Talent Builds
Quick Talent Builds for Every Hero
Welcome! This is a resource for getting talent builds for heroes. This is not a guide on how to play the builds or the heroes, but just lists out strong or popular builds that are easy to copy and form your own builds from. Any time you start playing a new hero during free week rotation, or are looking for a new way to build a hero, check here!
But remember - don't just blindly copy builds forever and always do whatever the pros are doing. Always think for yourself and use these builds as guidelines. Adapting builds to the situation at hand and experimenting with variations will help you become a better player and understand more about the game. For example there are many heroes with Ice Block or Spell Shield available but very few of them have one in a standard build. If you are against a high burst damage team and need more defensive talents, don't be afraid to sacrifice some damage talents in order to survive.
To view more information about any hero, check out our Liquipedia Heroes Portal. You can find stats, damage amounts on abilities, and the rest of the talent options for every hero there.
Abathur
Abathur has two different playstyles: one that centers around pushing lanes that is best used on large maps, and a combat specialized build for heavy Symbiote play. Depending on the game (and map), either heroic can be picked with either build, however, Ultimate Evolution is generally best.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Assists the target allied Unit or Structure, allowing Abathur to shield them and use new Abilities. | ![]() Spawn a toxic mine that becomes active after a short delay. Enemy units that encounter the mine take damage and are revealed for 4 seconds. The mine will last up to 90 seconds. | ![]() Clone target allied Hero and control it for 20 seconds. Cannot use the allied Hero's Heroic Ability, but gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed. | ![]() Turn an allied Minion or Locust into a Monstrosity for 60 seconds. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 30 times. The Monstrosity takes 50% less damage from Minions and Structures. | ![]() Spawns a Locust to attack down the nearest lane every 15 seconds. Locust last for 25 seconds. |
Symbiote Abilities | ![]() Shoots a spike towards target area that deals damage to the first enemy it contacts. Has 2 charges. | ![]() Deals damage to nearby enemies. | ![]() Shields the assisted ally. Lasts 8 seconds. |
Nest Build
![]() Toxic nests deals 75% more damage over 3 seconds. | ![]() Reduces the cooldown of Toxic Nest by 2 seconds and adds 2 additional charges. | ![]() Toxic Nests slow enemy Movement Speed by 50% for 4 seconds. | ![]() Clone target allied Hero and control it for 20 seconds. Cannot use the allied Hero's Heroic Ability, but gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed. | ![]() Locust's Basic Attacks become a long-range siege attack that deals 66% more damage. | ![]() Activate to spawn 3 Locusts at a nearby location. | ![]() Activate to create a nest that periodically spawns locust. Only one Locust Nest can be active at a time. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Symbiote Build
![]() Increases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 second. | ![]() Symbiote host gains 25% increased Attack Speed. | ![]() Increases the damage and range of Symbiote's Stab by 20%. | ![]() Clone target allied Hero and control it for 20 seconds. Cannot use the allied Hero's Heroic Ability, but gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed. | ![]() Symbiote's Spike Burst heals the host for each enemy hero hit. | ![]() Your Symbiote's Spike Burst also slows enemy movement Speed by 40% for 2 seconds. | ![]() Casting Symbiote creates an additional Symbiote on a nearby allied Hero. This Symbiote mimics the command of the first. The secondary Symbiote target’s Stab and Spike Burst deal half their normal damage, and Carapace grants half its normal Shield amount. If the second host moves to far away, it is destroyed. Hivemind searches for a new Hivemind target every second if there is not a second host. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Anub’arak
The Impale build is strong when using Anub'arak as more of an assassin, but the Beetle build is basically standard and is stronger for laning, team fights, and merc camps.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deals damage and stuns for 1 second. | ![]() Gain a shield. | ![]() Burrows to location, dealing damage and briefly stunning enemies in a small area upon surfacing. Can reactivate the Ability to surface early. | ![]() Deal damage per second in an area around Anub'arak. Each enemy damaged heals Anub'arak for health. | ![]() Wraps target enemy Hero in a cocoon. Enemies wrapped in the cocoon are unable to act and untargetable. Allies of the Hero can attack the cocoon to break it and free them early. | ![]() Spawn a Beetle at Anub'arak's location whenever he casts a spell that attack nearby enemies. |
Impale Build
![]() Increases the max range of Impale by 25%. | ![]() Increases the range of Burrow Charge by 20% and lowers the cooldown by 2 seconds. | ![]() Create a bed of spikes along Impale's path that slows enemy Move Speed by 30% and deals damage per second. Spikes persist for 3.5 seconds. | ![]() Deal damage per second in an area around Anub'arak. Each enemy damaged heals Anub'arak for health. | ![]() Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds. | ![]() Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | ![]() Activate to reset the cooldowns of your Basic Abilities. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Beetle Build
![]() Every Regeneration Globe gathered permanently increases Health Regeneration by +1.5 per second. | ![]() Anub'arak automatically spawns Beetles every 8 seconds. Can be toggled. | ![]() Beetles heal Anub'arak for 50% of their damage with each attack if he is nearby. | ![]() Deal damage per second in an area around Anub'arak. Each enemy damaged heals Anub'arak for health. | ![]() Deal damage per second to nearby enemies. | ![]() Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | ![]() Activate to reduce damage taken by 75% for 4 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Artanis
While both of Artanis's Heroics are viable, Purifier Beam's level 20 talent is unreal and can win games single-handedly. Reactive Parry at 1, Phase Bulwark at 13, and Force of Will at 20 are all good defensive choices as well.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Dash forward and deal damage to enemies, then return and deal damage. | ![]() Your next Basic Attack immediately strikes the enemy 2 times. | ![]() Fire a Phase Prism that deals damage to Heroes and swaps your position with theirs. | ![]() Target an enemy Hero with an orbital beam from the Spear of Adun, dealing damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range. | ![]() Fire a large area pulse from the Spear of Adun, dealing damage and Blinding enemies for 4 seconds. Unlimited range. | ![]() If you take damage while below 50% Health, gain a Shield for 5 seconds. Your Basic Attacks lower the cooldown of Shield Overload by 4 seconds. |
Standard Build
![]() For every 6 enemy Minion or captured Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills. | ![]() Blade Dash cooldown recharges 75% faster while you are below 50% Health. | ![]() Every time Blade Dash hits an enemy Hero, it reduces Shield Overload's cooldown by 4 seconds. | ![]() Target an enemy Hero with an orbital beam from the Spear of Adun, dealing damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range. | ![]() Increases Twin Blades's number of Basic Attacks to 3. | ![]() While Twin Blades is active, you charge a short distance to your target. | ![]() If the target of Purifier Beam dies, it automatically recasts on the nearest enemy Hero. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Arthas
Arthas has a standard build with very few deviations: if the enemy team has a lot of CC take Relentless at level 13, Stoneskin is a good option over Frostmourne Feeds at 16, and Regeneration Master can be stronger than Block on maps with lots of regen globes available.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deals damage to target enemy. Can be self-cast to heal. | ![]() Root enemies within the target area for 1.5 seconds and deals damage. | ![]() Deals damage per second to nearby enemies. Slow enemies' Move Speed by 6% per second, stacking up to 30%. | ![]() Summons Ghouls that last 15 seconds. Sacrifice Ghouls to heal. | ![]() Deals damage, slows enemy Heroes, and freezes Minions for 10 seconds and Structures for 20 seconds. | ![]() Activate to make your next Basic Attack strike immediately, do increased damage, and restore Mana. |
Standard Build
![]() Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges. | ![]() Damage boost of Frostmourne Hungers increased to 150% damage. | ![]() Every 3rd Basic Attack heals you for 3.12% of your max Health. | ![]() Deals damage, slows enemy Heroes, and freezes Minions for 10 seconds and Structures for 20 seconds. | ![]() Frozen Tempest damage increased by 50%. | ![]() Increased application to your next 2 Basic Attacks. | ![]() Activate to reduce damage taken by 75% for 4 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Azmodan
Azmodan's main build is built entirely to have heavy-hitting Globes to devastate enemies. He has to farm stacks of Taste for Blood all game, but by the end he will be doing massive damage. The Laser Build is not as difficult to use, and is more of a structure siegeing build.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Shoot a globe of destruction, dealing damage on impact. Long range. | ![]() Spawn a Demon Warrior that marches toward a point. Last 10 seconds. | ![]() Channel a death beam on an enemy dealing damage per second. The damage amount grows the longer it is channeled. Does 25% more damage to Structures. | ![]() Rain a small army of Demonic Grunts down on enemies, dealing damage per impact. | ![]() Create a pool that empowers Azmodan, his Demons, and allied Minions, increasing their attack and ability damage by 75%. Pools last 5 seconds. | ![]() Summon a General of Hell at an allied Mercenary, Minion, or Summon. The General will march with the target, granting 15% increased damage and 15% increased maximum Health to all nearby friendly Mercenaries, Minions, and Summons. Unlimited range. |
Dunk Build
![]() Enemies killed by Globe of Annihilation's impact permanently increase its damage by 2 up to a maximum of 500. | ![]() Increases Demon Warrior damage by 20%, and reduces Demon Warrior's Mana cost from 40 to 20. | ![]() Reduces the cast and travel time by 40% and deals additional damage over 4 seconds. | ![]() Create a pool that empowers Azmodan, his Demons, and allied Minions increases their attack and ability damage by 75%. Pool lasts 5 seconds. | ![]() Azmodan can move at 75% speed while channeling All Shall Burn. | ![]() Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | ![]() Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Laser Build
![]() Increases All Shall Burn's damage against Structures by 25%, and reduces the Mana cost from 16 to 10 per second. | ![]() All Shall Burn heals you for 15% of the damage dealt. | ![]() All Shall Burn gains an additional charge level, increasing its maximum damage by 25%. | ![]() Rain a small army of Demonic Grunts down on enemies, dealing damage per impact. | ![]() Azmodan can move at 75% speed while channeling All Shall Burn. | ![]() Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | ![]() Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Brightwing
Brightwing has some great talent options. There are strong synergies that these builds are built around, but it's easy to mix them up to fit each game (especially the level 13 and 16 talents). The Phase Shift Build is standard.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deal Damage in an area. Deals greater damage to targets in the center. | ![]() Disable an enemy for 1.5 seconds and lower their movement speed by 20%. | ![]() Increases an Allies move speed by 20% and blocks 1 hero basic attack, reducing their damage by 50%. Last 3 seconds. | ![]() Teleport to a nearby ally and heal them. Stores 2 charges, which recharge every 10 seconds. | ![]() Creates an expanding nova of wind that damages and pushes enemies away. | ![]() Passively heal nearby allied heroes every 4 seconds. |
Phase Shift Build
![]() Every time Soothing Mist Heals an allied Hero, Phase Shift’s cooldown is reduced by 2 seconds. | ![]() When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds. | ![]() After finishing the teleport, the target of your Phase Shift gains a 250 (+ 50 per level) point Shield for 20 seconds. | ![]() Teleport to nearby ally, healing them. Can store 2 charges, which recharge every 10 seconds. | ![]() Pixie Dust now reduces incoming Ability damage by 50%. | ![]() Pixie Dust bounces to another nearby ally upon impact. | ![]() Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Healing Build
![]() Increases Soothing Mist's range by 33.3%. | ![]() When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds. | ![]() Each Basic Ability cast reduces Soothing Mist’s cooldown by 1 second. | ![]() Teleport to nearby ally, healing them. Can store 2 charges, which recharge every 10 seconds. | ![]() Pixie Dust now reduces incoming Ability damage by 50%. | ![]() Polymorphed targets take 25% more damage. | ![]() Healing with Soothing Mist increases the Healing from the next Soothing Mist by 25% for 6 seconds. Stacks up to 3 times. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Chen
