahead, the 3 auto crits is like 100% a kill on their ad carry or support really
Artillery spawned from the forges of Hell
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 22 2012 22:01 GMT
#199
On December 23 2012 06:55 arb wrote:
Show nested quote +
On December 23 2012 01:39 heroyi wrote:
wtf is up with all the vayne players rushing SOTD? I keep seeing them going for boots then vamp scept, sotd...I mean looking at the price and stat I would rather get a PD then that piece of shit mid game item..

different topic:
to play vayne you literally just sit in the back and wait. This may sound counter productive but she is wayyy too squishy and doesnt have any strong safety nets in comparison to other adcs (kog has his super range for example). Let everyone waste their CCs (especially the apc) then dive in. Her dps is so damn good that losing one team member isnt a big deal (unless someone got caught and no cooldowns were thrown).

zeross:
You should try to finish an item quickly (dont have a bunch of unfinished items) especially the BT just to get the stacks flowing (and i hope the LW isnt on your mandatory list but rather an optional and flexible option).The lifesteal runes dont add up much especialy when you dont have any dps to make up the percentage aspect of them. Also the AD quints help out A LOT with the last hitting which is usually why people put it up (considering there isnt any other strong option other than MS and defensive quints).
For the last hit:
Just get better. Honestly as long as you have one AD then anyone can last hit. What I use to do in the beginning is I would click on an minion that I would try to last hit and pay attention to the rate the hp is lowering. As soon as I see drop within the hp limit, I take a memory photo of what the hp bar looks like and last hit. Keep doing that so that you can easily recognize simply by the visual hp bar to know when to hit (melee minions are a bit tankier then range so keep that in mind). Just play enough and I promise it will come to you either way. It just takes time. Also using tumble to last hit easier isnt a bad idea although you can go oom and be vulnerable if you do it recklessly (they have a cc nearby).
I personally do boots if I see someone I need mobility against (blitz and leona come to mind) and mainly start with it considering vayne has a SHITTY SHITTY early game (pre-6). But going boots, 2 dorans, scept isnt a bad early item setup.

its pretty funny if youre way ahead, the 3 auto crits is like 100% a kill on their ad carry or support really


I am guessing R + Tumble + Guaranteed crit -> instant death.
https://twitter.com/SufficientStats
olabaz
Profile Blog Joined April 2009
United States298 Posts
December 22 2012 22:43 GMT
#200
I'm confused because in his AMA doublelift said "The time where low range low base stat champs like Vayne can carry has passed." But with the season 3 changes, you hit late game earlier with the increased passive gold and vayne has the same range as most adcs. So she seems even more viable than ever.
JALbert
Profile Joined March 2011
United States484 Posts
December 22 2012 23:34 GMT
#201
Re: SotD - I find that with SotD vayne can explode someone who gets out of position extremely briefly, whereas she can't really threaten high priority targets as much in fights due to her low range. I may just be playing with bad players, but being able to explode an AP/AD carry for a moment of bad positioning that would otherwise be an auto or two can really swing fights.
Stealing Nashor Podcast - http://stealingnashor.libsyn.com | Stupid build enthusiast
kainzero
Profile Blog Joined January 2009
United States5211 Posts
December 23 2012 00:37 GMT
#202
sotd is fine. just not first item. maybe second item, and only in situations where you feel like you can get away with burst.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
December 23 2012 02:02 GMT
#203
On December 23 2012 07:01 Sufficiency wrote:
Show nested quote +
On December 23 2012 06:55 arb wrote:
On December 23 2012 01:39 heroyi wrote:
wtf is up with all the vayne players rushing SOTD? I keep seeing them going for boots then vamp scept, sotd...I mean looking at the price and stat I would rather get a PD then that piece of shit mid game item..

different topic:
to play vayne you literally just sit in the back and wait. This may sound counter productive but she is wayyy too squishy and doesnt have any strong safety nets in comparison to other adcs (kog has his super range for example). Let everyone waste their CCs (especially the apc) then dive in. Her dps is so damn good that losing one team member isnt a big deal (unless someone got caught and no cooldowns were thrown).

zeross:
You should try to finish an item quickly (dont have a bunch of unfinished items) especially the BT just to get the stacks flowing (and i hope the LW isnt on your mandatory list but rather an optional and flexible option).The lifesteal runes dont add up much especialy when you dont have any dps to make up the percentage aspect of them. Also the AD quints help out A LOT with the last hitting which is usually why people put it up (considering there isnt any other strong option other than MS and defensive quints).
For the last hit:
Just get better. Honestly as long as you have one AD then anyone can last hit. What I use to do in the beginning is I would click on an minion that I would try to last hit and pay attention to the rate the hp is lowering. As soon as I see drop within the hp limit, I take a memory photo of what the hp bar looks like and last hit. Keep doing that so that you can easily recognize simply by the visual hp bar to know when to hit (melee minions are a bit tankier then range so keep that in mind). Just play enough and I promise it will come to you either way. It just takes time. Also using tumble to last hit easier isnt a bad idea although you can go oom and be vulnerable if you do it recklessly (they have a cc nearby).
I personally do boots if I see someone I need mobility against (blitz and leona come to mind) and mainly start with it considering vayne has a SHITTY SHITTY early game (pre-6). But going boots, 2 dorans, scept isnt a bad early item setup.

its pretty funny if youre way ahead, the 3 auto crits is like 100% a kill on their ad carry or support really


I am guessing R + Tumble + Guaranteed crit -> instant death.

