• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:42
CET 21:42
KST 05:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win92025 RSL Offline Finals Dates + Ticket Sales!10
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting RSL S3 Round of 16
Tourneys
$5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4 WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Dating: How's your luck? Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1655 users

[Patch 1.0.0.129: Fizz] General Discussion - Page 64

Forum Index > LoL General
Post a Reply
Prev 1 62 63 64 65 66 158 Next
Want to rage about your latest loss?
Use the QQ thread.
If you whine in GD, you'll get warned.
Craton
Profile Blog Joined December 2009
United States17264 Posts
November 20 2011 08:33 GMT
#1261
It's always the better choice to stay if your team will competently back off and you have little chance of accomplishing anything by coming down. You can get a lane advantage by staying and farming/pushing when your lane chooses to roam, but it's lost if your team is too stupid to back up.
twitch.tv/cratonz
Navi
Profile Joined November 2009
5286 Posts
November 20 2011 08:42 GMT
#1262
obviously is just hotshot exaggerating as per usual

your relative mobilities, strength in 1v1 (if they turn and fight or you catch up), your strength in 2v2, 3v3, XvX's as you expect them to arise, what you can do if you stay in your lane and push (are you a slow pusher or fast, if their jungler holds at tower vs you how worthwhile will him being there vs you being there be in terms of teamfight presence, can your jungler do anything in jungle while he's there, etc.), are all important factors to consider. lastly, your communication (if you're on vent or your teammates are mapaware, they will play accordingly; however, if they cannot defend themselves at tower or will have to give up objectives in adapting, then you probably want to come after having taken the above into consideration) is usually the deciding factor in what to do; if its in solo queue and you don't follow or spam enough pings that even the most map inaware pubbie will notice, you might eat a load of blame and proceed to lose morale and even the game. in terms of blanket advice though, it's not bad to follow at first, and then get a sense of when coming is a waste of time and when it's very effective.
Hey! Listen!
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
November 20 2011 09:03 GMT
#1263
I think it has more do to with people not knowing what to do if someone leaves their lane. If you are only last hitting, you are wrong. If you can't push your lane quickly, then you're wrong in not following. Even if you take the turret, you're just depriving yourself of farm if you can't safely push the lane even further. The situation in which you shouldn't follow is so few you might as well make sure someone isn't fighting 2v1.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-20 09:13:41
November 20 2011 09:12 GMT
#1264
On November 20 2011 18:03 SnK-Arcbound wrote:
I think it has more do to with people not knowing what to do if someone leaves their lane. If you are only last hitting, you are wrong. If you can't push your lane quickly, then you're wrong in not following. Even if you take the turret, you're just depriving yourself of farm if you can't safely push the lane even further. The situation in which you shouldn't follow is so few you might as well make sure someone isn't fighting 2v1.

No they're not.

There are lots of times where one of the following is true:
1) The laner can win a 1v1 if they ambush you in a brush on your way to the fight.
2) The enemy laner misjudged how much difference he can make and is leaving to a fight he won't get to in time.
3) There's someone on the map not accounted for, and you could very easily be ambushed Xv1 while crossing the map.

The situations where you shouldn't follow are by no means uncommon. It might be correct more often to follow (though I question if that's even the case), but not overwhelmingly so, and it's important as a player to learn when it's correct to do so. Exercise your own judgment, make mistakes, and learn from them.

The one thing I will agree with on is that people err far more often on the side of not following than they do the other way round.
Moderator
Craton
Profile Blog Joined December 2009
United States17264 Posts
Last Edited: 2011-11-20 09:15:53
November 20 2011 09:15 GMT
#1265
If one player leaves and misses exp and cs, the other player gets an advantage. Don't care whether you're pushing hard or just last hitting, you're still getting an advantage while the other laner is roaming and doing nothing with it.
twitch.tv/cratonz
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-11-20 09:17:58
November 20 2011 09:17 GMT
#1266
On November 20 2011 18:15 Craton wrote:
If one player leaves and misses exp and cs, the other player gets an advantage. Don't care whether you're pushing hard or just last hitting, you're still getting an advantage while the other laner is roaming and doing nothing with it.

