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[Patch 1.0.0.129: Fizz] General Discussion - Page 62

Forum Index > LoL General
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Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
rigwarl
Profile Joined January 2011
United States540 Posts
November 20 2011 00:51 GMT
#1221
If you're 1600 and now you're 1400, that's not ELO hell. That's variance. It probably means your true ELO is 1500, so it fluctuates 100 each way.
EquilasH
Profile Joined April 2009
Denmark2142 Posts
Last Edited: 2011-11-20 01:04:17
November 20 2011 00:58 GMT
#1222
Elo hell all depends on how far below/above your real Elo you are. If you are just 100 Elo lower than you should be then it might take a LONG time getting there, however, if you're like 300+ Elo below where you should really not have a hard time carrying your team.

These last few days I've been playing a few games on my friend's acc and I've basically just been playing some random champs that I felt like playing (with sub-par runes in every game - he has 2 runepages and not a lot of runes either).
This far I've carried him from 1300 to 1482 with something like a 10-2 or 11-2 score. I've been pulling ridicolous scores like 20-1-xx and 14-2-xx in almost every game.

You obviously wouldn't be able to carry like that if your real elo was 50-100 points of Elo lower than it should be, but if your real elo is way above the people you play with then it should really be easy to carry 70% of your games HARD.

I guess this was a bit messy, what I'm trying to say is that if your "real" Elo is just slightly above where your actual Elo is then it might take a long time to get to your "real" elo, but if you should be a lot higher than you are then the first couple hundreds of Elo shouldn't take long.

However, you can get unlucky and the time it takes for you to reach your "real" elo will be lengthened. Similarly you can also drop below your "real" elo after reaching it, but at some point you should reach it again, unless you got lucky the first time around or you worsened as a player.
wat
Lanzoma
Profile Joined February 2011
Mexico813 Posts
November 20 2011 01:00 GMT
#1223
Season 1 elo =/= Season 2 elo

You can't compare them.
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
Last Edited: 2011-11-20 01:02:21
November 20 2011 01:01 GMT
#1224
On November 20 2011 09:51 rigwarl wrote:
If you're 1600 and now you're 1400, that's not ELO hell. That's variance. It probably means your true ELO is 1500, so it fluctuates 100 each way.

And yet I managed to stay 1600 for over 300 games untill the reset. And ofcourse you can compare them, people did not vastly improve over the course of 10 minutes.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2011-11-20 01:05:27
November 20 2011 01:03 GMT
#1225
It just means the Elo scale shifted/shrunk ; numerically it might be different but it doesn't mean your placement necessarily is.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-20 01:09:29
November 20 2011 01:04 GMT
#1226
On November 20 2011 10:01 Hynda wrote:
Show nested quote +
On November 20 2011 09:51 rigwarl wrote:
If you're 1600 and now you're 1400, that's not ELO hell. That's variance. It probably means your true ELO is 1500, so it fluctuates 100 each way.

And yet I managed to stay 1600 for over 300 games untill the reset. And ofcourse you can compare them, people did not vastly improve over the course of 10 minutes.

No, you can't compare season 1 Elo to season 2 Elo.

If nothing else, the top end of the ladder didn't magically get 200 Elo worse. Elo just hasn't spread out as much as it was season 1 yet. Elo is a relative scale--it's not an absolute measure of skill, so the only thing that's really definitive at all is your relative placement.
Moderator
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
November 20 2011 01:09 GMT
#1227
On November 20 2011 10:03 Juicyfruit wrote:
It just means the Elo scale shifted/shrunk ; numerically it might be different but it doesn't mean your placement necessarily is.
Before the ELO reset I never felt I had to do absolutley everything, people and I shared roughly the same ammount of skill. Now, I feel I have to do absolutley everything. If I do 1 misstake it's pretty much over. I wouldn't give a shit about numbers if I felt that it was fun to play and that I was playing with equals, like I felt before the reset.
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
Last Edited: 2011-11-20 01:11:37
November 20 2011 01:10 GMT
#1228
I will weigh in on "Elo hell"

Its about the little things.