Chen doesn't have much build diversity. The only real deviation is to get Swift Reflexes over Amplified Healing if you don't have a healer, and both Heroics are an option. Elemental Conduit can be good over Hardened Shield if you know you can survive without it.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Kick through target enemy, dealing damage. | ![]() Smash your keg, dealing damage and drenching affected enemies in Brew, slowing them by 25% for 3 seconds. | ![]() Breathe a cone of flames, dealing damage. Enemies soaked in Brew are set on fire, taking damage over 3 seconds. | ![]() Roll around inside the barrel, dealing damage to enemies in the way and knocking them back. The barrel will last up to 5 seconds. | ![]() Split into three elemental spirits for 15 seconds, each with 50% of your maximum Health, and enables two new leaping attacks for use. | ![]() Drink from your keg, gaining 40 Brew and a temporary shield per second. Shields persist for 2 seconds after you stop drinking. |
Standard Tank Build
![]() Every Regeneration Globe gathered permanently increases Health Regeneration by 1.5 per second. | ![]() Increases regeneration effects and all healing received by 30%. | ![]() While at or below 50 Brew, regenerate an additional 5 Health per second. While at or above 50 Brew, gain 15% Movement Speed. | ![]() Split into three elemental spirits for 15 seconds, each with 50% of your maximum Health, and enables two new leaping attacks for use. | ![]() Fortifying Brew also Shields nearby allied Heroes for 10 (+6 per level) per second. | ![]() Flying Kick slows the target enemy by 90% for 1 second. | ![]() Activate to reduce damage taken by 75% for 4 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Cho
Cho's Standard Build increases your survivability a lot, while his Bruiser Build increases his damage.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Wind up for at least 1 second, temporarily slowing yourself, then reactivate to charge in a direction. Enemies in your path are knocked aside and take damage. | ![]() Ignite nearby enemies, dealing damage over 4 seconds. If this hits an enemy, gain Health over 4 seconds. | ![]() Roll a bomb that damages enemies in its path. Gall can use Runic Blast (E) to detonate it, dealing damage in an area. | ![]() Passively increases Basic Attack damage by 25%. Activate to swing the Hammer, which deals damage, pushes enemies away, and stuns them for 0.75 seconds. | ![]() After 1 second, pull enemies toward your location, slowing them by 25% for 3 seconds and dealing a small amount of damage. | ![]() Gall is permanently attached to you, going where you go. |
Standard Build
![]() Consuming Blaze grants you 1 stack of Block when you hit an enemy Hero, up to 10. Block reduces damage taken from enemy Basic Attacks by 50%. | ![]() Rune Bomb now returns to you, damaging enemies in its path. | ![]() Basic Attacks against targets inflicted with Consuming Blaze heal you for 50% of the damage dealt. | ![]() Passively increases Basic Attack damage by 25%. Activate to swing the Hammer, which deals damage, pushes enemies away, and stuns them for 0.75 seconds. | ![]() Activate to place yourself in Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies per second. | ![]() Consuming Blaze reduces damage taken from Abilities by 50% for 2 seconds per enemy Hero hit. | ![]() Your Basic Attack becomes ranged and slows targets by 20% for 2 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Bruiser Build
![]() Increases Surging Fist range and speed by 25%. | ![]() Rune Bomb increases your next Basic Attack by 75%. | ![]() Basic Attacks against targets inflicted with Consuming Blaze heal you for 50% of the damage dealt. | ![]() Passively increases Basic Attack damage by 25%. Activate to swing the Hammer, which deals damage, pushes enemies away, and stuns them for 0.75 seconds. | ![]() Activate to place yourself in Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies per second. | ![]() Enemies hit by Surging Fist are slowed by 90% for 1.25 seconds. | ![]() Gall can activate Will of Gall to make you Unstoppable for 2 seconds. 60 second cooldown. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Diablo
Diablo's Fire Build is pretty much the only way to go, but with either Heroic viable depending on the game (Apocalypse is usually better though). To mix it up a bit Battle Momentum at 7 and Imposing Presence at 16 can both be good picks.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Charge an enemy, dealing damage and stunning them for 0.5 seconds. If the enemy hits an unpathable location, they are stunned for 1 second. | ![]() Unleashes fire waves in all direction that deal damage. | ![]() Grabs the target and slams it behind Diablo, dealing damage and stunning for 0.25 seconds. | ![]() Create a demonic rune under each enemy Hero on the battleground. After a short period the rune explodes dealing damage and stunning for 2 seconds. | ![]() Channel lightning that deals damage over 4 seconds. The direction of the Lightning changes with your mouse cursor position. | ![]() Gain 10 Souls per Hero killed, or 1 per Minion. For each Soul, gain .20% maximum Health. If you have 100 Souls upon dying, you resurect in 5 seconds and lose 100 Souls. Maximum 100 Souls. |
Fire Build
![]() Black Soulstone increases your Health Regeneration by 3% per Soul. | ![]() Fire Stomp also surrounds you in flames that deal 10 (+2 per level) damage every second for 6 seconds. | ![]() Increases the amount of Health gained from Black Soulstone by 50%. | ![]() Create a demonic rune under each enemy Hero on the battleground. After a short period the rune explodes dealing damage and stunning for 2 seconds. | ![]() Fire Stomp waves return to you, dealing 125% damage. | ![]() Fire Stomp increases Diablo’s Movement Speed by 20% and Basic Attack damage by 50% for 2 seconds. | ![]() Activate to steal 10% of the maximum Health of all nearby enemy Heroes. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
E.T.C.
With the Powerslide Build, if the enemy team has lots of auto-attack damage get Imposing Presence, and Show Stopper can be good if you are getting focused. The Groupies Build is based around having a ton of healing for your team, and is more of an off-tank role. The Powerslide Build is Standard. Death Metal and Bolt of the Storm are both viable at 20 depending on the situation.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Slides to a location dealing damage and stunning enemies hit for 1.25 seconds. | ![]() Deals damage to nearby enemies, knocking them back. | ![]() Regenerate Health for 4 seconds. | ![]() After a short delay, channel to stun nearby enemies for 4 seconds. | ![]() Leap to any location. Deals damage to enemies in the area, slowing them for 3 seconds. | ![]() When you use a Basic or Heroic ability, give 20% Attack Speed for 4 seconds to all nearby allies. |
Powerslide Build
![]() Increases the range of Powerslide by 25%. | ![]() Increases Powerslide's width by 100% and you slide 30% faster. | ![]() Increases the range and knockback of Face Melt by 50%. | ![]() After a short delay, channel to stun nearby enemies for 4 seconds. | ![]() Face Melt slows enemies by 80% fading over 2 seconds. | ![]() Using a Basic or Heroic ability releases two pulses for damage. The first occurs instantly, the second occurs 2 seconds later. | ![]() Mosh Pit refreshes the cooldown of Powerslide. You can Powerslide during Mosh Pit, which also increases its duration by 2 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Groupies Build
![]() Each Regeneration Globe you pick up permanently increases the healing per second of Guitar Solo by 3. | ![]() Increases Powerslide's width by 100% and you slide 30% faster. | ![]() After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage. | ![]() After a short delay, channel to stun nearby enemies for 4 seconds. | ![]() Guitar Solo also heals nearby allied Heroes every second while it is active. | ![]() Using a Basic or Heroic ability releases two pulses of damage. The first occurs instantly, the second occurs 2 seconds later. | ![]() Mosh Pit refreshes the cooldown of Powerslide. You can Powerslide during Mosh Pit, which also increases its duration by 2 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Falstad
Falstad's Standard Build is based around doing large amounts of burst auto attack damage when Hammerang is out.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Throw out a Hammer that returns to you, dealing damage and slowing enemies by 25% for 2 seconds. | ![]() Deal damage to an enemy, and an additional damage per second for 4.25 seconds if you remain close to the target. | ![]() Dashes forward and grants a Shield for 2 seconds. | ![]() Push enemies away and apply an 60% slow that decays over 5 seconds. | ![]() After a short delay, deal damage to enemies within a long line. | ![]() Gain 20% increased Movement Speed after not taking damage for 6 seconds. |
Standard Build
![]() For every 6 enemy Minion or captured enemy Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills. | ![]() Increase the range of Hammerang by 40% and the slow duration by 25%. | ![]() Basic Attacks deal 80% bonus damage while Hammerang is in flight. | ![]() Push enemies away and apply an 60% slow that decays over 5 seconds. | ![]() Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's max Health. | ![]() Your first Basic Attack against a target slowed by Hammerang will stun them for 0.75 seconds. | ![]() Increases Attack Speed by 20% and Attack Range by 20%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Gall
Gall basically decides if he wants to build around Shadowflame or Dread Orb. Generally speaking Shadowflame is better, but the Dread Orb build can have more sieging power.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deal damage to enemies in a line. | ![]() Throw a bomb that will bounce three times, dealing damage to enemies on each bounce. | ![]() Detonate Cho’s Rune Bomb, dealing damage around it. | ![]() After 1 second, enemies are slowed by 40% while you channel, up to 5 seconds. Activate to deal damage. | ![]() Unleash 20 Shadow Bolts over 4 seconds, each dealing damage to the first target hit. The bolts fire in the direction of your cursor. | ![]() Permanently attached to Cho, going where he goes. You are immune to Stun and Silence effects. |
Standard Build
![]() Increase the Initial speed boost of Hurry Up, Oaf! to 70%. Hurry Up, Oaf! cooldown reduced by 2 seconds when hitting an enemy Hero with an Ability. | ![]() Increases Cho's Rune Bomb range by 20%. | ![]() Increases Shadowflame damage by 20% to nearby targets, and 10% to mid-range targets. Distant targets take normal damage. | ![]() Unleash 20 Shadow Bolts over 4 seconds, each dealing damage to the first target hit. The bolts fire in the direction of your cursor. | ![]() When Dread Orb hits an enemy Hero, gain a Shield absorbing damage for 5 seconds. | ![]() Shadowflame also does 3% of a Hero's maximum Health. | ![]() Shadow Bolt Volley hits all enemies in its path. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Dread Orb Build
![]() Increase the Initial speed boost of Hurry Up, Oaf! to 70%. Hurry Up, Oaf! cooldown reduced by 2 seconds when hitting an enemy Hero with an Ability. | ![]() Dread Orb's third bounce instead bounces backwards. | ![]() Increases Runic Blast's damage by 5% everytime you get a Hero takedown, up to 20%. These bonuses are lost upon dying. | ![]() Unleash 20 Shadow Bolts over 4 seconds, each dealing damage to the first target hit. The bolts fire in the direction of your cursor. | ![]() Dread Orb does 25% more damage on the second bounce and 75% more damage the third bounce. | ![]() After the first bounce, 2 extra bombs bounce to the sides once. | ![]() Shadow Bolt Volley hits all enemies in its path. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Gazlowe
Wombo-Combo builds are set up to just do maximum burst damage in combination with other heroes' ults. Turret builds give extra pushing power, and are strong when given the chance to set up turrets around an objective.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Charge creates a turret that deals damage. Lasts for 30 seconds. | ![]() Charged attack that deals damage to enemies in a line. Damage and range increase the longer the Ability is charged, reaching maximum power after 3 seconds. | ![]() Places a bomb that deals damage to enemies within target area after 2.5 seconds, stunning them for 2 seconds. | ![]() Basic Attacks deal an additional 150% damage to Minions, Mercenaries, and Structures. | ![]() After a 2 second delay, pull enemies toward the center of an area and deal damage. | ![]() Destroyed enemy Structures and your Rock-it! Turrets drop scrap. Collecting scrap restores 30 Mana and causes your Abilities to cooldown twice as fast for 3.07 seconds. Activate Salvager to dismantle a target Rock-it! Turret and turn it into scrap. |
Wombo-Combo Build
![]() Scrap now causes Abilities to cooldown three times as fast for 3.07 seconds. | ![]() Deth Lazor gains an additional charge level after reaching max size, which increases the damage dealt by 25%. | ![]() Turrets attack up to 2 additonal targets for 50% damage. | ![]() After a 2 second delay, pull enemies toward the center of an area and deal damage. | ![]() Deth Lazor slows Heroes by 40% and freezes minions or structures for 3 seconds. | ![]() Increased number of Bomb charges to 2. | ![]() Grav-O-Bomb radius increased by 25% and damage increased by 50%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Turret Build
![]() Scrap now causes Abilities to cooldown three times as fast for 3.07 seconds. | ![]() Basic attacks increase the duration of active Rock-It! Turrets by 1 second. | ![]() Turret attacks slow Movement Speed by 25% for 2 seconds. | ![]() After a 2 second delay, pull enemies toward the center of an area and deal damage. | ![]() Max Turret charges increased to 3. | ![]() Turret range increased by 40%. | ![]() Grav-O-Bomb radius increased by 25% and damage increased by 50%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Greymane
Greymane's Cocktail Build is Standard and superior to Worgen Builds the majority of the time. For stronger Ranged Assassin play, you can get Quicksilver Bullets at 7 and On the Prowl at 13.
