• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:17
CEST 12:17
KST 19:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid21
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed Pros React To: Tulbo in Ro.16 Group A RepMastered™: replay sharing and analyzer site
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1888 users

Community Feedback Update - July 31st - Page 8

Forum Index > Legacy of the Void
427 CommentsPost a Reply
Prev 1 6 7 8 9 10 22 Next All
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 31 2015 23:47 GMT
#141
On August 01 2015 08:44 SetGuitarsToKill wrote:
Show nested quote +
On August 01 2015 08:42 mishimaBeef wrote:
On August 01 2015 08:41 PinheadXXXXXX wrote:
On August 01 2015 08:39 mishimaBeef wrote:
i'm confident this change will bring more action and we will still (inevitably) see a diversity in playstyles (especially due to the new units/tweaks and their battle interactions)

How can there be a diversity in playstyles when you effectively remove an entire playstyle from the game?


you don't remove the playstyle you just change it. if soo is really a macro player then he will exploit the new macro opportunities that are available (i.e. not injects)

is soo an inject player or a macro player?

There are no new macro opportunities though, they've basically straight nerfed/removed them


so i take it nobody will be outmacro'ing you in the future then?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
July 31 2015 23:48 GMT
#142
So, If there's one Warp prism, I can see fourteen zealots and adepts summoned in two or three seconds.. so balanced. Wow.
"Morality is simply the attitude we adopt towards people we personally dislike"
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
July 31 2015 23:48 GMT
#143
On August 01 2015 08:37 ejozl wrote:
I dno I'm pretty torn. On one hand I love players like Maru, Parting, Life a lot more than Innovation, Rain and SoO, but on the other hand if everyone plays like Maru, Parting and Life are these players then still special?


Even if everyone played like Maru, Parting and Life of yesterday, the Maru, Parting, and Life of the future would just play even better than before with more effective APM.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
July 31 2015 23:49 GMT
#144
On August 01 2015 08:47 mishimaBeef wrote:
Show nested quote +
On August 01 2015 08:44 SetGuitarsToKill wrote:
On August 01 2015 08:42 mishimaBeef wrote:
On August 01 2015 08:41 PinheadXXXXXX wrote:
On August 01 2015 08:39 mishimaBeef wrote:
i'm confident this change will bring more action and we will still (inevitably) see a diversity in playstyles (especially due to the new units/tweaks and their battle interactions)

How can there be a diversity in playstyles when you effectively remove an entire playstyle from the game?


you don't remove the playstyle you just change it. if soo is really a macro player then he will exploit the new macro opportunities that are available (i.e. not injects)

is soo an inject player or a macro player?

There are no new macro opportunities though, they've basically straight nerfed/removed them


so i take it nobody will be outmacro'ing you in the future then?

I don't see how zergs can really outmacro other zergs if they all have the same inject timings. Terrans can still outmacro because depots aren't automated.
Taeja the one true Byunjwa~
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
July 31 2015 23:50 GMT
#145
On August 01 2015 08:47 mishimaBeef wrote:
Show nested quote +
On August 01 2015 08:44 SetGuitarsToKill wrote:
On August 01 2015 08:42 mishimaBeef wrote:
On August 01 2015 08:41 PinheadXXXXXX wrote:
On August 01 2015 08:39 mishimaBeef wrote:
i'm confident this change will bring more action and we will still (inevitably) see a diversity in playstyles (especially due to the new units/tweaks and their battle interactions)

How can there be a diversity in playstyles when you effectively remove an entire playstyle from the game?


you don't remove the playstyle you just change it. if soo is really a macro player then he will exploit the new macro opportunities that are available (i.e. not injects)

is soo an inject player or a macro player?

There are no new macro opportunities though, they've basically straight nerfed/removed them


so i take it nobody will be outmacro'ing you in the future then?

the gap between me and a pro player will be significantly reduced.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 31 2015 23:51 GMT
#146
macro will just change... the way you view it, the way it works... it will be more about position on the map with respect to resources... and of course multitasking is never something that will be gone...

more action, less sim city, more diversity in tactics and composition, more diverse playstyles
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
shin_toss
Profile Joined May 2010
Philippines2589 Posts
July 31 2015 23:53 GMT
#147
16 secs? wtf. How u gonna defend other bases. so it should have warpgates? also after the 16sec warp in + the WG cooldown? or you can warp in again after 16 secs?