Incidentally, if they shove the lane before leaving, and it's shoving to your side hard enough, you'll often deny them more CS by just last-hitting and letting their creeps kill yours, rather than trying to counterpush it really hard.
Moderator
Navi
Profile Joined November 2009
5286 Posts
November 20 2011 09:34 GMT
#1267
On November 20 2011 18:15 Craton wrote:
If one player leaves and misses exp and cs, the other player gets an advantage. Don't care whether you're pushing hard or just last hitting, you're still getting an advantage while the other laner is roaming and doing nothing with it.


in the end its a team game though, and a kill is definetly worth a wave's worth of exp and gold if its achieved quickly, not even including the ease of acquiring objectives and the benefit it gives to the lane you gank for

it comes down to how your lane can handle the pressure if they respond correctly, and whether or not you expect them to respond correctly lol

like this one game i somehow got matched vs voyboy, and i played morg vs his grag mid
i called mia and said he was prob going bot with blue @6
my bot didn't react appropriately and got killed
optimally i shouldn't have had to gone bot, and just pushed mid, but given how they were pushed up and weren't playing back a couple of seconds after i told them to back, maybe going bot would have made a difference
but either way, every time gragas went bot or top after that he got a kill

i didn't follow him every time, in part because its gragas and he's very mobile
but after a certain point the correct decisions for the laners is to give up the tower, because gragas can make diving very easy
and losing a tower is better than losing 2 people and tower
but the fact that the choice they have to make (give up objective) because gragas is there and i'm not is a regrettable decision
so me following him around may have made a bigger difference


the only way to get a really good feel for this is to play and try out following and not following in various situations, and learn from your mistakes and note the successes
Hey! Listen!
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-11-20 10:58:00
November 20 2011 10:55 GMT
#1268
On November 20 2011 18:17 TheYango wrote:
Show nested quote +
On November 20 2011 18:15 Craton wrote:
If one player leaves and misses exp and cs, the other player gets an advantage. Don't care whether you're pushing hard or just last hitting, you're still getting an advantage while the other laner is roaming and doing nothing with it.

Incidentally, if they shove the lane before leaving, and it's shoving to your side hard enough, you'll often deny them more CS by just last-hitting and letting their creeps kill yours, rather than trying to counterpush it really hard.


i dont follow your logic. they will always return at x time on the clock. which means y amount of minions left to spawn in the lane. the more you have killed without them being there the better? then their turret will clear up your minions? which gives you more minion kills if you suck at last hitting and some turret damage. compared to maybe the same number of kills for you, but probably more minions available for them? as the turrets dps is so high.


aswell as if you arent pushing hard while against no one theres no pressure on the Xv1 to actually get the kill, they can deny xp on your ally so they actually arent falling behind while doing some form of slow gank. imagine one of them is a blitz who will pull you ally off the tower eventually (or similar) if you arent pressuring them to get something done, they can just stay together till the q lands and they get the free kill. if you are pushing a turret hard they have to make the gank work in 1 attempt or they will be miles behind.


On November 20 2011 18:34 Navi wrote:
Show nested quote +
On November 20 2011 18:15 Craton wrote:
If one player leaves and misses exp and cs, the other player gets an advantage. Don't care whether you're pushing hard or just last hitting, you're still getting an advantage while the other laner is roaming and doing nothing with it.


in the end its a team game though, and a kill is definetly worth a wave's worth of exp and gold if its achieved quickly, not even including the ease of acquiring objectives and the benefit it gives to the lane you gank for

it comes down to how your lane can handle the pressure if they respond correctly, and whether or not you expect them to respond correctly lol

like this one game i somehow got matched vs voyboy, and i played morg vs his grag mid
i called mia and said he was prob going bot with blue @6
my bot didn't react appropriately and got killed
optimally i shouldn't have had to gone bot, and just pushed mid, but given how they were pushed up and weren't playing back a couple of seconds after i told them to back, maybe going bot would have made a difference
but either way, every time gragas went bot or top after that he got a kill

