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Quick Talent Builds

Forum Index > Heroes of the Storm
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Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
Last Edited: 2016-03-18 08:14:42
July 20 2015 20:37 GMT
#1
Talent Builds

Quick Talent Builds for Every Hero


Welcome! This is a resource for getting talent builds for heroes. This is not a guide on how to play the builds or the heroes, but just lists out strong or popular builds that are easy to copy and form your own builds from. Any time you start playing a new hero during free week rotation, or are looking for a new way to build a hero, check here!

But remember - don't just blindly copy builds forever and always do whatever the pros are doing. Always think for yourself and use these builds as guidelines. Adapting builds to the situation at hand and experimenting with variations will help you become a better player and understand more about the game. For example there are many heroes with Ice Block or Spell Shield available but very few of them have one in a standard build. If you are against a high burst damage team and need more defensive talents, don't be afraid to sacrifice some damage talents in order to survive.

To view more information about any hero, check out our Liquipedia Heroes Portal. You can find stats, damage amounts on abilities, and the rest of the talent options for every hero there.



Click the icons for a different hero and look below.



Abathur

Abathur has two different playstyles: one that centers around pushing lanes that is best used on large maps, and a combat specialized build for heavy Symbiote play. Depending on the game (and map), either heroic can be picked with either build, however, Ultimate Evolution is generally best.


Primary Abilities
Heroic Abilities
Heroic Trait
Symbiote
Assists the target allied Unit or Structure, allowing Abathur to shield them and use new Abilities.
Toxic Nest
Spawn a toxic mine that becomes active after a short delay. Enemy units that encounter the mine take damage and are revealed for 4 seconds. The mine will last up to 90 seconds.
Ultimate Evolution
Clone target allied Hero and control it for 20 seconds. Cannot use the allied Hero's Heroic Ability, but gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed.
Evolve Monstrosity
Turn an allied Minion or Locust into a Monstrosity for 60 seconds. When enemy Minions near the Monstrosity die, it gains 5% Health and 5% Basic Attack damage, stacking up to 30 times. The Monstrosity takes 50% less damage from Minions and Structures.
Locust Strain
Spawns a Locust to attack down the nearest lane every 15 seconds. Locust last for 25 seconds.
Symbiote Abilities
Stab
Shoots a spike towards target area that deals damage to the first enemy it contacts. Has 2 charges.
Spike Burst
Deals damage to nearby enemies.
Carapace
Shields the assisted ally. Lasts 8 seconds.


Nest Build

Envenomed Nest
Toxic nests deals 75% more damage over 3 seconds.
Prolific Dispersal
Reduces the cooldown of Toxic Nest by 2 seconds and adds 2 additional charges.
Vile Nest
Toxic Nests slow enemy Movement Speed by 50% for 4 seconds.
Ultimate Evolution
Clone target allied Hero and control it for 20 seconds. Cannot use the allied Hero's Heroic Ability, but gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed.
Bombard Strain
Locust's Basic Attacks become a long-range siege attack that deals 66% more damage.
Locust Brood
Activate to spawn 3 Locusts at a nearby location.
Locust Nest
Activate to create a nest that periodically spawns locust. Only one Locust Nest can be active at a time.
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Symbiote Build

Pressurized Glands
Increases the range of Symbiote's Spike Burst by 25% and decreases the cooldown by 1 second.
Adrenal Overload
Symbiote host gains 25% increased Attack Speed.
Needlespine
Increases the damage and range of Symbiote's Stab by 20%.
Ultimate Evolution
Clone target allied Hero and control it for 20 seconds. Cannot use the allied Hero's Heroic Ability, but gain 20% Ability Power, 20% Basic Attack Damage, and 10% Movement Speed.
Soma Transference
Symbiote's Spike Burst heals the host for each enemy hero hit.
Envenomed Spikes
Your Symbiote's Spike Burst also slows enemy movement Speed by 40% for 2 seconds.
Hivemind
Casting Symbiote creates an additional Symbiote on a nearby allied Hero. This Symbiote mimics the command of the first. The secondary Symbiote target’s Stab and Spike Burst deal half their normal damage, and Carapace grants half its normal Shield amount. If the second host moves to far away, it is destroyed. Hivemind searches for a new Hivemind target every second if there is not a second host.
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Anub’arak

The Impale build is strong when using Anub'arak as more of an assassin, but the Beetle build is basically standard and is stronger for laning, team fights, and merc camps.
Primary Abilities
Heroic Abilities
Heroic Trait
Impale
Deals damage and stuns for 1 second.
Harden Carapace
Gain a shield.
Burrow Charge
Burrows to location, dealing damage and briefly stunning enemies in a small area upon surfacing. Can reactivate the Ability to surface early.
Locust Swarm
Deal damage per second in an area around Anub'arak. Each enemy damaged heals Anub'arak for health.
Web Blast
Wraps target enemy Hero in a cocoon. Enemies wrapped in the cocoon are unable to act and untargetable. Allies of the Hero can attack the cocoon to break it and free them early.
Scarab Host
Spawn a Beetle at Anub'arak's location whenever he casts a spell that attack nearby enemies.

Impale Build

Extended Spikes
Increases the max range of Impale by 25%.
Underking
Increases the range of Burrow Charge by 20% and lowers the cooldown by 2 seconds.
Bed of Barbs
Create a bed of spikes along Impale's path that slows enemy Move Speed by 30% and deals damage per second. Spikes persist for 3.5 seconds.
Locust Swarm
Deal damage per second in an area around Anub'arak. Each enemy damaged heals Anub'arak for health.
Spell Shield
Upon taking Ability Damage, reduce that damage and further Ability Damage by 50% for 3 seconds. Can only trigger once every 30 seconds.
Blood for Blood
Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
Rewind
Activate to reset the cooldowns of your Basic Abilities.
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Beetle Build

Regeneration Master
Every Regeneration Globe gathered permanently increases Health Regeneration by +1.5 per second.
Legion of Beetles
Anub'arak automatically spawns Beetles every 8 seconds. Can be toggled.
Leeching Scarabs
Beetles heal Anub'arak for 50% of their damage with each attack if he is nearby.
Locust Swarm
Deal damage per second in an area around Anub'arak. Each enemy damaged heals Anub'arak for health.
Burning Rage
Deal damage per second to nearby enemies.
Blood for Blood
Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
Hardened Shield
Activate to reduce damage taken by 75% for 4 seconds.
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Artanis

While both of Artanis's Heroics are viable, Purifier Beam's level 20 talent is unreal and can win games single-handedly. Reactive Parry at 1, Phase Bulwark at 13, and Force of Will at 20 are all good defensive choices as well.


Primary Abilities
Heroic Abilities
Heroic Trait
Blade Dash
Dash forward and deal damage to enemies, then return and deal damage.
Twin Blades
Your next Basic Attack immediately strikes the enemy 2 times.
Phase Prism
Fire a Phase Prism that deals damage to Heroes and swaps your position with theirs.
Purifier Beam
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
Suppression Pulse
Fire a large area pulse from the Spear of Adun, dealing damage and Blinding enemies for 4 seconds. Unlimited range.
Shield Overload
If you take damage while below 50% Health, gain a Shield for 5 seconds. Your Basic Attacks lower the cooldown of Shield Overload by 4 seconds.


Standard Build

Seasoned Marksman
For every 6 enemy Minion or captured Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills.
Templar's Zeal
Blade Dash cooldown recharges 75% faster while you are below 50% Health.
Psionic Synergy
Every time Blade Dash hits an enemy Hero, it reduces Shield Overload's cooldown by 4 seconds.
Purifier Beam
Target an enemy Hero with an orbital beam from the Spear of Adun, dealing damage per second for 8 seconds. The beam will chase the target as they move. Unlimited range.
Triple Strike
Increases Twin Blades's number of Basic Attacks to 3.
Zealot Charge
While Twin Blades is active, you charge a short distance to your target.
Target Purified
If the target of Purifier Beam dies, it automatically recasts on the nearest enemy Hero.
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Arthas

Arthas has a standard build with very few deviations: if the enemy team has a lot of CC take Relentless at level 13, Stoneskin is a good option over Frostmourne Feeds at 16, and Regeneration Master can be stronger than Block on maps with lots of regen globes available.


Primary Abilities
Heroic Abilities
Heroic Trait
Death Coil
Deals damage to target enemy. Can be self-cast to heal.
Howling Blast
Root enemies within the target area for 1.5 seconds and deals damage.
Frozen Tempest
Deals damage per second to nearby enemies. Slow enemies' Move Speed by 6% per second, stacking up to 30%.
Army of the Dead
Summons Ghouls that last 15 seconds. Sacrifice Ghouls to heal.
Summon Sindragosa
Deals damage, slows enemy Heroes, and freezes Minions for 10 seconds and Structures for 20 seconds.
Frostmourne Hungers
Activate to make your next Basic Attack strike immediately, do increased damage, and restore Mana.


Standard Build

Block
Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
Destruction
Damage boost of Frostmourne Hungers increased to 150% damage.
Rune Tap
Every 3rd Basic Attack heals you for 3.12% of your max Health.
Summon Sindragosa
Deals damage, slows enemy Heroes, and freezes Minions for 10 seconds and Structures for 20 seconds.
Biting Cold
Frozen Tempest damage increased by 50%.
Frostmourne Feeds
Increased application to your next 2 Basic Attacks.
Hardened Shield
Activate to reduce damage taken by 75% for 4 seconds.
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Azmodan

Azmodan's main build is built entirely to have heavy-hitting Globes to devastate enemies. He has to farm stacks of Taste for Blood all game, but by the end he will be doing massive damage. The Laser Build is not as difficult to use, and is more of a structure siegeing build.


Primary Abilities
Heroic Abilities
Heroic Trait
Globe of Annihilation
Shoot a globe of destruction, dealing damage on impact. Long range.
Summon Demon Warrior
Spawn a Demon Warrior that marches toward a point. Last 10 seconds.
All Shall Burn
Channel a death beam on an enemy dealing damage per second. The damage amount grows the longer it is channeled. Does 25% more damage to Structures.
Demonic Invasion
Rain a small army of Demonic Grunts down on enemies, dealing damage per impact.
Black Pool
Create a pool that empowers Azmodan, his Demons, and allied Minions, increasing their attack and ability damage by 75%. Pools last 5 seconds.
General of Hell
Summon a General of Hell at an allied Mercenary, Minion, or Summon. The General will march with the target, granting 15% increased damage and 15% increased maximum Health to all nearby friendly Mercenaries, Minions, and Summons. Unlimited range.


Dunk Build

Taste for Blood
Enemies killed by Globe of Annihilation's impact permanently increase its damage by 2 up to a maximum of 500.
Army of Hell
Increases Demon Warrior damage by 20%, and reduces Demon Warrior's Mana cost from 40 to 20.
Infernal Globe
Reduces the cast and travel time by 40% and deals additional damage over 4 seconds.
Black Pool
Create a pool that empowers Azmodan, his Demons, and allied Minions increases their attack and ability damage by 75%. Pool lasts 5 seconds.
March of Sin
Azmodan can move at 75% speed while channeling All Shall Burn.
Blood for Blood
Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
Bolt of the Storm
Activate to teleport to a nearby location.
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Laser Build

Master of Destruction
Increases All Shall Burn's damage against Structures by 25%, and reduces the Mana cost from 16 to 10 per second.
Gluttony
All Shall Burn heals you for 15% of the damage dealt.
Infused power
All Shall Burn gains an additional charge level, increasing its maximum damage by 25%.
Demonic Invasion
Rain a small army of Demonic Grunts down on enemies, dealing damage per impact.
March of Sin
Azmodan can move at 75% speed while channeling All Shall Burn.
Blood for Blood
Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
Bolt of the Storm
Activate to teleport to a nearby location.
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Brightwing

Brightwing has some great talent options. There are strong synergies that these builds are built around, but it's easy to mix them up to fit each game (especially the level 13 and 16 talents). The Phase Shift Build is standard.


Primary Abilities
Heroic Abilities
Heroic Trait
Arcane Flare
Deal Damage in an area. Deals greater damage to targets in the center.
Polymorph
Disable an enemy for 1.5 seconds and lower their movement speed by 20%.
Pixie Dust
Increases an Allies move speed by 20% and blocks 1 hero basic attack, reducing their damage by 50%. Last 3 seconds.
Blink Heal
Teleport to a nearby ally and heal them. Stores 2 charges, which recharge every 10 seconds.
Emerald Wind
Creates an expanding nova of wind that damages and pushes enemies away.
Soothing Mist
Passively heal nearby allied heroes every 4 seconds.


Phase Shift Build

Hyper Shift
Every time Soothing Mist Heals an allied Hero, Phase Shift’s cooldown is reduced by 2 seconds.
Manic Pixie
When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds.
Phase Shield
After finishing the teleport, the target of your Phase Shift gains a 250 (+ 50 per level) point Shield for 20 seconds.
Blink Heal
Teleport to nearby ally, healing them. Can store 2 charges, which recharge every 10 seconds.
Shield Dust
Pixie Dust now reduces incoming Ability damage by 50%.
Bouncy Dust
Pixie Dust bounces to another nearby ally upon impact.
Storm Shield
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
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Healing Build

Unfurling Spray
Increases Soothing Mist's range by 33.3%.
Manic Pixie
When Soothing Mist heals an ally that is affected by Pixie Dust, that ally is healed for an additional 30 (+10 per level) Health over 4 seconds.
Mistified
Each Basic Ability cast reduces Soothing Mist’s cooldown by 1 second.
Blink Heal
Teleport to nearby ally, healing them. Can store 2 charges, which recharge every 10 seconds.
Shield Dust
Pixie Dust now reduces incoming Ability damage by 50%.
Critterize
Polymorphed targets take 25% more damage.
Revitalizing Mist
Healing with Soothing Mist increases the Healing from the next Soothing Mist by 25% for 6 seconds. Stacks up to 3 times.
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Chen


Chen doesn't have much build diversity. The only real deviation is to get Swift Reflexes over Amplified Healing if you don't have a healer, and both Heroics are an option. Elemental Conduit can be good over Hardened Shield if you know you can survive without it.


Primary Abilities
Heroic Abilities
Heroic Trait
Flying Kick
Kick through target enemy, dealing damage.
Keg Smash
Smash your keg, dealing damage and drenching affected enemies in Brew, slowing them by 25% for 3 seconds.
Breath of Fire
Breathe a cone of flames, dealing damage. Enemies soaked in Brew are set on fire, taking damage over 3 seconds.
Wandering Keg
Roll around inside the barrel, dealing damage to enemies in the way and knocking them back. The barrel will last up to 5 seconds.
Storm, Earth, Fire
Split into three elemental spirits for 15 seconds, each with 50% of your maximum Health, and enables two new leaping attacks for use.
Triple Attack
Drink from your keg, gaining 40 Brew and a temporary shield per second. Shields persist for 2 seconds after you stop drinking.


Standard Tank Build

Regeneration Master
Every Regeneration Globe gathered permanently increases Health Regeneration by 1.5 per second.
Amplified Healing
Increases regeneration effects and all healing received by 30%.
Brewmaster’s Balance
While at or below 50 Brew, regenerate an additional 5 Health per second. While at or above 50 Brew, gain 15% Movement Speed.
Storm, Earth, Fire
Split into three elemental spirits for 15 seconds, each with 50% of your maximum Health, and enables two new leaping attacks for use.
Enough to Share
Fortifying Brew also Shields nearby allied Heroes for 10 (+6 per level) per second.
Pressure Point
Flying Kick slows the target enemy by 90% for 1 second.
Hardened Shield
Activate to reduce damage taken by 75% for 4 seconds.
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Cho

Cho's Standard Build increases your survivability a lot, while his Bruiser Build increases his damage.


Primary Abilities
Heroic Abilities
Heroic Trait
Surging Fist
Wind up for at least 1 second, temporarily slowing yourself, then reactivate to charge in a direction. Enemies in your path are knocked aside and take damage.
Consuming Blaze
Ignite nearby enemies, dealing damage over 4 seconds. If this hits an enemy, gain Health over 4 seconds.
Rune Bomb
Roll a bomb that damages enemies in its path. Gall can use Runic Blast (E) to detonate it, dealing damage in an area.
Hammer of Twilight
Passively increases Basic Attack damage by 25%. Activate to swing the Hammer, which deals damage, pushes enemies away, and stuns them for 0.75 seconds.
Upheaval
After 1 second, pull enemies toward your location, slowing them by 25% for 3 seconds and dealing a small amount of damage.
Two-Headed
Gall is permanently attached to you, going where you go.


Standard Build

Blazing Bulwark
Consuming Blaze grants you 1 stack of Block when you hit an enemy Hero, up to 10. Block reduces damage taken from enemy Basic Attacks by 50%.
Rollback
Rune Bomb now returns to you, damaging enemies in its path.
Fire Eater
Basic Attacks against targets inflicted with Consuming Blaze heal you for 50% of the damage dealt.
Hammer of Twilight
Passively increases Basic Attack damage by 25%. Activate to swing the Hammer, which deals damage, pushes enemies away, and stuns them for 0.75 seconds.
Molten Block
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies per second.
Twilight Veil
Consuming Blaze reduces damage taken from Abilities by 50% for 2 seconds per enemy Hero hit.
C'thun's Gift
Your Basic Attack becomes ranged and slows targets by 20% for 2 seconds.
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Bruiser Build

Surging Dash
Increases Surging Fist range and speed by 25%.
Runed Gauntlet
Rune Bomb increases your next Basic Attack by 75%.
Fire Eater
Basic Attacks against targets inflicted with Consuming Blaze heal you for 50% of the damage dealt.
Hammer of Twilight
Passively increases Basic Attack damage by 25%. Activate to swing the Hammer, which deals damage, pushes enemies away, and stuns them for 0.75 seconds.
Molten Block
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds, damaging nearby enemies per second.
Crippling Blow
Enemies hit by Surging Fist are slowed by 90% for 1.25 seconds.
The Will Of Gall
Gall can activate Will of Gall to make you Unstoppable for 2 seconds. 60 second cooldown.
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Diablo

Diablo's Fire Build is pretty much the only way to go, but with either Heroic viable depending on the game (Apocalypse is usually better though). To mix it up a bit Battle Momentum at 7 and Imposing Presence at 16 can both be good picks.


Primary Abilities
Heroic Abilities
Heroic Trait
Shadow Charge
Charge an enemy, dealing damage and stunning them for 0.5 seconds. If the enemy hits an unpathable location, they are stunned for 1 second.
Fire Stomp
Unleashes fire waves in all direction that deal damage.
Overpower
Grabs the target and slams it behind Diablo, dealing damage and stunning for 0.25 seconds.
Apocalypse
Create a demonic rune under each enemy Hero on the battleground. After a short period the rune explodes dealing damage and stunning for 2 seconds.
Lightning Breath
Channel lightning that deals damage over 4 seconds. The direction of the Lightning changes with your mouse cursor position.
Black Soulstone
Gain 10 Souls per Hero killed, or 1 per Minion. For each Soul, gain .20% maximum Health. If you have 100 Souls upon dying, you resurect in 5 seconds and lose 100 Souls. Maximum 100 Souls.


Fire Build

Soul Feast
Black Soulstone increases your Health Regeneration by 3% per Soul.
Fire Devil
Fire Stomp also surrounds you in flames that deal 10 (+2 per level) damage every second for 6 seconds.
Soul Steal
Increases the amount of Health gained from Black Soulstone by 50%.
Apocalypse
Create a demonic rune under each enemy Hero on the battleground. After a short period the rune explodes dealing damage and stunning for 2 seconds.
Firestorm
Fire Stomp waves return to you, dealing 125% damage.
Rampage
Fire Stomp increases Diablo’s Movement Speed by 20% and Basic Attack damage by 50% for 2 seconds.
Lord of Terror
Activate to steal 10% of the maximum Health of all nearby enemy Heroes.
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E.T.C.

With the Powerslide Build, if the enemy team has lots of auto-attack damage get Imposing Presence, and Show Stopper can be good if you are getting focused. The Groupies Build is based around having a ton of healing for your team, and is more of an off-tank role. The Powerslide Build is Standard. Death Metal and Bolt of the Storm are both viable at 20 depending on the situation.

Primary Abilities
Heroic Abilities
Heroic Trait
Powerslide
Slides to a location dealing damage and stunning enemies hit for 1.25 seconds.
Face Melt
Deals damage to nearby enemies, knocking them back.
Guitar Solo
Regenerate Health for 4 seconds.
Mosh Pit
After a short delay, channel to stun nearby enemies for 4 seconds.
Stage Dive
Leap to any location. Deals damage to enemies in the area, slowing them for 3 seconds.
Rockstar
When you use a Basic or Heroic ability, give 20% Attack Speed for 4 seconds to all nearby allies.

Powerslide Build

Rolling Like a Stone
Increases the range of Powerslide by 25%.
Double-Necked Guitar
Increases Powerslide's width by 100% and you slide 30% faster.
Loud Speakers
Increases the range and knockback of Face Melt by 50%.
Mosh Pit
After a short delay, channel to stun nearby enemies for 4 seconds.
Face Smelt
Face Melt slows enemies by 80% fading over 2 seconds.
Echo Pedal
Using a Basic or Heroic ability releases two pulses for damage. The first occurs instantly, the second occurs 2 seconds later.
Tour Bus
Mosh Pit refreshes the cooldown of Powerslide. You can Powerslide during Mosh Pit, which also increases its duration by 2 seconds.
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Groupies Build

Prog Rock
Each Regeneration Globe you pick up permanently increases the healing per second of Guitar Solo by 3.
Double-Necked Guitar
Increases Powerslide's width by 100% and you slide 30% faster.
Follow Through
After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.
Mosh Pit
After a short delay, channel to stun nearby enemies for 4 seconds.
Groupies
Guitar Solo also heals nearby allied Heroes every second while it is active.
Echo Pedal
Using a Basic or Heroic ability releases two pulses of damage. The first occurs instantly, the second occurs 2 seconds later.
Tour Bus
Mosh Pit refreshes the cooldown of Powerslide. You can Powerslide during Mosh Pit, which also increases its duration by 2 seconds.
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Falstad

Falstad's Standard Build is based around doing large amounts of burst auto attack damage when Hammerang is out.


Primary Abilities
Heroic Abilities
Heroic Trait
Hammerang
Throw out a Hammer that returns to you, dealing damage and slowing enemies by 25% for 2 seconds.
Lightning Rod
Deal damage to an enemy, and an additional damage per second for 4.25 seconds if you remain close to the target.
Barrel Roll
Dashes forward and grants a Shield for 2 seconds.
Mighty Gust
Push enemies away and apply an 60% slow that decays over 5 seconds.
Hinterland Blast
After a short delay, deal damage to enemies within a long line.
Tailwind
Gain 20% increased Movement Speed after not taking damage for 6 seconds.


Standard Build

Seasoned Marksman
For every 6 enemy Minion or captured enemy Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills.
Power Throw
Increase the range of Hammerang by 40% and the slow duration by 25%.
Secret Weapon
Basic Attacks deal 80% bonus damage while Hammerang is in flight.
Mighty Gust
Push enemies away and apply an 60% slow that decays over 5 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's max Health.
Hammer Time
Your first Basic Attack against a target slowed by Hammerang will stun them for 0.75 seconds.
Nexus Frenzy
Increases Attack Speed by 20% and Attack Range by 20%.
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Gall

Gall basically decides if he wants to build around Shadowflame or Dread Orb. Generally speaking Shadowflame is better, but the Dread Orb build can have more sieging power.


Primary Abilities
Heroic Abilities
Heroic Trait
Shadowflame
Deal damage to enemies in a line.
Dread Orb
Throw a bomb that will bounce three times, dealing damage to enemies on each bounce.
Runic Blast
Detonate Cho’s Rune Bomb, dealing damage around it.
Twisting Nether
After 1 second, enemies are slowed by 40% while you channel, up to 5 seconds. Activate to deal damage.
Shadow Bolt Volley
Unleash 20 Shadow Bolts over 4 seconds, each dealing damage to the first target hit. The bolts fire in the direction of your cursor.
Two-Headed
Permanently attached to Cho, going where he goes. You are immune to Stun and Silence effects.


Standard Build

Spurred Onward
Increase the Initial speed boost of Hurry Up, Oaf! to 70%. Hurry Up, Oaf! cooldown reduced by 2 seconds when hitting an enemy Hero with an Ability.
Bomb's Away
Increases Cho's Rune Bomb range by 20%.
Edge of Madness
Increases Shadowflame damage by 20% to nearby targets, and 10% to mid-range targets. Distant targets take normal damage.
Shadow Bolt Volley
Unleash 20 Shadow Bolts over 4 seconds, each dealing damage to the first target hit. The bolts fire in the direction of your cursor.
Dread Shield
When Dread Orb hits an enemy Hero, gain a Shield absorbing damage for 5 seconds.
Giant Scorcher
Shadowflame also does 3% of a Hero's maximum Health.
Shadowfury
Shadow Bolt Volley hits all enemies in its path.
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Dread Orb Build

Spurred Onward
Increase the Initial speed boost of Hurry Up, Oaf! to 70%. Hurry Up, Oaf! cooldown reduced by 2 seconds when hitting an enemy Hero with an Ability.
Double Back
Dread Orb's third bounce instead bounces backwards.
Dark Descent
Increases Runic Blast's damage by 5% everytime you get a Hero takedown, up to 20%. These bonuses are lost upon dying.
Shadow Bolt Volley
Unleash 20 Shadow Bolts over 4 seconds, each dealing damage to the first target hit. The bolts fire in the direction of your cursor.
Rising Dread
Dread Orb does 25% more damage on the second bounce and 75% more damage the third bounce.
Twilight Nova
After the first bounce, 2 extra bombs bounce to the sides once.
Shadowfury
Shadow Bolt Volley hits all enemies in its path.
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Gazlowe

Wombo-Combo builds are set up to just do maximum burst damage in combination with other heroes' ults. Turret builds give extra pushing power, and are strong when given the chance to set up turrets around an objective.


Primary Abilities
Heroic Abilities
Heroic Trait
Rock-It! Turret
Charge creates a turret that deals damage. Lasts for 30 seconds.
Deth Lazor
Charged attack that deals damage to enemies in a line. Damage and range increase the longer the Ability is charged, reaching maximum power after 3 seconds.
Xplodium Charge
Places a bomb that deals damage to enemies within target area after 2.5 seconds, stunning them for 2 seconds.
Robo-Goblin
Basic Attacks deal an additional 150% damage to Minions, Mercenaries, and Structures.
Grav-O-Bomb 3000
After a 2 second delay, pull enemies toward the center of an area and deal damage.
Salvager
Destroyed enemy Structures and your Rock-it! Turrets drop scrap. Collecting scrap restores 30 Mana and causes your Abilities to cooldown twice as fast for 3.07 seconds. Activate Salvager to dismantle a target Rock-it! Turret and turn it into scrap.


Wombo-Combo Build

Break It Down!
Scrap now causes Abilities to cooldown three times as fast for 3.07 seconds.
Goblin Fusion
Deth Lazor gains an additional charge level after reaching max size, which increases the damage dealt by 25%.
Rock-It! Turret XL
Turrets attack up to 2 additonal targets for 50% damage.
Grab-O-Bomb 3000
After a 2 second delay, pull enemies toward the center of an area and deal damage.
EZ-PZ Dimensional Ripper
Deth Lazor slows Heroes by 40% and freezes minions or structures for 3 seconds.
Kwik Release Charge
Increased number of Bomb charges to 2.
Miniature Black Hole
Grav-O-Bomb radius increased by 25% and damage increased by 50%.
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Turret Build

Break It Down!
Scrap now causes Abilities to cooldown three times as fast for 3.07 seconds.
Clockwerk Steam Fists
Basic attacks increase the duration of active Rock-It! Turrets by 1 second.
Engine Gunk
Turret attacks slow Movement Speed by 25% for 2 seconds.
Grab-O-Bomb 3000
After a 2 second delay, pull enemies toward the center of an area and deal damage.
Turret Storage
Max Turret charges increased to 3.
Long-Ranged Turrets
Turret range increased by 40%.
Miniature Black Hole
Grav-O-Bomb radius increased by 25% and damage increased by 50%.
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Greymane

Greymane's Cocktail Build is Standard and superior to Worgen Builds the majority of the time. For stronger Ranged Assassin play, you can get Quicksilver Bullets at 7 and On the Prowl at 13.