Ya, its actually pretty funny to watch if youre really fed. I'd get like PD or something if i was even/behind tho(which is more likely)
Artillery spawned from the forges of Hell
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 23 2012 02:05 GMT
#204
On December 05 2012 05:14 zeross wrote:
hi, i'm a fairly new lol player (hiting 30 soon), and i mostly play adc.
i tried a lot, and i'm thinking of maining vayne.

i usualy start of my game with boots, bf sword, vamp scepter, zeal, IE, phantom dancer, last whisper, GA, BT
i know its not the greatest build, but it was working well vs bots and was good for most adc

i've buyed my runes as folow :
mark : 1 crit chance (for better then 0, it still crit sometimes :p), then only armor pene
seal : only armor
glyph : only magic res per level
quint : life steal

i know there is absolutly no guide (none that i've seen) that suggest life steal quint, but i thought they would be cool and bought them.
are those atk dmg very so powerful that every build recomand them ? i thought 6 .75 wouldn't change so much and life steal seemed more attracting.

now, because of this, and because i'm still a noob, i have some problems last hiting.
should i change my mark+quint to atk dmg ? or should i buy a doran blade or two after my boots ? (or should i just get better at last hitting without changing anything :p)

This is strictly better:

Quints: Flat AD
Marks: Flat AD
Seals: Flat Armor
Glyphs: Flat MR or MR/lv

21/9/0

Your build is 100% gimping your ability to win early game with the mindset of "surviving" the lane phase, and Vayne already has one of the toughest early games. Flat AD is to make it easier to last hit early and to give you some harass power with q. Think about how much damage one shot from Vayne does, then think of how much in actual healing 6% of that is. It's probably like under 3 hp an attack. You'd be better off running flat HP regen quints.

Take our word for it and set yourself up right. Don't try to be fancy until you have the basics down and understand the game a bit more.
I'm on GOLD CHAIN
Tatari
Profile Blog Joined January 2011
United States1179 Posts
December 23 2012 02:40 GMT
#205
I feel like I'm a very bad person for laughing while reading through the OP...
A fed jungler is no longer a jungler, but a terrorist.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
December 23 2012 03:48 GMT
#206
On December 23 2012 11:40 Tatari wrote:
I feel like I'm a very bad person for laughing while reading through the OP...

I don't XD
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
NpG)Explosive
Profile Joined January 2003
France994 Posts
December 23 2012 10:45 GMT
#207
On December 23 2012 11:05 ZERG_RUSSIAN wrote:
Show nested quote +
On December 05 2012 05:14 zeross wrote:
hi, i'm a fairly new lol player (hiting 30 soon), and i mostly play adc.
i tried a lot, and i'm thinking of maining vayne.

i usualy start of my game with boots, bf sword, vamp scepter, zeal, IE, phantom dancer, last whisper, GA, BT
i know its not the greatest build, but it was working well vs bots and was good for most adc

i've buyed my runes as folow :
mark : 1 crit chance (for better then 0, it still crit sometimes :p), then only armor pene
seal : only armor
glyph : only magic res per level
quint : life steal

i know there is absolutly no guide (none that i've seen) that suggest life steal quint, but i thought they would be cool and bought them.
are those atk dmg very so powerful that every build recomand them ? i thought 6 .75 wouldn't change so much and life steal seemed more attracting.

now, because of this, and because i'm still a noob, i have some problems last hiting.
should i change my mark+quint to atk dmg ? or should i buy a doran blade or two after my boots ? (or should i just get better at last hitting without changing anything :p)

This is strictly better:

Quints: Flat AD
Marks: Flat AD
Seals: Flat Armor
Glyphs: Flat MR or MR/lv

21/9/0

Your build is 100% gimping your ability to win early game with the mindset of "surviving" the lane phase, and Vayne already has one of the toughest early games. Flat AD is to make it easier to last hit early and to give you some harass power with q. Think about how much damage one shot from Vayne does, then think of how much in actual healing 6% of that is. It's probably like under 3 hp an attack. You'd be better off running flat HP regen quints.

Take our word for it and set yourself up right. Don't try to be fancy until you have the basics down and understand the game a bit more.


I've seen a few games from our own Entenzwerg playing Vayne with LS quints (during season2), and I believe he has the adc basics down more than any of us here.

If Vayne has such a hard time early it makes no sense for me to take 21/9/0 masteries every game. What's wrong with 17/13/0? Vayne doesn't need the last 4 points in offense to do ridiculous damage once she has items and the damage reduction is clealrly helpful early.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
December 23 2012 11:01 GMT
#208
The difference between 3 shotting someone and 4 shotting someone is huge, and let's be clear about what you're taking LS for--are you using it to sustain in lane, or are you using it because you're not planning on getting a vamp scepter?

If you're using it to survive lane, then A) work on laning and B) take hp regen instead because it's more healing.
I'm on GOLD CHAIN
Mondeezy
Profile Joined August 2011
United States1938 Posts
December 31 2012 17:30 GMT
#209
Fellow Vayne players:

How do I deal with Ez/Sona botlane as Vayne? When I play with a support player that I know, I can somewhat handle it. But with rando soloQ supports it's difficult to get the same level of coordination. Are there any good lane combos that can handle the harass and/or straight up kill them, or should I just pray they let me farm?
LoL NA: Mondeezy - TL - Riven <3
Tatari
Profile Blog Joined January 2011
United States1179 Posts
December 31 2012 21:03 GMT
#210
On January 01 2013 02:30 Mondeezy wrote:
Fellow Vayne players:

How do I deal with Ez/Sona botlane as Vayne? When I play with a support player that I know, I can somewhat handle it. But with rando soloQ supports it's difficult to get the same level of coordination. Are there any good lane combos that can handle the harass and/or straight up kill them, or should I just pray they let me farm?


Bot lane is determined by support match ups. AD carry picks, not as much.

Get a Taric or Leona and initiate on the Sona. You aren't ever going to catch the Ezreal unless both of his blinks are down.

Or just passive farm. Picking Nunu into a Sona is just flat out retarded.
A fed jungler is no longer a jungler, but a terrorist.
little fancy
Profile Joined August 2011
Germany2504 Posts
February 28 2013 18:41 GMT
#211
So, since ADs are somewhat disadvantaged until the very lategame, my thought was like "If ADs suck right now, I might as well try some Vayne again for the lategame". Surprisingly, I had decent succes with 9/21/0, Doran's Blade, +15 AD runes start. Even former nightmares like the Corki matchup are doable if your support is not completey retarded.

