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Quick Talent Builds - Page 7

Forum Index > Heroes of the Storm
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MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-10-27 15:44:36
October 27 2015 15:41 GMT
#121
though thinking on it, proposing one or two builds for tassadar is tough since so many of his skills are both very good and also situational. Like leeching plasma is obviously not a must-take every game, and shrink ray certainly isn't always useful. But they are extremely good skills in the right circumstances. It's actually easier to point out skills that most people rarely take:

promote(4)
deep shift(7)
scryer(13)
resonation(16)
rewind(200

Otherwise all his pickrates are around 17%+, which says to me this character is very fluid in his approach to builds.
Don't Panic
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 27 2015 22:36 GMT
#122
On October 28 2015 00:41 MotherFox wrote:
though thinking on it, proposing one or two builds for tassadar is tough since so many of his skills are both very good and also situational. Like leeching plasma is obviously not a must-take every game, and shrink ray certainly isn't always useful. But they are extremely good skills in the right circumstances. It's actually easier to point out skills that most people rarely take:

promote(4)
deep shift(7)
scryer(13)
resonation(16)
rewind(200

Otherwise all his pickrates are around 17%+, which says to me this character is very fluid in his approach to builds.


That's because those talents are just bad keke. Except for Deep Shift, which in combination with his 13 and 16 E talents make him nigh unkillable. I'll sometimes run Deep Shift if we need more of a tanky team and then I'll just stand at the front of the fight to soak up some damage.

Promote is useless after it was nerfed way back when.
Scryer is straight up bad.
Resonation doesn't last long enough.
Rewind is pretty much useless on Tassadar (unless you run the full E combo and just play full tank Tassadar keke).

As for your Haunted Mines build, I mostly agree except that I think it's a mistake to run Archon without Static Charge now; the damage is too low for you to reliably help out in team fights without it. I also just always go Leeching Plasma because it's awesome for everyone on your team (or Mental Acuity if needed). But yeah, Reinforce Structure and MULE on Haunted Mines all the way .
StrategyAllyssa Grey <3<3
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
October 27 2015 23:01 GMT
#123
I mostly go for archon because I am not great at getting useful force walls on haunted mines. The ult really requires you have pre-planned areas of each map to take advantage of it--- it's great on battlefield of eternity, for instance, because it's good in almost every location on the map :D
Don't Panic
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 28 2015 00:25 GMT
#124
On October 28 2015 08:01 MotherFox wrote:
I mostly go for archon because I am not great at getting useful force walls on haunted mines. The ult really requires you have pre-planned areas of each map to take advantage of it--- it's great on battlefield of eternity, for instance, because it's good in almost every location on the map :D


Nah, you just gotta have a good eye for how to funnel people into things. I have a lot of experience playing Protoss in SC2, so I'm pretty good at using force fields to break things up and kill Zergs pretty hard.

You can either use it to separate a squishy target from the rest of the team so that your team can wail on them or you can similarly cut the back line off from a diving bruiser so that you can deal with said tank a bit easier. It's also great for controlling space if you need to retreat or buy a bit of time for an objective. Even if you don't completely block an area, Force Wall can still be really effective if you get the right angle and funnel people into your tanks or force them to walk around in a direction they don't want to walk. I love Force Wall to death, and I think it's one of the most game-changing ultimates in the game for players who know how to use it well.
StrategyAllyssa Grey <3<3
Aceace
Profile Joined June 2011
Turkey1305 Posts
October 28 2015 22:41 GMT
#125
Hey John. Thank you so much for keeping talent builds updated. I have a question about Butcher build.

Generally I use:
Invigoration
Cheap Shot (You use Flail Axe)
Abattoir (You use Brutal Strike)
Furnace Blast
Crave Flesh
Blood Frenzy
Nexus Blades
talents for roaming.

Basicly having a cheap shot instead of flail axe gives your hamstring %100 more damage at level 20. (thx to 1 second slow from Blades) Before 20 your first Hamstring after Charge always deals %100. It seems like a Win-Win situation. I don't understand the reason going for some aoe instead of double damage.

