Archon mode may very well be the magic bullet - Page 2
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ilovegroov
357 Posts
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ZenithM
France15952 Posts
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Musicus
Germany23576 Posts
![]() Oh and nice hat! | ||
mantequilla
Turkey779 Posts
If two bad players play archon mode, they will perform worse than playing alone. It can only work good, if both players are good and kinda know the correct thing to do in a situation, then you can share the workload. In two bad players' case this only leads to frustration. It's the same case in 2v2, I quit playing with my 2 friends because we couldn't cooperate ingame. It can only be worse when controlling the same units. I think there should be some ingame feature guiding players to share the workload, such as denying control of something for each player. A little example: in the heat of the battle, I see that we are close to getting supply blocked. I make 2-3 pylons at home (1st base). I can't say every little thing I do and get confirmation. My friend was thinking of making those pylons at 3rd base. Without realizing I already made them, he makes 2-3 too. There we go, we are out of minerals making unnecessary pylons. | ||
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digmouse
China6329 Posts
On April 01 2015 19:10 mantequilla wrote: It's a good idea but still, I don't get how do you share things to do? You should sit side by side or have a good Skype conversation, okey that's doable. But you also have to have a very good plan before game, what will we do? Who will control what? If two bad players play archon mode, they will perform worse than playing alone. It can only work good, if both players are good and kinda know the correct thing to do in a situation, then you can share the workload. In two bad players' case this only leads to frustration. It's the same case in 2v2, I quit playing with my 2 friends because we couldn't cooperate ingame. It can only be worse when controlling the same units. I think there should be some ingame feature guiding players to share the workload, such as denying control of something for each player. You can simply designate tasks, like one control army only one doing base management only. And to be fair a lot of the players are "bad" because they can't handle all the stuff at once, if one can solely focus on one part of the game it would only get better instead of worse. | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
On April 01 2015 15:54 opisska wrote: I still can't quite grasp how this is now introduced as the greatest invention of all times when the same feature was available in BW 15 years ago. Well this will have matchmaking, that's a big difference. | ||
opisska
Poland8852 Posts
On April 01 2015 19:10 mantequilla wrote: It's a good idea but still, I don't get how do you share things to do? You should sit side by side or have a good Skype conversation, okey that's doable. But you also have to have a very good plan before game, what will we do? Who will control what? If two bad players play archon mode, they will perform worse than playing alone. It can only work good, if both players are good and kinda know the correct thing to do in a situation, then you can share the workload. In two bad players' case this only leads to frustration. It's the same case in 2v2, I quit playing with my 2 friends because we couldn't cooperate ingame. It can only be worse when controlling the same units. I think there should be some ingame feature guiding players to share the workload, such as denying control of something for each player. This is pretty much nonsense. If you have such experience, you are not playing with "bad players" but with outright idiots. It doesn't have much to do with how good someone is in the game - if he doesn't want to cooperate, he won't, bronze or masters. Me and my wife we are pretty bad (I am gold, she doesn't play 1v1 at all but would be silver at best) yet we have some amazing games in 2v2 and routinely beat players with twice the combined APM and much better macro and micro, just because we do not lack the simple human ability to talk with each other. | ||
Circumstance
United States11403 Posts
On April 01 2015 18:33 ilovegroov wrote: He probably played with Crank and is happy because they won every game. He did play with Crank, but only after playing 1v1, and he had so much more fun communicating with Crank and talking about the units to make and what to do with them than he did simply trying to beat some other individual. Even when they were getting frustrated at Tank drops bouncing from their main to their natural and back and evaporating mineral lines, they weren't having a bad time. | ||
mantequilla
Turkey779 Posts
On April 01 2015 19:24 digmouse wrote: You can simply designate tasks, like one control army only one doing base management only. And to be fair a lot of the players are "bad" because they can't handle all the stuff at once, if one can solely focus on one part of the game it would only get better instead of worse. That's very simplistic thinking. Base management and army control are part of a "strategy". You can't divide strategy unless 2 players see it with the same eye. 1 thinks that "we should get on a defensive posture, since opponent is rushing", other one thinks that they are ok, and does not place that supply depot on the wall, or does not pull scv's to repair the wall. Bam! lings are in your base and you lost the game. Don't forget that SC2 is too fast a game to tell and synchronize everything you are doing (or thinking). Bad player + bad player = doesn't do any good. maybe even worse, leads to frustration. (gold + gold) Bad player + good player = good player just have to decide and do pretty much everything. (gold + dia) good player + good player = now you may just divide the apm. (dia + master) | ||
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Noam
Israel2209 Posts
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mantequilla
Turkey779 Posts
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opisska
Poland8852 Posts