When A player reaches a point at a certain elo where he can have a lot of consistent success individually, IE owning your lane and always having good KDA or w/e but lose still they start to blame others. What they do not realize is that even though your individual mechanics have improved to a point to be really good for that elo level they do not have the game knowledge or sense to actually carry. They don't support other lanes or guide your team towards objectives or just making solid decisions. They basically make mistakes that are essentially not obvious while excelling at the obvious parts of the game. So when this happens blame is assigned to other players as opposed to themselves.
Never Knows Best.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
November 20 2011 01:13 GMT
#1229
On November 20 2011 10:03 Juicyfruit wrote:
It just means the entire Elo scale shifted


This.

Top players last season were 2500+ Elo. Highest atm is 2.2k but that's literally top 5.
Elo is simply not as inflated as it was.
"Your full potential does not matter if you do not use all 100% of it."
TieN.nS)
Profile Joined August 2003
United States2131 Posts
November 20 2011 01:16 GMT
#1230
Uh, Elo is MORE inflated. It just hasn't been a full year yet.
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
November 20 2011 01:17 GMT
#1231
On November 20 2011 10:13 BlackPaladin wrote:
Show nested quote +
On November 20 2011 10:03 Juicyfruit wrote:
It just means the entire Elo scale shifted


This.

Top players last season were 2500+ Elo. Highest atm is 2.2k but that's literally top 5.
Elo is simply not as inflated as it was.

Yet I never saw Caitlyns stacking nothing but + attack dmg in all slots of their runes.
Support gangplanks
Mid that doesn't understand when you tell them to come get blue

ect ect. I could mention at least 50 traits that did not exist before the reset at the level I was comfortable with that I have to deal with now.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
Last Edited: 2011-11-20 01:19:12
November 20 2011 01:19 GMT
#1232
help dyrus to get a subdomain on solomid

http://trollwindowmode.com/visitors/
rigwarl
Profile Joined January 2011
United States540 Posts
November 20 2011 01:23 GMT
#1233
On November 20 2011 10:17 Hynda wrote:
Show nested quote +
On November 20 2011 10:13 BlackPaladin wrote:
On November 20 2011 10:03 Juicyfruit wrote:
It just means the entire Elo scale shifted


This.

Top players last season were 2500+ Elo. Highest atm is 2.2k but that's literally top 5.
Elo is simply not as inflated as it was.

Yet I never saw Caitlyns stacking nothing but + attack dmg in all slots of their runes.
Support gangplanks
Mid that doesn't understand when you tell them to come get blue

ect ect. I could mention at least 50 traits that did not exist before the reset at the level I was comfortable with that I have to deal with now.


So you have 4 of these people on your team, and 5 on the other team, and this is a bad thing for you... why?

Support GP owns btw
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
November 20 2011 01:24 GMT
#1234
I would say that the what's wrong with the elo system is that people associate elo with "This is my elo, this is the skill level I play at" whereas I believe that your elo shows the level of play where you can carry the game. There will always be people that got lucky and get carried but I think that it represents the level of play where you can dominate rather than the level of play you can play at.
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
Last Edited: 2011-11-20 01:28:34
November 20 2011 01:25 GMT
#1235
On November 20 2011 10:23 rigwarl wrote:
Show nested quote +
On November 20 2011 10:17 Hynda wrote:
On November 20 2011 10:13 BlackPaladin wrote:
On November 20 2011 10:03 Juicyfruit wrote:
It just means the entire Elo scale shifted


This.

Top players last season were 2500+ Elo. Highest atm is 2.2k but that's literally top 5.
Elo is simply not as inflated as it was.

Yet I never saw Caitlyns stacking nothing but + attack dmg in all slots of their runes.
Support gangplanks
Mid that doesn't understand when you tell them to come get blue

ect ect. I could mention at least 50 traits that did not exist before the reset at the level I was comfortable with that I have to deal with now.


So you have 4 of these people on your team, and 5 on the other team, and this is a bad thing for you... why?

