• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:27
CET 11:27
KST 19:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Clair Obscur - Expedition 33 Beyond All Reason Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1746 users

Archon mode may very well be the magic bullet - Page 8

Forum Index > Legacy of the Void
Post a Reply
Prev 1 6 7 8 9 10 Next All
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2015-04-04 00:42:28
April 04 2015 00:16 GMT
#141
On April 04 2015 06:58 GreenHorizons wrote:
Show nested quote +
On April 04 2015 06:30 jinorazi wrote:
being matched with a novice player in team melee/archon mode is 100x more frustrating than teamed up with in 2v2.

i personally dont think it helps in training, biggest part of improving one's skill is being able to macro and micro at the same time, its an essential skill. like practicing build order isn't about just knowing when to build, but being able to scout, see other parts of the map while keeping track of what needs to be built without looking at the base. having to focus on one thing will bite back in an actual game.


I could see it being helpful in high level training. I could see this helping a lot of NA pro zergs in showing how effective it could be to efficiently split forces to deal with drops. Or using 2 slightly lesser (but well coordinated) players to simulate a Korean for training purposes.

I think the obviously fun thing to do would be to use it to put 2 NA pros against a top Korean.


I think it could have a competitive angle but I guess I would have to see a couple high level players (of the same race) play together to see some of the strategic potential.


i do recall there were two commentators/hosts playing vs 1 pro back in the day, they still had no chance :/
its meant for fun, not as improvement or to play better, that was never the case for me at least.

On April 04 2015 08:59 Falling wrote:
Show nested quote +
being matched with a novice player in team melee/archon mode is 100x more frustrating than teamed up with in 2v2.

Well, I don't really know why you would want to be matched with someone you didn't know. To me, the appeal of this sort of mode is to play with a friend in order to have a good time. I mean guess there is always solo queue like you have in mobas, but I never play LoL except with friends- I don't like solo queue. I'd much prefer to 1v1 then play with a stranger- mostly because I'd be more concerned about being the weak link. Playing with a friend takes away that stress because you have a connection outside of game performance.


i'm not as engaged like i was in bw with clans and all and i seldom play these days to keep in touch with someone when im online, friends who did play were gold at most and none plays now. requiring a known partner to play is quiet the deterrent to play this mode, which im guessing it wont be, play for fun, not to win after all. match making in this mode should help with being matched up with similar caliber though.

just pointing out, its funny/frustrating when i just ask for mass marines and builder's macro still isnt good enough with floating 1000+ minerals or a bad controller that just gets all the units killed with bad micro. many times i could have done better just playing solo rather than splitting the tasks despite the anticipation, falsely assumed, of efficiency.

just saying, splitting the tasks doesnt mean the players will actually play better. it'll be a fun mode, i enjoyed it in the past and i'm sure i will in the future, but i dont think it helps in improvement as people say. playing a regular game will help more.
age: 84 | location: california | sex: 잘함
JulDraGoN
Profile Blog Joined September 2004
Sweden370 Posts
April 04 2015 06:35 GMT
#142
One of the biggest reasons my friends stopped playing SC2 was not because of it being too hard.
It was not because it was too complicated
It was not because it lacked micro transactions.
It was not because you had to buy the game.
It was not because of game design issues.

It was because it lacked the social aspect.

Games are consumed in a different way than they were 10+ years ago.
Today, for the vast majority of gamers, the games are mostly another way to socially interact.
In LoL, dota, CS:GO you can be quite social. You round up a bunch of friends and just have fun.
SC2 doesn't really work that way.

I do think that Archon mode fits this aspect, which is good.
I mean nobody wants to admit they eat 9 cans of ravioli, but I did and I'm ashamed of myself. The first can doesn't count and then you get to the second, and the third. The fourth and fifth I think I burnt with the blow torch and I just kept eating.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 04 2015 11:00 GMT
#143
On April 04 2015 15:35 JulDraGoN wrote:
One of the biggest reasons my friends stopped playing SC2 was not because of it being too hard.
It was not because it was too complicated
It was not because it lacked micro transactions.
It was not because you had to buy the game.
It was not because of game design issues.