i didn't follow him every time, in part because its gragas and he's very mobile
but after a certain point the correct decisions for the laners is to give up the tower, because gragas can make diving very easy
and losing a tower is better than losing 2 people and tower
but the fact that the choice they have to make (give up objective) because gragas is there and i'm not is a regrettable decision
so me following him around may have made a bigger difference


the only way to get a really good feel for this is to play and try out following and not following in various situations, and learn from your mistakes and note the successes


the problem with this example in any discussion is that it sounds like voyboy is just raping you all no matter what? if he just goes bot/top and gets a kill every time for whatever reason, you should probably just give up :DD its hard to have a decent opinion on reactions to roaming when the roamer kills the person instantly 100% of the time, just comes down to the people dying need to suck less or you cant make a decent choice :D
billy5000
Profile Blog Joined December 2010
United States865 Posts
Last Edited: 2011-11-20 11:26:47
November 20 2011 11:18 GMT
#1269
On November 20 2011 19:55 turdburgler wrote:

Show nested quote +
On November 20 2011 18:34 Navi wrote:
On November 20 2011 18:15 Craton wrote:
If one player leaves and misses exp and cs, the other player gets an advantage. Don't care whether you're pushing hard or just last hitting, you're still getting an advantage while the other laner is roaming and doing nothing with it.


in the end its a team game though, and a kill is definetly worth a wave's worth of exp and gold if its achieved quickly, not even including the ease of acquiring objectives and the benefit it gives to the lane you gank for

it comes down to how your lane can handle the pressure if they respond correctly, and whether or not you expect them to respond correctly lol

like this one game i somehow got matched vs voyboy, and i played morg vs his grag mid
i called mia and said he was prob going bot with blue @6
my bot didn't react appropriately and got killed
optimally i shouldn't have had to gone bot, and just pushed mid, but given how they were pushed up and weren't playing back a couple of seconds after i told them to back, maybe going bot would have made a difference
but either way, every time gragas went bot or top after that he got a kill

i didn't follow him every time, in part because its gragas and he's very mobile
but after a certain point the correct decisions for the laners is to give up the tower, because gragas can make diving very easy
and losing a tower is better than losing 2 people and tower
but the fact that the choice they have to make (give up objective) because gragas is there and i'm not is a regrettable decision
so me following him around may have made a bigger difference


the only way to get a really good feel for this is to play and try out following and not following in various situations, and learn from your mistakes and note the successes


the problem with this example in any discussion is that it sounds like voyboy is just raping you all no matter what? if he just goes bot/top and gets a kill every time for whatever reason, you should probably just give up :DD its hard to have a decent opinion on reactions to roaming when the roamer kills the person instantly 100% of the time, just comes down to the people dying need to suck less or you cant make a decent choice :D


navi made the right choice by calling mia, which is a decent choice imo. if top or bot dies because they didn't read chat or for whatever reason, it's obviously their fault. for example, if I were irelia with 50%hp against a cho, who pushed the lane to my tower, and I see that mid is mia, I'd probably back away from my tower and ask my jungler for assistance. in addition, i almost always have the river warded so my jungler can react immediately to help me out.

Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand. Vonnegut
DrKlingmann
Profile Joined December 2010
Poland356 Posts
Last Edited: 2011-11-20 11:20:21
November 20 2011 11:19 GMT
#1270
On November 20 2011 13:41 Craton wrote:
sk replaced by level 10 players


wuuuut?
if you say that about Empire.. you have no freaking idea who they are and how they play...
This is one of the best EU teams going under radar for over a year.
They haven't given much shit for tournament play. But they are there all the time with just some short breaks (and name changes).

I have no idea how will they do in offline event. AND They are kinda unpredictable team cause they can easily win with EU best of the best and next game lose to some scrubs. But they are still there.