Human Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Hurl a flask that deals damage to the first enemy hit and explodes dealing damage to enemies in a cone behind them. | ![]() Gain 50% Attack Speed for 3 seconds. Basic Attacks refresh this duration. | ![]() Shapeshift into a Worgen and leap at an enemy dealing damage. | ![]() Leap at an enemy Hero and shapeshift into a Worgen, slashing 3 times. If this kills them, the Ability can be used a second time within 10 seconds for free. | ![]() Shapeshift into a Human and fire a shot hitting the first enemy Hero for damage. For 5 seconds, they are Vulnerable, taking 25% more damage, and you can re-activate this to leap at them and shapeshift into a Worgen. | ![]() Use certain Abilities to shape-shift between a Human and a Worgen. While Human, your Basic Attack is ranged. While Worgen, your Basic Attack is melee but deals 40% more damage. |
Worgen Abilities | ![]() Swipe forward and damage enemies you pass through. | ![]() Gain 50% Attack Speed for 3 seconds. Basic Attacks refresh this duration. | ![]() Roll away and shapeshift into a Human. |
Cocktail Build
![]() Increases Gilnean Cocktail's range by 30% and refunds 50 Mana if it hits an enemy Hero. | ![]() Increases Gilnean Cocktail's explosion length by 35%. | ![]() Gilnean Cocktail deals 200% more damage to the enemy it impacts and explodes even if it misses. | ![]() Leap at an enemy Hero and shapeshift into a Worgen, slashing 3 times. If this kills them, the Ability can be used a second time within 10 seconds for free. | ![]() Increases Razor Swipe's lunge distance by 60%. | ![]() Increases Gilnean Cocktail's damage by 80% while Inner Beast is active. | ![]() Human Basic Attacks splash for 100% damage behind the target. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Worgen Build
![]() While Inner Beast is active, each Basic Attack lowers its cooldown by 1 second. | ![]() Using Darkflight reduces the damage of the next 2 Heroic Basic Attacks made against you by 50% while a Worgen. | ![]() Gilnean Cocktail deals 200% more damage to the enemy it impacts and explodes even if it misses. | ![]() Leap at an enemy Hero and shapeshift into a Worgen, slashing 3 times. If this kills them, the Ability can be used a second time within 10 seconds for free. | ![]() Increases Razor Swipe's lunge distance by 60%. | ![]() Reduces the duration of silences, stuns, slows, roots, and polymorphs against you by 75% while in Worgen form. | ![]() Human Basic Attacks splash for 100% damage behind the target. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Illidan
The Hunt is gaining some ground on Metamorphosis since its nerf, but still is primarily used to pick off weak or stranded enemy heroes. Nexus Blades combined with Giant Killer is also strong when you have a good healer. Stoneskin can be a good alternative to Blood For Blood if you need the toughness.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Dive at the target, dealing damage and flipping to the other side of the target. | ![]() Dash towards target point, dealing damage to enemies along the way. If you hit an enemy, Basic Attacks do 35% more damage for 4 seconds. | ![]() Evade enemy Basic Attacks for 2 seconds. | ![]() Charge to target unit, dealing damage on impact and stunning the target for 1 second. | ![]() Transform into Demon Form at the target location, dealing damage in the area. Gain temporary max Health for each Hero hit and 20% increased Attack Speed. Lasts for 18 seconds. | ![]() Basic Attacks heal for 20% of damage dealt and reduce your Ability cooldowns by 1 second. |
Standard Build
![]() Evasion grants a 62.5 point Shield for 5 seconds. | ![]() After using Sweeping Strike, burn nearby enemies for damage a second for 4 seconds. | ![]() Activate to heal 35% of your max Health over 6 seconds. | ![]() Transforms into demon form at the target location. Deal damage in the area. Illidan gains temporary max Health for each Hero hit and 20% increased Attack Speed. Lasts 18 seconds. | ![]() Take 50% reduced damage from Abilities while Evasion is active. | ![]() Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | ![]() Permanently remain in Demonic Form. Increases the Attack Speed bonus of Demonic Form to 30% and grants a 50% reduction in the duration of disabling effects. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Jaina
Jaina can be built many different ways, but there's no question that the Standard way is strongest. Frostbolt builds are weak in teamfights and Blizzard builds are weak for dueling. The standard build can also be easily adapted to the game. Get Arcane Intellect if you need more mana.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deal damage and Chill the target. | ![]() Bombard an area with 2 waves of ice, dealing damage each. Damaged enemies are Chilled. | ![]() Deal damage and Chill targets in a cone. | ![]() Summons a Water Elemental at target location. The Water Elemental's Basic Attacks splash for 25% damage and Chill. | ![]() After a short delay, create a Ring of Frost at target location that deals damage and roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it. | ![]() All abilities Chill targets, slowing Movement Speed by 25% and amplifying damage from your abilities by 50%. Lasts 4 seconds. |
Standard Build
![]() Increases the duration of Chill from 4 seconds to 6 seconds. | ![]() Increases the radius of Blizzard by 30%. | ![]() Increases the damage bonus of Frostbite from 50% to 65%. | ![]() | ![]() Activate to place yourself in Stasis and gain Invulnerability for 3 seconds. When this effect expires, nearby enemies are Chilled. You can cancel this ability early. | ![]() Cone of Cold also roots Chilled targets for 1 second. | ![]() Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Frostbolt Build
![]() Increases the duration of Chill from 4 seconds to 6 seconds. | ![]() Frostbolt will now pierce the first target to hit an additional target behind them. | ![]() The cooldown of Frostbolt is reduced by 2 seconds if it impacts a Chilled target. | ![]() After a short delay, create a Ring of Frost at target location that deals damage and roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it. | ![]() Activate to make your Basic Abilities' cooldowns recharge three times as fast and reduce their Mana cost by 50% for 5 seconds. | ![]() Enemies damaged by Cone of Cold are also afflicted with Vulnerable, increasing the damage they take by 25% for 2 seconds. | ![]() Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Blizzard Zoning Build
![]() Increases the slow of Chill from 25% to 30%. | ![]() Increases the radius of Blizzard by 30%. | ![]() Increases the damage bonus of Frostbite from 50% to 65%. | ![]() Summons a Water Elemental at target location. The Water Elemental's Basic Attacks splash for 25% damage and Chill. | ![]() Increases the cast range of Blizzard by 100%. | ![]() Increases the number of Blizzard waves from 2 to 3. | ![]() Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Johanna
In her Standard Build, Reinforce and Hold Your Ground over Knight Takes Pawn and Burning Rage respectively make Johanna an unkillable tanking machine, but it's unnecessary unless you have no healing. The Condemn Build is great for battlegrounds with lots of wave minions such as Tomb of the Spider Queen, where fighting happens in lanes and not around objectives.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deal damage in a wide cone and apply a decaying slow to enemies. | ![]() After 1 second, you pull nearby enemies toward you, stunning them for 0.25 seconds and dealing damage. | ![]() Deal damage to enemies and cause them to miss all of their next Basic Attacks within 1.5 seconds. | ![]() You leap towards an area. While in the air, you can steer the landing location by moving. After 2 seconds you land, dealing damage to nearby enemies and knocking them into the air. | ![]() Deal damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing damage and stunning them for .75 seconds. | ![]() Become Unstoppable and gain a Shield that absorbs damage for 4 seconds. |
Standard Build
![]() Condemn deals additional damage to Minions and Mercenaries and stuns them for 4 seconds. | ![]() Passively regenerate Health per second. Activate to heal 20% of your max Health over 4 seconds. | ![]() Basic Attacks reduce Ability cooldowns by 0.5 seconds. | ![]() Deal damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing damage and stunning them for .75 seconds. | ![]() Deal damage per second to nearby enemies. | ![]() Enemies that attack you have their Attack Speed slowed by 40%. The Attack Speed slow will be removed when attacking a target that has not learned the Imposing Presence Talent. | ![]() Upon taking fatal damage, gain a Shield equal to your maximum Health for 5 seconds. This ability has a 120 second cooldown. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Condemn Build
![]() Condemn deals additional damage to Minions and Mercenaries and stuns them for 4 seconds. | ![]() Condemn's cooldown is lowered by 0.75 seconds for each enemy affected. Maximum of 10 targets. | ![]() Condemn increases your Movement Speed by 25% for 1 second. | ![]() Deal damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing damage and stunning them for .75 seconds. | ![]() Deal damage per second to nearby enemies. | ![]() Condemn also creates a hammer that spirals around you, dealing damage to enemies it hits. | ![]() Upon taking fatal damage, gain a Shield equal to your maximum Health for 5 seconds. This ability has a 120 second cooldown. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Kael'thas
Kael'thas' strongest build by far is based around Chain Bomb. Get Fel Infusion over Mana Addict if you don't have a healer, and Backdraft can be great control if you can afford to not take Arcane Barrier. Gathering Power with Pyroblast is also an option, but is generally not as useful as Phoenix unless you really know how to make plays with it.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() After a short delay, deal damage in an area. Verdant Spheres increases the radius by 50% and deals additional damage. | ![]() Deal damage over 3 seconds to an enemy, then they explode dealing damage to all nearby enemies. Casting a second Living Bomb on an enemy causes the previous Living Bomb to explode immediately. Verdant Spheres makes this Ability cost no Mana and have no cooldown. | ![]() Stun the first enemy hit for 1.5 seconds. Verdant Spheres causes Gravity Lapse to stun the first 3 enemies hit. | ![]() After 2 seconds, cast a slow-moving fireball that deals damage to an enemy Hero and enemies nearby. | ![]() Launch a Phoenix to an area, dealing damage to enemies along the way. The Phoenix persists for 7 seconds, attacking enemies and splashing for 50%. | ![]() Your next Basic Ability is more powerful. |
Chain Bomb Build
![]() Increase your maximum Mana by 15 when you pick up a Regeneration Globe. | ![]() Increases the range and speed of Gravity Lapse by 30%. | ![]() Increases Living Bomb's explosion radius and damage by 30%. | ![]() Launch a Phoenix to an area, dealing damage to enemies along the way. The Phoenix persists for 7 seconds, attacking enemies and splashing for 50%. | ![]() Living Bomb's explosion applies Living Bomb to enemies not already affected by it. | ![]() Activate to gain a Shield equal to 200% of your maximum Mana for 6 seconds. | ![]() Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Kerrigan
Assimilation Builds seem to be the strongest after her slight rework, but there are several talents that can be changed. Battle Momentum at 7 and Bolt of the Storm at 20 are viable alternatives. The Ravage build gives stronger wave clear and more uptime on abilities.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Leap to a target, dealing damage. If this kills the target, its cooldown is instantly reset. | ![]() Deals damage to enemies within the target area, stunning them for 1 second. | ![]() Pulls enemies within the target area towards you, dealing damage. | ![]() Deals damage per second to nearby enemies. Lasts for 7 seconds. | ![]() Summons an Ultralisk that attacks the target enemy unit, and hits nearby enemy units for 50% splash damage per attack. The Ultralisk will last up to 20 seconds, or until killed. | ![]() Gain 10% of damage dealt from Basic Attacks and Abilities as Shields for 6 seconds. Shield amount gained doubled against Heroes. |
Standard Build
![]() Ravage heals you for 10% of your maximum Health if it hits an enemy. | ![]() Activate to poison an enemy Hero, dealing damage over 10 seconds. | ![]() While Assimilation Shields are active your Health and Mana regeneration is increased by 100%. | ![]() Deals damage per second to nearby enemies. Lasts for 7 seconds. | ![]() Increases Assimilation Shield's duration to 20 seconds. | ![]() Increases Shields gained from Assimilation by 100%. | ![]() Maelstrom size increased by 25% . Amount of Assimilation Shields generated by Maelstrom increased by 100%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Ravage Build
