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[Patch 1.0.0.138: Hecarim] General Discussion

Forum Index > LoL General
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benefluence
Profile Joined January 2010
United States158 Posts
Last Edited: 2012-05-08 17:28:17
April 18 2012 04:18 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

The newest champion for this patch is Hecarim, the Shadow of War.

Patch 1.0.0.138: Live on Apr. 18th, 2012
+ Show Spoiler [Hecarim Spotlight] +


+ Show Spoiler [Patch Notes] +
League of Legends v1.0.0.138
Hecarim, the Shadow of War

Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
Rampage – Hecarim cleaves nearby enemies dealing physical damage.
Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.



Annie
Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5)


Akali
Base armor increased to 20 from 17
Base health increased to 530 from 510
Fixed a bug where Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
Fixed a bug where Twilight Shroud was not applying assists properly


Gragas
Updated recommended items


Graves
Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing


Irelia
Fixed a bug where Irelia was reducing the duration of Blinds and Silences by too much
Fixed a bug around failing to fire any extra Transcendent Blades


Jax
Relentless Assault (Passive) will now stack even if Jax's attack misses or is dodged


Karma
Fixed a bug where Mantra's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (2)


Kayle
Divine Blessing
Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205
Movement Speed increased to 18/21/24/27/30% from 15/17/19/21/23%
Movement Speed duration increased to 3 seconds from 2.5
Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80


Kog'maw
No longer regenerates health in Icathian Surprise


Janna
Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
Monsoon
Mana cost reduced to 150/225/300 from 200/275/350
Knock back distance reduced to 875 from 1000


Leona
Sunlight now has a new particle
Zenith Blade hit box increased slightly to match the animation
Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog'maw (Icathian Surprise)


Lulu
Fixed a display error for Lulu's passive - passive now correctly states how much damage Pix is doing.
Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.


Lux
Fixed a bug where Lucent Singularity's cooldown was 11 seconds instead of 10


Malphite
Fixed a bug where Seismic Shard's Movement Speed was lost if the target died


Miss Fortune
Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned


Mordekaiser
Fixed a bug where Mordekaiser could cause minions to attack themselves.


Orianna
Command: Attack mana cost reduced to 50 at all ranks from 50/55/60/65/70


Sejuani
Arctic Assault mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
Glacial Prison cooldown reduced to 130/115/100 seconds from 150/130/110


Swain
Ravenous Flock upkeep cost reduced to 5/6/7 from 5/7/9
Basic attack frame speed increased


Teemo
Move Quick cooldown reduced to 17 seconds from 22
Fixed a bug where Noxious Trap's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
Fixed a bug where Teemo's 'Toxic Shot' was doing less damage than intended at higher attack speeds.


Tristana
Tristana will now attempt to immediately attack champions targeted by Explosive Shot or Buster Shot.


Vladimir
Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool


Yorick
Fixed a bug where Ravenous Ghoul failed to heal Yorick before leveling up Decaying Ghoul


Ziggs
Fixed a bug where Hexsplosive Minefield's slow effect was displayed higher than intended.


Zilean
* Time Warp mana cost reduced to 80 from 100
* Chronoshift mana cost reduced to 125/150/175 from 200 at all ranks


Items
Atma's Impaler Health to Damage conversion lowered to 1.5% from 2%
Doran's Blade Health reduced to 80 from 100
Doran's Ring Health reduced to 80 from 100
Hexdrinker passive shield duration increased to 5 from 3.
Wit's End combine cost increased to 700 from 550 (total cost increased to 2150 from 2000)
Last Whisper will now show up as a Pickaxe upgrade in the item shop


