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Archon mode may very well be the magic bullet - Page 2

Forum Index > Legacy of the Void
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ilovegroov
Profile Joined January 2015
357 Posts
April 01 2015 09:33 GMT
#21
He probably played with Crank and is happy because they won every game.
ZenithM
Profile Joined February 2011
France15952 Posts
April 01 2015 09:36 GMT
#22
I can definitely see the appeal of Archon Mode. A great idea!
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2015-04-01 10:03:48
April 01 2015 10:03 GMT
#23
Yeah I can't wait to play this with some friends that find 1v1 sc2 too stressful .

Oh and nice hat!
Maru and Serral are probably top 5.
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
Last Edited: 2015-04-01 10:25:07
April 01 2015 10:10 GMT
#24
It's a good idea but still, I don't get how do you share things to do? You should sit side by side or have a good Skype conversation, okey that's doable. But you also have to have a very good plan before game, what will we do? Who will control what?

If two bad players play archon mode, they will perform worse than playing alone. It can only work good, if both players are good and kinda know the correct thing to do in a situation, then you can share the workload. In two bad players' case this only leads to frustration.

It's the same case in 2v2, I quit playing with my 2 friends because we couldn't cooperate ingame. It can only be worse when controlling the same units.

I think there should be some ingame feature guiding players to share the workload, such as denying control of something for each player.


A little example: in the heat of the battle, I see that we are close to getting supply blocked. I make 2-3 pylons at home (1st base). I can't say every little thing I do and get confirmation. My friend was thinking of making those pylons at 3rd base. Without realizing I already made them, he makes 2-3 too. There we go, we are out of minerals making unnecessary pylons.
Age of Mythology forever!
digmouse
Profile Blog Joined November 2010
China6331 Posts
April 01 2015 10:24 GMT
#25
On April 01 2015 19:10 mantequilla wrote:
It's a good idea but still, I don't get how do you share things to do? You should sit side by side or have a good Skype conversation, okey that's doable. But you also have to have a very good plan before game, what will we do? Who will control what?

If two bad players play archon mode, they will perform worse than playing alone. It can only work good, if both players are good and kinda know the correct thing to do in a situation, then you can share the workload. In two bad players' case this only leads to frustration.

It's the same case in 2v2, I quit playing with my 2 friends because we couldn't cooperate ingame. It can only be worse when controlling the same units.

I think there should be some ingame feature guiding players to share the workload, such as denying control of something for each player.

You can simply designate tasks, like one control army only one doing base management only. And to be fair a lot of the players are "bad" because they can't handle all the stuff at once, if one can solely focus on one part of the game it would only get better instead of worse.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
April 01 2015 10:24 GMT
#26
On April 01 2015 15:54 opisska wrote:
I still can't quite grasp how this is now introduced as the greatest invention of all times when the same feature was available in BW 15 years ago.

Well this will have matchmaking, that's a big difference.
Neosteel Enthusiast
opisska
Profile Blog Joined February 2011
Poland8852 Posts
April 01 2015 10:26 GMT
#27
On April 01 2015 19:10 mantequilla wrote:
It's a good idea but still, I don't get how do you share things to do? You should sit side by side or have a good Skype conversation, okey that's doable. But you also have to have a very good plan before game, what will we do? Who will control what?

If two bad players play archon mode, they will perform worse than playing alone. It can only work good, if both players are good and kinda know the correct thing to do in a situation, then you can share the workload. In two bad players' case this only leads to frustration.

It's the same case in 2v2, I quit playing with my 2 friends because we couldn't cooperate ingame. It can only be worse when controlling the same units.

I think there should be some ingame feature guiding players to share the workload, such as denying control of something for each player.


This is pretty much nonsense. If you have such experience, you are not playing with "bad players" but with outright idiots. It doesn't have much to do with how good someone is in the game - if he doesn't want to cooperate, he won't, bronze or masters.

Me and my wife we are pretty bad (I am gold, she doesn't play 1v1 at all but would be silver at best) yet we have some amazing games in 2v2 and routinely beat players with twice the combined APM and much better macro and micro, just because we do not lack the simple human ability to talk with each other.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
April 01 2015 10:54 GMT
#28
On April 01 2015 18:33 ilovegroov wrote:
He probably played with Crank and is happy because they won every game.