also can someone explain the Alt Control groups?
AKMU / IU
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
July 31 2015 23:53 GMT
#148
On August 01 2015 08:51 mishimaBeef wrote:
macro will just change... the way you view it, the way it works... it will be more about position on the map with respect to resources... and of course multitasking is never something that will be gone...

more action, less sim city, more diversity in tactics and composition, more diverse playstyles

I still have no clue where you're getting this from. Nothing has been done to encourage this.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
July 31 2015 23:53 GMT
#149
On August 01 2015 08:51 mishimaBeef wrote:
macro will just change... the way you view it, the way it works... it will be more about position on the map with respect to resources... and of course multitasking is never something that will be gone...

more action, less sim city, more diversity in tactics and composition, more diverse playstyles

Why do you claim that macro will simply change? Position on the map with respect to resources isn't macro. Macro is efficient production of units and upgrades and workers. They are taking away a skill sink of sorts in this area and replacing it with nothing.
Taeja the one true Byunjwa~
Ej_
Profile Blog Joined January 2013
47656 Posts
July 31 2015 23:54 GMT
#150
On August 01 2015 08:48 Caihead wrote:
Show nested quote +
On August 01 2015 08:37 ejozl wrote:
I dno I'm pretty torn. On one hand I love players like Maru, Parting, Life a lot more than Innovation, Rain and SoO, but on the other hand if everyone plays like Maru, Parting and Life are these players then still special?


Even if everyone played like Maru, Parting and Life of yesterday, the Maru, Parting, and Life of the future would just play even better than before with more effective APM.

Remember how people were saying that Gumiho would be crazy good with boosted medivacs? Then everyone else became Gumiho.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-07-31 23:56:07
July 31 2015 23:55 GMT
#151
well, i've been arguing with people since WoL beta... they sounded the alarms then and heh, some things never change, time is the true tell... blizzard is on top of this... they actually have paid people analyzing the game in detail

if it were so easy people would open the editor and make the game better, few have dared
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
TelecoM
Profile Blog Joined January 2010
United States10705 Posts
Last Edited: 2015-07-31 23:57:31
July 31 2015 23:56 GMT
#152
with no macro mechanics StarCraft 2 becomes a lot more like BroodWar in terms of mechanics.

With no macro mechanics for any race, it will also theoretically slow down the pace of the game, which most people are already complaining about. With no macro mechanics it will leave more room open for skill, the engagements / deathballs will be toned down, engagements will take longer as players will be safer, because it takes longer to macro.

With no macro mechanics the hypeness and the climax of each match in starcraft 2 will be more epic, as it will remove the fast paced gimmicky aspect, and introduce straightforward skill.
AKA: TelecoM[WHITE] Protoss fighting
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
August 01 2015 00:00 GMT
#153
On August 01 2015 08:56 GGzerG wrote:
with no macro mechanics StarCraft 2 becomes a lot more like BroodWar in terms of mechanics.

With no macro mechanics for any race, it will also theoretically slow down the pace of the game, which most people are already complaining about. With no macro mechanics it will leave more room open for skill, the engagements / deathballs will be toned down, engagements will take longer as players will be safer, because it takes longer to macro.

With no macro mechanics the hypeness and the climax of each match in starcraft 2 will be more epic, as it will remove the fast paced gimmicky aspect, and introduce straightforward skill.

Remember Broodwar had plenty of unnecessary macro APM sinks too, they just weren't added intentionally.
Taeja the one true Byunjwa~
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
August 01 2015 00:04 GMT
#154
On August 01 2015 08:54 Ej_ wrote:
Show nested quote +
On August 01 2015 08:48 Caihead wrote:
On August 01 2015 08:37 ejozl wrote:
I dno I'm pretty torn. On one hand I love players like Maru, Parting, Life a lot more than Innovation, Rain and SoO, but on the other hand if everyone plays like Maru, Parting and Life are these players then still special?


Even if everyone played like Maru, Parting and Life of yesterday, the Maru, Parting, and Life of the future would just play even better than before with more effective APM.

Remember how people were saying that Gumiho would be crazy good with boosted medivacs? Then everyone else became Gumiho.