General
Champion XP/Gold Rewards
Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower level ones
Maximum bounty for killing a champion on a long killing streak increased to 600 from 500
Experience split when two or more champions are present increased; situations with two or more champions splitting experience now earn 30.4% more total experience than solo, up from 26.1%
HP and MANA regen rates are now displayed on your HP and Mana bars
Minion health bar toggle is now bound to Ctrl+L by default (instead of L)
Monster regeneration sigils now restore up to 40 mana (from 30)
Added floating status text (for example "Snared!") to some spells that were missing it (like Cassiopeia's Petrifying Gaze), and removed it from displacement effects that didn't need it (like Gragas' Explosive Cask)
Fixed another bug causing double kills against targets like Kog'maw (Icathian Surprise)
Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time


Features
Animated Combat Text
Added animated text for all damage done
Damage is now colored depending on what type of damage it is.
Physical Damage = Red
Magic Damage = Purple
True Damage = White
Legacy damage text can be enabled via the options menu.
Added animated status text for CC effects and immunities
Death Recap is now colored based on the damage type done
Interface Options reworked to support new floating combat text.
Fixed a bug where damage text would sometimes linger on the screen
Announcement System
Improved the priority and responsiveness of kill announcements
Larger multi-kills will now take priority over smaller multi-kills by the same player (the smaller multi-kill will be dropped)
The ACE! Announcement should now be more responsive
Added first-pass animated kill announcement banners for Multi-kills and First blood


PvP.net features
Added first win of the day status to the summoner profile.
Added a search function to the custom games list. Searches can be performed by game name or host name.
Mastery Pages will now be stored server-side so they can be accessed from any computer.


Runes
Lesser Mark of Warding, Mark of Warding, Greater Mark of Warding Magic Resist reduced by 20%
Lesser Glyph of Warding, Glyph of Warding, Greater Glyph of Warding Magic Resist reduced by 10%
Lesser Quintessence of Warding, Quintessence of Warding, Greater Quintessence of Warding reduced by 11.1%
Lesser Glyph of Insight, Glyph of Insight, Greater Glyph of Insight Magic Penetration increased by 20%
Lesser Quintessence of Insight, Quintessence of Insight, Greater Quintessence of Insight Magic Penetration increased by 15%
Lesser Glyph of Potency, Glyph of Potency, Greater Glyph of Potency Ability Power increased by 20%


Co-op vs. AI
Added Sion Bot and Vladimir Bot
Improved bots' target acquisition while near enemy towers to reduce amount of tower diving
Improved bots' logic for assisting each other
Bots now properly purchase elixirs after finishing their item builds
Fixed a bug where bots would sometimes randomly path toward the enemy base
The difficulty level of Co-Op Vs. AI games will now be displayed in the End of Game screen after each game
Added the ability for the host of a Custom Dominion game to add bots to the game


+ Show Spoiler [Previous GD Threads & Patch Notes] +

Lulu General Discussion
Fiora General Discussion
Nautilus General Discussion
Ziggs General Discussion
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion
Xerath General Discussion
Riven General Discussion
Talon General Discussion
Skarner General Discussion
WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion
miicah
Profile Joined February 2011
Australia2470 Posts
April 18 2012 04:33 GMT
#2
So how long before the other thread gets locked?

First world problems, cant watch the spotlight at work
@miicah88
MeteorRise
Profile Joined August 2010
Canada611 Posts
April 18 2012 04:39 GMT
#3
The akali buffs look interesting. Might actually play her a bit more often. Felt like this was just a bunch of minor bug fixes. The atmas nerf looks pretty big though.
Elegance, in all things.
beefhamburger
Profile Joined December 2007
United States3962 Posts
April 18 2012 04:40 GMT
#4
Anyone have pics on the new spree art? I hope they don't look at extravagant as HoN.
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-04-18 04:58:40
April 18 2012 04:50 GMT
#5
Hericam's been on the PBE for like 2 weeks now. Ganks are very good throughout, decent cleartime from what I could tell, bruiser with a bit of a MS focus (Ghostblade, Trinity) worked quite well on him. Awesome in small skirmishes/chasing, catches/disengages very well and has the damage to work independently. Teamfights are iffy, E/R isn't that great of an initiation tool (unless someone is OOP) and not a whole lot presence after his inital E->R.

