• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:58
CET 21:58
KST 05:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation7Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL S3 Round of 16 [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
Back In The Day.... BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1658 users

Community Feedback Update - July 31st - Page 11

Forum Index > Legacy of the Void
427 CommentsPost a Reply
Prev 1 9 10 11 12 13 22 Next All
ETisME
Profile Blog Joined April 2011
12513 Posts
August 01 2015 02:57 GMT
#201
16seconds is far too huge.
The most surprising of all is macro mechanics nerf (and cut)

That's some big change that I didn't foresee it coming at all.

To be honest I do understand why they would do that.
Macro is never going to be as viewer friendly to watch as micro.
And it is essentially similar across all pro players once we reach certain skill level.

But Sc2 has a very interesting and unique macro mechanics that helps to differentiate races.
Please keep them.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Celepharn
Profile Joined July 2015
Mexico60 Posts
August 01 2015 03:06 GMT
#202
To me looks like Blizzard is trying to make a money move by making the game a lot more casual friendly than it already is. The macro mechanics are not that hard to be honest, and its removal may make the new players feel more atracted to the game but StarCraft without macro would be so boring even to watch as well as to play if youre above gold in my opinion.
I also dislike the change to starting workers, the idea is to pick up the pase of the game yeah I know but killing workers in early game is so irrelevant since players have already a lot of them, and less mineral per base? To me looks like no more epic macro games anymore which make me feel really sad. Might as well stick to hots or even go back to BW.
I love marine, so cheap, I like.
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
August 01 2015 03:17 GMT
#203
On August 01 2015 10:14 Dracover wrote:
Never thought I would see the day where they would remove chrono, inject and mules. Can't understand why people don't want it removed.

I agree, I really want to try StarCraft 2 without the ridiculously gimmicky macro mechanics.
AKA: TelecoM[WHITE] Protoss fighting
F u r u y a
Profile Joined August 2010
Brazil173 Posts
August 01 2015 03:18 GMT
#204
yay, let's turn sc2 into one more moba
Henno12
Profile Joined August 2015
19 Posts
Last Edited: 2015-08-01 03:26:43
August 01 2015 03:19 GMT
#205
On August 01 2015 12:18 F u r u y a wrote:
yay, let's turn sc2 into one more moba

So brood war is a moba because it doent have any of that?

On August 01 2015 12:06 Celepharn wrote:
To me looks like Blizzard is trying to make a money move by making the game a lot more casual friendly than it already is. The macro mechanics are not that hard to be honest, and its removal may make the new players feel more atracted to the game but StarCraft without macro would be so boring even to watch as well as to play if youre above gold in my opinion.
I also dislike the change to starting workers, the idea is to pick up the pase of the game yeah I know but killing workers in early game is so irrelevant since players have already a lot of them, and less mineral per base? To me looks like no more epic macro games anymore which make me feel really sad. Might as well stick to hots or even go back to BW.

No more macro? You no longer have to create units? Or build barracks?
F u r u y a
Profile Joined August 2010
Brazil173 Posts
Last Edited: 2015-08-01 03:26:55
August 01 2015 03:26 GMT
#206
On August 01 2015 12:19 Henno12 wrote:
So brood war is a moba because it doent have any of that?

You don't get my joke. I mean quite the opposite.

Because macro mechanics are an area that’s difficult to do, and not many people can really tell how well someone is doing it, we’ve been exploring potentially cutting them or making them less important.

In my opinion the macro mechanics are the essence of this game. If you want to see only battles and micro shows go watch moba.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16994 Posts
August 01 2015 03:30 GMT
#207
On August 01 2015 12:26 F u r u y a wrote:
Show nested quote +
On August 01 2015 12:19 Henno12 wrote:
So brood war is a moba because it doent have any of that?

You don't get my joke. I mean quite the opposite.

Show nested quote +
Because macro mechanics are an area that’s difficult to do, and not many people can really tell how well someone is doing it, we’ve been exploring potentially cutting them or making them less important.

