• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:39
CEST 21:39
KST 04:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll7Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Weekly Cups (July 7-13): Classic continues to roll RSL Revival patreon money discussion thread Who will win EWC 2025? The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Help: rep cant save
Tourneys
Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 782 users

Community Feedback Update - July 31st - Page 6

Forum Index > Legacy of the Void
427 CommentsPost a Reply
Prev 1 4 5 6 7 8 22 Next All
Deathstar
Profile Blog Joined May 2010
9150 Posts
July 31 2015 22:56 GMT
#101
I'm liking the shift in focus towards tactics!
rip passion
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2015-07-31 22:59:42
July 31 2015 22:58 GMT
#102
lol autocast injects, what's next, production hack built in? This stupid focus on making only flashy plays matter is stupid, I hope someone realizes that this game isn't only played and watched by people whose attention span and understanding of the game allows them to only enjoy gifed micro highlights.

With every patch it really looks like they don't give a crap about the macro aspect of Starcraft and just want it to become a MOBA with more units to cast your spells and activate abilities. Hopeless.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Big J
Profile Joined March 2011
Austria16289 Posts
July 31 2015 22:59 GMT
#103
Option 2, just go all the way!!! This is the best suggestion blizzard has made so far. "I made 20zerglings which you cant know, let's see what you made" gone from ZvZ sounds too good to be true. A slower economic build up and more time to use your units before they get overwhelmed by macro? Love it! No more mass CC, and if your opponent gets to land one of them you instalose in low ecoscenarios? Gorgeous!
Please test thid all the way and see what new strategies could rise. This sounds like such a great step to more stability in the game!
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-07-31 23:01:15
July 31 2015 23:00 GMT
#104
nobody says whoa look at those injects! whoa look at him drop those mules! whoa look at the chronoboost go!

but people should be saying whoa look at that _____! that's exciting.

more of that is good, remove the cruft

having visible macro (such as expanding aggressively on the map as your multitask) is great
invisible macro mechanic usage not so much
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Ej_
Profile Blog Joined January 2013
47656 Posts
July 31 2015 23:03 GMT
#105
On August 01 2015 08:00 mishimaBeef wrote:
nobody says whoa look at those injects! whoa look at him drop those mules! whoa look at the chronoboost go!

but people should be saying whoa look at that _____! that's exciting.

more of that is good, remove the cruft

having visible macro (such as expanding aggressively on the map as your multitask) is great
invisible macro mechanic usage not so much

fuck that sick multitask of placing buildings (wow!), if only there was no automining on workers so you'd actually have to sometimes visit bases to do something

and yes there are players who shine through exceptional macro management, but I guess there will be only PartinGs and Marus left now, just like HotS made every Terran GuMiho
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Yiome
Profile Joined February 2014
China1687 Posts
July 31 2015 23:04 GMT
#106
On August 01 2015 07:48 Roblin wrote:
regarding warp gate: it may need some tweaks but I think it will definitely be better than what we have now, is it too much? is it not enough? time will tell.

regarding macro mechanics: I know I'm in the minority but I actually like the approach blizz is suggesting, in particular (and I'm saying this as a zerg player) I think inject should definitely be nerfed in terms of larvae output. why? lets do the math:

hatcheries produce 1 larvae per 15 seconds and costs 300 minerals + a drone
queens produce (with optimal play) 4 larvae per 40 seconds (1 larvae per 10 seconds) and costs 150 minerals + 2 supply.
lets say the drone cost and the 2 supply cost even each other out so we just compare the mineral cost : larvae produced ratio.

the smallest common denominator for the larvae production is 30 seconds, in 30 seconds queens produce 3 larvae while hatcheries produce 2 larvae, lets divide these by the costs of the units to get
larvae produced / (minerals spent * 30 seconds)
hatchery = 2 / 300 = 1/150
queen = 3 / 150 = 1/50

i.e. queens are 3 times more efficient at producing larvae than hatcheries, even when ignoring the fact that queens have shorter build times.
these numbers comparatively help hatcheries when reducing the larvae production for queens:
3 larvae: 2.25 / 150 = 1/67
2 larvae: 1.5 / 150 = 1/100

so even at 2 larvae it is still beneficial to produce queens rather than macro-hatcheries, even when ignoring the added utility of queens.

as for whether it should be auto-cast, I can see that being a contested point, but I think it would be worth it to try it out, I know I'm not flawless on my injects and injecting just to not lose literally more than half of my larvae production (literally 60% of potential larvae production comes from queens, 100% of larvae production comes from queens when saving up larvae) has always been the most tedious part of the game in my opinion and it would be interesting to see how much more accessible the game would be if that was more lenient.

