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On April 04 2015 06:58 GreenHorizons wrote:Show nested quote +On April 04 2015 06:30 jinorazi wrote: being matched with a novice player in team melee/archon mode is 100x more frustrating than teamed up with in 2v2.
i personally dont think it helps in training, biggest part of improving one's skill is being able to macro and micro at the same time, its an essential skill. like practicing build order isn't about just knowing when to build, but being able to scout, see other parts of the map while keeping track of what needs to be built without looking at the base. having to focus on one thing will bite back in an actual game. I could see it being helpful in high level training. I could see this helping a lot of NA pro zergs in showing how effective it could be to efficiently split forces to deal with drops. Or using 2 slightly lesser (but well coordinated) players to simulate a Korean for training purposes. I think the obviously fun thing to do would be to use it to put 2 NA pros against a top Korean. I think it could have a competitive angle but I guess I would have to see a couple high level players (of the same race) play together to see some of the strategic potential.
i do recall there were two commentators/hosts playing vs 1 pro back in the day, they still had no chance :/ its meant for fun, not as improvement or to play better, that was never the case for me at least.
On April 04 2015 08:59 Falling wrote:Show nested quote +being matched with a novice player in team melee/archon mode is 100x more frustrating than teamed up with in 2v2. Well, I don't really know why you would want to be matched with someone you didn't know. To me, the appeal of this sort of mode is to play with a friend in order to have a good time. I mean guess there is always solo queue like you have in mobas, but I never play LoL except with friends- I don't like solo queue. I'd much prefer to 1v1 then play with a stranger- mostly because I'd be more concerned about being the weak link. Playing with a friend takes away that stress because you have a connection outside of game performance.
i'm not as engaged like i was in bw with clans and all and i seldom play these days to keep in touch with someone when im online, friends who did play were gold at most and none plays now. requiring a known partner to play is quiet the deterrent to play this mode, which im guessing it wont be, play for fun, not to win after all. match making in this mode should help with being matched up with similar caliber though.
just pointing out, its funny/frustrating when i just ask for mass marines and builder's macro still isnt good enough with floating 1000+ minerals or a bad controller that just gets all the units killed with bad micro. many times i could have done better just playing solo rather than splitting the tasks despite the anticipation, falsely assumed, of efficiency.
just saying, splitting the tasks doesnt mean the players will actually play better. it'll be a fun mode, i enjoyed it in the past and i'm sure i will in the future, but i dont think it helps in improvement as people say. playing a regular game will help more.
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One of the biggest reasons my friends stopped playing SC2 was not because of it being too hard. It was not because it was too complicated It was not because it lacked micro transactions. It was not because you had to buy the game. It was not because of game design issues.
It was because it lacked the social aspect.
Games are consumed in a different way than they were 10+ years ago. Today, for the vast majority of gamers, the games are mostly another way to socially interact. In LoL, dota, CS:GO you can be quite social. You round up a bunch of friends and just have fun. SC2 doesn't really work that way.
I do think that Archon mode fits this aspect, which is good.
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On April 04 2015 15:35 JulDraGoN wrote: One of the biggest reasons my friends stopped playing SC2 was not because of it being too hard. It was not because it was too complicated It was not because it lacked micro transactions. It was not because you had to buy the game. It was not because of game design issues.
It was because it lacked the social aspect.
Games are consumed in a different way than they were 10+ years ago. Today, for the vast majority of gamers, the games are mostly another way to socially interact. In LoL, dota, CS:GO you can be quite social. You round up a bunch of friends and just have fun. SC2 doesn't really work that way.
I do think that Archon mode fits this aspect, which is good. But... It has Facebook integration! That is SOCIAL media! SURELY sc2 is a social game!

But to be serious, I think this is a good point. On that note, urns. It'd be com if they would allow any number of players in archon. No reason not to, as there will not be more units. I can see groups of 5 beginners playing together, specialising in their own things, one doing inject only, one doing creep spread, one muta micro, etc.
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Quite a serious suggestion: Transition the SC2 competitive scene to archon mode, WCS 2016 is archon mode. Meta will adapt as macro reaches perfection and micro intensifies. Blizzard wants a magic bullet? It needs the force of a bullet.
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Russian Federation4235 Posts
Literally no one ever played team melee in BW which was exactly the same thing as the advertised archon mode. Serious doubts.
Allied commanders sounds interesting though, there's a lack of things to do for players who want a less taxing experience than ladder grind.
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On April 05 2015 23:43 BluzMan wrote: Literally no one ever played team melee in BW which was exactly the same thing as the advertised archon mode. Serious doubts.
Allied commanders sounds interesting though, there's a lack of things to do for players who want a less taxing experience than ladder grind. custom games were big in bw but non-existent in sc2... as stated, matchmaking makes a huge difference.
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On April 05 2015 23:43 BluzMan wrote: Literally no one ever played team melee in BW which was exactly the same thing as the advertised archon mode. Serious doubts.
Allied commanders sounds interesting though, there's a lack of things to do for players who want a less taxing experience than ladder grind. The mode will be fun for some time and maybe help attract new players that may find the mechanical requirements too heavy, but I don't see it going very further. RTS as a genre is 1v1, a battle of two minds and two wills, not teamwork.
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I have tried the custom but it is so very confusing
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Russian Federation4235 Posts
On April 05 2015 23:52 y0su wrote:Show nested quote +On April 05 2015 23:43 BluzMan wrote: Literally no one ever played team melee in BW which was exactly the same thing as the advertised archon mode. Serious doubts.
Allied commanders sounds interesting though, there's a lack of things to do for players who want a less taxing experience than ladder grind. custom games were big in bw but non-existent in sc2... as stated, matchmaking makes a huge difference.