He did play with Crank, but only after playing 1v1, and he had so much more fun communicating with Crank and talking about the units to make and what to do with them than he did simply trying to beat some other individual. Even when they were getting frustrated at Tank drops bouncing from their main to their natural and back and evaporating mineral lines, they weren't having a bad time.
The world is better when every background has a chance.
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
April 01 2015 11:03 GMT
#29
On April 01 2015 19:24 digmouse wrote:
Show nested quote +
On April 01 2015 19:10 mantequilla wrote:
It's a good idea but still, I don't get how do you share things to do? You should sit side by side or have a good Skype conversation, okey that's doable. But you also have to have a very good plan before game, what will we do? Who will control what?

If two bad players play archon mode, they will perform worse than playing alone. It can only work good, if both players are good and kinda know the correct thing to do in a situation, then you can share the workload. In two bad players' case this only leads to frustration.

It's the same case in 2v2, I quit playing with my 2 friends because we couldn't cooperate ingame. It can only be worse when controlling the same units.

I think there should be some ingame feature guiding players to share the workload, such as denying control of something for each player.

You can simply designate tasks, like one control army only one doing base management only. And to be fair a lot of the players are "bad" because they can't handle all the stuff at once, if one can solely focus on one part of the game it would only get better instead of worse.


That's very simplistic thinking. Base management and army control are part of a "strategy". You can't divide strategy unless 2 players see it with the same eye. 1 thinks that "we should get on a defensive posture, since opponent is rushing", other one thinks that they are ok, and does not place that supply depot on the wall, or does not pull scv's to repair the wall. Bam! lings are in your base and you lost the game. Don't forget that SC2 is too fast a game to tell and synchronize everything you are doing (or thinking).

Bad player + bad player = doesn't do any good. maybe even worse, leads to frustration. (gold + gold)
Bad player + good player = good player just have to decide and do pretty much everything. (gold + dia)
good player + good player = now you may just divide the apm. (dia + master)
Age of Mythology forever!
Noam
Profile Joined September 2010
Israel2209 Posts
April 01 2015 11:12 GMT
#30
A fun way for friends to play TOGETHER is what this game needed the most.
Liquipedia
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
April 01 2015 11:29 GMT
#31
That's perfectly correct, but my point is "archon mode" does not solve the "learning curve" or "noob/casual friendliness" problem of the game. Those problems need a different solution.
Age of Mythology forever!
opisska
Profile Blog Joined February 2011
Poland8852 Posts
April 01 2015 11:31 GMT
#32
On April 01 2015 20:03 mantequilla wrote:
Show nested quote +
On April 01 2015 19:24 digmouse wrote:
On April 01 2015 19:10 mantequilla wrote:
It's a good idea but still, I don't get how do you share things to do? You should sit side by side or have a good Skype conversation, okey that's doable. But you also have to have a very good plan before game, what will we do? Who will control what?

If two bad players play archon mode, they will perform worse than playing alone. It can only work good, if both players are good and kinda know the correct thing to do in a situation, then you can share the workload. In two bad players' case this only leads to frustration.

It's the same case in 2v2, I quit playing with my 2 friends because we couldn't cooperate ingame. It can only be worse when controlling the same units.

I think there should be some ingame feature guiding players to share the workload, such as denying control of something for each player.

You can simply designate tasks, like one control army only one doing base management only. And to be fair a lot of the players are "bad" because they can't handle all the stuff at once, if one can solely focus on one part of the game it would only get better instead of worse.


That's very simplistic thinking. Base management and army control are part of a "strategy". You can't divide strategy unless 2 players see it with the same eye. 1 thinks that "we should get on a defensive posture, since opponent is rushing", other one thinks that they are ok, and does not place that supply depot on the wall, or does not pull scv's to repair the wall. Bam! lings are in your base and you lost the game. Don't forget that SC2 is too fast a game to tell and synchronize everything you are doing (or thinking).

