Talent Builds
Quick Talent Builds for Every Hero
Welcome! This is a resource for getting talent builds for heroes. This is not a guide on how to play the builds or the heroes, but just lists out strong or popular builds that are easy to copy and form your own builds from. Any time you start playing a new hero during free week rotation, or are looking for a new way to build a hero, check here!
But remember - don't just blindly copy builds forever and always do whatever the pros are doing. Always think for yourself and use these builds as guidelines. Adapting builds to the situation at hand and experimenting with variations will help you become a better player and understand more about the game. For example there are many heroes with Ice Block or Spell Shield available but very few of them have one in a standard build. If you are against a high burst damage team and need more defensive talents, don't be afraid to sacrifice some damage talents in order to survive.
To view more information about any hero, check out our Liquipedia Heroes Portal. You can find stats, damage amounts on abilities, and the rest of the talent options for every hero there.
Abathur
Abathur has two different playstyles: one that centers around pushing lanes that is best used on large maps, and a combat specialized build for heavy Symbiote play. Depending on the game (and map), either heroic can be picked with either build, however, Ultimate Evolution is generally best.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
SymbioteAssists the target allied Unit or Structure, allowing Abathur to shield them and use new Abilities. | Toxic NestSpawn a toxic mine that becomes active after a short delay. Enemy units that encounter the mine take damage and are revealed for 4 seconds. The mine will last up to 90 seconds. | Ultimate EvolutionClone target allied Hero and control it for 20 seconds. Cannot use the allied Hero's Heroic Ability, but gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed. | Evolve MonstrosityTurn an allied Minion or Locust into a Monstrosity for 60 seconds. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 30 times. The Monstrosity takes 50% less damage from Minions and Structures. | Locust StrainSpawns a Locust to attack down the nearest lane every 15 seconds. Locust last for 25 seconds. | |||
Symbiote Abilities | StabShoots a spike towards target area that deals damage to the first enemy it contacts. Has 2 charges. | Spike BurstDeals damage to nearby enemies. | CarapaceShields the assisted ally. Lasts 8 seconds. | |||
Nest Build
Envenomed NestToxic nests deals 75% more damage over 3 seconds. | Prolific DispersalReduces the cooldown of Toxic Nest by 2 seconds and adds 2 additional charges. | Vile NestToxic Nests slow enemy Movement Speed by 50% for 4 seconds. | Ultimate EvolutionClone target allied Hero and control it for 20 seconds. Cannot use the allied Hero's Heroic Ability, but gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed. | Bombard StrainLocust's Basic Attacks become a long-range siege attack that deals 66% more damage. | Locust BroodActivate to spawn 3 Locusts at a nearby location. | Locust NestActivate to create a nest that periodically spawns locust. Only one Locust Nest can be active at a time. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Symbiote Build
Pressurized GlandsIncreases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 second. | Adrenal OverloadSymbiote host gains 25% increased Attack Speed. | NeedlespineIncreases the damage and range of Symbiote's Stab by 20%. | Ultimate EvolutionClone target allied Hero and control it for 20 seconds. Cannot use the allied Hero's Heroic Ability, but gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed. | Soma TransferenceSymbiote's Spike Burst heals the host for each enemy hero hit. | Envenomed SpikesYour Symbiote's Spike Burst also slows enemy movement Speed by 40% for 2 seconds. | HivemindCasting Symbiote creates an additional Symbiote on a nearby allied Hero. This Symbiote mimics the command of the first. The secondary Symbiote target’s Stab and Spike Burst deal half their normal damage, and Carapace grants half its normal Shield amount. If the second host moves to far away, it is destroyed. Hivemind searches for a new Hivemind target every second if there is not a second host. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Anub’arak
The Impale build is strong when using Anub'arak as more of an assassin, but the Beetle build is basically standard and is stronger for laning, team fights, and merc camps.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
ImpaleDeals damage and stuns for 1 second. | Harden CarapaceGain a shield. | Burrow ChargeBurrows to location, dealing damage and briefly stunning enemies in a small area upon surfacing. Can reactivate the Ability to surface early. | Locust SwarmDeal damage per second in an area around Anub'arak. Each enemy damaged heals Anub'arak for health. | Web BlastWraps target enemy Hero in a cocoon. Enemies wrapped in the cocoon are unable to act and untargetable. Allies of the Hero can attack the cocoon to break it and free them early. | Scarab HostSpawn a Beetle at Anub'arak's location whenever he casts a spell that attack nearby enemies. | ||
Impale Build
Extended SpikesIncreases the max range of Impale by 25%. | UnderkingIncreases the range of Burrow Charge by 20% and lowers the cooldown by 2 seconds. | Bed of BarbsCreate a bed of spikes along Impale's path that slows enemy Move Speed by 30% and deals damage per second. Spikes persist for 3.5 seconds. | Locust SwarmDeal damage per second in an area around Anub'arak. Each enemy damaged heals Anub'arak for health. | Spell ShieldUpon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds. | Blood for BloodActivate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | RewindActivate to reset the cooldowns of your Basic Abilities. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Beetle Build
Regeneration MasterEvery Regeneration Globe gathered permanently increases Health Regeneration by +1.5 per second. | Legion of BeetlesAnub'arak automatically spawns Beetles every 8 seconds. Can be toggled. | Leeching ScarabsBeetles heal Anub'arak for 50% of their damage with each attack if he is nearby. | Locust SwarmDeal damage per second in an area around Anub'arak. Each enemy damaged heals Anub'arak for health. | Burning RageDeal damage per second to nearby enemies. | Blood for BloodActivate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | Hardened ShieldActivate to reduce damage taken by 75% for 4 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Artanis
While both of Artanis's Heroics are viable, Purifier Beam's level 20 talent is unreal and can win games single-handedly. Reactive Parry at 1, Phase Bulwark at 13, and Force of Will at 20 are all good defensive choices as well.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Blade DashDash forward and deal damage to enemies, then return and deal damage. | Twin BladesYour next Basic Attack immediately strikes the enemy 2 times. | Phase PrismFire a Phase Prism that deals damage to Heroes and swaps your position with theirs. | Purifier BeamTarget an enemy Hero with an orbital beam from the Spear of Adun, dealing damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range. | Suppression PulseFire a large area pulse from the Spear of Adun, dealing damage and Blinding enemies for 4 seconds. Unlimited range. | Shield OverloadIf you take damage while below 50% Health, gain a Shield for 5 seconds. Your Basic Attacks lower the cooldown of Shield Overload by 4 seconds. | ||
Standard Build
Seasoned MarksmanFor every 6 enemy Minion or captured Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills. | Templar's ZealBlade Dash cooldown recharges 75% faster while you are below 50% Health. | Psionic SynergyEvery time Blade Dash hits an enemy Hero, it reduces Shield Overload's cooldown by 4 seconds. | Purifier BeamTarget an enemy Hero with an orbital beam from the Spear of Adun, dealing damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range. | Triple StrikeIncreases Twin Blades's number of Basic Attacks to 3. | Zealot ChargeWhile Twin Blades is active, you charge a short distance to your target. | Target PurifiedIf the target of Purifier Beam dies, it automatically recasts on the nearest enemy Hero. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Arthas
Arthas has a standard build with very few deviations: if the enemy team has a lot of CC take Relentless at level 13, Stoneskin is a good option over Frostmourne Feeds at 16, and Regeneration Master can be stronger than Block on maps with lots of regen globes available.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Death CoilDeals damage to target enemy. Can be self-cast to heal. | Howling BlastRoot enemies within the target area for 1.5 seconds and deals damage. | Frozen TempestDeals damage per second to nearby enemies. Slow enemies' Move Speed by 6% per second, stacking up to 30%. | Army of the DeadSummons Ghouls that last 15 seconds. Sacrifice Ghouls to heal. | Summon SindragosaDeals damage, slows enemy Heroes, and freezes Minions for 10 seconds and Structures for 20 seconds. | Frostmourne HungersActivate to make your next Basic Attack strike immediately, do increased damage, and restore Mana. | ||
Standard Build
BlockPeriodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges. | DestructionDamage boost of Frostmourne Hungers increased to 150% damage. | Rune TapEvery 3rd Basic Attack heals you for 3.12% of your max Health. | Summon SindragosaDeals damage, slows enemy Heroes, and freezes Minions for 10 seconds and Structures for 20 seconds. | Biting ColdFrozen Tempest damage increased by 50%. | Frostmourne FeedsIncreased application to your next 2 Basic Attacks. | Hardened ShieldActivate to reduce damage taken by 75% for 4 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Azmodan
Azmodan's main build is built entirely to have heavy-hitting Globes to devastate enemies. He has to farm stacks of Taste for Blood all game, but by the end he will be doing massive damage. The Laser Build is not as difficult to use, and is more of a structure siegeing build.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Globe of AnnihilationShoot a globe of destruction, dealing damage on impact. Long range. | Summon Demon WarriorSpawn a Demon Warrior that marches toward a point. Last 10 seconds. | All Shall BurnChannel a death beam on an enemy dealing damage per second. The damage amount grows the longer it is channeled. Does 25% more damage to Structures. | Demonic InvasionRain a small army of Demonic Grunts down on enemies, dealing damage per impact. | Black PoolCreate a pool that empowers Azmodan, his Demons, and allied Minions, increasing their attack and ability damage by 75%. Pools last 5 seconds. | General of HellSummon a General of Hell at an allied Mercenary, Minion, or Summon. The General will march with the target, granting 15% increased damage and 15% increased maximum Health to all nearby friendly Mercenaries, Minions, and Summons. Unlimited range. | ||
Dunk Build
Taste for BloodEnemies killed by Globe of Annihilation's impact permanently increase its damage by 2 up to a maximum of 500. | Army of HellIncreases Demon Warrior damage by 20%, and reduces Demon Warrior's Mana cost from 40 to 20. | Infernal GlobeReduces the cast and travel time by 40% and deals additional damage over 4 seconds. | Black PoolCreate a pool that empowers Azmodan, his Demons, and allied Minions increases their attack and ability damage by 75%. Pool lasts 5 seconds. | March of SinAzmodan can move at 75% speed while channeling All Shall Burn. | Blood for BloodActivate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | Bolt of the StormActivate to teleport to a nearby location. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Laser Build
Master of DestructionIncreases All Shall Burn's damage against Structures by 25%, and reduces the Mana cost from 16 to 10 per second. | GluttonyAll Shall Burn heals you for 15% of the damage dealt. | Infused powerAll Shall Burn gains an additional charge level, increasing its maximum damage by 25%. | Demonic InvasionRain a small army of Demonic Grunts down on enemies, dealing damage per impact. | March of SinAzmodan can move at 75% speed while channeling All Shall Burn. | Blood for BloodActivate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | Bolt of the StormActivate to teleport to a nearby location. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Brightwing
Brightwing has some great talent options. There are strong synergies that these builds are built around, but it's easy to mix them up to fit each game (especially the level 13 and 16 talents). The Phase Shift Build is standard.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Arcane FlareDeal Damage in an area. Deals greater damage to targets in the center. | PolymorphDisable an enemy for 1.5 seconds and lower their movement speed by 20%. | Pixie DustIncreases an Allies move speed by 20% and blocks 1 hero basic attack, reducing their damage by 50%. Last 3 seconds. | Blink HealTeleport to a nearby ally and heal them. Stores 2 charges, which recharge every 10 seconds. | Emerald WindCreates an expanding nova of wind that damages and pushes enemies away. | Soothing MistPassively heal nearby allied heroes every 4 seconds. | ||
Phase Shift Build
Hyper ShiftEvery time Soothing Mist Heals an allied Hero, Phase Shift’s cooldown is reduced by 2 seconds. | Manic PixieWhen Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds. | Phase ShieldAfter finishing the teleport, the target of your Phase Shift gains a 250 (+ 50 per level) point Shield for 20 seconds. | Blink HealTeleport to nearby ally, healing them. Can store 2 charges, which recharge every 10 seconds. | Shield DustPixie Dust now reduces incoming Ability damage by 50%. | Bouncy DustPixie Dust bounces to another nearby ally upon impact. | Storm ShieldActivate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Healing Build
Unfurling SprayIncreases Soothing Mist's range by 33.3%. | Manic PixieWhen Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds. | MistifiedEach Basic Ability cast reduces Soothing Mist’s cooldown by 1 second. | Blink HealTeleport to nearby ally, healing them. Can store 2 charges, which recharge every 10 seconds. | Shield DustPixie Dust now reduces incoming Ability damage by 50%. | CritterizePolymorphed targets take 25% more damage. | Revitalizing MistHealing with Soothing Mist increases the Healing from the next Soothing Mist by 25% for 6 seconds. Stacks up to 3 times. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Chen