Human Abilities
Heroic Abilities
Heroic Trait
Gilnean Cocktail
Hurl a flask that deals damage to the first enemy hit and explodes dealing damage to enemies in a cone behind them.
Inner Beast
Gain 50% Attack Speed for 3 seconds. Basic Attacks refresh this duration.
Darkflight
Shapeshift into a Worgen and leap at an enemy dealing damage.
Go For The Throat
Leap at an enemy Hero and shapeshift into a Worgen, slashing 3 times. If this kills them, the Ability can be used a second time within 10 seconds for free.
Marked for the Kill
Shapeshift into a Human and fire a shot hitting the first enemy Hero for damage. For 5 seconds, they are Vulnerable, taking 25% more damage, and you can re-activate this to leap at them and shapeshift into a Worgen.
Curse of the Worgen
Use certain Abilities to shape-shift between a Human and a Worgen. While Human, your Basic Attack is ranged. While Worgen, your Basic Attack is melee but deals 40% more damage.
Worgen Abilities
Razor Swipe
Swipe forward and damage enemies you pass through.
Inner Beast
Gain 50% Attack Speed for 3 seconds. Basic Attacks refresh this duration.
Disengage
Roll away and shapeshift into a Human.


Cocktail Build

Perfect Aim
Increases Gilnean Cocktail's range by 30% and refunds 50 Mana if it hits an enemy Hero.
Draught Overflow
Increases Gilnean Cocktail's explosion length by 35%.
Incendiary Elixir
Gilnean Cocktail deals 200% more damage to the enemy it impacts and explodes even if it misses.
Go for the Throat
Leap at an enemy Hero and shapeshift into a Worgen, slashing 3 times. If this kills them, the Ability can be used a second time within 10 seconds for free.
Unfettered Assault
Increases Razor Swipe's lunge distance by 60%.
Concentrated Blast
Increases Gilnean Cocktail's damage by 80% while Inner Beast is active.
Hunter's Blunderbuss
Human Basic Attacks splash for 100% damage behind the target.
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Worgen Build

Wolfheart
While Inner Beast is active, each Basic Attack lowers its cooldown by 1 second.
Thick Skin
Using Darkflight reduces the damage of the next 2 Heroic Basic Attacks made against you by 50% while a Worgen.
Incendiary Elixir
Gilnean Cocktail deals 200% more damage to the enemy it impacts and explodes even if it misses.
Go for the Throat
Leap at an enemy Hero and shapeshift into a Worgen, slashing 3 times. If this kills them, the Ability can be used a second time within 10 seconds for free.
Unfettered Assault
Increases Razor Swipe's lunge distance by 60%.
Relentless Predator
Reduces the duration of silences, stuns, slows, roots, and polymorphs against you by 75% while in Worgen form.
Hunter's Blunderbuss
Human Basic Attacks splash for 100% damage behind the target.
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Illidan

The Hunt is gaining some ground on Metamorphosis since its nerf, but still is primarily used to pick off weak or stranded enemy heroes. Nexus Blades combined with Giant Killer is also strong when you have a good healer. Stoneskin can be a good alternative to Blood For Blood if you need the toughness.


Primary Abilities
Heroic Abilities
Heroic Trait
Dive
Dive at the target, dealing damage and flipping to the other side of the target.
Sweeping Strike
Dash towards target point, dealing damage to enemies along the way. If you hit an enemy, Basic Attacks do 35% more damage for 4 seconds.
Evasion
Evade enemy Basic Attacks for 2 seconds.
The Hunt
Charge to target unit, dealing damage on impact and stunning the target for 1 second.
Metamorphosis
Transform into Demon Form at the target location, dealing damage in the area. Gain temporary max Health for each Hero hit and 20% increased Attack Speed. Lasts for 18 seconds.
Betrayer's Thirst
Basic Attacks heal for 20% of damage dealt and reduce your Ability cooldowns by 1 second.


Standard Build

Shadow Shield
Evasion grants a 62.5 point Shield for 5 seconds.
Immolation
After using Sweeping Strike, burn nearby enemies for damage a second for 4 seconds.
First Aid
Activate to heal 35% of your max Health over 6 seconds.
Metamorphosis
Transforms into demon form at the target location. Deal damage in the area. Illidan gains temporary max Health for each Hero hit and 20% increased Attack Speed. Lasts 18 seconds.
Sixth Sense
Take 50% reduced damage from Abilities while Evasion is active.
Blood for Blood
Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
Demonic Form
Permanently remain in Demonic Form. Increases the Attack Speed bonus of Demonic Form to 30% and grants a 50% reduction in the duration of disabling effects.
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Jaina

Jaina can be built many different ways, but there's no question that the Standard way is strongest. Frostbolt builds are weak in teamfights and Blizzard builds are weak for dueling. The standard build can also be easily adapted to the game. Get Arcane Intellect if you need more mana.

Primary Abilities
Heroic Abilities
Heroic Trait
Frostbolt
Deal damage and Chill the target.
Blizzard
Bombard an area with 2 waves of ice, dealing damage each. Damaged enemies are Chilled.
Cone of Cold
Deal damage and Chill targets in a cone.
Summon Water Elemental
Summons a Water Elemental at target location. The Water Elemental's Basic Attacks splash for 25% damage and Chill.
Ring of Frost
After a short delay, create a Ring of Frost at target location that deals damage and roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it.
Frostbite
All abilities Chill targets, slowing Movement Speed by 25% and amplifying damage from your abilities by 50%. Lasts 4 seconds.

Standard Build

Lingering Chill
Increases the duration of Chill from 4 seconds to 6 seconds.
Snowstorm
Increases the radius of Blizzard by 30%.
Frostbittten
Increases the damage bonus of Frostbite from 50% to 65%.
Summons a Water Elemental at target location. The Water Elemental's Basic Attacks splash for 25% damage and Chill.
Improved Ice Block
Activate to place yourself in Stasis and gain Invulnerability for 3 seconds. When this effect expires, nearby enemies are Chilled. You can cancel this ability early.
Numbing Blast
Cone of Cold also roots Chilled targets for 1 second.
Bolt of the Storm
Activate to teleport to a nearby location.
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Frostbolt Build

Lingering Chill
Increases the duration of Chill from 4 seconds to 6 seconds.
Frost Shards
Frostbolt will now pierce the first target to hit an additional target behind them.
Ice Lance
The cooldown of Frostbolt is reduced by 2 seconds if it impacts a Chilled target.
Ring of Frost
After a short delay, create a Ring of Frost at target location that deals damage and roots enemies for 3 seconds. The ring persists for 3 seconds afterward, Chilling any enemies who touch it.
Icy Veins
Activate to make your Basic Abilities' cooldowns recharge three times as fast and reduce their Mana cost by 50% for 5 seconds.
Northern Exposure
Enemies damaged by Cone of Cold are also afflicted with Vulnerable, increasing the damage they take by 25% for 2 seconds.
Bolt of the Storm
Activate to teleport to a nearby location.
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Blizzard Zoning Build

Deep Chill
Increases the slow of Chill from 25% to 30%.
Snowstorm
Increases the radius of Blizzard by 30%.
Frostbitten
Increases the damage bonus of Frostbite from 50% to 65%.
Summon Water Elemental
Summons a Water Elemental at target location. The Water Elemental's Basic Attacks splash for 25% damage and Chill.
Storm Front
Increases the cast range of Blizzard by 100%.
Snow Crash
Increases the number of Blizzard waves from 2 to 3.
Bolt of the Storm
Activate to teleport to a nearby location.
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Johanna

In her Standard Build, Reinforce and Hold Your Ground over Knight Takes Pawn and Burning Rage respectively make Johanna an unkillable tanking machine, but it's unnecessary unless you have no healing. The Condemn Build is great for battlegrounds with lots of wave minions such as Tomb of the Spider Queen, where fighting happens in lanes and not around objectives.


Primary Abilities
Heroic Abilities
Heroic Trait
Punish
Deal damage in a wide cone and apply a decaying slow to enemies.
Condemn
After 1 second, you pull nearby enemies toward you, stunning them for 0.25 seconds and dealing damage.
Shield Glare
Deal damage to enemies and cause them to miss all of their next Basic Attacks within 1.5 seconds.
Falling Sword
You leap towards an area. While in the air, you can steer the landing location by moving. After 2 seconds you land, dealing damage to nearby enemies and knocking them into the air.
Blessed Shield
Deal damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing damage and stunning them for .75 seconds.
Iron Skin
Become Unstoppable and gain a Shield that absorbs damage for 4 seconds.


Standard Build

Knight Takes Pawn
Condemn deals additional damage to Minions and Mercenaries and stuns them for 4 seconds.
Laws of Hope
Passively regenerate Health per second. Activate to heal 20% of your max Health over 4 seconds.
Battle Momentum
Basic Attacks reduce Ability cooldowns by 0.5 seconds.
Blessed Shield
Deal damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing damage and stunning them for .75 seconds.
Burning Rage
Deal damage per second to nearby enemies.
Imposing Presence
Enemies that attack you have their Attack Speed slowed by 40%. The Attack Speed slow will be removed when attacking a target that has not learned the Imposing Presence Talent.
Indestructible
Upon taking fatal damage, gain a Shield equal to your maximum Health for 5 seconds. This ability has a 120 second cooldown.
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Condemn Build

Knight Takes Pawn
Condemn deals additional damage to Minions and Mercenaries and stuns them for 4 seconds.
Eternal Retaliation
Condemn's cooldown is lowered by 0.75 seconds for each enemy affected. Maximum of 10 targets.
Conviction
Condemn increases your Movement Speed by 25% for 1 second.
Blessed Shield
Deal damage and stun the first enemy hit for 1.5 seconds. Blessed Shield then bounces to 2 nearby enemies, dealing damage and stunning them for .75 seconds.
Burning Rage
Deal damage per second to nearby enemies.
Blessed Hammer
Condemn also creates a hammer that spirals around you, dealing damage to enemies it hits.
Indestructible
Upon taking fatal damage, gain a Shield equal to your maximum Health for 5 seconds. This ability has a 120 second cooldown.
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Kael'thas

Kael'thas' strongest build by far is based around Chain Bomb. Get Fel Infusion over Mana Addict if you don't have a healer, and Backdraft can be great control if you can afford to not take Arcane Barrier. Gathering Power with Pyroblast is also an option, but is generally not as useful as Phoenix unless you really know how to make plays with it.


Primary Abilities
Heroic Abilities
Heroic Trait
Flamestrike
After a short delay, deal damage in an area.
Verdant Spheres increases the radius by 50% and deals additional damage.
Living Bomb
Deal damage over 3 seconds to an enemy, then they explode dealing damage to all nearby enemies. Casting a second Living Bomb on an enemy causes the previous Living Bomb to explode immediately.
Verdant Spheres makes this Ability cost no Mana and have no cooldown.
Gravity Lapse
Stun the first enemy hit for 1.5 seconds.
Verdant Spheres causes Gravity Lapse to stun the first 3 enemies hit.
Pyroblast
After 2 seconds, cast a slow-moving fireball that deals damage to an enemy Hero and enemies nearby.
Phoenix
Launch a Phoenix to an area, dealing damage to enemies along the way. The Phoenix persists for 7 seconds, attacking enemies and splashing for 50%.
Verdant Spheres
Your next Basic Ability is more powerful.


Chain Bomb Build

Mana Addict
Increase your maximum Mana by 15 when you pick up a Regeneration Globe.
Nether Wind
Increases the range and speed of Gravity Lapse by 30%.
Fission Bomb
Increases Living Bomb's explosion radius and damage by 30%.
Phoenix
Launch a Phoenix to an area, dealing damage to enemies along the way. The Phoenix persists for 7 seconds, attacking enemies and splashing for 50%.
Chain Bomb
Living Bomb's explosion applies Living Bomb to enemies not already affected by it.
Arcane Barrier
Activate to gain a Shield equal to 200% of your maximum Mana for 6 seconds.
Bolt of the Storm
Activate to teleport to a nearby location.
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Kerrigan

Assimilation Builds seem to be the strongest after her slight rework, but there are several talents that can be changed. Battle Momentum at 7 and Bolt of the Storm at 20 are viable alternatives. The Ravage build gives stronger wave clear and more uptime on abilities.


Primary Abilities
Heroic Abilities
Heroic Trait
Ravage
Leap to a target, dealing damage. If this kills the target, its cooldown is instantly reset.
Impaling Blades
Deals damage to enemies within the target area, stunning them for 1 second.
Primal Grasp
Pulls enemies within the target area towards you, dealing damage.
Maelstrom
Deals damage per second to nearby enemies. Lasts for 7 seconds.
Summon Ultralisk
Summons an Ultralisk that attacks the target enemy unit, and hits nearby enemy units for 50% splash damage per attack. The Ultralisk will last up to 20 seconds, or until killed.
Assimilation
Gain 10% of damage dealt from Basic Attacks and Abilities as Shields for 6 seconds. Shield amount gained doubled against Heroes.


Standard Build

Siphoning Impact
Ravage heals you for 10% of your maximum Health if it hits an enemy.
Envenom
Activate to poison an enemy Hero, dealing damage over 10 seconds.
Assimilation Mastery
While Assimilation Shields are active your Health and Mana regeneration is increased by 100%.
Maelstrom
Deals damage per second to nearby enemies. Lasts for 7 seconds.
Lingering Essence
Increases Assimilation Shield's duration to 20 seconds.
Aggressive Defense
Increases Shields gained from Assimilation by 100%.
Omegastorm
Maelstrom size increased by 25% . Amount of Assimilation Shields generated by Maelstrom increased by 100%.
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Ravage Build

Siphoning Impact
Ravage heals you for 10% of your maximum Health if it hits an enemy.
Clean Kill
If Ravage kills the target, it also restores 100% of its Mana cost and increases the damage dealt by Kerrigan’s next Ravage by 20%
Battle Momentum
Basic Attacks reduce Ability cooldowns by 0.5 seconds.
Maelstrom
Deals damage per second to nearby enemies. Lasts for 7 seconds.
Lingering Essence
Increases Assimilation Shield's duration to 20 seconds.
Aggressive Defense
Increases Shields gained from Assimilation by 100%.
Omegastorm
Maelstrom size increased by 25% . Amount of Assimilation Shields generated by Maelstrom increased by 100%.
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Kharazim

Kharazim is a bit like Tyrande in that he can either specialize in doing damage or healing, depending on his talent choices. Soothing Breeze can be a good choice over Circle of Life if the enemy team has a lot of CC, and Foresight can counter stealth Heroes pretty well.


Primary Abilities
Heroic Abilities
Heroic Trait
Radiant Dash
Jump to an ally or enemy. Enemies are immediately hit with a Basic Attack. Stores up to two charges.
Breath of Heaven
Heal nearby allied Heroes, granting them a 10% Movement Speed bonus for 3 seconds.
Deadly Reach
Your next Basic Attack increases your Attack Speed and Attack Range by 100% for 2 seconds.
Seven-Sided Strike
Become Invulnerable, striking 7 times over 2 seconds in a large area. Each strike deals 7% of the target’s maximum Health as damage, and prioritizes the Hero with the highest remaining Health.
Divine Palm
Protect an allied Hero from death. The next source of fatal damage within 3 seconds is prevented, and the target is instead healed for a large amount.
Pick Your Trait
Kharazim is unique in that he has no starting Trait. At level 1 his talent choice will determine his passive.

Support Build

Transcendence
Every 3rd Basic Attack heals the lowest nearby allied Hero.
Protective Shield
Activate to shield an allied Hero for 15% of their max Health for 5 seconds.
Echo of Heaven
Breath of Heaven heals a second time 2 seconds later for 50%.
Divine Palm
Protect an allied Hero from death, causing them to be healed if they take fatal damage in the next 3 seconds.
Quicksilver
Radiant Dashing to an ally gives you and the target 30% bonus Movement Speed for 3 seconds.
Circle of Life
Increases Breath of Heaven's healing by 10% for each other Hero in the cast range.
Storm Shield
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
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Punch Build

Iron Fists
Every 3rd Basic Attack deals 125% bonus damage.
Overtake
Basic Attacks while Deadly Reach is active increase your Movement Speed by 30% for 2 seconds.
Echo of Heaven
Breath of Heaven heals a second time 2 seconds later for 50%.
Seven-Sided Strike
Become Invulnerable and strike 7 times over 1.8125 seconds. Each strike hits the highest Health nearby Hero for 7% of their maximum Health.
Fists of Fury
Increases Deadly Reach's duration by 50%.
Circle of Life
Increases Breath of Heaven's healing by 10% for each other Hero in the cast range.
Transgression
Seven-Sided Strike hits 4 additional times.
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Leoric

Leoric's Standard Build will destroy enemy Warriors really fast, while his Undying Build will give him no fear of death, and allow him to really stay in the middle of fights. Entomb is also a solid choice when the enemy team doesn't have many heroes that can just bypass it.


Primary Abilities
Heroic Abilities
Heroic Trait
Skeletal Swing
Swing in front of you to deal damage and slow enemies by 40% for 2.5 seconds. Deals double damage to all non-Heroic and non-Structure sources.
Drain Hope
Grab an enemy Hero's soul, dealing up to 25% of their maximum Health as damage and healing you for up to 25% of your maximum Health while you are nearby, over 4 seconds. You are slowed by 20% while this is active.
Wraith Walk
Separate from your body, becoming Unstoppable and gaining Movement Speed accelerating up to 50% over 2.5 seconds. When Wraith Walk ends or is canceled, your body jumps to your wraith.
Entomb
Create an unpathable tomb in front of you for 4 seconds.
March of the Black King
Become Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing damage.
Undying
Become a ghost when you die, and resurrect upon reaching full health. Your Abilities don't do damage while dead, but can still heal causing you to cheat death.


Standard Build

Reanimation
Every Regeneration Globe gathered increases your Health Regeneration by 1.5 per second, and increases Health Regeneration during Undying by 0.75. You also gain the ability to gather Regeneration Globes while Undying.
Hardened Bones
During Wraith Walk, you take 25% less damage.
Paralyzing Rage
Increases the Movement Speed slow of Skeletal Swing to 60%.
March of the Black King
Become Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing damage.
Crushing Hope
If Drain Hope lasts its full duration, it deals bonus damage equal to 10% of the victim’s Maximum Health. This damage does not heal you.
Unyielding Despair
Every second Drain Hope is active, its cooldown is reduced by 1 second.
Spectral Leech
Basic attacks against enemy Heroes deal bonus damage equal to 5% of the Hero’s maximum Health and heal you for the same amount.
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Undying (Cheat Death) Build

Reanimation
Every Regeneration Globe gathered increases your Health Regeneration by 1.5 per second, and increases Health Regeneration during Undying by 0.75. You also gain the ability to gather Regeneration Globes while Undying.
Fealty Unto Death
When a nearby Minion dies, you gain 1% of your maximum Health and 5 Mana, even while Undying.
Ossein Renewal
Activate to heal 20% of your maximum health over 6 seconds. Can be used while Undying to heal for 10% of your maximum health to revive faster.
March of the Black King
Become Unstoppable and swing your mace three times, healing yourself for 7.03% of your maximum Health for each enemy Hero hit and dealing damage.
Burning Rage
Deal damage per second to nearby enemies.
Consume Vitality
Skeletal Swing heals you for 2% of your maximum Health per target hit, up to 10%. Effective while Undying.
Hardened Shield
Activate to reduce damage taken by 75% for 4 seconds.
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Li Li


Most people get Mass Vortex over Healing Ward since it's not too hard to destroy it anymore, and Li Li doesn't have much utility compared to other supports which Mass Vortex helps with. Hindering Winds is an option over Shrink Ray if the enemy team doesn't have any main damage dealer to use it on, and Herbal Cleanse can be great if they have strong CC.

Primary Abilities
Heroic Abilities
Heroic Trait
Healing Brew
Heal lowest health ally (prioritizing Heroes).
Cloud Serpent
Summons a cloud Serpent on an allied Hero that automatically attacks nearby enemies. Heroes can only have 1 serpent at a time. 8 second duration.
Blinding Wind
Throw a cloud of Blinding wind at the nearest 2 enemies (prioritizing heroes). Targets miss all of their basic attacks in the next 2 seconds.
Jug of 1000 Cups
Rapidly tosses brew to the most injured nearby allies, prioritizing Heroes, restoring Health over 6 seconds.
Water Dragon
Summon a Water Dragon that after a delay hits the nearest Enemy Hero and all enemies near them, dealing damage and slowing their Movement Speed by 70% for 4 seconds.
Fast Feet
Upon taking damage, gain 10% Movement Speed for 1 second.

Standard Build

Conjurer’s Pursuit
Increase Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25.
Mass Vortex
Increases the number of enemies hit by Blinding Wind from 2 to 4.
The Good Stuff
Healing Brew heals for additional Health over 6 seconds.
Jug of 1000 Cups
Rapidly tosses brew to the most injured nearby allies, prioritizing Heroes, restoring Health over 6 seconds.
Shrink Ray
Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds.
Two for One
Increases the number of allies healed by Healing Brew to 2, but increases the cooldown by 1.5 seconds.
Kung Fu Hustle
Abilities recharge two and a half times as fast while Fast Feet is active.
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Cloud Serpent Build

Timeless Creature
Increases the duration of Cloud Serpent by 50%.
Mending Serpent
Cloud Serpent heals the friendly unit each time it attacks.
Lightning Serpent
Cloud Serpent's attacks bounce to 3 nearby enemy targets.
Jug of 1000 Cups
Rapidly tosses brew to the most injured nearby allies, prioritizing Heroes, restoring Health over 6 seconds.
Shrink Ray
Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds.
Serpent Sidekick
You also gain a Cloud Serpent whenever you cast it on another ally.
Kung Fu Hustle
Abilities recharge two and a half times as fast while Fast Feet is active.
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Li-Ming

Each of Li-Ming's builds revolves around playstyle. If you want to be right in the fray go Teleport Build. If you want to siege all day go Arcane Orb. If you want something in between try Magic Missiles. Wave of Force with it's level 20 upgrade can be amazing in some situations, but generally isn't as good as Disintegrate.


Primary Abilities
Heroic Abilities
Heroic Trait
Magic Missiles
Fire three missiles toward an area, each dealing damage to the first enemy hit.
Arcane Orb
Fire an orb that powers up as it travels, dealing damage to the first enemy hit. The further the orb travels, the harder it hits.
Teleport
Teleport a short distance instantly.
Disintegrate
Channel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position.
Wave of Force
Knock away all enemies from an area and deal damage.
Critical Mass
Getting a Takedown will refresh the cooldown on all of your Abilities.

Teleport Build

Aether Walker
If you haven't taken damage in the last 5 seconds, Teleport costs no Mana and its cooldown is decreased by 2 seconds.
Dominance
Takedowns restore 20% of your maximum Health.
Calamity
Teleport does damage to enemies near your destination.
Disintegrate
Channel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position.
Illusionist
Increases Teleport range by 50%, and if you lose more than 15% of your Health at once, its cooldown is instantly refreshed. This cannot happen more than once every 4 seconds.
Diamond Skin
When you Teleport, gain 20% of your maximum Health as a Shield for 4 seconds.
Tal Rasha's Elements
Your Abilities benefit from 10% bonus damage as long as they aren't cast twice in a row.
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Arcane Orb Build

Astral Presence
Your Mana regeneration is increased by 100% while below 25% Mana.
Triumvirate
If Arcane Orb hits an enemy Hero after traveling at least 65% of its base range, the cooldown is reduced by 7 seconds.
Zei's Vengeance
Arcane Orb does an additional 25% more damage to enemies far away, but will deal 25% less damage to enemies up close.
Disintegrate
Channel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position.
Glass Cannon
Increases your Ability Power by 15%, but decreases your maximum Health by 15%.
Arcane Orbit
Arcane Orb travels 25% farther, doing up to 25% more damage.
Temporal Flux
Disintegrate slows enemies by 60%.
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Magic Missiles Build

Astral Presence
Your Mana regeneration is increased by 100% while below 25% Mana.
Charged Blast
Basic Attacking a target recently hit by a Magic Missile does extra damage.
Seeker
If three Magic Missiles hit the same target, the third one deals an additional damage.
Disintegrate
Channel a powerful beam, dealing damage over 2.5 seconds to enemies caught in it. The direction of the beam changes with your cursor’s position.
Cannoneer
When you use an Ability, increase your next Basic Attack by 75% and cause it to deal Ability damage. Stacks up to 3 times.
Fireflies
Drastically increases Magic Missiles speed, and lowers its cooldown by 1 second.
Temporal Flux
Disintegrate slows enemies by 60%.
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Lt. Morales

Lt. Morales can't heal herself, and so getting early defensive talents is a must. She has a strong lategame, and the goal is to just make it there without dying along the way. The Grenade Build gives more control over the battlefield at the cost of survivability, so is more of an advanced build.


Primary Abilities
Heroic Abilities
Heroic Trait
Healing Beam
Heal an ally per second as long as they are in range. Reactivate to switch targets, or activate your Trait to cancel the channel.
Safeguard
Grant target ally Resistant, reducing damage taken by 25% for 3 seconds.
Displacement Grenade
Fire a grenade that explodes on the first enemy hit, dealing damage, knocking enemies away.
Stim Drone
Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
Medivac Dropship
Target a location for a Medivac transport. For up to 10.5 seconds before takeoff, allies can right-click to enter the Medivac.
Caduceus Reactor
Regenerate 3.12% of your maximum Health every second after not taking damage for 4 seconds.


Standard Build

Trauma Trigger
You gain an untalented Safeguard automatically if you take damage while below 50% Health. This effect has a 20 second cooldown.
Advanced Block
Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 3 charges.
Irradiate
Enemies near your Healing Beam's target take damage per second.
Stim Drone
Grant an allied Hero 75% Attack Speed and 25% Movement Speed for 10 seconds.
Couples Therapy
While channeling Healing Beam you are healed for 25% of the healing amount at the cost of an additional 4 Mana per second.
Inoculation
Increases Safeguard's initial damage reduction to 50% for the first 1.5 seconds.
Caduceus Reactor 2.0
While Caduceus Reactor is active you restore 8 Mana a second and gain a Shield that absorbs damage, stacking up to 5 times.
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Grenade Build

Trauma Trigger
You gain an untalented Safeguard automatically if you take damage while below 50% Health. This effect has a 20 second cooldown.
Upgraded Ballistics
Displacement Grenade travels 50% faster and enemies directly impacted take 33% more damage.
Clear!
Displacement Grenade's explosion radius increased by 33% and knocks back farther.
Medivac
Target a location for a Medivac transport. For up to 10.5 seconds before takeoff, allies can right-click to enter the Medivac.
Couples Therapy
While channeling Healing Beam you are healed for 25% of the healing amount at the cost of an additional 4 Mana per second.
Second Opinion
Reduces Displacement Grenade's cooldown by 2 seconds and it now holds a second charge.
Caduceus Reactor 2.0
While Caduceus Reactor is active you restore 8 Mana a second and gain a Shield that absorbs damage, stacking up to 5 times.
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Lunara

The Thornwood Vine Build is Standard, with Forest's Wrath being better than Galloping Gait if you don't need the escape. Skybound Wisp can be good on certain maps with narrow corridors and Giant Killer can do more damage than Unfair Advantage if you don't have allies who can apply slows or are against Cho'gall.