![]() Ravage heals you for 10% of your maximum Health if it hits an enemy. | ![]() If Ravage kills the target, it also restores 100% of its Mana cost and increases the damage dealt by Kerrigan’s next Ravage by 20% | ![]() Basic Attacks reduce Ability cooldowns by 0.5 seconds. | ![]() Deals damage per second to nearby enemies. Lasts for 7 seconds. | ![]() Increases Assimilation Shield's duration to 20 seconds. | ![]() Increases Shields gained from Assimilation by 100%. | ![]() Maelstrom size increased by 25% . Amount of Assimilation Shields generated by Maelstrom increased by 100%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Kharazim
Kharazim is a bit like Tyrande in that he can either specialize in doing damage or healing, depending on his talent choices. Soothing Breeze can be a good choice over Circle of Life if the enemy team has a lot of CC, and Foresight can counter stealth Heroes pretty well.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Jump to an ally or enemy. Enemies are immediately hit with a Basic Attack. Stores up to two charges. | ![]() Heal nearby allied Heroes, granting them a 10% Movement Speed bonus for 3 seconds. | ![]() Your next Basic Attack increases your Attack Speed and Attack Range by 100% for 2 seconds. | ![]() Become Invulnerable, striking 7 times over 2 seconds in a large area. Each strike deals 7% of the target’s maximum Health as damage, and prioritizes the Hero with the highest remaining Health. | ![]() Protect an allied Hero from death. The next source of fatal damage within 3 seconds is prevented, and the target is instead healed for a large amount. | ![]() Kharazim is unique in that he has no starting Trait. At level 1 his talent choice will determine his passive. |
Support Build
![]() Every 3rd Basic Attack heals the lowest nearby allied Hero. | ![]() Activate to shield an allied Hero for 15% of their max Health for 5 seconds. | ![]() Breath of Heaven heals a second time 2 seconds later for 50%. | ![]() Protect an allied Hero from death, causing them to be healed if they take fatal damage in the next 3 seconds. | ![]() Radiant Dashing to an ally gives you and the target 30% bonus Movement Speed for 3 seconds. | ![]() Increases Breath of Heaven's healing by 10% for each other Hero in the cast range. | ![]() Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Punch Build
![]() Every 3rd Basic Attack deals 125% bonus damage. | ![]() Basic Attacks while Deadly Reach is active increase your Movement Speed by 30% for 2 seconds. | ![]() Breath of Heaven heals a second time 2 seconds later for 50%. | ![]() Become Invulnerable and strike 7 times over 1.8125 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health. | ![]() Increases Deadly Reach's duration by 50%. | ![]() Increases Breath of Heaven's healing by 10% for each other Hero in the cast range. | ![]() Seven-Sided Strike hits 4 additional times. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Leoric
Leoric's Standard Build will destroy enemy Warriors really fast, while his Undying Build will give him no fear of death, and allow him to really stay in the middle of fights. Entomb is also a solid choice when the enemy team doesn't have many heroes that can just bypass it.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Swing in front of you to deal damage and slow enemies by 40% for 2.5 seconds. Deals double damage to all non-Heroic and non-Structure sources. | ![]() Grab an enemy Hero's soul, dealing up to 25% of their maximum Health as damage and healing you for up to 25% of your maximum Health while you are nearby, over 4 seconds. You are slowed by 20% while this is active. | ![]() Separate from your body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, your body jumps to your wraith. | ![]() Create an unpathable tomb in front of you for 4 seconds. | ![]() Become Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing damage. | ![]() Become a ghost when you die, and resurrect upon reaching full health. Your Abilities don't do damage while dead, but can still heal causing you to cheat death. |
Standard Build
![]() Every Regeneration Globe gathered increases your Health Regeneration by 1.5 per second, and increases Health Regeneration during Undying by 0.75. You also gain the ability to gather Regeneration Globes while Undying. | ![]() During Wraith Walk, you take 25% less damage. | ![]() Increases the Movement Speed slow of Skeletal Swing to 60%. | ![]() Become Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing damage. | ![]() If Drain Hope lasts its full duration, it deals bonus damage equal to 10% of the victim’s Maximum Health. This damage does not heal you. | ![]() Every second Drain Hope is active, its cooldown is reduced by 1 second. | ![]() Basic attacks against enemy Heroes deal bonus damage equal to 5% of the Hero’s maximum Health and heal you for the same amount. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Undying (Cheat Death) Build
![]() Every Regeneration Globe gathered increases your Health Regeneration by 1.5 per second, and increases Health Regeneration during Undying by 0.75. You also gain the ability to gather Regeneration Globes while Undying. | ![]() When a nearby Minion dies, you gain 1% of your maximum Health and 5 Mana, even while Undying. | ![]() Activate to heal 20% of your maximum health over 6 seconds. Can be used while Undying to heal for 10% of your maximum health to revive faster. | ![]() Become Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing damage. | ![]() Deal damage per second to nearby enemies. | ![]() Skeletal Swing heals you for 2% of your maximum Health per target hit, up to 10%. Effective while Undying. | ![]() Activate to reduce damage taken by 75% for 4 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Li Li
Most people get Mass Vortex over Healing Ward since it's not too hard to destroy it anymore, and Li Li doesn't have much utility compared to other supports which Mass Vortex helps with. Hindering Winds is an option over Shrink Ray if the enemy team doesn't have any main damage dealer to use it on, and Herbal Cleanse can be great if they have strong CC.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Heal lowest health ally (prioritizing Heroes). | ![]() Summons a cloud Serpent on an allied Hero that automatically attacks nearby enemies. Heroes can only have 1 serpent at a time. 8 second duration. | ![]() Throw a cloud of Blinding wind at the nearest 2 enemies (prioritizing heroes). Targets miss all of their basic attacks in the next 2 seconds. | ![]() Rapidly tosses brew to the most injured nearby allies, prioritizing Heroes, restoring Health over 6 seconds. | ![]() Summon a Water Dragon that after a delay hits the nearest Enemy Hero and all enemies near them, dealing damage and slowing their Movement Speed by 70% for 4 seconds. | ![]() Upon taking damage, gain 10% Movement Speed for 1 second. |
Standard Build
![]() Increase Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25. | ![]() Increases the number of enemies hit by Blinding Wind from 2 to 4. | ![]() Healing Brew heals for additional Health over 6 seconds. | ![]() Rapidly tosses brew to the most injured nearby allies, prioritizing Heroes, restoring Health over 6 seconds. | ![]() Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds. | ![]() Increases the number of allies healed by Healing Brew to 2, but increases the cooldown by 1.5 seconds. | ![]() Abilities recharge two and a half times as fast while Fast Feet is active. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Cloud Serpent Build
![]() Increases the duration of Cloud Serpent by 50%. | ![]() Cloud Serpent heals the friendly unit each time it attacks. | ![]() Cloud Serpent's attacks bounce to 3 nearby enemy targets. | ![]() Rapidly tosses brew to the most injured nearby allies, prioritizing Heroes, restoring Health over 6 seconds. | ![]() Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds. | ![]() You also gain a Cloud Serpent whenever you cast it on another ally. | ![]() Abilities recharge two and a half times as fast while Fast Feet is active. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Li-Ming
Each of Li-Ming's builds revolves around playstyle. If you want to be right in the fray go Teleport Build. If you want to siege all day go Arcane Orb. If you want something in between try Magic Missiles. Wave of Force with it's level 20 upgrade can be amazing in some situations, but generally isn't as good as Disintegrate.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Fire three missiles toward an area, each dealing damage to the first enemy hit. | ![]() Fire an orb that powers up as it travels, dealing damage to the first enemy hit. The further the orb travels, the harder it hits. | ![]() Teleport a short distance instantly. | ![]() Channel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position. | ![]() Knock away all enemies from an area and deal damage. | ![]() Getting a Takedown will refresh the cooldown on all of your Abilities. |
Teleport Build
![]() If you haven't taken damage in the last 5 seconds, Teleport costs no Mana and its cooldown is decreased by 2 seconds. | ![]() Takedowns restore 20% of your maximum Health. | ![]() Teleport does damage to enemies near your destination. | ![]() Channel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position. | ![]() Increases Teleport range by 50%, and if you lose more than 15% of your Health at once, its cooldown is instantly refreshed. This cannot happen more than once every 4 seconds. | ![]() When you Teleport, gain 20% of your maximum Health as a Shield for 4 seconds. | ![]() Your Abilities benefit from 10% bonus damage as long as they aren't cast twice in a row. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Arcane Orb Build
![]() Your Mana regeneration is increased by 100% while below 25% Mana. | ![]() If Arcane Orb hits an enemy Hero after traveling at least 65% of its base range, the cooldown is reduced by 7 seconds. | ![]() Arcane Orb does an additional 25% more damage to enemies far away, but will deal 25% less damage to enemies up close. | ![]() Channel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position. | ![]() Increases your Ability Power by 15%, but decreases your maximum Health by 15%. | ![]() Arcane Orb travels 25% farther, doing up to 25% more damage. | ![]() Disintegrate slows enemies by 60%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Magic Missiles Build
![]() Your Mana regeneration is increased by 100% while below 25% Mana. | ![]() Basic Attacking a target recently hit by a Magic Missile does extra damage. | ![]() If three Magic Missiles hit the same target, the third one deals an additional damage. | ![]() Channel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position. | ![]() When you use an Ability, increase your next Basic Attack by 75% and cause it to deal Ability damage. Stacks up to 3 times. | ![]() Drastically increases Magic Missiles speed, and lowers its cooldown by 1 second. | ![]() Disintegrate slows enemies by 60%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Lt. Morales
Lt. Morales can't heal herself, and so getting early defensive talents is a must. She has a strong lategame, and the goal is to just make it there without dying along the way. The Grenade Build gives more control over the battlefield at the cost of survivability, so is more of an advanced build.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Heal an ally per second as long as they are in range. Reactivate to switch targets, or activate your Trait to cancel the channel. | ![]() Grant target ally Resistant, reducing damage taken by 25% for 3 seconds. | ![]() Fire a grenade that explodes on the first enemy hit, dealing damage, knocking enemies away. | ![]() Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds. | ![]() Target a location for a Medivac transport. For up to 10.5 seconds before takeoff, allies can right-click to enter the Medivac. | ![]() Regenerate 3.12% of your maximum Health every second after not taking damage for 4 seconds. |
Standard Build
![]() You gain an untalented Safeguard automatically if you take damage while below 50% Health. This effect has a 20 second cooldown. | ![]() Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 3 charges. | ![]() Enemies near your Healing Beam's target take damage per second. | ![]() Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds. | ![]() While channeling Healing Beam you are healed for 25% of the healing amount at the cost of an additional 4 Mana per second. | ![]() Increases Safeguard's initial damage reduction to 50% for the first 1.5 seconds. | ![]() While Caduceus Reactor is active you restore 8 Mana a second and gain a Shield that absorbs damage, stacking up to 5 times. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Grenade Build