Chen doesn't have much build diversity. The only real deviation is to get Swift Reflexes over Amplified Healing if you don't have a healer, and both Heroics are an option. Elemental Conduit can be good over Hardened Shield if you know you can survive without it.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Flying KickKick through target enemy, dealing damage. | Keg SmashSmash your keg, dealing damage and drenching affected enemies in Brew, slowing them by 25% for 3 seconds. | Breath of FireBreathe a cone of flames, dealing damage. Enemies soaked in Brew are set on fire, taking damage over 3 seconds. | Wandering KegRoll around inside the barrel, dealing damage to enemies in the way and knocking them back. The barrel will last up to 5 seconds. | Storm, Earth, FireSplit into three elemental spirits for 15 seconds, each with 50% of your maximum Health, and enables two new leaping attacks for use. | Triple AttackDrink from your keg, gaining 40 Brew and a temporary shield per second. Shields persist for 2 seconds after you stop drinking. | ||
Standard Tank Build
Regeneration MasterEvery Regeneration Globe gathered permanently increases Health Regeneration by 1.5 per second. | Amplified HealingIncreases regeneration effects and all healing received by 30%. | Brewmaster’s BalanceWhile at or below 50 Brew, regenerate an additional 5 Health per second. While at or above 50 Brew, gain 15% Movement Speed. | Storm, Earth, FireSplit into three elemental spirits for 15 seconds, each with 50% of your maximum Health, and enables two new leaping attacks for use. | Enough to ShareFortifying Brew also Shields nearby allied Heroes for 10 (+6 per level) per second. | Pressure PointFlying Kick slows the target enemy by 90% for 1 second. | Hardened ShieldActivate to reduce damage taken by 75% for 4 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Cho
Cho's Standard Build increases your survivability a lot, while his Bruiser Build increases his damage.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Surging FistWind up for at least 1 second, temporarily slowing yourself, then reactivate to charge in a direction. Enemies in your path are knocked aside and take damage. | Consuming BlazeIgnite nearby enemies, dealing damage over 4 seconds. If this hits an enemy, gain Health over 4 seconds. | Rune BombRoll a bomb that damages enemies in its path. Gall can use Runic Blast (E) to detonate it, dealing damage in an area. | Hammer of TwilightPassively increases Basic Attack damage by 25%. Activate to swing the Hammer, which deals damage, pushes enemies away, and stuns them for 0.75 seconds. | UpheavalAfter 1 second, pull enemies toward your location, slowing them by 25% for 3 seconds and dealing a small amount of damage. | Two-HeadedGall is permanently attached to you, going where you go. | ||
Standard Build
Blazing BulwarkConsuming Blaze grants you 1 stack of Block when you hit an enemy Hero, up to 10. Block reduces damage taken from enemy Basic Attacks by 50%. | RollbackRune Bomb now returns to you, damaging enemies in its path. | Fire EaterBasic Attacks against targets inflicted with Consuming Blaze heal you for 50% of the damage dealt. | Hammer of TwilightPassively increases Basic Attack damage by 25%. Activate to swing the Hammer, which deals damage, pushes enemies away, and stuns them for 0.75 seconds. | Molten BlockActivate to place yourself in Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies per second. | Twilight VeilConsuming Blaze reduces damage taken from Abilities by 50% for 2 seconds per enemy Hero hit. | C'thun's GiftYour Basic Attack becomes ranged and slows targets by 20% for 2 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Bruiser Build
Surging DashIncreases Surging Fist range and speed by 25%. | Runed GauntletRune Bomb increases your next Basic Attack by 75%. | Fire EaterBasic Attacks against targets inflicted with Consuming Blaze heal you for 50% of the damage dealt. | Hammer of TwilightPassively increases Basic Attack damage by 25%. Activate to swing the Hammer, which deals damage, pushes enemies away, and stuns them for 0.75 seconds. | Molten BlockActivate to place yourself in Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies per second. | Crippling BlowEnemies hit by Surging Fist are slowed by 90% for 1.25 seconds. | The Will Of GallGall can activate Will of Gall to make you Unstoppable for 2 seconds. 60 second cooldown. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Diablo
Diablo's Fire Build is pretty much the only way to go, but with either Heroic viable depending on the game (Apocalypse is usually better though). To mix it up a bit Battle Momentum at 7 and Imposing Presence at 16 can both be good picks.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Shadow ChargeCharge an enemy, dealing damage and stunning them for 0.5 seconds. If the enemy hits an unpathable location, they are stunned for 1 second. | Fire StompUnleashes fire waves in all direction that deal damage. | OverpowerGrabs the target and slams it behind Diablo, dealing damage and stunning for 0.25 seconds. | ApocalypseCreate a demonic rune under each enemy Hero on the battleground. After a short period the rune explodes dealing damage and stunning for 2 seconds. | Lightning BreathChannel lightning that deals damage over 4 seconds. The direction of the Lightning changes with your mouse cursor position. | Black SoulstoneGain 10 Souls per Hero killed, or 1 per Minion. For each Soul, gain .20% maximum Health. If you have 100 Souls upon dying, you resurect in 5 seconds and lose 100 Souls. Maximum 100 Souls. | ||
Fire Build
Soul FeastBlack Soulstone increases your Health Regeneration by 3% per Soul. | Fire DevilFire Stomp also surrounds you in flames that deal 10 (+2 per level) damage every second for 6 seconds. | Soul StealIncreases the amount of Health gained from Black Soulstone by 50%. | ApocalypseCreate a demonic rune under each enemy Hero on the battleground. After a short period the rune explodes dealing damage and stunning for 2 seconds. | FirestormFire Stomp waves return to you, dealing 125% damage. | RampageFire Stomp increases Diablo’s Movement Speed by 20% and Basic Attack damage by 50% for 2 seconds. | Lord of TerrorActivate to steal 10% of the maximum Health of all nearby enemy Heroes. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
E.T.C.
With the Powerslide Build, if the enemy team has lots of auto-attack damage get Imposing Presence, and Show Stopper can be good if you are getting focused. The Groupies Build is based around having a ton of healing for your team, and is more of an off-tank role. The Powerslide Build is Standard. Death Metal and Bolt of the Storm are both viable at 20 depending on the situation.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
PowerslideSlides to a location dealing damage and stunning enemies hit for 1.25 seconds. | Face MeltDeals damage to nearby enemies, knocking them back. | Guitar SoloRegenerate Health for 4 seconds. | Mosh PitAfter a short delay, channel to stun nearby enemies for 4 seconds. | Stage DiveLeap to any location. Deals damage to enemies in the area, slowing them for 3 seconds. | RockstarWhen you use a Basic or Heroic ability, give 20% Attack Speed for 4 seconds to all nearby allies. | ||
Powerslide Build
Rolling Like a StoneIncreases the range of Powerslide by 25%. | Double-Necked GuitarIncreases Powerslide's width by 100% and you slide 30% faster. | Loud SpeakersIncreases the range and knockback of Face Melt by 50%. | Mosh PitAfter a short delay, channel to stun nearby enemies for 4 seconds. | Face SmeltFace Melt slows enemies by 80% fading over 2 seconds. | Echo PedalUsing a Basic or Heroic ability releases two pulses for damage. The first occurs instantly, the second occurs 2 seconds later. | Tour BusMosh Pit refreshes the cooldown of Powerslide. You can Powerslide during Mosh Pit, which also increases its duration by 2 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Groupies Build
Prog RockEach Regeneration Globe you pick up permanently increases the healing per second of Guitar Solo by 3. | Double-Necked GuitarIncreases Powerslide's width by 100% and you slide 30% faster. | Follow ThroughAfter using an ability, your next Basic Attack within 6 seconds deals 40% additional damage. | Mosh PitAfter a short delay, channel to stun nearby enemies for 4 seconds. | GroupiesGuitar Solo also heals nearby allied Heroes every second while it is active. | Echo PedalUsing a Basic or Heroic ability releases two pulses of damage. The first occurs instantly, the second occurs 2 seconds later. | Tour BusMosh Pit refreshes the cooldown of Powerslide. You can Powerslide during Mosh Pit, which also increases its duration by 2 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Falstad
Falstad's Standard Build is based around doing large amounts of burst auto attack damage when Hammerang is out.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
HammerangThrow out a Hammer that returns to you, dealing damage and slowing enemies by 25% for 2 seconds. | Lightning RodDeal damage to an enemy, and an additional damage per second for 4.25 seconds if you remain close to the target. | Barrel RollDashes forward and grants a Shield for 2 seconds. | Mighty GustPush enemies away and apply an 60% slow that decays over 5 seconds. | Hinterland BlastAfter a short delay, deal damage to enemies within a long line. | TailwindGain 20% increased Movement Speed after not taking damage for 6 seconds. | ||
Standard Build
Seasoned MarksmanFor every 6 enemy Minion or captured enemy Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills. | Power ThrowIncrease the range of Hammerang by 40% and the slow duration by 25%. | Secret WeaponBasic Attacks deal 80% bonus damage while Hammerang is in flight. | Mighty GustPush enemies away and apply an 60% slow that decays over 5 seconds. | Giant KillerBasic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's max Health. | Hammer TimeYour first Basic Attack against a target slowed by Hammerang will stun them for 0.75 seconds. | Nexus FrenzyIncreases Attack Speed by 20% and Attack Range by 20%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Gall
Gall basically decides if he wants to build around Shadowflame or Dread Orb. Generally speaking Shadowflame is better, but the Dread Orb build can have more sieging power.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
ShadowflameDeal damage to enemies in a line. | Dread OrbThrow a bomb that will bounce three times, dealing damage to enemies on each bounce. | Runic BlastDetonate Cho’s Rune Bomb, dealing damage around it. | Twisting NetherAfter 1 second, enemies are slowed by 40% while you channel, up to 5 seconds. Activate to deal damage. | Shadow Bolt VolleyUnleash 20 Shadow Bolts over 4 seconds, each dealing damage to the first target hit. The bolts fire in the direction of your cursor. | Two-HeadedPermanently attached to Cho, going where he goes. You are immune to Stun and Silence effects. | ||
Standard Build
Spurred OnwardIncrease the Initial speed boost of Hurry Up, Oaf! to 70%. Hurry Up, Oaf! cooldown reduced by 2 seconds when hitting an enemy Hero with an Ability. | Bomb's AwayIncreases Cho's Rune Bomb range by 20%. | Edge of MadnessIncreases Shadowflame damage by 20% to nearby targets, and 10% to mid-range targets. Distant targets take normal damage. | Shadow Bolt VolleyUnleash 20 Shadow Bolts over 4 seconds, each dealing damage to the first target hit. The bolts fire in the direction of your cursor. | Dread ShieldWhen Dread Orb hits an enemy Hero, gain a Shield absorbing damage for 5 seconds. | Giant ScorcherShadowflame also does 3% of a Hero's maximum Health. | ShadowfuryShadow Bolt Volley hits all enemies in its path. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Dread Orb Build
Spurred OnwardIncrease the Initial speed boost of Hurry Up, Oaf! to 70%. Hurry Up, Oaf! cooldown reduced by 2 seconds when hitting an enemy Hero with an Ability. | Double BackDread Orb's third bounce instead bounces backwards. | Dark DescentIncreases Runic Blast's damage by 5% everytime you get a Hero takedown, up to 20%. These bonuses are lost upon dying. | Shadow Bolt VolleyUnleash 20 Shadow Bolts over 4 seconds, each dealing damage to the first target hit. The bolts fire in the direction of your cursor. | Rising DreadDread Orb does 25% more damage on the second bounce and 75% more damage the third bounce. | Twilight NovaAfter the first bounce, 2 extra bombs bounce to the sides once. | ShadowfuryShadow Bolt Volley hits all enemies in its path. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Gazlowe
Wombo-Combo builds are set up to just do maximum burst damage in combination with other heroes' ults. Turret builds give extra pushing power, and are strong when given the chance to set up turrets around an objective.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Rock-It! TurretCharge creates a turret that deals damage. Lasts for 30 seconds. | Deth LazorCharged attack that deals damage to enemies in a line. Damage and range increase the longer the Ability is charged, reaching maximum power after 3 seconds. | Xplodium ChargePlaces a bomb that deals damage to enemies within target area after 2.5 seconds, stunning them for 2 seconds. | Robo-GoblinBasic Attacks deal an additional 150% damage to Minions, Mercenaries, and Structures. | Grav-O-Bomb 3000After a 2 second delay, pull enemies toward the center of an area and deal damage. | SalvagerDestroyed enemy Structures and your Rock-it! Turrets drop scrap. Collecting scrap restores 30 Mana and causes your Abilities to cooldown twice as fast for 3.07 seconds. Activate Salvager to dismantle a target Rock-it! Turret and turn it into scrap. | ||
Wombo-Combo Build
Break It Down!Scrap now causes Abilities to cooldown three times as fast for 3.07 seconds. | Goblin FusionDeth Lazor gains an additional charge level after reaching max size, which increases the damage dealt by 25%. | Rock-It! Turret XLTurrets attack up to 2 additonal targets for 50% damage. | Grab-O-Bomb 3000After a 2 second delay, pull enemies toward the center of an area and deal damage. | EZ-PZ Dimensional RipperDeth Lazor slows Heroes by 40% and freezes minions or structures for 3 seconds. | Kwik Release ChargeIncreased number of Bomb charges to 2. | Miniature Black HoleGrav-O-Bomb radius increased by 25% and damage increased by 50%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Turret Build
Break It Down!Scrap now causes Abilities to cooldown three times as fast for 3.07 seconds. | Clockwerk Steam FistsBasic attacks increase the duration of active Rock-It! Turrets by 1 second. | Engine GunkTurret attacks slow Movement Speed by 25% for 2 seconds. | Grab-O-Bomb 3000After a 2 second delay, pull enemies toward the center of an area and deal damage. | Turret StorageMax Turret charges increased to 3. | Long-Ranged TurretsTurret range increased by 40%. | Miniature Black HoleGrav-O-Bomb radius increased by 25% and damage increased by 50%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Greymane
Greymane's Cocktail Build is Standard and superior to Worgen Builds the majority of the time. For stronger Ranged Assassin play, you can get Quicksilver Bullets at 7 and On the Prowl at 13.