Bad player + bad player = doesn't do any good. maybe even worse, leads to frustration. (gold + gold)
Bad player + good player = good player just have to decide and do pretty much everything. (gold + dia)
good player + good player = now you may just divide the apm. (dia + master)


Again, the fact that you are just bad at communicating, doesn't mean that everyone has the same problem.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2015-04-01 11:38:10
April 01 2015 11:33 GMT
#33
On April 01 2015 14:09 TotalBiscuit wrote:
Learning curve. It's why this game is so beautiful at the highest level, the best spectator eSport there is and simultaneously, the albatross around the games neck that is slowly strangling it of oxygen. With the addition of more units, a faster start and more micro, LOTV looks set to push that even further. It's a potential disaster for the games playerbase, as SC2 is one of the most stressful and difficult games to play and even harder to get into now with each passing day. Except...

Archon mode. I played today and it blew my mind. It literally made SC2 twice as easy to play yet without sacrificing any of the complexity. It made the game less stressful and more fun. It added in the enjoyment of playing with a friend, a social element but without the additional stress of handling your own base and economy like 2v2. You share the mental load, you work together to defeat the opponents who can also do the same thing. There's more harass. I was playing with CranK today and I was harassing the main with warp prism immortal drops while he harassed multiple expansions simultaneously with Upgraded Adepts. This is nigh on impossible for one player to control themselves, even at the highest level, but we were able to do it and stay on top of our macro and we had a blast in the process.

The potential of Archon is huge. Think about the scenarios where it could be used.

1) Coaching. Archon mode makes coaching completely viable, you can bring a friend in and let them control a small number of units or gradually instruct them in a build order while handling scout, harass and early defense yourself.

2) Bringing an old player back up to speed. It's a great opportunity to bring an ex-SC2 player back into the fold and ease them in without the stress of having to handle everything themselves.

3) Just a great way for friends to play together. Less stressful than 2v2, yet just as complex as 1v1.

Archon mode has made a believer out of me. I don't want to play SC2 outside of this mode anymore. This lets me enjoy high level SC2 without the countless hours required to get to that level. It lets me learn at my own pace and focus on what I find enjoyable in the game while the other player handles the rest. It might very well be the magic bullet the game is looking for to make it accessible without sacrificing its complexity.

In short, try Archon mode when you get into the beta.

No, SC2 is not the most difficult game to play. At the highest level, it's the most physically demanding game due to the APM needed, but really, it's no more difficult to win than in CS:GO or any other esports that's not overly dependent on RNG. It's very unlikely that archon mode will be the savior of SC2. The general trend for esport games, unlike SC2, is a decreased emphasis on APM requirements as a precondition for success, and an increased emphasis on strategy, timing and twitch skills. So with that in mind, archon mode addresses the symptoms, but not the cause. Of course, another big turn off is the infuriating, seemingly arbitrary, deliberately vague and obfuscated ladder system.
mantequilla
Profile Blog Joined June 2012
Turkey781 Posts
Last Edited: 2015-04-01 11:45:03
April 01 2015 11:43 GMT
#34
On April 01 2015 20:31 opisska wrote:
Show nested quote +
On April 01 2015 20:03 mantequilla wrote:
On April 01 2015 19:24 digmouse wrote:
On April 01 2015 19:10 mantequilla wrote:
It's a good idea but still, I don't get how do you share things to do? You should sit side by side or have a good Skype conversation, okey that's doable. But you also have to have a very good plan before game, what will we do? Who will control what?

If two bad players play archon mode, they will perform worse than playing alone. It can only work good, if both players are good and kinda know the correct thing to do in a situation, then you can share the workload. In two bad players' case this only leads to frustration.

It's the same case in 2v2, I quit playing with my 2 friends because we couldn't cooperate ingame. It can only be worse when controlling the same units.

I think there should be some ingame feature guiding players to share the workload, such as denying control of something for each player.

You can simply designate tasks, like one control army only one doing base management only. And to be fair a lot of the players are "bad" because they can't handle all the stuff at once, if one can solely focus on one part of the game it would only get better instead of worse.


That's very simplistic thinking. Base management and army control are part of a "strategy". You can't divide strategy unless 2 players see it with the same eye. 1 thinks that "we should get on a defensive posture, since opponent is rushing", other one thinks that they are ok, and does not place that supply depot on the wall, or does not pull scv's to repair the wall. Bam! lings are in your base and you lost the game. Don't forget that SC2 is too fast a game to tell and synchronize everything you are doing (or thinking).