Primary Abilities
Heroic Abilities
Heroic Trait
Noxious Blossom
After 0.5 seconds, cause an area to explode with pollen, dealing damage
Crippling Spores
Enemies currently afflicted by Nature’s Toxin have its duration increased by 3 seconds and are slowed by 40%, decaying over 3 seconds.
Wisp
Spawn a Wisp to scout an area. Can be redirected once active. Lasts 45 seconds.
Thornwood Vine
Send forth vines that deal damage to all enemies in a line. Can hold 3 charges.
Leaping Strike
Leap over an enemy, attacking and slowing the target by 80% for 0.35 seconds. Can hold 2 charges.
Nature's Toxin
Your Basic Attacks and damaging Abilities poison the target, dealing damage each second for 3 seconds, up to a maximum of 9 seconds.

Thornwood Vine Build

Natural Perspective
Nature's Toxin reveals enemies for its duration.
Nimble Wisp
Increases Wisp Movement Speed by 100% and vision radius by 50%.
Wild Vigor
Using Crippling Spores increases the damage of your next 4 Basic Attacks by 50%.
Thornwood Vine
Send forth vines that deal damage to all enemies in a line. Can hold 3 charges.
Unfair Advantage
Nature's Toxin deals 50% more damage to Heroes that are slowed.
Invigorating Spores
Using Crippling Spores increases your Attack Speed by 50% for 6 seconds.
Galloping Gait
Activate to increase the Movement Speed bonus of Dryad's Swiftness to 80% for 6 seconds.
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Leaping Strike Build

Cruel Spores
When Crippling Spores hits only Minions or Mercenaries, its cooldown is reduced by 80% and 20 mana is restored.
Nimble Wisp
Increases Wisp Movement Speed by 100% and vision radius by 50%.
Wild Vigor
Using Crippling Spores increases the damage of your next 4 Basic Attacks by 50%.
Leaping Strike
Leap over an enemy, attacking and slowing the target by 80% for 0.35 seconds. Can hold 2 charges.
Greater Spell Shield
Upon taking Ability Damage, reduce that damage and further Ability Damage by 75% for 3 seconds. Can only trigger once every 30 seconds.
Invigorating Spores
Using Crippling Spores increases your Attack Speed by 50% for 6 seconds.
Boundless Stride
All Leaping Strike charges are returned every 20 seconds. You can also use Leaping Strike on allies.
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Malfurion

Rampant Growth instead of Elune's Grace is an option for more pure healing. Get Ice Block if you are getting focused, and Tenacious Roots is a good option over Hardened Focus for a more aggressive style.


Primary Abilities
Heroic Abilities
Heroic Trait
Regrowth
Heal target ally instantly and heal additional health over 10 seconds.
Moonfire
Deal damage to enemies within target area and reveals them for 2 seconds.
Entangling Roots
Root enemies within the target area for 1.5 seconds, and deals damage over the duration. Affected area grows over 3 seconds.
Tranquility
Heals nearby allies over 10 seconds.
Twilight Dream
After a short delay, deal damage in a large area around you, silencing enemies for 3 seconds.
Innervate
Regenerates 15% of the target’s maximum Mana over 5 seconds.


Standard Build

Moonburn
Increases Moonfire's damage to Minions and Mercenaries by 100%. Scouting Drone
Elune's Grace
Increases the range of Regrowth, Moonfire, and Entangling Roots by 30%.
Enduring Growth
Increases the duration of Regrowth by 6 seconds.
Tranquility
Heals nearby allies over 10 seconds.
Life Seed
Nearby damaged allied Heroes will automatically gain the heal over time portion of Regrowth. This effect has a 20 second cooldown.
Hardened Focus
While above 80% life, your Basic Ability cooldowns regenerate 50% faster.
Storm Shield
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
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Muradin


Both of Muradin's main builds give him some strong damage for a warrior and an up-in-your-face playstyle. The Thunderclap Build is considered standard because it is so strong at minimizing the auto-attack damage of enemies with Reverberation. The Stormbolt Build lets Muradin do more burst damage to heroes once he gets some stacks of Perfect Storm, and he can eat through structures at an alarming rate.


Primary Abilities
Heroic Abilities
Heroic Trait
Stormbolt
Throw a hammer, dealing damage to the first enemy hit and stunning it for 1.5 seconds.
Thunderclap
Deal damage and slow enemies by 25% for 2.5 seconds.
Dwarf Toss
Leap to target location, dealing damage to enemies upon landing.
Avatar
Transform for 20 seconds, gaining health and causing your basic attacks to stun enemies.
Haymaker
Stun target enemy Hero, and wind up a punch dealing damage and knocking the target back, hitting enemies in the way for additional damage and knocking them aside.
Second Wind
Restore health per second when you have not taken damage for 4 seconds. When below 40% Health, the amount is increased.


Thunderclap Build

Reverberation
Enemies hit by Thunderclap have their attack speed reduced by 50% for 3 seconds.
Thunderburn
Thunderclap leaves a zone on the ground that explodes after 2 seconds dealing damage and applying a 25% slow for 2.5 seconds.
Piercing Bolt
Stormbolt penetrates through, hitting 1 additional target.
Avatar
Transform for 20 seconds, gaining health and causing your basic attacks to stun enemies.
Thunderstrike
Thunderclap deals 300% damage if only 1 target is hit.
Stoneform
Activate to heal for 50% of your maximum health over 8 seconds. Second Wind is disabled during this time.
Rewind
Activate to refresh the cooldown of your Basic Abilities.
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Stormbolt Build

Perfect Storm
Stormbolt's damage is permanently increased by 5 for each enemy hero hit.
Sledgehammer
Stormbolt deals 400% damage to Minions, Structures and Mercenaries. Destroys 4 ammo from Structures.
Piercing Bolt
Stormbolt penetrates through, hitting 1 additional target.
Avatar
Transform for 20 seconds, gaining health and causing your basic attacks to stun enemies.
Burning Rage
Deal 10 (+2 per level) damage per second to nearby enemies.
Stoneform
Activate to heal for 50% of your maximum health over 8 seconds. Second Wind is disabled during this time.
Rewind
Activate to refresh the cooldown of your Basic Abilities.
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Murky


Murky's Standard build is the Pufferfish Build. He can take out an enemy easily by dropping a Pufferfish and using Octo-Grab, and even if it's a trade come right back to have his team at an advantage. The alternative is a Bubble Build that is more focused on constantly being a pest.
Primary Abilities
Heroic Abilities
Heroic Trait
Slime
Deal damage and applies Slime on nearby enemies for 8 seconds, slowing enemies by 20%. Does bonus damage to enemies who are already Slimed.
Pufferfish
Spit out a Pufferfish at the target point. After 3 seconds, the fish will blow up, dealing damage. Enemies can attack the fish to prevent it from exploding.
Safety Bubble
Becomes Invulnerable for 2 seconds. While active, you cannot attack or use abilities.
March of the Murlocs
Command a legion of Murlocs to march in a target direction, each one leaping onto the first enemy Hero or Structure they find. Each Murloc deals damage and slow its target by 15% for 5 seconds. Does half damage to Structures.
Octo-Grab
Summon an octopus to stun target enemy Hero for 3.06 seconds while you hit them for 1 damage a second. Both Murky and his target cannot take any other actions during the duration.
Spawn Egg
Place an Egg at target location, revealing the nearby area. Upon dying, you respawn at the Egg after 5 seconds. If your egg is killed, you are revealed to enemies for 15 seconds. You only grant 25% of a Hero's experience upon dying.


Pufferfish Build

Block
Periodically reduces the damage received from Hero Basic Attacks by 50%. Stores up to 2 charges.
Living the Dream
Passively grants 5% Ability Power. Every 5 seconds Murky is alive he gains 1% more Ability Power, to a maximum of 15% extra. These stacks are lost on death.
Compressed Air
Area of effect of Pufferfish increased by 50%.
Octo-Grab
Summon an octopus to stun target enemy Hero for 3.06 seconds while you hit them for 1 damage a second.
Wrath of Cod
Increase Pufferfish's damage by 35% against Slimed targets.
Slimy Pufferfish
The Pufferfish casts Slime at its location upon landing.
…And A Shark Too!
Increases the damage of Octo-Grab by 30000%.
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Bubble Build

Bubble Breeze
Gain 20% Movement Speed while in Safety Bubble.
Bigger Slime
Slime area increased by 30%.
Slime Advantage
Your Basic Attacks deal 100% bonus damage to Slimed targets.
Octo-Grab
Summon an octopus to stun target enemy Hero for 3.06 seconds while you hit them for 1 damage a second.
Bubble Machine
Safety Bubble cooldown reduced by 5 seconds.
Rejuvenating Bubble
Safety Bubble restores 50% of your Health.
…And A Shark Too!
Increases the damage of Octo-Grab by 30000%.
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Nazeebo

Nazeebo two builds that have little deviation besides the Heroics. Both are viable in different circumstances, but are basically preference in playstyle. The Heroics are interchangable, but if you can be easily stunned don't get Ravenous Spirit. Bolt of the Storm is the favored pick if you chose Ravenous Spirit, but Humongoid is a good option if you chose Gargantuan.


Primary Abilities
Heroic Abilities
Heroic Trait
Corpse Spiders
Deal damage at an area and create 3 Corpse Spiders that attack enemies. Spiders last for 4 seconds.
Zombie Wall
After a short delay, create a ring of Zombies surrounding the target area that deal damage and last for 3 seconds. The zombies block movement of both allies and enemies, but enemies can kill individual zombies in the ring to escape. Casting the ability again will cancel it.
Plague of Toads
Create 5 Toads that hop forwards dealing damage when they contact enemies.
Gargantuan
Summon a Gargantuan that guards you for 20 seconds. Deals damage to nearby enemies when summoned, attacks enemies, and can be ordered to Stomp. The Gargantuan deals extra damage to Minions and Structures.
Ravenous Spirit
Channel a Ravenous Spirit that deals damage per second. Cannot move while channeling. Lasts for 8 seconds.
Voodoo Ritual
Ability and attack damage poisons enemies over 4 seconds. If a poisoned enemy dies, Nazeebo regenerates 1.95% Health and 1% Mana.


Spiders Build

Death Ritual
Permanently gain 5 Health and 3 Mana when a Minion dies under Voodoo Ritual.
Spider Cluster
Corpse Spiders creates 3 more spiders over 3 seconds.
Gidbinn
Increases the duration of your Zombie Wall and Corpse Spiders by 33%.
Ravenous Spirit
Channel a Ravenous Spirit that deals damage per second. Cannot move while channeling. Lasts for 8 seconds.
Thing of the Deep
Increases the range of your Basic Abilities by 25%.
Leaping Spiders
Corpse Spiders leap at their targets and deal 15% more damage.
Bolt of the Storm
Activate to teleport to a nearby location.
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Toads Build

Death Ritual
Permanently gain 5 Health and 3 Mana when a Minion dies under Voodoo Ritual.
Spider Cluster
Corpse Spiders creates 3 more spiders over 3 seconds.
Toad Affinity
Each enemy hit by Plague of Toads restores 5 Mana and reduces its cooldown by 1 second.
Ravenous Spirit
Channel a Ravenous Spirit that deals damage per second. Cannot move while channeling. Lasts for 8 seconds.
Toads of Hugeness
Toad damage and explosion radius is increased by 20% each time they hop.
Infested Toads
Toads explode into Corpse Spiders upon death.
Annihilating Spirit
Increases the range of Ravenous Spirit by 50% and Movement Speed by 30%.
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Nova

Nova's Standard build is based around Pinning Shot burst. It's strange to say after Snipe builds for so long, but that's how it is now. Precision Strike is best in most cases, but Triple Tap can be good against lots of squishy targets and spread out fights/skirmishes. Any of her level 20 talents can be good, but Ghost Protocol is really only useful if you keep getting caught, because picking it skips out on a lot of damage.


Primary Abilities
Heroic Abilities
Heroic Trait
Snipe
Deals damage to the first enemy unit hit.
Pinning Shot
Deal damage to an enemy and slow it by 30% for 2.25 seconds.
Holo Decoy
Create a Decoy for 5 seconds that appears to attack enemies. Using this Ability does not break Cloak.
Triple Tap
Locks in on the target Hero, then fires 3 shots that hit the first Hero or Structure they come in contact with.
Precision Strike
After a 1.5 second delay, deals damage to enemies within an area. Unlimited range.
Permanent Cloak, Sniper
Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, or channeling reveals you. Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes.


Standard Build

Longshot
Increases the cast range of Pinning Shot by 30%. Pinning Shot also increases your next Basic Attack range by 30%.
Rapid Projection
Reduces Holo Decoy's cooldown and Mana cost by 40%.
One in the Chamber
After using an ability, your next Basic Attack deals 80% additional damage.
Precision Strike
After a 1.5 second delay, deals damage to enemies within an area. Unlimited range.
Double Tap
Pinning Shot now has 2 charges.
Crippling Shot
Enemies hit by Pinning shot become Vulnerable, taking 25% increased damage for the duration of the slow.
Rewind
Activate to reset the cooldowns of your Basic Abilities.
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Raynor

Raynor's strong suit is auto-attacking, and his Standard Build is built for that strength. Both of his Heroics can be used, it's just that generally speaking Hyperion is better. Raynor's Raiders can be useful in scrappy games to chase down opponents or drive a squishy target away from a fight.

Primary Abilities
Heroic Abilities
Heroic Trait
Penetrating Round
Deals damage and knocks enemies back.
Inspire
Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus.
Adrenaline Rush
Automatically activates to heal when you are below 30% Health.
Hyperion
Order the Hyperion to make a strafing run dealing damage per second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures. Lasts 12 seconds.
Raynor's Raiders
Summon two Stealthed Banshees that attack an enemy. Both Banshees attack a target and last 22 seconds. Can reactivate the Ability to retarget the Banshees.
Advanced Optics
Basic Attack range is 20% further than other ranged Heroes, and you see 10% further than other Heroes.


Standard Build

Seasoned Marksman
For every 6 enemy Minion or captured enemy Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills.
Focused Attack
Every 10 seconds, your next Basic Attack against a hero deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second.
Revolution Overdrive
Gain 10% Movement Speed while affected by Inspire. Increase this bonus by 5% for each allied Hero nearby when Inspire is cast.
Hyperion
Order the Hyperion to make a strafing run dealing damage per second, hitting up to 4 enemies. Also occasionally fires its Yamato Cannon on Structures. Lasts 12 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
Bullseye
The first enemy hit by Penetrating Round is stunned for 1.5 seconds.
Nexus Frenzy
Increases Attack Speed by 20% and Attack Range by 20%.
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Rehgar

With the rework removing the possibility of a full Chain Heal build, Lightning Shield builds are dominant now. There are some deviations like Cleanse at 7, but everything else besides level 20 is pretty locked in. At 20 Rewind can be good instead of Stormshield if you just need a bit more raw healing.


Primary Abilities
Heroic Abilities
Heroic Trait
Chain Heal
Heal an ally, then heal up to two other nearby allies.
Lightning Shield
Imbue an ally with lightning dealing damage to nearby enemies and an additional damage per second. Lasts 5 seconds.
Earthbind Totem
Create a totem that slows nearby enemies by 35%. The totem lasts 8 seconds.
Bloodlust
Grant nearby allied Heroes 40% Attack Speed and 30% Movement Speed. Lasts for 10 seconds.
Ancestral Healing
After a short delay, heal an allied Hero.
Ghost Wolf
Instead of using a mount, Rehgar transforms into a Ghost Wolf, increasing movement speed by 30%. Transformation is instant and can be used while moving. Basic Attacks in Ghost Wolf form deal 100% more damage, but cancel Ghost Wolf form.


Lightning Shield Build

Electric Charge
Increases the radius of Lightning Shield by 25%.
Feral Heart
Increases Health and Mana Regeneration by 75% while in Ghost Wolf form.
Blood and Thunder
Ghost Wolf attacks reduce Basic Ability cooldowns by 2 seconds.
Ancestral Healing
After a short delay, heal an allied Hero for a massive amount.
Earth Shield
Lightning Shield also gives the ally a Shield that absorbs damage over 3 seconds.
Rising Storm
Every time Lighting Shield damages an enemy Hero, increase that Lightning Shield's damage by 10%. Stacks up to 20 times.
Storm Shield
Activate to give all nearby allied Heroes a shield for 20% of their max health for 3 seconds.
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Rexxar

The Misha Build is more of the Standard, and concentrates on making Misha unstoppable and do a lot of damage and disruption to the enemy team. The Tank build is better for laning and clearing merc camps, and is more of a typical warrior role.


Primary Abilities
Heroic Abilities
Heroic Trait
Spirit Swoop
Deal damage to enemies in a line, slowing them by 30% for 2 seconds.
Misha, Charge!
Misha charges in a line, dealing damage and stunning enemies for 1.25 seconds.
Mend Pet
Heal Misha over 5 seconds.
Bestial Wrath
Increases Misha's Basic Attack damage by 150% for 12 seconds.
Unleash the Boars
Release a herd of boars that track down all enemy Heroes in a direction, dealing damage, revealing, and slowing enemies by 40% for 5 seconds.
Command Misha
Misha attacks your enemies.


Misha Build

Hunter-Gatherer
Collecting Regeneration Globes permanently increases the Health Regeneration of you and Misha by 1 per second.
Hungry Bear
Misha's Basic Attacks heal her for 3.9% of her maximum Health.
Aspect of the Beast
Misha's Basic Attacks lower the cooldown of Misha, Charge! by 2 seconds.
Bestial Wrath
Increases Misha's Basic Attack damage by 150% for 12 seconds.
Wildfire Bear
Misha deals damage per second to nearby enemies.
Feign Death
Fake your death, becoming Invulnerable and untargetable for 5 seconds. During this time you control Misha.
Frenzy of Khalimdor
Your Basic Attacks deal 10% more damage, and Misha's Basic Attacks slow the target by 20% for 1.25 seconds.
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Tank Build

Hunter-Gatherer
Collecting Regeneration Globes permanently increases the Health Regeneration of you and Misha by 1 per second.
Easy Prey
Increases Misha's damage to Minions and Mercenaries by 150%, and reduces the damage Misha takes from Minions and Mercenaries by 50%.
Bird of Prey
Increases Spirit Swoop's damage by 200% to non-Heroic enemies.
Bestial Wrath
Increases Misha's Basic Attack damage by 150% for 12 seconds.
Wildfire Bear
Misha deals damage per second to nearby enemies.
Primal Intimidation
Enemies that Basic Attack you or Misha have their Attack Speed slowed by 40%.
Hardened Skin
You and Misha take 75% less damage for 4 seconds.
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Sgt. Hammer


Hammer has a pretty standard build centered around auto-attacks, but there are a few other talents that are good options. Hover Siege Mode can replace Graduating Range if you need to be a bit more mobile, First Strike does more damage than Giant Killer if the other team isn't able to hit you, and Advanced Lava Strike is a great talent that is often overshadowed by Nexus Frenzy.


Primary Abilities
Heroic Abilities
Heroic Trait
Spider Mines
Create 3 mines that deal damage and slow enemies by 25% for 1.5 seconds.
Concussive Blast
Deals damage and pushes enemies away.
Siege Mode
Become immobile to increase Basic Attack range by 90%, deal 25% splash damage, and deal 30% bonus damage to Minions and Structures.
Blunt Force Gun
Fire a missile across the battlefield, dealing damage to enemies in its path.
Napalm Strike
Deals damage on impact, and leaves a napalm area that deals damage per second. Lasts for 4 seconds.
Artillery
Basic Attacks deal 30% more damage to distant enemies.


Standard Build

Advanced Artillery
Increase the damage bonus to long distance enemies by 10%.
Maelstrom Shells
Increase standard Basic Attack range by 20%.
First Aid
Activate to heal 35% of your max Health over 6 seconds.
Napalm Strike
Deals damage on impact, and leaves a napalm area that deals damage per second. Lasts for 4 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
Graduating Range
While in Siege Mode your standard Basic Attack range increases by 20% every 3 seconds, up to 100%.
Nexus Frenzy
Increases Attack Speed by 20% and Attack Range by 20%.
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Sonya


Sonya's Standard Build is focused around catching people with Ancient Spear and doing a lot of damage, while being able to survive fairly well. It is possible to give up Ferocious Healing for Follow Through for even more damage. Her Slam Build forfeits a lot of survivability for damage, and makes her more of an assassin than a warrior.

Primary Abilities
Heroic Abilities
Heroic Trait
Ancient Spear
Throw out a spear that pulls Sonya to the first enemy unit it hits, dealing damage and briefly stunning it. If the spear hits, generate 40 Fury.
Seismic Slam
Deals damage to the target enemy, and damage to enemies behind the target.
Whirlwind
Deals damage to nearby enemies over 3 seconds, and heals for 20% of damage dealt (60% against enemy heroes). The cooldown begins once Whirlwind completes.
Leap
Leap into the air, dealing damage to nearby enemies, and stunning them for 1.5 seconds.
Wrath of the Berserker
Gain 40% Bonus Damage on all Basic Attacks and Abilities. Stuns, slows, silences, polymorphs and roots against you have 50% reduced duration. Lasts 15 seconds and an additional 1 second for every 10 Fury gained while active.
Fury
Use Fury instead of Mana, which is gained by taking or dealing damage. Using an Ability grants 10% Movement Speed for 4 seconds.

Standard Build

War Paint
Basic Attacks heal you for 30% of the damage dealt.
Focused Attack
Every 10 seconds, your next Basic Attack deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second.
Ferocious Healing
Consume 20 Fury to heal 10.15% of your maximum Health. Usable while Whirlwinding.
Wrath of the Berserker
Gain 40% Bonus Damage to all Basic Attacks and Abilities. Stuns, slows, silences, polymorphs and roots against you have 50% reduced duration. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained while active.
Mystical Spear
Ancient Spear's cooldown is reduced by 4 seconds, and it pulls even if it misses a unit, but gains no Fury.
Nerves of Steel
Activate to gain 30% of your maximum Health as Shields for 5 seconds. Usable while Whirlwinding.
Ignore Pain
Activate to reduce damage taken by 24% for 4 seconds. Usable while Whirlwinding.
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Slam Build

Shot of Fury
Activate to gain 50 Fury. Usable while Whirlwinding.
Shattered Ground
Increases Seismic Slam splash damage to 75% of primary target damage.
Ferocious Healing
Consume 20 Fury to heal 10.15% of your maximum Health. Usable while Whirlwinding.
Wrath of the Berserker
Gain 40% Bonus Damage to all Basic Attacks and Abilities. Stuns, slows, silences, polymorphs and roots against you have 50% reduced duration. Lasts 15 seconds, and extends by 1 second for every 10 Fury gained while active.
Aftershock
Using Seismic Slam temporarily reduces its Fury cost to 50%.
Furious Blow
Seismic Slam damage and cost increased by 40%.
Ignore Pain
Activate to reduce damage taken by 24% for 4 seconds. Usable while Whirlwinding.
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Stitches

Stitches is generally picked for his Hook, and so his Standard Build just makes him harder to kill, and easier to Hook enemies. He doesn't do too much damage, but Slam Builds can do a decent amount and still give some good Hooks here and there.


Primary Abilities
Heroic Abilities
Heroic Trait
Hook
Pulls the first enemy it contacts towards Stitches, dealing damage.
Slam
Deals damage to enemies within the target area.
Devour
Deals damage to the target and restores 19.92% of Stitches' maximum health.
Putrid Bile
Emits bile that deals damage per second to enemies within, slowing them by 35%. Lasts 8 seconds.
Gorge
Consume an enemy Hero, trapping them for 4 seconds. When Gorge ends, the enemy Hero takes damage. The trapped Hero cannot move or act and doesn't take damage from other sources. Cannot be used on massive Heroes.
Vile Gas
When damaged, Stitches emits a gas cloud that persists for 4 seconds. Enemies who enter it are poisoned and take damage per second for 3 seconds.


Standard Build

Hungry For More
Collecting Regeneration Globes permanently increases your maximum Health by 30.
Amplified Healing
Increases regeneration effects and all healing received by 30%.
Tenderizer
Basic Attacks slow enemy Movement Speed by 25% for 1.5 seconds.
Putrid Bile
Emits bile that deals damage per second to enemies within, slowing them by 35%. Lasts 8 seconds.
Relentless
Reduces the duration of silences, stuns, slows, roots, and polymorphs against your Hero by 50%.
Fishing Hook
Hook has an additional 40% range.
Bolt of the Storm
Activate to teleport to a nearby location.
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Slam Build

Heavy Slam
Slam damage increased by 50%.
Putrid Ground
Enemies hit by Slam are infected with Vile Gas.
Toxic Gas
Increases Vile Gas radius by 102.5% and the duration of the effect by 1 second.
Putrid Bile
Emits bile that deals damage per second to enemies within, slowing them by 35%. Lasts 8 seconds.
Mega Smash
Range and arc of Slam increased by 25%.
Pulverize
Decreases Slam's cooldown by 2 seconds and it also slows enemies by 75% for 1 second.
Bolt of the Storm
Activate to teleport to a nearby location.
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Sylvanas

Sylvanas has a fairly universal build, but with a few options depending on the game. Barbed Shot can be great on maps with lots of creep fighting (Haunted Mines especially). Spell Shield is a good alternative to Evasive Fire against spell-heavy opponents like Nova or Kael'thas. Life Drain is significant healing if you don't have a healer on the team.


Primary Abilities
Heroic Abilities
Heroic Trait
Withering Fire
Deal damage to the closest enemy, preferring Heroes. Stores 5 charges. Gain 1 charge on nearby enemy Minion or Mercenary deaths, and 3 charges on nearby enemy Hero deaths.
Shadow Dagger
Deals light damage to a target initially, followed by moderate damage over the next 2 seconds. The effect spreads to nearby targets.
Haunting Wave
Send forth a wave of banshees dealing damage to all targets. Reactivate to teleport to the banshees’ location.
Wailing Arrow
Shoot an arrow that explodes for massive damage and silences enemies for 2.5 seconds. Can be reactivated to detonate the arrow early.
Possession
Force an enemy minion to fight for you. It gains 20% Attack Damage. Costs 5 charges when used on Catapults.
Black Arrows
Basic Attacks and Abilities stun Minions, Mercenaries, and Towers for 1 second.


Standard Build

With the Wind
Increases Withering Fire's range by 25%.
Envenom
Activate to poison an enemy Hero, dealing damage over 10 seconds.
Unstable Poison
Minions and Mercenaries that die under the effects of Black Arrows explode, dealing damage to nearby enemies.
Wailing Arrow
Shoot an arrow that explodes for massive damage and silences enemies for 2.5 seconds. Can be reactivated to detonate the arrow early.
Evasive Fire
You gain 10% Movement Speed for 2 seconds whenever an enemy is hit with Withering Fire, stacking up to 30%.
Cold Embrace
Shadow Dagger makes enemies Vulnerable, taking 25% more damage, but the range of Shadow Dagger is reduced by 25%.
Bolt of the Storm
Activate to teleport to a nearby location.
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Tassadar

Tassadar's Support Build doesn't really have any healing outside of Leeching Plasma, so he doesn't make a good solo healer. His shields are nice, but can't replace actual healing. With damage talents he can do quite a bit of damage and be a real pain to fight against. At level 4 Mental Acuity is also a good talent to pick up against stealthed enemies.


Primary Abilities
Heroic Abilities
Heroic Trait
Plasma Shield
Give an ally a Shield that absorbs damage over 8 seconds. Shield amount is increased by 50% when cast on other allied Heroes
Psionic Storm
Deal damage per second to enemies in target area for 3 seconds.
Dimensional Shift
Become invulnerable and fully invisible for 1.5 seconds.
Archon
Transform into an Archon, gaining a Shield and causing Basic Attacks to deal additional damage and splash. Lasts for 12 seconds.
Force Wall
Create a wall that blocks all units from moving through it for 2.5 seconds.
Oracle
Greatly increases your vision radius and allows you to detect enemy Heroes. Lasts for 5 seconds.