![]() You gain an untalented Safeguard automatically if you take damage while below 50% Health. This effect has a 20 second cooldown. | ![]() Displacement Grenade travels 50% faster and enemies directly impacted take 33% more damage. | ![]() Displacement Grenade's explosion radius increased by 33% and knocks back farther. | ![]() Target a location for a Medivac transport. For up to 10.5 seconds before takeoff, allies can right-click to enter the Medivac. | ![]() While channeling Healing Beam you are healed for 25% of the healing amount at the cost of an additional 4 Mana per second. | ![]() Reduces Displacement Grenade's cooldown by 2 seconds and it now holds a second charge. | ![]() While Caduceus Reactor is active you restore 8 Mana a second and gain a Shield that absorbs damage, stacking up to 5 times. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Lunara
The Thornwood Vine Build is Standard, with Forest's Wrath being better than Galloping Gait if you don't need the escape. Skybound Wisp can be good on certain maps with narrow corridors and Giant Killer can do more damage than Unfair Advantage if you don't have allies who can apply slows or are against Cho'gall.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() After 0.5 seconds, cause an area to explode with pollen, dealing damage | ![]() Enemies currently afflicted by Nature’s Toxin have its duration increased by 3 seconds and are slowed by 40%, decaying over 3 seconds. | ![]() Spawn a Wisp to scout an area. Can be redirected once active. Lasts 45 seconds. | ![]() Send forth vines that deal damage to all enemies in a line. Can hold 3 charges. | ![]() Leap over an enemy, attacking and slowing the target by 80% for 0.35 seconds. Can hold 2 charges. | ![]() Your Basic Attacks and damaging Abilities poison the target, dealing damage each second for 3 seconds, up to a maximum of 9 seconds. |
Thornwood Vine Build
![]() Nature's Toxin reveals enemies for its duration. | ![]() Increases Wisp Movement Speed by 100% and vision radius by 50%. | ![]() Using Crippling Spores increases the damage of your next 4 Basic Attacks by 50%. | ![]() Send forth vines that deal damage to all enemies in a line. Can hold 3 charges. | ![]() Nature's Toxin deals 50% more damage to Heroes that are slowed. | ![]() Using Crippling Spores increases your Attack Speed by 50% for 6 seconds. | ![]() Activate to increase the Movement Speed bonus of Dryad's Swiftness to 80% for 6 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Leaping Strike Build
![]() When Crippling Spores hits only Minions or Mercenaries, its cooldown is reduced by 80% and 20 mana is restored. | ![]() Increases Wisp Movement Speed by 100% and vision radius by 50%. | ![]() Using Crippling Spores increases the damage of your next 4 Basic Attacks by 50%. | ![]() Leap over an enemy, attacking and slowing the target by 80% for 0.35 seconds. Can hold 2 charges. | ![]() Upon taking Ability Damage, reduce that damage and further Ability Damage by 75% for 3 seconds. Can only trigger once every 30 seconds. | ![]() Using Crippling Spores increases your Attack Speed by 50% for 6 seconds. | ![]() All Leaping Strike charges are returned every 20 seconds. You can also use Leaping Strike on allies. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Malfurion
Rampant Growth instead of Elune's Grace is an option for more pure healing. Get Ice Block if you are getting focused, and Tenacious Roots is a good option over Hardened Focus for a more aggressive style.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Heal target ally instantly and heal additional health over 10 seconds. | ![]() Deal damage to enemies within target area and reveals them for 2 seconds. | ![]() Root enemies within the target area for 1.5 seconds, and deals damage over the duration. Affected area grows over 3 seconds. | ![]() Heals nearby allies over 10 seconds. | ![]() After a short delay, deal damage in a large area around you, silencing enemies for 3 seconds. | ![]() Regenerates 15% of the target’s maximum Mana over 5 seconds. |
Standard Build
![]() Increases Moonfire's damage to Minions and Mercenaries by 100%. Scouting Drone | ![]() Increases the range of Regrowth, Moonfire, and Entangling Roots by 30%. | ![]() Increases the duration of Regrowth by 6 seconds. | ![]() Heals nearby allies over 10 seconds. | ![]() Nearby damaged allied Heroes will automatically gain the heal over time portion of Regrowth. This effect has a 20 second cooldown. | ![]() While above 80% life, your Basic Ability cooldowns regenerate 50% faster. | ![]() Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Muradin
Both of Muradin's main builds give him some strong damage for a warrior and an up-in-your-face playstyle. The Thunderclap Build is considered standard because it is so strong at minimizing the auto-attack damage of enemies with Reverberation. The Stormbolt Build lets Muradin do more burst damage to heroes once he gets some stacks of Perfect Storm, and he can eat through structures at an alarming rate.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Throw a hammer, dealing damage to the first enemy hit and stunning it for 1.5 seconds. | ![]() Deal damage and slow enemies by 25% for 2.5 seconds. | ![]() Leap to target location, dealing damage to enemies upon landing. | ![]() Transform for 20 seconds, gaining health and causing your basic attacks to stun enemies. | ![]() Stun target enemy Hero, and wind up a punch dealing damage and knocking the target back, hitting enemies in the way for additional damage and knocking them aside. | ![]() Restore health per second when you have not taken damage for 4 seconds. When below 40% Health, the amount is increased. |
Thunderclap Build
![]() Enemies hit by Thunderclap have their attack speed reduced by 50% for 3 seconds. | ![]() Thunderclap leaves a zone on the ground that explodes after 2 seconds dealing damage and applying a 25% slow for 2.5 seconds. | ![]() Stormbolt penetrates through, hitting 1 additional target. | ![]() Transform for 20 seconds, gaining health and causing your basic attacks to stun enemies. | ![]() Thunderclap deals 300% damage if only 1 target is hit. | ![]() Activate to heal for 50% of your maximum health over 8 seconds. Second Wind is disabled during this time. | ![]() Activate to refresh the cooldown of your Basic Abilities. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Stormbolt Build
![]() Stormbolt's damage is permanently increased by 5 for each enemy hero hit. | ![]() Stormbolt deals 400% damage to Minions, Structures and Mercenaries. Destroys 4 ammo from Structures. | ![]() Stormbolt penetrates through, hitting 1 additional target. | ![]() Transform for 20 seconds, gaining health and causing your basic attacks to stun enemies. | ![]() Deal 10 (+2 per level) damage per second to nearby enemies. | ![]() Activate to heal for 50% of your maximum health over 8 seconds. Second Wind is disabled during this time. | ![]() Activate to refresh the cooldown of your Basic Abilities. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Murky
Murky's Standard build is the Pufferfish Build. He can take out an enemy easily by dropping a Pufferfish and using Octo-Grab, and even if it's a trade come right back to have his team at an advantage. The alternative is a Bubble Build that is more focused on constantly being a pest.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deal damage and applies Slime on nearby enemies for 8 seconds, slowing enemies by 20%. Does bonus damage to enemies who are already Slimed. | ![]() Spit out a Pufferfish at the target point. After 3 seconds, the fish will blow up, dealing damage. Enemies can attack the fish to prevent it from exploding. | ![]() Becomes Invulnerable for 2 seconds. While active, you cannot attack or use abilities. | ![]() Command a legion of Murlocs to march in a target direction, each one leaping onto the first enemy Hero or Structure they find. Each Murloc deals damage and slow its target by 15% for 5 seconds. Does half damage to Structures. | ![]() Summon an octopus to stun target enemy Hero for 3.06 seconds while you hit them for 1 damage a second. Both Murky and his target cannot take any other actions during the duration. | ![]() Place an Egg at target location, revealing the nearby area. Upon dying, you respawn at the Egg after 5 seconds. If your egg is killed, you are revealed to enemies for 15 seconds. You only grant 25% of a Hero's experience upon dying. |
Pufferfish Build
![]() Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges. | ![]() Passively grants 5% Ability Power. Every 5 seconds Murky is alive he gains 1% more Ability Power, to a maximum of 15% extra. These stacks are lost on death. | ![]() Area of effect of Pufferfish increased by 50%. | ![]() Summon an octopus to stun target enemy Hero for 3.06 seconds while you hit them for 1 damage a second. | ![]() Increase Pufferfish's damage by 35% against Slimed targets. | ![]() The Pufferfish casts Slime at its location upon landing. | ![]() Increases the damage of Octo-Grab by 30000%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Bubble Build
![]() Gain 20% Movement Speed while in Safety Bubble. | ![]() Slime area increased by 30%. | ![]() Your Basic Attacks deal 100% bonus damage to Slimed targets. | ![]() Summon an octopus to stun target enemy Hero for 3.06 seconds while you hit them for 1 damage a second. | ![]() Safety Bubble cooldown reduced by 5 seconds. | ![]() Safety Bubble restores 50% of your Health. | ![]() Increases the damage of Octo-Grab by 30000%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Nazeebo
Nazeebo two builds that have little deviation besides the Heroics. Both are viable in different circumstances, but are basically preference in playstyle. The Heroics are interchangable, but if you can be easily stunned don't get Ravenous Spirit. Bolt of the Storm is the favored pick if you chose Ravenous Spirit, but Humongoid is a good option if you chose Gargantuan.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deal damage at an area and create 3 Corpse Spiders that attack enemies. Spiders last for 4 seconds. | ![]() After a short delay, create a ring of Zombies surrounding the target area that deal damage and last for 3 seconds. The zombies block movement of both allies and enemies, but enemies can kill individual zombies in the ring to escape. Casting the ability again will cancel it. | ![]() Create 5 Toads that hop forwards dealing damage when they contact enemies. | ![]() Summon a Gargantuan that guards you for 20 seconds. Deals damage to nearby enemies when summoned, attacks enemies, and can be ordered to Stomp. The Gargantuan deals extra damage to Minions and Structures. | ![]() Channel a Ravenous Spirit that deals damage per second. Cannot move while channeling. Lasts for 8 seconds. | ![]() Ability and attack damage poisons enemies over 4 seconds. If a poisoned enemy dies, Nazeebo regenerates 1.95% Health and 1% Mana. |
Spiders Build
![]() Permanently gain 5 Health and 3 Mana when a Minion dies under Voodoo Ritual. | ![]() Corpse Spiders creates 3 more spiders over 3 seconds. | ![]() Increases the duration of your Zombie Wall and Corpse Spiders by 33%. | ![]() Channel a Ravenous Spirit that deals damage per second. Cannot move while channeling. Lasts for 8 seconds. | ![]() Increases the range of your Basic Abilities by 25%. | ![]() Corpse Spiders leap at their targets and deal 15% more damage. | ![]() Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Toads Build
![]() Permanently gain 5 Health and 3 Mana when a Minion dies under Voodoo Ritual. | ![]() Corpse Spiders creates 3 more spiders over 3 seconds. | ![]() Each enemy hit by Plague of Toads restores 5 Mana and reduces its cooldown by 1 second. | ![]() Channel a Ravenous Spirit that deals damage per second. Cannot move while channeling. Lasts for 8 seconds. | ![]() Toad damage and explosion radius is increased by 20% each time they hop. | ![]() Toads explode into Corpse Spiders upon death. | ![]() Increases the range of Ravenous Spirit by 50% and Movement Speed by 30%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Nova
Nova's Standard build is based around Pinning Shot burst. It's strange to say after Snipe builds for so long, but that's how it is now. Precision Strike is best in most cases, but Triple Tap can be good against lots of squishy targets and spread out fights/skirmishes. Any of her level 20 talents can be good, but Ghost Protocol is really only useful if you keep getting caught, because picking it skips out on a lot of damage.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deals damage to the first enemy unit hit. | ![]() Deal damage to an enemy and slow it by 30% for 2.25 seconds. | ![]() Create a Decoy for 5 seconds that appears to attack enemies. Using this Ability does not break Cloak. | ![]() Locks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with. | ![]() After a 1.5 second delay, deals damage to enemies within an area. Unlimited range. | ![]() Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, or channeling reveals you. Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes. |