Human Abilities | Heroic Abilities | Heroic Trait | |||||
Gilnean CocktailHurl a flask that deals damage to the first enemy hit and explodes dealing damage to enemies in a cone behind them. | Inner BeastGain 50% Attack Speed for 3 seconds. Basic Attacks refresh this duration. | DarkflightShapeshift into a Worgen and leap at an enemy dealing damage. | Go For The ThroatLeap at an enemy Hero and shapeshift into a Worgen, slashing 3 times. If this kills them, the Ability can be used a second time within 10 seconds for free. | Marked for the KillShapeshift into a Human and fire a shot hitting the first enemy Hero for damage. For 5 seconds, they are Vulnerable, taking 25% more damage, and you can re-activate this to leap at them and shapeshift into a Worgen. | Curse of the WorgenUse certain Abilities to shape-shift between a Human and a Worgen. While Human, your Basic Attack is ranged. While Worgen, your Basic Attack is melee but deals 40% more damage. | ||
Worgen Abilities | Razor SwipeSwipe forward and damage enemies you pass through. | Inner BeastGain 50% Attack Speed for 3 seconds. Basic Attacks refresh this duration. | DisengageRoll away and shapeshift into a Human. | |||
Cocktail Build
Perfect AimIncreases Gilnean Cocktail's range by 30% and refunds 50 Mana if it hits an enemy Hero. | Draught OverflowIncreases Gilnean Cocktail's explosion length by 35%. | Incendiary ElixirGilnean Cocktail deals 200% more damage to the enemy it impacts and explodes even if it misses. | Go for the ThroatLeap at an enemy Hero and shapeshift into a Worgen, slashing 3 times. If this kills them, the Ability can be used a second time within 10 seconds for free. | Unfettered AssaultIncreases Razor Swipe's lunge distance by 60%. | Concentrated BlastIncreases Gilnean Cocktail's damage by 80% while Inner Beast is active. | Hunter's BlunderbussHuman Basic Attacks splash for 100% damage behind the target. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Worgen Build
WolfheartWhile Inner Beast is active, each Basic Attack lowers its cooldown by 1 second. | Thick SkinUsing Darkflight reduces the damage of the next 2 Heroic Basic Attacks made against you by 50% while a Worgen. | Incendiary ElixirGilnean Cocktail deals 200% more damage to the enemy it impacts and explodes even if it misses. | Go for the ThroatLeap at an enemy Hero and shapeshift into a Worgen, slashing 3 times. If this kills them, the Ability can be used a second time within 10 seconds for free. | Unfettered AssaultIncreases Razor Swipe's lunge distance by 60%. | Relentless PredatorReduces the duration of silences, stuns, slows, roots, and polymorphs against you by 75% while in Worgen form. | Hunter's BlunderbussHuman Basic Attacks splash for 100% damage behind the target. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Illidan
The Hunt is gaining some ground on Metamorphosis since its nerf, but still is primarily used to pick off weak or stranded enemy heroes. Nexus Blades combined with Giant Killer is also strong when you have a good healer. Stoneskin can be a good alternative to Blood For Blood if you need the toughness.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
DiveDive at the target, dealing damage and flipping to the other side of the target. | Sweeping StrikeDash towards target point, dealing damage to enemies along the way. If you hit an enemy, Basic Attacks do 35% more damage for 4 seconds. | EvasionEvade enemy Basic Attacks for 2 seconds. | The HuntCharge to target unit, dealing damage on impact and stunning the target for 1 second. | MetamorphosisTransform into Demon Form at the target location, dealing damage in the area. Gain temporary max Health for each Hero hit and 20% increased Attack Speed. Lasts for 18 seconds. | Betrayer's ThirstBasic Attacks heal for 20% of damage dealt and reduce your Ability cooldowns by 1 second. | ||
Standard Build
Shadow ShieldEvasion grants a 62.5 point Shield for 5 seconds. | ImmolationAfter using Sweeping Strike, burn nearby enemies for damage a second for 4 seconds. | First AidActivate to heal 35% of your max Health over 6 seconds. | MetamorphosisTransforms into demon form at the target location. Deal damage in the area. Illidan gains temporary max Health for each Hero hit and 20% increased Attack Speed. Lasts 18 seconds. | Sixth SenseTake 50% reduced damage from Abilities while Evasion is active. | Blood for BloodActivate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | Demonic FormPermanently remain in Demonic Form. Increases the Attack Speed bonus of Demonic Form to 30% and grants a 50% reduction in the duration of disabling effects. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Jaina
Jaina can be built many different ways, but there's no question that the Standard way is strongest. Frostbolt builds are weak in teamfights and Blizzard builds are weak for dueling. The standard build can also be easily adapted to the game. Get Arcane Intellect if you need more mana.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
FrostboltDeal damage and Chill the target. | BlizzardBombard an area with 2 waves of ice, dealing damage each. Damaged enemies are Chilled. | Cone of ColdDeal damage and Chill targets in a cone. | Summon Water ElementalSummons a Water Elemental at target location. The Water Elemental's Basic Attacks splash for 25% damage and Chill. | Ring of FrostAfter a short delay, create a Ring of Frost at target location that deals damage and roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it. | FrostbiteAll abilities Chill targets, slowing Movement Speed by 25% and amplifying damage from your abilities by 50%. Lasts 4 seconds. | ||
Standard Build
Lingering ChillIncreases the duration of Chill from 4 seconds to 6 seconds. | SnowstormIncreases the radius of Blizzard by 30%. | FrostbitttenIncreases the damage bonus of Frostbite from 50% to 65%. | Summons a Water Elemental at target location. The Water Elemental's Basic Attacks splash for 25% damage and Chill. | Improved Ice BlockActivate to place yourself in Stasis and gain Invulnerability for 3 seconds. When this effect expires, nearby enemies are Chilled. You can cancel this ability early. | Numbing BlastCone of Cold also roots Chilled targets for 1 second. | Bolt of the StormActivate to teleport to a nearby location. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Frostbolt Build
Lingering ChillIncreases the duration of Chill from 4 seconds to 6 seconds. | Frost ShardsFrostbolt will now pierce the first target to hit an additional target behind them. | Ice LanceThe cooldown of Frostbolt is reduced by 2 seconds if it impacts a Chilled target. | Ring of FrostAfter a short delay, create a Ring of Frost at target location that deals damage and roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it. | Icy VeinsActivate to make your Basic Abilities' cooldowns recharge three times as fast and reduce their Mana cost by 50% for 5 seconds. | Northern ExposureEnemies damaged by Cone of Cold are also afflicted with Vulnerable, increasing the damage they take by 25% for 2 seconds. | Bolt of the StormActivate to teleport to a nearby location. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Blizzard Zoning Build
Deep ChillIncreases the slow of Chill from 25% to 30%. | SnowstormIncreases the radius of Blizzard by 30%. | FrostbittenIncreases the damage bonus of Frostbite from 50% to 65%. | Summon Water ElementalSummons a Water Elemental at target location. The Water Elemental's Basic Attacks splash for 25% damage and Chill. | Storm FrontIncreases the cast range of Blizzard by 100%. | Snow CrashIncreases the number of Blizzard waves from 2 to 3. | Bolt of the StormActivate to teleport to a nearby location. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Johanna
In her Standard Build, Reinforce and Hold Your Ground over Knight Takes Pawn and Burning Rage respectively make Johanna an unkillable tanking machine, but it's unnecessary unless you have no healing. The Condemn Build is great for battlegrounds with lots of wave minions such as Tomb of the Spider Queen, where fighting happens in lanes and not around objectives.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
PunishDeal damage in a wide cone and apply a decaying slow to enemies. | CondemnAfter 1 second, you pull nearby enemies toward you, stunning them for 0.25 seconds and dealing damage. | Shield GlareDeal damage to enemies and cause them to miss all of their next Basic Attacks within 1.5 seconds. | Falling SwordYou leap towards an area. While in the air, you can steer the landing location by moving. After 2 seconds you land, dealing damage to nearby enemies and knocking them into the air. | Blessed ShieldDeal damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing damage and stunning them for .75 seconds. | Iron SkinBecome Unstoppable and gain a Shield that absorbs damage for 4 seconds. | ||
Standard Build
Knight Takes PawnCondemn deals additional damage to Minions and Mercenaries and stuns them for 4 seconds. | Laws of HopePassively regenerate Health per second. Activate to heal 20% of your max Health over 4 seconds. | Battle MomentumBasic Attacks reduce Ability cooldowns by 0.5 seconds. | Blessed ShieldDeal damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing damage and stunning them for .75 seconds. | Burning RageDeal damage per second to nearby enemies. | Imposing PresenceEnemies that attack you have their Attack Speed slowed by 40%. The Attack Speed slow will be removed when attacking a target that has not learned the Imposing Presence Talent. | IndestructibleUpon taking fatal damage, gain a Shield equal to your maximum Health for 5 seconds. This ability has a 120 second cooldown. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Condemn Build
Knight Takes PawnCondemn deals additional damage to Minions and Mercenaries and stuns them for 4 seconds. | Eternal RetaliationCondemn's cooldown is lowered by 0.75 seconds for each enemy affected. Maximum of 10 targets. | ConvictionCondemn increases your Movement Speed by 25% for 1 second. | Blessed ShieldDeal damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing damage and stunning them for .75 seconds. | Burning RageDeal damage per second to nearby enemies. | Blessed HammerCondemn also creates a hammer that spirals around you, dealing damage to enemies it hits. | IndestructibleUpon taking fatal damage, gain a Shield equal to your maximum Health for 5 seconds. This ability has a 120 second cooldown. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Kael'thas
Kael'thas' strongest build by far is based around Chain Bomb. Get Fel Infusion over Mana Addict if you don't have a healer, and Backdraft can be great control if you can afford to not take Arcane Barrier. Gathering Power with Pyroblast is also an option, but is generally not as useful as Phoenix unless you really know how to make plays with it.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
FlamestrikeAfter a short delay, deal damage in an area. Verdant Spheres increases the radius by 50% and deals additional damage. | Living BombDeal damage over 3 seconds to an enemy, then they explode dealing damage to all nearby enemies. Casting a second Living Bomb on an enemy causes the previous Living Bomb to explode immediately. Verdant Spheres makes this Ability cost no Mana and have no cooldown. | Gravity LapseStun the first enemy hit for 1.5 seconds. Verdant Spheres causes Gravity Lapse to stun the first 3 enemies hit. | PyroblastAfter 2 seconds, cast a slow-moving fireball that deals damage to an enemy Hero and enemies nearby. | PhoenixLaunch a Phoenix to an area, dealing damage to enemies along the way. The Phoenix persists for 7 seconds, attacking enemies and splashing for 50%. | Verdant SpheresYour next Basic Ability is more powerful. | ||
Chain Bomb Build
Mana AddictIncrease your maximum Mana by 15 when you pick up a Regeneration Globe. | Nether WindIncreases the range and speed of Gravity Lapse by 30%. | Fission BombIncreases Living Bomb's explosion radius and damage by 30%. | PhoenixLaunch a Phoenix to an area, dealing damage to enemies along the way. The Phoenix persists for 7 seconds, attacking enemies and splashing for 50%. | Chain BombLiving Bomb's explosion applies Living Bomb to enemies not already affected by it. | Arcane BarrierActivate to gain a Shield equal to 200% of your maximum Mana for 6 seconds. | Bolt of the StormActivate to teleport to a nearby location. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Kerrigan
Assimilation Builds seem to be the strongest after her slight rework, but there are several talents that can be changed. Battle Momentum at 7 and Bolt of the Storm at 20 are viable alternatives. The Ravage build gives stronger wave clear and more uptime on abilities.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
RavageLeap to a target, dealing damage. If this kills the target, its cooldown is instantly reset. | Impaling BladesDeals damage to enemies within the target area, stunning them for 1 second. | Primal GraspPulls enemies within the target area towards you, dealing damage. | MaelstromDeals damage per second to nearby enemies. Lasts for 7 seconds. | Summon UltraliskSummons an Ultralisk that attacks the target enemy unit, and hits nearby enemy units for 50% splash damage per attack. The Ultralisk will last up to 20 seconds, or until killed. | AssimilationGain 10% of damage dealt from Basic Attacks and Abilities as Shields for 6 seconds. Shield amount gained doubled against Heroes. | ||
Standard Build
Siphoning ImpactRavage heals you for 10% of your maximum Health if it hits an enemy. | EnvenomActivate to poison an enemy Hero, dealing damage over 10 seconds. | Assimilation MasteryWhile Assimilation Shields are active your Health and Mana regeneration is increased by 100%. | MaelstromDeals damage per second to nearby enemies. Lasts for 7 seconds. | Lingering EssenceIncreases Assimilation Shield's duration to 20 seconds. | Aggressive DefenseIncreases Shields gained from Assimilation by 100%. | OmegastormMaelstrom size increased by 25% . Amount of Assimilation Shields generated by Maelstrom increased by 100%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Ravage Build
