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Active: 6617 users

Archon mode may very well be the magic bullet - Page 7

Forum Index > Legacy of the Void
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StarStruck
Profile Blog Joined April 2010
25339 Posts
April 02 2015 19:41 GMT
#121
On April 03 2015 02:35 Liquid`Jinro wrote:
Show nested quote +
On April 03 2015 00:58 StarStruck wrote:
So basically this is what we knew as team melee in BW. or instead of being able to share control or resources with one another and having teams so you can focus on one race and army. we get this?

this should have been in the game from day one. technically it was just two armies for the price of one.

On April 03 2015 00:25 avilo wrote:
"Archon Mode" was formerly known as "Team Melee" in SC1 (it was an official game mode, like melee was). It's amazing that blizzard is promoting this mode with the matchmaking as well, props to whoever at blizz decided to highlight this mode


I have a hard time giving props when such things date back to games like vanilla BW. It was fun back then, although very few people played the game setting back then unless it was a private game with friends. Matchmaking with it was imperative.

If I were Blizzard I would go back to trying to reinvent the wheel. They don't really have any fresh ideas and that's why we're seeing old ideas come back to the forefront. Everything from units to game settings.


I think it's very unfair to compare the implementation of Team Melee in BW to archon mode in SC2... Just because the expected standards of including a game mode in a like Sc2 are just soooooo much higher than they were back then. I'm sure they have a lot of ideas for things they'd like to include that just require too much work to easily put in without it being a hackjob (team melee replays can not be viewed in SC1, do you think that would fly in SC2, for example?).


There weren't any expectations for BW though. It's as Blizzard put it.. a complete fluke. There were many more modes in BW. However their popularity was limited due to the great UMS community who came up with things similar. Well aware you couldn't watch those replays back then. It makes perfect sense though for that mode to continue on and the whole replay thing attached to it is just logical.

You can say there was no time to implement everything. Look what they did with B.Net just to push the game out. We're used to delays but come on they knew it wasn't ready. This is just something that makes sense. Heck we might have played team melee rarely but that doesn't mean we didn't play it and had fun with it. We had a lot of other things to help coach players back then. I still think it would have been wild without replays. It changed the landscape so much when that came around.
Mistakes
Profile Joined February 2011
United States1102 Posts
April 02 2015 20:56 GMT
#122
I absolutely HATED this in BW. It wasn't fun and just made the game feel awful. I'll obviously give it another shot in SC2 but I doubt it'll 'save esports'.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
Last Edited: 2015-04-02 21:00:04
April 02 2015 20:58 GMT
#123
i'm sorry but there's a "might" missing in the OP title

don't know if anyone already mentioned this but for some reasons it's getting on my NERVES

just in case i need some on topic material, totalbiscuit very well be right on this matter
http://i.imgur.com/M7t7egx.png
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 02 2015 23:32 GMT
#124
I think archon mode can be a useful tool to introduce new players to the game. No doubt. I'm afraid the best way to play it if there is a big skull difference is to have the better player play alone essentially, so the ranked mode may still be demoralising for noobs.

Regarding competitive play, I really don't see what this brings over 2 on 2. I'd much rather have my two favourite players each play their main race and make beautiful things together than being able to slightly better micro and macro at the same time. I think most people wouldn't see a difference from normal 1 on 1 most of the time.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 02 2015 23:34 GMT
#125
Actually, micro macro is better for new players, as the best way to play isn't too let the better player do the macro AND micro the major battles. With micro macro, the new player has to do important things by construction, but will not be overwhelmed by multitasking.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 03 2015 07:04 GMT
#126
On April 03 2015 08:32 Cascade wrote:
I think archon mode can be a useful tool to introduce new players to the game. No doubt. I'm afraid the best way to play it if there is a big skull difference is to have the better player play alone essentially, so the ranked mode may still be demoralising for noobs.

Regarding competitive play, I really don't see what this brings over 2 on 2. I'd much rather have my two favourite players each play their main race and make beautiful things together than being able to slightly better micro and macro at the same time. I think most people wouldn't see a difference from normal 1 on 1 most of the time.