In my opinion the macro mechanics are the essence of this game. If you want to see only battles and micro shows go watch moba.


or many RTS games not called Starcraft.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
paralleluniverse
Profile Joined July 2010
4065 Posts
August 01 2015 03:40 GMT
#208
Both options to remove/nerf macro mechanics are good.

Macro mechanics are boring, especially spawn larva, and are not needed.

The game is hard enough already.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-01 03:43:32
August 01 2015 03:43 GMT
#209
On August 01 2015 12:06 Celepharn wrote:
To me looks like Blizzard is trying to make a money move by making the game a lot more casual friendly than it already is. The macro mechanics are not that hard to be honest, and its removal may make the new players feel more atracted to the game but StarCraft without macro would be so boring even to watch as well as to play if youre above gold in my opinion.
I also dislike the change to starting workers, the idea is to pick up the pase of the game yeah I know but killing workers in early game is so irrelevant since players have already a lot of them, and less mineral per base? To me looks like no more epic macro games anymore which make me feel really sad. Might as well stick to hots or even go back to BW.

There's nothing to watch. You can't really watch people do macro mechanics properly.

The only visual cue is lots of units popping out, and that isn't going to change with the removal of macro mechanics.
Lunareste
Profile Joined July 2011
United States3596 Posts
August 01 2015 03:47 GMT
#210
the macro mechanic removal will do a ton to fix the game
KT FlaSh FOREVER
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-01 03:59:00
August 01 2015 03:58 GMT
#211
On August 01 2015 09:51 ThorPool wrote:
Am I seeing this right ? Zerg makes hatches as usuall,but more queens because since I do not inject I can spreed creep. Less larvae makes more drones more important. Lots of queens who do not cost larvae,lots of creep spread and lots of drones because I will make more queens. Fast creep highways early on ? The terran would have more scans to kill creep... Just brainstorming here haha

You would still need a queen near the hatchery to inject. It's just auto-cast now, like medivac heals.

So if your queen get's sniped, no injects for you.

It's a very good change
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-08-01 03:58:49
August 01 2015 03:58 GMT
#212
redviper
Profile Joined May 2010
Pakistan2333 Posts
August 01 2015 03:59 GMT
#213
Perhaps they can have autocast options for larva but make it autocast every 30 seconds not 25. Make autocast less effective but easier. Same for protoss, you can autocast chrono on a building but it will take more energy. Mule is the hardest one. But its also one of the easier macro mechanic so perhaps let it stay the same.
Jaedrik
Profile Joined June 2015
113 Posts
Last Edited: 2015-08-01 04:15:10
August 01 2015 04:12 GMT
#214
Yes, please, for the love of guacamole, cut the macro mechanics, or make them not matter as much, or make them easier.
They provide a very hollow sense of systems mastery, and for that they're badly designed mechanics.
Yes, there is choice involved in muel and inject vs other abilities, so a strict comparison can't be made to L-canceling in one sense, but it's very close in the other sense that "this is something which, as a whole, makes the game less fun to new / bad players, and doesn't add much for the good players, because they're repetitive actions which one often thinks little about, that must be conditioned by rote memorization" imo.
At the very least, make inject auto-cast.
It would be nice if we could select auto-cast for the other abilities too, but chronoboost in particular would be pretty difficult to code intelligently enough for anyone to consider turning it on to automate the tedious actions.
JeosAdn
Profile Joined September 2011
Costa Rica432 Posts
August 01 2015 04:17 GMT
#215
I really like the proposed changes to macro mechanics. Go blizz go!
Thinh123456
Profile Joined July 2015
70 Posts
Last Edited: 2015-08-01 04:23:47
August 01 2015 04:22 GMT
#216
What if, redisgn disruptor like this, is it ok guys?
- Deal way less damage (maybe 10 or 20).
- After exploding, make enemy units move and fire slower a little bit.
- Spell does not stack.
- Invulnerable 1.5 secs after explosion.
- Cost change: 200 min/100 gas. Supply:3 or 4.
(number can be adjusted)