Siphoning ImpactRavage heals you for 10% of your maximum Health if it hits an enemy. | Clean KillIf Ravage kills the target, it also restores 100% of its Mana cost and increases the damage dealt by Kerrigan’s next Ravage by 20% | Battle MomentumBasic Attacks reduce Ability cooldowns by 0.5 seconds. | MaelstromDeals damage per second to nearby enemies. Lasts for 7 seconds. | Lingering EssenceIncreases Assimilation Shield's duration to 20 seconds. | Aggressive DefenseIncreases Shields gained from Assimilation by 100%. | OmegastormMaelstrom size increased by 25% . Amount of Assimilation Shields generated by Maelstrom increased by 100%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Kharazim
Kharazim is a bit like Tyrande in that he can either specialize in doing damage or healing, depending on his talent choices. Soothing Breeze can be a good choice over Circle of Life if the enemy team has a lot of CC, and Foresight can counter stealth Heroes pretty well.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Radiant DashJump to an ally or enemy. Enemies are immediately hit with a Basic Attack. Stores up to two charges. | Breath of HeavenHeal nearby allied Heroes, granting them a 10% Movement Speed bonus for 3 seconds. | Deadly ReachYour next Basic Attack increases your Attack Speed and Attack Range by 100% for 2 seconds. | Seven-Sided StrikeBecome Invulnerable, striking 7 times over 2 seconds in a large area. Each strike deals 7% of the target’s maximum Health as damage, and prioritizes the Hero with the highest remaining Health. | Divine PalmProtect an allied Hero from death. The next source of fatal damage within 3 seconds is prevented, and the target is instead healed for a large amount. | Pick Your TraitKharazim is unique in that he has no starting Trait. At level 1 his talent choice will determine his passive. | ||
Support Build
TranscendenceEvery 3rd Basic Attack heals the lowest nearby allied Hero. | Protective ShieldActivate to shield an allied Hero for 15% of their max Health for 5 seconds. | Echo of HeavenBreath of Heaven heals a second time 2 seconds later for 50%. | Divine PalmProtect an allied Hero from death, causing them to be healed if they take fatal damage in the next 3 seconds. | QuicksilverRadiant Dashing to an ally gives you and the target 30% bonus Movement Speed for 3 seconds. | Circle of LifeIncreases Breath of Heaven's healing by 10% for each other Hero in the cast range. | Storm ShieldActivate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Punch Build
Iron FistsEvery 3rd Basic Attack deals 125% bonus damage. | OvertakeBasic Attacks while Deadly Reach is active increase your Movement Speed by 30% for 2 seconds. | Echo of HeavenBreath of Heaven heals a second time 2 seconds later for 50%. | Seven-Sided StrikeBecome Invulnerable and strike 7 times over 1.8125 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health. | Fists of FuryIncreases Deadly Reach's duration by 50%. | Circle of LifeIncreases Breath of Heaven's healing by 10% for each other Hero in the cast range. | TransgressionSeven-Sided Strike hits 4 additional times. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Leoric
Leoric's Standard Build will destroy enemy Warriors really fast, while his Undying Build will give him no fear of death, and allow him to really stay in the middle of fights. Entomb is also a solid choice when the enemy team doesn't have many heroes that can just bypass it.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Skeletal SwingSwing in front of you to deal damage and slow enemies by 40% for 2.5 seconds. Deals double damage to all non-Heroic and non-Structure sources. | Drain HopeGrab an enemy Hero's soul, dealing up to 25% of their maximum Health as damage and healing you for up to 25% of your maximum Health while you are nearby, over 4 seconds. You are slowed by 20% while this is active. | Wraith WalkSeparate from your body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, your body jumps to your wraith. | EntombCreate an unpathable tomb in front of you for 4 seconds. | March of the Black KingBecome Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing damage. | UndyingBecome a ghost when you die, and resurrect upon reaching full health. Your Abilities don't do damage while dead, but can still heal causing you to cheat death. | ||
Standard Build
ReanimationEvery Regeneration Globe gathered increases your Health Regeneration by 1.5 per second, and increases Health Regeneration during Undying by 0.75. You also gain the ability to gather Regeneration Globes while Undying. | Hardened BonesDuring Wraith Walk, you take 25% less damage. | Paralyzing RageIncreases the Movement Speed slow of Skeletal Swing to 60%. | March of the Black KingBecome Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing damage. | Crushing HopeIf Drain Hope lasts its full duration, it deals bonus damage equal to 10% of the victim’s Maximum Health. This damage does not heal you. | Unyielding DespairEvery second Drain Hope is active, its cooldown is reduced by 1 second. | Spectral LeechBasic attacks against enemy Heroes deal bonus damage equal to 5% of the Hero’s maximum Health and heal you for the same amount. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Undying (Cheat Death) Build
ReanimationEvery Regeneration Globe gathered increases your Health Regeneration by 1.5 per second, and increases Health Regeneration during Undying by 0.75. You also gain the ability to gather Regeneration Globes while Undying. | Fealty Unto DeathWhen a nearby Minion dies, you gain 1% of your maximum Health and 5 Mana, even while Undying. | Ossein RenewalActivate to heal 20% of your maximum health over 6 seconds. Can be used while Undying to heal for 10% of your maximum health to revive faster. | March of the Black KingBecome Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing damage. | Burning RageDeal damage per second to nearby enemies. | Consume VitalitySkeletal Swing heals you for 2% of your maximum Health per target hit, up to 10%. Effective while Undying. | Hardened ShieldActivate to reduce damage taken by 75% for 4 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Li Li
Most people get Mass Vortex over Healing Ward since it's not too hard to destroy it anymore, and Li Li doesn't have much utility compared to other supports which Mass Vortex helps with. Hindering Winds is an option over Shrink Ray if the enemy team doesn't have any main damage dealer to use it on, and Herbal Cleanse can be great if they have strong CC.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Healing BrewHeal lowest health ally (prioritizing Heroes). | Cloud SerpentSummons a cloud Serpent on an allied Hero that automatically attacks nearby enemies. Heroes can only have 1 serpent at a time. 8 second duration. | Blinding WindThrow a cloud of Blinding wind at the nearest 2 enemies (prioritizing heroes). Targets miss all of their basic attacks in the next 2 seconds. | Jug of 1000 CupsRapidly tosses brew to the most injured nearby allies, prioritizing Heroes, restoring Health over 6 seconds. | Water DragonSummon a Water Dragon that after a delay hits the nearest Enemy Hero and all enemies near them, dealing damage and slowing their Movement Speed by 70% for 4 seconds. | Fast FeetUpon taking damage, gain 10% Movement Speed for 1 second. | ||
Standard Build
Conjurer’s PursuitIncrease Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25. | Mass VortexIncreases the number of enemies hit by Blinding Wind from 2 to 4. | The Good StuffHealing Brew heals for additional Health over 6 seconds. | Jug of 1000 CupsRapidly tosses brew to the most injured nearby allies, prioritizing Heroes, restoring Health over 6 seconds. | Shrink RayActivate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds. | Two for OneIncreases the number of allies healed by Healing Brew to 2, but increases the cooldown by 1.5 seconds. | Kung Fu HustleAbilities recharge two and a half times as fast while Fast Feet is active. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Cloud Serpent Build
Timeless CreatureIncreases the duration of Cloud Serpent by 50%. | Mending SerpentCloud Serpent heals the friendly unit each time it attacks. | Lightning SerpentCloud Serpent's attacks bounce to 3 nearby enemy targets. | Jug of 1000 CupsRapidly tosses brew to the most injured nearby allies, prioritizing Heroes, restoring Health over 6 seconds. | Shrink RayActivate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds. | Serpent SidekickYou also gain a Cloud Serpent whenever you cast it on another ally. | Kung Fu HustleAbilities recharge two and a half times as fast while Fast Feet is active. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Li-Ming
Each of Li-Ming's builds revolves around playstyle. If you want to be right in the fray go Teleport Build. If you want to siege all day go Arcane Orb. If you want something in between try Magic Missiles. Wave of Force with it's level 20 upgrade can be amazing in some situations, but generally isn't as good as Disintegrate.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Magic MissilesFire three missiles toward an area, each dealing damage to the first enemy hit. | Arcane OrbFire an orb that powers up as it travels, dealing damage to the first enemy hit. The further the orb travels, the harder it hits. | TeleportTeleport a short distance instantly. | DisintegrateChannel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position. | Wave of ForceKnock away all enemies from an area and deal damage. | Critical MassGetting a Takedown will refresh the cooldown on all of your Abilities. | ||
Teleport Build
Aether WalkerIf you haven't taken damage in the last 5 seconds, Teleport costs no Mana and its cooldown is decreased by 2 seconds. | DominanceTakedowns restore 20% of your maximum Health. | CalamityTeleport does damage to enemies near your destination. | DisintegrateChannel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position. | IllusionistIncreases Teleport range by 50%, and if you lose more than 15% of your Health at once, its cooldown is instantly refreshed. This cannot happen more than once every 4 seconds. | Diamond SkinWhen you Teleport, gain 20% of your maximum Health as a Shield for 4 seconds. | Tal Rasha's ElementsYour Abilities benefit from 10% bonus damage as long as they aren't cast twice in a row. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Arcane Orb Build
Astral PresenceYour Mana regeneration is increased by 100% while below 25% Mana. | TriumvirateIf Arcane Orb hits an enemy Hero after traveling at least 65% of its base range, the cooldown is reduced by 7 seconds. | Zei's VengeanceArcane Orb does an additional 25% more damage to enemies far away, but will deal 25% less damage to enemies up close. | DisintegrateChannel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position. | Glass CannonIncreases your Ability Power by 15%, but decreases your maximum Health by 15%. | Arcane OrbitArcane Orb travels 25% farther, doing up to 25% more damage. | Temporal FluxDisintegrate slows enemies by 60%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Magic Missiles Build
Astral PresenceYour Mana regeneration is increased by 100% while below 25% Mana. | Charged BlastBasic Attacking a target recently hit by a Magic Missile does extra damage. | SeekerIf three Magic Missiles hit the same target, the third one deals an additional damage. | DisintegrateChannel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position. | CannoneerWhen you use an Ability, increase your next Basic Attack by 75% and cause it to deal Ability damage. Stacks up to 3 times. | FirefliesDrastically increases Magic Missiles speed, and lowers its cooldown by 1 second. | Temporal FluxDisintegrate slows enemies by 60%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Lt. Morales
Lt. Morales can't heal herself, and so getting early defensive talents is a must. She has a strong lategame, and the goal is to just make it there without dying along the way. The Grenade Build gives more control over the battlefield at the cost of survivability, so is more of an advanced build.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Healing BeamHeal an ally per second as long as they are in range. Reactivate to switch targets, or activate your Trait to cancel the channel. | SafeguardGrant target ally Resistant, reducing damage taken by 25% for 3 seconds. | Displacement GrenadeFire a grenade that explodes on the first enemy hit, dealing damage, knocking enemies away. | Stim DroneGrant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds. | Medivac DropshipTarget a location for a Medivac transport. For up to 10.5 seconds before takeoff, allies can right-click to enter the Medivac. | Caduceus ReactorRegenerate 3.12% of your maximum Health every second after not taking damage for 4 seconds. | ||
Standard Build
Trauma TriggerYou gain an untalented Safeguard automatically if you take damage while below 50% Health. This effect has a 20 second cooldown. | Advanced BlockPeriodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 3 charges. | IrradiateEnemies near your Healing Beam's target take damage per second. | Stim DroneGrant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds. | Couples TherapyWhile channeling Healing Beam you are healed for 25% of the healing amount at the cost of an additional 4 Mana per second. | InoculationIncreases Safeguard's initial damage reduction to 50% for the first 1.5 seconds. | Caduceus Reactor 2.0While Caduceus Reactor is active you restore 8 Mana a second and gain a Shield that absorbs damage, stacking up to 5 times. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Grenade Build