Support Build

Conjurer’s Pursuit
Increases Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25.
Leeching Plasma
While Plasma Shield is active, 30% of the target's Basic Attack damage against the primary target is returned as health.
Khala's Embrace
If Plasma Shield expires, 50% of the Shield remains indefinitely. This effect does not stack.
Force Wall
Create a wall that blocks all units from moving through it for 2.5 seconds.
Shrink Ray
Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds.
Dimensional Warp
While Dimensional Shifted, gain 50% Movement Speed and heal for 40 Health.
Storm Shield
Activate to give all nearby allied Heroes a Shield for 20% of their max Health for 3 seconds.
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Damage Build

Conjurer’s Pursuit
Increases Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25.
Leeching Plasma
While Plasma Shield is active, 30% of the target's Basic Attack damage against the primary target is returned as health.
Static Charge
Enemies damaged by Psionic Storm are marked with Static Charge. Your Basic Attacks consume the Static Charge to deal 24 damage.
Archon
Transform into an Archon, gaining a Shield and causing Basic Attacks to deal additional damage and splash. Lasts for 12 seconds.
Distortion Beam
Basic Attacks slow enemies by 20% for 1.5 seconds.
Second Strike
After casting Psionic Storm, you may cast Psionic Storm again for free within 3 seconds. The damage does not stack.
Twilight Archon
Increases Archon's initial Shield, Attack Damage, and Basic Attack range by 35%.
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The Butcher

Two common builds have emerged for The Butcher, each depending on which Heroic you want to take. The Standard Build concentrates on early Hamstring talents while the Furnace Build gets talents to buff his role as a bruiser.


Primary Abilities
Heroic Abilities
Heroic Trait
Hamstring
Slams your axe down into the ground, dealing damage and slowing units by 50%. This slow fades away over 2 seconds. Your next Basic Attack will strike immediately.
Butcher's Brand
Deal damage to an enemy and cause your basic attacks against them to heal you for 75% of the damage done for 5 seconds. Healing doubled versus heroes.
Ruthless Onslaught
Charge at an enemy, becoming unstoppable and gaining movement speed. If you reach the target, they are stunned for 1 second and take damage.
Furnace Blast
After a 3 second delay, fire explodes around you dealing damage to enemies. Can be cast while using Ruthless Onslaught.
Lamb to the Slaughter
Throw a hitching post that attaches to the nearest enemy hero after a 1 second delay. This deals damage and causes the enemy to be chained to the post for 4 seconds.
Fresh Meat
Nearby minions drop 1 and heroes drop 3 fresh meat when they die, which you can pick up to gain 1% bonus attack damage. Can hold up to 25 meat. All meat is lost on dying.


Standard Build

Invigoration
If Hamstring hits a Hero, half of the Mana cost is refunded and the cooldown is reduced by 1 second.
Flail Axe
Increases the length of Hamstring by 40%.
Brutal Strike
After using Hamstring, your next Basic Attack deals an additional 50% damage.
Lamg to the Slaughter
Throw a hitching post that attaches to the nearest enemy hero after a 1 second delay. This deals damage and causes the enemy to be chained to the post for 4 seconds.
Crave Flesh
While an enemy is affected by Butcher's Brand, you gain 30% Movement Speed.
Blood Frenzy
Fresh Meat also increases your Attack Speed by 1% per stack.
Bolt of the Storm
Activate to teleport to a nearby location.
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Furnace Build

Victuals
Heal for 3% of your Maximum Health when you collect Fresh Meat. Meat continues to drop at maximum stacks.
Envenom
Activate to poison an enemy Hero, dealing damage over 10 seconds.
Abattoir
Increases the maximum number of Fresh Meat to 35, and you only lose half upon death.
Furnace Blast
After a 3 second delay, fire explodes around you dealing damage to enemies. Can be cast while using Ruthless Onslaught.
Crave Flesh
While an enemy is affected by Butcher's Brand, you gain 30% Movement Speed.
Blood Frenzy
Fresh Meat also increases your Attack Speed by 1% per stack.
Nexus Blades
Basic attacks deal 20% more damage and slow the target for 1 second.
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The Lost Vikings

The Lost Vikings build choices basically revolve around if you want to go Longboat Raid or Play Again. Play Again is more of an Auto-Attack build while the Longboat Raid build gets Merc talents early on, since the AA talents don't help as much when you should be in the boat during teamfights.

Primary Abilities
Heroic Abilities
Heroic Trait
Spin to Win!
Activate to have each Viking deal damage to nearby enemies.
Jump!
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
Norse Force!
All Vikings gain a Shield, increasing in strength for each Viking alive. Lasts 7 seconds.
Longboat Raid!
Hop into an Unstoppable Longboat that fires at nearby enemies and gains the Mortar ability. The boat has increased Health for each Viking inside. Lasts 12 seconds. Requires all surviving Vikings to be nearby.
Play Again!
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time.
Viking Hoard
Gathering a Regeneration Globe with a Viking permanently increases all their Health Regeneration by 0.5 per second.

Play Again Build

Explosive Attacks
Baleog’s Basic Attacks deal 100% splash damage to non-Heroic targets.
Pain Don't Hurt
Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Healing is doubled against Heroes.
Spin to Win!
Activate to have each Viking deal damage to nearby enemies.
Play Again!
Summon, fully heal, and revive all Lost Vikings at target location after a Viking channels for 2 seconds. Only one Viking may attempt to summon at a time.
Jump!
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds
Impatience is a Virtue
Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds
Fury of the Storm
Every 5 seconds, your next basic attack will deal an additional 10 damage to the target, and 10 damage to all nearby Minions and Mercenaries.
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Longboat Build

Viking Bribery
The Lost Vikings earn Viking Bribery charges from nearby Minion deaths, up to a maximum of 100. Use 40 charges to order the nearest Viking to bribe a Mercenary, instantly defeating them. All Vikings can earn charges, but each Minion death only grants 1 charge. Cannot use on bosses.
Mercenary Lord
Non-Boss Mercenaries near your Hero deal 50% more damage. Reduces damage taken from Minions and Mercenaries by 50%.
Spin to Win!
Activate to have each Viking deal damage to nearby enemies.
Longboat Raid!
Hop into an Unstoppable Longboat that fires at nearby enemies and gains the Mortar ability. The boat has increased Health for each Viking inside. Lasts 12 seconds. Requires all surviving Vikings to be nearby.
Jump!
Makes all Vikings Invulnerable and able to pass over enemies for 1.5 seconds.
Impatience is a Virtue
Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds.
Ragnarok ‘n’ Roll!
The Longboat can attack two targets at once and the range of its Mortar is increased by 100%.
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Thrall

Block can be an option over Rolling Thunder, but Thrall has some tough mana problems. Giant Killer does more damage than Grace of Air if you want to go that route. In general the Windfury Build is better when you can hard engage on another team, but the Chain Lightning Build is much stronger against poke teams.


Primary Abilities
Heroic Abilities
Heroic Trait
Chain Lightning
Deal damage to an enemy and half that amount to 2 nearby enemies.
Feral Spirit
Send out a Feral Spirit that deals damage to enemies in its path. Upon hitting an enemy Hero, the wolf stops and roots that hero in place for 1 second.
Windfury
Increase your Movement Speed by 30% for 4 seconds. Your next 3 Basic Attacks occur 100% faster.
Sundering
After a short delay, sunder the earth in a long line, dealing damage and shoving enemies to the side, stunning them for 1.5 seconds.
Earthquake
Summon a massive Earthquake that periodically slows enemies in the area by 70%. Lasts for 10 seconds.
Frostwolf Resilience
Dealing damage with Abilities grants 1 stack of Frostwolf Resilience. At 5 stacks, you are instantly healed.


Windfury Build

Rolling Thunder
Increases Chain Lightning's range by 30% and attacking enemies recently hit by Chain Lightning restores 10 Mana.
Envenom
Activate to poison an enemy Hero, dealing damage over 10 seconds.
Wind Shear
Reduces the cooldown of Windfury by 4 seconds.
Sundering
After a short delay, sunder the earth in a long line, dealing damage and shoving enemies to the side, stunning them for 1.5 seconds.
Grace of Air
Windfury attacks grant twice as many stacks of Frostwolf Resilience.
Tempest Fury
The final strike of Windfury hits 3 times for 75% normal damage.
Nexus Blades
Basic Attacks do 20% additional damage and slow the target for 1 second.
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Chain Lightning Build

Rolling Thunder
Increases Chain Lightning's range by 30% and attacking enemies recently hit by Chain Lightning restores 10 Mana.
Ride the Lightning
Chain Lightning can hit 2 additional enemies for 50% damage.
Follow Through
After using an ability, your next Basic Attack within 6 seconds deals 40% additional damage.
Sundering
After a short delay, sunder the earth in a long line, dealing damage and shoving enemies to the side, stunning them for 1.5 seconds.
Grace of Air
Windfury attacks grant twice as many stacks of Frostwolf Resilience.
Forked Lightning
Allows Chain Lightning to hold 2 charges that can be used in quick succession.
Bolt of the Storm
Activate to teleport to a nearby location.
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Tychus


The overall pickrates for ults is almost even, but if you look closely based on rank you'll find that Odin is picked much more often the higher the rank. This doesn't mean that Odin is always the best, but it's usually the better option. Generally speaking though, if you prefer one, you'll probably do better with that one anyway.


Primary Abilities
Heroic Abilities
Heroic Trait
Overkill
Deal damage to the target and half damage to nearby targets over 5 seconds. Reactivate to select a new target. Can move and use Abilities while channeling.
Frag Grenade
Lob a grenade that deals damage, knocking enemies away.
Run and Gun
Charge forward and instantly wind up the Minigun.
Commandeer Odin
Call down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. Lasts 23 seconds.
Drakken Laser Drill
Call down a Laser Drill to attack nearby enemies, dealing damage every second. Reactivate to assign a new target. Lasts 22 seconds.
Minigun
Your Attack Speed increases the longer that you attack, becoming fully wound up after 4 Basic Attacks. Lasts 3 seconds.

Odin Build

Armor Piercing Rounds
Overkill's damage to the primary target increased by 20%.
Spray ‘n’ Pray
Overkill's range increased by 15%.
First Aid
Activate to heal 35% of your max Health over 6 seconds.
Commandeer Odin
Call down an Odin to pilot. The Odin deals increased Damage, has 100% increased Basic Attack range, and uses different Abilities. Lasts 23 seconds.
Lead Rain
Overkill applies a stacking slow, up to 20%.
Stoneskin
Activate to gain 30% of your maximum Health as a Shield for 5 seconds.
Big Red Button
Odin lasts 50% longer and Ragnarok Missiles also launches a Nuclear Missile.
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Drill Build

Armor Piercing Rounds
Overkill's damage to the primary target increased by 20%.
Melting Point
Frag Grenade deals additional damage over 10 seconds to Minions and Structures.
First Aid
Activate to heal 11.07% of your max Health over 6 seconds.
Drakken Laser Drill
Call down a Laser Drill to attack nearby enemies, dealing damage every second. Reactivate to assign a new target. Lasts 22 seconds.
Lead Rain
Overkill applies a stacking slow, up to 20%.
Stoneskin
Activate to gain 30% of your maximum Health as a Shield for 5 seconds.
Focusing Diodes
Increases the range of the Drakken Laser Drill by 50%. Deals increased damage the longer it remains on a single target, up to 100% extra damage.
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Tyrael

Tyrael doesn't have too many good options for his talents, and really this is his only Build with just a few possible deviations. Regeneration Master if you need more tankyness, Sanctification to counter bursty wombo-combo teams, and Burning Rage on PvE maps or against caster-heavy teams can all be decent alternatives.


Primary Abilities
Heroic Abilities
Heroic Trait
El'druin's Might
Deals damage to enemies in within target area, slowing them by 25%. Reactivating will teleport you to the blade and slow enemies by 25%.
Righteousness
Shields you and allies for 4 seconds.
Smite
Rake target area. Allies moving through the targeted area gain 25% increased Movement Speed for 2 seconds.
Judgment
Charge the target, dealing damage and stunning them for 1.5 seconds. Nearby enemies are knocked away and take damage.
Sanctification
After 0.5 seconds create a field of holy energy that makes allied Heroes, including Tyrael, Invulnerable. Lasts 3 seconds.
Archangel's Wrath
When you die, become invulnerable and explode after 3.5 second.


Standard Build

Purge Evil
Smite deals 25% more damage to Heroes.
Amplified Healing
Increases regeneration effects and all healing received by 30%.
Battle Momentum
Basic Attacks reduce Ability cooldowns by 0.5 seconds.
Judgment
Charge the target, dealing damage and stunning them for 1.5 seconds. Nearby enemies are knocked away and take damage.
Imposing Will
Enemies that attack you while shielded have their Attack Speed slowed by 50% and Movement Speed slowed by 50% for 2 seconds.
Holy Ground
Create a ring that blocks enemies from entering the area teleported to using El'Druin's Might.
Hardened Shield
Activate to reduce damage taken by 75% for 4 seconds.
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Tyrande

Tyrande's Standard Build is a bit of a mix bag, giving her extra healing but also a good amount of offensive capabilities. Her Auto-Attack build is mostly unused, but has a surprising amount of damage. Owl Build is one of the most fun Builds in the game, and isn't too bad for competitive, but obviously relies entirely on sniping with Sentinel. It technically puts out more healing than other builds since Owl hits lower her heal CDs.

Primary Abilities
Heroic Abilities
Heroic Trait
Light of Elune
Heal yourself or if cast on an ally it will heal them and yourself.
Sentinel
Send an Owl that travels across the battleground revealing its path. Deals damage to the first enemy Hero hit and reveals them for 5 seconds.
Lunar Flare
After a short delay, deal damage and stun enemies in the target area for 1 second.
Starfall
Deal damage per second and slow enemies by 20% in an area. Lasts 8 seconds.
Shadowstalk
Stealth all allied Heroes and heal them over 8 seconds. At the conclusion of Shadowstalk, they receive a burst of healing.
Hunter's Mark
Marks a target enemy, increasing all damage taken by 25% and revealing them for 4 seconds. Cannot be used on Structures.

Standard Build

Ranger’s Mark
Lower the Cooldown of Hunter's Mark by 8 seconds.
Protective Shield
Activate to shield an allied Hero for 15% of the target’s maximum Health for 5 seconds.
Lunar Blaze
Increases the range of Lunar Flare by 50%.
Shadowstalk
Stealth all allied Heroes and heal them over 8 seconds. At the conclusion of Shadowstalk, they receive a burst of healing.
Overflowing Light
When you are above 50% Health, Light of Elune's allied heal is increased by 35%.
Trueshot Aura
You passively grant 15% Basic Attack damage to nearby allied Heroes.
Rewind
Activate to reset the cooldowns of your Basic Abilities.
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Owl Build

Empower
When Sentinel impacts, your cooldowns are instantly reduced by 2 seconds.
Pierce
Sentinel no longer stops at the first Hero hit, affecting all enemy Heroes along the path.
Battle Momentum
Basic Attacks reduce Ability cooldowns by 0.5 seconds.
Shadowstalk
Stealth all allied Heroes and heal them over 8 seconds. At the conclusion of Shadowstalk, they receive a burst of healing.
Overflowing Light
When you are above 50% Health, Light of Elune's allied heal is increased by 35%.
Ranger
Increases width of Sentinel by 100%. Increases damage dealt based on distance traveled, up to a maximum of +200% damage.
Rewind
Activate to reset the cooldowns of your Basic Abilities.
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Auto Attack Build

Seasoned Marksman
For every 6 enemy Minion or Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 2 Minion kills.
Searing Arrows
Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 10 Mana.
Battle Momentum
Basic Attacks reduce Ability cooldowns by 0.5 seconds.
Starfall
Deal damage per second and slow enemies by 20% in an area. Lasts 8 seconds.
Huntress’ Fury
Gain 40% additional Attack Speed for 4 seconds when using Hunter's Mark.
Trueshot Aura
You passively grant 15% Basic Attack damage to nearby allies.
Nexus Fenzy
Increases Attack Speed by 20% and Attack Range by 20%.
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Uther

Uther is a utility burst healer, and his Standard Build reflects that. He has a lot of activated talents that are used for clutch saves, but his overall healing numbers are generally lower than other dedicated healers.


Primary Abilities
Heroic Abilities
Heroic Trait
Holy Light
Heal an ally.
Holy Radiance
Heal all allies in a line and deal damage to enemies.
Hammer of Justice
Deal damage and stun target for 1 second.
Divine Shield
Make an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds.
Divine Storm
Deal damage and stun nearby enemies for 1.50 seconds.
Eternal Devotion
Upon dying, become an Invulnerable spirit for up to 10 seconds. While in spirit form, you can heal allies with Flash of Light.


Standard Build

Conjurer’s Pursuit
Increase Mana Regeneration by 0.5 per second. Every 3 Regeneration Globes gathered increases this bonus by 0.25.
Protective Shield
Activate to shield an allied Hero for 15% of the target’s maximum Health for 5 seconds.
Cleanse
Activate to remove all stuns, root, silences, and slows and add Relentless to the target for 2 seconds (50% shorter CC duration).
Divine Shield
Make an allied Hero Invulnerable and increase their Movement Speed by 20% for 3 seconds.
Shrink Ray
Activate to reduce an enemy Hero's damage by 50% and Movement Speed by 50% for 4 seconds.
Benediction
Activate to reduce the Mana cost of your next Basic Ability by 50 and its cooldown by 10 seconds.
Redemption
After Eternal Devotion ends, return to 50% of your maximum Health at your spirit's location. This effect has a 180 second cooldown.
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Valla

Valla has 3 strong builds that all see competitive use. Multishot Builds are the easiest to play and should be considered default. Auto-Attack Builds crank out a high amount of damage, and allow Valla to go toe-to-toe with almost anyone and kill them first. Hungering Arrow Builds are just coming back into style and being tinkered with, but are mainly used for quick burst against high CC teams (and take a lot of mana). Tumble can be considered over Blood For Blood in some cases.

Primary Abilities
Heroic Abilities
Heroic Trait
Hungering Arrow
Fire an arrow that deals damage to the first target hit, then seeks up to 2 additional enemies. Can hit an enemy multiple times.
Multishot
Deal damage to enemies within the target area.
Vault
Dash to the target area.
Strafe
Rapidly attack nearby visible enemies, prioritizing heroes over minions. Valla is able to move and use Vault while strafing. Last for 4 seconds.
Rain of Vengeance
Launch 2 waves of Shadow Beasts that deal damage to enemies within the area, stunning for 0.5 seconds per wave.
Hatred
Basic Attacks grant a stack of Hatred, up to 10. Each Hatred stack increases Basic Attack damage by 2% and Movement Speed by 1%.

Multishot Build

Composite Arrows
Increases the range of Multishot by 20%.
Arsenal
Multishot also fires 3 grenades, which deal damage.
Searing Attacks
Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana.
Strafe
Rapidly attack nearby visible enemies, prioritizing heroes over minions. Valla is able to move and use Vault while strafing. Last for 4 seconds.
Frost Shot
Multishot also slows by 40% for 2 seconds.
Blood for Blood
Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
Nexus Frenzy
Increases Attack Speed by 20% and Attack Range by 20%.
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Hungering Arrow Build

Siphoning Arrow
50% of the damage dealt by Hungering Arrow is returned as Health to Valla.
Puncturing Arrow
Hungering Arrow range increased by 25% and the number of times it can bounce to 3.
Repeating Arrow
The cooldown for Hungering Arrow is reset when Vault is used.
Strafe
Rapidly attack nearby visible enemies, prioritizing heroes over minions. Valla is able to move and use Vault while strafing. Last for 4 seconds.
Frost Shot
Multishot also slows by 40% for 2 seconds.
Blood for Blood
Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
Bolt of the Storm
Activate to teleport to a nearby location.
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Auto Attack Build

Rancor
Hatred stack increases Attack Speed by 1.5%
Manticore
Every 3rd Basic Attack against the same target deals 50% additonal damage.
Searing Attacks
Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana.
Rain of Vengeance
Launch 2 waves of Shadow Beasts that deal damage to enemies within the area, stunning for 0.5 seconds per wave.
Gaint Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's max Health.
Blood for Blood
Activate to deal 10% of target enemy Hero's Max Health and heal for twice that amount.
Nexus Frenzy
Increases Attack Speed by 20% and Attack Range by 20%.
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Zagara

On some maps you might want Endless Creep over Rapid Incubation but not too often. That's basically all the build diversity Zagara has.


Primary Abilities
Heroic Abilities
Heroic Trait
Baneling Barrage
Launch 4 Banelings that deal splash damage each upon collision with an enemy.
Hunter Killer
Summon a Hydralisk to attack a single target. Lasts 8 seconds.
Infested Drop
Bombard target area with a Zerg Drop Pod, dealing damage. The Pod spawns 2 Roachlings that attack enemies and last for 8 seconds.
Nydus Network
Charge Summon a Nydus Worm at target location that you can enter by right-clicking. While inside, you exit by targeting a Nydus Worm with R or right-clicking near the Worm. Maximum 4 Nydus Worms.
Devouring Maw
Summon a Devouring Maw that deals damage and devours enemies for 4 seconds. Devoured enemies cannot fight and take damage per second.
Creep Tumor
Charge Lay a Creep Tumor that generates Creep. You and your summons move 20% faster on Creep and restore health per second. Tumors last 240 seconds.


Standard Build

Reconstitution
Health Restoration bonus on Creep increased by 200%.
Envenomed Spines
Basic Attacks have their range increased by 20% and deal an additional 15 damage over 3 seconds.
Rapid Incubation
Channel to regenerate up to 25% of your Health and Mana over 3 seconds.
Devouring Maw
Summon a Devouring Maw that deals damage and devours enemies for 4 seconds. Devoured enemies cannot fight and take damage per second.
Mutalisk
Your Hunter Killer now spawns a Mutalisk with a bounce attack and 50% increased duration.
Brood Expansion
Can hold up to 2 charges of Hunter Killer.
Bolt of the Storm
Activate to teleport to a nearby location.
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Zeratul

Zeratul's Standard Build is mostly concentrated on increasing Auto Attack damage. Your goal is to erase someone instantly, not poke and run. Any defensive talent you need to take reduces your impact on the game.


Primary Abilities
Heroic Abilities
Heroic Trait
Cleave
Deal damage to nearby enemies.
Singularity Spike
Flings a Singularity Spike that sticks to the first enemy hit. Deals damage after 1 second and slows the enemy by 40% for 3 seconds.
Blink
Teleport to the target location. Using this Ability does not break cloak.
Shadow Assault
Your Basic Attacks cause you to charge at enemies and have 20% increased Attack Speed. Lasts for 6 seconds.
Void Prison
Slows time in an area to a near standstill, making allies and enemies invulnerable and unable to act for 5 seconds. You are not affected.
Permanent Cloak
Gain Stealth when out of combat for 3 seconds. Taking damage, attacking, or channeling reveals you.

Standard Build

Seasoned Marksman
For every 6 enemy Minion or captured enemy Mercenary kills near your Hero, gain 1 Basic Attack damage. Hero Takedowns count as 3 Minion kills.
Master Warp Blade
Every 3rd consecutive Basic Attack against the same Hero deals 100% bonus damage.
Searing Attacks
Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Mana.
Void Prison
Your Basic Attacks cause you to charge at enemies and have 20% increased Attack Speed. Lasts for 6 seconds. Cooldown: 100 seconds.
Assassin's Blade
Gain 25% Attack Damage for 5 seconds when breaking Permanent Cloak. 10% increased Movement Speed while Stealthed from Permanent Cloak.
Berserk
Activate to increase your Attack Speed by 40% and Movement Speed by 10% for 4 seconds.
Nexus Blades
Shadow Assault grants 30% Life Steal, and the duration is increased by 50%.
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Credit to Blizzard for Ability & Hero Art.

Writer
xDaunt
Profile Joined March 2010
United States17988 Posts
July 20 2015 20:42 GMT
#2
Beautiful work.
policymaker
Profile Joined September 2010
Greece152 Posts
July 20 2015 21:46 GMT
#3
thanx for this beautiful work
Hardcore gamer/Hellenic Community Enthusiast
dala
Profile Joined August 2010
Sweden477 Posts
July 20 2015 21:57 GMT
#4
Very nice resource. Although my prefered way of annotating builds is as a 7-digit string (Ctrl shortkeys).
Radfield
Profile Joined September 2009
Canada2720 Posts
July 20 2015 23:35 GMT
#5
This is amazing! Well done!
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
July 21 2015 00:26 GMT
#6
Looks good, obviously some stuff is wrong or debateable as to not really being a build much, like the ice lance build on jaina or icy veins supposedly being standard on her. But overall it's very solid.

Text for murky is outdated as that bug was already fixed weeks ago.
Also some talent descriptions are outdated like that of regeneration master.



Nuclease
Profile Joined August 2011
United States1049 Posts
July 21 2015 01:43 GMT
#7
The question is: will this guide be updated for patches?

Thanks for this, nice to have an easy reference for the free rotation heroes.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
July 21 2015 02:06 GMT
#8
Yes, the idea is to update this constantly. For example, we already got the artwork and stuff for Leorics release (probably tomorrow), however he'll wait a couple of days to get experience with him, discuss his talents see which builds seem viable, what the pros do and that kind of stuff and then implement him on the guide.

About what Markwerf said, Builds are debatable, I wouldn't call them wrong though. About the Murky thing and Regen master, we've been working on this thing for a little over a month and it seems with the patch and hotfix some things slipped through, we’ll fix them now thanks for the heads up.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 21 2015 02:13 GMT
#9
On July 21 2015 09:26 Markwerf wrote:
Looks good, obviously some stuff is wrong or debateable as to not really being a build much, like the ice lance build on jaina or icy veins supposedly being standard on her. But overall it's very solid.

Text for murky is outdated as that bug was already fixed weeks ago.
Also some talent descriptions are outdated like that of regeneration master.

The Ice Lance build is just for fun, just like the Cleave build on Zeratul. I'll probably swap Icy Veins out for Improved Ice Block.
I missed the murky fix, and thanks, hopefully only Chen had an outdated one.

On July 21 2015 10:43 Nuclease wrote:
The question is: will this guide be updated for patches?

Yes it will be
Writer
Topin
Profile Blog Joined December 2010
Peru10091 Posts
July 21 2015 02:33 GMT
#10
this is great! amazing job guys.. going to have it in my favorite
i would define my style between a mix of ByuN, Maru and MKP
fruity.
Profile Joined April 2012
England1711 Posts
July 21 2015 02:37 GMT
#11
Excellent work! 11/10. Going to have a good gander. Thanks.
Ex Zerg learning Terran. A bold move.
Happygreek
Profile Joined April 2012
United States220 Posts
July 21 2015 05:40 GMT
#12
Okay this is amazing. I love it! It'll be extra helpful when I play Auto Select :D
Anvil666
Profile Joined October 2007
Germany122 Posts
July 21 2015 09:58 GMT
#13
Fantastic. I'm just getting into the game and this is so helpful. Thanks a bunch!
zlefin
Profile Blog Joined October 2012
United States7689 Posts
July 21 2015 10:50 GMT
#14
This looks to have the old pre-nerf text for blood for blood
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
July 21 2015 11:02 GMT
#15
Wow, awesome, thanks!
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
Last Edited: 2015-07-21 12:47:49
July 21 2015 12:45 GMT
#16
I disagree with lvl 16 talent of sgt. hammer, stoneskin is what helps u to survive, and probably u should forget about siege mode at all.

And lvl 1 with Malfurion, Scouting drone or Moonfire much more useful that what u've suggested.
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 21 2015 16:33 GMT
#17
On July 21 2015 21:45 cSc.Dav1oN wrote:
I disagree with lvl 16 talent of sgt. hammer, stoneskin is what helps u to survive, and probably u should forget about siege mode at all.

And lvl 1 with Malfurion, Scouting drone or Moonfire much more useful that what u've suggested.

Stoneskin is almost never picked on hammer, and if you forget about siege mode you gimp yourself and might as well choose another hero. Hover and Graduating Range both are key to be able to more safely use siege mode.