Standard Build
![]() Increases the cast range of Pinning Shot by 30%. Pinning Shot also increases your next Basic Attack range by 30%. | ![]() Reduces Holo Decoy's cooldown and Mana cost by 40%. | ![]() After using an ability, your next Basic Attack deals 80% additional damage. | ![]() After a 1.5 second delay, deals damage to enemies within an area. Unlimited range. | ![]() Pinning Shot now has 2 charges. | ![]() Enemies hit by Pinning shot become Vulnerable, taking 25% increased damage for the duration of the slow. | ![]() Activate to reset the cooldowns of your Basic Abilities. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Raynor
Raynor's strong suit is auto-attacking, and his Standard Build is built for that strength. Both of his Heroics can be used, it's just that generally speaking Hyperion is better. Raynor's Raiders can be useful in scrappy games to chase down opponents or drive a squishy target away from a fight.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deals damage and knocks enemies back. | ![]() Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus. | ![]() Automatically activates to heal when you are below 30% Health. | ![]() Order the Hyperion to make a strafing run dealing damage per second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures. Lasts 12 seconds. | ![]() Summon two Stealthed Banshees that attack an enemy. Both Banshees attack a target and last 22 seconds. Can reactivate the Ability to retarget the Banshees. | ![]() Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes. |
Standard Build
![]() For every 6 enemy Minion or captured enemy Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills. | ![]() Every 10 seconds, your next Basic Attack against a hero deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second. | ![]() Gain 10% Movement Speed while affected by Inspire. Increase this bonus by 5% for each allied Hero nearby when Inspire is cast. | ![]() Order the Hyperion to make a strafing run dealing damage per second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures. Lasts 12 seconds. | ![]() Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. | ![]() The first enemy hit by Penetrating Round is stunned for 1.5 seconds. | ![]() Increases Attack Speed by 20% and Attack Range by 20%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Rehgar
With the rework removing the possibility of a full Chain Heal build, Lightning Shield builds are dominant now. There are some deviations like Cleanse at 7, but everything else besides level 20 is pretty locked in. At 20 Rewind can be good instead of Stormshield if you just need a bit more raw healing.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Heal an ally, then heal up to two other nearby allies. | ![]() Imbue an ally with lightning dealing damage to nearby enemies and an additional damage per second. Lasts 5 seconds. | ![]() Create a totem that slows nearby enemies by 35%. The totem lasts 8 seconds. | ![]() Grant nearby allied Heroes 40% Attack Speed and 30% Movement Speed. Lasts for 10 seconds. | ![]() After a short delay, heal an allied Hero. | ![]() Instead of using a mount, Rehgar transforms into a Ghost Wolf, increasing movement speed by 30%. Transformation is instant and can be used while moving. Basic Attacks in Ghost Wolf form deal 100% more damage, but cancel Ghost Wolf form. |
Lightning Shield Build
![]() Increases the radius of Lightning Shield by 25%. | ![]() Increases Health and Mana Regeneration by 75% while in Ghost Wolf form. | ![]() Ghost Wolf attacks reduce Basic Ability cooldowns by 2 seconds. | ![]() After a short delay, heal an allied Hero for a massive amount. | ![]() Lightning Shield also gives the ally a Shield that absorbs damage over 3 seconds. | ![]() Every time Lighting Shield damages an enemy Hero, increase that Lightning Shield's damage by 10%. Stacks up to 20 times. | ![]() Activate to give all nearby allied Heroes a shield for 20% of their max health for 3 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Rexxar
The Misha Build is more of the Standard, and concentrates on making Misha unstoppable and do a lot of damage and disruption to the enemy team. The Tank build is better for laning and clearing merc camps, and is more of a typical warrior role.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deal damage to enemies in a line, slowing them by 30% for 2 seconds. | ![]() Misha charges in a line, dealing damage and stunning enemies for 1.25 seconds. | ![]() Heal Misha over 5 seconds. | ![]() Increases Misha's Basic Attack damage by 150% for 12 seconds. | ![]() Release a herd of boars that track down all enemy Heroes in a direction, dealing damage, revealing, and slowing enemies by 40% for 5 seconds. | ![]() Misha attacks your enemies. |
Misha Build
![]() Collecting Regeneration Globes permanently increases the Health Regeneration of you and Misha by 1 per second. | ![]() Misha's Basic Attacks heal her for 3.9% of her maximum Health. | ![]() Misha's Basic Attacks lower the cooldown of Misha, Charge! by 2 seconds. | ![]() Increases Misha's Basic Attack damage by 150% for 12 seconds. | ![]() Misha deals damage per second to nearby enemies. | ![]() Fake your death, becoming Invulnerable and untargetable for 5 seconds. During this time you control Misha. | ![]() Your Basic Attacks deal 10% more damage, and Misha's Basic Attacks slow the target by 20% for 1.25 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Tank Build
![]() Collecting Regeneration Globes permanently increases the Health Regeneration of you and Misha by 1 per second. | ![]() Increases Misha's damage to Minions and Mercenaries by 150%, and reduces the damage Misha takes from Minions and Mercenaries by 50%. | ![]() Increases Spirit Swoop's damage by 200% to non-Heroic enemies. | ![]() Increases Misha's Basic Attack damage by 150% for 12 seconds. | ![]() Misha deals damage per second to nearby enemies. | ![]() Enemies that Basic Attack you or Misha have their Attack Speed slowed by 40%. | ![]() You and Misha take 75% less damage for 4 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Sgt. Hammer
Hammer has a pretty standard build centered around auto-attacks, but there are a few other talents that are good options. Hover Siege Mode can replace Graduating Range if you need to be a bit more mobile, First Strike does more damage than Giant Killer if the other team isn't able to hit you, and Advanced Lava Strike is a great talent that is often overshadowed by Nexus Frenzy.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Create 3 mines that deal damage and slow enemies by 25% for 1.5 seconds. | ![]() Deals damage and pushes enemies away. | ![]() Become immobile to increase Basic Attack range by 90%, deal 25% splash damage, and deal 30% bonus damage to Minions and Structures. | ![]() Fire a missile across the battlefield, dealing damage to enemies in its path. | ![]() Deals damage on impact, and leaves a napalm area that deals damage per second. Lasts for 4 seconds. | ![]() Basic Attacks deal 30% more damage to distant enemies. |
Standard Build
![]() Increase the damage bonus to long distance enemies by 10%. | ![]() Increase standard Basic Attack range by 20%. | ![]() Activate to heal 35% of your max Health over 6 seconds. | ![]() Deals damage on impact, and leaves a napalm area that deals damage per second. Lasts for 4 seconds. | ![]() Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. | ![]() While in Siege Mode your standard Basic Attack range increases by 20% every 3 seconds, up to 100%. | ![]() Increases Attack Speed by 20% and Attack Range by 20%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Sonya
Sonya's Standard Build is focused around catching people with Ancient Spear and doing a lot of damage, while being able to survive fairly well. It is possible to give up Ferocious Healing for Follow Through for even more damage. Her Slam Build forfeits a lot of survivability for damage, and makes her more of an assassin than a warrior.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Throw out a spear that pulls Sonya to the first enemy unit it hits, dealing damage and briefly stunning it. If the spear hits, generate 40 Fury. | ![]() Deals damage to the target enemy, and damage to enemies behind the target. | ![]() Deals damage to nearby enemies over 3 seconds, and heals for 20% of damage dealt (60% against enemy heroes). The cooldown begins once Whirlwind completes. | ![]() Leap into the air, dealing damage to nearby enemies, and stunning them for 1.5 seconds. | ![]() Gain 40% Bonus Damage on all Basic Attacks and Abilities. Stuns, slows, silences, polymorphs and roots against you have 50% reduced duration. Lasts 15 seconds and an additional 1 second for every 10 Fury gained while active. | ![]() Use Fury instead of Mana, which is gained by taking or dealing damage. Using an Ability grants 10% Movement Speed for 4 seconds. |
Standard Build
![]() Basic Attacks heal you for 30% of the damage dealt. | ![]() Every 10 seconds, your next Basic Attack deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second. | ![]() Consume 20 Fury to heal 10.15% of your maximum Health. Usable while Whirlwinding. | ![]() Gain 40% Bonus Damage to all Basic Attacks and Abilities. Stuns, slows, silences, polymorphs and roots against you have 50% reduced duration. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained while active. | ![]() Ancient Spear's cooldown is reduced by 4 seconds, and it pulls even if it misses a unit, but gains no Fury. | ![]() Activate to gain 30% of your maximum Health as Shields for 5 seconds. Usable while Whirlwinding. | ![]() Activate to reduce damage taken by 24% for 4 seconds. Usable while Whirlwinding. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Slam Build
![]() Activate to gain 50 Fury. Usable while Whirlwinding. | ![]() Increases Seismic Slam splash damage to 75% of primary target damage. | ![]() Consume 20 Fury to heal 10.15% of your maximum Health. Usable while Whirlwinding. | ![]() Gain 40% Bonus Damage to all Basic Attacks and Abilities. Stuns, slows, silences, polymorphs and roots against you have 50% reduced duration. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained while active. | ![]() Using Seismic Slam temporarily reduces its Fury cost to 50%. | ![]() Seismic Slam damage and cost increased by 40%. | ![]() Activate to reduce damage taken by 24% for 4 seconds. Usable while Whirlwinding. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Stitches
Stitches is generally picked for his Hook, and so his Standard Build just makes him harder to kill, and easier to Hook enemies. He doesn't do too much damage, but Slam Builds can do a decent amount and still give some good Hooks here and there.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Pulls the first enemy it contacts towards Stitches, dealing damage. | ![]() Deals damage to enemies within the target area. | ![]() Deals damage to the target and restores 19.92% of Stitches' maximum health. | ![]() Emits bile that deals damage per second to enemies within, slowing them by 35%. Lasts 8 seconds. | ![]() Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes damage. The trapped Hero cannot move or act and doesn't take damage from other sources. Cannot be used on massive Heroes. | ![]() When damaged, Stitches emits a gas cloud that persists for 4 seconds. Enemies who enter it are poisoned and take damage per second for 3 seconds. |
Standard Build
![]() Collecting Regeneration Globes permanently increases your maximum Health by 30. | ![]() Increases regeneration effects and all healing received by 30%. | ![]() Basic Attacks slow enemy Movement Speed by 25% for 1.5 seconds. | ![]() Emits bile that deals damage per second to enemies within, slowing them by 35%. Lasts 8 seconds. | ![]() Reduces the duration of silences, stuns, slows, roots, and polymorphs against your Hero by 50%. | ![]() Hook has an additional 40% range. | ![]() Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Slam Build
![]() Slam damage increased by 50%. | ![]() Enemies hit by Slam are infected with Vile Gas. | ![]() Increases Vile Gas radius by 102.5% and the duration of the effect by 1 second. | ![]() Emits bile that deals damage per second to enemies within, slowing them by 35%. Lasts 8 seconds. | ![]() Range and arc of Slam increased by 25%. | ![]() Decreases Slam's cooldown by 2 seconds and it also slows enemies by 75% for 1 second. | ![]() Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Sylvanas