Well, there was no matchmaking in BW at all, so every game mode was equal and team melee pretty decisively lost the natural selection. Archon mode is hardly possible to play with strangers because of all the competition for control, so automated pairing is out of the picture, only premades. That immediately leaves us with only a small portion of players who already have someone to play with. I just can't see this going massive. Might have some uses for coaching, but I don't understand why they're advertising this as a major feature.
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David Kim confirms they were thinking about making Archon Mode professionally competitive (@ WCS).
Hope they have a debut match planned. It will only work if the players get to practice working together. I think semi-retired pros make the most sense (as they would have the time to spend focusing on Archon mode).
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Yea I think archon mode which is essentially micro / macro (I believe in BW) is really really amazing for teaching newer players, basically I would macro and let them control the units, to give them a better idea of what to do and when to do it. Thanks! Magic bullet confirmed.
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Was very interesting to hear that they used it as a testing tool first, and then realized it was a lot of fun lmao
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Katowice25012 Posts
On April 05 2015 23:43 BluzMan wrote: Literally no one ever played team melee in BW which was exactly the same thing as the advertised archon mode. Serious doubts.
Allied commanders sounds interesting though, there's a lack of things to do for players who want a less taxing experience than ladder grind.
We played a ton of it in our community here, it was on every TL Attack and I have very fond memories of long sessions of it with people from irc.
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On April 06 2015 03:25 Heyoka wrote:Show nested quote +On April 05 2015 23:43 BluzMan wrote: Literally no one ever played team melee in BW which was exactly the same thing as the advertised archon mode. Serious doubts.
Allied commanders sounds interesting though, there's a lack of things to do for players who want a less taxing experience than ladder grind. We played a ton of it in our community here, it was on every TL Attack and I have very fond memories of long sessions of it with people from irc.
I played it a lot, as well. More importantly, it has an actual matchmaking mode in LotV.
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your Country52797 Posts
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On April 04 2015 15:35 JulDraGoN wrote: One of the biggest reasons my friends stopped playing SC2 was not because of it being too hard. It was not because it was too complicated It was not because it lacked micro transactions. It was not because you had to buy the game. It was not because of game design issues.
It was because it lacked the social aspect.
Games are consumed in a different way than they were 10+ years ago. Today, for the vast majority of gamers, the games are mostly another way to socially interact. In LoL, dota, CS:GO you can be quite social. You round up a bunch of friends and just have fun. SC2 doesn't really work that way.
I do think that Archon mode fits this aspect, which is good.
Actually more and more want to play games on their own even on pc and want to avoid talking as much as possible, to avoid flame kiddies. Thats why people enjoy games that limit social interaction lately. The lack of social interaction was just the easiest excuse to not play sc2.
Sc2 never lacked the social aspect. It was just that 1v1 was appraised as the thing to play. And everyone was to lazy to search for the fun things. CS, Dota nothing comes close to the stuff you can do in Sc2 with friends. But yes gaming has changed a little. People got extremely lazy. They just want to go with 1 button into the game. There was Archon mode since WoL. But now its 1 button !
So Blizzard should just hand pick custom games for 1-4 players and then depending on your group size do some matchmaking and give you a random 4 v 4 custom game if you happen to be 4 players. Have a weekly rotation of maps, so basically steal from Heroes.
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On April 06 2015 04:44 FeyFey wrote:Show nested quote +On April 04 2015 15:35 JulDraGoN wrote: One of the biggest reasons my friends stopped playing SC2 was not because of it being too hard. It was not because it was too complicated It was not because it lacked micro transactions. It was not because you had to buy the game. It was not because of game design issues.
It was because it lacked the social aspect.
Games are consumed in a different way than they were 10+ years ago. Today, for the vast majority of gamers, the games are mostly another way to socially interact. In LoL, dota, CS:GO you can be quite social. You round up a bunch of friends and just have fun. SC2 doesn't really work that way.
I do think that Archon mode fits this aspect, which is good. Actually more and more want to play games on their own even on pc and want to avoid talking as much as possible, to avoid flame kiddies. Thats why people enjoy games that limit social interaction lately. The lack of social interaction was just the easiest excuse to not play sc2. Sc2 never lacked the social aspect. It was just that 1v1 was appraised as the thing to play. And everyone was to lazy to search for the fun things. CS, Dota nothing comes close to the stuff you can do in Sc2 with friends. But yes gaming has changed a little. People got extremely lazy. They just want to go with 1 button into the game. There was Archon mode since WoL. But now its 1 button ! So Blizzard should just hand pick custom games for 1-4 players and then depending on your group size do some matchmaking and give you a random 4 v 4 custom game if you happen to be 4 players. Have a weekly rotation of maps, so basically steal from Heroes.
What? So that's why the three most popular games right now are all team games, I see.
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On April 04 2015 15:35 JulDraGoN wrote: One of the biggest reasons my friends stopped playing SC2 was not because of it being too hard. It was not because it was too complicated It was not because it lacked micro transactions. It was not because you had to buy the game. It was not because of game design issues.
It was because it lacked the social aspect.
Games are consumed in a different way than they were 10+ years ago. Today, for the vast majority of gamers, the games are mostly another way to socially interact. In LoL, dota, CS:GO you can be quite social. You round up a bunch of friends and just have fun. SC2 doesn't really work that way.
I do think that Archon mode fits this aspect, which is good.
Actually, I quite agree. The best time I had in SC2 ever is when a bunch of people including my friend joined a king of the hill match, that was so fun, so much more than the usual ladder. The reason I stopped playing SC2 was because that said friend also stopped and I couldn't bring myself to play more than once a few weeks.
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The more I think about it the more I want six player 2v2 archon mode.
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