I do suggest Moonburn, it's in the overview text.
Writer
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-07-21 16:59:16
July 21 2015 16:57 GMT
#18
I know that Falstad's listed lvl 20's are far more popular than epic mount, but 9 times out of 10 I end up taking epic mount instead. I started doing so because the winrate in hotslogs was higher, and I enjoy the resulting extra danger you can commit to since Epic Mount can be used as a bonus global escape. (Though I am not a great player-- I've only played 32 games with epic mount selected, though I do have a 62% winrate among those games.)
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 22 2015 07:18 GMT
#19
Leoric has been added with what seems to be his most popular/strongest build so far, but of course it is subject to lots of change most likely.
Writer
Nuclease
Profile Joined August 2011
United States1049 Posts
July 22 2015 17:09 GMT
#20
On July 21 2015 11:13 Valiver wrote:
Show nested quote +
On July 21 2015 10:43 Nuclease wrote:
The question is: will this guide be updated for patches?

Yes it will be


Excellent! This is my new official guide and I can stop using HeroesFire!
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
July 22 2015 17:30 GMT
#21
This should probably be stickied.
"I love noobies, they're so happy." -Chill
FT.aCt)Sony
Profile Blog Joined June 2007
United States1047 Posts
July 22 2015 18:39 GMT
#22
Get this man a cookie!
LaughingTulkas
Profile Joined March 2008
United States1107 Posts
July 22 2015 19:12 GMT
#23
On July 23 2015 03:39 FT.aCt)Sony wrote:
Get this man a cookie!


Where's Cloud when you need him?
"I love noobies, they're so happy." -Chill
Victini
Profile Joined July 2015
4 Posts
Last Edited: 2015-07-23 03:58:50
July 23 2015 03:58 GMT
#24
Leoric was adding, this needs an update.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
July 23 2015 04:23 GMT
#25
Leoric has already been added to the guide
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
MidnightZL
Profile Joined August 2012
Sweden203 Posts
July 23 2015 18:24 GMT
#26
Thank you! Very much appreciated, great for the new blood also to be a bit familiar with hots. Well done!
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
ppgButtercup
Profile Joined July 2009
United States159 Posts
July 24 2015 19:09 GMT
#27
I love how all three builds for Jaina are just bad version of what other heroes do better.
If at first you do not succeed, burn everything and pretend it never happened.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 24 2015 19:14 GMT
#28
On July 25 2015 04:09 ppgButtercup wrote:
I love how all three builds for Jaina are just bad version of what other heroes do better.

The Blizzard and Frostbolt builds are just for QM fun occasionally, but the Standard Build makes her one of the, if not the, best hero in the game, so I'm not sure what you mean.
Writer
Duval
Profile Blog Joined February 2011
Belgium144 Posts
July 24 2015 22:12 GMT
#29
Just a heads up, the icon for Diablo's Soul Steal talent on lvl 7 seems to be incorrect (it's the the overpower icon right now).
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
Last Edited: 2015-07-25 02:36:35
July 25 2015 02:33 GMT
#30
On July 25 2015 07:12 Duval wrote:
Just a heads up, the icon for Diablo's Soul Steal talent on lvl 7 seems to be incorrect (it's the the overpower icon right now).

Thanks for pointing that out, apparently there are several sites that have the wrong icon for that one. What I get for trusting them
Writer
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2015-07-25 21:35:21
July 25 2015 21:19 GMT
#31
First of all, great job!

I think its a step up to what HotsLogs can offer, and a lot of people use it.
But i recommend a guide for those willling to spend some time, many examples of talent choices that are not part of the build. Even if they have some synergy, they are still optional.

Jaina is an example, the frostbolt build is circunstantial, and altough i won't pick Jaina to use this build, sometimes i already picked her and i feel forced into safety.
Its a safe build so even if icy veins has some great synergy, with cooldown reduction for the frostbolt, i always get ice block with this build.
The snowstorm build is also useful, some match ups end with both teams zoned, since none of the teams can safely move in. Rare in pro games and even in HL, but it happens. Against Gazlowe Hammer something and you got nothing to jump in (except the tank). Playing Jaina i would get snowstorm.

I am not good and Jaina is not my main, but thats how i see it.

Its simplistic, but it must be since its supposed to be quick. Just saying there is a lack of information if you wonder if there is something else you should know.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Big-t
Profile Joined January 2011
Austria1350 Posts
July 26 2015 08:13 GMT
#32
Awesome work! Thank you very much!!
monchi | IdrA | Flash
RiZu
Profile Joined February 2012
Singapore5715 Posts
July 26 2015 09:38 GMT
#33
Damn this is something else. Great work!
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
July 26 2015 18:43 GMT
#34
Very nice job, this one post replaces heroesfire and hotslogs and is much easier to use!
I got nothin'...
Ramiz1989
Profile Joined July 2012
12124 Posts
July 26 2015 19:57 GMT
#35
On July 27 2015 03:43 YouGotNothin wrote:
Very nice job, this one post replaces heroesfire and hotslogs and is much easier to use!

It doesn't really replaces those sites as you don't know how many people actually uses these builds and some of them are not that good. It lacks any kind of statistics.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Nizaris
Profile Joined May 2010
Belgium2230 Posts
Last Edited: 2015-07-26 21:57:44
July 26 2015 21:57 GMT
#36
hopefully he improves them upon feedback

butcher really needs crave flesh at 13 so you can actually hit things and not savage charge. 49% ppl pick it and its the right choice i think.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45006 Posts
July 26 2015 22:40 GMT
#37
Wow these are awesome *-* Thanks for compiling them!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Ramiz1989
Profile Joined July 2012
12124 Posts
July 27 2015 01:28 GMT
#38
On July 27 2015 06:57 Nizaris wrote:
hopefully he improves them upon feedback

butcher really needs crave flesh at 13 so you can actually hit things and not savage charge. 49% ppl pick it and its the right choice i think.

I think that Spell Shield is very important for Butcher, at least me and a lot of pros pick it quite often. With the heroes like Kael'Thas and Jaina being top assassins, he feels really squishy against them and Crave Flesh won't help you that much if you are stunned immediately after your charge which happens very often.

I also think that at level 20 Bolt of the Storm is a must, simply because you don't have escape mechanic and you don't have another gap closer since on level 20 a lot of other heroes pick Bolt and can just blink away from you. Unless I am getting Lamb to the Slaughter occasionally, Bolt of the Storm is too valuable to not pick it.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
July 27 2015 03:34 GMT
#39
I feel a lot of people are missing the point of this piece.

This guide is meant as a quick guide. Basically, you get a new hero and or aren't sure about a talent, you come check it in a second and you're good to go with a good build. Most of the "standard builds" you see on most heroes were discussed internally and taken from different sources. From the Staff experiences with the heroes, to popular builds on different sites and builds pros have used in their games. Different build from different regions were also taken into account, that's why some of the builds may be slightly different from the builds you're going with. It's important to remember that different doesn't mean wrong though.

Also, there will always be times when taking one talent over the "standard" can be good, and we encourage you to do it if you think it's a better choice, as it very well may be. There is no one build that can cover every situation. On those cases, we are looking to expand and update our dedicated heroes guides. For example, if you guys want to read an awesome and in depth Jaina guide explaining when to take some talents over the others you can read one here.

We appreciate your feedback and we'll be discussing the butcher's guide specifically as our intention is to have this updated and the builds as good as possible, and we’ll update it if necessary . If you have more feedback don't be afraid to tell us about it.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Swampflare
Profile Joined March 2012
United States1201 Posts
July 27 2015 06:45 GMT
#40
These are pretty cool! Nice initiative.
Liquipedia<FO-nTTaX> so i ordered a pizza to my house in the pizza service next to me and let them deliver [me] with the pizza
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 29 2015 02:26 GMT
#41
Quick note on the Valla auto attack build: if you're playing soloq or know that you can't rely on your teammates to keep you safe, grab vampiric attack at lvl 4 instead of manticore. You'll do a little less damage, but you can actually take small camps by yourself and stay self sufficient in lane.
StrategyAllyssa Grey <3<3
zlefin
Profile Blog Joined October 2012
United States7689 Posts
July 29 2015 02:50 GMT
#42
This still hasn't fixed the bug with blood for blood showing the old info; which is a pretty big failure. Can't trust a source which has old and wrong info.
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 29 2015 05:00 GMT
#43
On July 29 2015 11:50 zlefin wrote:
This still hasn't fixed the bug with blood for blood showing the old info; which is a pretty big failure. Can't trust a source which has old and wrong info.


In the future, please specify which hero you're talking about. Blood for Blood is correct on every single hero except Illidan, which is a minor oversight. I'll pass along the info .
StrategyAllyssa Grey <3<3
Ramiz1989
Profile Joined July 2012
12124 Posts
July 29 2015 07:45 GMT
#44
On July 29 2015 11:26 SC2John wrote:
Quick note on the Valla auto attack build: if you're playing soloq or know that you can't rely on your teammates to keep you safe, grab vampiric attack at lvl 4 instead of manticore. You'll do a little less damage, but you can actually take small camps by yourself and stay self sufficient in lane.

Sometimes I do this, and sometimes I replace Giant Killer with Tempered by Discipline while taking Manticore anyway(usually when there aren't too many tanky opponents in the game). With this and kiting you can take even bruiser camps even though it is a bit harder.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
mortales
Profile Joined April 2012
174 Posts
July 29 2015 08:29 GMT
#45
On July 29 2015 16:45 Ramiz1989 wrote:
Show nested quote +
On July 29 2015 11:26 SC2John wrote:
Quick note on the Valla auto attack build: if you're playing soloq or know that you can't rely on your teammates to keep you safe, grab vampiric attack at lvl 4 instead of manticore. You'll do a little less damage, but you can actually take small camps by yourself and stay self sufficient in lane.

Sometimes I do this, and sometimes I replace Giant Killer with Tempered by Discipline while taking Manticore anyway(usually when there aren't too many tanky opponents in the game). With this and kiting you can take even bruiser camps even though it is a bit harder.

yep, I believe that manticore + discipline is a much better choice than vampiric + giant killer.
also, a little bit offtopic: isnt Chen underrated? Feels so good to me, ultimate is awesome
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
Last Edited: 2015-07-29 13:16:28
July 29 2015 13:15 GMT
#46
I have been thinking of picking up Chen as he looks great fun for a tank. 10k is a lot for an uncompetitive hero though so been wondering the same thing.

Re Zeratul I notice the AA build takes focussed attack over first aid. Are we saying he can get away without this, to take seasoned marksman and no first aid is v squishy as a choice.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-07-29 13:37:19
July 29 2015 13:35 GMT
#47
On July 29 2015 22:15 Immersion_ wrote:

Re Zeratul I notice the AA build takes focussed attack over first aid. Are we saying he can get away without this, to take seasoned marksman and no first aid is v squishy as a choice.


First aid is level 7, so the build takes follow through over first aid. Follow through is kind of important to the build, since double bombs and wormhole feed it.
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 29 2015 19:21 GMT
#48
Zeratul is built for doing amazing burst. The goal when playing him is to take out a target and get out of there before you take any damage. He's not really made for prolonged fighting like Illidan, who has to take First Aid because of that.
Writer
Roe
Profile Blog Joined June 2010
Canada6002 Posts
July 29 2015 20:14 GMT
#49
On July 29 2015 22:15 Immersion_ wrote:
I have been thinking of picking up Chen as he looks great fun for a tank. 10k is a lot for an uncompetitive hero though so been wondering the same thing.

+ Show Spoiler +
Main thing I don't like about him (in Hero League at least) is any stun stops his only defensive ability. That and he doesn't have a great escape mechanic like dwarf toss, then to top it off, and maybe the biggest weakness, is he doesn't have a basic disruption ability like storm bolt. That's partly offset by his heroic though. I love in him quick match, and works out fine there.
PsYoniC.
Profile Joined February 2011
Germany61 Posts
August 01 2015 15:52 GMT
#50
Great effort.

Some suggestions:
Illidan:
Stoneform over Blood For Blood
I think after the nerf you can't justify the loss of sustain anymore.
Situational though. With double support or Abathur BFB can still be better.

Jaina:
Arcane Intellect over Snowstorm in the Standard Build
Arcane Intellect basicly gives you infinite mana and thus greater laning, pushing and roaming capabilities.

Valla:
Tumble over Blood For Blood in the Hungering Arrow build
Gives you a third Hungering Arrow and better chasing/escaping abilities
With Tumble you can also go for Nexus Frenzy at 20.
Maybe it's because I don't really play Hungering Arrow builds but Cost-Effective Materials at 1 seems to be a lot more effective at level 1 especially if you pick Tumble.
"Maybe good brain?!" -- oGsMC
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 01 2015 17:31 GMT
#51
Maybe it's because I don't really play Hungering Arrow builds but Cost-Effective Materials at 1 seems to be a lot more effective at level 1 especially if you pick Tumble.


I have thought about this modification before, but it seems that siphoning arrow scales with level better (% damage return will scale with your total hp) whereas cost-effective materials loses impact over the game. (always 30 mana, regardless of your max mana)
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
August 03 2015 02:48 GMT
#52
On August 02 2015 00:52 PsYoniC. wrote:
Great effort.

Some suggestions:
Illidan:
Stoneform over Blood For Blood
I think after the nerf you can't justify the loss of sustain anymore.
Situational though. With double support or Abathur BFB can still be better.

Jaina:
Arcane Intellect over Snowstorm in the Standard Build
Arcane Intellect basicly gives you infinite mana and thus greater laning, pushing and roaming capabilities.

Valla:
Tumble over Blood For Blood in the Hungering Arrow build
Gives you a third Hungering Arrow and better chasing/escaping abilities
With Tumble you can also go for Nexus Frenzy at 20.
Maybe it's because I don't really play Hungering Arrow builds but Cost-Effective Materials at 1 seems to be a lot more effective at level 1 especially if you pick Tumble.

Great post, this is the kind of thing that helps make sure all the options are covered here.

Here's my take on Illidan with Stoneskin vs Blood For Blood. Firstly, the vast majority of people use Blood For Blood. Stoneskin is a flat 30% of your health. If it is not used, it is wasted. Blood For Blood deals 10% of a target's health, and heals you for 20% of their health. So if you target someone with more health than you it can actually heal for more than what Stoneskin can shield you for, while also dealing damage. However if you use it on someone weaker, it can also heal for lower amounts. Illidan really needs that extra damage on Blood for Blood though, and so even though it is weak damage, it's still damage. It just gives more options overall, while still being almost on par with Stoneskin. Need to kill someone? Blood For Blood does that better. Need to survive? Blood For Blood a beefy tank and it's better. That said, if you are getting blown up constantly or have no healer Stoneskin is probably the better choice.

Question: Does anyone know for sure that Stoneskin shields for more when you have bonus health from Metamorphosis? I assume this is the case but if anyone has contrary info on that let me know.

Jaina with Arcane Intellect does in fact have basically unlimited mana. Personally I'm not too much of a fan of it but some people like it. I think Snowstorm is superior because Jaina doesn't act like Kael'thas, constantly throwing out Blizzards to do zoning and long range siege damage. Since her CDs are higher, she has to work with controlled burst and can't afford to start a fight without cooldowns, and so I prefer to make sure that burst does the most it can, and a higher Blizzard radius helps a lot. When not spamming the abilities, the extra mana is also not needed. But that's how I play, and that's not for everyone, so Arcane Intellect is probably worth a mention as one of the more common deviations from the regular build.

Valla Hungering Arrow builds are a huge mana drain. Cost-Effective Materials helps that a ton for sure, but the point of the build is to take out a target really fast while having more mobility than an auto-attack build. When playing a Hungering Arrow build you just can't spam Hungering Arrow, because you'll be out of mana in no time flat. You want to wait for that moment in a fight to burst down a high-priority target like Kael'thas, Nazeebo, or Jaina, unload some damage and take them out. Valla still has great auto-attacks, so now your team is in a great position, especially since with Siphoning Arrow your health will be full. Siphoning Arrow is better for 1v1s as well, for which you need a boost since you don't have any auto-attack talents.

Valla gets Bolt with Hungering Arrow for positioning. Since she is encouraged to use Vault offensively to get another Hungering Arrow, it's easy to get yourself into trouble and need to Bolt out to safety. With Nexus Frenzy you don't have that extra safety blanket and generally cannot take the risk of vaulting forward. Blood For Blood is picked mostly over Tumble for the burst. Yes an extra Hungering Arrow does more damage, but the extra time to use vault and another arrow is so much longer than Blood For Blood, which is instant. It's also another 135 mana for that combo, and you don't want to use all of your mana at once in case the target doesn't die.

Hopefully that all makes sense, and thanks for the reply. A note for Stoneskin on Illidan and Arcane Intellect on Jaina will be added.
Writer
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 03 2015 05:57 GMT
#53
On August 03 2015 11:48 Valiver wrote:
Show nested quote +
On August 02 2015 00:52 PsYoniC. wrote:
Great effort.

Some suggestions:
Illidan:
Stoneform over Blood For Blood
I think after the nerf you can't justify the loss of sustain anymore.
Situational though. With double support or Abathur BFB can still be better.

Jaina:
Arcane Intellect over Snowstorm in the Standard Build
Arcane Intellect basicly gives you infinite mana and thus greater laning, pushing and roaming capabilities.

Valla:
Tumble over Blood For Blood in the Hungering Arrow build
Gives you a third Hungering Arrow and better chasing/escaping abilities
With Tumble you can also go for Nexus Frenzy at 20.
Maybe it's because I don't really play Hungering Arrow builds but Cost-Effective Materials at 1 seems to be a lot more effective at level 1 especially if you pick Tumble.

Great post, this is the kind of thing that helps make sure all the options are covered here.

Here's my take on Illidan with Stoneskin vs Blood For Blood. Firstly, the vast majority of people use Blood For Blood. Stoneskin is a flat 30% of your health. If it is not used, it is wasted. Blood For Blood deals 10% of a target's health, and heals you for 20% of their health. So if you target someone with more health than you it can actually heal for more than what Stoneskin can shield you for, while also dealing damage. However if you use it on someone weaker, it can also heal for lower amounts. Illidan really needs that extra damage on Blood for Blood though, and so even though it is weak damage, it's still damage. It just gives more options overall, while still being almost on par with Stoneskin. Need to kill someone? Blood For Blood does that better. Need to survive? Blood For Blood a beefy tank and it's better. That said, if you are getting blown up constantly or have no healer Stoneskin is probably the better choice.

Question: Does anyone know for sure that Stoneskin shields for more when you have bonus health from Metamorphosis? I assume this is the case but if anyone has contrary info on that let me know.

Jaina with Arcane Intellect does in fact have basically unlimited mana. Personally I'm not too much of a fan of it but some people like it. I think Snowstorm is superior because Jaina doesn't act like Kael'thas, constantly throwing out Blizzards to do zoning and long range siege damage. Since her CDs are higher, she has to work with controlled burst and can't afford to start a fight without cooldowns, and so I prefer to make sure that burst does the most it can, and a higher Blizzard radius helps a lot. When not spamming the abilities, the extra mana is also not needed. But that's how I play, and that's not for everyone, so Arcane Intellect is probably worth a mention as one of the more common deviations from the regular build.

Valla Hungering Arrow builds are a huge mana drain. Cost-Effective Materials helps that a ton for sure, but the point of the build is to take out a target really fast while having more mobility than an auto-attack build. When playing a Hungering Arrow build you just can't spam Hungering Arrow, because you'll be out of mana in no time flat. You want to wait for that moment in a fight to burst down a high-priority target like Kael'thas, Nazeebo, or Jaina, unload some damage and take them out. Valla still has great auto-attacks, so now your team is in a great position, especially since with Siphoning Arrow your health will be full. Siphoning Arrow is better for 1v1s as well, for which you need a boost since you don't have any auto-attack talents.

Valla gets Bolt with Hungering Arrow for positioning. Since she is encouraged to use Vault offensively to get another Hungering Arrow, it's easy to get yourself into trouble and need to Bolt out to safety. With Nexus Frenzy you don't have that extra safety blanket and generally cannot take the risk of vaulting forward. Blood For Blood is picked mostly over Tumble for the burst. Yes an extra Hungering Arrow does more damage, but the extra time to use vault and another arrow is so much longer than Blood For Blood, which is instant. It's also another 135 mana for that combo, and you don't want to use all of your mana at once in case the target doesn't die.

Hopefully that all makes sense, and thanks for the reply. A note for Stoneskin on Illidan and Arcane Intellect on Jaina will be added.


Stoneskin still has a bit of a role in using Meta as a "second healthbar" where Blood for Blood doesn't compare, but it assumes that you're going to be in the middle of the fight taking a lot of damage. You want to get the extra health from Metamorphosis first and then pop First Aid and Stoneskin simultaneously to get the most out of it because it's percentage based (so yes, it shields for more during Meta). Most people still take Blood for Blood, which does a decent chunk of damage to squishies and heals for quite a bit against tanks.

I mostly agree on the Valla stuff. Cost-effective materials is trash on Q build...it's much better to just save your mana and just use the Hungering Arrow combo in a 1v1 only. I think Tumble is still decent though, and with the Blood for Blood nerf, it might actually be better to get it now.
StrategyAllyssa Grey <3<3
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
August 03 2015 09:11 GMT
#54
On August 02 2015 02:31 MotherFox wrote:
Show nested quote +
Maybe it's because I don't really play Hungering Arrow builds but Cost-Effective Materials at 1 seems to be a lot more effective at level 1 especially if you pick Tumble.


I have thought about this modification before, but it seems that siphoning arrow scales with level better (% damage return will scale with your total hp) whereas cost-effective materials loses impact over the game. (always 30 mana, regardless of your max mana)


Cost-effective materials is terrible because even in the hungering arrow build hungering arrow is not your go-to spam spell. It's specific to hero combat when there are no minions in the way, it can quite well happen that you don't use the ability much early since multishot is still your poke and clear ability for laning.
Hungering arrows build shines for dueling which is good against roaming heroes or maps that have more small scale battles even later on (like dragon shire) where it's important to boost that capability. Mana sustain is not a big deal on the spell you won't be spamming it anyway.

PsYoniC.
Profile Joined February 2011
Germany61 Posts
August 03 2015 16:15 GMT
#55
On August 03 2015 18:11 Markwerf wrote:
Show nested quote +
On August 02 2015 02:31 MotherFox wrote:
Maybe it's because I don't really play Hungering Arrow builds but Cost-Effective Materials at 1 seems to be a lot more effective at level 1 especially if you pick Tumble.


I have thought about this modification before, but it seems that siphoning arrow scales with level better (% damage return will scale with your total hp) whereas cost-effective materials loses impact over the game. (always 30 mana, regardless of your max mana)


Cost-effective materials is terrible because even in the hungering arrow build hungering arrow is not your go-to spam spell. It's specific to hero combat when there are no minions in the way, it can quite well happen that you don't use the ability much early since multishot is still your poke and clear ability for laning.
Hungering arrows build shines for dueling which is good against roaming heroes or maps that have more small scale battles even later on (like dragon shire) where it's important to boost that capability. Mana sustain is not a big deal on the spell you won't be spamming it anyway.


I haven't looked at it this way but it indeed makes perfect sense.
With that in mind I absolutely agree to using Siphoning Arrow.
I guess I have to play more HA Valla ...


@Stoneskin on Illidan:
I think it's a matter of prefence and playstyle and is kind of equally viable.
I generally prefer it over BFB because you don't have to target it which makes it easier and faster to use. Guess I died once or twice because of missing BFB ...
Additionally the gain is always the same which makes it easier to rely on in my mind.
When running The Hunt Stoneskin definitly loses quite a lot of its value though ...
"Maybe good brain?!" -- oGsMC
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 04 2015 21:34 GMT
#56
For the butcher builds is furnace blast only preferred because cleanse removes lamb to the slaughter? Or is it just for the dps in general?
Don't Panic
Yoav
Profile Joined March 2011
United States1874 Posts
August 04 2015 21:54 GMT
#57
In QM, which is the only place I've made the Butcher even kinda work, it's not hard to get 4 or 5 man hits with Furnace. That's lot of AOE burst, and the charge makes it easy to land. Surviving after that is the trick.
Ramiz1989
Profile Joined July 2012
12124 Posts
August 05 2015 00:49 GMT
#58
On August 05 2015 06:34 MotherFox wrote:
For the butcher builds is furnace blast only preferred because cleanse removes lamb to the slaughter? Or is it just for the dps in general?

Both ulties can work, but Lamb to the Slaughter is situational. Cleanse removes it, unstoppable removes it, invulnerability removes it and that's a lot of stuff. Good thing is that you can see if enemy healers have picked cleanse on level 7 and then if they didn't, it could work. It also catches the hero that is closest to the center and because of that it isn't reliable, a lot of times you can catch someone that you didn't want to that can escape freely from it(Anub'Arak, Johanna, Vikings, Murky to name a few) and it also has set-up time which means that some heroes can escape even after you have charged them and used Lamb to the Slaughter right after the charge(Zeratul managed to blink away few times before the chain caught him).

Furnace is more reliable. If you time it well, it will certainly hit at least one hero with the charge and the damage is really good. Downside is that if you don't time it perfectly, you can be stunned/kited/killed and it will do almost nothing but overall it will work a lot more often than Lamb to the Slaughter.

Lamb to the Slaughter gets really good at the level 20 when you upgrade it as they won't be able to cleanse multiple targets if you catch like 2-4 of them, but you are sacrificing Bolt of the Storm and for Butcher in my humble opinion, that talent is just too good to pass up.

Of course, this is all from my perspective and I play team games majority of the time. In QM everything can work.

"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-08-06 19:52:57
August 06 2015 19:50 GMT
#59
OK, Zagara time.

I play Zagara in hero league only, but she is frequently my first pick for blackheart's bay and tomb of the spider queen. I checked the build here just to see if I was matching up, and I wasn't perfectly: I take tumor clutch on 4 and mutalisks on 13.

Since I clearly choose her for the vision she grants on these maps specifically, does my reliance on tumor clutch just mean that I need to work on my tumor placement? Before I started taking it I found myself losing vision frequently, but when I DO take it the enemy team just can't keep up with the tumors. creep spreads across the entire map, and I still feel like I do a fair amount of DPS. Additionally, I pretty much never have to go back for mana since I do tend to keep tumors on cooldown at all times. [so clutch effectively gives mana/sec because of the way I've been playing tumors]

As far as muta vs grooved spines, are hydras preferred because they are more bursty? I have been choosing muta because I felt like they had better chase.
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
August 06 2015 20:05 GMT
#60
On August 07 2015 04:50 MotherFox wrote:
OK, Zagara time.

I play Zagara in hero league only, but she is frequently my first pick for blackheart's bay and tomb of the spider queen. I checked the build here just to see if I was matching up, and I wasn't perfectly: I take tumor clutch on 4 and mutalisks on 13.

Since I clearly choose her for the vision she grants on these maps specifically, does my reliance on tumor clutch just mean that I need to work on my tumor placement? Before I started taking it I found myself losing vision frequently, but when I DO take it the enemy team just can't keep up with the tumors. creep spreads across the entire map, and I still feel like I do a fair amount of DPS. Additionally, I pretty much never have to go back for mana since I do tend to keep tumors on cooldown at all times. [so clutch effectively gives mana/sec because of the way I've been playing tumors]

As far as muta vs grooved spines, are hydras preferred because they are more bursty? I have been choosing muta because I felt like they had better chase.

Tumor Clutch is rarely picked just because Envenomed Spines is so good, and if you want to get a good creep talent Endless Creep is better. Because the creep spreads so far with Endless Creep, you can space the tumors out and as long as you don't put them in obvious places (like right inside vents or bushes) it's much harder for the enemy team to find them. On Tomb of the Spider Queen it's very important to have vision, so try Endless Creep next time if you haven't tried it and see how that works for you.

