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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. |
On November 20 2011 07:59 Craton wrote: Losses and wins aren't always the same amount. It's completely possible (and has happened already) to have a negative win-loss and still be 1900+.
y so pick on missy
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On November 20 2011 08:01 TieN.nS) wrote:Show nested quote +On November 20 2011 07:52 Two_DoWn wrote: Where do I ever claim I'm the best fizz in the game? I simply laid out my experiences playing top lane, with reasons for why I felt that way. I know I'm not the best player. But I DO know that given what I have seen, Fizz does not seem to have the ability to survive in top lane.
Guitar has yet to actually give an example of a single time he has PLAYED fizz, let along actually vsed one of these champions he is so determined Fizz can beat. Everything he has tried to make a claim about has just come from knowledge someone could get by reading the wiki about Fizz' skills. The points I am trying to make are that the numbers and skills do not make him strong enough to handle the most difficult lane in the game in terms of matchups. Well, I was in that game where you were top against Shen and it seemed like you'd never even played against an AP Shen top before. Your posts make it seem like you know all of the ins and outs of these matchups, when you've played Fizz for two days. Are you losing lanes because Fizz CAN'T win those lanes, or because a) you don't know the matchups, b) aren't familiar with Fizz, c) aren't a strong laner in the first place, or d) have just been matched up against stronger players in lane so far every game? It's not like anyone is a master Fizz player already, so maybe instead of just giving up on Fizz top after 5 games, you could keep trying and really figure it out. I can't speak for Two_Down, but in my experience, I have a much easier time dealing with solo mids than I have at top lane. It's in part because I see a GP or Irelia top like very other game and those two poop all over Fizz. It's also because it's much easier to mitigate harass from solo mid champs than it is to avoid solo top champs' harass, which tend to be much more repeatable and are non-projectile/skillshot based.
Currently I'm building Fizz 21/2/7 with AP runes maxing R>W>E>Q. I've tried defensive runes and masteries, but it doesn't really make much of a difference in surviving harass, and I find that 21 in offense lets me trade harder. I've yet to try other skill orders, but I suspect that R>W>Q>E or R>Q>W>E or some iteration of early Q max will probably let you trade quite well in lane since Q scales so well.
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On November 20 2011 07:43 Two_DoWn wrote: If a player is "trapped" at an ELO for a significantly long time guess what: THAT IS THEIR ELO.
Its too bad no one gets the message.
Im finally out of bad ELO though :3
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On November 20 2011 08:01 TieN.nS) wrote:Show nested quote +On November 20 2011 07:52 Two_DoWn wrote: Where do I ever claim I'm the best fizz in the game? I simply laid out my experiences playing top lane, with reasons for why I felt that way. I know I'm not the best player. But I DO know that given what I have seen, Fizz does not seem to have the ability to survive in top lane.
Guitar has yet to actually give an example of a single time he has PLAYED fizz, let along actually vsed one of these champions he is so determined Fizz can beat. Everything he has tried to make a claim about has just come from knowledge someone could get by reading the wiki about Fizz' skills. The points I am trying to make are that the numbers and skills do not make him strong enough to handle the most difficult lane in the game in terms of matchups. Well, I was in that game where you were top against Shen and it seemed like you'd never even played against an AP Shen top before. Your posts make it seem like you know all of the ins and outs of these matchups, when you've played Fizz for two days. Are you losing lanes because Fizz CAN'T win those lanes, or because a) you don't know the matchups, b) aren't familiar with Fizz, c) aren't a strong laner in the first place, or d) have just been matched up against stronger players in lane so far every game? It's not like anyone is a master Fizz player already, so maybe instead of just giving up on Fizz top after 5 games, you could keep trying and really figure it out. I think b is given, and d could have easily been true as well. However, speaking in a general sense about my experience with fizz, he is best when he has the opportunity to harass and win trades because, well, thats what his kit is designed to do. The problem gets to be that you have to be melee in order to do that. You cant trade efficiently with free sustain/harass heroes because most of them get ranged harass, while all yours is melee. Take shen for example. There is literally NO WAY to stop him from throwing a q every 4 seconds at my head, so just trying to out farm him is out. If, in turn, I try to trade with him, I get to q-w, which does do decent damage, the only problem being that he then gets to q-auto me, which is going to hurt probably just as much. Then we run into the issue of what happens next. Do I stay and hit 1 more time? If I do, I am going to eat an auto attack and possible passive proc, but in either case shen is getting 5+ health from me for each auto he lands, and more innate tankiness than I have. If I run, my combo is on a longer CD than Shen's, so I am going to have to eat another q before even thinking about trading again. If I am missing some glaring truth please let me know, but I fail to see how you can win that lane without the shen being brain dead.
