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On April 02 2015 06:06 JimmyJRaynor wrote:Show nested quote +On April 01 2015 14:09 TotalBiscuit wrote:With the addition of more units, a faster start and more micro, LOTV looks set to push that even further. More micro, faster pace, quicker initial set up for battle.... sounds like all those ex-C&C devs at Blizzard are having an influence on the game design. its nice to see. Show nested quote +On April 01 2015 14:09 TotalBiscuit wrote:. It might very well be the magic bullet the game is looking for to make it accessible without sacrificing its complexity. In short, try Archon mode when you get into the beta. Blizzard is doing a great job breathing new life into the RTS genre. I'm sure LotV will be another great game. However, the RTS genre will continue its decline no matter what Blizzard does. When the general public wants the "big army fighting big army" experience they turn on their tablets and play games like Boom Beach, Game of War, and Clash of Clans. Nothing Blizzard can do will stop this trend. The RTS Genre is in the same stage the dot-eating-maze-game genre was in 1990.. its tough to attract new players when the general public is spending less and less time on your platform of choice. Archon mode should be fun though!
I'm no video game market expert, but I don't think we can know the genre's interest is necessarily in decline. I think sc2 is stuck in an archaic pay model and no one else is trying to directly compete with the franchise. No other rts, besides wc3 (which was also really popular in the not too distant past), has tried very hard to be a high level competitive game. What you're saying doesn't account for any of the other variables that go into sc2's popularity, which have been talked about at length, and it doesn't account for the fact that in 4 and a half years sc2 has sold over six million copies. The only other PC game released in the last decade that has outsold it is minecraft. I don't think people mind the genre, I think people mind paying $60 for an esport title when they can play dota2 or lol for free.
Either way, lotv can only be a good thing and the places archon mode might take us are really exciting.
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I imagine playing archon mode with Crank is like riding a tandem bike with Bradley Wiggins. TB, if you read this, what do you think about a show (whimsically titled "Hard Carry") where Crank plays archon ladder (or 2v1 vs someone else from Ax) with a rotating set of subs (preferabbly sub-plat/total noob/ or maybe even people of LoL/Dota/CSGO/HS fame)? Imagine the hilarity of say, Richard Lewis and Crank executing a mass reaper strat / sieged tank medivac harass :D
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U just imagine early protoss preassure TvP in Archon, kiting stalkers and Morthership until death.
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8748 Posts
On April 02 2015 01:29 Vogue wrote: Archon Mode has been in the game since 2012. It's a custom game called MacroMicro. It actually infuriates me to see all these people pretend like Blizzard has made some kind of huge breakthrough or that it's going to change everything when all they did was jack some other dude's idea and sell + market it as their own. I'm aware that they have the ability to this legally but it still rankles me.
Yes, Blizzard propping up Archon mode will give it more visibility and allow more people to play with it. Yes, Archon mode is fun and will let lower level players enjoy the depth of StarCraft. But if that's been the case since 2011, what could possibly change that didn't before now? It's the same thing as Team Melee which was in SC1. The only differences as far as I can tell are that the supply limit isn't raised and it's not possible to have workers of different races. Those were more like quirks though. The basic concept of multiple people controlling the same base and army is the same. We used to play those games on TL Attack. There'd be three mediocre players versus the featured pro player and it'd always be very hard for the pro to win. I know I lost mine.
Blizzard can't just promote any game mode the way they are doing Archon mode. Choosing to promote something like Archon mode is making a decision about how they want SC2 to be perceived and played. There are a million possible mods out there. The hard part isn't coming up with the idea and making the mod. It's about knowing what's good for the game. I think TotalBiscuit makes good points about why Archon mode could be very satisfying and fill in an important gap for a portion of players.
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Cool beans. I always loved MacroMicro mod to play with a friend, can't wait to try this out with matchmaking!
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Katowice25012 Posts
The TL Attack team melee game was seriously the best shit. We had the IRC team of intrigue/rage/littlechava and they won almost every time, looking through some archives I think Dreiven might have been the only person to beat them (but for some reason they didn't play vs Sea[Shield]).