Sylvanas has a fairly universal build, but with a few options depending on the game. Barbed Shot can be great on maps with lots of creep fighting (Haunted Mines especially). Spell Shield is a good alternative to Evasive Fire against spell-heavy opponents like Nova or Kael'thas. Life Drain is significant healing if you don't have a healer on the team.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deal damage to the closest enemy, preferring Heroes. Stores 5 charges. Gain 1 charge on nearby enemy Minion or Mercenary deaths, and 3 charges on nearby enemy Hero deaths. | ![]() Deals light damage to a target initially, followed by moderate damage over the next 2 seconds. The effect spreads to nearby targets. | ![]() Send forth a wave of banshees dealing damage to all targets. Reactivate to teleport to the banshees’ location. | ![]() Shoot an arrow that explodes for massive damage and silences enemies for 2.5 seconds. Can be reactivated to detonate the arrow early. | ![]() Force an enemy minion to fight for you. It gains 20% Attack Damage. Costs 5 charges when used on Catapults. | ![]() Basic Attacks and Abilities stun Minions, Mercenaries, and Towers for 1 second. |
Standard Build
![]() Increases Withering Fire's range by 25%. | ![]() Activate to poison an enemy Hero, dealing damage over 10 seconds. | ![]() Minions and Mercenaries that die under the effects of Black Arrows explode, dealing damage to nearby enemies. | ![]() Shoot an arrow that explodes for massive damage and silences enemies for 2.5 seconds. Can be reactivated to detonate the arrow early. | ![]() You gain 10% Movement Speed for 2 seconds whenever an enemy is hit with Withering Fire, stacking up to 30%. | ![]() Shadow Dagger makes enemies Vulnerable, taking 25% more damage, but the range of Shadow Dagger is reduced by 25%. | ![]() Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Tassadar
Tassadar's Support Build doesn't really have any healing outside of Leeching Plasma, so he doesn't make a good solo healer. His shields are nice, but can't replace actual healing. With damage talents he can do quite a bit of damage and be a real pain to fight against. At level 4 Mental Acuity is also a good talent to pick up against stealthed enemies.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Give an ally a Shield that absorbs damage over 8 seconds. Shield amount is increased by 50% when cast on other allied Heroes | ![]() Deal damage per second to enemies in target area for 3 seconds. | ![]() Become invulnerable and fully invisible for 1.5 seconds. | ![]() Transform into an Archon, gaining a Shield and causing Basic Attacks to deal additional damage and splash. Lasts for 12 seconds. | ![]() Create a wall that blocks all units from moving through it for 2.5 seconds. | ![]() Greatly increases your vision radius and allows you to detect enemy Heroes. Lasts for 5 seconds. |
Support Build
![]() Increases Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25. | ![]() While Plasma Shield is active, 30% of the target's Basic Attack damage against the primary target is returned as health. | ![]() If Plasma Shield expires, 50% of the Shield remains indefinitely. This effect does not stack. | ![]() Create a wall that blocks all units from moving through it for 2.5 seconds. | ![]() Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds. | ![]() While Dimensional Shifted, gain 50% Movement Speed and heal for 40 Health. | ![]() Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Damage Build
![]() Increases Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25. | ![]() While Plasma Shield is active, 30% of the target's Basic Attack damage against the primary target is returned as health. | ![]() Enemies damaged by Psionic Storm are marked with Static Charge. Your Basic Attacks consume the Static Charge to deal 24 damage. | ![]() Transform into an Archon, gaining a Shield and causing Basic Attacks to deal additional damage and splash. Lasts for 12 seconds. | ![]() Basic Attacks slow enemies by 20% for 1.5 seconds. | ![]() After casting Psionic Storm, you may cast Psionic Storm again for free within 3 seconds. The damage does not stack. | ![]() Increases Archon's initial Shield, Attack Damage, and Basic Attack range by 35%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
The Butcher
Two common builds have emerged for The Butcher, each depending on which Heroic you want to take. The Standard Build concentrates on early Hamstring talents while the Furnace Build gets talents to buff his role as a bruiser.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Slams your axe down into the ground, dealing damage and slowing units by 50%. This slow fades away over 2 seconds. Your next Basic Attack will strike immediately. | ![]() Deal damage to an enemy and cause your basic attacks against them to heal you for 75% of the damage done for 5 seconds. Healing doubled versus heroes. | ![]() Charge at an enemy, becoming unstoppable and gaining movement speed. If you reach the target, they are stunned for 1 second and take damage. | ![]() After a 3 second delay, fire explodes around you dealing damage to enemies. Can be cast while using Ruthless Onslaught. | ![]() Throw a hitching post that attaches to the nearest enemy hero after a 1 second delay. This deals damage and causes the enemy to be chained to the post for 4 seconds. | ![]() Nearby minions drop 1 and heroes drop 3 fresh meat when they die, which you can pick up to gain 1% bonus attack damage. Can hold up to 25 meat. All meat is lost on dying. |
Standard Build
![]() If Hamstring hits a Hero, half of the Mana cost is refunded and the cooldown is reduced by 1 second. | ![]() Increases the length of Hamstring by 40%. | ![]() After using Hamstring, your next Basic Attack deals an additional 50% damage. | ![]() Throw a hitching post that attaches to the nearest enemy hero after a 1 second delay. This deals damage and causes the enemy to be chained to the post for 4 seconds. | ![]() While an enemy is affected by Butcher's Brand, you gain 30% Movement Speed. | ![]() Fresh Meat also increases your Attack Speed by 1% per stack. | ![]() Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Furnace Build
![]() Heal for 3% of your Maximum Health when you collect Fresh Meat. Meat continues to drop at maximum stacks. | ![]() Activate to poison an enemy Hero, dealing damage over 10 seconds. | ![]() Increases the maximum number of Fresh Meat to 35, and you only lose half upon death. | ![]() After a 3 second delay, fire explodes around you dealing damage to enemies. Can be cast while using Ruthless Onslaught. | ![]() While an enemy is affected by Butcher's Brand, you gain 30% Movement Speed. | ![]() Fresh Meat also increases your Attack Speed by 1% per stack. | ![]() Basic attacks deal 20% more damage and slow the target for 1 second. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
The Lost Vikings
The Lost Vikings build choices basically revolve around if you want to go Longboat Raid or Play Again. Play Again is more of an Auto-Attack build while the Longboat Raid build gets Merc talents early on, since the AA talents don't help as much when you should be in the boat during teamfights.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Activate to have each Viking deal damage to nearby enemies. | ![]() Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds. | ![]() All Vikings gain a Shield, increasing in strength for each Viking alive. Lasts 7 seconds. | ![]() Hop into an Unstoppable Longboat that fires at nearby enemies and gains the Mortar ability. The boat has increased Health for each Viking inside. Lasts 12 seconds. Requires all surviving Vikings to be nearby. | ![]() Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time. | ![]() Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per second. |
Play Again Build
![]() Baleog’s Basic Attacks deal 100% splash damage to non-Heroic targets. | ![]() Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes. | ![]() Activate to have each Viking deal damage to nearby enemies. | ![]() Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time. | ![]() Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds | ![]() Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds | ![]() Every 5 seconds, your next basic attack will deal an additional 10 damage to the target, and 10 damage to all nearby Minions and Mercenaries. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Longboat Build
![]() The Lost Vikings earn Viking Bribery charges from nearby Minion deaths, up to a maximum of 100. Use 40 charges to order the nearest Viking to bribe a Mercenary, instantly defeating them. All Vikings can earn charges, but each Minion death only grants 1 charge. Cannot use on bosses. | ![]() Non-Boss Mercenaries near your Hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%. | ![]() Activate to have each Viking deal damage to nearby enemies. | ![]() Hop into an Unstoppable Longboat that fires at nearby enemies and gains the Mortar ability. The boat has increased Health for each Viking inside. Lasts 12 seconds. Requires all surviving Vikings to be nearby. | ![]() Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds. | ![]() Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds. | ![]() The Longboat can attack two targets at once and the range of its Mortar is increased by 100%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Thrall
Block can be an option over Rolling Thunder, but Thrall has some tough mana problems. Giant Killer does more damage than Grace of Air if you want to go that route. In general the Windfury Build is better when you can hard engage on another team, but the Chain Lightning Build is much stronger against poke teams.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deal damage to an enemy and half that amount to 2 nearby enemies. | ![]() Send out a Feral Spirit that deals damage to enemies in its path. Upon hitting an enemy Hero, the wolf stops and roots that hero in place for 1 second. | ![]() Increase your Movement Speed by 30% for 4 seconds. Your next 3 Basic Attacks occur 100% faster. | ![]() After a short delay, sunder the earth in a long line, dealing damage and shoving enemies to the side, stunning them for 1.5 seconds. | ![]() Summon a massive Earthquake that periodically slows enemies in the area by 70%. Lasts for 10 seconds. | ![]() Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, you are instantly healed. |
Windfury Build
![]() Increases Chain Lightning's range by 30% and attacking enemies recently hit by Chain Lightning restores 10 Mana. | ![]() Activate to poison an enemy Hero, dealing damage over 10 seconds. | ![]() Reduces the cooldown of Windfury by 4 seconds. | ![]() After a short delay, sunder the earth in a long line, dealing damage and shoving enemies to the side, stunning them for 1.5 seconds. | ![]() Windfury attacks grant twice as many stacks of Frostwolf Resilience. | ![]() The final strike of Windfury hits 3 times for 75% normal damage. | ![]() Basic Attacks do 20% additional damage and slow the target for 1 second. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Chain Lightning Build
![]() Increases Chain Lightning's range by 30% and attacking enemies recently hit by Chain Lightning restores 10 Mana. | ![]() Chain Lightning can hit 2 additional enemies for 50% damage. | ![]() After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage. | ![]() After a short delay, sunder the earth in a long line, dealing damage and shoving enemies to the side, stunning them for 1.5 seconds. | ![]() Windfury attacks grant twice as many stacks of Frostwolf Resilience. | ![]() Allows Chain Lightning to hold 2 charges that can be used in quick succession. | ![]() Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Tychus
The overall pickrates for ults is almost even, but if you look closely based on rank you'll find that Odin is picked much more often the higher the rank. This doesn't mean that Odin is always the best, but it's usually the better option. Generally speaking though, if you prefer one, you'll probably do better with that one anyway.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deal damage to the target and half damage to nearby targets over 5 seconds. Reactivate to select a new target. Can move and use Abilities while channeling. | ![]() Lob a grenade that deals damage, knocking enemies away. | ![]() Charge forward and instantly wind up the Minigun. | ![]() Call down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. Lasts 23 seconds. | ![]() Call down a Laser Drill to attack nearby enemies, dealing damage every second. Reactivate to assign a new target. Lasts 22 seconds. | ![]() Your Attack Speed increases the longer that you attack, becoming fully wound up after 4 Basic Attacks. Lasts 3 seconds. |
Odin Build
![]() Overkill's damage to the primary target increased by 20%. | ![]() Overkill's range increased by 15%. | ![]() Activate to heal 35% of your max Health over 6 seconds. | ![]() Call down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. Lasts 23 seconds. | ![]() Overkill applies a stacking slow, up to 20%. | ![]() Activate to gain 30% of your maximum Health as a Shield for 5 seconds. | ![]() Odin lasts 50% longer and Ragnarok Missiles also launches a Nuclear Missile. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Drill Build