Does someone know what Doublelift run in yesterday's LCS NA?



sylverfyre
Profile Joined May 2010
United States8298 Posts
February 28 2013 18:56 GMT
#212
I think he was running Lifesteal quints. He was definitely getting noteworthy lifesteal mid/lategame off minions with no vamp scepter and 1 doran.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
February 28 2013 19:19 GMT
#213
I don't see him getting any lifesteal until Vamp. Are you positive you didn't just miss it in his inventory?
Twitch.tv/Ragequitbm for all the fans
discator
Profile Joined March 2011
Germany639 Posts
Last Edited: 2013-02-28 21:13:12
February 28 2013 21:08 GMT
#214
I'm so pumped for the next patch^^;;
BoTRK (if it hits live servers unchanged^^). will be my first itemI think, AS+Lifesteal+self-peel active ^.^
On top of that: Base AS buff and Q mana cost buff and mana / lvl buff :o

ill be hunting so many bad guys if thoses changes hit :D

edits: im tired as fuck <.<
;;
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2013-03-04 02:12:14
March 04 2013 02:11 GMT
#215
Just wondering if any experienced Vayne players can help me out with Vayne vs Caitlyn laning if your support is somewhat of a liability.
In 5's I just rely on my support to protect me until I have ult, and can slam her. But in soloq if I have a good support its great, but if I have a bad support I'm totally lost in that matchup.
Twitch.tv/Ragequitbm for all the fans
Dusty
Profile Blog Joined December 2010
United States3359 Posts
Last Edited: 2013-03-04 03:32:20
March 04 2013 03:32 GMT
#216
On March 04 2013 11:11 RagequitBM wrote:
Just wondering if any experienced Vayne players can help me out with Vayne vs Caitlyn laning if your support is somewhat of a liability.
In 5's I just rely on my support to protect me until I have ult, and can slam her. But in soloq if I have a good support its great, but if I have a bad support I'm totally lost in that matchup.


ehhhh

I'm pretty sure there's nothing you can do. I don't play Cait or Vayne OFTEN but if you know that there is something you can do ex. When we hit level 4 all in, try to to communicate that. Sometimes soloq sucks like that
Saber96
Profile Joined April 2011
United Kingdom62 Posts
Last Edited: 2013-03-04 04:23:45
March 04 2013 04:17 GMT
#217
On March 04 2013 11:11 RagequitBM wrote:
Just wondering if any experienced Vayne players can help me out with Vayne vs Caitlyn laning if your support is somewhat of a liability.
In 5's I just rely on my support to protect me until I have ult, and can slam her. But in soloq if I have a good support its great, but if I have a bad support I'm totally lost in that matchup.


While having a good support will help you when it comes to laning, it won't change anything specifically when looking at the Vayne vs Caitlyn match-up.

Vayne is a late-game orientated champion with one of the weakest early games out of all ADCs. Caitlyn is a mid-late game orientated champion with one of the strongest early games out of all ADCs in the laning phase. As Vayne, you are naturally at a huge disadvantage and you can expect to come out of the laning phase with a farm deficit compared to the Caitlyn (assuming you are playing against competent players who know how to abuse Caitlyn's finer points and last hit simultaneously).

The only real thing you can do against Caitlyn as Vayne are the following:

  • If you are really uncomfortable against Caitlyn and find laning against her a nightmare (we're talking excess Nocturne levels; laning against Caitlyn is already a nightmare, we know) then I recommend taking a tanky support that will help defend you (someone like Alistar, who possesses some sustain in the form of a heal and protection in the form of his innate tankiness and CC) - this helps ease the pressure somewhat, but can still be countered by your opponents.

  • Never try and make trades with Caitlyn at any stage unless you are absolutely guaranteed to be able to come out on top. Your main focus as Vayne is to farm in the laning phase and come out equal to your opposing ADC. Achieving this against a Caitlyn (a good one) is realistically hard, so it's best to just farm up as safe as you can and not leave yourself exposed. Caitlyn has a range of 650 while Vayne has a range of 550 - and a Caitlyn that waddles throughout the bushes to abuse her passive mechanic can utilise potent harass against you.

  • Ask for the Jungler to gank your lane. This is one of the only true things you can do to try and even the score between you and Caitlyn. While she may be a potent character and great at harassing, squishies aren't exactly built to handle several champions trying to kill them. Caitlyn is no exception! Have your support try and purple ward the river and have the Jungler come down to assist you, and make sure you have an aggressive support who can provide CC to enable kill potential (Taric, Blitzcrank, Alistar to name a few).

  • If you are uncomfortable when it comes to farming under your turret while pressured, make sure that you keep an eye on the minion wave itself. This is basic ADC material, but always make sure that if you are being pushed into your turret, and you yourself know that you are not the best last hitter, then focus on pushing the lane back into the centre of the lane. Caitlyn's range and piltover peacemakers, coupled with her ability to zone you out (even at your turret) through the use of her traps can make last hitting a very sensitive issue.

  • If you find yourself struggling to last hit against a Caitlyn and are using a late-game rune page (i.e. Armor Penetration marks, etc) then make sure you change that to the usual Flat AD set-up (AD quints, marks)! This helps you lane a little more and helps you with your last hitting if you find yourself struggling in that department. While this last point might not be the best of advice, it's still something to consider.


The majority of professionals will always open up with a Doran's Blade to begin with regardless, but if you find yourself uncomfortable against Caitlyn and fear her potent laning phase, then don't be afraid to stick to the longsword and two potions route, or even the traditional boots and three potions if you must. Your main aim is to try and farm as much as you can and get out of the laning phase in a position were you are able to salvage your situation.

tl;dr Play safe, farm as safe and best as you can and make sure not to get yourself in danger during the laning phase. Coming out behind on cs is okay as long as you don't end up giving her a bunch of kills, that greatly reduces your ability to make a comeback later on in the game.