I have no opinion regarding MULE and CB.

tl.dr. I think the proposed macromechanic approach can be worth exploring and I think it will probably be significantly less detrimental to strategy/skill ceiling than one might initially think.
time will tell.


Thanks for the analysis.
As I said I hope they can make injects more of a choice than a must. Do wish they can try this out. Maybe twerk the number a little bit more to strike a good balance on larva injects vs hatchery.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-07-31 23:07:23
July 31 2015 23:06 GMT
#107
On August 01 2015 08:03 Ej_ wrote:
Show nested quote +
On August 01 2015 08:00 mishimaBeef wrote:
nobody says whoa look at those injects! whoa look at him drop those mules! whoa look at the chronoboost go!

but people should be saying whoa look at that _____! that's exciting.

more of that is good, remove the cruft

having visible macro (such as expanding aggressively on the map as your multitask) is great
invisible macro mechanic usage not so much

fuck that sick multitask of placing buildings (wow!), if only there was no automining on workers so you'd actually have to sometimes visit bases to do something

and yes there are players who shine through exceptional macro management, but I guess there will be only PartinGs and Marus left now, just like HotS made every Terran GuMiho


yeah but telling workers to mine, or "shining through exceptional macro management" are not visible to viewers and are not exciting aspects of the game

i mean yeah it is visible after the fact when you realize "damn he must have really hit his injects to have so many units" but the hype is minimal

its much more hype to have overlords dropping in the back, nydus wurms popping up, mutas sniping tanks, 4 hatcheries going up on the map... yeah you get the point
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Ej_
Profile Blog Joined January 2013
47656 Posts
July 31 2015 23:07 GMT
#108
On August 01 2015 08:06 mishimaBeef wrote:
Show nested quote +
On August 01 2015 08:03 Ej_ wrote:
On August 01 2015 08:00 mishimaBeef wrote:
nobody says whoa look at those injects! whoa look at him drop those mules! whoa look at the chronoboost go!

but people should be saying whoa look at that _____! that's exciting.

more of that is good, remove the cruft

having visible macro (such as expanding aggressively on the map as your multitask) is great
invisible macro mechanic usage not so much

fuck that sick multitask of placing buildings (wow!), if only there was no automining on workers so you'd actually have to sometimes visit bases to do something

and yes there are players who shine through exceptional macro management, but I guess there will be only PartinGs and Marus left now, just like HotS made every Terran GuMiho


yeah but telling workers to mine, or "shining through exceptional macro management" are not visible to viewers and are not exciting aspects of the game

i mean yeah it is visible after the fact when you realize "damn he must have really hit his injects to have so many units" but the hype is minimal

sorry I actually want games to have depth, not be about HYPE highlights on reddit
"Technically the dictionary has zero authority on the meaning or words" - Rodya
_indigo_
Profile Joined August 2010
Slovenia171 Posts
July 31 2015 23:07 GMT
#109
All the ideas in the changes feel great to me, but i'm gonna be sad about the manner mulling gone. Seriously.
I have seen it all, and everything is just as senseless as chasing the wind.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 31 2015 23:07 GMT
#110
On August 01 2015 08:07 Ej_ wrote:
Show nested quote +
On August 01 2015 08:06 mishimaBeef wrote:
On August 01 2015 08:03 Ej_ wrote:
On August 01 2015 08:00 mishimaBeef wrote:
nobody says whoa look at those injects! whoa look at him drop those mules! whoa look at the chronoboost go!

but people should be saying whoa look at that _____! that's exciting.

more of that is good, remove the cruft

having visible macro (such as expanding aggressively on the map as your multitask) is great
invisible macro mechanic usage not so much

fuck that sick multitask of placing buildings (wow!), if only there was no automining on workers so you'd actually have to sometimes visit bases to do something

and yes there are players who shine through exceptional macro management, but I guess there will be only PartinGs and Marus left now, just like HotS made every Terran GuMiho


yeah but telling workers to mine, or "shining through exceptional macro management" are not visible to viewers and are not exciting aspects of the game

i mean yeah it is visible after the fact when you realize "damn he must have really hit his injects to have so many units" but the hype is minimal

sorry I actually want games to have depth, not be about HYPE highlights on reddit


there would be depth... tactical depth... sorry see my edit: "its much more hype to have overlords dropping in the back, nydus wurms popping up, mutas sniping tanks, 4 hatcheries going up on the map... yeah you get the point"
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
July 31 2015 23:10 GMT
#111
On August 01 2015 08:07 mishimaBeef wrote:
Show nested quote +
On August 01 2015 08:07 Ej_ wrote:
On August 01 2015 08:06 mishimaBeef wrote:
On August 01 2015 08:03 Ej_ wrote:
On August 01 2015 08:00 mishimaBeef wrote:
nobody says whoa look at those injects! whoa look at him drop those mules! whoa look at the chronoboost go!