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On November 20 2011 07:59 Craton wrote: Losses and wins aren't always the same amount. It's completely possible (and has happened already) to have a negative win-loss and still be 1900+.
Disregarding the first 20 games, wins and losses are weighted approximately the same amount.
For every game you get with morons or d/cs, so to do other players. Elo exists to give you opponents at a similar level of skill to your own and to your team, which is does once. This happens a lot sooner than the 100 games you talk about -- even 50 games is stretching how many you need to be near your appropriate rating.
However, a minority will inevitably have more morons/ d/cs than they strictly should.
Your example is even more telling of the myth of Elo hell, as you're arguing against the system saying that someone who can only play one champion of one role should be a "higher elo" than they really are.
Merely an example. Change it to "prefers to play a more supportive role" if you want the hypothetical "supporter" to have a diversity of roles/champions.
What you're really trying to argue with this is that supports are less impactful in a game than carries. Food for thought: my support Janna has the highest win percent of any of my champions with >5 games played (81%), which includes many of the games I played at my peak S1 Elo. Everyone likes to rag on the support role for being the easiest, but any good team (and especially heavy AD players) will tell you the support makes a tremendous difference in a game.
That's not what I'm arguing at all. I'm arguing that any individual player has less of an impact on the course of a game than in a single player game like SC2. And that will inevitably lead to some unlucky people with a disproportionally high amount of leaver/AFKs on their team, which causes them to be "trapped" at an ELO lower than they strictly should be at.
I also greatly question the accuracy of your statistics.
Pulled entirely out of my ass. I have no idea what the actual win rate of a 1400 player is in 1100-1200 ELO is, but 55% is a reasonable figure to use. Those calculations were to show that the amount of trapped people wouldn't be something insignificant like .0001%.
Again, I'm not justifying every person who complains that he's "trapped" at his ELO. That's ridiculous; if you've played 100 games, chances are you belong at the ELO you're at. But over hundreds of players, there will be a significant portion of players who will be "trapped".
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On November 20 2011 08:22 Two_DoWn wrote:Show nested quote +On November 20 2011 08:01 TieN.nS) wrote:On November 20 2011 07:52 Two_DoWn wrote: Where do I ever claim I'm the best fizz in the game? I simply laid out my experiences playing top lane, with reasons for why I felt that way. I know I'm not the best player. But I DO know that given what I have seen, Fizz does not seem to have the ability to survive in top lane.
Guitar has yet to actually give an example of a single time he has PLAYED fizz, let along actually vsed one of these champions he is so determined Fizz can beat. Everything he has tried to make a claim about has just come from knowledge someone could get by reading the wiki about Fizz' skills. The points I am trying to make are that the numbers and skills do not make him strong enough to handle the most difficult lane in the game in terms of matchups. Well, I was in that game where you were top against Shen and it seemed like you'd never even played against an AP Shen top before. Your posts make it seem like you know all of the ins and outs of these matchups, when you've played Fizz for two days. Are you losing lanes because Fizz CAN'T win those lanes, or because a) you don't know the matchups, b) aren't familiar with Fizz, c) aren't a strong laner in the first place, or d) have just been matched up against stronger players in lane so far every game? It's not like anyone is a master Fizz player already, so maybe instead of just giving up on Fizz top after 5 games, you could keep trying and really figure it out. I think b is given, and d could have easily been true as well. However, speaking in a general sense about my experience with fizz, he is best when he has the opportunity to harass and win trades because, well, thats what his kit is designed to do. The problem gets to be that you have to be melee in order to do that. You cant trade efficiently with free sustain/harass heroes because most of them get ranged harass, while all yours is melee. Take shen for example. There is literally NO WAY to stop him from throwing a q every 4 seconds at my head, so just trying to out farm him is out. If, in turn, I try to trade with him, I get to q-w, which does do decent damage, the only problem being that he then gets to q-auto me, which is going to hurt probably just as much. Then we run into the issue of what happens next. Do I stay and hit 1 more time? If I do, I am going to eat an auto attack and possible passive proc, but in either case shen is getting 5+ health from me for each auto he lands, and more innate tankiness than I have. If I run, my combo is on a longer CD than Shen's, so I am going to have to eat another q before even thinking about trading again. If I am missing some glaring truth please let me know, but I fail to see how you can win that lane without the shen being brain dead.