It was because it lacked the social aspect.

Games are consumed in a different way than they were 10+ years ago.
Today, for the vast majority of gamers, the games are mostly another way to socially interact.
In LoL, dota, CS:GO you can be quite social. You round up a bunch of friends and just have fun.
SC2 doesn't really work that way.

I do think that Archon mode fits this aspect, which is good.

But...
It has Facebook integration! That is SOCIAL media! SURELY sc2 is a social game!



But to be serious, I think this is a good point. On that note, urns. It'd be com if they would allow any number of players in archon. No reason not to, as there will not be more units. I can see groups of 5 beginners playing together, specialising in their own things, one doing inject only, one doing creep spread, one muta micro, etc.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
April 05 2015 11:23 GMT
#144
Quite a serious suggestion: Transition the SC2 competitive scene to archon mode, WCS 2016 is archon mode. Meta will adapt as macro reaches perfection and micro intensifies. Blizzard wants a magic bullet? It needs the force of a bullet.
Nuda Veritas
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2015-04-05 14:08:19
April 05 2015 14:08 GMT
#145
wrong thread
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
April 05 2015 14:43 GMT
#146
Literally no one ever played team melee in BW which was exactly the same thing as the advertised archon mode. Serious doubts.

Allied commanders sounds interesting though, there's a lack of things to do for players who want a less taxing experience than ladder grind.
You want 20 good men, but you need a bad pussy.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 05 2015 14:52 GMT
#147
On April 05 2015 23:43 BluzMan wrote:
Literally no one ever played team melee in BW which was exactly the same thing as the advertised archon mode. Serious doubts.

Allied commanders sounds interesting though, there's a lack of things to do for players who want a less taxing experience than ladder grind.

custom games were big in bw but non-existent in sc2...
as stated, matchmaking makes a huge difference.
[PkF] Wire
Profile Joined March 2013
France24235 Posts
April 05 2015 14:52 GMT
#148
On April 05 2015 23:43 BluzMan wrote:
Literally no one ever played team melee in BW which was exactly the same thing as the advertised archon mode. Serious doubts.

Allied commanders sounds interesting though, there's a lack of things to do for players who want a less taxing experience than ladder grind.

The mode will be fun for some time and maybe help attract new players that may find the mechanical requirements too heavy, but I don't see it going very further. RTS as a genre is 1v1, a battle of two minds and two wills, not teamwork.
ETisME
Profile Blog Joined April 2011
12517 Posts
April 05 2015 14:54 GMT
#149
I have tried the custom but it is so very confusing
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
April 05 2015 17:02 GMT
#150
On April 05 2015 23:52 y0su wrote:
Show nested quote +
On April 05 2015 23:43 BluzMan wrote:
Literally no one ever played team melee in BW which was exactly the same thing as the advertised archon mode. Serious doubts.

Allied commanders sounds interesting though, there's a lack of things to do for players who want a less taxing experience than ladder grind.

custom games were big in bw but non-existent in sc2...
as stated, matchmaking makes a huge difference.


Well, there was no matchmaking in BW at all, so every game mode was equal and team melee pretty decisively lost the natural selection. Archon mode is hardly possible to play with strangers because of all the competition for control, so automated pairing is out of the picture, only premades. That immediately leaves us with only a small portion of players who already have someone to play with. I just can't see this going massive. Might have some uses for coaching, but I don't understand why they're advertising this as a major feature.
You want 20 good men, but you need a bad pussy.
GreenHorizons
Profile Blog Joined April 2011
United States23468 Posts
April 05 2015 18:03 GMT
#151
David Kim confirms they were thinking about making Archon Mode professionally competitive (@ WCS).