but people should be saying whoa look at that _____! that's exciting.

more of that is good, remove the cruft

having visible macro (such as expanding aggressively on the map as your multitask) is great
invisible macro mechanic usage not so much

fuck that sick multitask of placing buildings (wow!), if only there was no automining on workers so you'd actually have to sometimes visit bases to do something

and yes there are players who shine through exceptional macro management, but I guess there will be only PartinGs and Marus left now, just like HotS made every Terran GuMiho


yeah but telling workers to mine, or "shining through exceptional macro management" are not visible to viewers and are not exciting aspects of the game

i mean yeah it is visible after the fact when you realize "damn he must have really hit his injects to have so many units" but the hype is minimal

sorry I actually want games to have depth, not be about HYPE highlights on reddit


there would be depth... tactical depth... sorry see my edit: "its much more hype to have overlords dropping in the back, nydus wurms popping up, mutas sniping tanks, 4 hatcheries going up on the map... yeah you get the point"


The problem with that idea is that there has been no real moves to increase the amount of "tactical depth" in the game. So we're losing macro and gaining nothing else to focus on.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
xtorn
Profile Blog Joined December 2013
4060 Posts
Last Edited: 2015-07-31 23:14:03
July 31 2015 23:11 GMT
#112
the warp in offensive nerf / defensive buff yes, it also makes sense (why wasnt this thought earlier for HOTS as well?) .
but please dont dumb down macro requirements too hard, only a bit if really needed

Life - forever the Legend in my heart
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 31 2015 23:12 GMT
#113
On August 01 2015 08:06 mishimaBeef wrote:
Show nested quote +
On August 01 2015 08:03 Ej_ wrote:
On August 01 2015 08:00 mishimaBeef wrote:
nobody says whoa look at those injects! whoa look at him drop those mules! whoa look at the chronoboost go!

but people should be saying whoa look at that _____! that's exciting.

more of that is good, remove the cruft

having visible macro (such as expanding aggressively on the map as your multitask) is great
invisible macro mechanic usage not so much

fuck that sick multitask of placing buildings (wow!), if only there was no automining on workers so you'd actually have to sometimes visit bases to do something

and yes there are players who shine through exceptional macro management, but I guess there will be only PartinGs and Marus left now, just like HotS made every Terran GuMiho


yeah but telling workers to mine, or "shining through exceptional macro management" are not visible to viewers and are not exciting aspects of the game

i mean yeah it is visible after the fact when you realize "damn he must have really hit his injects to have so many units" but the hype is minimal

its much more hype to have overlords dropping in the back, nydus wurms popping up, mutas sniping tanks, 4 hatcheries going up on the map... yeah you get the point

Then let people start with a whole army already and whoever micros the best should win the game.
Let's do a pick and ban phase with unit groups before the game so we still have different army compositions and tactics.
Damn that would be a nice rts am i right?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Yiome
Profile Joined February 2014
China1687 Posts
July 31 2015 23:12 GMT
#114
On August 01 2015 08:07 Ej_ wrote:
Show nested quote +
On August 01 2015 08:06 mishimaBeef wrote:
On August 01 2015 08:03 Ej_ wrote:
On August 01 2015 08:00 mishimaBeef wrote:
nobody says whoa look at those injects! whoa look at him drop those mules! whoa look at the chronoboost go!

but people should be saying whoa look at that _____! that's exciting.

more of that is good, remove the cruft

having visible macro (such as expanding aggressively on the map as your multitask) is great
invisible macro mechanic usage not so much

fuck that sick multitask of placing buildings (wow!), if only there was no automining on workers so you'd actually have to sometimes visit bases to do something

and yes there are players who shine through exceptional macro management, but I guess there will be only PartinGs and Marus left now, just like HotS made every Terran GuMiho


yeah but telling workers to mine, or "shining through exceptional macro management" are not visible to viewers and are not exciting aspects of the game

i mean yeah it is visible after the fact when you realize "damn he must have really hit his injects to have so many units" but the hype is minimal

sorry I actually want games to have depth, not be about HYPE highlights on reddit

But how about the potential to make the game more Fun to low level/causal players by removing/lowering some of this artificial difficulties, for example if they can make Hatchery closer to the efficiency of Queens? Problem of a game first of foremost should be about the players' experience right?
Deathstar
Profile Blog Joined May 2010
9150 Posts
July 31 2015 23:13 GMT
#115
On August 01 2015 08:07 _indigo_ wrote:
All the ideas in the changes feel great to me, but i'm gonna be sad about the manner mulling gone. Seriously.

