• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:55
CET 06:55
KST 14:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1163 users

Community Feedback Update - July 31st - Page 22

Forum Index > Legacy of the Void
427 CommentsPost a Reply
Prev 1 20 21 22 All
Roblin
Profile Joined April 2010
Sweden948 Posts
August 08 2015 22:31 GMT
#421
On August 09 2015 07:01 TheWinks wrote:
Show nested quote +
On August 09 2015 06:32 Roblin wrote:
perhaps some theorycrafting was involved too but their reasons for not going with community eco models were certainly not just theorycrafting.

HotS and LotV are different games and the importance of those models weren't the specific models, but rather the general idea behind them. They justified not giving something like it a try on beta because of their internal testing. Here, they are admitting that their internal testing is inadequate for a change of this magnitude.

I feel like this post is missing a paragraph.

so what if they admit internal playtesting is insufficient here?
that doesn't mean internal playtesting is inadequate for other things.
I'm better today than I was yesterday!
JimmyJRaynor
Profile Blog Joined April 2010
Canada17149 Posts
Last Edited: 2015-08-08 22:48:37
August 08 2015 22:48 GMT
#422
glad to see David Kim moving forward with more big changes.

i'd like to see Heart of the Swarm and Legacy of the Void become radically different styles of games. This gives consumers a greater range of choice in what has become a barren RTS landscape.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 08 2015 22:51 GMT
#423
On August 09 2015 07:29 GGzerG wrote:
I will be the happiest man alive if they cut all macro mechanics.

SC2BW Here we come.

This should have been done 5 years ago, everyone who is mad get over it please....and all Oldschool bw players rejoice for this great change!


I'm all for cutting macro mechanics but it's not going to be BW, I do think it will improve the game though but your comment just seems a little silly, it's still going to be SC2 (as it should).

Really looking forward to the change though :D
When I think of something else, something will go here
ZergLingShepherd1
Profile Joined June 2015
404 Posts
August 08 2015 23:07 GMT
#424
will try and see how it works
"The Fractured but Whole"
JimmyJRaynor
Profile Blog Joined April 2010
Canada17149 Posts
August 08 2015 23:37 GMT
#425
On August 09 2015 08:07 ZergLingShepherd1 wrote:
will try and see how it works

that's the spirit!
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Synastren
Profile Joined May 2014
United States31 Posts
August 09 2015 00:08 GMT
#426
On August 09 2015 07:31 Roblin wrote:
Show nested quote +
On August 09 2015 07:01 TheWinks wrote:
On August 09 2015 06:32 Roblin wrote:
perhaps some theorycrafting was involved too but their reasons for not going with community eco models were certainly not just theorycrafting.

HotS and LotV are different games and the importance of those models weren't the specific models, but rather the general idea behind them. They justified not giving something like it a try on beta because of their internal testing. Here, they are admitting that their internal testing is inadequate for a change of this magnitude.

I feel like this post is missing a paragraph.

so what if they admit internal playtesting is insufficient here?
that doesn't mean internal playtesting is inadequate for other things.


They watched a handful of showmatches and maybe did some internal testing to determine that community-suggested harvesting modifications were "too similar to hots." Their goal is to get players to take more bases. There has been little to no acknowledgement that the economy is an important balance consideration, and no mention of changes they are considering as a consequence of the new economy.

What they are not doing is incentivizing aggressive expansion outside of "hope you expand enough or you die!" and they are refusing to consider any economic changes to Legacy, including changes to harvesting speed and changes to the starting number of workers. Instead, they're going to jettison a huge swath of the game which they have openly said was a part of their racial balancing.

It is completely mindboggling how they refuse to consider (at worst) or communicate (at best) changes or implications of different economic models (i.e., Swarm standard, Swarm DH, Legacy standard, etc.), but have seemingly randomly just decided to alter a huge component of their game!

I have no idea why Blizzard isn't testing more things in this beta, and, even more confusingly, I have no idea at all why Blizzard isn't soliciting tester feedback on these changes over and above what they can determine from gameplay. The data they have collected from players ingame is accurate, I'm sure, but the context in which these player behaviors were made is seemingly unaccounted for.
RIP ZeeZ
Irathil
Profile Joined December 2014
Poland1 Post
August 11 2015 08:42 GMT
#427
Starcraft 2 is a STRATEGY game. It means the major impact on the game should have strategy meanwhile currently it all comes to mechanics (maby not 100% but player with better strategy but worse mechanics gonna lose match most probably) it is not fun to watch if Gm r1 loses to korean beceuse of mechanics difference: gm should be the place where mechanics does not change a lot beceuse most people will do it well, but where these little strategy things start to profit, better postioning, mindgames, micro (its mechanical part but its fun to watach). I believe that decreasing or cutting these macro parts is good idea (if balanced properly). The Warpgate change also is great, however I'd rather change it to nexus with range of nexus overcharge. It is not a high cost to put a gateway near proxy pylon to get 14 seconds faster waro time and turn this defensive mechanic into offense, meanwhile I don't feel like anyone would like to put there nexus.
GG
omeGA.
Profile Joined July 2015
8 Posts
Last Edited: 2015-08-11 11:10:38
August 11 2015 11:09 GMT
#428
On August 11 2015 17:42 Irathil wrote:
Starcraft 2 is a STRATEGY game. It means the major impact on the game should have strategy meanwhile currently it all comes to mechanics (maby not 100% but player with better strategy but worse mechanics gonna lose match most probably) it is not fun to watch if Gm r1 loses to korean beceuse of mechanics difference: gm should be the place where mechanics does not change a lot beceuse most people will do it well, but where these little strategy things start to profit, better postioning, mindgames, micro (its mechanical part but its fun to watach). I believe that decreasing or cutting these macro parts is good idea (if balanced properly). The Warpgate change also is great, however I'd rather change it to nexus with range of nexus overcharge. It is not a high cost to put a gateway near proxy pylon to get 14 seconds faster waro time and turn this defensive mechanic into offense, meanwhile I don't feel like anyone would like to put there nexus.


I not specifically against or pro macro mechanics, removal should be tried out too. But, Starcraft 2 is a "Real-time" Strategy game. The term "Real-time" adds a lot more into the equation. Say that "mechanics" "speed" "good control" etc.
Prev 1 20 21 22 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft731
StarCraft: Brood War
BeSt 214
Leta 94
ggaemo 86
Yoon 58
ZergMaN 41
Mind 35
ajuk12(nOOB) 17
Icarus 12
Bale 9
Dota 2
monkeys_forever351
LuMiX1
League of Legends
JimRising 668
Counter-Strike
summit1g4847
Super Smash Bros
hungrybox2229
C9.Mang0521
Westballz32
Other Games
RuFF_SC2103
Organizations
Other Games
gamesdonequick860
BasetradeTV14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• practicex 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki29
• Diggity10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1160
• Lourlo805
Upcoming Events
WardiTV Invitational
6h 6m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 3h
WardiTV Invitational
1d 6h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
2 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.