I think there's two elements to this. One is to introduce an element of team communication. Being able to split up tasks efficiently at a higher level will be a challenge. Everyone knows that competitive 2vs2 in SC2 is a joke. The game is balanced around 1vs1 and it was like this in BW too. Maintaining the same 1on1 format that everyone enjoys while having the communication element makes it a lot more interesting imo.

The other thing is bigger for Blizzard probably. Lesser skilled players, myself included, often found it difficult to manage all tasks like the pros can. Sure, I can macro pretty well, but that means I'm not focused on my army as much. When I am, I tend to miss larva injects, etc. This can get very discouraging, especially when you start to lose. Having a partner to help you in this not only eases the difficulty of doing all your tasks(which is very important for newer players especially), it also introduces an element of being able to play with friends. Sure, you could play 4vs4 with your buddies on the matchmaking, but no one will say that that's a competitive mode. For someone who actively wants to get better at SC, grinding and improving on your own is a pretty lonesome experience. For lots of people, having a friend to do it with makes it a lot more enjoyable.

I think this is a step in the right direction for both the "casual" fanbase and the competitive. The fact that gameplay is easier and communication is encouraged makes it a lot more like LoL and Dota 2. Both of these are immensely popular with not just competitive players, but casual players. You can feel like you're playing well and you have your team to talk with. Yet, the gamemode doesn't sacrifice any of the complexity or depth that SC2 has. You still have the exact same game, just played slightly differently. I think if tournaments run with this, it could become the biggest thing to hit SC2 since it came out.
TiberiusAk
Profile Joined August 2011
United States122 Posts
April 03 2015 07:33 GMT
#127
If this is one magic bullet for LotV, I expect Allied Commanders to be the other. A sustainable coop experience (ala Diablo) would go a long way in growing the casual side of the fan base.
"I like the new weapon, it's solid removal with a really nice deathrattle in a mech deck. The murloc is a little confusing though, not sure why they thought shamans needed a murloc."
Mallidon
Profile Blog Joined April 2011
Scotland557 Posts
Last Edited: 2015-04-03 07:51:03
April 03 2015 07:41 GMT
#128
On April 03 2015 05:58 prplhz wrote:
i'm sorry but there's a "might" missing in the OP title

don't know if anyone already mentioned this but for some reasons it's getting on my NERVES

just in case i need some on topic material, totalbiscuit very well be right on this matter


I mentioned it on page 3 but it seems nobody cares much.

On April 01 2015 14:09 TotalBiscuit wrote: This lets me enjoy high level SC2 without the countless hours required to get to that level.


Having now watched Archon mode on streams, I really do not think this will make it into 'high level play' any more than 2v2/3v3/4v4 has. I guess if it has ladders etc and has a Master league, then maybe that could be counted, though many would debate that.

Edit - It does look fun, something I'm sure I'll try with friends. I do think it could probably be quite rage inducing with all the 'why is that unit there, did you move it?' type stuff.
Bleh.
xtorn
Profile Blog Joined December 2013
4060 Posts
April 03 2015 11:05 GMT
#129
Totally agree with TB, Archon mode is amazing, however I see it more like a necessary step towards improving your game, until you can ladder 1v1. I don't see Archon becoming competitive or anything, but its indeed an amazing way of gently introducing someone to the game and gradually learning stuff
Life - forever the Legend in my heart
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 03 2015 11:24 GMT
#130
I think the best use is for a group of beginners, that'll allow them to pull off the moves they see the professionals do on stream themselves.
Dumbledore
Profile Joined April 2011
Sweden725 Posts
April 03 2015 12:34 GMT
#131
Someone fix the title lol
Have a nice day ;)
SoSexy
Profile Blog Joined February 2011
Italy3725 Posts
Last Edited: 2015-04-03 12:40:17
April 03 2015 12:40 GMT
#132
On April 03 2015 08:32 Cascade wrote:
I think archon mode can be a useful tool to introduce new players to the game. No doubt. I'm afraid the best way to play it if there is a big skull difference is to have the better player play alone essentially, so the ranked mode may still be demoralising for noobs.