I don't play top very often so my matchup experience there is very limited, and obviously I can't claim to know Fizz well at this point either. I'm just saying that you're writing these matchups off too easily. Maybe opening cloth + 5 and trading more aggressively early or even going allin early would win the lane for you. It's not like you've tried everything, don't give up so easy huehue~ It sounds like you're playing scared anyway, probably due to unfamiliarity with Fizz. If people are just willing to stand and fight, I suspect Fizz wins a lot of those exchanges as W does great damage and applies healing reduction to boot.
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On November 20 2011 07:29 Craton wrote: /ignore ally carry game
This is what I've been doing lately. People love to get into arguments and blame everyone else on the team. Eventually I realized after those games that I've been arguing and pissed off at my team that I'm shaking and have adrenaline running through my body (especially if the game is around 50 min back and forth). After /ignore all I just play like it is an ai game, farm cs, get objectives and ping the map if I want my team to help or do something.
On November 20 2011 08:24 ManyCookies wrote: Pulled entirely out of my ass. I have no idea what the actual win rate of a 1400 player is in 1100-1200 ELO is, but 55% is a reasonable figure to use. Those calculations were to show that the amount of trapped people wouldn't be something insignificant like .0001%.
Again, I'm not justifying every person who complains that he's "trapped" at his ELO. That's ridiculous; if you've played 100 games, chances are you belong at the ELO you're at. But over hundreds of players, there will be a significant portion of players who will be "trapped".
I doubt someone who is 1400 will get trapped between 1100-1200. He might get trapped between 1200-1300 just because he isn't skilled enough to carry the weight of his team. Eventually people need to realize that they have problems in their play that they need to improve before climbing any higher regardless of how much their team sucks.
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On November 20 2011 08:34 Demonace34 wrote: I doubt someone who is 1400 will get trapped between 1100-1200.
Most will not. Most should gleefully carry their games, with a few leavers/afkers causing a loss every now and then. But some will get unlucky and receive a lot of leavers and afkers.
Eventually people need to realize that they have problems in their play that they need to improve before climbing any higher regardless of how much their team sucks.
Exactly.
On to other topics, Riven is absurdly powerful. I would not be surprised if she becomes FOTM soon.
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We are having ANOTHER discussion about "Elo hell" or w/e excuse you want to use for not carrying your game?????!!! -_-
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On November 20 2011 07:00 MoonBear wrote:Interestingly, someone who was 1536 Elo decided to disprove Elo Hell by dodging to -18 Elo and then grinding back up again to Gold Elo. He also recorded all 174 games it took to get back to Gold Elo. 153-21 record. Linky
I am smurfing as well averaging around the ~700 ELO mark (fluctuating widely, sometimes duo'ing with ~1600 players) and have won over 100 games straight with 0 losses since I started doing it- among the ~1000 players I've encountered, only ONE has ever made me question even remotely whether he was smurfing as well (turns out he wasn't, he didn't even get E on brand until like level 13, leveling up Q and W so it's not like he was even "good". He was just better than everyone else at that level because he actually last hit with his auto and moved back and forth in lane instead of using hold position or autoattacking). And that was the ONLY GUY out of A THOUSAND players who I even for a second questioned might also have been a smurf.
So in conclusion, yes, I believe the .01% figure of people who are "trapped" is accurate. Also I wouldn't even say that guy I mentioned above was trapped, as he is probably already a couple hundred ELO higher as I am writing this since I met him 3 weeks ago.
