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Community Feedback Update - July 31st - Page 10

Forum Index > Legacy of the Void
427 CommentsPost a Reply
Prev 1 8 9 10 11 12 22 Next All
ejozl
Profile Joined October 2010
Denmark3380 Posts
August 01 2015 01:20 GMT
#181
The Protoss change is honestly terrible, but will probably scrape by due to the immense discussion about macro mechanics.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
TT1
Profile Blog Joined December 2008
Canada10009 Posts
Last Edited: 2015-08-01 01:21:24
August 01 2015 01:20 GMT
#182
On August 01 2015 10:15 mishimaBeef wrote:
warping in near a warpgate is buffed by 150%... warpgates only cost 150 minerals... offense is still possible too


do you know how ridiculous of a statement that is? protoss isnt gonna make an offensive gateway next to a pylon just so they can do a 5 minute gateway timing, also you have to pray that your opponents misses a huge ass structure on the map

unless you're saying that we can pressure zerg or terran by warping in at our main, in which case youre wrong
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
August 01 2015 01:22 GMT
#183
oh.. so you don't have map control during this all in period?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
ThorPool
Profile Joined February 2014
Panama145 Posts
Last Edited: 2015-08-01 01:29:17
August 01 2015 01:26 GMT
#184
On August 01 2015 10:15 mishimaBeef wrote:
warping in near a warpgate is buffed by 150%... warpgates only cost 150 minerals... offense is still possible too


The evolution of the 2 gate.... that sounds interesting :D Hits later but reenforces faster.

PS: The more I think about that.. the less it works >.<
RuFF! Let the cheese rain !
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
August 01 2015 01:30 GMT
#185
The community seems really torn on the idea of removing macro mechanics. There are two sides with strong arguments.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 01 2015 01:31 GMT
#186
On August 01 2015 10:09 TT1 wrote:
i wonder how protoss is supposed to allin now. blizzard is essentially limiting our strategic options with the warpgate nerf, whereas all the other races still have a huge array of early game allins at their disposal (zerg even more so with the addition of ovi drops)


I"ll help you out a bit here, they are obviously going to buff to compensate even if it isn't immediate. These changes are good as long as they do buff toss to compensate which I would hope they do. If they don't then I can agree with you that these changes are bad.
When I think of something else, something will go here
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2015-08-01 01:43:01
August 01 2015 01:31 GMT
#187
When are these going live ? I want to play this version of LOTV !

I like alot of Dayvie says this update.

Macro changes
-I like removing /nerfing things like mules, chrono and messing with injects model
-not sure if I like option 1 or 2 yet
-dayvie recognise that with all the new units and actions that some other area can give-up a bit of apm, I like that.

Disruptor
-they are really hearing how bad and risky this unit is for its costs, colossus is more dependable aoe (revert range to 8 already and give toss a real aoe choice)

Warpgate
-good for PvP (better defensive advantage) but bad for other matchups for aggressive gateway builds, but opens up buffs to gateway units.
*burp*
TT1
Profile Blog Joined December 2008
Canada10009 Posts
August 01 2015 01:32 GMT
#188
On August 01 2015 10:31 blade55555 wrote:
Show nested quote +
On August 01 2015 10:09 TT1 wrote:
i wonder how protoss is supposed to allin now. blizzard is essentially limiting our strategic options with the warpgate nerf, whereas all the other races still have a huge array of early game allins at their disposal (zerg even more so with the addition of ovi drops)


I"ll help you out a bit here, they are obviously going to buff to compensate even if it isn't immediate. These changes are good as long as they do buff toss to compensate which I would hope they do. If they don't then I can agree with you that these changes are bad.


well im commenting on the current patch and they haven't said anything about that..
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
August 01 2015 01:33 GMT
#189
yeah it's understandably annoying when something you practiced long and hard to perfect gets removed from the game and you need to rework your game... but that's inevitable in heavy balance patching and especially an expansion
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Charoisaur
Profile Joined August 2014
Germany15955 Posts
August 01 2015 01:47 GMT
#190
As long as DK has the attitude "We want to entertain the viewers, the player experience doesn't matter" LotV is doomed to fail.
It blows my mind a lead designer of one of the biggest video game developers in the world can't understand that the player must be the first priority when designing a game.
A game which has no or not many players won't be watched either.
Many of the coolest moments in sc2 happen due to worker harassment
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
August 01 2015 01:59 GMT
#191
I think what excites the viewers is strongly correlated to what excites the players.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Quineotio
Profile Joined February 2011
Australia128 Posts
August 01 2015 02:01 GMT
#192
I've been very skeptical of the way things were going, but I'm loving these changes. I think the warpgate change is awesome, and is an elegant solution to keep warpgates as an exciting part of the game, but cut to enhance their strengths and weaknesses, and give defenders an opportunity to stop protoss all ins (by killing the warp prism).

