• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:13
CEST 17:13
KST 00:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8432 users

[Patch 1.0.0.138: Hecarim] General Discussion

Forum Index > LoL General
Post a Reply
1 2 3 4 5 145 146 147 Next
benefluence
Profile Joined January 2010
United States158 Posts
Last Edited: 2012-05-08 17:28:17
April 18 2012 04:18 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

The newest champion for this patch is Hecarim, the Shadow of War.

Patch 1.0.0.138: Live on Apr. 18th, 2012
+ Show Spoiler [Hecarim Spotlight] +


+ Show Spoiler [Patch Notes] +
League of Legends v1.0.0.138
Hecarim, the Shadow of War

Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
Rampage – Hecarim cleaves nearby enemies dealing physical damage.
Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.



Annie
Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5)


Akali
Base armor increased to 20 from 17
Base health increased to 530 from 510
Fixed a bug where Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
Fixed a bug where Twilight Shroud was not applying assists properly


Gragas
Updated recommended items


Graves
Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing


Irelia
Fixed a bug where Irelia was reducing the duration of Blinds and Silences by too much
Fixed a bug around failing to fire any extra Transcendent Blades


Jax
Relentless Assault (Passive) will now stack even if Jax's attack misses or is dodged


Karma
Fixed a bug where Mantra's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (2)


Kayle
Divine Blessing
Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205
Movement Speed increased to 18/21/24/27/30% from 15/17/19/21/23%
Movement Speed duration increased to 3 seconds from 2.5
Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80


Kog'maw
No longer regenerates health in Icathian Surprise


Janna
Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
Monsoon
Mana cost reduced to 150/225/300 from 200/275/350
Knock back distance reduced to 875 from 1000


Leona
Sunlight now has a new particle
Zenith Blade hit box increased slightly to match the animation
Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog'maw (Icathian Surprise)


Lulu
Fixed a display error for Lulu's passive - passive now correctly states how much damage Pix is doing.
Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.


Lux
Fixed a bug where Lucent Singularity's cooldown was 11 seconds instead of 10


Malphite
Fixed a bug where Seismic Shard's Movement Speed was lost if the target died


Miss Fortune
Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned


Mordekaiser
Fixed a bug where Mordekaiser could cause minions to attack themselves.


Orianna
Command: Attack mana cost reduced to 50 at all ranks from 50/55/60/65/70


Sejuani
Arctic Assault mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
Glacial Prison cooldown reduced to 130/115/100 seconds from 150/130/110


Swain
Ravenous Flock upkeep cost reduced to 5/6/7 from 5/7/9
Basic attack frame speed increased


Teemo
Move Quick cooldown reduced to 17 seconds from 22
Fixed a bug where Noxious Trap's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
Fixed a bug where Teemo's 'Toxic Shot' was doing less damage than intended at higher attack speeds.


Tristana
Tristana will now attempt to immediately attack champions targeted by Explosive Shot or Buster Shot.


Vladimir
Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool


Yorick
Fixed a bug where Ravenous Ghoul failed to heal Yorick before leveling up Decaying Ghoul


Ziggs
Fixed a bug where Hexsplosive Minefield's slow effect was displayed higher than intended.


Zilean
* Time Warp mana cost reduced to 80 from 100
* Chronoshift mana cost reduced to 125/150/175 from 200 at all ranks


Items
Atma's Impaler Health to Damage conversion lowered to 1.5% from 2%
Doran's Blade Health reduced to 80 from 100
Doran's Ring Health reduced to 80 from 100
Hexdrinker passive shield duration increased to 5 from 3.
Wit's End combine cost increased to 700 from 550 (total cost increased to 2150 from 2000)
Last Whisper will now show up as a Pickaxe upgrade in the item shop


General
Champion XP/Gold Rewards
Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower level ones
Maximum bounty for killing a champion on a long killing streak increased to 600 from 500
Experience split when two or more champions are present increased; situations with two or more champions splitting experience now earn 30.4% more total experience than solo, up from 26.1%
HP and MANA regen rates are now displayed on your HP and Mana bars
Minion health bar toggle is now bound to Ctrl+L by default (instead of L)
Monster regeneration sigils now restore up to 40 mana (from 30)
Added floating status text (for example "Snared!") to some spells that were missing it (like Cassiopeia's Petrifying Gaze), and removed it from displacement effects that didn't need it (like Gragas' Explosive Cask)
Fixed another bug causing double kills against targets like Kog'maw (Icathian Surprise)
Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time