Trauma TriggerYou gain an untalented Safeguard automatically if you take damage while below 50% Health. This effect has a 20 second cooldown. | Upgraded BallisticsDisplacement Grenade travels 50% faster and enemies directly impacted take 33% more damage. | Clear!Displacement Grenade's explosion radius increased by 33% and knocks back farther. | MedivacTarget a location for a Medivac transport. For up to 10.5 seconds before takeoff, allies can right-click to enter the Medivac. | Couples TherapyWhile channeling Healing Beam you are healed for 25% of the healing amount at the cost of an additional 4 Mana per second. | Second OpinionReduces Displacement Grenade's cooldown by 2 seconds and it now holds a second charge. | Caduceus Reactor 2.0While Caduceus Reactor is active you restore 8 Mana a second and gain a Shield that absorbs damage, stacking up to 5 times. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Lunara
The Thornwood Vine Build is Standard, with Forest's Wrath being better than Galloping Gait if you don't need the escape. Skybound Wisp can be good on certain maps with narrow corridors and Giant Killer can do more damage than Unfair Advantage if you don't have allies who can apply slows or are against Cho'gall.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Noxious BlossomAfter 0.5 seconds, cause an area to explode with pollen, dealing damage | Crippling SporesEnemies currently afflicted by Nature’s Toxin have its duration increased by 3 seconds and are slowed by 40%, decaying over 3 seconds. | WispSpawn a Wisp to scout an area. Can be redirected once active. Lasts 45 seconds. | Thornwood VineSend forth vines that deal damage to all enemies in a line. Can hold 3 charges. | Leaping StrikeLeap over an enemy, attacking and slowing the target by 80% for 0.35 seconds. Can hold 2 charges. | Nature's ToxinYour Basic Attacks and damaging Abilities poison the target, dealing damage each second for 3 seconds, up to a maximum of 9 seconds. | ||
Thornwood Vine Build
Natural PerspectiveNature's Toxin reveals enemies for its duration. | Nimble WispIncreases Wisp Movement Speed by 100% and vision radius by 50%. | Wild VigorUsing Crippling Spores increases the damage of your next 4 Basic Attacks by 50%. | Thornwood VineSend forth vines that deal damage to all enemies in a line. Can hold 3 charges. | Unfair AdvantageNature's Toxin deals 50% more damage to Heroes that are slowed. | Invigorating SporesUsing Crippling Spores increases your Attack Speed by 50% for 6 seconds. | Galloping GaitActivate to increase the Movement Speed bonus of Dryad's Swiftness to 80% for 6 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Leaping Strike Build
Cruel SporesWhen Crippling Spores hits only Minions or Mercenaries, its cooldown is reduced by 80% and 20 mana is restored. | Nimble WispIncreases Wisp Movement Speed by 100% and vision radius by 50%. | Wild VigorUsing Crippling Spores increases the damage of your next 4 Basic Attacks by 50%. | Leaping StrikeLeap over an enemy, attacking and slowing the target by 80% for 0.35 seconds. Can hold 2 charges. | Greater Spell ShieldUpon taking Ability Damage, reduce that damage and further Ability Damage by 75% for 3 seconds. Can only trigger once every 30 seconds. | Invigorating SporesUsing Crippling Spores increases your Attack Speed by 50% for 6 seconds. | Boundless StrideAll Leaping Strike charges are returned every 20 seconds. You can also use Leaping Strike on allies. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Malfurion
Rampant Growth instead of Elune's Grace is an option for more pure healing. Get Ice Block if you are getting focused, and Tenacious Roots is a good option over Hardened Focus for a more aggressive style.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
RegrowthHeal target ally instantly and heal additional health over 10 seconds. | MoonfireDeal damage to enemies within target area and reveals them for 2 seconds. | Entangling RootsRoot enemies within the target area for 1.5 seconds, and deals damage over the duration. Affected area grows over 3 seconds. | TranquilityHeals nearby allies over 10 seconds. | Twilight DreamAfter a short delay, deal damage in a large area around you, silencing enemies for 3 seconds. | InnervateRegenerates 15% of the target’s maximum Mana over 5 seconds. | ||
Standard Build
MoonburnIncreases Moonfire's damage to Minions and Mercenaries by 100%. Scouting Drone | Elune's GraceIncreases the range of Regrowth, Moonfire, and Entangling Roots by 30%. | Enduring GrowthIncreases the duration of Regrowth by 6 seconds. | TranquilityHeals nearby allies over 10 seconds. | Life SeedNearby damaged allied Heroes will automatically gain the heal over time portion of Regrowth. This effect has a 20 second cooldown. | Hardened FocusWhile above 80% life, your Basic Ability cooldowns regenerate 50% faster. | Storm ShieldActivate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Muradin
Both of Muradin's main builds give him some strong damage for a warrior and an up-in-your-face playstyle. The Thunderclap Build is considered standard because it is so strong at minimizing the auto-attack damage of enemies with Reverberation. The Stormbolt Build lets Muradin do more burst damage to heroes once he gets some stacks of Perfect Storm, and he can eat through structures at an alarming rate.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
StormboltThrow a hammer, dealing damage to the first enemy hit and stunning it for 1.5 seconds. | ThunderclapDeal damage and slow enemies by 25% for 2.5 seconds. | Dwarf TossLeap to target location, dealing damage to enemies upon landing. | Transform for 20 seconds, gaining health and causing your basic attacks to stun enemies. | HaymakerStun target enemy Hero, and wind up a punch dealing damage and knocking the target back, hitting enemies in the way for additional damage and knocking them aside. | Second WindRestore health per second when you have not taken damage for 4 seconds. When below 40% Health, the amount is increased. | ||
Thunderclap Build
ReverberationEnemies hit by Thunderclap have their attack speed reduced by 50% for 3 seconds. | ThunderburnThunderclap leaves a zone on the ground that explodes after 2 seconds dealing damage and applying a 25% slow for 2.5 seconds. | Piercing BoltStormbolt penetrates through, hitting 1 additional target. | Transform for 20 seconds, gaining health and causing your basic attacks to stun enemies. | ThunderstrikeThunderclap deals 300% damage if only 1 target is hit. | StoneformActivate to heal for 50% of your maximum health over 8 seconds. Second Wind is disabled during this time. | RewindActivate to refresh the cooldown of your Basic Abilities. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Stormbolt Build
Perfect StormStormbolt's damage is permanently increased by 5 for each enemy hero hit. | SledgehammerStormbolt deals 400% damage to Minions, Structures and Mercenaries. Destroys 4 ammo from Structures. | Piercing BoltStormbolt penetrates through, hitting 1 additional target. | Transform for 20 seconds, gaining health and causing your basic attacks to stun enemies. | Burning RageDeal 10 (+2 per level) damage per second to nearby enemies. | StoneformActivate to heal for 50% of your maximum health over 8 seconds. Second Wind is disabled during this time. | RewindActivate to refresh the cooldown of your Basic Abilities. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Murky
Murky's Standard build is the Pufferfish Build. He can take out an enemy easily by dropping a Pufferfish and using Octo-Grab, and even if it's a trade come right back to have his team at an advantage. The alternative is a Bubble Build that is more focused on constantly being a pest.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
SlimeDeal damage and applies Slime on nearby enemies for 8 seconds, slowing enemies by 20%. Does bonus damage to enemies who are already Slimed. | PufferfishSpit out a Pufferfish at the target point. After 3 seconds, the fish will blow up, dealing damage. Enemies can attack the fish to prevent it from exploding. | Safety BubbleBecomes Invulnerable for 2 seconds. While active, you cannot attack or use abilities. | March of the MurlocsCommand a legion of Murlocs to march in a target direction, each one leaping onto the first enemy Hero or Structure they find. Each Murloc deals damage and slow its target by 15% for 5 seconds. Does half damage to Structures. | Octo-GrabSummon an octopus to stun target enemy Hero for 3.06 seconds while you hit them for 1 damage a second. Both Murky and his target cannot take any other actions during the duration. | Spawn EggPlace an Egg at target location, revealing the nearby area. Upon dying, you respawn at the Egg after 5 seconds. If your egg is killed, you are revealed to enemies for 15 seconds. You only grant 25% of a Hero's experience upon dying. | ||
Pufferfish Build
BlockPeriodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges. | Living the DreamPassively grants 5% Ability Power. Every 5 seconds Murky is alive he gains 1% more Ability Power, to a maximum of 15% extra. These stacks are lost on death. | Compressed AirArea of effect of Pufferfish increased by 50%. | Octo-GrabSummon an octopus to stun target enemy Hero for 3.06 seconds while you hit them for 1 damage a second. | Wrath of CodIncrease Pufferfish's damage by 35% against Slimed targets. | Slimy PufferfishThe Pufferfish casts Slime at its location upon landing. | …And A Shark Too!Increases the damage of Octo-Grab by 30000%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Bubble Build
Bubble BreezeGain 20% Movement Speed while in Safety Bubble. | Bigger SlimeSlime area increased by 30%. | Slime AdvantageYour Basic Attacks deal 100% bonus damage to Slimed targets. | Octo-GrabSummon an octopus to stun target enemy Hero for 3.06 seconds while you hit them for 1 damage a second. | Bubble MachineSafety Bubble cooldown reduced by 5 seconds. | Rejuvenating BubbleSafety Bubble restores 50% of your Health. | …And A Shark Too!Increases the damage of Octo-Grab by 30000%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Nazeebo
Nazeebo two builds that have little deviation besides the Heroics. Both are viable in different circumstances, but are basically preference in playstyle. The Heroics are interchangable, but if you can be easily stunned don't get Ravenous Spirit. Bolt of the Storm is the favored pick if you chose Ravenous Spirit, but Humongoid is a good option if you chose Gargantuan.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Corpse SpidersDeal damage at an area and create 3 Corpse Spiders that attack enemies. Spiders last for 4 seconds. | Zombie WallAfter a short delay, create a ring of Zombies surrounding the target area that deal damage and last for 3 seconds. The zombies block movement of both allies and enemies, but enemies can kill individual zombies in the ring to escape. Casting the ability again will cancel it. | Plague of ToadsCreate 5 Toads that hop forwards dealing damage when they contact enemies. | GargantuanSummon a Gargantuan that guards you for 20 seconds. Deals damage to nearby enemies when summoned, attacks enemies, and can be ordered to Stomp. The Gargantuan deals extra damage to Minions and Structures. | Ravenous SpiritChannel a Ravenous Spirit that deals damage per second. Cannot move while channeling. Lasts for 8 seconds. | Voodoo RitualAbility and attack damage poisons enemies over 4 seconds. If a poisoned enemy dies, Nazeebo regenerates 1.95% Health and 1% Mana. | ||
Spiders Build
Death RitualPermanently gain 5 Health and 3 Mana when a Minion dies under Voodoo Ritual. | Spider ClusterCorpse Spiders creates 3 more spiders over 3 seconds. | GidbinnIncreases the duration of your Zombie Wall and Corpse Spiders by 33%. | Ravenous SpiritChannel a Ravenous Spirit that deals damage per second. Cannot move while channeling. Lasts for 8 seconds. | Thing of the DeepIncreases the range of your Basic Abilities by 25%. | Leaping SpidersCorpse Spiders leap at their targets and deal 15% more damage. | Bolt of the StormActivate to teleport to a nearby location. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Toads Build
Death RitualPermanently gain 5 Health and 3 Mana when a Minion dies under Voodoo Ritual. | Spider ClusterCorpse Spiders creates 3 more spiders over 3 seconds. | Toad AffinityEach enemy hit by Plague of Toads restores 5 Mana and reduces its cooldown by 1 second. | Ravenous SpiritChannel a Ravenous Spirit that deals damage per second. Cannot move while channeling. Lasts for 8 seconds. | Toads of HugenessToad damage and explosion radius is increased by 20% each time they hop. | Infested ToadsToads explode into Corpse Spiders upon death. | Annihilating SpiritIncreases the range of Ravenous Spirit by 50% and Movement Speed by 30%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Nova
Nova's Standard build is based around Pinning Shot burst. It's strange to say after Snipe builds for so long, but that's how it is now. Precision Strike is best in most cases, but Triple Tap can be good against lots of squishy targets and spread out fights/skirmishes. Any of her level 20 talents can be good, but Ghost Protocol is really only useful if you keep getting caught, because picking it skips out on a lot of damage.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
SnipeDeals damage to the first enemy unit hit. | Pinning ShotDeal damage to an enemy and slow it by 30% for 2.25 seconds. | Holo DecoyCreate a Decoy for 5 seconds that appears to attack enemies. Using this Ability does not break Cloak. | Triple TapLocks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with. | Precision StrikeAfter a 1.5 second delay, deals damage to enemies within an area. Unlimited range. | Permanent Cloak, SniperGain Stealth when out of combat for 3 seconds. Taking damage, attacking, or channeling reveals you. Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes. | ||