Also having Brutal Strike instead of Abattoir seems a waste in the long run. %10 damage + %10 attack speed (Butcher have 1.5 aps at max meat) instead of %50 damage for every 3 seconds seems low. I didn't calculate exact numbers Maybe i am wrong but if you can clear it for me i would be grateful.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
October 28 2015 23:17 GMT
#126
Cheap Shot just isn't very reliable. Yes it works after Charge, but its cooldown is much longer than Hamstring and you don't want to just use Charge whenever it's up, while you do want to spam Hamstring a bit. Nexus Blades makes it easier, but you don't want to wait until level 20 to get good use out of a level 7 talent. 40% more length on Hamstring helps you stick to targets better or chase and it does more damage in big fights (and provides more control). Obviously if you have like an Arthas or Jaina on your team for reliable slows Cheap Shot becomes a lot better, but in general Flail Axe is the standard choice.

I agree with Abattoir though, it probably is better than Brutal Strike and I'll change that.
Writer
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2015-10-29 22:11:54
October 29 2015 22:10 GMT
#127
On October 29 2015 07:41 Aceace wrote:
Hey John. Thank you so much for keeping talent builds updated. I have a question about Butcher build.

Generally I use:
Invigoration
Cheap Shot (You use Flail Axe)
Abattoir (You use Brutal Strike)
Furnace Blast
Crave Flesh
Blood Frenzy
Nexus Blades
talents for roaming.

Basicly having a cheap shot instead of flail axe gives your hamstring %100 more damage at level 20. (thx to 1 second slow from Blades) Before 20 your first Hamstring after Charge always deals %100. It seems like a Win-Win situation. I don't understand the reason going for some aoe instead of double damage.

Also having Brutal Strike instead of Abattoir seems a waste in the long run. %10 damage + %10 attack speed (Butcher have 1.5 aps at max meat) instead of %50 damage for every 3 seconds seems low. I didn't calculate exact numbers Maybe i am wrong but if you can clear it for me i would be grateful.

Cheap Shot is a really bad talent, Hamstring does pitiful damage and 100% of 0 is still 0 lol(not really the case but you get the point), it is mostly used for slow and refresh for your auto-attack. If you want more damage from your level 4 talent then get Envenom instead. Flail Axe or reduced cooldown on Charge gives you a lot more utility.

Both Brutal Strike and Abattoir are great talents but I still pick Brutal Strike most of the time, especially if you go with Invigoration at level 1 which means you will be hitting Hamstring more often. The thing you are missing is that most of the time you will be able to Charge, hit Hamstring and auto-attack 2-3 times and then get stunned, slowed, rooted, kited in which case Brutal Strike is better talent choice. Especially if you are going for Furnace Blast, meaning that you want to burst the target down as fast as possible, Brutal Strike is a lot better. You won't be able to take advantage of Abattoir in those situations, and if you are taking it Lamb to the Slaughter is probably a better heroic.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Leolio
Profile Joined April 2012
France633 Posts
November 03 2015 14:31 GMT
#128
About Murky, I'm surprised Trace's build isn't listed here at all ? He recently updated it with a lot of maths to back his statements and it's awesome. TBH I've never played any other build than Trace's and I think I'm pretty ok with Murky (just won a game 2 hours ago in HL - rank 5).
Trace's build for Murky (in case someone wants to put it in the guide):
1. Block
4. Envenom (not living the dream, go read the maths section 3.1 of his guide)
7. Slime Advantage
10. Octograb
13. Continuous Slime
16. Blood for Blood
20. And a Shark too

Keep in mind this build is a PVP build. I guess you can build Murky for PVE with other talents, but you won't have as much fun. ;-)
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
November 03 2015 17:19 GMT
#129
On November 03 2015 23:31 Leolio wrote:

4. Envenom (not living the dream, go read the maths section 3.1 of his guide)


This part of his guide seems to only apply to 1v1 situations. It's also kind of funny that he criticizes pufferfish builds for only being useful in team fights every 60 seconds for octograb, but overlooks envenom's cooldown being its downside in relation to living the dream.

I've tried the chrizplosion bubble build I mentioned earlier--- block/living the dream/slim advantage/octo/bubble/bubble/shark. I like it quite a bit since it gives good 1v1, good team fight presence, and good wave clear all at once. Sliming the entire enemy team becomes very possible in congested team fights, which you survive thanks to those bubble talents.