Actually I think there is just 1 team better then them and it's aAa which also qualified for Kiev.
Also really surprised by mtw AL performance. Hope this team is stable enough to not change their line-up too much.
--- EUNE Jarpen ---
NSANE.hydra
Profile Blog Joined November 2008
United States644 Posts
Last Edited: 2011-11-20 11:23:21
November 20 2011 11:20 GMT
#1271
On November 20 2011 19:55 turdburgler wrote:
Show nested quote +
On November 20 2011 18:17 TheYango wrote:
Incidentally, if they shove the lane before leaving, and it's shoving to your side hard enough, you'll often deny them more CS by just last-hitting and letting their creeps kill yours, rather than trying to counterpush it really hard.


i dont follow your logic. they will always return at x time on the clock. which means y amount of minions left to spawn in the lane. the more you have killed without them being there the better? then their turret will clear up your minions? which gives you more minion kills if you suck at last hitting and some turret damage. compared to maybe the same number of kills for you, but probably more minions available for them? as the turrets dps is so high.


aswell as if you arent pushing hard while against no one theres no pressure on the Xv1 to actually get the kill, they can deny xp on your ally so they actually arent falling behind while doing some form of slow gank. imagine one of them is a blitz who will pull you ally off the tower eventually (or similar) if you arent pressuring them to get something done, they can just stay together till the q lands and they get the free kill. if you are pushing a turret hard they have to make the gank work in 1 attempt or they will be miles behind.


He has more minions = he gets denied more because his minions kill yours. If he pushes with a huge minion wave and you choose not to clear it fast and counterpush, you can instead lasthit and balance the wave in front of your tower appropriately which gives you a further advantage when he returns to lane. You wont deny him as much by counterpushing because it's gonna take about 2 waves to reach his tower, which is plenty of time to return to lane and get all that experience and gold that he would've otherwise missed out on.

So basically they become miles behind the longer they let you deny, rather then let you push. Also, staying in lane 2v1 is a disadvantage because you're getting reduced experience while ALSO missing all experience in another lane. If you sit in mid lane continuing to try to make a gank work, you're going to fall behind 100%. If you're pushing mid it's different, but we're talking about roaming.

On November 20 2011 19:55 turdburgler wrote:
Show nested quote +
On November 20 2011 18:34 Navi wrote:
in the end its a team game though, and a kill is definetly worth a wave's worth of exp and gold if its achieved quickly, not even including the ease of acquiring objectives and the benefit it gives to the lane you gank for

it comes down to how your lane can handle the pressure if they respond correctly, and whether or not you expect them to respond correctly lol

like this one game i somehow got matched vs voyboy, and i played morg vs his grag mid
i called mia and said he was prob going bot with blue @6
my bot didn't react appropriately and got killed
optimally i shouldn't have had to gone bot, and just pushed mid, but given how they were pushed up and weren't playing back a couple of seconds after i told them to back, maybe going bot would have made a difference
but either way, every time gragas went bot or top after that he got a kill

i didn't follow him every time, in part because its gragas and he's very mobile
but after a certain point the correct decisions for the laners is to give up the tower, because gragas can make diving very easy
and losing a tower is better than losing 2 people and tower
but the fact that the choice they have to make (give up objective) because gragas is there and i'm not is a regrettable decision
so me following him around may have made a bigger difference


the only way to get a really good feel for this is to play and try out following and not following in various situations, and learn from your mistakes and note the successes


the problem with this example in any discussion is that it sounds like voyboy is just raping you all no matter what? if he just goes bot/top and gets a kill every time for whatever reason, you should probably just give up :DD its hard to have a decent opinion on reactions to roaming when the roamer kills the person instantly 100% of the time, just comes down to the people dying need to suck less or you cant make a decent choice :D


That's exactly what he was saying lol. If the lanes had responded to the missing Gragas and sat back in their lanes/fell off tower Gragas would have fallen behind because of missed exp/gold, but they made bad decisions and Gragas got kills and continued to snowball off of that advantage. Therefore following him around to stop 3v2 situations would have been the better move, but with a more aware team you can just sit in lane and gain an advantage.
"fuck mech...I could 4pool and as long as he's simply PLANNING on going mech, I'll lose"
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
November 20 2011 13:23 GMT
#1272
If following was the good answer to sbd leaving his lane 100% of the times, we wouldn't have the whole concept of laning :p
The legend of Darien lives on
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 20 2011 13:55 GMT
#1273
So HSGG says you always should follow if your enemy leaves the lane?