![]() Overkill's damage to the primary target increased by 20%. | ![]() Frag Grenade deals additional damage over 10 seconds to Minions and Structures. | ![]() Activate to heal 11.07% of your max Health over 6 seconds. | ![]() Call down a Laser Drill to attack nearby enemies, dealing damage every second. Reactivate to assign a new target. Lasts 22 seconds. | ![]() Overkill applies a stacking slow, up to 20%. | ![]() Activate to gain 30% of your maximum Health as a Shield for 5 seconds. | ![]() Increases the range of the Drakken Laser Drill by 50%. Deals increased damage the longer it remains on a single target, up to 100% extra damage. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Tyrael
Tyrael doesn't have too many good options for his talents, and really this is his only Build with just a few possible deviations. Regeneration Master if you need more tankyness, Sanctification to counter bursty wombo-combo teams, and Burning Rage on PvE maps or against caster-heavy teams can all be decent alternatives.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deals damage to enemies in within target area, slowing them by 25%. Reactivating will teleport you to the blade and slow enemies by 25%. | ![]() Shields you and allies for 4 seconds. | ![]() Rake target area. Allies moving through the targeted area gain 25% increased Movement Speed for 2 seconds. | ![]() Charge the target, dealing damage and stunning them for 1.5 seconds. Nearby enemies are knocked away and take damage. | ![]() After 0.5 seconds create a field of holy energy that makes allied Heroes, including Tyrael, Invulnerable. Lasts 3 seconds. | ![]() When you die, become invulnerable and explode after 3.5 second. |
Standard Build
![]() Smite deals 25% more damage to Heroes. | ![]() Increases regeneration effects and all healing received by 30%. | ![]() Basic Attacks reduce Ability cooldowns by 0.5 seconds. | ![]() Charge the target, dealing damage and stunning them for 1.5 seconds. Nearby enemies are knocked away and take damage. | ![]() Enemies that attack you while shielded have their Attack Speed slowed by 50% and Movement Speed slowed by 50% for 2 seconds. | ![]() Create a ring that blocks enemies from entering the area teleported to using El'Druin's Might. | ![]() Activate to reduce damage taken by 75% for 4 seconds. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Tyrande
Tyrande's Standard Build is a bit of a mix bag, giving her extra healing but also a good amount of offensive capabilities. Her Auto-Attack build is mostly unused, but has a surprising amount of damage. Owl Build is one of the most fun Builds in the game, and isn't too bad for competitive, but obviously relies entirely on sniping with Sentinel. It technically puts out more healing than other builds since Owl hits lower her heal CDs.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Heal yourself or if cast on an ally it will heal them and yourself. | ![]() Send an Owl that travels across the battleground revealing its path. Deals damage to the first enemy Hero hit and reveals them for 5 seconds. | ![]() After a short delay, deal damage and stun enemies in the target area for 1 second. | ![]() Deal damage per second and slow enemies by 20% in an area. Lasts 8 seconds. | ![]() Stealth all allied Heroes and heal them over 8 seconds. At the conclusion of Shadowstalk, they receive a burst of healing. | ![]() Marks a target enemy, increasing all damage taken by 25% and revealing them for 4 seconds. Cannot be used on Structures. |
Standard Build
![]() Lower the Cooldown of Hunter's Mark by 8 seconds. | ![]() Activate to shield an allied Hero for 15% of the target’s maximum Health for 5 seconds. | ![]() Increases the range of Lunar Flare by 50%. | ![]() Stealth all allied Heroes and heal them over 8 seconds. At the conclusion of Shadowstalk, they receive a burst of healing. | ![]() When you are above 50% Health, Light of Elune's allied heal is increased by 35%. | ![]() You passively grant 15% Basic Attack damage to nearby allied Heroes. | ![]() Activate to reset the cooldowns of your Basic Abilities. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Owl Build
![]() When Sentinel impacts, your cooldowns are instantly reduced by 2 seconds. | ![]() Sentinel no longer stops at the first Hero hit, affecting all enemy Heroes along the path. | ![]() Basic Attacks reduce Ability cooldowns by 0.5 seconds. | ![]() Stealth all allied Heroes and heal them over 8 seconds. At the conclusion of Shadowstalk, they receive a burst of healing. | ![]() When you are above 50% Health, Light of Elune's allied heal is increased by 35%. | ![]() Increases width of Sentinel by 100%. Increases damage dealt based on distance traveled, up to a maximum of +200% damage. | ![]() Activate to reset the cooldowns of your Basic Abilities. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Auto Attack Build
![]() For every 6 enemy Minion or Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 2 Minion kills. | ![]() Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 10 Mana. | ![]() Basic Attacks reduce Ability cooldowns by 0.5 seconds. | ![]() Deal damage per second and slow enemies by 20% in an area. Lasts 8 seconds. | ![]() Gain 40% additional Attack Speed for 4 seconds when using Hunter's Mark. | ![]() You passively grant 15% Basic Attack damage to nearby allies. | ![]() Increases Attack Speed by 20% and Attack Range by 20%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Uther
Uther is a utility burst healer, and his Standard Build reflects that. He has a lot of activated talents that are used for clutch saves, but his overall healing numbers are generally lower than other dedicated healers.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Heal an ally. | ![]() Heal all allies in a line and deal damage to enemies. | ![]() Deal damage and stun target for 1 second. | ![]() Make an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds. | ![]() Deal damage and stun nearby enemies for 1.50 seconds. | ![]() Upon dying, become an Invulnerable spirit for up to 10 seconds. While in spirit form, you can heal allies with Flash of Light. |
Standard Build
![]() Increase Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25. | ![]() Activate to shield an allied Hero for 15% of the target’s maximum Health for 5 seconds. | ![]() Activate to remove all stuns, root, silences, and slows and add Relentless to the target for 2 seconds (50% shorter CC duration). | ![]() Make an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds. | ![]() Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds. | ![]() Activate to reduce the Mana cost of your next Basic Ability by 50 and its cooldown by 10 seconds. | ![]() After Eternal Devotion ends, return to 50% of your maximum Health at your spirit's location. This effect has a 180 second cooldown. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Valla
Valla has 3 strong builds that all see competitive use. Multishot Builds are the easiest to play and should be considered default. Auto-Attack Builds crank out a high amount of damage, and allow Valla to go toe-to-toe with almost anyone and kill them first. Hungering Arrow Builds are just coming back into style and being tinkered with, but are mainly used for quick burst against high CC teams (and take a lot of mana). Tumble can be considered over Blood For Blood in some cases.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Fire an arrow that deals damage to the first target hit, then seeks up to 2 additional enemies. Can hit an enemy multiple times. | ![]() Deal damage to enemies within the target area. | ![]() Dash to the target area. | ![]() Rapidly attack nearby visible enemies, prioritizing heroes over minions. Valla is able to move and use Vault while strafing. Last for 4 seconds. | ![]() Launch 2 waves of Shadow Beasts that deal damage to enemies within the area, stunning for 0.5 seconds per wave. | ![]() Basic Attacks grant a stack of Hatred, up to 10. Each Hatred stack increases Basic Attack damage by 2% and Movement Speed by 1%. |
Multishot Build
![]() Increases the range of Multishot by 20%. | ![]() Multishot also fires 3 grenades, which deal damage. | ![]() Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana. | ![]() Rapidly attack nearby visible enemies, prioritizing heroes over minions. Valla is able to move and use Vault while strafing. Last for 4 seconds. | ![]() Multishot also slows by 40% for 2 seconds. | ![]() Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | ![]() Increases Attack Speed by 20% and Attack Range by 20%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Hungering Arrow Build
![]() 50% of the damage dealt by Hungering Arrow is returned as Health to Valla. | ![]() Hungering Arrow range increased by 25% and the number of times it can bounce to 3. | ![]() The cooldown for Hungering Arrow is reset when Vault is used. | ![]() Rapidly attack nearby visible enemies, prioritizing heroes over minions. Valla is able to move and use Vault while strafing. Last for 4 seconds. | ![]() Multishot also slows by 40% for 2 seconds. | ![]() Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | ![]() Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Auto Attack Build
![]() Hatred stack increases Attack Speed by 1.5% | ![]() Every 3rd Basic Attack against the same target deals 50% additonal damage. | ![]() Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana. | ![]() Launch 2 waves of Shadow Beasts that deal damage to enemies within the area, stunning for 0.5 seconds per wave. | ![]() Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's max Health. | ![]() Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount. | ![]() Increases Attack Speed by 20% and Attack Range by 20%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Zagara
On some maps you might want Endless Creep over Rapid Incubation but not too often. That's basically all the build diversity Zagara has.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Launch 4 Banelings that deal splash damage each upon collision with an enemy. | ![]() Summon a Hydralisk to attack a single target. Lasts 8 seconds. | ![]() Bombard target area with a Zerg Drop Pod, dealing damage. The Pod spawns 2 Roachlings that attack enemies and last for 8 seconds. | ![]() Charge Summon a Nydus Worm at target location that you can enter by right-clicking. While inside, you exit by targeting a Nydus Worm with R or right-clicking near the Worm. Maximum 4 Nydus Worms. | ![]() Summon a Devouring Maw that deals damage and devours enemies for 4 seconds. Devoured enemies cannot fight and take damage per second. | ![]() Charge Lay a Creep Tumor that generates Creep. You and your summons move 20% faster on Creep and restore health per second. Tumors last 240 seconds. |
Standard Build
![]() Health Restoration bonus on Creep increased by 200%. | ![]() Basic Attacks have their range increased by 20% and deal an additional 15 damage over 3 seconds. | ![]() Channel to regenerate up to 25% of your Health and Mana over 3 seconds. | ![]() Summon a Devouring Maw that deals damage and devours enemies for 4 seconds. Devoured enemies cannot fight and take damage per second. | ![]() Your Hunter Killer now spawns a Mutalisk with a bounce attack and 50% increased duration. | ![]() Can hold up to 2 charges of Hunter Killer. | ![]() Activate to teleport to a nearby location. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |
Zeratul
Zeratul's Standard Build is mostly concentrated on increasing Auto Attack damage. Your goal is to erase someone instantly, not poke and run. Any defensive talent you need to take reduces your impact on the game.
Primary Abilities | Heroic Abilities | Heroic Trait | |||||
![]() Deal damage to nearby enemies. | ![]() Flings a Singularity Spike that sticks to the first enemy hit. Deals damage after 1 second and slows the enemy by 40% for 3 seconds. | ![]() Teleport to the target location. Using this Ability does not break cloak. | ![]() Your Basic Attacks cause you to charge at enemies and have 20% increased Attack Speed. Lasts for 6 seconds. | ![]() Slows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. You are not affected. | ![]() Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, or channeling reveals you. |
Standard Build
![]() For every 6 enemy Minion or captured enemy Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills. | ![]() Every 3rd consecutive Basic Attack against the same Hero deals 100% bonus damage. | ![]() Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana. | ![]() Your Basic Attacks cause you to charge at enemies and have 20% increased Attack Speed. Lasts for 6 seconds. Cooldown: 100 seconds. | ![]() Gain 25% Attack Damage for 5 seconds when breaking Permanent Cloak. 10% increased Movement Speed while Stealthed from Permanent Cloak. | ![]() Activate to increase your Attack Speed by 40% and Movement Speed by 10% for 4 seconds. | ![]() Shadow Assault grants 30% Life Steal, and the duration is increased by 50%. |
1 | 4 | 7 | 10 | 13 | 16 | 20 |