Features
Animated Combat Text
Added animated text for all damage done
Damage is now colored depending on what type of damage it is.
Physical Damage = Red
Magic Damage = Purple
True Damage = White
Legacy damage text can be enabled via the options menu.
Added animated status text for CC effects and immunities
Death Recap is now colored based on the damage type done
Interface Options reworked to support new floating combat text.
Fixed a bug where damage text would sometimes linger on the screen
Announcement System
Improved the priority and responsiveness of kill announcements
Larger multi-kills will now take priority over smaller multi-kills by the same player (the smaller multi-kill will be dropped)
The ACE! Announcement should now be more responsive
Added first-pass animated kill announcement banners for Multi-kills and First blood


PvP.net features
Added first win of the day status to the summoner profile.
Added a search function to the custom games list. Searches can be performed by game name or host name.
Mastery Pages will now be stored server-side so they can be accessed from any computer.


Runes
Lesser Mark of Warding, Mark of Warding, Greater Mark of Warding Magic Resist reduced by 20%
Lesser Glyph of Warding, Glyph of Warding, Greater Glyph of Warding Magic Resist reduced by 10%
Lesser Quintessence of Warding, Quintessence of Warding, Greater Quintessence of Warding reduced by 11.1%
Lesser Glyph of Insight, Glyph of Insight, Greater Glyph of Insight Magic Penetration increased by 20%
Lesser Quintessence of Insight, Quintessence of Insight, Greater Quintessence of Insight Magic Penetration increased by 15%
Lesser Glyph of Potency, Glyph of Potency, Greater Glyph of Potency Ability Power increased by 20%


Co-op vs. AI
Added Sion Bot and Vladimir Bot
Improved bots' target acquisition while near enemy towers to reduce amount of tower diving
Improved bots' logic for assisting each other
Bots now properly purchase elixirs after finishing their item builds
Fixed a bug where bots would sometimes randomly path toward the enemy base
The difficulty level of Co-Op Vs. AI games will now be displayed in the End of Game screen after each game
Added the ability for the host of a Custom Dominion game to add bots to the game


+ Show Spoiler [Previous GD Threads & Patch Notes] +

Lulu General Discussion
Fiora General Discussion
Nautilus General Discussion
Ziggs General Discussion
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion
Xerath General Discussion
Riven General Discussion
Talon General Discussion
Skarner General Discussion
WuKong General Discussion
Original Patch Notes Discussion
Original General Discussion
miicah
Profile Joined February 2011
Australia2470 Posts
April 18 2012 04:33 GMT
#2
So how long before the other thread gets locked?

First world problems, cant watch the spotlight at work
@miicah88
MeteorRise
Profile Joined August 2010
Canada611 Posts
April 18 2012 04:39 GMT
#3
The akali buffs look interesting. Might actually play her a bit more often. Felt like this was just a bunch of minor bug fixes. The atmas nerf looks pretty big though.
Elegance, in all things.
beefhamburger
Profile Joined December 2007
United States3962 Posts
April 18 2012 04:40 GMT
#4
Anyone have pics on the new spree art? I hope they don't look at extravagant as HoN.
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2012-04-18 04:58:40
April 18 2012 04:50 GMT
#5
Hericam's been on the PBE for like 2 weeks now. Ganks are very good throughout, decent cleartime from what I could tell, bruiser with a bit of a MS focus (Ghostblade, Trinity) worked quite well on him. Awesome in small skirmishes/chasing, catches/disengages very well and has the damage to work independently. Teamfights are iffy, E/R isn't that great of an initiation tool (unless someone is OOP) and not a whole lot presence after his inital E->R.

(Marginally related note, I now have every champion on the PBE. And no one but Brazilians to play with.)
Xevious
Profile Joined February 2011
United States2086 Posts
April 18 2012 04:52 GMT
#6
would've been funnier if they did the teemo shroom time change then reversed it after a day or something
barbsq
Profile Joined November 2009
United States5348 Posts
April 18 2012 04:52 GMT
#7
On April 18 2012 13:40 beefhamburger wrote:
Anyone have pics on the new spree art? I hope they don't look at extravagant as HoN.


i think they were on the spotlight (i'm assuming it's the new art). It's basically just all-caps and fucking huge and i think it has a little waving animation at the start.