I'd just like to mention that I am not a good player, nor am I Doublelift or a replica of him or any other known Vayne player, but I consider my knowledge to be average. This does not mean that I don't make mistakes, so if you disagree with any of the points I've made, or if I have mentioned anything wrong, I apologise beforehand.

I would also like to say that I run the following runes and masteries:

Runes: - AD Marks ~ AD Quints ~ Armor Seals ~ Magic Resistance Glyphs -

Masteries: 21 / 9 / 0 - The extra health, armour and bonuses to common summoners on Vayne (Cleanse / Barrier) is highly valuable in this match-up and for most Vayne players to supplement their early game.

Thank you for reading and I hope this helped!

Saber96 (EUW).

Edit: Added the last bullet paragraph. Added the runes / masteries.
zodde
Profile Joined October 2010
Sweden1908 Posts
March 04 2013 06:57 GMT
#218
On March 04 2013 13:17 Saber96 wrote:
Show nested quote +
On March 04 2013 11:11 RagequitBM wrote:
Just wondering if any experienced Vayne players can help me out with Vayne vs Caitlyn laning if your support is somewhat of a liability.
In 5's I just rely on my support to protect me until I have ult, and can slam her. But in soloq if I have a good support its great, but if I have a bad support I'm totally lost in that matchup.


While having a good support will help you when it comes to laning, it won't change anything specifically when looking at the Vayne vs Caitlyn match-up.

Vayne is a late-game orientated champion with one of the weakest early games out of all ADCs. Caitlyn is a mid-late game orientated champion with one of the strongest early games out of all ADCs in the laning phase. As Vayne, you are naturally at a huge disadvantage and you can expect to come out of the laning phase with a farm deficit compared to the Caitlyn (assuming you are playing against competent players who know how to abuse Caitlyn's finer points and last hit simultaneously).

The only real thing you can do against Caitlyn as Vayne are the following:

  • If you are really uncomfortable against Caitlyn and find laning against her a nightmare (we're talking excess Nocturne levels; laning against Caitlyn is already a nightmare, we know) then I recommend taking a tanky support that will help defend you (someone like Alistar, who possesses some sustain in the form of a heal and protection in the form of his innate tankiness and CC) - this helps ease the pressure somewhat, but can still be countered by your opponents.

  • Never try and make trades with Caitlyn at any stage unless you are absolutely guaranteed to be able to come out on top. Your main focus as Vayne is to farm in the laning phase and come out equal to your opposing ADC. Achieving this against a Caitlyn (a good one) is realistically hard, so it's best to just farm up as safe as you can and not leave yourself exposed. Caitlyn has a range of 650 while Vayne has a range of 550 - and a Caitlyn that waddles throughout the bushes to abuse her passive mechanic can utilise potent harass against you.

  • Ask for the Jungler to gank your lane. This is one of the only true things you can do to try and even the score between you and Caitlyn. While she may be a potent character and great at harassing, squishies aren't exactly built to handle several champions trying to kill them. Caitlyn is no exception! Have your support try and purple ward the river and have the Jungler come down to assist you, and make sure you have an aggressive support who can provide CC to enable kill potential (Taric, Blitzcrank, Alistar to name a few).

  • If you are uncomfortable when it comes to farming under your turret while pressured, make sure that you keep an eye on the minion wave itself. This is basic ADC material, but always make sure that if you are being pushed into your turret, and you yourself know that you are not the best last hitter, then focus on pushing the lane back into the centre of the lane. Caitlyn's range and piltover peacemakers, coupled with her ability to zone you out (even at your turret) through the use of her traps can make last hitting a very sensitive issue.

  • If you find yourself struggling to last hit against a Caitlyn and are using a late-game rune page (i.e. Armor Penetration marks, etc) then make sure you change that to the usual Flat AD set-up (AD quints, marks)! This helps you lane a little more and helps you with your last hitting if you find yourself struggling in that department. While this last point might not be the best of advice, it's still something to consider.


The majority of professionals will always open up with a Doran's Blade to begin with regardless, but if you find yourself uncomfortable against Caitlyn and fear her potent laning phase, then don't be afraid to stick to the longsword and two potions route, or even the traditional boots and three potions if you must. Your main aim is to try and farm as much as you can and get out of the laning phase in a position were you are able to salvage your situation.

tl;dr Play safe, farm as safe and best as you can and make sure not to get yourself in danger during the laning phase. Coming out behind on cs is okay as long as you don't end up giving her a bunch of kills, that greatly reduces your ability to make a comeback later on in the game.

I'd just like to mention that I am not a good player, nor am I Doublelift or a replica of him or any other known Vayne player, but I consider my knowledge to be average. This does not mean that I don't make mistakes, so if you disagree with any of the points I've made, or if I have mentioned anything wrong, I apologise beforehand.

I would also like to say that I run the following runes and masteries:

Runes: - AD Marks ~ AD Quints ~ Armor Seals ~ Magic Resistance Glyphs -

Masteries: 21 / 9 / 0 - The extra health, armour and bonuses to common summoners on Vayne (Cleanse / Barrier) is highly valuable in this match-up and for most Vayne players to supplement their early game.

Thank you for reading and I hope this helped!

Saber96 (EUW).

Edit: Added the last bullet paragraph. Added the runes / masteries.


Great tips, I just wanted to add that it could be viable to go 16/14/0 masteries for the block mastery, you get harrassed quite a lot against cait lanes, and 5 less damage from every auto adds up.
Wetty
Profile Joined November 2010
Australia419 Posts
March 04 2013 09:32 GMT
#219
On March 04 2013 15:57 zodde wrote:
Show nested quote +
On March 04 2013 13:17 Saber96 wrote:
On March 04 2013 11:11 RagequitBM wrote:
Just wondering if any experienced Vayne players can help me out with Vayne vs Caitlyn laning if your support is somewhat of a liability.
In 5's I just rely on my support to protect me until I have ult, and can slam her. But in soloq if I have a good support its great, but if I have a bad support I'm totally lost in that matchup.