Standard Build
LongshotIncreases the cast range of Pinning Shot by 30%. Pinning Shot also increases your next Basic Attack range by 30%. | Rapid ProjectionReduces Holo Decoy's cooldown and Mana cost by 40%. | One in the ChamberAfter using an ability, your next Basic Attack deals 80% additional damage. | Precision StrikeAfter a 1.5 second delay, deals damage to enemies within an area. Unlimited range. | Double TapPinning Shot now has 2 charges. | Crippling ShotEnemies hit by Pinning shot become Vulnerable, taking 25% increased damage for the duration of the slow. | RewindActivate to reset the cooldowns of your Basic Abilities. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Raynor
Raynor's strong suit is auto-attacking, and his Standard Build is built for that strength. Both of his Heroics can be used, it's just that generally speaking Hyperion is better. Raynor's Raiders can be useful in scrappy games to chase down opponents or drive a squishy target away from a fight.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Penetrating RoundDeals damage and knocks enemies back. | InspireGain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus. | Adrenaline RushAutomatically activates to heal when you are below 30% Health. | HyperionOrder the Hyperion to make a strafing run dealing damage per second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures. Lasts 12 seconds. | Raynor's RaidersSummon two Stealthed Banshees that attack an enemy. Both Banshees attack a target and last 22 seconds. Can reactivate the Ability to retarget the Banshees. | Advanced OpticsBasic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes. | ||
Standard Build
Seasoned MarksmanFor every 6 enemy Minion or captured enemy Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills. | Focused AttackEvery 10 seconds, your next Basic Attack against a hero deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second. | Revolution OverdriveGain 10% Movement Speed while affected by Inspire. Increase this bonus by 5% for each allied Hero nearby when Inspire is cast. | HyperionOrder the Hyperion to make a strafing run dealing damage per second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures. Lasts 12 seconds. | Giant KillerBasic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. | BullseyeThe first enemy hit by Penetrating Round is stunned for 1.5 seconds. | Nexus FrenzyIncreases Attack Speed by 20% and Attack Range by 20%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Rehgar
With the rework removing the possibility of a full Chain Heal build, Lightning Shield builds are dominant now. There are some deviations like Cleanse at 7, but everything else besides level 20 is pretty locked in. At 20 Rewind can be good instead of Stormshield if you just need a bit more raw healing.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Chain HealHeal an ally, then heal up to two other nearby allies. | Lightning ShieldImbue an ally with lightning dealing damage to nearby enemies and an additional damage per second. Lasts 5 seconds. | Earthbind TotemCreate a totem that slows nearby enemies by 35%. The totem lasts 8 seconds. | BloodlustGrant nearby allied Heroes 40% Attack Speed and 30% Movement Speed. Lasts for 10 seconds. | Ancestral HealingAfter a short delay, heal an allied Hero. | Ghost WolfInstead of using a mount, Rehgar transforms into a Ghost Wolf, increasing movement speed by 30%. Transformation is instant and can be used while moving. Basic Attacks in Ghost Wolf form deal 100% more damage, but cancel Ghost Wolf form. | ||
Lightning Shield Build
Electric ChargeIncreases the radius of Lightning Shield by 25%. | Feral HeartIncreases Health and Mana Regeneration by 75% while in Ghost Wolf form. | Blood and ThunderGhost Wolf attacks reduce Basic Ability cooldowns by 2 seconds. | Ancestral HealingAfter a short delay, heal an allied Hero for a massive amount. | Earth ShieldLightning Shield also gives the ally a Shield that absorbs damage over 3 seconds. | Rising StormEvery time Lighting Shield damages an enemy Hero, increase that Lightning Shield's damage by 10%. Stacks up to 20 times. | Storm ShieldActivate to give all nearby allied Heroes a shield for 20% of their max health for 3 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Rexxar
The Misha Build is more of the Standard, and concentrates on making Misha unstoppable and do a lot of damage and disruption to the enemy team. The Tank build is better for laning and clearing merc camps, and is more of a typical warrior role.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Spirit SwoopDeal damage to enemies in a line, slowing them by 30% for 2 seconds. | Misha, Charge!Misha charges in a line, dealing damage and stunning enemies for 1.25 seconds. | Mend PetHeal Misha over 5 seconds. | Bestial WrathIncreases Misha's Basic Attack damage by 150% for 12 seconds. | Unleash the BoarsRelease a herd of boars that track down all enemy Heroes in a direction, dealing damage, revealing, and slowing enemies by 40% for 5 seconds. | Command MishaMisha attacks your enemies. | ||
Misha Build
Hunter-GathererCollecting Regeneration Globes permanently increases the Health Regeneration of you and Misha by 1 per second. | Hungry BearMisha's Basic Attacks heal her for 3.9% of her maximum Health. | Aspect of the BeastMisha's Basic Attacks lower the cooldown of Misha, Charge! by 2 seconds. | Bestial WrathIncreases Misha's Basic Attack damage by 150% for 12 seconds. | Wildfire BearMisha deals damage per second to nearby enemies. | Feign DeathFake your death, becoming Invulnerable and untargetable for 5 seconds. During this time you control Misha. | Frenzy of KhalimdorYour Basic Attacks deal 10% more damage, and Misha's Basic Attacks slow the target by 20% for 1.25 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Tank Build
Hunter-GathererCollecting Regeneration Globes permanently increases the Health Regeneration of you and Misha by 1 per second. | Easy PreyIncreases Misha's damage to Minions and Mercenaries by 150%, and reduces the damage Misha takes from Minions and Mercenaries by 50%. | Bird of PreyIncreases Spirit Swoop's damage by 200% to non-Heroic enemies. | Bestial WrathIncreases Misha's Basic Attack damage by 150% for 12 seconds. | Wildfire BearMisha deals damage per second to nearby enemies. | Primal IntimidationEnemies that Basic Attack you or Misha have their Attack Speed slowed by 40%. | Hardened SkinYou and Misha take 75% less damage for 4 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Sgt. Hammer
Hammer has a pretty standard build centered around auto-attacks, but there are a few other talents that are good options. Hover Siege Mode can replace Graduating Range if you need to be a bit more mobile, First Strike does more damage than Giant Killer if the other team isn't able to hit you, and Advanced Lava Strike is a great talent that is often overshadowed by Nexus Frenzy.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Spider MinesCreate 3 mines that deal damage and slow enemies by 25% for 1.5 seconds. | Concussive BlastDeals damage and pushes enemies away. | Siege ModeBecome immobile to increase Basic Attack range by 90%, deal 25% splash damage, and deal 30% bonus damage to Minions and Structures. | Blunt Force GunFire a missile across the battlefield, dealing damage to enemies in its path. | Napalm StrikeDeals damage on impact, and leaves a napalm area that deals damage per second. Lasts for 4 seconds. | ArtilleryBasic Attacks deal 30% more damage to distant enemies. | ||
Standard Build
Advanced ArtilleryIncrease the damage bonus to long distance enemies by 10%. | Maelstrom ShellsIncrease standard Basic Attack range by 20%. | First AidActivate to heal 35% of your max Health over 6 seconds. | Napalm StrikeDeals damage on impact, and leaves a napalm area that deals damage per second. Lasts for 4 seconds. | Giant KillerBasic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. | Graduating RangeWhile in Siege Mode your standard Basic Attack range increases by 20% every 3 seconds, up to 100%. | Nexus FrenzyIncreases Attack Speed by 20% and Attack Range by 20%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Sonya
Sonya's Standard Build is focused around catching people with Ancient Spear and doing a lot of damage, while being able to survive fairly well. It is possible to give up Ferocious Healing for Follow Through for even more damage. Her Slam Build forfeits a lot of survivability for damage, and makes her more of an assassin than a warrior.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Ancient SpearThrow out a spear that pulls Sonya to the first enemy unit it hits, dealing damage and briefly stunning it. If the spear hits, generate 40 Fury. | Seismic SlamDeals damage to the target enemy, and damage to enemies behind the target. | WhirlwindDeals damage to nearby enemies over 3 seconds, and heals for 20% of damage dealt (60% against enemy heroes). The cooldown begins once Whirlwind completes. | LeapLeap into the air, dealing damage to nearby enemies, and stunning them for 1.5 seconds. | Wrath of the BerserkerGain 40% Bonus Damage on all Basic Attacks and Abilities. Stuns, slows, silences, polymorphs and roots against you have 50% reduced duration. Lasts 15 seconds and an additional 1 second for every 10 Fury gained while active. | FuryUse Fury instead of Mana, which is gained by taking or dealing damage. Using an Ability grants 10% Movement Speed for 4 seconds. | ||
Standard Build
War PaintBasic Attacks heal you for 30% of the damage dealt. | Focused AttackEvery 10 seconds, your next Basic Attack deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second. | Ferocious HealingConsume 20 Fury to heal 10.15% of your maximum Health. Usable while Whirlwinding. | Wrath of the BerserkerGain 40% Bonus Damage to all Basic Attacks and Abilities. Stuns, slows, silences, polymorphs and roots against you have 50% reduced duration. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained while active. | Mystical SpearAncient Spear's cooldown is reduced by 4 seconds, and it pulls even if it misses a unit, but gains no Fury. | Nerves of SteelActivate to gain 30% of your maximum Health as Shields for 5 seconds. Usable while Whirlwinding. | Ignore PainActivate to reduce damage taken by 24% for 4 seconds. Usable while Whirlwinding. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Slam Build
Shot of FuryActivate to gain 50 Fury. Usable while Whirlwinding. | Shattered GroundIncreases Seismic Slam splash damage to 75% of primary target damage. | Ferocious HealingConsume 20 Fury to heal 10.15% of your maximum Health. Usable while Whirlwinding. | Wrath of the BerserkerGain 40% Bonus Damage to all Basic Attacks and Abilities. Stuns, slows, silences, polymorphs and roots against you have 50% reduced duration. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained while active. | AftershockUsing Seismic Slam temporarily reduces its Fury cost to 50%. | Furious BlowSeismic Slam damage and cost increased by 40%. | Ignore PainActivate to reduce damage taken by 24% for 4 seconds. Usable while Whirlwinding. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Stitches
Stitches is generally picked for his Hook, and so his Standard Build just makes him harder to kill, and easier to Hook enemies. He doesn't do too much damage, but Slam Builds can do a decent amount and still give some good Hooks here and there.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
HookPulls the first enemy it contacts towards Stitches, dealing damage. | SlamDeals damage to enemies within the target area. | DevourDeals damage to the target and restores 19.92% of Stitches' maximum health. | Putrid BileEmits bile that deals damage per second to enemies within, slowing them by 35%. Lasts 8 seconds. | GorgeConsume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes damage. The trapped Hero cannot move or act and doesn't take damage from other sources. Cannot be used on massive Heroes. | Vile GasWhen damaged, Stitches emits a gas cloud that persists for 4 seconds. Enemies who enter it are poisoned and take damage per second for 3 seconds. | ||
Standard Build
Hungry For MoreCollecting Regeneration Globes permanently increases your maximum Health by 30. | Amplified HealingIncreases regeneration effects and all healing received by 30%. | TenderizerBasic Attacks slow enemy Movement Speed by 25% for 1.5 seconds. | Putrid BileEmits bile that deals damage per second to enemies within, slowing them by 35%. Lasts 8 seconds. | RelentlessReduces the duration of silences, stuns, slows, roots, and polymorphs against your Hero by 50%. | Fishing HookHook has an additional 40% range. | Bolt of the StormActivate to teleport to a nearby location. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Slam Build
Heavy SlamSlam damage increased by 50%. | Putrid GroundEnemies hit by Slam are infected with Vile Gas. | Toxic GasIncreases Vile Gas radius by 102.5% and the duration of the effect by 1 second. | Putrid BileEmits bile that deals damage per second to enemies within, slowing them by 35%. Lasts 8 seconds. | Mega SmashRange and arc of Slam increased by 25%. | PulverizeDecreases Slam's cooldown by 2 seconds and it also slows enemies by 75% for 1 second. | Bolt of the StormActivate to teleport to a nearby location. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Sylvanas