@miicah: the old thread will be locked when neo gets around to it.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Hyren
Profile Blog Joined June 2010
United States817 Posts
April 18 2012 04:57 GMT
#8
Atma's nerf, Wit's End nerf. Conspiracy by Phreak to make all bruisers build Trinity Force?
Power-tripping mod for Trump's stream
Jaso
Profile Blog Joined April 2010
United States2147 Posts
Last Edited: 2012-04-18 05:01:53
April 18 2012 05:01 GMT
#9
What happened to 137? ._.

edit: oh yeah the small patch with fixes
derp
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2012-04-18 05:23:49
April 18 2012 05:21 GMT
#10
Them Annie buffs. Only need 4 spells to get your stun up now. Fuck yeah.

Actually you get your stuns up quicker but no difference between when you blow your stun and how quickly you get a new one up. Still a buff though imo. Get first stun up quicker get second stun up just as fast as before.
Hyren
Profile Blog Joined June 2010
United States817 Posts
Last Edited: 2012-04-18 05:25:19
April 18 2012 05:24 GMT
#11
Edit: disregard plz.
Power-tripping mod for Trump's stream
barbsq
Profile Joined November 2009
United States5348 Posts
April 18 2012 05:28 GMT
#12
On April 18 2012 13:57 Hyren wrote:
Atma's nerf, Wit's End nerf. Conspiracy by Phreak to make all bruisers build Trinity Force?


dunno about atmas, but wits deserved it imo. it's long been pretty much the go-to single-offensive item for quite some time. Now we may actually see reason to get MBR or some other items again.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
Tarz
Profile Joined October 2011
Canada106 Posts
April 18 2012 05:28 GMT
#13
I find those doran ring/sword nerfs quite interesting. The stats are really good, but they take up a lot of inventory space, so I always had the feeling it was an interesting deal. I'll probably keep on stacking those doran rings, but does anyone have an opinion about this nerf?
Requizen
Profile Blog Joined March 2011
United States33802 Posts
April 18 2012 05:30 GMT
#14
On April 18 2012 14:21 overt wrote:
Them Annie buffs. Only need 4 spells to get your stun up now. Fuck yeah.

Actually you get your stuns up quicker but no difference between when you blow your stun and how quickly you get a new one up. Still a buff though imo. Get first stun up quicker get second stun up just as fast as before.

There's no difference except in the very first one of the game, or so it seems. The counter just goes from 0-4 instead of 1-5 now, or at least that's how I understood it.
It's your boy Guzma!
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 18 2012 05:42 GMT
#15
On April 18 2012 14:30 Requizen wrote:
Show nested quote +
On April 18 2012 14:21 overt wrote:
Them Annie buffs. Only need 4 spells to get your stun up now. Fuck yeah.

Actually you get your stuns up quicker but no difference between when you blow your stun and how quickly you get a new one up. Still a buff though imo. Get first stun up quicker get second stun up just as fast as before.

There's no difference except in the very first one of the game, or so it seems. The counter just goes from 0-4 instead of 1-5 now, or at least that's how I understood it.

Yep. Annie did not receive a buff at all. They just made the counter more consistent.

Before this patch, using the spell with ur passive up resets your passive counter to 1. After this patch it resets it to 0. There's no difference.
Xevious
Profile Joined February 2011
United States2086 Posts
April 18 2012 05:44 GMT
#16
On April 18 2012 14:42 Ryuu314 wrote:
Show nested quote +
On April 18 2012 14:30 Requizen wrote:
On April 18 2012 14:21 overt wrote:
Them Annie buffs. Only need 4 spells to get your stun up now. Fuck yeah.

Actually you get your stuns up quicker but no difference between when you blow your stun and how quickly you get a new one up. Still a buff though imo. Get first stun up quicker get second stun up just as fast as before.

There's no difference except in the very first one of the game, or so it seems. The counter just goes from 0-4 instead of 1-5 now, or at least that's how I understood it.

Yep. Annie did not receive a buff at all. They just made the counter more consistent.

Before this patch, using the spell with ur passive up resets your passive counter to 1. After this patch it resets it to 0. There's no difference.

why would they even do that, it seems like the old way makes more sense >.>
NoobieOne
Profile Joined August 2010
United States1183 Posts
April 18 2012 05:45 GMT
#17
I'm real scared of any Teemo buffs hes already annoying as fuck to lane against hopefully this doesn't make him broken.
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 18 2012 05:54 GMT
#18
On April 18 2012 14:44 Xevious wrote:
Show nested quote +
On April 18 2012 14:42 Ryuu314 wrote:
On April 18 2012 14:30 Requizen wrote:
On April 18 2012 14:21 overt wrote:
Them Annie buffs. Only need 4 spells to get your stun up now. Fuck yeah.