Since switching to it I've found myself wondering what the exact advantage of the straight pufferfish build is exactly. Murky is naturally a very strong pusher, and the pufferfish zoning doesn't really do very much in teamfights, so I do think the 7/13/16 talents need to go towards slime or bubbles in some way.
Don't Panic
Ramiz1989
Profile Joined July 2012
12124 Posts
November 03 2015 21:24 GMT
#130
On November 04 2015 02:19 MotherFox wrote:
Show nested quote +
On November 03 2015 23:31 Leolio wrote:

4. Envenom (not living the dream, go read the maths section 3.1 of his guide)


This part of his guide seems to only apply to 1v1 situations. It's also kind of funny that he criticizes pufferfish builds for only being useful in team fights every 60 seconds for octograb, but overlooks envenom's cooldown being its downside in relation to living the dream.

I've tried the chrizplosion bubble build I mentioned earlier--- block/living the dream/slim advantage/octo/bubble/bubble/shark. I like it quite a bit since it gives good 1v1, good team fight presence, and good wave clear all at once. Sliming the entire enemy team becomes very possible in congested team fights, which you survive thanks to those bubble talents.

Since switching to it I've found myself wondering what the exact advantage of the straight pufferfish build is exactly. Murky is naturally a very strong pusher, and the pufferfish zoning doesn't really do very much in teamfights, so I do think the 7/13/16 talents need to go towards slime or bubbles in some way.

Point is, with his build he takes few Slime talents and most of his damage comes from Slime. Even if he doesn't have Envenom he is useful. On the other hand if you go for Pufferfish build with Living the Dream, you are almost useless without Octograb at high level of play.

Bubble builds are the most popular ones at the top and pro level. You want to be really annoying, stay in the fight as much as possible and do a lot of damage with Slime. iDream from Cloud 9 even uses level 4 Slime talent that increases its AoE. I've tried it and it feels pretty good.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Leolio
Profile Joined April 2012
France633 Posts
November 13 2015 15:47 GMT
#131
Thanks guys for your advices. Thing is, I'll try this bubble build but I still think you should go envenom at 4. It gives you a burst you can't have with living the dream. If you try to teamfight,you'll most likely die, so you lose your stacks. And it's a good thing, you don't want Uther to divine shield you, you're here to trade yourself. I'd go for slim AOE more than living the dream if I were to teamfight, as Ramiz1989 mentioned.

Most of Trace's maths put envenom vs living the dream and envenom really has better numbers. On a "fighting" build it seems better. On a pushing build living the dream should be better.
TBH people are more cautious around Murky so you don't get free kills that often anymore that's why I want more options.
I have bubble builds to test it seems!

But I still think Trace's build should be listed here. ;-)
Ej_
Profile Blog Joined January 2013
47656 Posts
November 13 2015 18:21 GMT
#132
Isn't it the time already to switch the standard BW build to triple Z? Also probably worth to mention Rewind at 20.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
Last Edited: 2015-11-13 18:47:54
November 13 2015 18:46 GMT
#133
On November 14 2015 03:21 Ej_ wrote:
Isn't it the time already to switch the standard BW build to triple Z? Also probably worth to mention Rewind at 20.

Yeah I'll rename the Standard build to Healing build or something and put Phase Shift above it so there's no mistake Phase Shift is better. I'm not too sold on Rewind though. It doesn't reset Phase Shift, and doesn't help her heal at all, only be aggressive, while Storm Shield is a very important defensive tool and is one of the only panic buttons BW can get.

Also can someone link me that math behind the Murky build by whoever this Trace is? I'm completely baffled how envenom can possibly be better than Living the Dream.

I do think I need to add a Slime build for Murky though.
Writer
Ej_
Profile Blog Joined January 2013
47656 Posts
November 13 2015 19:03 GMT
#134
On November 14 2015 03:46 Valiver wrote:
Show nested quote +
On November 14 2015 03:21 Ej_ wrote:
Isn't it the time already to switch the standard BW build to triple Z? Also probably worth to mention Rewind at 20.