While having a good support will help you when it comes to laning, it won't change anything specifically when looking at the Vayne vs Caitlyn match-up.

Vayne is a late-game orientated champion with one of the weakest early games out of all ADCs. Caitlyn is a mid-late game orientated champion with one of the strongest early games out of all ADCs in the laning phase. As Vayne, you are naturally at a huge disadvantage and you can expect to come out of the laning phase with a farm deficit compared to the Caitlyn (assuming you are playing against competent players who know how to abuse Caitlyn's finer points and last hit simultaneously).

The only real thing you can do against Caitlyn as Vayne are the following:

  • If you are really uncomfortable against Caitlyn and find laning against her a nightmare (we're talking excess Nocturne levels; laning against Caitlyn is already a nightmare, we know) then I recommend taking a tanky support that will help defend you (someone like Alistar, who possesses some sustain in the form of a heal and protection in the form of his innate tankiness and CC) - this helps ease the pressure somewhat, but can still be countered by your opponents.

  • Never try and make trades with Caitlyn at any stage unless you are absolutely guaranteed to be able to come out on top. Your main focus as Vayne is to farm in the laning phase and come out equal to your opposing ADC. Achieving this against a Caitlyn (a good one) is realistically hard, so it's best to just farm up as safe as you can and not leave yourself exposed. Caitlyn has a range of 650 while Vayne has a range of 550 - and a Caitlyn that waddles throughout the bushes to abuse her passive mechanic can utilise potent harass against you.

  • Ask for the Jungler to gank your lane. This is one of the only true things you can do to try and even the score between you and Caitlyn. While she may be a potent character and great at harassing, squishies aren't exactly built to handle several champions trying to kill them. Caitlyn is no exception! Have your support try and purple ward the river and have the Jungler come down to assist you, and make sure you have an aggressive support who can provide CC to enable kill potential (Taric, Blitzcrank, Alistar to name a few).

  • If you are uncomfortable when it comes to farming under your turret while pressured, make sure that you keep an eye on the minion wave itself. This is basic ADC material, but always make sure that if you are being pushed into your turret, and you yourself know that you are not the best last hitter, then focus on pushing the lane back into the centre of the lane. Caitlyn's range and piltover peacemakers, coupled with her ability to zone you out (even at your turret) through the use of her traps can make last hitting a very sensitive issue.

  • If you find yourself struggling to last hit against a Caitlyn and are using a late-game rune page (i.e. Armor Penetration marks, etc) then make sure you change that to the usual Flat AD set-up (AD quints, marks)! This helps you lane a little more and helps you with your last hitting if you find yourself struggling in that department. While this last point might not be the best of advice, it's still something to consider.


The majority of professionals will always open up with a Doran's Blade to begin with regardless, but if you find yourself uncomfortable against Caitlyn and fear her potent laning phase, then don't be afraid to stick to the longsword and two potions route, or even the traditional boots and three potions if you must. Your main aim is to try and farm as much as you can and get out of the laning phase in a position were you are able to salvage your situation.

tl;dr Play safe, farm as safe and best as you can and make sure not to get yourself in danger during the laning phase. Coming out behind on cs is okay as long as you don't end up giving her a bunch of kills, that greatly reduces your ability to make a comeback later on in the game.

I'd just like to mention that I am not a good player, nor am I Doublelift or a replica of him or any other known Vayne player, but I consider my knowledge to be average. This does not mean that I don't make mistakes, so if you disagree with any of the points I've made, or if I have mentioned anything wrong, I apologise beforehand.

I would also like to say that I run the following runes and masteries:

Runes: - AD Marks ~ AD Quints ~ Armor Seals ~ Magic Resistance Glyphs -

Masteries: 21 / 9 / 0 - The extra health, armour and bonuses to common summoners on Vayne (Cleanse / Barrier) is highly valuable in this match-up and for most Vayne players to supplement their early game.

Thank you for reading and I hope this helped!

Saber96 (EUW).

Edit: Added the last bullet paragraph. Added the runes / masteries.


Great tips, I just wanted to add that it could be viable to go 16/14/0 masteries for the block mastery, you get harrassed quite a lot against cait lanes, and 5 less damage from every auto adds up.


Would a Doran's shield + block mastery be a silly idea for that lane matchup? 6 more block pretty good!
Crushinator
Profile Joined August 2011
Netherlands2138 Posts
March 04 2013 10:50 GMT
#220
On March 04 2013 18:32 Wetty wrote:
Show nested quote +
On March 04 2013 15:57 zodde wrote:
On March 04 2013 13:17 Saber96 wrote:
On March 04 2013 11:11 RagequitBM wrote:
Just wondering if any experienced Vayne players can help me out with Vayne vs Caitlyn laning if your support is somewhat of a liability.
In 5's I just rely on my support to protect me until I have ult, and can slam her. But in soloq if I have a good support its great, but if I have a bad support I'm totally lost in that matchup.


While having a good support will help you when it comes to laning, it won't change anything specifically when looking at the Vayne vs Caitlyn match-up.

Vayne is a late-game orientated champion with one of the weakest early games out of all ADCs. Caitlyn is a mid-late game orientated champion with one of the strongest early games out of all ADCs in the laning phase. As Vayne, you are naturally at a huge disadvantage and you can expect to come out of the laning phase with a farm deficit compared to the Caitlyn (assuming you are playing against competent players who know how to abuse Caitlyn's finer points and last hit simultaneously).