Grooved Spines and Mutalisk are very close, and it really just depends on the game. Mutalisk are harder to take out in a fight with aoe and such, and of course are very annoying chasing down targets. Grooved Spines is better for 1v1 fights because they do more dps and the duration is hardly ever an issue in that kind of fight. In general, get Mutalisk against targets like Jaina, Kael'thas, Azmodan, and any other squishy ranged that is playing the poke game. Get Grooved Spines against teams that are committing to fights but don't have as much aoe. You also need to pay attention to your positioning when using Grooved Spines to make sure that you don't summon the Hydra right in the middle of combat where it can die easily, and summon it more on the fringe of the fight.
Writer
WarpStatus
Profile Joined October 2010
United States18 Posts
August 06 2015 20:17 GMT
#61
Didn't read through the posts too closely, but are we allowed to make suggestions on updating the builds? One very notable Sonya build I think should be included is the one she uses to solo bosses. She can solo from 10 and onward. Its typically my go to build because it is just so flexible by itself in my opinion. Anyways just my 2cents from R1 Sonya main.

Build:

war paint
superiority
poison spear
wrath of berserker
mystical spear
boost to slam or stoneskin depending on what you want
hardened shield

Remember Sonya is typically best played as melee assassin and not a primary tank.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 06 2015 20:22 GMT
#62
I love that sonya build--- it has done very well for me. People always mention it can solo bosses, but it generally takes any merc camp very quickly and can tower dive to take down structures very quickly as well.
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 07 2015 04:23 GMT
#63
I am a little surprised that neither rehgar nor malfurion take cleanse in these builds. Malf doesn't even seem to have a mention of the possibility in the intro summary?

Maybe this won't be important once the nerf comes, but cleanse feels very difficult to give up when I'm supporting.
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-08-10 03:00:12
August 10 2015 02:45 GMT
#64
Just bought Murky.

On the surface of things, isn't rewind objectively better than "...and a shark too!"? Especially with a build that increased the radius of the pufferfish, damage, and gives bonus slime--- the extra pufferfish directly before an octograb does more damage than shark, and can be used in different combinations than just that. (like it can be used for siege damage)

Or am I missing something?
Don't Panic
Yoav
Profile Joined March 2011
United States1874 Posts
August 10 2015 05:07 GMT
#65
On August 10 2015 11:45 MotherFox wrote:
Just bought Murky.

On the surface of things, isn't rewind objectively better than "...and a shark too!"? Especially with a build that increased the radius of the pufferfish, damage, and gives bonus slime--- the extra pufferfish directly before an octograb does more damage than shark, and can be used in different combinations than just that. (like it can be used for siege damage)

Or am I missing something?


The shark mostly.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2015-08-10 10:18:03
August 10 2015 10:17 GMT
#66
On August 10 2015 11:45 MotherFox wrote:
Just bought Murky.

On the surface of things, isn't rewind objectively better than "...and a shark too!"? Especially with a build that increased the radius of the pufferfish, damage, and gives bonus slime--- the extra pufferfish directly before an octograb does more damage than shark, and can be used in different combinations than just that. (like it can be used for siege damage)

Or am I missing something?

You can rarely cast 2x slime and 2x Puffer and then catch enemy with Octo-grab. Most of the times enemy will move out from AoE of one Pufferfish and you won't be able to kill him, other times you will get killed before you manage to use all of your spells with Rewind. Upgraded Octo-grab does more damage than Pufferfish if you didn't upgrade Pufferfish at levels 13 and 16, and there will be a lot of fights and opportunities where you just need to use Octo-grab without Pufferfish because you need to catch something and Octo-grab has solid range.

Rewind is mostly used for pusher Murky when you upgrade Pufferfish to the max while "...and a Shark too!" is used as ganking/teamfight Murky with some other talents. Lately I've been playing with Bubble build, taking both Bubble talents on level 13 and 16, and it is great. You are super annoying in team fights and you are doing quite a lot of damage. On top of that it is the only Murky build that can kill the Bruiser camp alone and with that build "...and a Shark too!" is doing more damage.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-08-10 15:20:31
August 10 2015 15:17 GMT
#67
Thanks for the insight! In test mode it felt like I could q-w-1-q-w-r within a second's tolerance--- to where the octograb was being landed before the first pufferfish settled. Though I had to start the sequence when I was right next to arthas, so maybe it's too easily telegraphed. I'll have to experiment in game to see if I can pull it off with an opponent with an actual mind.
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 17 2015 16:09 GMT
#68
I think it would be best to very clearly label which patch these builds are for. When researching builds it is always frustrating when you aren't sure if they've been updated to the current patch.
Don't Panic
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 17 2015 16:18 GMT
#69
On August 18 2015 01:09 MotherFox wrote:
I think it would be best to very clearly label which patch these builds are for. When researching builds it is always frustrating when you aren't sure if they've been updated to the current patch.


We try to update this for every patch, so if there are any inconsistencies or things that we've missed, just let us know and we'll take care of it!
StrategyAllyssa Grey <3<3
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 20 2015 21:38 GMT
#70
Sooo, I know a lot of updates need to happen here since a new patch just got released. But, diablo-

The skill you recommend for the standard build is rarely taken at all levels of play according to hotslogs. What's the deal?
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
August 20 2015 22:00 GMT
#71
On August 21 2015 06:38 MotherFox wrote:
Sooo, I know a lot of updates need to happen here since a new patch just got released. But, diablo-

The skill you recommend for the standard build is rarely taken at all levels of play according to hotslogs. What's the deal?

There's only 1 skill per build so I assume you are talking about his ultimate? It's split pretty evenly across the board and really depends on the enemy team which is better.
Writer
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-08-20 22:21:47
August 20 2015 22:21 GMT
#72
His level 1 skill, actually--- overwhelming force. Sorry for not being more specific
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
August 20 2015 22:34 GMT
#73
On August 21 2015 07:21 MotherFox wrote:
His level 1 skill, actually--- overwhelming force. Sorry for not being more specific

Yeah it seems the old standard build has given way to the Fire build now. I'm not even sure if it's worth including anymore as Fire builds seem to be the overwhelming standard.
Writer
ramalez
Profile Joined January 2015
Belgium6 Posts
August 21 2015 22:03 GMT
#74
I really like this! the only thing I am not 100% understand is why the Pain Don't H0urt in TheLostVikings ability build I would take Erik The Swift (Vortix from Teamliquid also take this one).
For the rest ty so much for this! hope you update it so much as possible!
Nothing is OP you only need to learn how to defeat it.
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
August 22 2015 10:21 GMT
#75
There is no Sprint on Lvl 13 for Nazeebo!
"Don't worry, I use Special Tactics this time, no problem."
x1candyman1x
Profile Joined August 2015
1 Post
August 27 2015 15:43 GMT
#76
love these guides!!! they are awesome and i always recommend them when playing with new friends. are there any plans to update as meta/talents change, and characters are added? if so, is there a general time frame?

excellent job
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 27 2015 15:56 GMT
#77
I think Raynor's ultimate is largely a matter of taste/need depending on the game and saying something to that effect would be good. He actually has one of the better designed choice of ults in the game.
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
August 27 2015 20:34 GMT
#78
On August 28 2015 00:56 MotherFox wrote:
I think Raynor's ultimate is largely a matter of taste/need depending on the game and saying something to that effect would be good. He actually has one of the better designed choice of ults in the game.

Oh whoops I meant to put a note about the heroics when I redid his stuff for the last patch thanks.

On August 28 2015 00:43 x1candyman1x wrote:
love these guides!!! they are awesome and i always recommend them when playing with new friends. are there any plans to update as meta/talents change, and characters are added? if so, is there a general time frame?

excellent job

I'm slowly updating them from the last patch, but school just started again this week so it's been a bit hectic lol. Most of the heroes' talents have been updated but not all just yet, and Kharazim will be added in the next few days. My goal is to have everything completely up to date by this Saturday.
Writer
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
August 28 2015 03:49 GMT
#79
Wow, this thread is amazing.
AKA: TelecoM[WHITE] Protoss fighting
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 28 2015 06:08 GMT
#80
On August 28 2015 12:49 GGzerG wrote:
Wow, this thread is amazing.


It's about time you hopped on the Heroes train ^^.
StrategyAllyssa Grey <3<3
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
August 30 2015 09:00 GMT
#81
Is there by now a standard build for Leoric or is it still anticipated?
"Don't worry, I use Special Tactics this time, no problem."
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
August 30 2015 19:56 GMT
#82
On August 30 2015 18:00 DrunkenJedi wrote:
Is there by now a standard build for Leoric or is it still anticipated?

Leoric has been updated now.
Writer
Redox
Profile Joined October 2010
Germany24794 Posts
September 01 2015 23:33 GMT
#83
Wow this seems great. Just started to play and came here to ask for a site to quickly look up Hero talent builds.
Seems like I dont need to look any further.
Off-season = best season
Wuster
Profile Joined May 2011
1974 Posts
September 09 2015 00:33 GMT
#84
Does Zeratul really still go Gathering Power? That seems a bit underwhelming after the nerf.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
September 09 2015 02:11 GMT
#85
On September 09 2015 09:33 Wuster wrote:
Does Zeratul really still go Gathering Power? That seems a bit underwhelming after the nerf.

Well I should really remove the cleave build, it sucks tbh. The Auto Attack build has been the go-to build for a while now and doesn't get Gathering Power, but in the Double Bombs build it might not be the best anymore. It's hard to say since the other talents don't really mesh well with the build and not too many people play it anymore since AA is superior by far.
Writer
mortales
Profile Joined April 2012
174 Posts
September 15 2015 16:13 GMT
#86
Cool to see it is being updated.
I noticed that more common Arthas build includes regeneration and stoneskin, I might be mistaken though
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
September 15 2015 17:24 GMT
#87
On September 16 2015 01:13 mortales wrote:
Cool to see it is being updated.
I noticed that more common Arthas build includes regeneration and stoneskin, I might be mistaken though

Regeneration Master and Block are definitely the best 2 options at level one, but which you choose is really dependent on the opponents and the map. Maps like Blackheart's and Garden of Terror offer a lot of Regen Globes to pick up and give Regen Master more value, but on a map like Battlefield of Eternity where you fight over the objective more, you won't get as much benefit from it. Block mainly depends on the opponents. High attack speed opponents (like Sylvanas, Illidan, Zagara) will shred through your charges and it won't mean much, but against heroes like Zeratul or Nova who have high damage autos, it will mitigate a lot. I'm more of a fan of Regeneration Master now, but both are viable.

Stoneskin vs Frostmourne Feeds is a bit different since one is damage and one is defense. My perception is that Stoneskin is needed for solo-tank Arthas, while Frostmourne Feeds is better for off-tank Arthas. I think it's preference though. If you are dying get Stoneskin, if not pick more damage.
Writer
mortales
Profile Joined April 2012
174 Posts
Last Edited: 2015-09-15 22:38:14
September 15 2015 22:37 GMT
#88
On September 16 2015 02:24 Valiver wrote:
Stoneskin vs Frostmourne Feeds is a bit different since one is damage and one is defense. My perception is that Stoneskin is needed for solo-tank Arthas, while Frostmourne Feeds is better for off-tank Arthas. I think it's preference though. If you are dying get Stoneskin, if not pick more damage.

but on the other hand, the longer you can be in battle, the more damage you can deal. I tried both the talents and from my experience I'd say that stoneskin is more preferable in any situation.
I agree with your point on Regeneration Master and Block.
Kotreb
Profile Joined June 2011
Croatia1392 Posts
September 16 2015 11:58 GMT
#89
Kael build still the go to one? heard there's been some changes the patch before last but i wasn't bothered since i didn't own him :D
If you don't sin Jesus died for nothing.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
September 16 2015 16:20 GMT
#90
On September 16 2015 20:58 Kotreb wrote:
Kael build still the go to one? heard there's been some changes the patch before last but i wasn't bothered since i didn't own him :D

Arcane Barrier is more widely used than Backdraft at level 16 now, but everything else is pretty standard. Chain Bomb is just so good.
Writer
Ramiz1989
Profile Joined July 2012
12124 Posts
September 18 2015 11:20 GMT
#91
On September 16 2015 20:58 Kotreb wrote:
Kael build still the go to one? heard there's been some changes the patch before last but i wasn't bothered since i didn't own him :D

Yeah, he still does a ton of AoE damage, just doesn't 1-shot anyone near the minion wave anymore.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
September 18 2015 11:47 GMT
#92
Too many builds outdated or incorrect in these guides at the moment.
Almost every hero I pick there is at least 1 talent choice that is questionable.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
September 18 2015 17:18 GMT
#93
On September 18 2015 20:47 Markwerf wrote:
Too many builds outdated or incorrect in these guides at the moment.
Almost every hero I pick there is at least 1 talent choice that is questionable.

This doesn't help fix anything. You gotta give feedback not just complain.
Writer
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
September 18 2015 17:29 GMT
#94
On September 18 2015 20:47 Markwerf wrote:
Too many builds outdated or incorrect in these guides at the moment.
Almost every hero I pick there is at least 1 talent choice that is questionable.


We are always open to make changes, but you've got to be a little more specific
AdministratorLaws change depending on who's making them, but justice is justice
Superbanana
Profile Joined May 2014
2369 Posts
September 18 2015 17:44 GMT
#95
Many talents are questionable because they are circunstantial.
While i don't think variations are necessary for quick talent builds, for most heroes variations in the same build are pretty important.

The block/regeneration master on Arthas is an example.
Another is tier 7 Tyrande, you can go range on E, battle momentum or mule in any build. All of them are viable regardless of what you got in other tiers, since some circustances take priority over talent synergy.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
September 18 2015 17:49 GMT
#96
On September 19 2015 02:44 Superbanana wrote:
Many talents are questionable because they are circunstantial.
While i don't think variations are necessary for quick talent builds, for most heroes variations in the same build are pretty important.

The block/regeneration master on Arthas is an example.
Another is tier 7 Tyrande, you can go range on E, battle momentum or mule in any build. All of them are viable regardless of what you got in other tiers, since some circustances take priority over talent synergy.

Yeah that's what the text box under each hero is for - common variations. In Tyrande's case you bring up a good point about her level 7, I'll try to squeeze that in.
Writer
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 04 2015 07:50 GMT
#97
With all of the recent warrior play, there have been a few changes to Zeratul's build to pivot from a super bursty assassin to more of a sustained damage/utility role. During the Europe Championship, this build was used almost exclusively:

Regeneration Master
Focused Attacks
First Aid
Void Prison
Wormhole
Rending Cleave
Rewind

The Koreans have been going Follow Through at level 7 and Stoneskin at level 16 to somewhat even things out, but it might just be an adjustment based on the team compositions and how things are going in the game. Either way, I think you should take a look at these builds and consider finally taking down the Cleave Build (since it's arcane now).
StrategyAllyssa Grey <3<3
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
October 06 2015 17:17 GMT
#98
Yess I've been using that sustain build with Zera for a while and now the pros are following my example, right?
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 07 2015 04:10 GMT
#99
On October 07 2015 02:17 Larkin wrote:
Yess I've been using that sustain build with Zera for a while and now the pros are following my example, right?


Obviously ^^. Sidenote: with Stim Drone now in the game, I think this build is going to be even more common since Zeratul can dish out so much auto attack damage. I've been playing around with full auto build with Shadow Assault, which is a lot of fun, but you can just never give up Void Prison against good teams.
StrategyAllyssa Grey <3<3
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
October 13 2015 17:55 GMT
#100
The hoverover for water elemental on Jaina for the individual builds is out of date. (Currently says the water ele chills enemy on casting.)
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
October 13 2015 18:34 GMT
#101
On October 14 2015 02:55 MotherFox wrote:
The hoverover for water elemental on Jaina for the individual builds is out of date. (Currently says the water ele chills enemy on casting.)

Lol I'm not really sure how I updated the main ability description without doing the build ones, but thanks for pointing that out.
Writer
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-10-15 20:59:53
October 15 2015 20:33 GMT
#102
AFor sonya it seems that ferocious healing has taken over for followthrough on the standard build.

It also seems like war paint and shot of fury are the two choices for level 1, judging from the top builds on hotslogs. I wonder if it's a matter of damage(shot of fury means more slams) vs sustain(war paint is healing)?

Also, of course, prolific dispersal is more popular on abby since Fan's guide came out.
Don't Panic
Sjokola
Profile Joined November 2010
Netherlands800 Posts
October 18 2015 19:29 GMT
#103
This has been very helpful. Is there a plan to do the newer heroes too?
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
October 18 2015 20:16 GMT
#104
Yeah. Valiver is working on updating it as we speak.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Sjokola
Profile Joined November 2010
Netherlands800 Posts
October 18 2015 23:18 GMT
#105
That is awesome!
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
October 19 2015 05:43 GMT
#106
Here's the builds for Rexxar and Lt. Morales that will be added soon:

Rexxar:
The Misha Build is more of the Standard, and concentrates on making Misha an unstoppable annoyance and do a lot of damage and disruption to the enemy team. The Tank build is better for laning and clearing merc camps, and is more of a typical warrior role.

Misha build
  • hunter-gatherer
  • hungry bear
  • aspect of the beast
  • bestial wrath
  • wildfire bear
  • feign death
  • frenzy of khalimdor


Tank build
  • hunter-gatherer
  • easy prey
  • bird of prey
  • bestial wrath
  • wildfire bear
  • primal intimidation
  • hardened shield



Lt. Morales:
The talents listed first are given priority generally, but the 2nd ones are situational.

Standard Support build
  • trauma trigger
  • advanced block or bioshield
  • irradiate or clear!
  • stim drone
  • couples therapy
  • inoculation or shield sequencer
  • caduceus reactor
Writer
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 19 2015 07:44 GMT
#107
On October 16 2015 05:33 MotherFox wrote:
AFor sonya it seems that ferocious healing has taken over for followthrough on the standard build.

It also seems like war paint and shot of fury are the two choices for level 1, judging from the top builds on hotslogs. I wonder if it's a matter of damage(shot of fury means more slams) vs sustain(war paint is healing)?

Also, of course, prolific dispersal is more popular on abby since Fan's guide came out.


On Sonya:

Sonya is really in flux right now. In the pro scene, level 7 is split between Follow Through and Ferocious Healing depending on who's playing it, and level 16 talents can vary widely between Nerves of Steel, Furious Blow, and No Escape. The build I tend toward is a safe one which a lot of the Koreans and Europeans seem to favor:

War Paint
Focused Attack
Ferocious Healing
Wrath of the Berserker
Mystical Spear
Nerves of Steel
Ignore Pain


iDream plays a very different version of Sonya that is very much like a melee assassin and less like a tanky bruiser:

Shot of Fury
Focused Attack
Follow Through
Wrath of the Berserker
Mystical Spear
Furious Blow
Ignore Pain/Nexus Blades


Once you get Mystical Spear, you have unlimited slams available to you. Shot of Fury is more like a flex pick...it can allow you to save your Spear if you need it for a gap closer, it can be used to Whirlwind instantly in a situation where you find yourself in the thick of things without any fury, or it can just be to keep Wrath of the Berserker going for a bit longer. I typically always pick War Paint (or Block) because I play conservatively enough that I don't feel like I need Shot of Fury.


StrategyAllyssa Grey <3<3
Ramiz1989
Profile Joined July 2012
12124 Posts
October 19 2015 12:27 GMT
#108
I've seen iDream taking Whirlwind talent at level 4, Sonya has quite a lot of viable talents which is why she is awesome.

Also, in the SolidJake's State of the Game, bkbgrnrjefek from Virtus.Pro said something that I've been thinking about for a very long time, and that her Leap heroic is quite underrated and that is great when you play against a lot of backline heroes that can kite you and you would have a hard time to catch the targets. So after that we've played a game against other team on Haunted Mines, where they took 4 range heroes and 1 tank. I've picked up Leap and it was absolutely gamebreaking. They probably didn't expect it but we also had Johanna and anytime she managed to charge into them and Condemn it was a 3-4 man Leap for 1.5 sec stun into a team wipe, or even I would initiate the fight on 2-3 heroes with Leap followed by Jaina's Blizzard and Johanna's Blessed Shield and Condemn, it really felt strong.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
October 19 2015 15:42 GMT
#109
The hoverhover for tassadar's dimensional warp is a little misspelled.
Don't Panic
Wuster
Profile Joined May 2011
1974 Posts
October 19 2015 15:43 GMT
#110
I love how often the game goes full circle like this.

Sonya was all about Leap during Beta, it was considered the premier engaging tool and landing one could be game ending. Then they nerfed Leap and she was considered too squishy to be initiating like that (also double support started going out of fashion iirc).

Now people remember an AoE stun that puts your bruiser right in the thick of things can be pretty useful if you have the right follow-up / team comp!
AgamemnonSC2
Profile Joined October 2012
Canada254 Posts
October 21 2015 02:28 GMT
#111
Add Artanis please!

Thanks.
Co-Founder of SC2 Mistakes
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
October 21 2015 03:09 GMT
#112
On October 19 2015 21:27 Ramiz1989 wrote:
her Leap heroic is quite underrated and that is great when you play against a lot of backline heroes that can kite you and you would have a hard time to catch the targets.


Even the 20 upgrade to Leap can be brutal to win a fight if you can Leap onto the backline and stop them getting away. I distinctly remember being up a level and the Sonya going for that just so he could kill Kael and Raynor before they got to 20 and got blink (which would nullify it). We crushed the fight and won the game off the back of it. Pretty sick for a one off.
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
xDaunt
Profile Joined March 2010
United States17988 Posts
October 21 2015 04:04 GMT
#113
Here's my Artanis build that I'm having a lot of success with:

Seasoned Marksman
Templar's Zeal
Psionic Synergy
Suppression Pulse
Triple Strike
Zealot Charge (this is sooooo good)
Orbital Bombardment
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
October 22 2015 23:58 GMT
#114
A big update just went up, and Artanis, Lt. Morales, and Rexxar have all been added!

Zeratul, Sonya, and Abathur saw slight changes as well.

Tassadar, Chen, Tyrande, and ETC will get small updates tomorrow.
Writer
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
October 23 2015 17:35 GMT
#115
On October 23 2015 08:58 Valiver wrote:
A big update just went up, and Artanis, Lt. Morales, and Rexxar have all been added!

Zeratul, Sonya, and Abathur saw slight changes as well.

Tassadar, Chen, Tyrande, and ETC will get small updates tomorrow.


Thanks so much for keeping this updated. I rely on this thread fairly heavily every time the meta shifts and find myself needing to dip into unfamiliar territory.
Don't Panic
Nuclease
Profile Joined August 2011
United States1049 Posts
October 24 2015 07:42 GMT
#116
Just so you know, the bottom right of the builds currently has a black area. If you click it, the builds become unviewable and the whole html layout seems to kinda break.

Thanks for new builds! Will look and give feedback later
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
October 24 2015 17:02 GMT
#117
On October 24 2015 16:42 Nuclease wrote:
Just so you know, the bottom right of the builds currently has a black area. If you click it, the builds become unviewable and the whole html layout seems to kinda break.

Thanks for new builds! Will look and give feedback later

Good catch, and it's been fixed now
Writer
Sjokola
Profile Joined November 2010
Netherlands800 Posts
October 25 2015 14:54 GMT
#118
This has been such an invaluable resource to me. Thank you guys so much
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2015-10-27 08:58:33
October 27 2015 08:58 GMT
#119
Prescience is such a staple to Tassadar builds that I think it's worth putting in at level 13 for the support build at least. Even damage builds on Tassadar are now going:

Conjurer's Pursuit
Leeching Plasma
Static Charge
Archon
Prescience
Dimensional Shift
Twilight Archon

The survivability it offers tends to outweigh the damage from Second Strike and the utility of Distortion Beam.
StrategyAllyssa Grey <3<3
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-10-27 15:47:47
October 27 2015 15:35 GMT
#120
On October 27 2015 17:58 SC2John wrote:
Prescience is such a staple to Tassadar builds that I think it's worth putting in at level 13 for the support build at least. Even damage builds on Tassadar are now going:

Conjurer's Pursuit
Leeching Plasma
Static Charge
Archon
Prescience
Dimensional Shift
Twilight Archon

The survivability it offers tends to outweigh the damage from Second Strike and the utility of Distortion Beam.


Plus prescience is a combo with dimensional shift, which is probably a reason why it's so popular.


I don't know if there is a way to mine this from hotslogs(or if map-specific builds are something we want here), but I suspect there may be other builds specifically for haunted mines. I've been running

Reinforce Structure
Healing Ward
Mule
Archon
Prescience
Dimensional Shift
Twilight Archon

and it is really fantastic, since enemy golems can never damage your keeps and you still provide some healing/damage in teamfights. Per my usual caveat, this is for games in the low 20s ranking wise, so maybe it changes once players know how to react to it. Sacrificing a mana talent on 1 is not a problem since haunted mines fights are so short in terms of time spent outside of your base. [at least they are for me]

edit-> Oh hey, this build is actually at the top of the hotslogs popular talent builds on haunted mines. I do run it every chance I get, and I have 100% winrate on the map with this build...so a fair share of those 27 games are mine.
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-10-27 15:44:36
October 27 2015 15:41 GMT
#121
though thinking on it, proposing one or two builds for tassadar is tough since so many of his skills are both very good and also situational. Like leeching plasma is obviously not a must-take every game, and shrink ray certainly isn't always useful. But they are extremely good skills in the right circumstances. It's actually easier to point out skills that most people rarely take:

promote(4)
deep shift(7)
scryer(13)
resonation(16)
rewind(200

Otherwise all his pickrates are around 17%+, which says to me this character is very fluid in his approach to builds.
Don't Panic
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 27 2015 22:36 GMT
#122
On October 28 2015 00:41 MotherFox wrote:
though thinking on it, proposing one or two builds for tassadar is tough since so many of his skills are both very good and also situational. Like leeching plasma is obviously not a must-take every game, and shrink ray certainly isn't always useful. But they are extremely good skills in the right circumstances. It's actually easier to point out skills that most people rarely take:

promote(4)
deep shift(7)
scryer(13)
resonation(16)
rewind(200

Otherwise all his pickrates are around 17%+, which says to me this character is very fluid in his approach to builds.


That's because those talents are just bad keke. Except for Deep Shift, which in combination with his 13 and 16 E talents make him nigh unkillable. I'll sometimes run Deep Shift if we need more of a tanky team and then I'll just stand at the front of the fight to soak up some damage.

Promote is useless after it was nerfed way back when.
Scryer is straight up bad.
Resonation doesn't last long enough.
Rewind is pretty much useless on Tassadar (unless you run the full E combo and just play full tank Tassadar keke).

As for your Haunted Mines build, I mostly agree except that I think it's a mistake to run Archon without Static Charge now; the damage is too low for you to reliably help out in team fights without it. I also just always go Leeching Plasma because it's awesome for everyone on your team (or Mental Acuity if needed). But yeah, Reinforce Structure and MULE on Haunted Mines all the way .
StrategyAllyssa Grey <3<3
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
October 27 2015 23:01 GMT
#123
I mostly go for archon because I am not great at getting useful force walls on haunted mines. The ult really requires you have pre-planned areas of each map to take advantage of it--- it's great on battlefield of eternity, for instance, because it's good in almost every location on the map :D
Don't Panic
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
October 28 2015 00:25 GMT
#124
On October 28 2015 08:01 MotherFox wrote:
I mostly go for archon because I am not great at getting useful force walls on haunted mines. The ult really requires you have pre-planned areas of each map to take advantage of it--- it's great on battlefield of eternity, for instance, because it's good in almost every location on the map :D


Nah, you just gotta have a good eye for how to funnel people into things. I have a lot of experience playing Protoss in SC2, so I'm pretty good at using force fields to break things up and kill Zergs pretty hard.

You can either use it to separate a squishy target from the rest of the team so that your team can wail on them or you can similarly cut the back line off from a diving bruiser so that you can deal with said tank a bit easier. It's also great for controlling space if you need to retreat or buy a bit of time for an objective. Even if you don't completely block an area, Force Wall can still be really effective if you get the right angle and funnel people into your tanks or force them to walk around in a direction they don't want to walk. I love Force Wall to death, and I think it's one of the most game-changing ultimates in the game for players who know how to use it well.
StrategyAllyssa Grey <3<3
Aceace
Profile Joined June 2011
Turkey1305 Posts
October 28 2015 22:41 GMT
#125
Hey John. Thank you so much for keeping talent builds updated. I have a question about Butcher build.