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On April 02 2015 06:59 d_runk wrote: I imagine playing archon mode with Crank is like riding a tandem bike with Bradley Wiggins. TB, if you read this, what do you think about a show (whimsically titled "Hard Carry") where Crank plays archon ladder (or 2v1 vs someone else from Ax) with a rotating set of subs (preferabbly sub-plat/total noob/ or maybe even people of LoL/Dota/CSGO/HS fame)? Imagine the hilarity of say, Richard Lewis and Crank executing a mass reaper strat / sieged tank medivac harass :D I would absolutely watch this.
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TB showing off archon mode with Crank. Fun games
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Archon mode is so much fun, I'm laughing so much at this mode. I really missed this from BW
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On April 01 2015 22:19 Heyoka wrote: The predecessor to Archon Mode, team melee in BroodWar, was one of my favorite aspects of that game. It was also mega awesome in TL Attack, and I'm super happy people are trying it out in LotV now. I don't know if I'd say its a magic bullet of any kind of but it is definitely crazy fun. Remember how in Team Melee it was possible to spawn with some workers belonging to a different race? I really hope they add such a feature to LotV. Think of the possibilities that would be allowed. Imagine thors and tanks using nydus worms (yes, that is possible).
Edit:
On April 02 2015 07:51 Heyoka wrote: The TL Attack team melee game was seriously the best shit. We had the IRC team of intrigue/rage/littlechava and they won almost every time, looking through some archives I think Dreiven might have been the only person to beat them (but for some reason they didn't play vs Sea[Shield]). Know where I can find vods of these? Or replays?
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RedArchon is grinding out games pretty hard, looking forward to what he can achieve in LotV!
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On April 02 2015 11:52 codonbyte wrote:Show nested quote +On April 01 2015 22:19 Heyoka wrote: The predecessor to Archon Mode, team melee in BroodWar, was one of my favorite aspects of that game. It was also mega awesome in TL Attack, and I'm super happy people are trying it out in LotV now. I don't know if I'd say its a magic bullet of any kind of but it is definitely crazy fun. Remember how in Team Melee it was possible to spawn with some workers belonging to a different race? I really hope they add such a feature to LotV. Think of the possibilities that would be allowed. Imagine thors and tanks using nydus worms (yes, that is possible). Edit: Show nested quote +On April 02 2015 07:51 Heyoka wrote: The TL Attack team melee game was seriously the best shit. We had the IRC team of intrigue/rage/littlechava and they won almost every time, looking through some archives I think Dreiven might have been the only person to beat them (but for some reason they didn't play vs Sea[Shield]). Know where I can find vods of these? Or replays? I'm sure mods of this could be done.. but I doubt it would generate much interest. Custom/arcade just takes a HUGE backseat to anything with matchmaking.
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Man, Crank really has decent English. Nice stuff, TB
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I'm loving watching archon mode and hope it takes off for show matches, bonus maps in tournaments and so on. I can see skilled archon players making for amazing watching.
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I think Archon mode has the potential to become a competitive format on its own. It combines the communication and teamwork aspects of games like CS:GO, TF2, Dota 2, etc with Starcraft's strategy.
I think someone should make a tournament of this. Who knows, maybe they'll expand archon mode to 3 or more players.
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Does Archon mode currently work in a "2 archons vs 2 archons" setting? Meaning four players on each team, two controlling the same base? Or is it just 1v1?
I have a few friends who want to try LotV and it would be fun to play with all of them at once without the intense APM required to manage a base all by yourself.
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On April 02 2015 11:52 Cheren wrote: RedArchon is grinding out games pretty hard, looking forward to what he can achieve in LotV! I wish he was going to be playing Archon mode and never get the Red team color. It'd be fantastic to see him constantly defeat himself.
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I'd love to see ProLeague Ace matches happen in Archon mode.
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my sentiments when i heard about it exactly.
glad its working correctly
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On April 02 2015 02:33 Barrin wrote:Note: There are 2 players max per team in both Archon Mode(?) and MicroMacro, but not Team Melee.
Related: In Team Melee, you could potentially start with more than 1 race's workers (so maybe 2 scv's, a probe, and a drone) and you had up to 200 supply for each race, which probably isn't the case in Archon Mode. Wow now I really want to see SC2 multi-race team melee, I hadn't thought about that. XD
It works out great too, you can have 4 of each worker at the start.
Now that would be a deep game. (Probably. maybeee.)
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