Support GP owns btw

Seems like it is. Whenever I get those on the other team my team just goes 40-1, but the other 50% of the games the rest of my team goes 1-40. I havn't played a single close game in season 2. And that is the problem for me atm. Instead of like it was when I gained my ELO in Season 1 where you got complete morons you had to carry I could do that. Now people just give up at the slightest fucking sign of not crushing the other team.
Ame
Profile Joined October 2009
United States246 Posts
Last Edited: 2011-11-20 01:47:52
November 20 2011 01:32 GMT
#1236
http://www.teamliquid.net/forum/viewmessage.php?topic_id=176673

Elo Hell thread

~~~

Edit: Why not necro? Or why not just have an 'Elo Discussion Thread'?

A lot of what people are saying have truth (imo imo imo) in them. What kinda bugs me is the people that seem to imply EVERYTHING YOU'RE SAYING IS WRONG, I'M RIGHT. Guess I need thicker skin.
rob.au
Profile Joined May 2010
1087 Posts
Last Edited: 2011-11-20 01:38:08
November 20 2011 01:35 GMT
#1237
I dont know about that, I found it harder to carry bad 1500s than bad 1800s in season 1. Took me way more games to go from 1400-1600 than 1600-1900. There's only so much you can do in every game, especially if you have to lane vs a strong hero.

In comparison to season 1 the average skill level is definitely higher, at least in terms of knowing about baron/dragon/warding. The strongest heroes are also for the most part really hard to dominate no matter how good you are. There's just not that much you can do in lane when they pick a hero like morg/cass/cho/nasus/gp etc...especially if you have to worry about lee sin/rammus ganking during the window where someone like nasus is weak.

I think there's huge potential for variation in elo, especially if you aren't coaching your team, playing the most OP champs, doing every little cheeze possible and duo queueing with someone else good. Obviously if you aren't doing those things but make a huge forum post complaining it's kind of dumb, but you it's definitely not true that if you're a good player its easy to carry bads. Even hotshot was stuck at 1600/1700 until he duo q'd, and he's got stream recognition (people try harder because they know he's good) + is considered one of the best players in the game. Even Lapakaa was down at like 1400 elo at one point, you can see his udyr and nocturne win rates are super low from this stretch.

edit: I'm by no means saying it's impossible to get out of btw, just that if the majority of your team fails its hard to carry no matter how good you are.
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
November 20 2011 01:36 GMT
#1238
No don't necro that shit.
Holykitty
Profile Joined May 2011
Netherlands246 Posts
November 20 2011 01:37 GMT
#1239
On November 20 2011 10:10 Slaughter wrote:
I will weigh in on "Elo hell"

Its about the little things.

When A player reaches a point at a certain elo where he can have a lot of consistent success individually, IE owning your lane and always having good KDA or w/e but lose still they start to blame others. What they do not realize is that even though your individual mechanics have improved to a point to be really good for that elo level they do not have the game knowledge or sense to actually carry. They don't support other lanes or guide your team towards objectives or just making solid decisions. They basically make mistakes that are essentially not obvious while excelling at the obvious parts of the game. So when this happens blame is assigned to other players as opposed to themselves.


or they play a hero which is worse at carrying games than another

some champions need to blow everything to nuke down a hero, some get rewarded for the kill with some form of sustain. some heroes are therefore better for getting your elo up if you feel you are too low.
Where there's smoke, there's me
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2011-11-20 02:08:07
November 20 2011 02:01 GMT
#1240
(why didn't I turn on word wrap in notepad)

I think of rating like grades in a class, the tests in this case
being ranked games. Games aren't exempt from
the traits of "bad tests," such as questions unrelated to what
you've studied--or in many cases, questions unrelated to the
constructs general consensus says the tests measure (general
consensus of course being unreliable). Cheating is always possible,
e.g. duoing with a skilled smurf breaks the system completely
(my current rating is probably inflated for this reason).

Don't let bad test scores/rating convince you that
low grades = low intelligence or low rating = no skill, but also
do not forget the useful and often accurate conclusions that can
be drawn from a glance at someone's rating--doing well on tests
means you are good at taking tests, and any other inferences are
just that.

Also take grad student advice with a grain of salt--they are very
smart within their chosen field, but unless they know the right
people in the right places, they'll trade their credentials for a
job in a heartbeat.
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