Generally I use:
Invigoration
Cheap Shot (You use Flail Axe)
Abattoir (You use Brutal Strike)
Furnace Blast
Crave Flesh
Blood Frenzy
Nexus Blades
talents for roaming.

Basicly having a cheap shot instead of flail axe gives your hamstring %100 more damage at level 20. (thx to 1 second slow from Blades) Before 20 your first Hamstring after Charge always deals %100. It seems like a Win-Win situation. I don't understand the reason going for some aoe instead of double damage.

Also having Brutal Strike instead of Abattoir seems a waste in the long run. %10 damage + %10 attack speed (Butcher have 1.5 aps at max meat) instead of %50 damage for every 3 seconds seems low. I didn't calculate exact numbers Maybe i am wrong but if you can clear it for me i would be grateful.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
October 28 2015 23:17 GMT
#126
Cheap Shot just isn't very reliable. Yes it works after Charge, but its cooldown is much longer than Hamstring and you don't want to just use Charge whenever it's up, while you do want to spam Hamstring a bit. Nexus Blades makes it easier, but you don't want to wait until level 20 to get good use out of a level 7 talent. 40% more length on Hamstring helps you stick to targets better or chase and it does more damage in big fights (and provides more control). Obviously if you have like an Arthas or Jaina on your team for reliable slows Cheap Shot becomes a lot better, but in general Flail Axe is the standard choice.

I agree with Abattoir though, it probably is better than Brutal Strike and I'll change that.
Writer
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2015-10-29 22:11:54
October 29 2015 22:10 GMT
#127
On October 29 2015 07:41 Aceace wrote:
Hey John. Thank you so much for keeping talent builds updated. I have a question about Butcher build.

Generally I use:
Invigoration
Cheap Shot (You use Flail Axe)
Abattoir (You use Brutal Strike)
Furnace Blast
Crave Flesh
Blood Frenzy
Nexus Blades
talents for roaming.

Basicly having a cheap shot instead of flail axe gives your hamstring %100 more damage at level 20. (thx to 1 second slow from Blades) Before 20 your first Hamstring after Charge always deals %100. It seems like a Win-Win situation. I don't understand the reason going for some aoe instead of double damage.

Also having Brutal Strike instead of Abattoir seems a waste in the long run. %10 damage + %10 attack speed (Butcher have 1.5 aps at max meat) instead of %50 damage for every 3 seconds seems low. I didn't calculate exact numbers Maybe i am wrong but if you can clear it for me i would be grateful.

Cheap Shot is a really bad talent, Hamstring does pitiful damage and 100% of 0 is still 0 lol(not really the case but you get the point), it is mostly used for slow and refresh for your auto-attack. If you want more damage from your level 4 talent then get Envenom instead. Flail Axe or reduced cooldown on Charge gives you a lot more utility.

Both Brutal Strike and Abattoir are great talents but I still pick Brutal Strike most of the time, especially if you go with Invigoration at level 1 which means you will be hitting Hamstring more often. The thing you are missing is that most of the time you will be able to Charge, hit Hamstring and auto-attack 2-3 times and then get stunned, slowed, rooted, kited in which case Brutal Strike is better talent choice. Especially if you are going for Furnace Blast, meaning that you want to burst the target down as fast as possible, Brutal Strike is a lot better. You won't be able to take advantage of Abattoir in those situations, and if you are taking it Lamb to the Slaughter is probably a better heroic.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Leolio
Profile Joined April 2012
France633 Posts
November 03 2015 14:31 GMT
#128
About Murky, I'm surprised Trace's build isn't listed here at all ? He recently updated it with a lot of maths to back his statements and it's awesome. TBH I've never played any other build than Trace's and I think I'm pretty ok with Murky (just won a game 2 hours ago in HL - rank 5).
Trace's build for Murky (in case someone wants to put it in the guide):
1. Block
4. Envenom (not living the dream, go read the maths section 3.1 of his guide)
7. Slime Advantage
10. Octograb
13. Continuous Slime
16. Blood for Blood
20. And a Shark too

Keep in mind this build is a PVP build. I guess you can build Murky for PVE with other talents, but you won't have as much fun. ;-)
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
November 03 2015 17:19 GMT
#129
On November 03 2015 23:31 Leolio wrote:

4. Envenom (not living the dream, go read the maths section 3.1 of his guide)


This part of his guide seems to only apply to 1v1 situations. It's also kind of funny that he criticizes pufferfish builds for only being useful in team fights every 60 seconds for octograb, but overlooks envenom's cooldown being its downside in relation to living the dream.

I've tried the chrizplosion bubble build I mentioned earlier--- block/living the dream/slim advantage/octo/bubble/bubble/shark. I like it quite a bit since it gives good 1v1, good team fight presence, and good wave clear all at once. Sliming the entire enemy team becomes very possible in congested team fights, which you survive thanks to those bubble talents.

Since switching to it I've found myself wondering what the exact advantage of the straight pufferfish build is exactly. Murky is naturally a very strong pusher, and the pufferfish zoning doesn't really do very much in teamfights, so I do think the 7/13/16 talents need to go towards slime or bubbles in some way.
Don't Panic
Ramiz1989
Profile Joined July 2012
12124 Posts
November 03 2015 21:24 GMT
#130
On November 04 2015 02:19 MotherFox wrote:
Show nested quote +
On November 03 2015 23:31 Leolio wrote:

4. Envenom (not living the dream, go read the maths section 3.1 of his guide)


This part of his guide seems to only apply to 1v1 situations. It's also kind of funny that he criticizes pufferfish builds for only being useful in team fights every 60 seconds for octograb, but overlooks envenom's cooldown being its downside in relation to living the dream.

I've tried the chrizplosion bubble build I mentioned earlier--- block/living the dream/slim advantage/octo/bubble/bubble/shark. I like it quite a bit since it gives good 1v1, good team fight presence, and good wave clear all at once. Sliming the entire enemy team becomes very possible in congested team fights, which you survive thanks to those bubble talents.

Since switching to it I've found myself wondering what the exact advantage of the straight pufferfish build is exactly. Murky is naturally a very strong pusher, and the pufferfish zoning doesn't really do very much in teamfights, so I do think the 7/13/16 talents need to go towards slime or bubbles in some way.

Point is, with his build he takes few Slime talents and most of his damage comes from Slime. Even if he doesn't have Envenom he is useful. On the other hand if you go for Pufferfish build with Living the Dream, you are almost useless without Octograb at high level of play.

Bubble builds are the most popular ones at the top and pro level. You want to be really annoying, stay in the fight as much as possible and do a lot of damage with Slime. iDream from Cloud 9 even uses level 4 Slime talent that increases its AoE. I've tried it and it feels pretty good.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Leolio
Profile Joined April 2012
France633 Posts
November 13 2015 15:47 GMT
#131
Thanks guys for your advices. Thing is, I'll try this bubble build but I still think you should go envenom at 4. It gives you a burst you can't have with living the dream. If you try to teamfight,you'll most likely die, so you lose your stacks. And it's a good thing, you don't want Uther to divine shield you, you're here to trade yourself. I'd go for slim AOE more than living the dream if I were to teamfight, as Ramiz1989 mentioned.

Most of Trace's maths put envenom vs living the dream and envenom really has better numbers. On a "fighting" build it seems better. On a pushing build living the dream should be better.
TBH people are more cautious around Murky so you don't get free kills that often anymore that's why I want more options.
I have bubble builds to test it seems!

But I still think Trace's build should be listed here. ;-)
Ej_
Profile Blog Joined January 2013
47656 Posts
November 13 2015 18:21 GMT
#132
Isn't it the time already to switch the standard BW build to triple Z? Also probably worth to mention Rewind at 20.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
Last Edited: 2015-11-13 18:47:54
November 13 2015 18:46 GMT
#133
On November 14 2015 03:21 Ej_ wrote:
Isn't it the time already to switch the standard BW build to triple Z? Also probably worth to mention Rewind at 20.

Yeah I'll rename the Standard build to Healing build or something and put Phase Shift above it so there's no mistake Phase Shift is better. I'm not too sold on Rewind though. It doesn't reset Phase Shift, and doesn't help her heal at all, only be aggressive, while Storm Shield is a very important defensive tool and is one of the only panic buttons BW can get.

Also can someone link me that math behind the Murky build by whoever this Trace is? I'm completely baffled how envenom can possibly be better than Living the Dream.

I do think I need to add a Slime build for Murky though.
Writer
Ej_
Profile Blog Joined January 2013
47656 Posts
November 13 2015 19:03 GMT
#134
On November 14 2015 03:46 Valiver wrote:
Show nested quote +
On November 14 2015 03:21 Ej_ wrote:
Isn't it the time already to switch the standard BW build to triple Z? Also probably worth to mention Rewind at 20.

Yeah I'll rename the Standard build to Healing build or something and put Phase Shift above it so there's no mistake Phase Shift is better. I'm not too sold on Rewind though. It doesn't reset Phase Shift, and doesn't help her heal at all, only be aggressive, while Storm Shield is a very important defensive tool and is one of the only panic buttons BW can get.

Also can someone link me that math behind the Murky build by whoever this Trace is? I'm completely baffled how envenom can possibly be better than Living the Dream.

I do think I need to add a Slime build for Murky though.

I always go for Storm Shield in HL for the burst, but pros play BW with Tassadar and then Rewind becomes a viable option for the extended polimorph. C9 played a lot like that at Blizzcon.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
November 13 2015 19:07 GMT
#135
On November 14 2015 04:03 Ej_ wrote:
Show nested quote +
On November 14 2015 03:46 Valiver wrote:
On November 14 2015 03:21 Ej_ wrote:
Isn't it the time already to switch the standard BW build to triple Z? Also probably worth to mention Rewind at 20.

Yeah I'll rename the Standard build to Healing build or something and put Phase Shift above it so there's no mistake Phase Shift is better. I'm not too sold on Rewind though. It doesn't reset Phase Shift, and doesn't help her heal at all, only be aggressive, while Storm Shield is a very important defensive tool and is one of the only panic buttons BW can get.

Also can someone link me that math behind the Murky build by whoever this Trace is? I'm completely baffled how envenom can possibly be better than Living the Dream.

I do think I need to add a Slime build for Murky though.

I always go for Storm Shield in HL for the burst, but pros play BW with Tassadar and then Rewind becomes a viable option for the extended polimorph. C9 played a lot like that at Blizzcon.

That is true that with another support Rewind definitely becomes a good option (double Poly OP), but the majority of the time Storm Shield is much better. Anyone playing near the pro level can make their own decisions
Writer
Ramiz1989
Profile Joined July 2012
12124 Posts
November 14 2015 13:25 GMT
#136
On November 14 2015 03:46 Valiver wrote:
Show nested quote +
On November 14 2015 03:21 Ej_ wrote:
Isn't it the time already to switch the standard BW build to triple Z? Also probably worth to mention Rewind at 20.

Yeah I'll rename the Standard build to Healing build or something and put Phase Shift above it so there's no mistake Phase Shift is better. I'm not too sold on Rewind though. It doesn't reset Phase Shift, and doesn't help her heal at all, only be aggressive, while Storm Shield is a very important defensive tool and is one of the only panic buttons BW can get.

Also can someone link me that math behind the Murky build by whoever this Trace is? I'm completely baffled how envenom can possibly be better than Living the Dream.

I do think I need to add a Slime build for Murky though.

Trace is going for Envenom at level 4, Slime Advantage at level 7, Continuous Slime at level 13 and Blood for Blood at level 16. He is building a fighting Murky that doesn't push much but is trying to go for 1v1 fights and bait people into them as much as possible, and he can pretty much solo kill 70-80% of the heroes at level 16 with Blood for Blood(and squishy heroes even earlier because of Envenom).
I am playing that build from time to time and if you know what you are doing it is really fun and catches people off guard most of the time.

Here is his guide, it is a bit long though:
http://www.heroesfire.com/hots/guide/indepth-murky-guide-by-rank-1-murky-main-80-murky-winrate-artanis-patch-return-of-the-king-daily-murky-videos-4217
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Atoissen
Profile Joined July 2011
Norway1737 Posts
November 24 2015 15:01 GMT
#137
Just want to say tat I love this guide! Always use it when I get a new hero
“Strength lies not in defense but in attack.”
Scarecr0w
Profile Joined November 2015
2 Posts
November 25 2015 06:58 GMT
#138
Thanks guys I really enjoy this!
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
November 26 2015 13:31 GMT
#139
soul steal on diablo has the wrong overtext
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
November 26 2015 17:59 GMT
#140
On November 26 2015 22:31 MotherFox wrote:
soul steal on diablo has the wrong overtext

Wow do you know when they changed that? It's not in any of the patch notes from the last 2 patches at least o.o
Writer
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
November 27 2015 00:08 GMT
#141
not a clue, I actually thought it was correct here
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
December 08 2015 07:06 GMT
#142
I think tyrande needs to be updated. It looks like all the top builds on hotslogs are taking shadowstalk at 10 and upgraded shadowstalk at 20. (even the owl build). Also, the autoattack build doesn't appear to be a thing anymore, as searing arrows is barely ever taken.
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
December 08 2015 15:24 GMT
#143
On December 08 2015 16:06 MotherFox wrote:
I think tyrande needs to be updated. It looks like all the top builds on hotslogs are taking shadowstalk at 10 and upgraded shadowstalk at 20. (even the owl build). Also, the autoattack build doesn't appear to be a thing anymore, as searing arrows is barely ever taken.

Yeah I'm behind right now because of school (finals are this week) but I'm going to be updating a lot of it next week. Tyrande is on top of the list alongside Thrall and adding Cho'gall.
Writer
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
December 09 2015 17:47 GMT
#144
On December 09 2015 00:24 Valiver wrote:
Show nested quote +
On December 08 2015 16:06 MotherFox wrote:
I think tyrande needs to be updated. It looks like all the top builds on hotslogs are taking shadowstalk at 10 and upgraded shadowstalk at 20. (even the owl build). Also, the autoattack build doesn't appear to be a thing anymore, as searing arrows is barely ever taken.

Yeah I'm behind right now because of school (finals are this week) but I'm going to be updating a lot of it next week. Tyrande is on top of the list alongside Thrall and adding Cho'gall.


Tbh, I think we're going to need a major overhaul of this, but we'll talk more about that later this week ^^. Good luck with finals!
StrategyAllyssa Grey <3<3
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
December 10 2015 07:40 GMT
#145
Yeah, I just noticed there are three separate top builds for zeratul now, and none of them feature the level 4 talent pick this guide suggests: focused attack.
Don't Panic
RouaF
Profile Joined October 2010
France4120 Posts
December 10 2015 09:00 GMT
#146
that MIGHT be because focused attack was removed trust me if it was still there people would pick it :D
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
Last Edited: 2015-12-20 23:23:04
December 20 2015 23:22 GMT
#147
Good to hear you guys are still updating this. Still my go-to place for 80%+ of the hero pool!
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
December 20 2015 23:49 GMT
#148
On December 21 2015 08:22 Immersion_ wrote:
Good to hear you guys are still updating this. Still my go-to place for 80%+ of the hero pool!


Excellent! Just to let you guys know how it's going, we went through and wrote down all the updates we wanted for the guide this week, and now all we have to do is just upload all the proper icons/descriptions and put everything in order. The plan is to have everything updated by the end of the year .
StrategyAllyssa Grey <3<3
Kelwyn
Profile Joined November 2010
Germany143 Posts
December 22 2015 10:19 GMT
#149
On December 21 2015 08:49 SC2John wrote:
Show nested quote +
On December 21 2015 08:22 Immersion_ wrote:
Good to hear you guys are still updating this. Still my go-to place for 80%+ of the hero pool!


Excellent! Just to let you guys know how it's going, we went through and wrote down all the updates we wanted for the guide this week, and now all we have to do is just upload all the proper icons/descriptions and put everything in order. The plan is to have everything updated by the end of the year .


Thank you and everyone contributing so much for this! This is also one of my two go-to guides for builds, along with icy-veins.
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
January 03 2016 00:26 GMT
#150
Just wanted to say thank you as well! Really appreciate this thread!
Leolio
Profile Joined April 2012
France633 Posts
Last Edited: 2016-01-11 15:08:32
January 11 2016 15:07 GMT
#151
Really cool work guys. Here're a few suggestions, if you look (and have time) for improvements:

- Tyrande's build is really outdated, since she's the best hero right now maybe a small rework could be done.
- still no Trace's build on Murky, BTW I used the bubble build MotherFox advised here with some success, and this build is not there either.
- for Uther I think the easiest build (refered by John in another thread) should be mentionned (on level 4 and/or 7 you just pick holy radiance talents) as cleanse is quite a niche / pro pick to me (just consider how many times per game you use it).
- for Thrall xDaunt's cool CL build should be here imo. It's a good alternative to Wind Fury Thrall.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 11 2016 17:25 GMT
#152
On January 12 2016 00:07 Leolio wrote:
Really cool work guys. Here're a few suggestions, if you look (and have time) for improvements:

- Tyrande's build is really outdated, since she's the best hero right now maybe a small rework could be done.
- still no Trace's build on Murky, BTW I used the bubble build MotherFox advised here with some success, and this build is not there either.
- for Uther I think the easiest build (refered by John in another thread) should be mentionned (on level 4 and/or 7 you just pick holy radiance talents) as cleanse is quite a niche / pro pick to me (just consider how many times per game you use it).
- for Thrall xDaunt's cool CL build should be here imo. It's a good alternative to Wind Fury Thrall.


We're still in the process of updating. I went through and wrote down literally every build that needed to be changed, which includes most of what you suggested. We're probably not going to include Trace's Murky build though, since we pretty much all agree that it is subpar or at least a specialized build (sorry!).
StrategyAllyssa Grey <3<3
renlynn
Profile Joined May 2011
United States276 Posts
January 11 2016 22:57 GMT
#153
I'm sad that none of the lili builds include gale force, which is by far my favorite pick at that level.
Sjokola
Profile Joined November 2010
Netherlands800 Posts
January 14 2016 19:47 GMT
#154
On January 12 2016 02:25 SC2John wrote:
Show nested quote +
On January 12 2016 00:07 Leolio wrote:
Really cool work guys. Here're a few suggestions, if you look (and have time) for improvements:

- Tyrande's build is really outdated, since she's the best hero right now maybe a small rework could be done.
- still no Trace's build on Murky, BTW I used the bubble build MotherFox advised here with some success, and this build is not there either.
- for Uther I think the easiest build (refered by John in another thread) should be mentionned (on level 4 and/or 7 you just pick holy radiance talents) as cleanse is quite a niche / pro pick to me (just consider how many times per game you use it).
- for Thrall xDaunt's cool CL build should be here imo. It's a good alternative to Wind Fury Thrall.


We're still in the process of updating. I went through and wrote down literally every build that needed to be changed, which includes most of what you suggested. We're probably not going to include Trace's Murky build though, since we pretty much all agree that it is subpar or at least a specialized build (sorry!).

I can't imagine how much work you put in this. Thanks guys!
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
January 14 2016 20:24 GMT
#155
Abathur - Leoric have been updated, been going through them alphabetically. If you want any particular hero's builds before I get to that hero just ask and we can post them.
Writer
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
January 14 2016 23:34 GMT
#156
Is the Artanis 'E' build generally considered weaker than the Standard build? Love to see the Thrall build you guys have, I can't stop taking the heal talent at 7. Seems so useful.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
Last Edited: 2016-01-15 01:14:26
January 15 2016 01:13 GMT
#157
On January 15 2016 08:34 Immersion_ wrote:
Is the Artanis 'E' build generally considered weaker than the Standard build? Love to see the Thrall build you guys have, I can't stop taking the heal talent at 7. Seems so useful.

The Phase Prism talents just don't do enough, and replace vital other talents that Artanis needs.

For Thrall there's the Windfury Build and the Chain Lightning Build.

Windfury
  • Seasoned Marksman (or Rolling Thunder)
  • Envenom (or Ride the Lightning)
  • Wind Shear
  • Sundering
  • Grace of Air
  • Tempest Fury
  • Nexus Blades

Chain Lightning
  • Rolling Thunder
  • Ride the Lightning
  • Follow Through
  • Sundering
  • Grace of Air
  • Forked Lightning
  • Bolt of the Storm
Writer
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2016-01-15 05:47:47
January 15 2016 05:47 GMT
#158
On January 15 2016 05:24 Valiver wrote:
Abathur - Leoric have been updated, been going through them alphabetically. If you want any particular hero's builds before I get to that hero just ask and we can post them.


For Diablo, battle momentum is half as popular on 7, but has a higher winrate. It's also in 4/10 of the highest winrate builds on hotslogs, so it might be worth mentioning that with it you can keep fire devil up close to 100% of the time. This combined with more apocs make for a much higher damage diablo. [I think you end up amping damage by like a third at a sacrifice of 10% of your health pool some of the time]
Don't Panic
Ej_
Profile Blog Joined January 2013
47656 Posts
January 15 2016 06:35 GMT
#159
On January 15 2016 10:13 Valiver wrote:
Show nested quote +
On January 15 2016 08:34 Immersion_ wrote:
Is the Artanis 'E' build generally considered weaker than the Standard build? Love to see the Thrall build you guys have, I can't stop taking the heal talent at 7. Seems so useful.

The Phase Prism talents just don't do enough, and replace vital other talents that Artanis needs.

For Thrall there's the Windfury Build and the Chain Lightning Build.

Windfury
  • Seasoned Marksman (or Rolling Thunder)
  • Envenom (or Ride the Lightning)
  • Wind Shear
  • Sundering
  • Grace of Air
  • Tempest Fury
  • Nexus Blades

Chain Lightning
  • Rolling Thunder
  • Ride the Lightning
  • Follow Through
  • Sundering
  • Grace of Air
  • Forked Lightning
  • Bolt of the Storm

And the sustain build that makes Thrall an actual bruiser and goes like this:
W
Q
D
Sundering
E
E
Bolt/Blades
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
January 15 2016 07:28 GMT
#160
On January 15 2016 14:47 MotherFox wrote:
Show nested quote +
On January 15 2016 05:24 Valiver wrote:
Abathur - Leoric have been updated, been going through them alphabetically. If you want any particular hero's builds before I get to that hero just ask and we can post them.


For Diablo, battle momentum is half as popular on 7, but has a higher winrate. It's also in 4/10 of the highest winrate builds on hotslogs, so it might be worth mentioning that with it you can keep fire devil up close to 100% of the time. This combined with more apocs make for a much higher damage diablo. [I think you end up amping damage by like a third at a sacrifice of 10% of your health pool some of the time]

I meant to add that battle momentum and imposing presence can both be good on diablo but I completely forgot to change his text blurb. Thanks for pointing that out

On January 15 2016 15:35 Ej_ wrote:
Show nested quote +
On January 15 2016 10:13 Valiver wrote:
On January 15 2016 08:34 Immersion_ wrote:
Is the Artanis 'E' build generally considered weaker than the Standard build? Love to see the Thrall build you guys have, I can't stop taking the heal talent at 7. Seems so useful.

The Phase Prism talents just don't do enough, and replace vital other talents that Artanis needs.

For Thrall there's the Windfury Build and the Chain Lightning Build.

Windfury
  • Seasoned Marksman (or Rolling Thunder)
  • Envenom (or Ride the Lightning)
  • Wind Shear
  • Sundering
  • Grace of Air
  • Tempest Fury
  • Nexus Blades

Chain Lightning
  • Rolling Thunder
  • Ride the Lightning
  • Follow Through
  • Sundering
  • Grace of Air
  • Forked Lightning
  • Bolt of the Storm

And the sustain build that makes Thrall an actual bruiser and goes like this:
W
Q
D
Sundering
E
E
Bolt/Blades

Thrall gimps himself if you have to give up that much damage in your early talents to get survivability. It doesn't matter if he heals himself for more if he's doing Illidan-like tickle damage.
Writer
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
Last Edited: 2016-01-15 09:51:24
January 15 2016 08:36 GMT
#161
You also really do not need that much self-sustain unless you are playing without any sort of healer :S

EDIT: Can someone convince me why Purifier is better than Suppresion pulse? Especially in this meta with Falstad/Raynor/Thrall dominating? Blinding them for 4 seconds is a lot of time with no DPS in a fight. Moving away from Purifier beam is pretty damn easy and you are really only guaranteed a single, perhaps 2 ticks of damage (which can of course finish off a low-HP target).
Leolio
Profile Joined April 2012
France633 Posts
January 15 2016 11:15 GMT
#162
I think most of the interest of PB is that it breaks the opponents formation. You create a spot where noone will stand during a long time. You force an opponent to move, and if it's a warrior it can make him make mistakes. He won't be able to peel efficiently or even soak. And everyone will have to try to avoid the beam if he stays in the fight.
It has this "remove an opponent from the fight" flavor.
Of course it is some big damage while it hits.

About Thrall, level 13 and level 16 are flexible in the CL build, it's an important point. You can go WF, spell shield, giant killer, b4b, or go CL again, all of these depend. You can see that in "master" filter on hotslogs. The lower league you go, the less people adapt their build of course. xDaunt explained that pretty well in the other thread.

Basic Thrall build is:

1) Rolling Thunder
4) Ride the Lightning
7) Follow Through
10) Sundering
13) [Flex]. Pick Spell Shield if the other team has a mage. Giant Killer if tanks. Restless Wolves can be decent if your team needs a little boost to CC because people are running away. Grace of Air is okay if you need a little more sustain. I take Spell Shield most of the time.
16) Forked Lightning. I will take Giant Killer and Tempest Fury against beefy teams.
20) Nexus Blades or Blink

The core concept is to build around Chain Lightning and Follow Through, which maximizes Thrall's short term burst damage and poke damage. It also makes Thrall's sustain arguably better than a Windfury build. It is unequivocally better in lane, where Thrall can lane against anyone with the Level 1 and 4 CL talents. Best of all, this build is very safe compared to Windfury-centric builds and has a far better power curve (you're beast at level 7 with this build. Windfury builds don't kick in until 16). If anyone over-extends or gets out of position, you can put a huge hurt on them. Use Sundering to engage on the enemy team's flank and push them into your team. If you do it right, you'll often cause the enemy team to be wiped.

Ghostcom
Profile Joined March 2010
Denmark4782 Posts
January 15 2016 11:43 GMT
#163
Well taking the retargeting at lvl 20 suggests that you take it to kill people which I just don't see happening a lot - unless you are paired up with a muradin+tyrande in which case your beam probably isn't the deciding factor in getting the kill anyway. Again, I'm not in rank 1 so what do I know?.
Harris1st
Profile Blog Joined May 2010
Germany6992 Posts
Last Edited: 2016-01-15 12:04:23
January 15 2016 12:02 GMT
#164
PB has some nice synergies.

When Artanis was new and bascially in every QM, i always played with Leoric and Entombed 2-3 ppl.
PB damage was off the charts then.
Obviously it's nice with every CC.
Some things that really shine are Malfs root, Arthas root and ult, Thralls earthquake

I guess Sonya Jump at 20 pairs nice with PB upgrade at 20, making the whole washing machine mechanic quite good
Go Serral! GG EZ for Ence. Flashbang dance FTW
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 15 2016 17:20 GMT
#165
On January 15 2016 17:36 Ghostcom wrote:
You also really do not need that much self-sustain unless you are playing without any sort of healer :S

EDIT: Can someone convince me why Purifier is better than Suppresion pulse? Especially in this meta with Falstad/Raynor/Thrall dominating? Blinding them for 4 seconds is a lot of time with no DPS in a fight. Moving away from Purifier beam is pretty damn easy and you are really only guaranteed a single, perhaps 2 ticks of damage (which can of course finish off a low-HP target).


I think it basically straight up wins fights. You can place it on someone like the Medic or Valla and help zone them out of a fight or on a tank to counterengage. It also reveals and follows Nova/Zeratul for the entire duration. And then the level 20 upgrade is the easiest way to team wipe in the game. I can't tell you how many lost games xDaunt and I have single-handedly won because we got a level 20 team wipe with the beam and were able to march onto Core. Suppression Pulse is good, but stun chains work just as well for stopping them from attacking :p.

