• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:11
CEST 22:11
KST 05:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Tulbo in Ro.16 Group A RepMastered™: replay sharing and analyzer site BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1656 users

Community Feedback Update - July 31st - Page 13

Forum Index > Legacy of the Void
427 CommentsPost a Reply
Prev 1 11 12 13 14 15 22 Next All
cabal]
Profile Joined January 2013
Belgium37 Posts
August 01 2015 12:01 GMT
#241
On August 01 2015 20:32 mishimaBeef wrote:
please realize that with the macro mechanics gone your opponent will be throwing more challenges at you (diverse, varied, unknown beforehand challenges)

yes that's right! instead of the cyclical, mechanical, rote muscle memory demands of 'macro mechanics' your opponent will be testing you! you will have to observe, assess, think, respond... not mash the keys from muscle memory

Game gets dumped down. It's not impressing to see such things now because you know that the player can now focus 100% on these things. Multitasking nerfed hard. And it's most seen with the auto inject ******
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-08-01 12:03:41
August 01 2015 12:02 GMT
#242
multitasking nerfed hard? lol that is near impossible at this stage of the game

people will find other things to multitask, like that 3rd or 4th prong for an attack... or that extra base or two that gets up during a long fight
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Nezgar
Profile Joined December 2012
Germany535 Posts
August 01 2015 12:39 GMT
#243
On August 01 2015 20:12 Jenia6109 wrote:
Show nested quote +
On August 01 2015 19:04 RaFox17 wrote:
I'm really worried by the direction of these changes. I enjoy having a game with macro and micro.

The thing is that macro mechanics are not actually macro. Macro mechanics are maximizing your resource harvesting by doing similar things like it was in Brood War. It's not interesting to watch and it's not so funny to play.

Really don't understand why everybody suddenly started to love Mules/Larva Injects/Chrono Boost.


It increases the skill ceiling which is something that quite a few people actually value.

And in the case of Chrono Boosts:
This is more of a strategical tool rather than a test of your mechanics (which, imho, is the core of the Protoss race anyway). Deciding what to Chrono in order to hit certain timings is quite a huge deal and the sort of decision making that I appreciate. Removing strategical options is never a good idea in an RTS...
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
August 01 2015 12:44 GMT
#244
cooler strategical options would be having to plan out a 3rd and 4th prong for an attack because your opponent is able to easily deflect 2 prongs (since they don't have to tend to macro mechanics as much)
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
August 01 2015 12:55 GMT
#245
On August 01 2015 21:44 mishimaBeef wrote:
cooler strategical options would be having to plan out a 3rd and 4th prong for an attack because your opponent is able to easily deflect 2 prongs (since they don't have to tend to macro mechanics as much)

We have all heard that argument and it's bs. Sounds good on paper, but it doesn't work in practice.
There are only so many prongs an attack can have before it becomes disadvantageous. There are only so many ways into someone's base. And splitting your army in five different parts isn't necessarily a good thing.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-08-01 13:01:20
August 01 2015 12:59 GMT
#246
yes the reason is becomes disadvantageous is because there is a limit to a human's ability to manage X number of tasks...

if Y tasks are 'macro mechanics' then you now have Y new tasks to allocate


it's the same old argument with MBS and automine from back in the day... but i don't see anyone arguing that the game would be more action packed and strategic without these features
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
August 01 2015 13:03 GMT
#247
On August 01 2015 20:30 paralleluniverse wrote:
Show nested quote +
On August 01 2015 20:08 [PkF] Wire wrote:
I've read all points and counterpoints about macro mechanics and I'm torn. I hate the idea of the game being dumbed down and the macro mechanical requirements being diminished in favor of micro ; this is a game of primarily macro, this is Starcraft, not Warcraft or a MOBA. Nevertheless, I agree that the pace of the game would benefit from it. The only thing I'm certain about is I despise the idea of automated injects. This would open the door to too many things. I'd rather have no macro mechanics at all with hatcheries spawning more larvae right from the get go than this.

I still think this is one of the less inspired community updates to date.

Auto-cast is a cleaner change than Hatcheries auto-spawning extra larva. The latter would require more work from Blizzard to rebalance the game as Queen's would have less worth and sniping them would no longer slow down production.