The only real thing you can do against Caitlyn as Vayne are the following:

  • If you are really uncomfortable against Caitlyn and find laning against her a nightmare (we're talking excess Nocturne levels; laning against Caitlyn is already a nightmare, we know) then I recommend taking a tanky support that will help defend you (someone like Alistar, who possesses some sustain in the form of a heal and protection in the form of his innate tankiness and CC) - this helps ease the pressure somewhat, but can still be countered by your opponents.

  • Never try and make trades with Caitlyn at any stage unless you are absolutely guaranteed to be able to come out on top. Your main focus as Vayne is to farm in the laning phase and come out equal to your opposing ADC. Achieving this against a Caitlyn (a good one) is realistically hard, so it's best to just farm up as safe as you can and not leave yourself exposed. Caitlyn has a range of 650 while Vayne has a range of 550 - and a Caitlyn that waddles throughout the bushes to abuse her passive mechanic can utilise potent harass against you.

  • Ask for the Jungler to gank your lane. This is one of the only true things you can do to try and even the score between you and Caitlyn. While she may be a potent character and great at harassing, squishies aren't exactly built to handle several champions trying to kill them. Caitlyn is no exception! Have your support try and purple ward the river and have the Jungler come down to assist you, and make sure you have an aggressive support who can provide CC to enable kill potential (Taric, Blitzcrank, Alistar to name a few).

  • If you are uncomfortable when it comes to farming under your turret while pressured, make sure that you keep an eye on the minion wave itself. This is basic ADC material, but always make sure that if you are being pushed into your turret, and you yourself know that you are not the best last hitter, then focus on pushing the lane back into the centre of the lane. Caitlyn's range and piltover peacemakers, coupled with her ability to zone you out (even at your turret) through the use of her traps can make last hitting a very sensitive issue.

  • If you find yourself struggling to last hit against a Caitlyn and are using a late-game rune page (i.e. Armor Penetration marks, etc) then make sure you change that to the usual Flat AD set-up (AD quints, marks)! This helps you lane a little more and helps you with your last hitting if you find yourself struggling in that department. While this last point might not be the best of advice, it's still something to consider.


The majority of professionals will always open up with a Doran's Blade to begin with regardless, but if you find yourself uncomfortable against Caitlyn and fear her potent laning phase, then don't be afraid to stick to the longsword and two potions route, or even the traditional boots and three potions if you must. Your main aim is to try and farm as much as you can and get out of the laning phase in a position were you are able to salvage your situation.

tl;dr Play safe, farm as safe and best as you can and make sure not to get yourself in danger during the laning phase. Coming out behind on cs is okay as long as you don't end up giving her a bunch of kills, that greatly reduces your ability to make a comeback later on in the game.

I'd just like to mention that I am not a good player, nor am I Doublelift or a replica of him or any other known Vayne player, but I consider my knowledge to be average. This does not mean that I don't make mistakes, so if you disagree with any of the points I've made, or if I have mentioned anything wrong, I apologise beforehand.

I would also like to say that I run the following runes and masteries:

Runes: - AD Marks ~ AD Quints ~ Armor Seals ~ Magic Resistance Glyphs -

Masteries: 21 / 9 / 0 - The extra health, armour and bonuses to common summoners on Vayne (Cleanse / Barrier) is highly valuable in this match-up and for most Vayne players to supplement their early game.

Thank you for reading and I hope this helped!

Saber96 (EUW).

Edit: Added the last bullet paragraph. Added the runes / masteries.


Great tips, I just wanted to add that it could be viable to go 16/14/0 masteries for the block mastery, you get harrassed quite a lot against cait lanes, and 5 less damage from every auto adds up.


Would a Doran's shield + block mastery be a silly idea for that lane matchup? 6 more block pretty good!


I would say doran's blade or a rush to vamp scepter is always better for sustain in lane. The shield is just going to gimp you even further, the idea is to stay as even as you reasonably can untill the late midgame, the shield puts you behind right from the start.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-03-04 14:42:39
March 04 2013 14:40 GMT
#221
On March 01 2013 04:19 RagequitBM wrote:
I don't see him getting any lifesteal until Vamp. Are you positive you didn't just miss it in his inventory?

He didn't have a vamp scepter in some games at the 25 minute mark, and was getting non-insignificant lifesteal amounts from minions. Pretty sure the lifesteal quints are, as 5HIT said, to skip the necessity of vamp and go straight to IE/PD.

Shit, phreak and jatt were even talking about how he didn't have a vamp scepter in MRN vs CLG, and that it was the shortcut he took to be even in items despite being behind in gold.
.ImchEEzy
Profile Joined March 2011
Canada123 Posts
March 19 2013 01:26 GMT
#222
ive been debating alot on what items to get exactly.

Any high elo can comment on these two builds which I think are standard for most ppl.
botrk>pd>ie>lw>(defensive or bt)

bt>pd>ie>lw>(defensive or botrk)

what i'm concerned with is the difference in AS if you go BT first. As vayne, AS takes adv of its w passive. But at the same time, you give up 75AD for the AS. What do you think?

Maybe you can even skip lw and go for shive or zephyr?
zodde
Profile Joined October 2010
Sweden1908 Posts
March 19 2013 01:34 GMT
#223
On March 19 2013 10:26 .ImchEEzy wrote:
ive been debating alot on what items to get exactly.

Any high elo can comment on these two builds which I think are standard for most ppl.
botrk>pd>ie>lw>(defensive or bt)

bt>pd>ie>lw>(defensive or botrk)

what i'm concerned with is the difference in AS if you go BT first. As vayne, AS takes adv of its w passive. But at the same time, you give up 75AD for the AS. What do you think?

Maybe you can even skip lw and go for shive or zephyr?