I like the idea of removing, or at least minimalising macro mechanics. I'd rather be spending my APM moving units around than clicking inject over and over again. I'm all for removing the menial tasks in the game and allowing players to concentrate more on strategy.
Jesus is risen
B-royal
Profile Joined May 2015
Belgium1330 Posts
August 01 2015 02:03 GMT
#193
They should probably not remove the macro mechanics, but diminish the effects (especially of mules and injects).
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Henno12
Profile Joined August 2015
19 Posts
August 01 2015 02:04 GMT
#194
On August 01 2015 10:47 Charoisaur wrote:
As long as DK has the attitude "We want to entertain the viewers, the player experience doesn't matter" LotV is doomed to fail.
It blows my mind a lead designer of one of the biggest video game developers in the world can't understand that the player must be the first priority when designing a game.
A game which has no or not many players won't be watched either.

Whats wrong with the game being played?
Quineotio
Profile Joined February 2011
Australia128 Posts
August 01 2015 02:10 GMT
#195
On August 01 2015 10:32 TT1 wrote:
Show nested quote +
On August 01 2015 10:31 blade55555 wrote:
On August 01 2015 10:09 TT1 wrote:
i wonder how protoss is supposed to allin now. blizzard is essentially limiting our strategic options with the warpgate nerf, whereas all the other races still have a huge array of early game allins at their disposal (zerg even more so with the addition of ovi drops)


I"ll help you out a bit here, they are obviously going to buff to compensate even if it isn't immediate. These changes are good as long as they do buff toss to compensate which I would hope they do. If they don't then I can agree with you that these changes are bad.


well im commenting on the current patch and they haven't said anything about that..


I think it has to be implied that when a change effects the way the game is played, other changes may need to be made as well. The question is not so much "will protoss still be viable" - because they will obviously keep working at it until ALL the races are viable. The question is "do you want protoss to be balanced around a broken mechanic?".

Assuming they continue to balance the game (which is a fair assumption to make), I think the new warpgate is much better.
Jesus is risen
Roblin
Profile Joined April 2010
Sweden948 Posts
August 01 2015 02:11 GMT
#196
On August 01 2015 10:47 Charoisaur wrote:
As long as DK has the attitude "We want to entertain the viewers, the player experience doesn't matter" LotV is doomed to fail.


I agree that if DK had that attitude then LotV would be doomed to fail.
but I disagree that DK has that attitude.
I'm better today than I was yesterday!
JimmyJRaynor
Profile Blog Joined April 2010
Canada16699 Posts
Last Edited: 2015-08-01 02:14:31
August 01 2015 02:13 GMT
#197
thanks to DK for another informative community update.

i'd like to see Blizzard experiment with option 2 of the macromechanics changes and see how they go.
i really hope LotV ends up being radically different from HotS

namely,
a) Cut chrono
b) Cut mule
c) Spawn larva is autocast by default, but spawn only 2 larva
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
August 01 2015 02:20 GMT
#198
well this would take care of the ridiculous adept all ins that most protoss are doing right now. this is something im gonna have to play before making a judgement.
savior did nothing wrong
JimmyJRaynor
Profile Blog Joined April 2010
Canada16699 Posts
Last Edited: 2015-08-01 02:41:13
August 01 2015 02:25 GMT
#199
On August 01 2015 05:31 Dodgin wrote:
Seems like another case of Blizzard trying to add something that nobody was asking for, who the hell came up with this idea that they need to remove macro mechanics? The game may be harder to play but the people you play against have the same trouble as you do keeping up with all the required actions.

i've been saying for a long time i want a "fast & fluid" more C&C style of game. and diminishing macro mechanics goes right down that alley.
lots of guys i know who play SC2 AND other RTS games want a more fast&fluid combat-centric experience that feels a lot less like an eco-sim.

all the ex-C&C guys who lost their jobs when Victory Games was shut down are probably having a big influence on LotV.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
August 01 2015 02:51 GMT
#200
Really like the WG change.

The issue with cutting Chrono is that it isn't just a macro mechanic but also influences research/build times, which might need to be adjusted (it takes 3 HotS minutes for Blink to be researched without Chronoboost). Having HotS campaign hatcheries which spawn 5 larva instead of 3 is pretty cool though. Maybe have it so that lairs and hives produce larva significantly faster?

As for disruptor, I guess we'll see.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
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