On April 01 2015 20:03 mantequilla wrote: That's very simplistic thinking. Base management and army control are part of a "strategy". You can't divide strategy unless 2 players see it with the same eye. 1 thinks that "we should get on a defensive posture, since opponent is rushing", other one thinks that they are ok, and does not place that supply depot on the wall, or does not pull scv's to repair the wall. Bam! lings are in your base and you lost the game. Don't forget that SC2 is too fast a game to tell and synchronize everything you are doing (or thinking). Bad player + bad player = doesn't do any good. maybe even worse, leads to frustration. (gold + gold) Bad player + good player = good player just have to decide and do pretty much everything. (gold + dia) good player + good player = now you may just divide the apm. (dia + master) Again, the fact that you are just bad at communicating, doesn't mean that everyone has the same problem. | ||
paralleluniverse
4065 Posts
On April 01 2015 14:09 TotalBiscuit wrote: Learning curve. It's why this game is so beautiful at the highest level, the best spectator eSport there is and simultaneously, the albatross around the games neck that is slowly strangling it of oxygen. With the addition of more units, a faster start and more micro, LOTV looks set to push that even further. It's a potential disaster for the games playerbase, as SC2 is one of the most stressful and difficult games to play and even harder to get into now with each passing day. Except... Archon mode. I played today and it blew my mind. It literally made SC2 twice as easy to play yet without sacrificing any of the complexity. It made the game less stressful and more fun. It added in the enjoyment of playing with a friend, a social element but without the additional stress of handling your own base and economy like 2v2. You share the mental load, you work together to defeat the opponents who can also do the same thing. There's more harass. I was playing with CranK today and I was harassing the main with warp prism immortal drops while he harassed multiple expansions simultaneously with Upgraded Adepts. This is nigh on impossible for one player to control themselves, even at the highest level, but we were able to do it and stay on top of our macro and we had a blast in the process. The potential of Archon is huge. Think about the scenarios where it could be used. 1) Coaching. Archon mode makes coaching completely viable, you can bring a friend in and let them control a small number of units or gradually instruct them in a build order while handling scout, harass and early defense yourself. 2) Bringing an old player back up to speed. It's a great opportunity to bring an ex-SC2 player back into the fold and ease them in without the stress of having to handle everything themselves. 3) Just a great way for friends to play together. Less stressful than 2v2, yet just as complex as 1v1. Archon mode has made a believer out of me. I don't want to play SC2 outside of this mode anymore. This lets me enjoy high level SC2 without the countless hours required to get to that level. It lets me learn at my own pace and focus on what I find enjoyable in the game while the other player handles the rest. It might very well be the magic bullet the game is looking for to make it accessible without sacrificing its complexity. In short, try Archon mode when you get into the beta. No, SC2 is not the most difficult game to play. At the highest level, it's the most physically demanding game due to the APM needed, but really, it's no more difficult to win than in CS:GO or any other esports that's not overly dependent on RNG. It's very unlikely that archon mode will be the savior of SC2. The general trend for esport games, unlike SC2, is a decreased emphasis on APM requirements as a precondition for success, and an increased emphasis on strategy, timing and twitch skills. So with that in mind, archon mode addresses the symptoms, but not the cause. Of course, another big turn off is the infuriating, seemingly arbitrary, deliberately vague and obfuscated ladder system. | ||
mantequilla
Turkey779 Posts
On April 01 2015 20:31 opisska wrote: Again, the fact that you are just bad at communicating, doesn't mean that everyone has the same problem. It may be just you are forgiving with each other's mistakes, and do not get salty at all when you lose ![]() Anyways my point is: Archon mode is not the solution to this game's learning curve or casual friendliness problems. It's just a fun alternative to 2v2. | ||
Phaenoman
568 Posts
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Kazahk
United States385 Posts
On April 01 2015 15:59 GoShox wrote: Imagine how much these people would freak out over the introduction of the ability to play with other people via local area networks! I know people will bitch about this but LAN is honestly outdated. Most people don't even use ethernet cables anymore, the one thing it was good for was tournament settings. Of course it comes with its own down sides but that is the price you pay for convenience. But really bringing computers within feet of each other to transfer information is so 90's. EDIT: yes wireless lan can still be used but at that point it isn't to different from battle.net | ||
Cascade
Australia5405 Posts
On April 01 2015 20:12 Noam wrote: A fun way for friends to play TOGETHER is what this game needed the most. Yeah, if ONLY they had included support for a way for 2, or even 3 or 4 (!!!), friends to play cooperatively with matchmaking against other similar teams!!!! > : ( ... >_> Snide remarks aside, I am really hyped for this! Gogo archon mode!! :D | ||
Superouman
France2195 Posts
Maybe there will be a 2v2 Archon Mode match in Proleague someday. | ||
opisska
Poland8852 Posts
On April 01 2015 20:52 Kazahk wrote: I know people will bitch about this but LAN is honestly outdated. Most people don't even use ethernet cables anymore, the one thing it was good for was tournament settings. Of course it comes with its own down sides but that is the price you pay for convenience. But really bringing computers within feet of each other to transfer information is so 90's. EDIT: yes wireless lan can still be used but at that point it isn't to different from battle.net Anyone who takes playing seriously is connected by a cable. There is no practical reason (aside from "I am too lazy to spend half an hour to learn how to configure ethernet network") to use wifi for a desktop computer or even a laptop used at home most of the time (because you should spend most of the time with your laptop at home at a desk with external screen and input devices unless you really love your chiropractic). edit: why am I even writing this? I got just too distracted by your ignorant remarks about wifi not really relevant for the question of LAN in SC2 (which I honestly think is not that important, at least not for me, because all I want to play is ladder anyway). | ||
A_Scarecrow
Australia721 Posts
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