=> less rewarding, but also less frustrating when getting hit by the disruptor or missing the blow, provide more interesting interaction rather than just all-or-nothing unit.
Wrathsc2
Profile Joined March 2011
United States2025 Posts
Last Edited: 2015-08-01 04:50:32
August 01 2015 04:47 GMT
#217
On August 01 2015 10:09 TT1 wrote:
i wonder how protoss is supposed to allin now. blizzard is essentially limiting our strategic options with the warpgate nerf, whereas all the other races still have a huge array of early game allins at their disposal (zerg even more so with the addition of ovi drops)


They are buffing warp prism all ins at the cost of the surprise of which all in protoss players are going to do (unless there is a proxy gateway which is not impossible). There are still immortal, blink, and plain gateway all ins just have to add a prism which isn't a bad thing with how strong it is. And if im reading it right with this change defensive warp ins would be strong as hell to deal with all ins (maybe instead of relying on photon overcharge). I imagine later in the game the warp to pylon upgrade should be available though. And i do agree ovie drops should require something else other then at hatch.

edit: also on the weakest race comment, lets worry about balance later we all should know blizzard is pretty good at balance just looking at hots for the past few years and even wol winrates has never been below 45ish percent. What they need is design comments.
A marine walks into a bar and asks, "Wheres the counter?"
gh0st
Profile Joined January 2010
United States98 Posts
August 01 2015 04:51 GMT
#218
Re macro mechanics:

People defending macro mechanics are either doing so because a) they think their removal will make the game too easy at high levels or b) they've gotten good at their respective mechanic and don't want to lose a perceived edge over opponents.

The mechanics are boring, arbitrary extra clicks that add little to the game. Removing them will make the game easier but in a good way. And the Econ changes more than makeup for any reduction in difficulty from their removal. People wanting to keep the mechanics because they're good at them need to put on their thinking caps. This game we love thrives when more people play and watch it. Changes that make the game more fun and intuitive are good. Difficulty for its own sake is stupid by any metric.

On Toss, I assume the redesign of the race will eventually entail a buff to core gateway units. Since i see that as inevitable, the nerfs to Protoss' coin flip strategies are welcome.

All food changes
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2015-08-01 05:03:21
August 01 2015 05:00 GMT
#219
On August 01 2015 04:36 TT1 wrote:...wheres the logic in that?


Are you seriously trying to find logical explanations from the Blizzard design team?

This is the same design team who wanted to buff Terran Bio, and then did so by separating Terran Mech and Air upgrades.
pmp10
Profile Joined April 2012
3354 Posts
August 01 2015 05:39 GMT
#220
So Blizzard finally admits that half of the game is no fun and they should have made a moba instead?
I guess that's it for RTS games.
Prev 1 9 10 11 12 13 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 304
IndyStarCraft 218
UpATreeSC 196
Livibee 96
ZombieGrub75
BRAT_OK 63
JuggernautJason36
StarCraft: Brood War
Calm 2020
Shuttle 484
Barracks 124
hero 52
Rock 39
Killer 37
sas.Sziky 23
ivOry 13
NaDa 7
Dota 2
Dendi1118
syndereN137
LuMiX1
Counter-Strike
Foxcn432
Super Smash Bros
Mew2King61
Heroes of the Storm
Liquid`Hasu452
Other Games
Grubby4202
DeMusliM480
C9.Mang063
Trikslyr48
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Adnapsc2 18
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• Kozan
StarCraft: Brood War
• blackmanpl 42
• 80smullet 12
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• lizZardDota255
League of Legends
• imaqtpie2945
• TFBlade1153
Other Games
• WagamamaTV407
• Shiphtur297
Upcoming Events
Tenacious Turtle Tussle
2h 3m
The PondCast
13h 3m
RSL Revival
13h 3m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
15h 3m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
15h 3m
PiGosaur Monday
1d 4h
RSL Revival
1d 13h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 15h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.