Actually you get your stuns up quicker but no difference between when you blow your stun and how quickly you get a new one up. Still a buff though imo. Get first stun up quicker get second stun up just as fast as before.

There's no difference except in the very first one of the game, or so it seems. The counter just goes from 0-4 instead of 1-5 now, or at least that's how I understood it.

Yep. Annie did not receive a buff at all. They just made the counter more consistent.

Before this patch, using the spell with ur passive up resets your passive counter to 1. After this patch it resets it to 0. There's no difference.

why would they even do that, it seems like the old way makes more sense >.>

It's because every other passive in the game with counters does it that way. Annie's was the only way afaik that resets to 1 instead of 0.
NoobieOne
Profile Joined August 2010
United States1183 Posts
April 18 2012 05:55 GMT
#19
On April 18 2012 14:54 Ryuu314 wrote:
Show nested quote +
On April 18 2012 14:44 Xevious wrote:
On April 18 2012 14:42 Ryuu314 wrote:
On April 18 2012 14:30 Requizen wrote:
On April 18 2012 14:21 overt wrote:
Them Annie buffs. Only need 4 spells to get your stun up now. Fuck yeah.

Actually you get your stuns up quicker but no difference between when you blow your stun and how quickly you get a new one up. Still a buff though imo. Get first stun up quicker get second stun up just as fast as before.

There's no difference except in the very first one of the game, or so it seems. The counter just goes from 0-4 instead of 1-5 now, or at least that's how I understood it.

Yep. Annie did not receive a buff at all. They just made the counter more consistent.

Before this patch, using the spell with ur passive up resets your passive counter to 1. After this patch it resets it to 0. There's no difference.

why would they even do that, it seems like the old way makes more sense >.>

It's because every other passive in the game with counters does it that way. Annie's was the only way afaik that resets to 1 instead of 0.


the only thing this changes is coming out of the spawn lv 1 or after a death
rob.au
Profile Joined May 2010
1087 Posts
April 18 2012 06:02 GMT
#20
Pretty boring patch.

Not sure what riots plan is constantly nerfing supports, maybe in the future they will be weak enough that you can just run any ap carry in that role. Or even better, your last pick in ranked just gets to go afk while the other 4 non-supports juke it out.
1 2 3 4 5 145 146 147 Next
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 2
RotterdaM350
TaKeTV 225
SteadfastSC55
BRAT_OK 25
IndyStarCraft 1
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2132
uThermal 764
RotterdaM 350
mouzHeroMarine 137
SHIN 110
LamboSC2 59
SteadfastSC 55
BRAT_OK 25
sc2solar 10
SpiritSC2 9
Classic 7
IndyStarCraft 1
StarCraft: Brood War
Britney 51938
Calm 4634
firebathero 2459
Sea 1681
EffOrt 1014
Mini 409
ggaemo 366
actioN 193
Nal_rA 181
hero 124
[ Show more ]
Sharp 86
Hyun 69
Pusan 59
910 49
Sea.KH 43
Shine 35
ToSsGirL 30
Killer 23
sorry 23
zelot 22
Sacsri 21
Rock 17
Movie 17
IntoTheRainbow 14
GoRush 13
Noble 3
Dota 2
qojqva3825
Counter-Strike
fl0m8276
olofmeister1712
zeus260
kRYSTAL_39
Super Smash Bros
Mew2King140
Heroes of the Storm
Khaldor354
MindelVK8
Other Games
gofns35944
tarik_tv9576
singsing2857
B2W.Neo605
crisheroes421
DeMusliM193
KnowMe92
ArmadaUGS75
QueenE48
Hui .4
Organizations
Other Games
EGCTV1030
BasetradeTV169
StarCraft 2
angryscii 36
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH236
• Adnapsc2 5
• Shameless 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota265
League of Legends
• Nemesis5589
Upcoming Events
BSL22 NKC (BSL vs China)
3h 47m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
19h 47m
OSC
1d 8h
Replay Cast
2 days
The PondCast
3 days
Replay Cast
4 days
OSC
4 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.