Doublelife said in his AMA on reddit that he didn't like botrk as a first item on vayne. He said that if he went botrk -> pd, he didn't have enough AD, and if he went botrk -> ad item, he didn't have enough attack speed.
.ImchEEzy
Profile Joined March 2011
Canada123 Posts
March 19 2013 01:36 GMT
#224
so how did he solve that problem?
BT>pd doesn't solve the AS problem like botrk>AD item
iCanada
Profile Joined August 2010
Canada10660 Posts
March 19 2013 07:57 GMT
#225
Could go BtoRK - > Zephyr.
Sedzz
Profile Blog Joined June 2012
Australia391 Posts
March 19 2013 08:21 GMT
#226
Can't you then potentially get BotRK > Zeal > AD item to bridge that lack of attack speed gap?

Personally i think, given the meta is dominated by tanky dps and health items, botrk into pd is almost always enough damage to get you those mid game kills to set you up for late game
Sermokala
Profile Blog Joined November 2010
United States13927 Posts
March 19 2013 15:04 GMT
#227
Dlift never solves shit wtf. He just goes bt pd instead of messing with bortk. Bt start gived him better late game and easier last hiting which is what he caes about more then the bortk active.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Bladeorade
Profile Joined August 2010
United States1898 Posts
March 19 2013 20:18 GMT
#228
I like Botrk PD personally. The extra damage from Botrk against their front line makes up for lack of AD.
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 26 2013 04:59 GMT
#229
So looking at this site http://www.probuilds.net/champions/Vayne I noticed that the KR Vayne players max W first, and NA max Q first. Thoughts? I've never really given W a shot..
LoL NA: Mondeezy - TL - Riven <3
RagequitBM
Profile Joined November 2011
Canada2270 Posts
March 26 2013 06:16 GMT
#230
I think W first is godlike if you go Bork first. I smash my lane everytime. But I don't think you're as good in teamfights just because your tumble cooldown is basically a million years at low level.
Twitch.tv/Ragequitbm for all the fans
sylverfyre
Profile Joined May 2010
United States8298 Posts
March 26 2013 09:21 GMT
#231
But with BORK first, you can use the active MS to kite in early fights to make up for the lack of tumble.

I dunno, I'm so terrible at Vayne it's hard to contribute.
sylverfyre
Profile Joined May 2010
United States8298 Posts
March 26 2013 10:26 GMT
#232
On March 26 2013 13:59 Mondeezy wrote:
So looking at this site http://www.probuilds.net/champions/Vayne I noticed that the KR Vayne players max W first, and NA max Q first. Thoughts? I've never really given W a shot..

Some of those KR vayne builds make literally 0 sense. Vamp scepter -> PD -> 2 daggers when you're clearly losing ground and caitlyn is pulling ahead - seems like finishing bilgewater would have made a lot more sense and probably kept you alive better.
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 26 2013 19:43 GMT
#233
On March 26 2013 19:26 sylverfyre wrote:
Show nested quote +
On March 26 2013 13:59 Mondeezy wrote:
So looking at this site http://www.probuilds.net/champions/Vayne I noticed that the KR Vayne players max W first, and NA max Q first. Thoughts? I've never really given W a shot..

Some of those KR vayne builds make literally 0 sense. Vamp scepter -> PD -> 2 daggers when you're clearly losing ground and caitlyn is pulling ahead - seems like finishing bilgewater would have made a lot more sense and probably kept you alive better.


Yeah that's why I posted to see if maybe someone could explain it to me. Tumble cdr seems way more valuable for staying alive than 1% more HP damage or w/e. Then again I know KR teams put more emphasis on mid and top to carry so who knows.
LoL NA: Mondeezy - TL - Riven <3
sylverfyre
Profile Joined May 2010
United States8298 Posts
March 27 2013 02:36 GMT
#234
KR teams also have their lane phase end so quickly oftentimes (and ive seen laneswaps in their soloq too) that Tumble's lane safety seems like it might be stunted heavily. But still... Vamp Scepter -> PD seems so bad. At least buy the bilgewater D:
Chantastic
Profile Joined June 2012
86 Posts
April 17 2013 12:22 GMT
#235
On March 19 2013 10:34 zodde wrote:
Show nested quote +
On March 19 2013 10:26 .ImchEEzy wrote:
ive been debating alot on what items to get exactly.

Any high elo can comment on these two builds which I think are standard for most ppl.
botrk>pd>ie>lw>(defensive or bt)

bt>pd>ie>lw>(defensive or botrk)

what i'm concerned with is the difference in AS if you go BT first. As vayne, AS takes adv of its w passive. But at the same time, you give up 75AD for the AS. What do you think?

Maybe you can even skip lw and go for shive or zephyr?


Doublelife said in his AMA on reddit that he didn't like botrk as a first item on vayne. He said that if he went botrk -> pd, he didn't have enough AD, and if he went botrk -> ad item, he didn't have enough attack speed.


I think how DL and pros play Vayne is different from solo queue Vayne. DL plays in comps that revolve around him, with his entire team actively peeling for him. In Solo Queue, you don't have that luxury. Personally, I love BoTRK for the active and it's kiting/dueling potential, as solo queue benefits from catching people out more often than in pro games.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-04-17 13:19:01
April 17 2013 13:16 GMT
#236
I really wonder if the aspd difference of botrk and PD makes that much of a difference, I doubt it.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
sylverfyre
Profile Joined May 2010
United States8298 Posts
April 17 2013 14:15 GMT
#237
It's nothing a single Dagger won't fix. Literally.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2013-04-17 14:19:31
April 17 2013 14:16 GMT
#238
On March 26 2013 19:26 sylverfyre wrote:
Show nested quote +
On March 26 2013 13:59 Mondeezy wrote:
So looking at this site http://www.probuilds.net/champions/Vayne I noticed that the KR Vayne players max W first, and NA max Q first. Thoughts? I've never really given W a shot..

Some of those KR vayne builds make literally 0 sense. Vamp scepter -> PD -> 2 daggers when you're clearly losing ground and caitlyn is pulling ahead - seems like finishing bilgewater would have made a lot more sense and probably kept you alive better.