Teamfight at Dragon. What is HSGG doing? That's right. Farming.

I wouldn't take it too serious if someone says something that clearly contradicts his own actions he got known for.
If you have a good reason to disagree with the above, please tell me. Thank you.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
November 20 2011 14:46 GMT
#1274
Obviously in theory it's nice to follow your lane opponent, but sometimes it's not just feasible. Sion with mobi boots, or Kass with blue, or Gragas, etc. You can put up wards to clearly show which direction they leave in, and you can spam pings and announce "mid heading bot run run run run run gtfo", but you'll never actually catch them if you leave yourself, and especially with sion/gragas you might actually just be shooting yourself in the foot if you miss entire creepwaves because they can clear it instantly and you can't.
I admire your commitment to being *very* oily
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
November 20 2011 14:48 GMT
#1275
On November 20 2011 06:32 Dgiese wrote:
Show nested quote +
On November 20 2011 05:55 mr_tolkien wrote:
PS : got to love GP at 1k5 Elo :D
[image loading]



Did that Xerath DC or what? 135 cs :/ reminds me of how well ppl farm at my elo

He said it was at 1005 (1k5) Elo so i'm surprised that people got this much cs
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
November 20 2011 14:49 GMT
#1276
On November 20 2011 23:48 Kaniol wrote:
Show nested quote +
On November 20 2011 06:32 Dgiese wrote:
On November 20 2011 05:55 mr_tolkien wrote:
PS : got to love GP at 1k5 Elo :D
[image loading]



Did that Xerath DC or what? 135 cs :/ reminds me of how well ppl farm at my elo

He said it was at 1005 (1k5) Elo so i'm surprised that people got this much cs

1k5 is 1500, the depth of Elo hell.

I'm 1450 now, just faced 4 4v5 and 2 hardcore bott feeding. God solo queue ROCKS.

User was warned for this post
The legend of Darien lives on
Xedat
Profile Joined October 2010
Germany358 Posts
November 20 2011 15:20 GMT
#1277
This is not the QQ thread mr_tolkien.

Also every elo is elo hell.
JackDino
Profile Joined July 2010
Gabon6219 Posts
November 20 2011 15:46 GMT
#1278
On November 21 2011 00:20 Xedat wrote:
This is not the QQ thread mr_tolkien.

Also every elo is elo hell.

500 elo is elo heaven actually
This isnt Broodwar so I dont owe anyone respect for beating me. -arb
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
November 20 2011 15:50 GMT
#1279
WHERE DOES THE SHARK COME FROM?????
I admire your commitment to being *very* oily
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
November 20 2011 16:03 GMT
#1280
On November 21 2011 00:20 Xedat wrote:
This is not the QQ thread mr_tolkien.

Also every elo is elo hell.

I heard Elo hell stopped at 3k Elo !

+ Show Spoiler +
You can't find matches anymore.
The legend of Darien lives on
Prev 1 62 63 64 65 66 158 Next
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Merivale 8: Swiss Groups Day 2
SteadfastSC490
IndyStarCraft 240
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 490
White-Ra 250
IndyStarCraft 240
UpATreeSC 146
JuggernautJason61
StarCraft: Brood War
LaStScan 22
Dota 2
syndereN73
Counter-Strike
ScreaM1057
pashabiceps761
Foxcn192
Heroes of the Storm
Liquid`Hasu653
Other Games
Grubby3177
tarik_tv848
Beastyqt831
FrodaN750
Mlord368
Fuzer 233
Pyrionflax203
KnowMe167
ArmadaUGS97
Trikslyr51
nookyyy 37
ZombieGrub31
Organizations
Counter-Strike
PGL147
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• HeavenSC 19
• Reevou 1
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix3
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV697
• Ler93
• lizZardDota237
League of Legends
• TFBlade838
Other Games
• imaqtpie773
• Scarra410
• Shiphtur164
Upcoming Events
OSC
2h 18m
The PondCast
13h 18m
LAN Event
18h 18m
Replay Cast
1d 2h
OSC
1d 15h
LAN Event
1d 18h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.