Sylvanas has a fairly universal build, but with a few options depending on the game. Barbed Shot can be great on maps with lots of creep fighting (Haunted Mines especially). Spell Shield is a good alternative to Evasive Fire against spell-heavy opponents like Nova or Kael'thas. Life Drain is significant healing if you don't have a healer on the team.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Withering FireDeal damage to the closest enemy, preferring Heroes. Stores 5 charges. Gain 1 charge on nearby enemy Minion or Mercenary deaths, and 3 charges on nearby enemy Hero deaths. | Shadow DaggerDeals light damage to a target initially, followed by moderate damage over the next 2 seconds. The effect spreads to nearby targets. | Haunting WaveSend forth a wave of banshees dealing damage to all targets. Reactivate to teleport to the banshees’ location. | Wailing ArrowShoot an arrow that explodes for massive damage and silences enemies for 2.5 seconds. Can be reactivated to detonate the arrow early. | PossessionForce an enemy minion to fight for you. It gains 20% Attack Damage. Costs 5 charges when used on Catapults. | Black ArrowsBasic Attacks and Abilities stun Minions, Mercenaries, and Towers for 1 second. | ||
Standard Build
With the WindIncreases Withering Fire's range by 25%. | EnvenomActivate to poison an enemy Hero, dealing damage over 10 seconds. | Unstable PoisonMinions and Mercenaries that die under the effects of Black Arrows explode, dealing damage to nearby enemies. | Wailing ArrowShoot an arrow that explodes for massive damage and silences enemies for 2.5 seconds. Can be reactivated to detonate the arrow early. | Evasive FireYou gain 10% Movement Speed for 2 seconds whenever an enemy is hit with Withering Fire, stacking up to 30%. | Cold EmbraceShadow Dagger makes enemies Vulnerable, taking 25% more damage, but the range of Shadow Dagger is reduced by 25%. | Bolt of the StormActivate to teleport to a nearby location. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Tassadar
Tassadar's Support Build doesn't really have any healing outside of Leeching Plasma, so he doesn't make a good solo healer. His shields are nice, but can't replace actual healing. With damage talents he can do quite a bit of damage and be a real pain to fight against. At level 4 Mental Acuity is also a good talent to pick up against stealthed enemies.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Plasma ShieldGive an ally a Shield that absorbs damage over 8 seconds. Shield amount is increased by 50% when cast on other allied Heroes | Psionic StormDeal damage per second to enemies in target area for 3 seconds. | Dimensional ShiftBecome invulnerable and fully invisible for 1.5 seconds. | ArchonTransform into an Archon, gaining a Shield and causing Basic Attacks to deal additional damage and splash. Lasts for 12 seconds. | Force WallCreate a wall that blocks all units from moving through it for 2.5 seconds. | OracleGreatly increases your vision radius and allows you to detect enemy Heroes. Lasts for 5 seconds. | ||
Support Build
Conjurer’s PursuitIncreases Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25. | Leeching PlasmaWhile Plasma Shield is active, 30% of the target's Basic Attack damage against the primary target is returned as health. | Khala's EmbraceIf Plasma Shield expires, 50% of the Shield remains indefinitely. This effect does not stack. | Force WallCreate a wall that blocks all units from moving through it for 2.5 seconds. | Shrink RayActivate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds. | Dimensional WarpWhile Dimensional Shifted, gain 50% Movement Speed and heal for 40 Health. | Storm ShieldActivate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Damage Build
Conjurer’s PursuitIncreases Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25. | Leeching PlasmaWhile Plasma Shield is active, 30% of the target's Basic Attack damage against the primary target is returned as health. | Static ChargeEnemies damaged by Psionic Storm are marked with Static Charge. Your Basic Attacks consume the Static Charge to deal 24 damage. | ArchonTransform into an Archon, gaining a Shield and causing Basic Attacks to deal additional damage and splash. Lasts for 12 seconds. | Distortion BeamBasic Attacks slow enemies by 20% for 1.5 seconds. | Second StrikeAfter casting Psionic Storm, you may cast Psionic Storm again for free within 3 seconds. The damage does not stack. | Twilight ArchonIncreases Archon's initial Shield, Attack Damage, and Basic Attack range by 35%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
The Butcher
Two common builds have emerged for The Butcher, each depending on which Heroic you want to take. The Standard Build concentrates on early Hamstring talents while the Furnace Build gets talents to buff his role as a bruiser.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
HamstringSlams your axe down into the ground, dealing damage and slowing units by 50%. This slow fades away over 2 seconds. Your next Basic Attack will strike immediately. | Butcher's BrandDeal damage to an enemy and cause your basic attacks against them to heal you for 75% of the damage done for 5 seconds. Healing doubled versus heroes. | Ruthless OnslaughtCharge at an enemy, becoming unstoppable and gaining movement speed. If you reach the target, they are stunned for 1 second and take damage. | Furnace BlastAfter a 3 second delay, fire explodes around you dealing damage to enemies. Can be cast while using Ruthless Onslaught. | Lamb to the SlaughterThrow a hitching post that attaches to the nearest enemy hero after a 1 second delay. This deals damage and causes the enemy to be chained to the post for 4 seconds. | Fresh MeatNearby minions drop 1 and heroes drop 3 fresh meat when they die, which you can pick up to gain 1% bonus attack damage. Can hold up to 25 meat. All meat is lost on dying. | ||
Standard Build
InvigorationIf Hamstring hits a Hero, half of the Mana cost is refunded and the cooldown is reduced by 1 second. | Flail AxeIncreases the length of Hamstring by 40%. | Brutal StrikeAfter using Hamstring, your next Basic Attack deals an additional 50% damage. | Lamg to the SlaughterThrow a hitching post that attaches to the nearest enemy hero after a 1 second delay. This deals damage and causes the enemy to be chained to the post for 4 seconds. | Crave FleshWhile an enemy is affected by Butcher's Brand, you gain 30% Movement Speed. | Blood FrenzyFresh Meat also increases your Attack Speed by 1% per stack. | Bolt of the StormActivate to teleport to a nearby location. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Furnace Build
VictualsHeal for 3% of your Maximum Health when you collect Fresh Meat. Meat continues to drop at maximum stacks. | EnvenomActivate to poison an enemy Hero, dealing damage over 10 seconds. | AbattoirIncreases the maximum number of Fresh Meat to 35, and you only lose half upon death. | Furnace BlastAfter a 3 second delay, fire explodes around you dealing damage to enemies. Can be cast while using Ruthless Onslaught. | Crave FleshWhile an enemy is affected by Butcher's Brand, you gain 30% Movement Speed. | Blood FrenzyFresh Meat also increases your Attack Speed by 1% per stack. | Nexus BladesBasic attacks deal 20% more damage and slow the target for 1 second. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
The Lost Vikings
The Lost Vikings build choices basically revolve around if you want to go Longboat Raid or Play Again. Play Again is more of an Auto-Attack build while the Longboat Raid build gets Merc talents early on, since the AA talents don't help as much when you should be in the boat during teamfights.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Spin to Win!Activate to have each Viking deal damage to nearby enemies. | Jump!Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds. | Norse Force!All Vikings gain a Shield, increasing in strength for each Viking alive. Lasts 7 seconds. | Longboat Raid!Hop into an Unstoppable Longboat that fires at nearby enemies and gains the Mortar ability. The boat has increased Health for each Viking inside. Lasts 12 seconds. Requires all surviving Vikings to be nearby. | Play Again!Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time. | Viking HoardGathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per second. | ||
Play Again Build
Explosive AttacksBaleog’s Basic Attacks deal 100% splash damage to non-Heroic targets. | Pain Don't HurtBaleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes. | Spin to Win!Activate to have each Viking deal damage to nearby enemies. | Play Again!Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time. | Jump!Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds | Impatience is a VirtueEnemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds | Fury of the StormEvery 5 seconds, your next basic attack will deal an additional 10 damage to the target, and 10 damage to all nearby Minions and Mercenaries. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Longboat Build
Viking BriberyThe Lost Vikings earn Viking Bribery charges from nearby Minion deaths, up to a maximum of 100. Use 40 charges to order the nearest Viking to bribe a Mercenary, instantly defeating them. All Vikings can earn charges, but each Minion death only grants 1 charge. Cannot use on bosses. | Mercenary LordNon-Boss Mercenaries near your Hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%. | Spin to Win!Activate to have each Viking deal damage to nearby enemies. | Longboat Raid!Hop into an Unstoppable Longboat that fires at nearby enemies and gains the Mortar ability. The boat has increased Health for each Viking inside. Lasts 12 seconds. Requires all surviving Vikings to be nearby. | Jump!Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds. | Impatience is a VirtueEnemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds. | Ragnarok ‘n’ Roll!The Longboat can attack two targets at once and the range of its Mortar is increased by 100%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Thrall
Block can be an option over Rolling Thunder, but Thrall has some tough mana problems. Giant Killer does more damage than Grace of Air if you want to go that route. In general the Windfury Build is better when you can hard engage on another team, but the Chain Lightning Build is much stronger against poke teams.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Chain LightningDeal damage to an enemy and half that amount to 2 nearby enemies. | Feral SpiritSend out a Feral Spirit that deals damage to enemies in its path. Upon hitting an enemy Hero, the wolf stops and roots that hero in place for 1 second. | WindfuryIncrease your Movement Speed by 30% for 4 seconds. Your next 3 Basic Attacks occur 100% faster. | SunderingAfter a short delay, sunder the earth in a long line, dealing damage and shoving enemies to the side, stunning them for 1.5 seconds. | EarthquakeSummon a massive Earthquake that periodically slows enemies in the area by 70%. Lasts for 10 seconds. | Frostwolf ResilienceDealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, you are instantly healed. | ||
Windfury Build
Rolling ThunderIncreases Chain Lightning's range by 30% and attacking enemies recently hit by Chain Lightning restores 10 Mana. | EnvenomActivate to poison an enemy Hero, dealing damage over 10 seconds. | Wind ShearReduces the cooldown of Windfury by 4 seconds. | SunderingAfter a short delay, sunder the earth in a long line, dealing damage and shoving enemies to the side, stunning them for 1.5 seconds. | Grace of AirWindfury attacks grant twice as many stacks of Frostwolf Resilience. | Tempest FuryThe final strike of Windfury hits 3 times for 75% normal damage. | Nexus BladesBasic Attacks do 20% additional damage and slow the target for 1 second. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Chain Lightning Build
Rolling ThunderIncreases Chain Lightning's range by 30% and attacking enemies recently hit by Chain Lightning restores 10 Mana. | Ride the LightningChain Lightning can hit 2 additional enemies for 50% damage. | Follow ThroughAfter using an ability, your next Basic Attack within 6 seconds deals 40% additional damage. | SunderingAfter a short delay, sunder the earth in a long line, dealing damage and shoving enemies to the side, stunning them for 1.5 seconds. | Grace of AirWindfury attacks grant twice as many stacks of Frostwolf Resilience. | Forked LightningAllows Chain Lightning to hold 2 charges that can be used in quick succession. | Bolt of the StormActivate to teleport to a nearby location. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Tychus
The overall pickrates for ults is almost even, but if you look closely based on rank you'll find that Odin is picked much more often the higher the rank. This doesn't mean that Odin is always the best, but it's usually the better option. Generally speaking though, if you prefer one, you'll probably do better with that one anyway.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
OverkillDeal damage to the target and half damage to nearby targets over 5 seconds. Reactivate to select a new target. Can move and use Abilities while channeling. | Frag GrenadeLob a grenade that deals damage, knocking enemies away. | Run and GunCharge forward and instantly wind up the Minigun. | Commandeer OdinCall down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. Lasts 23 seconds. | Drakken Laser DrillCall down a Laser Drill to attack nearby enemies, dealing damage every second. Reactivate to assign a new target. Lasts 22 seconds. | MinigunYour Attack Speed increases the longer that you attack, becoming fully wound up after 4 Basic Attacks. Lasts 3 seconds. | ||
Odin Build
Armor Piercing RoundsOverkill's damage to the primary target increased by 20%. | Spray ‘n’ PrayOverkill's range increased by 15%. | First AidActivate to heal 35% of your max Health over 6 seconds. | Commandeer OdinCall down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. Lasts 23 seconds. | Lead RainOverkill applies a stacking slow, up to 20%. | StoneskinActivate to gain 30% of your maximum Health as a Shield for 5 seconds. | Big Red ButtonOdin lasts 50% longer and Ragnarok Missiles also launches a Nuclear Missile. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Drill Build