I'm actually surprised I've never played against any of these other smurfs since there are a decent amount of people doing it. As to why, well I was 1 autoattack off from getting my 2nd pentakill last game. It's pretty fun XD
EDIT: a KEY thing that people don't realize is that you only have 4 people who are potentially leaver trolls on your team, and 5 on the other team, so it doesn't even average out to be 50/50 (assuming you aren't one yourself)- it's in your favor.
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On November 20 2011 08:59 rigwarl wrote:He was just better than everyone else at that level because he actually last hit with his auto and moved back and forth in lane instead of using hold position or autoattacking). And that was the ONLY GUY out of A THOUSAND players who I even for a second questioned might also have been a smurf. Srsly ? O_o I'm not even lvl30 and can do this.
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Hi, I'm not sure if I should open my own thread for this post or not. If so, just complain at me and I'll move it.
I would like to pick up jungling so I can more effectively play rammus on SR. He can lane, especially at my level (normals only- no ranked; odds of actually having a jungler on a team are about 50/50), but it's not exactly optimal. What's the best way to pick up jungling, having never done it before, while hurting your allies least as you learn?
Is it worth it to just set up an custom game to get a feel for opening jungle paths? Which aspects of jungling (clearing fast/consistently, watching for gank opportunities, etc.) should I focus on most as I start out (i.e., which will help the team most if I don't do quite as well on the others)?
Thanks!
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ELO hell is a tricky subject. It exists everywhere, and you're not stuck in it.
Yes, some games are entirely out of your control. Some games you go 8-0 in lane, shit all over your lane opponent, turn enemy ganks into double kills, etc, but still lose because your team would rather farm wolves than contest baron, or just keeps getting caught out of position over and over and over again, or you suddenly notice that the enemy vayne has 10 kills and has been farming uncontested. Sometimes one of your teammates rages and/or quits or dcs or trolls.
And sometimes you get your ass carried hard. Or the enemy team has a leaver or troll or disc, or just keeps making retarded decisions. It all balances out in the end.
I've had games where I crush my lane and can't carry the team, and I've had games where I could afk in base all game and my team would win without me.
You'll also run into idiots/trolls/horrible players at all ELOs too, so don't think they're a plight unique to your elo, lol.
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On November 20 2011 09:12 benefluence wrote: Hi, I'm not sure if I should open my own thread for this post or not. If so, just complain at me and I'll move it.
I would like to pick up jungling so I can more effectively play rammus on SR. He can lane, especially at my level (normals only- no ranked; odds of actually having a jungler on a team are about 50/50), but it's not exactly optimal. What's the best way to pick up jungling, having never done it before, while hurting your allies least as you learn?
Is it worth it to just set up an custom game to get a feel for opening jungle paths? Which aspects of jungling (clearing fast/consistently, watching for gank opportunities, etc.) should I focus on most as I start out (i.e., which will help the team most if I don't do quite as well on the others)?
Thanks!
YES. Definitely make a custom game- it takes literally 4 minutes to do a full clear in a custom, so I'm not sure why people dive into real games without trying that out first. I believe TL has a Rammus guide so try to duplicate the recommended runes/masteries there, if not solomid.net has tons of guides. The only thing to note about a custom is (unless u have a friend pull) you'll actually have more HP in a real game with a pull.
As long as you're efficient clearing your jungle, ganks are pretty easy. If any lane of your opponents is past the river, powerball into them, DBC and taunt. Ult if you have it. EZPZ 
If you need someone to pull for you add me in game, Dongtown (I guess only if you're on NA) lol
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Straight outta Johto18973 Posts
On November 20 2011 09:12 benefluence wrote: Hi, I'm not sure if I should open my own thread for this post or not. If so, just complain at me and I'll move it.
I would like to pick up jungling so I can more effectively play rammus on SR. He can lane, especially at my level (normals only- no ranked; odds of actually having a jungler on a team are about 50/50), but it's not exactly optimal. What's the best way to pick up jungling, having never done it before, while hurting your allies least as you learn?
Is it worth it to just set up an custom game to get a feel for opening jungle paths? Which aspects of jungling (clearing fast/consistently, watching for gank opportunities, etc.) should I focus on most as I start out (i.e., which will help the team most if I don't do quite as well on the others)?