Hope they have a debut match planned. It will only work if the players get to practice working together. I think semi-retired pros make the most sense (as they would have the time to spend focusing on Archon mode).
"People like to look at history and think 'If that was me back then, I would have...' We're living through history, and the truth is, whatever you are doing now is probably what you would have done then" "Scratch a Liberal..."
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
April 05 2015 18:07 GMT
#152
Yea I think archon mode which is essentially micro / macro (I believe in BW) is really really amazing for teaching newer players, basically I would macro and let them control the units, to give them a better idea of what to do and when to do it. Thanks! Magic bullet confirmed.
AKA: TelecoM[WHITE] Protoss fighting
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 05 2015 18:25 GMT
#153
Was very interesting to hear that they used it as a testing tool first, and then realized it was a lot of fun lmao
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 05 2015 18:25 GMT
#154
On April 05 2015 23:43 BluzMan wrote:
Literally no one ever played team melee in BW which was exactly the same thing as the advertised archon mode. Serious doubts.

Allied commanders sounds interesting though, there's a lack of things to do for players who want a less taxing experience than ladder grind.


We played a ton of it in our community here, it was on every TL Attack and I have very fond memories of long sessions of it with people from irc.
@RealHeyoka | ESL / DreamHack StarCraft Lead
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 05 2015 18:42 GMT
#155
On April 06 2015 03:25 Heyoka wrote:
Show nested quote +
On April 05 2015 23:43 BluzMan wrote:
Literally no one ever played team melee in BW which was exactly the same thing as the advertised archon mode. Serious doubts.

Allied commanders sounds interesting though, there's a lack of things to do for players who want a less taxing experience than ladder grind.


We played a ton of it in our community here, it was on every TL Attack and I have very fond memories of long sessions of it with people from irc.


I played it a lot, as well. More importantly, it has an actual matchmaking mode in LotV.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-04-05 18:43:44
April 05 2015 18:43 GMT
#156
wrong thread lol
Moderatorshe/her
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 05 2015 19:44 GMT
#157
On April 04 2015 15:35 JulDraGoN wrote:
One of the biggest reasons my friends stopped playing SC2 was not because of it being too hard.
It was not because it was too complicated
It was not because it lacked micro transactions.
It was not because you had to buy the game.
It was not because of game design issues.

It was because it lacked the social aspect.

Games are consumed in a different way than they were 10+ years ago.
Today, for the vast majority of gamers, the games are mostly another way to socially interact.
In LoL, dota, CS:GO you can be quite social. You round up a bunch of friends and just have fun.
SC2 doesn't really work that way.

I do think that Archon mode fits this aspect, which is good.


Actually more and more want to play games on their own even on pc and want to avoid talking as much as possible, to avoid flame kiddies. Thats why people enjoy games that limit social interaction lately. The lack of social interaction was just the easiest excuse to not play sc2.

Sc2 never lacked the social aspect. It was just that 1v1 was appraised as the thing to play. And everyone was to lazy to search for the fun things. CS, Dota nothing comes close to the stuff you can do in Sc2 with friends.
But yes gaming has changed a little. People got extremely lazy. They just want to go with 1 button into the game. There was Archon mode since WoL. But now its 1 button !

So Blizzard should just hand pick custom games for 1-4 players and then depending on your group size do some matchmaking and give you a random 4 v 4 custom game if you happen to be 4 players. Have a weekly rotation of maps, so basically steal from Heroes.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 05 2015 19:51 GMT
#158
On April 06 2015 04:44 FeyFey wrote:
Show nested quote +
On April 04 2015 15:35 JulDraGoN wrote:
One of the biggest reasons my friends stopped playing SC2 was not because of it being too hard.
It was not because it was too complicated
It was not because it lacked micro transactions.
It was not because you had to buy the game.
It was not because of game design issues.

It was because it lacked the social aspect.