Armor Piercing RoundsOverkill's damage to the primary target increased by 20%. | Melting PointFrag Grenade deals additional damage over 10 seconds to Minions and Structures. | First AidActivate to heal 11.07% of your max Health over 6 seconds. | Drakken Laser DrillCall down a Laser Drill to attack nearby enemies, dealing damage every second. Reactivate to assign a new target. Lasts 22 seconds. | Lead RainOverkill applies a stacking slow, up to 20%. | StoneskinActivate to gain 30% of your maximum Health as a Shield for 5 seconds. | Focusing DiodesIncreases the range of the Drakken Laser Drill by 50%. Deals increased damage the longer it remains on a single target, up to 100% extra damage. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Tyrael
Tyrael doesn't have too many good options for his talents, and really this is his only Build with just a few possible deviations. Regeneration Master if you need more tankyness, Sanctification to counter bursty wombo-combo teams, and Burning Rage on PvE maps or against caster-heavy teams can all be decent alternatives.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
El'druin's MightDeals damage to enemies in within target area, slowing them by 25%. Reactivating will teleport you to the blade and slow enemies by 25%. | RighteousnessShields you and allies for 4 seconds. | SmiteRake target area. Allies moving through the targeted area gain 25% increased Movement Speed for 2 seconds. | JudgmentCharge the target, dealing damage and stunning them for 1.5 seconds. Nearby enemies are knocked away and take damage. | SanctificationAfter 0.5 seconds create a field of holy energy that makes allied Heroes, including Tyrael, Invulnerable. Lasts 3 seconds. | Archangel's WrathWhen you die, become invulnerable and explode after 3.5 second. | ||
Standard Build
Purge EvilSmite deals 25% more damage to Heroes. | Amplified HealingIncreases regeneration effects and all healing received by 30%. | Battle MomentumBasic Attacks reduce Ability cooldowns by 0.5 seconds. | JudgmentCharge the target, dealing damage and stunning them for 1.5 seconds. Nearby enemies are knocked away and take damage. | Imposing WillEnemies that attack you while shielded have their Attack Speed slowed by 50% and Movement Speed slowed by 50% for 2 seconds. | Holy GroundCreate a ring that blocks enemies from entering the area teleported to using El'Druin's Might. | Hardened ShieldActivate to reduce damage taken by 75% for 4 seconds. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Tyrande
Tyrande's Standard Build is a bit of a mix bag, giving her extra healing but also a good amount of offensive capabilities. Her Auto-Attack build is mostly unused, but has a surprising amount of damage. Owl Build is one of the most fun Builds in the game, and isn't too bad for competitive, but obviously relies entirely on sniping with Sentinel. It technically puts out more healing than other builds since Owl hits lower her heal CDs.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Light of EluneHeal yourself or if cast on an ally it will heal them and yourself. | SentinelSend an Owl that travels across the battleground revealing its path. Deals damage to the first enemy Hero hit and reveals them for 5 seconds. | Lunar FlareAfter a short delay, deal damage and stun enemies in the target area for 1 second. | StarfallDeal damage per second and slow enemies by 20% in an area. Lasts 8 seconds. | ShadowstalkStealth all allied Heroes and heal them over 8 seconds. At the conclusion of Shadowstalk, they receive a burst of healing. | Hunter's MarkMarks a target enemy, increasing all damage taken by 25% and revealing them for 4 seconds. Cannot be used on Structures. | ||
Standard Build
Ranger’s MarkLower the Cooldown of Hunter's Mark by 8 seconds. | Protective ShieldActivate to shield an allied Hero for 15% of the target’s maximum Health for 5 seconds. | Lunar BlazeIncreases the range of Lunar Flare by 50%. | ShadowstalkStealth all allied Heroes and heal them over 8 seconds. At the conclusion of Shadowstalk, they receive a burst of healing. | Overflowing LightWhen you are above 50% Health, Light of Elune's allied heal is increased by 35%. | Trueshot AuraYou passively grant 15% Basic Attack damage to nearby allied Heroes. | RewindActivate to reset the cooldowns of your Basic Abilities. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Owl Build
EmpowerWhen Sentinel impacts, your cooldowns are instantly reduced by 2 seconds. | PierceSentinel no longer stops at the first Hero hit, affecting all enemy Heroes along the path. | Battle MomentumBasic Attacks reduce Ability cooldowns by 0.5 seconds. | ShadowstalkStealth all allied Heroes and heal them over 8 seconds. At the conclusion of Shadowstalk, they receive a burst of healing. | Overflowing LightWhen you are above 50% Health, Light of Elune's allied heal is increased by 35%. | RangerIncreases width of Sentinel by 100%. Increases damage dealt based on distance traveled, up to a maximum of +200% damage. | RewindActivate to reset the cooldowns of your Basic Abilities. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Auto Attack Build
Seasoned MarksmanFor every 6 enemy Minion or Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 2 Minion kills. | Searing ArrowsActivate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 10 Mana. | Battle MomentumBasic Attacks reduce Ability cooldowns by 0.5 seconds. | StarfallDeal damage per second and slow enemies by 20% in an area. Lasts 8 seconds. | Huntress’ FuryGain 40% additional Attack Speed for 4 seconds when using Hunter's Mark. | Trueshot AuraYou passively grant 15% Basic Attack damage to nearby allies. | Nexus FenzyIncreases Attack Speed by 20% and Attack Range by 20%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Uther
Uther is a utility burst healer, and his Standard Build reflects that. He has a lot of activated talents that are used for clutch saves, but his overall healing numbers are generally lower than other dedicated healers.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Holy LightHeal an ally. | Holy RadianceHeal all allies in a line and deal damage to enemies. | Hammer of JusticeDeal damage and stun target for 1 second. | Divine ShieldMake an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds. | Divine StormDeal damage and stun nearby enemies for 1.50 seconds. | Eternal DevotionUpon dying, become an Invulnerable spirit for up to 10 seconds. While in spirit form, you can heal allies with Flash of Light. | ||
Standard Build
Conjurer’s PursuitIncrease Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25. | Protective ShieldActivate to shield an allied Hero for 15% of the target’s maximum Health for 5 seconds. | CleanseActivate to remove all stuns, root, silences, and slows and add Relentless to the target for 2 seconds (50% shorter CC duration). | Divine ShieldMake an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds. | Shrink RayActivate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds. | BenedictionActivate to reduce the Mana cost of your next Basic Ability by 50 and its cooldown by 10 seconds. | RedemptionAfter Eternal Devotion ends, return to 50% of your maximum Health at your spirit's location. This effect has a 180 second cooldown. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Valla
Valla has 3 strong builds that all see competitive use. Multishot Builds are the easiest to play and should be considered default. Auto-Attack Builds crank out a high amount of damage, and allow Valla to go toe-to-toe with almost anyone and kill them first. Hungering Arrow Builds are just coming back into style and being tinkered with, but are mainly used for quick burst against high CC teams (and take a lot of mana). Tumble can be considered over Blood For Blood in some cases.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Hungering ArrowFire an arrow that deals damage to the first target hit, then seeks up to 2 additional enemies. Can hit an enemy multiple times. | MultishotDeal damage to enemies within the target area. | VaultDash to the target area. | StrafeRapidly attack nearby visible enemies, prioritizing heroes over minions. Valla is able to move and use Vault while strafing. Last for 4 seconds. | Rain of VengeanceLaunch 2 waves of Shadow Beasts that deal damage to enemies within the area, stunning for 0.5 seconds per wave. | HatredBasic Attacks grant a stack of Hatred, up to 10. Each Hatred stack increases Basic Attack damage by 2% and Movement Speed by 1%. | ||
Multishot Build
Composite ArrowsIncreases the range of Multishot by 20%. | ArsenalMultishot also fires 3 grenades, which deal damage. | Searing AttacksActivate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana. | StrafeRapidly attack nearby visible enemies, prioritizing heroes over minions. Valla is able to move and use Vault while strafing. Last for 4 seconds. | Frost ShotMultishot also slows by 40% for 2 seconds. | Blood for BloodActivate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | Nexus FrenzyIncreases Attack Speed by 20% and Attack Range by 20%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Hungering Arrow Build
Siphoning Arrow50% of the damage dealt by Hungering Arrow is returned as Health to Valla. | Puncturing ArrowHungering Arrow range increased by 25% and the number of times it can bounce to 3. | Repeating ArrowThe cooldown for Hungering Arrow is reset when Vault is used. | StrafeRapidly attack nearby visible enemies, prioritizing heroes over minions. Valla is able to move and use Vault while strafing. Last for 4 seconds. | Frost ShotMultishot also slows by 40% for 2 seconds. | Blood for BloodActivate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | Bolt of the StormActivate to teleport to a nearby location. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Auto Attack Build
RancorHatred stack increases Attack Speed by 1.5% | ManticoreEvery 3rd Basic Attack against the same target deals 50% additonal damage. | Searing AttacksActivate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana. | Rain of VengeanceLaunch 2 waves of Shadow Beasts that deal damage to enemies within the area, stunning for 0.5 seconds per wave. | Gaint KillerBasic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's max Health. | Blood for BloodActivate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | Nexus FrenzyIncreases Attack Speed by 20% and Attack Range by 20%. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Zagara
On some maps you might want Endless Creep over Rapid Incubation but not too often. That's basically all the build diversity Zagara has.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
Baneling BarrageLaunch 4 Banelings that deal splash damage each upon collision with an enemy. | Hunter KillerSummon a Hydralisk to attack a single target. Lasts 8 seconds. | Infested DropBombard target area with a Zerg Drop Pod, dealing damage. The Pod spawns 2 Roachlings that attack enemies and last for 8 seconds. | Nydus NetworkCharge Summon a Nydus Worm at target location that you can enter by right-clicking. While inside, you exit by targeting a Nydus Worm with R or right-clicking near the Worm. Maximum 4 Nydus Worms. | Devouring MawSummon a Devouring Maw that deals damage and devours enemies for 4 seconds. Devoured enemies cannot fight and take damage per second. | Creep TumorCharge Lay a Creep Tumor that generates Creep. You and your summons move 20% faster on Creep and restore health per second. Tumors last 240 seconds. | ||
Standard Build
ReconstitutionHealth Restoration bonus on Creep increased by 200%. | Envenomed SpinesBasic Attacks have their range increased by 20% and deal an additional 15 damage over 3 seconds. | Rapid IncubationChannel to regenerate up to 25% of your Health and Mana over 3 seconds. | Devouring MawSummon a Devouring Maw that deals damage and devours enemies for 4 seconds. Devoured enemies cannot fight and take damage per second. | MutaliskYour Hunter Killer now spawns a Mutalisk with a bounce attack and 50% increased duration. | Brood ExpansionCan hold up to 2 charges of Hunter Killer. | Bolt of the StormActivate to teleport to a nearby location. |
| 1 | 4 | 7 | 10 | 13 | 16 | 20 |
Zeratul
Zeratul's Standard Build is mostly concentrated on increasing Auto Attack damage. Your goal is to erase someone instantly, not poke and run. Any defensive talent you need to take reduces your impact on the game.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
CleaveDeal damage to nearby enemies. | Singularity SpikeFlings a Singularity Spike that sticks to the first enemy hit. Deals damage after 1 second and slows the enemy by 40% for 3 seconds. | BlinkTeleport to the target location. Using this Ability does not break cloak. | Shadow AssaultYour Basic Attacks cause you to charge at enemies and have 20% increased Attack Speed. Lasts for 6 seconds. | Void PrisonSlows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. You are not affected. | Permanent CloakGain Stealth when out of combat for 3 seconds. Taking damage, attacking, or channeling reveals you. | ||
Standard Build
Seasoned MarksmanFor every 6 enemy Minion or captured enemy Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills. | Master Warp BladeEvery 3rd consecutive Basic Attack against the same Hero deals 100% bonus damage. | Searing AttacksActivate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana. | Void PrisonYour Basic Attacks cause you to charge at enemies and have 20% increased Attack Speed. Lasts for 6 seconds. Cooldown: 100 seconds. | Assassin's BladeGain 25% Attack Damage for 5 seconds when breaking Permanent Cloak. 10% increased Movement Speed while Stealthed from Permanent Cloak. | BerserkActivate to increase your Attack Speed by 40% and Movement Speed by 10% for 4 seconds. | Nexus BladesShadow Assault grants 30% Life Steal, and the duration is increased by 50%. |
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