Thanks! 1) Setting up Custom Games is a great way to figure out paths and timing camps, etc. It also lets you get a feel for when you have time for ganks, when you have time to go back and buy, etc. Also nice for testing viability of opening items, runes and masteries. But pretty much just that since you're not interacting with anything apart from the jungle itself.
2) Assuming you're level 30, freeing up top lane for someone to solo farm is generally fine. If they're not good enough to 1v2, then that might be a problem. But on the whole it's fine.
3) Rammus is a really scary ganker so get a good feel on how to Roll in and Taunt for ganks. Learn to recognise when there is a good gank opportunity and when the person will just turn around and kill both of you.
4) Read guide and watch some streams. Dan Dihn has been playing a lot of Rammus lately. Saint's Guide to Rammy is here. See how other good players play Rammus and see what they're doing. Also, check out tournamanet games or scrims where people have played Rammus.
5) Just keep practising. You'll mess up a lot at first. That's fine. Don't worry. Keep trying, go back and figure out what you did wrong and practise more.
Good luck, have fun.
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On November 20 2011 09:13 Haemonculus wrote: ELO hell is a tricky subject. It exists everywhere, and you're not stuck in it.
Yes, some games are entirely out of your control. Some games you go 8-0 in lane, shit all over your lane opponent, turn enemy ganks into double kills, etc, but still lose because your team would rather farm wolves than contest baron, or just keeps getting caught out of position over and over and over again, or you suddenly notice that the enemy vayne has 10 kills and has been farming uncontested. Sometimes one of your teammates rages and/or quits or dcs or trolls.
And sometimes you get your ass carried hard. Or the enemy team has a leaver or troll or disc, or just keeps making retarded decisions. It all balances out in the end.
I've had games where I crush my lane and can't carry the team, and I've had games where I could afk in base all game and my team would win without me.
You'll also run into idiots/trolls/horrible players at all ELOs too, so don't think they're a plight unique to your elo, lol. I rather feel I am in ELO-hell, I respect the opinions of those that think it doesn't exist. I used to be 1600 sometimes I was 1550 sometimes 1650 but I kept myself in 1600 over several hundred matches. Now? I can not break 1400 no matter how much I play no matter how many games I go 8-0 I can't carry my team. Because of 1 thing. As soon as someone feeds/leaves/trolls the entire fucking team goes "Herp derp ELO hell I'm going to stop trying" and suddenly it went from carrying 1 or 2 to carrying 4, this can happen as early as if someone on their team gets fb. When I started out this game and got to 1600 in the first place I never saw an entire just shut down, I saw individuals do it and people raged but the other 4 stayed in the game and tried to carry. These days, enemy team gets FB and 3 people just go "fucking feeders, gg, afk till 20"
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I recently went from 1300-1600 and I found getting out of the 1300's was the hardest. So I somewhat believe in an elo hell, but I also believe you can get out of it if youre good enough and play the right stuff.
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I'm arguing that any individual player has less of an impact on the course of a game than in a single player game like SC2. And that will inevitably lead to some unlucky people with a disproportionally high amount of leaver/AFKs on their team, which causes them to be "trapped" at an ELO lower than they strictly should be at. It's irrelevant. Your Elo is reflective of your ability as a player in solo queue, not your ability in a vacuum. All you have to do is continue playing to average things out. It doesn't matter how many games it takes one person vs the other because all that matters is that you're paired against players of similar skill. There is very little difference in ability even 100 Elo apart, which is a wider range than you'll ever play with unless dealing with duo queue or being high Elo.
On November 20 2011 09:13 Haemonculus wrote: ELO hell is a tricky subject. It exists everywhere, and you're not stuck in it.
Yes, some games are entirely out of your control. Some games you go 8-0 in lane, shit all over your lane opponent, turn enemy ganks into double kills, etc, but still lose because your team would rather farm wolves than contest baron, or just keeps getting caught out of position over and over and over again, or you suddenly notice that the enemy vayne has 10 kills and has been farming uncontested. Sometimes one of your teammates rages and/or quits or dcs or trolls.
This is the trap many people fall into. They think that because there are games that are lost independent of themselves, Elo hell must exist. Similarly, when they're getting carried or you have a completely one-sided game, they credit solely themselves. The reality is that these games happen to everyone, which offsets the impact. It's part of the rating, not separate random occurrences designed to screw you.
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