Neither mule nor larva injection needs to be reworked because both are of a CHOICE as both OC and Queen have other spells to cast. You always have to balance between scan and mule - or larva injection and creep tumor. The real problem is that there's only ONE option for P which is chronoboost. That doesn't make sense. It could be better if MSC is removed and the nexus inherits photon overcharge and mass recall.
Make DC listen!
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 01 2015 13:19 GMT
#248
To everyone who argues macro is a crucial part of an RTS game, and should be at least 50% of the gameplay – who says what an RTS game should be like? Like is it written somewhere thta an RTS should consist of X% this and Y% that? No wonder there are no meaningful changes when every new idea is met with the same "That's not how an RTS should work" argument.
The devs at Blizzard are trying to make StarCraft a better game, analyzing what is wrong and how it could be better. I think they have done a really good job identifying the core problems. If it turns out macro mechanics are not beneficial for the game (there are several arguments for this), do you think they should not be changed because "they have been part of the game since forever and so they must be kept in the game forever?".
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
sashkata
Profile Joined September 2008
Bulgaria3241 Posts
August 01 2015 13:25 GMT
#249
On August 01 2015 21:59 mishimaBeef wrote:
yes the reason is becomes disadvantageous is because there is a limit to a human's ability to manage X number of tasks...

if Y tasks are 'macro mechanics' then you now have Y new tasks to allocate


The point is there are only so many places you can attack. You threaten the natural, you drop the third, you drop the main and what else is left? You can already do that in HotS. And there are times in which you are just unable to attack, not because you don't have the apm, but because you need to wait for stim for example.
Yes if there was no macro players would be able to focus a bit more on micro, but that is not starcraft imo. The game is already too focused on compositions. Dumbing down macro even more moves the game way closer to WC, than to SC.
Deathstar
Profile Blog Joined May 2010
9150 Posts
August 01 2015 13:25 GMT
#250
As long as this game becomes more exciting and action packed, while staying true to elements of starcraft as we know it, I think it will be for the better.
If sc2 is going to have a place in the future, the games need to be more dynamic and that will always be shown through skirmishes or armies clashing. It will not be with the macro side. At the core, it's still going to be large armies fighting. Similar to wc3 and DoW, but on a substantially larger scale.
rip passion
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
August 01 2015 13:28 GMT
#251
First people complained that:

a) automine
b) multiple building selection
c) unlimited unit selection

would make the game less strategic... i think at this point in the maturity of sc2 it is clear these are bogus arguments... the game is still incredibly demanding mechanically, and is chock full of strategic and micro diversity.

Similar argument applies here, removal of macro mechanic demands will not 'dumb down' the game... if anything it will do the opposite.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Gullis
Profile Joined April 2012
Sweden740 Posts
August 01 2015 13:38 GMT
#252
Are people happy with the current reaper?
From mainly tvt I feel the grenade are to strong or that they are able to bypass terrain to early.
Additionally is anyone using it aside from the early game? I thought the grenade was there to increase reaper usage over a whole game.
I would rather eat than see my children starve.
BingbingBOPOMOFO
Profile Joined July 2015
21 Posts
August 01 2015 13:43 GMT
#253
I think there is a misconception due to a lack of a coherent message from Blizzard. Let me try to simplify and interpret: Blizzard wants to make the game more action packed. Removal of these "apm-sinks" allows the already available APM of players to be allocated to something more. This "something more" has yet to be identified.

Please, until Blizzard announces a complete removal of these APM-macro-tasks and what their replacements will be, consider if you are willing to try a different approach to macro mechanics in SC2 not how their are "dumbing down" the game

Though, this is just my opinion.

Please and thank you
Bingbing
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
August 01 2015 13:56 GMT
#254
On August 01 2015 22:43 BingbingBOPOMOFO wrote:
I think there is a misconception due to a lack of a coherent message from Blizzard. Let me try to simplify and interpret: Blizzard wants to make the game more action packed. Removal of these "apm-sinks" allows the already available APM of players to be allocated to something more. This "something more" has yet to be identified.

Please, until Blizzard announces a complete removal of these APM-macro-tasks and what their replacements will be, consider if you are willing to try a different approach to macro mechanics in SC2 not how their are "dumbing down" the game

Though, this is just my opinion.

Please and thank you
Bingbing

I think this "something more" is actually more micro. They are introducing units that require more attention (Disruptor, Warp Prism, Cyclone), and they are encouraging more expanding, more harassment, etc. which is again a good opportunity for smaller scale, "micro" battles and positioning. This is good, in my opinion, and also does not dumb down the game, only chages it.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
August 01 2015 14:00 GMT
#255
On August 01 2015 21:02 mishimaBeef wrote:
multitasking nerfed hard? lol that is near impossible at this stage of the game

people will find other things to multitask, like that 3rd or 4th prong for an attack... or that extra base or two that gets up during a long fight


Not really. There are already many situations where good multitasking isn't needed during the midgame. For example in PvP where you just sit in your base and mass colossi.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-08-01 14:04:48
August 01 2015 14:03 GMT
#256
is that LotV PvP?