You can still do the manner sun
rip passion
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 31 2015 23:13 GMT
#116
On August 01 2015 08:10 SetGuitarsToKill wrote:
Show nested quote +
On August 01 2015 08:07 mishimaBeef wrote:
On August 01 2015 08:07 Ej_ wrote:
On August 01 2015 08:06 mishimaBeef wrote:
On August 01 2015 08:03 Ej_ wrote:
On August 01 2015 08:00 mishimaBeef wrote:
nobody says whoa look at those injects! whoa look at him drop those mules! whoa look at the chronoboost go!

but people should be saying whoa look at that _____! that's exciting.

more of that is good, remove the cruft

having visible macro (such as expanding aggressively on the map as your multitask) is great
invisible macro mechanic usage not so much

fuck that sick multitask of placing buildings (wow!), if only there was no automining on workers so you'd actually have to sometimes visit bases to do something

and yes there are players who shine through exceptional macro management, but I guess there will be only PartinGs and Marus left now, just like HotS made every Terran GuMiho


yeah but telling workers to mine, or "shining through exceptional macro management" are not visible to viewers and are not exciting aspects of the game

i mean yeah it is visible after the fact when you realize "damn he must have really hit his injects to have so many units" but the hype is minimal

sorry I actually want games to have depth, not be about HYPE highlights on reddit


there would be depth... tactical depth... sorry see my edit: "its much more hype to have overlords dropping in the back, nydus wurms popping up, mutas sniping tanks, 4 hatcheries going up on the map... yeah you get the point"


The problem with that idea is that there has been no real moves to increase the amount of "tactical depth" in the game. So we're losing macro and gaining nothing else to focus on.


that's not true, you are gaining 'attention spending' that can be used to focus on tactical play ... i believe zerg hesitates to commit fully to micro'ing on 3 fronts right now because then they would be missing their injects at home... and if they tried to still hit those injects they are almost certain to mess up one of the engagements and trade poorly... so, they just stick to 1-2 fronts and so they can still safely hit their injects
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Mistakes
Profile Joined February 2011
United States1102 Posts
July 31 2015 23:14 GMT
#117
I hope they keep the queens need to inject, even if it is autocast. I use that to go between my bases. :o
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
July 31 2015 23:14 GMT
#118
On August 01 2015 08:12 The_Red_Viper wrote:
Show nested quote +
On August 01 2015 08:06 mishimaBeef wrote:
On August 01 2015 08:03 Ej_ wrote:
On August 01 2015 08:00 mishimaBeef wrote:
nobody says whoa look at those injects! whoa look at him drop those mules! whoa look at the chronoboost go!

but people should be saying whoa look at that _____! that's exciting.

more of that is good, remove the cruft

having visible macro (such as expanding aggressively on the map as your multitask) is great
invisible macro mechanic usage not so much

fuck that sick multitask of placing buildings (wow!), if only there was no automining on workers so you'd actually have to sometimes visit bases to do something

and yes there are players who shine through exceptional macro management, but I guess there will be only PartinGs and Marus left now, just like HotS made every Terran GuMiho


yeah but telling workers to mine, or "shining through exceptional macro management" are not visible to viewers and are not exciting aspects of the game

i mean yeah it is visible after the fact when you realize "damn he must have really hit his injects to have so many units" but the hype is minimal

its much more hype to have overlords dropping in the back, nydus wurms popping up, mutas sniping tanks, 4 hatcheries going up on the map... yeah you get the point

Then let people start with a whole army already and whoever micros the best should win the game.
Let's do a pick and ban phase with unit groups before the game so we still have different army compositions and tactics.
Damn that would be a nice rts am i right?


no because strategy and tactics go hand in hand

example, i can play a beautiful strategy in chess but if i miss the one key tactic that my superior position gained me then what is the point? yeah my pieces are beautifully positioned but that one key moment i needed to seize with a winning tactic i missed it...