(Marginally related note, I now have every champion on the PBE. And no one but Brazilians to play with.)
Xevious
Profile Joined February 2011
United States2086 Posts
April 18 2012 04:52 GMT
#6
would've been funnier if they did the teemo shroom time change then reversed it after a day or something
barbsq
Profile Joined November 2009
United States5348 Posts
April 18 2012 04:52 GMT
#7
On April 18 2012 13:40 beefhamburger wrote:
Anyone have pics on the new spree art? I hope they don't look at extravagant as HoN.


i think they were on the spotlight (i'm assuming it's the new art). It's basically just all-caps and fucking huge and i think it has a little waving animation at the start.

@miicah: the old thread will be locked when neo gets around to it.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Hyren
Profile Blog Joined June 2010
United States817 Posts
April 18 2012 04:57 GMT
#8
Atma's nerf, Wit's End nerf. Conspiracy by Phreak to make all bruisers build Trinity Force?
Power-tripping mod for Trump's stream
Jaso
Profile Blog Joined April 2010
United States2147 Posts
Last Edited: 2012-04-18 05:01:53
April 18 2012 05:01 GMT
#9
What happened to 137? ._.

edit: oh yeah the small patch with fixes
derp
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-04-18 05:23:49
April 18 2012 05:21 GMT
#10
Them Annie buffs. Only need 4 spells to get your stun up now. Fuck yeah.

Actually you get your stuns up quicker but no difference between when you blow your stun and how quickly you get a new one up. Still a buff though imo. Get first stun up quicker get second stun up just as fast as before.
Hyren
Profile Blog Joined June 2010
United States817 Posts
Last Edited: 2012-04-18 05:25:19
April 18 2012 05:24 GMT
#11
Edit: disregard plz.
Power-tripping mod for Trump's stream
barbsq
Profile Joined November 2009
United States5348 Posts
April 18 2012 05:28 GMT
#12
On April 18 2012 13:57 Hyren wrote:
Atma's nerf, Wit's End nerf. Conspiracy by Phreak to make all bruisers build Trinity Force?


dunno about atmas, but wits deserved it imo. it's long been pretty much the go-to single-offensive item for quite some time. Now we may actually see reason to get MBR or some other items again.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Tarz
Profile Joined October 2011
Canada106 Posts
April 18 2012 05:28 GMT
#13
I find those doran ring/sword nerfs quite interesting. The stats are really good, but they take up a lot of inventory space, so I always had the feeling it was an interesting deal. I'll probably keep on stacking those doran rings, but does anyone have an opinion about this nerf?
Requizen
Profile Blog Joined March 2011
United States33802 Posts
April 18 2012 05:30 GMT
#14
On April 18 2012 14:21 overt wrote:
Them Annie buffs. Only need 4 spells to get your stun up now. Fuck yeah.

Actually you get your stuns up quicker but no difference between when you blow your stun and how quickly you get a new one up. Still a buff though imo. Get first stun up quicker get second stun up just as fast as before.

There's no difference except in the very first one of the game, or so it seems. The counter just goes from 0-4 instead of 1-5 now, or at least that's how I understood it.
It's your boy Guzma!
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 18 2012 05:42 GMT
#15
On April 18 2012 14:30 Requizen wrote:
Show nested quote +
On April 18 2012 14:21 overt wrote:
Them Annie buffs. Only need 4 spells to get your stun up now. Fuck yeah.

Actually you get your stuns up quicker but no difference between when you blow your stun and how quickly you get a new one up. Still a buff though imo. Get first stun up quicker get second stun up just as fast as before.

There's no difference except in the very first one of the game, or so it seems. The counter just goes from 0-4 instead of 1-5 now, or at least that's how I understood it.

Yep. Annie did not receive a buff at all. They just made the counter more consistent.