Yeah I'll rename the Standard build to Healing build or something and put Phase Shift above it so there's no mistake Phase Shift is better. I'm not too sold on Rewind though. It doesn't reset Phase Shift, and doesn't help her heal at all, only be aggressive, while Storm Shield is a very important defensive tool and is one of the only panic buttons BW can get.

Also can someone link me that math behind the Murky build by whoever this Trace is? I'm completely baffled how envenom can possibly be better than Living the Dream.

I do think I need to add a Slime build for Murky though.

I always go for Storm Shield in HL for the burst, but pros play BW with Tassadar and then Rewind becomes a viable option for the extended polimorph. C9 played a lot like that at Blizzcon.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
November 13 2015 19:07 GMT
#135
On November 14 2015 04:03 Ej_ wrote:
Show nested quote +
On November 14 2015 03:46 Valiver wrote:
On November 14 2015 03:21 Ej_ wrote:
Isn't it the time already to switch the standard BW build to triple Z? Also probably worth to mention Rewind at 20.

Yeah I'll rename the Standard build to Healing build or something and put Phase Shift above it so there's no mistake Phase Shift is better. I'm not too sold on Rewind though. It doesn't reset Phase Shift, and doesn't help her heal at all, only be aggressive, while Storm Shield is a very important defensive tool and is one of the only panic buttons BW can get.

Also can someone link me that math behind the Murky build by whoever this Trace is? I'm completely baffled how envenom can possibly be better than Living the Dream.

I do think I need to add a Slime build for Murky though.

I always go for Storm Shield in HL for the burst, but pros play BW with Tassadar and then Rewind becomes a viable option for the extended polimorph. C9 played a lot like that at Blizzcon.

That is true that with another support Rewind definitely becomes a good option (double Poly OP), but the majority of the time Storm Shield is much better. Anyone playing near the pro level can make their own decisions
Writer
Ramiz1989
Profile Joined July 2012
12124 Posts
November 14 2015 13:25 GMT
#136
On November 14 2015 03:46 Valiver wrote:
Show nested quote +
On November 14 2015 03:21 Ej_ wrote:
Isn't it the time already to switch the standard BW build to triple Z? Also probably worth to mention Rewind at 20.

Yeah I'll rename the Standard build to Healing build or something and put Phase Shift above it so there's no mistake Phase Shift is better. I'm not too sold on Rewind though. It doesn't reset Phase Shift, and doesn't help her heal at all, only be aggressive, while Storm Shield is a very important defensive tool and is one of the only panic buttons BW can get.

Also can someone link me that math behind the Murky build by whoever this Trace is? I'm completely baffled how envenom can possibly be better than Living the Dream.

I do think I need to add a Slime build for Murky though.

Trace is going for Envenom at level 4, Slime Advantage at level 7, Continuous Slime at level 13 and Blood for Blood at level 16. He is building a fighting Murky that doesn't push much but is trying to go for 1v1 fights and bait people into them as much as possible, and he can pretty much solo kill 70-80% of the heroes at level 16 with Blood for Blood(and squishy heroes even earlier because of Envenom).
I am playing that build from time to time and if you know what you are doing it is really fun and catches people off guard most of the time.

Here is his guide, it is a bit long though:
http://www.heroesfire.com/hots/guide/indepth-murky-guide-by-rank-1-murky-main-80-murky-winrate-artanis-patch-return-of-the-king-daily-murky-videos-4217
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Atoissen
Profile Joined July 2011
Norway1737 Posts
November 24 2015 15:01 GMT
#137
Just want to say tat I love this guide! Always use it when I get a new hero
“Strength lies not in defense but in attack.”
Scarecr0w
Profile Joined November 2015
2 Posts
November 25 2015 06:58 GMT
#138
Thanks guys I really enjoy this!
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
November 26 2015 13:31 GMT
#139
soul steal on diablo has the wrong overtext
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
November 26 2015 17:59 GMT
#140
On November 26 2015 22:31 MotherFox wrote:
soul steal on diablo has the wrong overtext

Wow do you know when they changed that? It's not in any of the patch notes from the last 2 patches at least o.o
Writer
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