Not sure what you are trying to say there, given a choice of watching two Gumihos playing competitively against each other and a choice of watching Gumiho stomping someone with boosted medivacs what would you choose?
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
August 01 2015 00:05 GMT
#155
On August 01 2015 09:04 Caihead wrote:
Show nested quote +
On August 01 2015 08:54 Ej_ wrote:
On August 01 2015 08:48 Caihead wrote:
On August 01 2015 08:37 ejozl wrote:
I dno I'm pretty torn. On one hand I love players like Maru, Parting, Life a lot more than Innovation, Rain and SoO, but on the other hand if everyone plays like Maru, Parting and Life are these players then still special?


Even if everyone played like Maru, Parting and Life of yesterday, the Maru, Parting, and Life of the future would just play even better than before with more effective APM.

Remember how people were saying that Gumiho would be crazy good with boosted medivacs? Then everyone else became Gumiho.


Not sure what you are trying to say there, given a choice of watching two Gumihos playing competitively against each other and a choice of watching Gumiho stomping someone with boosted medivacs what would you choose?

Gumiho was good at dropping. They made dropping easier and then his skill at dropping became irrelevant. His dropping skill was effectively removed from the game.
Taeja the one true Byunjwa~
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
August 01 2015 00:07 GMT
#156
On August 01 2015 08:53 shin_toss wrote:
16 secs? wtf. How u gonna defend other bases. so it should have warpgates? also after the 16sec warp in + the WG cooldown? or you can warp in again after 16 secs?

also can someone explain the Alt Control groups?


Protoss already put warpgates at their wall-offs / thirds in vZ so that's not an issue at all. This would however encourage more strategic WG placement in PvT and PvP, I hardly see how that's a bad thing. Terrans already sim-city their production for unit pathing and this just encourages it for Protoss rather than enforce it.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
Deathstar
Profile Blog Joined May 2010
9150 Posts
August 01 2015 00:07 GMT
#157
On August 01 2015 08:37 ejozl wrote:
I dno I'm pretty torn. On one hand I love players like Maru, Parting, Life a lot more than Innovation, Rain and SoO, but on the other hand if everyone plays like Maru, Parting and Life are these players then still special?


Imagine Maru on steroids.
rip passion
Deathstar
Profile Blog Joined May 2010
9150 Posts
Last Edited: 2015-08-01 00:09:37
August 01 2015 00:09 GMT
#158
On August 01 2015 08:49 PinheadXXXXXX wrote:
Show nested quote +
On August 01 2015 08:47 mishimaBeef wrote:
On August 01 2015 08:44 SetGuitarsToKill wrote:
On August 01 2015 08:42 mishimaBeef wrote:
On August 01 2015 08:41 PinheadXXXXXX wrote:
On August 01 2015 08:39 mishimaBeef wrote:
i'm confident this change will bring more action and we will still (inevitably) see a diversity in playstyles (especially due to the new units/tweaks and their battle interactions)

How can there be a diversity in playstyles when you effectively remove an entire playstyle from the game?


you don't remove the playstyle you just change it. if soo is really a macro player then he will exploit the new macro opportunities that are available (i.e. not injects)

is soo an inject player or a macro player?

There are no new macro opportunities though, they've basically straight nerfed/removed them


so i take it nobody will be outmacro'ing you in the future then?

I don't see how zergs can really outmacro other zergs if they all have the same inject timings. Terrans can still outmacro because depots aren't automated.


The basics of spending all of your resources is in itself a high skillcap, so this isn't the end of macro as we know it. This isn't DoW or C&C. The macro strain is still very high
rip passion
ShambhalaWar
Profile Joined August 2013
United States930 Posts
August 01 2015 00:09 GMT
#159
Pretty disappointing update (by disappointing, I mean worst to date, imho)

Since when were macro mechanics ever an issue in sc2?! Seriously, with everything the community is talking about... I don't think I have ever seen someone complain about macro mechanics... Where does this shit come from, outer space? Did some alien on planet z-knar complain?! Someone please correct if I am just out of touch with reality... -_-

Cause the suggestion to "cut macro mechanics" is insane. This is a flippin RTS game, macro should be at least 50% of it. If you diminish macro you truly do move toward making this a moba game where you control the creeps and buildings automatically make shit. The most impressive part of watching a pro player play is how he (or she) multitasks with engagements and building an army. I would even vote for macro mechanics to become harder for certain races like zerg before they became easier. Let the macromechnic define skill even more that it already does!

If you want to demonstrate macro there are MANY ways to do that and instead your answer is, "Meh, lets just cut it."