Before this patch, using the spell with ur passive up resets your passive counter to 1. After this patch it resets it to 0. There's no difference.
Xevious
Profile Joined February 2011
United States2086 Posts
April 18 2012 05:44 GMT
#16
On April 18 2012 14:42 Ryuu314 wrote:
Show nested quote +
On April 18 2012 14:30 Requizen wrote:
On April 18 2012 14:21 overt wrote:
Them Annie buffs. Only need 4 spells to get your stun up now. Fuck yeah.

Actually you get your stuns up quicker but no difference between when you blow your stun and how quickly you get a new one up. Still a buff though imo. Get first stun up quicker get second stun up just as fast as before.

There's no difference except in the very first one of the game, or so it seems. The counter just goes from 0-4 instead of 1-5 now, or at least that's how I understood it.

Yep. Annie did not receive a buff at all. They just made the counter more consistent.

Before this patch, using the spell with ur passive up resets your passive counter to 1. After this patch it resets it to 0. There's no difference.

why would they even do that, it seems like the old way makes more sense >.>
NoobieOne
Profile Joined August 2010
United States1183 Posts
April 18 2012 05:45 GMT
#17
I'm real scared of any Teemo buffs hes already annoying as fuck to lane against hopefully this doesn't make him broken.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 18 2012 05:54 GMT
#18
On April 18 2012 14:44 Xevious wrote:
Show nested quote +
On April 18 2012 14:42 Ryuu314 wrote:
On April 18 2012 14:30 Requizen wrote:
On April 18 2012 14:21 overt wrote:
Them Annie buffs. Only need 4 spells to get your stun up now. Fuck yeah.

Actually you get your stuns up quicker but no difference between when you blow your stun and how quickly you get a new one up. Still a buff though imo. Get first stun up quicker get second stun up just as fast as before.

There's no difference except in the very first one of the game, or so it seems. The counter just goes from 0-4 instead of 1-5 now, or at least that's how I understood it.

Yep. Annie did not receive a buff at all. They just made the counter more consistent.

Before this patch, using the spell with ur passive up resets your passive counter to 1. After this patch it resets it to 0. There's no difference.

why would they even do that, it seems like the old way makes more sense >.>

It's because every other passive in the game with counters does it that way. Annie's was the only way afaik that resets to 1 instead of 0.
NoobieOne
Profile Joined August 2010
United States1183 Posts
April 18 2012 05:55 GMT
#19
On April 18 2012 14:54 Ryuu314 wrote:
Show nested quote +
On April 18 2012 14:44 Xevious wrote:
On April 18 2012 14:42 Ryuu314 wrote:
On April 18 2012 14:30 Requizen wrote:
On April 18 2012 14:21 overt wrote:
Them Annie buffs. Only need 4 spells to get your stun up now. Fuck yeah.

Actually you get your stuns up quicker but no difference between when you blow your stun and how quickly you get a new one up. Still a buff though imo. Get first stun up quicker get second stun up just as fast as before.

There's no difference except in the very first one of the game, or so it seems. The counter just goes from 0-4 instead of 1-5 now, or at least that's how I understood it.

Yep. Annie did not receive a buff at all. They just made the counter more consistent.

Before this patch, using the spell with ur passive up resets your passive counter to 1. After this patch it resets it to 0. There's no difference.

why would they even do that, it seems like the old way makes more sense >.>

It's because every other passive in the game with counters does it that way. Annie's was the only way afaik that resets to 1 instead of 0.


the only thing this changes is coming out of the spawn lv 1 or after a death
rob.au
Profile Joined May 2010
1087 Posts
April 18 2012 06:02 GMT
#20
Pretty boring patch.

Not sure what riots plan is constantly nerfing supports, maybe in the future they will be weak enough that you can just run any ap carry in that role. Or even better, your last pick in ranked just gets to go afk while the other 4 non-supports juke it out.
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