Bad player + bad player = doesn't do any good. maybe even worse, leads to frustration. (gold + gold)
Bad player + good player = good player just have to decide and do pretty much everything. (gold + dia)
good player + good player = now you may just divide the apm. (dia + master)


Again, the fact that you are just bad at communicating, doesn't mean that everyone has the same problem.


It may be just you are forgiving with each other's mistakes, and do not get salty at all when you lose Try playing with a more competitive friend.

Anyways my point is: Archon mode is not the solution to this game's learning curve or casual friendliness problems. It's just a fun alternative to 2v2.
Age of Mythology forever!
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2015-04-01 11:50:37
April 01 2015 11:49 GMT
#35
Did they implement the priority thing, so if 2 players control same units simultaneously, the prioritized player's control is dominant? Cuz I remember someone suggesting this at Blizzcon and apparently Blizzard had no been thinking about it by then.
Random is hard work dude...
Kazahk
Profile Blog Joined April 2012
United States385 Posts
Last Edited: 2015-04-01 12:01:49
April 01 2015 11:52 GMT
#36
On April 01 2015 15:59 GoShox wrote:
Show nested quote +
On April 01 2015 15:54 opisska wrote:
I still can't quite grasp how this is now introduced as the greatest invention of all times when the same feature was available in BW 15 years ago.


Imagine how much these people would freak out over the introduction of the ability to play with other people via local area networks!

I know people will bitch about this but LAN is honestly outdated. Most people don't even use ethernet cables anymore, the one thing it was good for was tournament settings. Of course it comes with its own down sides but that is the price you pay for convenience. But really bringing computers within feet of each other to transfer information is so 90's.
EDIT: yes wireless lan can still be used but at that point it isn't to different from battle.net
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2015-04-01 12:00:52
April 01 2015 11:59 GMT
#37
On April 01 2015 20:12 Noam wrote:
A fun way for friends to play TOGETHER is what this game needed the most.

Yeah, if ONLY they had included support for a way for 2, or even 3 or 4 (!!!), friends to play cooperatively with matchmaking against other similar teams!!!! > : ( ... >_>

Snide remarks aside, I am really hyped for this! Gogo archon mode!! :D
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 01 2015 12:05 GMT
#38
Hi Team Melee, your time to shine has finally come after 15 years.
Maybe there will be a 2v2 Archon Mode match in Proleague someday.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
opisska
Profile Blog Joined February 2011
Poland8852 Posts
Last Edited: 2015-04-01 12:28:36
April 01 2015 12:26 GMT
#39
On April 01 2015 20:52 Kazahk wrote:
Show nested quote +
On April 01 2015 15:59 GoShox wrote:
On April 01 2015 15:54 opisska wrote:
I still can't quite grasp how this is now introduced as the greatest invention of all times when the same feature was available in BW 15 years ago.


Imagine how much these people would freak out over the introduction of the ability to play with other people via local area networks!

I know people will bitch about this but LAN is honestly outdated. Most people don't even use ethernet cables anymore, the one thing it was good for was tournament settings. Of course it comes with its own down sides but that is the price you pay for convenience. But really bringing computers within feet of each other to transfer information is so 90's.
EDIT: yes wireless lan can still be used but at that point it isn't to different from battle.net


Anyone who takes playing seriously is connected by a cable. There is no practical reason (aside from "I am too lazy to spend half an hour to learn how to configure ethernet network") to use wifi for a desktop computer or even a laptop used at home most of the time (because you should spend most of the time with your laptop at home at a desk with external screen and input devices unless you really love your chiropractic).

edit: why am I even writing this? I got just too distracted by your ignorant remarks about wifi not really relevant for the question of LAN in SC2 (which I honestly think is not that important, at least not for me, because all I want to play is ladder anyway).
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
A_Scarecrow
Profile Joined March 2013
Australia721 Posts
April 01 2015 12:37 GMT
#40
none of my friends really play sc2 since wol and none want to come back. and im still on the fence about this mode since i hate to lose control of anything in sc2 guess ill try it out and hopefully it will be better than i expect
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