strategy and tactics go hand in hand... strategy sets up the tactics
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
xtorn
Profile Blog Joined December 2013
4060 Posts
July 31 2015 23:16 GMT
#119
On August 01 2015 08:13 mishimaBeef wrote:
Show nested quote +
On August 01 2015 08:10 SetGuitarsToKill wrote:
On August 01 2015 08:07 mishimaBeef wrote:
On August 01 2015 08:07 Ej_ wrote:
On August 01 2015 08:06 mishimaBeef wrote:
On August 01 2015 08:03 Ej_ wrote:
On August 01 2015 08:00 mishimaBeef wrote:
nobody says whoa look at those injects! whoa look at him drop those mules! whoa look at the chronoboost go!

but people should be saying whoa look at that _____! that's exciting.

more of that is good, remove the cruft

having visible macro (such as expanding aggressively on the map as your multitask) is great
invisible macro mechanic usage not so much

fuck that sick multitask of placing buildings (wow!), if only there was no automining on workers so you'd actually have to sometimes visit bases to do something

and yes there are players who shine through exceptional macro management, but I guess there will be only PartinGs and Marus left now, just like HotS made every Terran GuMiho


yeah but telling workers to mine, or "shining through exceptional macro management" are not visible to viewers and are not exciting aspects of the game

i mean yeah it is visible after the fact when you realize "damn he must have really hit his injects to have so many units" but the hype is minimal

sorry I actually want games to have depth, not be about HYPE highlights on reddit


there would be depth... tactical depth... sorry see my edit: "its much more hype to have overlords dropping in the back, nydus wurms popping up, mutas sniping tanks, 4 hatcheries going up on the map... yeah you get the point"


The problem with that idea is that there has been no real moves to increase the amount of "tactical depth" in the game. So we're losing macro and gaining nothing else to focus on.


that's not true, you are gaining 'attention spending' that can be used to focus on tactical play ... i believe zerg hesitates to commit fully to micro'ing on 3 fronts right now because then they would be missing their injects at home... and if they tried to still hit those injects they are almost certain to mess up one of the engagements and trade poorly... so, they just stick to 1-2 fronts and so they can still safely hit their injects

well said, totally agree from the zerg perspective
Life - forever the Legend in my heart
Big J
Profile Joined March 2011
Austria16289 Posts
July 31 2015 23:16 GMT
#120
Oh and when i say remove the macro mechanics I couldnt care less about the viewers. It's about
a) me as a player not liking them conceptually: singleplayeresque with no decision behind because they are way to strong to not use all the time, in particular injects
b) mechanically: tell me of one zerg who in the midst of mutalisk harass and a combat and a runby went like: "gosh I really would like to inject some hatcheries now and park my mutalisk in this corner for a few seconds" but it's actually true. If you have to make the decision to inject or micro the injections are more important.
c) strategically: inject attacks are ruining ZvZ early game because they generate too many units too fast. Mass mulehammers are often instantwins for terrans if they can acquire a certain xth base in the lategame, while for the other races its a big investment and risk to place another base on location. Also the notion to kill all your workers to have a bigger army size while maintaining the income is stupid when the other races dont have free units as workers.
Chronoboost is actually not bad in any way besides fuelling stupid proxy rushes. But even those could be "saved" simply by tuning the build times.
Prev 1 4 5 6 7 8 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 591
UpATreeSC 186
mcanning 143
ZombieGrub63
JuggernautJason50
Nathanias 14
StarCraft: Brood War
Sea 2179
EffOrt 1387
Larva 888
firebathero 281
Mini 269
TY 159
PianO 54
scan(afreeca) 29
Stormgate
TKL 154
Dota 2
qojqva5247
League of Legends
Dendi1566
Counter-Strike
Stewie2K824
flusha209
Heroes of the Storm
Liquid`Hasu422
Other Games
FrodaN3286
Beastyqt640
Skadoodle139
RotterdaM130
oskar117
C9.Mang0101
elazer75
Trikslyr69
Sick56
ViBE9
ToD2
Organizations
Other Games
gamesdonequick2699
StarCraft 2
angryscii 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH191
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5813
• TFBlade959
Other Games
• imaqtpie1916
• Shiphtur314
Upcoming Events
Replay Cast
4h 21m
OSC
4h 21m
Epic.LAN
16h 21m
Big Brain Bouts
20h 21m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
1d 14h
Epic.LAN
1d 16h
CSO Contender
1d 21h
BSL20 Non-Korean Champi…
1d 22h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
Online Event
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.