• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:10
CEST 14:10
KST 21:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon0[ASL20] Ro16 Preview Pt1: Ascent9Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues22LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
The Korean Terminology Thread Recommended FPV games (post-KeSPA) [ASL20] Ro16 Preview Pt1: Ascent FlaSh on ACS Winners being in ASL ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A Is there English video for group selection for ASL BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Iron Harvest: 1920+ General RTS Discussion Thread Diablo IV S10 Infernal Tides Guide Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1471 users

Community Feedback Update - July 31st - Page 22

Forum Index > Legacy of the Void
427 CommentsPost a Reply
Prev 1 20 21 22 All
Roblin
Profile Joined April 2010
Sweden948 Posts
August 08 2015 22:31 GMT
#421
On August 09 2015 07:01 TheWinks wrote:
Show nested quote +
On August 09 2015 06:32 Roblin wrote:
perhaps some theorycrafting was involved too but their reasons for not going with community eco models were certainly not just theorycrafting.

HotS and LotV are different games and the importance of those models weren't the specific models, but rather the general idea behind them. They justified not giving something like it a try on beta because of their internal testing. Here, they are admitting that their internal testing is inadequate for a change of this magnitude.

I feel like this post is missing a paragraph.

so what if they admit internal playtesting is insufficient here?
that doesn't mean internal playtesting is inadequate for other things.
I'm better today than I was yesterday!
JimmyJRaynor
Profile Blog Joined April 2010
Canada16750 Posts
Last Edited: 2015-08-08 22:48:37
August 08 2015 22:48 GMT
#422
glad to see David Kim moving forward with more big changes.

i'd like to see Heart of the Swarm and Legacy of the Void become radically different styles of games. This gives consumers a greater range of choice in what has become a barren RTS landscape.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 08 2015 22:51 GMT
#423
On August 09 2015 07:29 GGzerG wrote:
I will be the happiest man alive if they cut all macro mechanics.

SC2BW Here we come.

This should have been done 5 years ago, everyone who is mad get over it please....and all Oldschool bw players rejoice for this great change!


I'm all for cutting macro mechanics but it's not going to be BW, I do think it will improve the game though but your comment just seems a little silly, it's still going to be SC2 (as it should).

Really looking forward to the change though :D
When I think of something else, something will go here
ZergLingShepherd1
Profile Joined June 2015
404 Posts
August 08 2015 23:07 GMT
#424
will try and see how it works
"The Fractured but Whole"
JimmyJRaynor
Profile Blog Joined April 2010
Canada16750 Posts
August 08 2015 23:37 GMT
#425
On August 09 2015 08:07 ZergLingShepherd1 wrote:
will try and see how it works

that's the spirit!
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Synastren
Profile Joined May 2014
United States31 Posts
August 09 2015 00:08 GMT
#426
On August 09 2015 07:31 Roblin wrote:
Show nested quote +
On August 09 2015 07:01 TheWinks wrote:
On August 09 2015 06:32 Roblin wrote:
perhaps some theorycrafting was involved too but their reasons for not going with community eco models were certainly not just theorycrafting.

HotS and LotV are different games and the importance of those models weren't the specific models, but rather the general idea behind them. They justified not giving something like it a try on beta because of their internal testing. Here, they are admitting that their internal testing is inadequate for a change of this magnitude.

I feel like this post is missing a paragraph.

so what if they admit internal playtesting is insufficient here?
that doesn't mean internal playtesting is inadequate for other things.


They watched a handful of showmatches and maybe did some internal testing to determine that community-suggested harvesting modifications were "too similar to hots." Their goal is to get players to take more bases. There has been little to no acknowledgement that the economy is an important balance consideration, and no mention of changes they are considering as a consequence of the new economy.

What they are not doing is incentivizing aggressive expansion outside of "hope you expand enough or you die!" and they are refusing to consider any economic changes to Legacy, including changes to harvesting speed and changes to the starting number of workers. Instead, they're going to jettison a huge swath of the game which they have openly said was a part of their racial balancing.

It is completely mindboggling how they refuse to consider (at worst) or communicate (at best) changes or implications of different economic models (i.e., Swarm standard, Swarm DH, Legacy standard, etc.), but have seemingly randomly just decided to alter a huge component of their game!