also that's only a small part of the game... heck multitasking is underpowered for the first minute or two... but multitasking isn't nerfed as a whole... for that to be true, someone with say 120 apm should be able to perform all that a 150 apm player can (talking average apm for the game)
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
TelecoM
Profile Blog Joined January 2010
United States10705 Posts
August 01 2015 14:06 GMT
#257
Lets go with option 2 and see what happens please! Begging you Blizzard! :D
AKA: TelecoM[WHITE] Protoss fighting
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
Last Edited: 2015-08-01 14:26:34
August 01 2015 14:22 GMT
#258
On August 01 2015 23:03 mishimaBeef wrote:
is that LotV PvP?

also that's only a small part of the game... heck multitasking is underpowered for the first minute or two... but multitasking isn't nerfed as a whole... for that to be true, someone with say 120 apm should be able to perform all that a 150 apm player can (talking average apm for the game)


No I was thinking about HotS since there is a meta we can talk about. But there are equivalent situations in LotV too. 120 apm is still pretty low even assuming no spam, and pretty much anyone can achieve 150 apm without spam. Going beyond that doesn't reward you in lots of situations (not always).

What I'm saying is that if a random gm player downloads the replays of top koreans and sees that they play as fast as he does, multitasking isn't that hard and there's no point in reducing it even further.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-08-01 14:32:59
August 01 2015 14:28 GMT
#259
well apm isn't a great metric anyway..

for example say i'm trying to hold a certain position

1) i could hold position my army in a great formation... this costs me a larger initial spending of actions and then after i press hold position i can just monitor the army briefly to see if it needs an attack move command (i.e. if the opponent charges in) or whatever ability activations

2) alternatively, i could babysit the army moving back and forth, dancing, stutter stepping... here, instead of taking the large initial spending of action to position my army optimally, i just spend my actions over time through movement reaction...

it might be the case that in scenario case 2 i spent a lot more apm without actually accomplishing much more... but in scenario 1, even though i had to put up that initial investment of say 15 actions to position my army before pressing hold position, i was able to divert my attention to other tasks and only spend 1-2 actions every so often to 'check on' the position when the enemy comes in range
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Henno12
Profile Joined August 2015
19 Posts
August 01 2015 14:53 GMT
#260
On August 01 2015 21:01 cabal] wrote:
Show nested quote +
On August 01 2015 20:32 mishimaBeef wrote:
please realize that with the macro mechanics gone your opponent will be throwing more challenges at you (diverse, varied, unknown beforehand challenges)

yes that's right! instead of the cyclical, mechanical, rote muscle memory demands of 'macro mechanics' your opponent will be testing you! you will have to observe, assess, think, respond... not mash the keys from muscle memory

Game gets dumped down. It's not impressing to see such things now because you know that the player can now focus 100% on these things. Multitasking nerfed hard. And it's most seen with the auto inject ******

Haha, you sound like the retards of 2010:" THE GAME IS TOO EASY! I WONT EVER IMPROVE! IAM AT THE PEAK OF MY SKILL! THERE IS NO ROOM TO IMPROVE!" Basically every american pro. Brood war had non of these macro mechanics. And even top tier player cant catch up with the macro in brood war.
Prev 1 11 12 13 14 15 22 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
16:00
#112
Serral vs herOLIVE!
RotterdaM1943
IndyStarCraft 285
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1874
IndyStarCraft 285
UpATreeSC 112
StarCraft: Brood War
Dewaltoss 99
Aegong 74
ggaemo 44
firebathero 41
Dota 2
febbydoto10
Counter-Strike
fl0m5139
Heroes of the Storm
Liquid`Hasu425
Other Games
summit1g6053
Grubby3153
FrodaN1507
Beastyqt699
Mlord432
KnowMe199
Trikslyr169
ArmadaUGS160
Pyrionflax155
Mew2King50
PPMD24
MindelVK18
Organizations
Other Games
BasetradeTV295
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 105
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 32
• 80smullet 24
• FirePhoenix12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV684
League of Legends
• TFBlade2157
Other Games
• imaqtpie1110
• Shiphtur239
Upcoming Events
Korean StarCraft League
6h 49m
CranKy Ducklings
13h 49m
WardiTV Map Contest Tou…
14h 49m
IPSL
19h 49m
WolFix vs nOmaD
dxtr13 vs Razz
BSL
22h 49m
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
1d 1h
CranKy Ducklings
1d 3h
Sparkling Tuna Cup
1d 13h
WardiTV Map Contest Tou…
1d 14h
Ladder Legends
1d 18h
[ Show More ]
BSL
1d 22h
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
1d 22h
JDConan vs TBD
Aegong vs rasowy
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
2 days
RSL Revival
3 days
Afreeca Starleague
3 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
3 days
RSL Revival
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Map Contest Tou…
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-04-16
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.