Regarding competitive play, I really don't see what this brings over 2 on 2. I'd much rather have my two favourite players each play their main race and make beautiful things together than being able to slightly better micro and macro at the same time. I think most people wouldn't see a difference from normal 1 on 1 most of the time.


Sorry, now I am imagining two friends playing archon, one with a little head and the other with a HUGE one... real SKULL difference xDDDDDDDD
Dating thread on TL LUL
Daumen
Profile Joined July 2011
Germany1073 Posts
April 03 2015 13:36 GMT
#133
I hope it will get more people to play, Events are starting to cut sc2 :X thats not okay!
President of the ReaL Fan Club.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 03 2015 17:17 GMT
#134
I'm curious. In BW Team Melee, you could see which player was controlling which units by the color of the selection thingy when you were speccing. Is this feature still available in Archon Mode? If it's going to be competitive, I think this will be one of the big things necessary so you can figure out who's doing what.
insitelol
Profile Joined August 2012
845 Posts
April 03 2015 18:41 GMT
#135
Archon is overhyped and will never be played competitvely.
Less is more.
Isarios
Profile Joined March 2014
United States153 Posts
April 03 2015 18:55 GMT
#136
Archon mode is amazing. I thought that too. Best for learning for new players.
Blahhh
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2015-04-03 21:32:10
April 03 2015 21:30 GMT
#137
being matched with a novice player in team melee/archon mode is 100x more frustrating than teamed up with in 2v2.

i personally dont think it helps in training, biggest part of improving one's skill is being able to macro and micro at the same time, its an essential skill. like practicing build order isn't about just knowing when to build, but being able to scout, see other parts of the map while keeping track of what needs to be built without looking at the base. having to focus on one thing will bite back in an actual game.
age: 84 | location: california | sex: 잘함
GreenHorizons
Profile Blog Joined April 2011
United States24059 Posts
April 03 2015 21:58 GMT
#138
On April 04 2015 06:30 jinorazi wrote:
being matched with a novice player in team melee/archon mode is 100x more frustrating than teamed up with in 2v2.

i personally dont think it helps in training, biggest part of improving one's skill is being able to macro and micro at the same time, its an essential skill. like practicing build order isn't about just knowing when to build, but being able to scout, see other parts of the map while keeping track of what needs to be built without looking at the base. having to focus on one thing will bite back in an actual game.


I could see it being helpful in high level training. I could see this helping a lot of NA pro zergs in showing how effective it could be to efficiently split forces to deal with drops. Or using 2 slightly lesser (but well coordinated) players to simulate a Korean for training purposes.

I think the obviously fun thing to do would be to use it to put 2 NA pros against a top Korean.

I think it could have a competitive angle but I guess I would have to see a couple high level players (of the same race) play together to see some of the strategic potential.
"People like to look at history and think 'If that was me back then, I would have...' We're living through history, and the truth is, whatever you are doing now is probably what you would have done then" "Scratch a Liberal..."
Falling
Profile Blog Joined June 2009
Canada11571 Posts
April 03 2015 23:59 GMT
#139
being matched with a novice player in team melee/archon mode is 100x more frustrating than teamed up with in 2v2.

Well, I don't really know why you would want to be matched with someone you didn't know. To me, the appeal of this sort of mode is to play with a friend in order to have a good time. I mean guess there is always solo queue like you have in mobas, but I never play LoL except with friends- I don't like solo queue. I'd much prefer to 1v1 then play with a stranger- mostly because I'd be more concerned about being the weak link. Playing with a friend takes away that stress because you have a connection outside of game performance.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
WombaT
Profile Blog Joined May 2010
Northern Ireland27072 Posts
April 04 2015 00:12 GMT
#140
There's a couple of new folk in our Irish SC group who've just gotten the game. This would be handy as hell to show them how to play the game as well as have a good time.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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