What about having a constant inject timer running during the cast of a game and one for nexus/mule? What about more first person view? What about a number showing the accumulation of seconds between injects, mules and nexus? These are just a couple ideas that can demonstrate these mechanics to viewers.

If we strip macro out of rts, this game is dead to me. I feel that strongly about it.

How does the logic of "Well, since viewers cant really notice how difficult macro mechanics are... we should just cut it from the game. Right?"

Are you fucking kidding me? Does the viewer get to play the game for me? Are they the one sitting in my seat trying to enjoy it? Well shit let me sit back and get some popcorn and a soda! Maybe I should pay blizzard $40 and the viewer and I should sit back and both watch! Since watching is the most important thing and dictates the decisions about game design! I had NO idea until now that the true way to enjoy the game was to pay other people to play it and watch. What else can we do to make it more fun to watch?

I think we have officially reached the point at which LOTV is about making an "esport" and not making a game that is fun to fucking play for me and other people that payed for it.

This also the first time I have considered NOT BUYING LOTV. Truly didn't see that coming.

Also, I am a zerg player, and I think a 16 second offensive warp in is insane. I just don't get the logic of a complete nerf for protoss. If you nerf warp gate that hard you have to buff something else instead of just crippling the race. What pylon doesn't get sniped on a 16 second offensive warp in?

Why can't you offer a sensible suggestion like the one mentioned by SC2John,

"For the record, I still support the idea of making gateways produce faster while warpgates have a higher cooldown. Logically, this makes sense and requires fairly little rebalancing (just lower the production rates by a hair for gateways while giving warp gates an extra cooldown of ~10 seconds per unit and perhaps change the transformation time). It doesn't require any forced interaction in the game, and gives defender's advantage a strong buff while severely cutting the power of continued warpin aggression. At the very least, I'd like to see it tried and have significant amount of data collected before we write it off as "just a community nag"
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2015-08-01 00:11:55
August 01 2015 00:09 GMT
#160
WTF dont touch the macro side of the game its fine its one of the main parts that makes the difference between a gold and and plat and and plat and a diamond and so on. IF your bad a inject you should lose, if you have full chrono on all nexus and wondering why your army is smaller and lost well hello dummy use chrono get better at it. As for mule it takes maybe 2 secs to drop them like what come on blizzard SMH.

If these macro changes go through I will be done with this game. sure there's a lot of ways to say skill but macro is one and inject for zerg is like the main part that and creep. Good creep and inject you can get your way to masters at least IMO.

the rest Im not sure, I like toss nerfs but will have to see cause 16 is long and i hate toss with a passion.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Prev 1 6 7 8 9 10 22 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Master Swan Open #102
CranKy Ducklings40
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Horang2 1293
Mind 1155
Mini 354
Larva 329
actioN 231
Sharp 144
EffOrt 124
ggaemo 104
Backho 85
Aegong 81
[ Show more ]
ZerO 57
Last 51
Hm[arnc] 28
Bale 15
soO 12
Movie 11
Dota 2
Gorgc1669
NeuroSwarm175
ODPixel67
League of Legends
JimRising 475
Counter-Strike
zeus965
Super Smash Bros
Mew2King160
amsayoshi52
Westballz37
Other Games
gofns7889
singsing1480
Pyrionflax208
ArmadaUGS94
Trikslyr29
ZerO(Twitch)8
Organizations
Dota 2
PGL Dota 2 - Main Stream9301
PGL Dota 2 - Secondary Stream5142
Other Games
gamesdonequick756
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 57
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1525
Upcoming Events
WardiTV Map Contest Tou…
44m
SC Evo League
3h 14m
IPSL
5h 44m
WolFix vs nOmaD
dxtr13 vs Razz
BSL
8h 44m
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
11h 44m
CranKy Ducklings
13h 44m
Sparkling Tuna Cup
23h 44m
WardiTV Map Contest Tou…
1d
Ladder Legends
1d 4h
BSL
1d 8h
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
[ Show More ]
IPSL
1d 8h
JDConan vs TBD
Aegong vs rasowy
Replay Cast
1d 22h
Wardi Open
1d 23h
Afreeca Starleague
1d 23h
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
2 days
RSL Revival
2 days
Afreeca Starleague
2 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
3 days
RSL Revival
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Map Contest Tou…
5 days
Replay Cast
5 days
Escore
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.