Their reasoning is probably just: if I have W maxed and tons of AS, I can easily just activate R and kill cait even if she's ahead in gold. PD first is such an old build though; i thought they would go for statik shiv instead.
.ImchEEzy
Profile Joined March 2011
Canada123 Posts
April 21 2013 04:04 GMT
#239
why is vayne so unpopular these days. Shes a beast late game.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
April 21 2013 04:20 GMT
#240
She doesn't seem unpopular to me. I've been seeing mostly Vayne, Cait, or MF.
Twitch.tv/Ragequitbm for all the fans
Amui
Profile Blog Joined August 2010
Canada10567 Posts
April 21 2013 04:24 GMT
#241
On April 17 2013 23:16 Juicyfruit wrote:
Show nested quote +
On March 26 2013 19:26 sylverfyre wrote:
On March 26 2013 13:59 Mondeezy wrote:
So looking at this site http://www.probuilds.net/champions/Vayne I noticed that the KR Vayne players max W first, and NA max Q first. Thoughts? I've never really given W a shot..

Some of those KR vayne builds make literally 0 sense. Vamp scepter -> PD -> 2 daggers when you're clearly losing ground and caitlyn is pulling ahead - seems like finishing bilgewater would have made a lot more sense and probably kept you alive better.


Their reasoning is probably just: if I have W maxed and tons of AS, I can easily just activate R and kill cait even if she's ahead in gold. PD first is such an old build though; i thought they would go for statik shiv instead.


I think the reasoning behind PD is that it scales better into 3+ items. Considering that's the part of the game where vayne starts to seriously ramp up, it makes sense to itemize towards that. Shiv is a lot stronger when you can poke with the AD(cait, ez) or you have massive burst that you can unload for midgame fights(Graves, Draven).
Porouscloud - NA LoL
olabaz
Profile Blog Joined April 2009
United States298 Posts
April 21 2013 19:09 GMT
#242
From my understanding, Koreans go Shiv first for two reasons:
1) the build path and
2) pushing lanes

If you look at the build path for BT vs SS you see that SS builds from a bunch of 400 cheap items and as a vayne player it's much easier to acquire these items than to save 1550 for a BF sword with your weak early game. Saving 1550 gold means you won't have any items for a long time.

Also, you might say that PD and BotRK build from cheap items as well. That is why the second reason is pushing lanes. If you notice, Koreans don't focus on champion kills and farming as much as NA scene does. Their main idea is to secure an advantage through towers and dragons. The SS passive helps you push lanes to let you get those objectives faster.
Amarok
Profile Joined August 2010
Australia2003 Posts
August 02 2013 05:21 GMT
#243
I've been having huge success with an attackspeed Vayne after I saw Maplestreet use it. I forgo a BF item and open with BotRK into PD followed by Shiv, throwing in something defensive along the way.

Abusing the hell out of her W seems to deal with tanky targets without the need for LW, and squishies were never a problem for Vayne anyway.

Anyone else building her like this?
Fighting for peace is like screwing for virginity
FakePromise
Profile Joined September 2010
United States77 Posts
August 02 2013 06:06 GMT
#244
I've been playing Vayne ever since I started this game which was last year. It's really surprising to see so many Vayne picks and bans now. I've always played Vayne against many ADCs even Cait because I knew I could outplay other ADCs when I get lv6. As long as I didn't die pre 6 I would be fine.

As far as building Vayne, I like BotRK -> PD/SS -> LW -> IE -> GA/QSS. I feel like getting a LW is critical even if you have the silver bolts
Sedzz
Profile Blog Joined June 2012
Australia391 Posts
August 04 2013 05:00 GMT
#245
I like the guy above me have played vayne as my go to ADC (most games played). To be honest I'm more surprised at her only getting popular now but I guess it's her time in the meta, vayne doesn't really have any horrible match ups, mostly unfavourable ones (graves and cait are the biggest pains) but as long as you have a decent support to baby sit you can get through the early game fine with equal farm.

I've been experimenting a lot with BotRK into Shiv (if I get an early lead) to extend the CS gap and get more ahead, which I will sell and get double PD. I honestly don't think AD is that much of a priority anymore given the meta where health stacking is so predominant.
miicah
Profile Joined February 2011
Australia2470 Posts
August 04 2013 23:51 GMT
#246
On August 02 2013 14:21 Amarok wrote:
I've been having huge success with an attackspeed Vayne after I saw Maplestreet use it. I forgo a BF item and open with BotRK into PD followed by Shiv, throwing in something defensive along the way.


This is the asian build that has been gaining popularity in solo q and NA recently. I don't think you need PD and Shiv, you either need to pick PD for teamfighting/skirmishing or shiv for split pushing.
@miicah88
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 2h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 218
StarCraft: Brood War
Snow 1369
Stork 457
ggaemo 293
Larva 281
ToSsGirL 239
Rush 209
PianO 105
Sharp 47
Dota 2
XcaliburYe256
NeuroSwarm158
League of Legends
JimRising 653
Super Smash Bros
Mew2King96
Heroes of the Storm
Khaldor93
Other Games
summit1g5288
shahzam671
Organizations
StarCraft: Brood War
Afreeca ASL 2755
Other Games
gamesdonequick827
StarCraft: Brood War
UltimateBattle 162
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 81
• Berry_CruncH27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt709
• HappyZerGling110
Upcoming Events
CranKy Ducklings
2h 55m
BSL20 Non-Korean Champi…
4h 55m
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
WardiTV European League
8h 55m
ShoWTimE vs Harstem
Shameless vs MaxPax
HeRoMaRinE vs SKillous
ByuN vs TBD
Sparkling Tuna Cup
1d 2h
BSL20 Non-Korean Champi…
1d 6h
Bonyth vs TBD
WardiTV European League
1d 8h
Wardi Open
2 days
OSC
2 days
uThermal 2v2 Circuit
4 days
The PondCast
5 days
[ Show More ]
uThermal 2v2 Circuit
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.