Games are consumed in a different way than they were 10+ years ago.
Today, for the vast majority of gamers, the games are mostly another way to socially interact.
In LoL, dota, CS:GO you can be quite social. You round up a bunch of friends and just have fun.
SC2 doesn't really work that way.

I do think that Archon mode fits this aspect, which is good.


Actually more and more want to play games on their own even on pc and want to avoid talking as much as possible, to avoid flame kiddies. Thats why people enjoy games that limit social interaction lately. The lack of social interaction was just the easiest excuse to not play sc2.

Sc2 never lacked the social aspect. It was just that 1v1 was appraised as the thing to play. And everyone was to lazy to search for the fun things. CS, Dota nothing comes close to the stuff you can do in Sc2 with friends.
But yes gaming has changed a little. People got extremely lazy. They just want to go with 1 button into the game. There was Archon mode since WoL. But now its 1 button !

So Blizzard should just hand pick custom games for 1-4 players and then depending on your group size do some matchmaking and give you a random 4 v 4 custom game if you happen to be 4 players. Have a weekly rotation of maps, so basically steal from Heroes.


What? So that's why the three most popular games right now are all team games, I see.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
April 05 2015 20:36 GMT
#159
On April 04 2015 15:35 JulDraGoN wrote:
One of the biggest reasons my friends stopped playing SC2 was not because of it being too hard.
It was not because it was too complicated
It was not because it lacked micro transactions.
It was not because you had to buy the game.
It was not because of game design issues.

It was because it lacked the social aspect.

Games are consumed in a different way than they were 10+ years ago.
Today, for the vast majority of gamers, the games are mostly another way to socially interact.
In LoL, dota, CS:GO you can be quite social. You round up a bunch of friends and just have fun.
SC2 doesn't really work that way.

I do think that Archon mode fits this aspect, which is good.


Actually, I quite agree. The best time I had in SC2 ever is when a bunch of people including my friend joined a king of the hill match, that was so fun, so much more than the usual ladder. The reason I stopped playing SC2 was because that said friend also stopped and I couldn't bring myself to play more than once a few weeks.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Garbels
Profile Joined July 2010
Austria653 Posts
April 05 2015 21:48 GMT
#160
The more I think about it the more I want six player 2v2 archon mode.
Prev 1 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Group B
Classic vs CreatorLIVE!
Cure vs TriGGeR
Crank 772
ComeBackTV 335
Tasteless282
IndyStarCraft 64
Rex52
3DClanTV 31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 772
Tasteless 282
IndyStarCraft 64
Rex 52
StarCraft: Brood War
Sea 12286
Calm 3624
Rain 3190
Jaedong 1451
Bisu 1091
Horang2 986
Flash 559
firebathero 304
Pusan 299
Hyun 181
[ Show more ]
Zeus 173
EffOrt 164
Dewaltoss 69
Killer 63
JYJ56
hero 56
Rush 54
ToSsGirL 49
ZerO 43
JulyZerg 41
Backho 39
sSak 36
Free 29
Barracks 23
Movie 22
Soulkey 19
Bale 14
Hm[arnc] 7
Noble 7
ivOry 5
Dota 2
XaKoH 439
League of Legends
JimRising 391
Counter-Strike
fl0m1356
shoxiejesuss524
allub154
Super Smash Bros
Mew2King63
Other Games
summit1g18137
FrodaN2720
ceh9433
crisheroes381
KnowMe129
Fuzer 98
Pyrionflax42
NeuroSwarm36
B2W.Neo20
ZerO(Twitch)4
Organizations
Other Games
gamesdonequick524
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH188
• LUISG 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1187
Upcoming Events
Kung Fu Cup
1h 33m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
WardiTV Korean Royale
1h 33m
CranKy Ducklings
23h 33m
RSL Revival
23h 33m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 1h
Cure vs Reynor
IPSL
1d 6h
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
1d 9h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 23h
RSL Revival
1d 23h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
4 days
BSL: GosuLeague
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.