I have no idea why Blizzard isn't testing more things in this beta, and, even more confusingly, I have no idea at all why Blizzard isn't soliciting tester feedback on these changes over and above what they can determine from gameplay. The data they have collected from players ingame is accurate, I'm sure, but the context in which these player behaviors were made is seemingly unaccounted for.
RIP ZeeZ
Irathil
Profile Joined December 2014
Poland1 Post
August 11 2015 08:42 GMT
#427
Starcraft 2 is a STRATEGY game. It means the major impact on the game should have strategy meanwhile currently it all comes to mechanics (maby not 100% but player with better strategy but worse mechanics gonna lose match most probably) it is not fun to watch if Gm r1 loses to korean beceuse of mechanics difference: gm should be the place where mechanics does not change a lot beceuse most people will do it well, but where these little strategy things start to profit, better postioning, mindgames, micro (its mechanical part but its fun to watach). I believe that decreasing or cutting these macro parts is good idea (if balanced properly). The Warpgate change also is great, however I'd rather change it to nexus with range of nexus overcharge. It is not a high cost to put a gateway near proxy pylon to get 14 seconds faster waro time and turn this defensive mechanic into offense, meanwhile I don't feel like anyone would like to put there nexus.
GG
omeGA.
Profile Joined July 2015
8 Posts
Last Edited: 2015-08-11 11:10:38
August 11 2015 11:09 GMT
#428
On August 11 2015 17:42 Irathil wrote:
Starcraft 2 is a STRATEGY game. It means the major impact on the game should have strategy meanwhile currently it all comes to mechanics (maby not 100% but player with better strategy but worse mechanics gonna lose match most probably) it is not fun to watch if Gm r1 loses to korean beceuse of mechanics difference: gm should be the place where mechanics does not change a lot beceuse most people will do it well, but where these little strategy things start to profit, better postioning, mindgames, micro (its mechanical part but its fun to watach). I believe that decreasing or cutting these macro parts is good idea (if balanced properly). The Warpgate change also is great, however I'd rather change it to nexus with range of nexus overcharge. It is not a high cost to put a gateway near proxy pylon to get 14 seconds faster waro time and turn this defensive mechanic into offense, meanwhile I don't feel like anyone would like to put there nexus.


I not specifically against or pro macro mechanics, removal should be tried out too. But, Starcraft 2 is a "Real-time" Strategy game. The term "Real-time" adds a lot more into the equation. Say that "mechanics" "speed" "good control" etc.
Prev 1 20 21 22 All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
SC:EVO Monthly
ByuN vs HeRoMaRinE
MaxPax vs Creator
TBD vs Classic
SteadfastSC0
Liquipedia
Replay Cast
10:05
Maestros of the Game Ro24 B
Serral vs ZounLIVE!
Ryung vs ByuN
CranKy Ducklings258
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 72
SteadfastSC 0
StarCraft: Brood War
Britney 46256
Bisu 1880
Shuttle 1778
Flash 963
BeSt 687
EffOrt 513
Larva 396
Mini 347
Stork 334
actioN 308
[ Show more ]
firebathero 286
Barracks 247
Light 182
Backho 174
sSak 172
Last 166
hero 152
Mind 94
Soma 88
Mong 76
Rush 67
PianO 63
Liquid`Ret 60
TY 52
zelot 38
Movie 33
Nal_rA 33
Sharp 29
Sacsri 18
Noble 16
sorry 13
yabsab 13
scan(afreeca) 11
soO 10
HiyA 10
Icarus 8
Shine 6
Hm[arnc] 6
Terrorterran 1
Dota 2
Dendi936
qojqva626
XaKoH 470
BananaSlamJamma227
Counter-Strike
shoxiejesuss503
x6flipin474
byalli161
allub60
edward50
zeus0
Other Games
singsing1563
olofmeister940
B2W.Neo763
crisheroes356
DeMusliM283
hiko49
Mew2King42
QueenE34
FunKaTv 13
ArmadaUGS8
Organizations
Other Games
gamesdonequick757
StarCraft: Brood War
UltimateBattle 27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV415
League of Legends
• Jankos1211
• Nemesis493
Upcoming Events
OSC
3h 50m
Moja vs Babymarine
Solar vs TBD
sOs vs goblin
Nice vs INexorable
sebesdes vs Iba
Nicoract vs TBD
NightMare vs TBD
OSC
11h 50m
ReBellioN vs PAPI
Spirit vs TBD
Percival vs TBD
TriGGeR vs TBD
Shameless vs UedSoldier
Cham vs TBD
Harstem vs TBD
RSL Revival
21h 50m
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
23h 50m
The PondCast
1d
RSL Revival
1d 21h
Classic vs TriGGeR
ByuN vs Maru
Online Event
1d 23h
Kung Fu Cup
1d 23h
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
BSL Team Wars
2 days
[ Show More ]
RSL Revival
2 days
Maestros of the Game
3 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
3 days
Bonyth vs Dewalt
[BSL 2025] Weekly
3 days
RSL Revival
3 days
Maestros of the Game
4 days
BSL Team Wars
4 days
Afreeca Starleague
4 days
Snow vs Sharp
Jaedong vs Mini
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Light vs Speed
Larva vs Soma
LiuLi Cup
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.