"E build" on Artanis is awful, don't do that to yourself.

The sustain build for Thrall is okay and seeing a lot of usage by SEA teams and Cattlepillar, but it's not a great build unless you have a well-coordinated team and can hit the money Sunderings. I talked to Lowell about it some, and he said it's really good if the other team doesn't have any CC, but with the current meta, that's nearly impossible. Also, since this is meant to be an average joe "Quick, I need to know what talents to take" guide, it seems better suited to just mention the other two, which are way more flexible and common.
StrategyAllyssa Grey <3<3
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
January 15 2016 19:01 GMT
#166
On January 15 2016 16:28 Valiver wrote:
Show nested quote +
On January 15 2016 14:47 MotherFox wrote:
On January 15 2016 05:24 Valiver wrote:
Abathur - Leoric have been updated, been going through them alphabetically. If you want any particular hero's builds before I get to that hero just ask and we can post them.


For Diablo, battle momentum is half as popular on 7, but has a higher winrate. It's also in 4/10 of the highest winrate builds on hotslogs, so it might be worth mentioning that with it you can keep fire devil up close to 100% of the time. This combined with more apocs make for a much higher damage diablo. [I think you end up amping damage by like a third at a sacrifice of 10% of your health pool some of the time]

I meant to add that battle momentum and imposing presence can both be good on diablo but I completely forgot to change his text blurb. Thanks for pointing that out


I can't think of a character who wouldn't take imposing presence on occasion.
Don't Panic
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
January 15 2016 19:06 GMT
#167
On January 16 2016 04:01 MotherFox wrote:
Show nested quote +
On January 15 2016 16:28 Valiver wrote:
On January 15 2016 14:47 MotherFox wrote:
On January 15 2016 05:24 Valiver wrote:
Abathur - Leoric have been updated, been going through them alphabetically. If you want any particular hero's builds before I get to that hero just ask and we can post them.


For Diablo, battle momentum is half as popular on 7, but has a higher winrate. It's also in 4/10 of the highest winrate builds on hotslogs, so it might be worth mentioning that with it you can keep fire devil up close to 100% of the time. This combined with more apocs make for a much higher damage diablo. [I think you end up amping damage by like a third at a sacrifice of 10% of your health pool some of the time]

I meant to add that battle momentum and imposing presence can both be good on diablo but I completely forgot to change his text blurb. Thanks for pointing that out


I can't think of a character who wouldn't take imposing presence on occasion.


Uther.
StrategyAllyssa Grey <3<3
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
January 15 2016 19:38 GMT
#168
On January 16 2016 02:20 SC2John wrote:
Show nested quote +
On January 15 2016 17:36 Ghostcom wrote:
You also really do not need that much self-sustain unless you are playing without any sort of healer :S

EDIT: Can someone convince me why Purifier is better than Suppresion pulse? Especially in this meta with Falstad/Raynor/Thrall dominating? Blinding them for 4 seconds is a lot of time with no DPS in a fight. Moving away from Purifier beam is pretty damn easy and you are really only guaranteed a single, perhaps 2 ticks of damage (which can of course finish off a low-HP target).


I think it basically straight up wins fights. You can place it on someone like the Medic or Valla and help zone them out of a fight or on a tank to counterengage. It also reveals and follows Nova/Zeratul for the entire duration. And then the level 20 upgrade is the easiest way to team wipe in the game. I can't tell you how many lost games xDaunt and I have single-handedly won because we got a level 20 team wipe with the beam and were able to march onto Core. Suppression Pulse is good, but stun chains work just as well for stopping them from attacking :p.

"E build" on Artanis is awful, don't do that to yourself.

The sustain build for Thrall is okay and seeing a lot of usage by SEA teams and Cattlepillar, but it's not a great build unless you have a well-coordinated team and can hit the money Sunderings. I talked to Lowell about it some, and he said it's really good if the other team doesn't have any CC, but with the current meta, that's nearly impossible. Also, since this is meant to be an average joe "Quick, I need to know what talents to take" guide, it seems better suited to just mention the other two, which are way more flexible and common.


Fair enough, thanks. I find the sustain build really useful at my level of Hero League, you can put people of their game more by being in the fight longer, and I feel it helps when you (50% of the time) have Tyrande solo healing the team.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
January 15 2016 20:10 GMT
#169
On January 16 2016 04:06 SC2John wrote:
Show nested quote +
On January 16 2016 04:01 MotherFox wrote:
On January 15 2016 16:28 Valiver wrote:
On January 15 2016 14:47 MotherFox wrote:
On January 15 2016 05:24 Valiver wrote:
Abathur - Leoric have been updated, been going through them alphabetically. If you want any particular hero's builds before I get to that hero just ask and we can post them.


For Diablo, battle momentum is half as popular on 7, but has a higher winrate. It's also in 4/10 of the highest winrate builds on hotslogs, so it might be worth mentioning that with it you can keep fire devil up close to 100% of the time. This combined with more apocs make for a much higher damage diablo. [I think you end up amping damage by like a third at a sacrifice of 10% of your health pool some of the time]

I meant to add that battle momentum and imposing presence can both be good on diablo but I completely forgot to change his text blurb. Thanks for pointing that out


I can't think of a character who wouldn't take imposing presence on occasion.


Uther.


Yet again my complete lack of knowledge of Uther's talent picks aside from the standard build comes back to bite me.
Don't Panic
xDaunt
Profile Joined March 2010
United States17988 Posts
January 15 2016 22:33 GMT
#170
I hate the sustain build on Thrall and think that it is completely misguided conceptually. What gets Thrall killed is prolonged exposure to damage in teamfights. The extra sustain that the sustain build provides is marginally effective at best, all things considered. What's more important is the ability to blow someone up instantly so that you can disengage while you still have your Windfury speed boost active. This is where the CL builds with Follow Through really shines.

As for Artanis, see John's post. Level 20 Purifier Beam wins games, and is quietly the most overpowered shit in the game when used right. Artanis's E talents are terrible. The only one that I can kinda be talked into is the level 1 E talent to help out with initiation when you have bad aim with it, but no decent player will ever take it.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
January 25 2016 13:59 GMT
#171
Arthas's rune tap icon is broken in the build I think.
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
January 25 2016 15:49 GMT
#172
On January 25 2016 22:59 MotherFox wrote:
Arthas's rune tap icon is broken in the build I think.

It was using a Liquipedia icon link for some reason I can't remember, and those all just migrated to a new server, so that's what happened. Fixed now.
Writer
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
January 26 2016 18:46 GMT
#173
Gazlowe's builds look wrong to me. I'm not a big gazlowe player, but shouldn't they read "do not play gazlowe, everyone will hate your soul" more closely follow what is currently the top builds on hotslogs?
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
January 26 2016 19:08 GMT
#174
On January 27 2016 03:46 MotherFox wrote:
Gazlowe's builds look wrong to me. I'm not a big gazlowe player, but shouldn't they read "do not play gazlowe, everyone will hate your soul" more closely follow what is currently the top builds on hotslogs?

Alright I think the for the wombo build lvl 1 should change to Extra TNT and the level 7 talents could swap (seem interchangeable based on enemy team, with Engine Gunk being in general the better talent). Reduce, Reuse, Recycle is interesting at 4, and might be good for the turret build.
Writer
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
January 26 2016 19:34 GMT
#175
On January 27 2016 04:08 Valiver wrote:
Show nested quote +
On January 27 2016 03:46 MotherFox wrote:
Gazlowe's builds look wrong to me. I'm not a big gazlowe player, but shouldn't they read "do not play gazlowe, everyone will hate your soul" more closely follow what is currently the top builds on hotslogs?

Alright I think the for the wombo build lvl 1 should change to Extra TNT and the level 7 talents could swap (seem interchangeable based on enemy team, with Engine Gunk being in general the better talent). Reduce, Reuse, Recycle is interesting at 4, and might be good for the turret build.


I tried it in a few QM's last night--- Goblin Fusion is really hard to get any value out of unless teammates are actively setting you up for it. Even then, it feels like you are voluntarily self-stunning yourself instead of doing anything else. Reduce, Reuse, Recycle instead helps a bit with mana issues, which Gazlowe appears to have problems with if you are keeping your battle momentum trait up enough.

Extra TNT- This skill also has the advantage of making you a harder pusher I think, since if you land it on a minion wave it'll do more damage. In general it felt pretty good, and occasionally gave good results with the TNT-gravobomb-tnt combo after 16.
Don't Panic
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 03 2016 06:04 GMT
#176
Any new zeratul build which works well? Thinking of his new ult.
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
Last Edited: 2016-02-04 12:00:06
February 04 2016 11:30 GMT
#177
I like to do:
Regen Master/Seasoned marksman -> Master Warp-blade -> Searing attacks -> Shadow Assault -> Assassin's blade --> berserk/stoneskin -> Nerazim fury

Our resident Zeratul expert xDaunt will probably be along any second and explain why my build is pants on the head retarded (I'm actually somewhat curious whether or not nexus blades could be better at 20 - I feel like the added damage might outweigh the extra duration, however I have found the lifesteal to be determining when 1v1'ing the more durable heroes).
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
February 04 2016 17:56 GMT
#178
On February 04 2016 20:30 Ghostcom wrote:
I like to do:
Regen Master/Seasoned marksman -> Master Warp-blade -> Searing attacks -> Shadow Assault -> Assassin's blade --> berserk/stoneskin -> Nerazim fury

Our resident Zeratul expert xDaunt will probably be along any second and explain why my build is pants on the head retarded (I'm actually somewhat curious whether or not nexus blades could be better at 20 - I feel like the added damage might outweigh the extra duration, however I have found the lifesteal to be determining when 1v1'ing the more durable heroes).

Actually you are on the right track with that build
Writer
orllyfools
Profile Joined May 2012
United States153 Posts
February 11 2016 22:09 GMT
#179
I've been beasting with one of the Artanis builds I found here. Thanks!
Squitle-MC-Parting-Major-Polt
rei
Profile Blog Joined October 2002
United States3594 Posts
February 19 2016 03:26 GMT
#180
how come this doesn't get updated? there are many patches already some heroes got their talents change and new heroes got introduced
GET OUT OF MY BASE CHILL
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
February 19 2016 14:35 GMT
#181
On January 27 2016 04:08 Valiver wrote:
Alright I think the for the wombo build lvl 1 should change to Extra TNT and the level 7 talents could swap (seem interchangeable based on enemy team, with Engine Gunk being in general the better talent). Reduce, Reuse, Recycle is interesting at 4, and might be good for the turret build.

Extra TNT is not good imo. Most teamfights happens away from the minion lane, bombs are used to zone rather then stun and Gazlowe dont need the extra dmg to clear a wave.

Reduce, Reuse, Recycle is by far the best talent. It ensures his ult is always up for teamfights and grants enough mana to spam before lvl 10.
Mercenary Lord: I would only take in case i plan to PVM mecrs all day and push.
Clockwerk Steam Fists: best for maps where objectives takes a while to complete (Sky Temple, Battlefield of Eternity)
Priest
Harris1st
Profile Blog Joined May 2010
Germany6992 Posts
February 19 2016 15:13 GMT
#182
On February 19 2016 23:35 Hellonslaught wrote:
Show nested quote +
On January 27 2016 04:08 Valiver wrote:
Alright I think the for the wombo build lvl 1 should change to Extra TNT and the level 7 talents could swap (seem interchangeable based on enemy team, with Engine Gunk being in general the better talent). Reduce, Reuse, Recycle is interesting at 4, and might be good for the turret build.

Extra TNT is not good imo. Most teamfights happens away from the minion lane, bombs are used to zone rather then stun and Gazlowe dont need the extra dmg to clear a wave.

Reduce, Reuse, Recycle is by far the best talent. It ensures his ult is always up for teamfights and grants enough mana to spam before lvl 10.
Mercenary Lord: I would only take in case i plan to PVM mecrs all day and push.
Clockwerk Steam Fists: best for maps where objectives takes a while to complete (Sky Temple, Battlefield of Eternity)



Lol, this really makes me wanna play Gazlowe now... I'm gonna get so much hate :D

But honestly, just give him a ranged basic attack (maybe 4? for comparison, normal ranged is 5,5, Raynor is 6,5) and Gaz would be fine IMO. Guess he would even become a beast lvl 20+ with Robo-Goblin -> Mecha-Lord
Basic Attack damage at 20 = 208
With Mecha-Lord = 520
DPS at 20 = 260
With Mecha-Lord = 650

Thats a shitton of Damage
Go Serral! GG EZ for Ence. Flashbang dance FTW
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
February 20 2016 19:34 GMT
#183
Rehgar/Nova and whoever else recently had changes have all been updated. I still want to add a Dimensional Shift build on Tassadar, a Void Prison build on Zeratul, and a caster build on Falstad, but next up is adding the newer heroes. This takes a little bit longer since I've got to prep all the images too, but it's in the works now.
Writer
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
February 20 2016 22:26 GMT
#184
greymane's images on broken on his build.
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
February 20 2016 22:30 GMT
#185
On February 21 2016 07:26 MotherFox wrote:
greymane's images on broken on his build.

It's not there yet, still constructing the newest heroes. Just finished the abilities for them.
Writer
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
February 20 2016 23:58 GMT
#186
Okay Cho, Gall, Lunara, Greymane, and Li-Ming are all finished now, let the disagreeing begin
Writer
Kotreb
Profile Joined June 2011
Croatia1392 Posts
February 22 2016 14:26 GMT
#187
Thank you for the effort, it's appreciated man :D
If you don't sin Jesus died for nothing.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
February 22 2016 23:34 GMT
#188
Power Surge is taken almost universally on Cho at 7 now. Also, Rollback is numerically just better than Runed Gauntlet at 4 after the scaling changes (my fault there). Also, I think that Mirrorball is still the best 16 talent for Li-Ming's Magic Missiles build -- it nearly doubles the chances that Seeker will proc.

Otherwise, I more or less agree with everything here! :D
StrategyAllyssa Grey <3<3
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
February 23 2016 00:16 GMT
#189
On February 20 2016 00:13 Harris1st wrote:
Lol, this really makes me wanna play Gazlowe now... I'm gonna get so much hate :D

But honestly, just give him a ranged basic attack (maybe 4? for comparison, normal ranged is 5,5, Raynor is 6,5) and Gaz would be fine IMO. Guess he would even become a beast lvl 20+ with Robo-Goblin -> Mecha-Lord
Basic Attack damage at 20 = 208
With Mecha-Lord = 520
DPS at 20 = 260
With Mecha-Lord = 650

Thats a shitton of Damage

Robo-Goblin does a lot of dmg BUT most games are already over once you reach lvl 20 and some even ends before it.
So you will be an useless Gaz to your team til there which takes too long to be useful imo.

Gazlowe vs Mercenaries all day long strategy works in maps like Blackheart's Bay, but be aware your team will always be fighting 4v5 and they gonna hate you for it, even if you win the game by yourself with this strategy, doesn't feels like a win at all and be ready to eat a lot of rage.
Priest
Vindicare605
Profile Blog Joined August 2011
United States16096 Posts
Last Edited: 2016-02-23 03:45:09
February 23 2016 03:44 GMT
#190
The talent build guide for Lost Vikings is mostly out of date, pretty much every build calls for Viking Bribery now regardless of what Heroic ability they're building for.

Standard build that works on basically every map looks like this.

1. Viking Bribery
4.. Erik the Swift or Mercenary Lord
7. Spin to Win
10. Play Again
13. Jump
16. Large and in Charge
20. Fury of the Storm

You COULD run Impatience is a Virtue in place of Large and in Charge but I don't really recommend it, the Stun on Olaf is simply too good of team utility to give up for slightly more damage and survivability.
aka: KTVindicare the Geeky Bartender
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2016-02-24 05:23:46
February 24 2016 05:18 GMT
#191
zeratul should not have double bombs on 16. (text is wrong)

edit: monk has wrong icon on level 4 and 13 talent for punch build too
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
February 24 2016 05:28 GMT
#192
On February 24 2016 14:18 MotherFox wrote:
zeratul should not have double bombs on 16. (text is wrong)

edit: monk has wrong icon on level 4 and 13 talent for punch build too

Fixed these thanks. And I'll take a look at Cho and TLV soon.
Writer
Merany
Profile Blog Joined February 2011
France890 Posts
February 24 2016 12:00 GMT
#193
Tyrande standard build is kinda weird. The heroic has the icon of shadowstalk, its tile says Starfall and the text is something else.
Good job on the guide btw, very useful for a newcomer like myself!
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
February 24 2016 17:04 GMT
#194
On February 24 2016 21:00 Merany wrote:
Tyrande standard build is kinda weird. The heroic has the icon of shadowstalk, its tile says Starfall and the text is something else.
Good job on the guide btw, very useful for a newcomer like myself!

Lol that one was a special kind of mess up, thanks for pointing it out.
Writer
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2016-02-25 20:41:49
February 25 2016 20:40 GMT
#195
On Lunara I think it's worth mentioning nature's culling at level 7. The skill has the highest winrate on hotslogs with a not-insignificant pickrate(10%). It also enables you to...

  • Melt enemy structures with very few hits.
  • One cast of thornwood vine + your w will 100% a minion wave, allowing you to walk away after only two key presses.
  • Kill an enemy core in only a few moments, especially with invigorating spores at level 16.


I also started trying out Forest's Wrath at 20 after seeing pros take it. WOW-- the extra range is very strong. This skill now dominates pickrates and winrates on hotslogs as well.
Don't Panic
rei
Profile Blog Joined October 2002
United States3594 Posts
February 29 2016 01:42 GMT
#196
THANK YOU valiver for updating this
GET OUT OF MY BASE CHILL
imgbaby
Profile Blog Joined May 2015
158 Posts
Last Edited: 2016-03-01 00:15:23
February 29 2016 19:38 GMT
#197
What's the idea with the Tyrael build?
edit: nvm found a tutorial video + Show Spoiler +
Like a bird on a wire, like a drunk in some midnight choir I have tried in my way to be free
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
March 01 2016 07:03 GMT
#198
Speaking of Tyreal, his explanatory text is a little out of date since it is talking about the possibility of taking holy ground over blood for blood. (but holy ground is now standard)
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
March 01 2016 07:15 GMT
#199
On March 01 2016 16:03 MotherFox wrote:
Speaking of Tyreal, his explanatory text is a little out of date since it is talking about the possibility of taking holy ground over blood for blood. (but holy ground is now standard)

Fixed.
Writer
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2016-03-03 07:04:41
March 03 2016 07:01 GMT
#200
Gall commentary:

I think the dreadorb build is not at great at "Sieging", in that it is a much shorter range build. You are sacrificing the long range nature of your W to have more concentrated damage at close range, and in doing so you're also neglecting the 20% increase in range to cho's bowling ball.

Also, as such--- twisting nether might be better for the up-close-and-personal gall. If you expect the enemy team to be jumping on you, lots of concentrated damage nearby in the form of twisting nether and double back is really good.

This kind of logic also brings up the question of why his level 7 talents are situated the way they are, but maybe I'm missing something.
Don't Panic
Talaris
Profile Joined March 2011
Switzerland753 Posts
March 03 2016 11:11 GMT
#201
is Diablos lvl4 still viable ? wondering if the slwo could be better now...
-= Jaedong // HerO // HasuObs // Unholy Alliance =-
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
March 03 2016 16:29 GMT
#202
On March 03 2016 20:11 Talaris wrote:
is Diablos lvl4 still viable ? wondering if the slwo could be better now...


I think it still feels good. The slow's winrate certainly hasn't surpassed firedevil.

If bliz wants more talent diversity at this level, they really need to buff the other options IMO.
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
March 03 2016 17:58 GMT
#203
On March 03 2016 20:11 Talaris wrote:
is Diablos lvl4 still viable ? wondering if the slwo could be better now...

As is the slow is just not enough to compare to the wave clear given by Fire Devil. On teams with high wave clear it could be useful, but most of the time it won't be better.
Writer
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
March 03 2016 18:07 GMT
#204
On March 03 2016 16:01 MotherFox wrote:
Gall commentary:

I think the dreadorb build is not at great at "Sieging", in that it is a much shorter range build. You are sacrificing the long range nature of your W to have more concentrated damage at close range, and in doing so you're also neglecting the 20% increase in range to cho's bowling ball.

Also, as such--- twisting nether might be better for the up-close-and-personal gall. If you expect the enemy team to be jumping on you, lots of concentrated damage nearby in the form of twisting nether and double back is really good.

This kind of logic also brings up the question of why his level 7 talents are situated the way they are, but maybe I'm missing something.

Sorry maybe using the word "sieging" was misleading. I probably should have just used "zoning" or "objective control" or something like that. Yes, it's not got all the range talents, but it keeps the enemies back because getting close means dealing with a ton of orbs and you WILL take damage when you get anywhere close. It forces the other team back off of points.
Writer
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
March 13 2016 07:31 GMT
#205
I guess nova's standard build should be called the "Standard Pinning Shot" build. (or "Standard One-in-the-chamber build")
Don't Panic
Luislemon
Profile Joined March 2016
1 Post
March 14 2016 01:22 GMT
#206
Awesome! But they've ruined Nova.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
March 14 2016 01:31 GMT
#207
On March 13 2016 16:31 MotherFox wrote:
I guess nova's standard build should be called the "Standard Pinning Shot" build. (or "Standard One-in-the-chamber build")

True, overlooked the build name when I changed it.
Writer
Ryzel
Profile Joined December 2012
United States535 Posts
March 14 2016 04:22 GMT
#208
Regarding ETC's builds, I was wondering about the merits of Echo Pedal over Speed Metal, as I've found in practice that 20% speed increase for the whole team is pretty huge compared to negligible damage.
Hakuna Matata B*tches
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
March 14 2016 04:42 GMT
#209
On March 14 2016 13:22 Ryzel wrote:
Regarding ETC's builds, I was wondering about the merits of Echo Pedal over Speed Metal, as I've found in practice that 20% speed increase for the whole team is pretty huge compared to negligible damage.

Speed Metal is a good talent, but only effects the heroes right next to ETC since Rockstar's range is pretty short. ETC is a tank that is pretty aggressive and is about forcing enemies out of position, and won't be near his allies while he first initiates on his combo. His power lies in charging in, disrupting enemies, and ideally forcing a primary target towards your allies with Face Melt. The movement speed just doesn't help his primary function, or help the team since they shouldn't have to move closer to kill the target since you moved the enemy to them.

Echo Pedal adds a lot more than negligible damage as well. Each tick at 20 is ~ 129 damage in an area about the size of Face Melt. It procs off of every single ability. So even if your skills overlap a bit and you waste some damage it's still an extra 516 damage as AOE around you, which is pretty significant. That's just a single combo, and you can pretty much spam Guitar Solo during fights and continuously deal extra damage this way. And since ETC is an aggressive tank, the damage means a lot.
Writer
Ryzel
Profile Joined December 2012
United States535 Posts
Last Edited: 2016-03-14 12:13:55
March 14 2016 12:07 GMT
#210
I see. Given that aggressive mindset of ETC I would agree with you that Echo Pedal is more effective.

My playstyle with ETC is much more defensive. I typically pick him as a solo tank on maps that lead to clumped vs. clumped team situations, and with poke comps that have 2-3 ranged damage dealers, ideally 2 that are AA, against similar poke comps that have 2-3 ranged damage dealers. This style involves me being next to my team at all times while peeling if necessary with Face Melt and waiting until I sense a positional advantage to engage. I choose this style because...

1) ETC is one of the squishier "tank" heroes and therefore really needs to make his first Powerslide count.
2) Groupies build counters enemy poke damage VERY well.
3) Rockstar, while effective with any AA hero, is arguably more effective buffing ranged AA heroes as they are more often sitting in the back throwing out AAs, as opposed to melee AAs who are more often using their skills to stay engaged (Illidan) or deal extra damage (Thrall, Sonya, Kerrigan).
4) His disruptive abilities are on fairly long cooldowns and doesn't provide the more continuous disruption that an aggressive tank is looking for (e.g. Muradin, Diablo, even Arthas)

With this style in mind, Speed Metal outshines Echo Pedal because giving your entire team 20% movement speed gives your team a huge advantage in positional/poke battles, and that first Powerslide into the enemy team, ideally into Mosh, gives your teammates extra speed to follow you and deal damage quicker.
Hakuna Matata B*tches
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
March 15 2016 16:59 GMT
#211
On March 14 2016 21:07 Ryzel wrote:

4) His disruptive abilities are on fairly long cooldowns and doesn't provide the more continuous disruption that an aggressive tank is looking for (e.g. Muradin, Diablo, even Arthas)


ETC's threat is frequently as disruptive as actually using his abilities.
Don't Panic
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2016-03-22 18:47:34
March 15 2016 17:08 GMT
#212
-just noticed this was in wrong thread for a week-
"Technically the dictionary has zero authority on the meaning or words" - Rodya
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2016-03-22 18:21:30
March 22 2016 18:20 GMT
#213
Until it gets patched, I think it's worth mentioning the Siphoning Impact/Fury of the Swarm/Battle Momentum/Maelstrom/Double Strike/Aggressive Defense/(Bolt or Nexus Blades?) build on Kerrigan. It is a build that is one of the ten most popular builds on hotslogs, and it offers something very unique compared to the builds we have up right now. on
Don't Panic
Leolio
Profile Joined April 2012
France633 Posts
March 24 2016 09:38 GMT
#214
This bug makes Kerrigan 2nd in hotslogs win rates in masters, she's at 59,5% right now.
Kotreb
Profile Joined June 2011
Croatia1392 Posts
March 27 2016 00:34 GMT
#215
So is old zera build unplayable atm or is AA build that much better?

btw which is the best build for li ming atm? sphere or missiles? I like to play hybrid build on her
If you don't sin Jesus died for nothing.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
Last Edited: 2016-03-27 00:41:56
March 27 2016 00:40 GMT
#216
On March 27 2016 09:34 Kotreb wrote:
So is old zera build unplayable atm or is AA build that much better?

btw which is the best build for li ming atm? sphere or missiles? I like to play hybrid build on her

I think a magic missiles hybrid build is best now. Level 1 depends on map, charged blast, seeker, either heroic, illusionist, mirrorball, heroic upgrade.

For zeratul another build with vp would be regen/seasoned marksman, mwb, follow through, vp, wormhole, rending cleave, rewind.

Aa build just erases squishies so well it usually has a stronger impact in pugs, but vp builds are not bad persay.
Writer
Kotreb
Profile Joined June 2011
Croatia1392 Posts
March 27 2016 01:23 GMT
#217
what about cleave/sustained anomaly/void slash (or follow through)/ prism/wormhole/double singularity/whatever you need?

i really liked that build but it seems i lack mana a lot when going for it. any possible solution?
If you don't sin Jesus died for nothing.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
April 08 2016 20:23 GMT
#218
On March 27 2016 09:40 Valiver wrote:
Show nested quote +
On March 27 2016 09:34 Kotreb wrote:
So is old zera build unplayable atm or is AA build that much better?

btw which is the best build for li ming atm? sphere or missiles? I like to play hybrid build on her

I think a magic missiles hybrid build is best now. Level 1 depends on map, charged blast, seeker, either heroic, illusionist, mirrorball, heroic upgrade.

For zeratul another build with vp would be regen/seasoned marksman, mwb, follow through, vp, wormhole, rending cleave, rewind.

Aa build just erases squishies so well it usually has a stronger impact in pugs, but vp builds are not bad persay.


wormhole and master warp blade are an anti-combo. That's probably why pros take vorpal blade instead.
Don't Panic
Aceace
Profile Joined June 2011
Turkey1305 Posts
June 12 2016 02:14 GMT
#219
We really need some updates (especially at artanis )
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
RouaF
Profile Joined October 2010
France4120 Posts
July 16 2016 15:44 GMT
#220
Hey guys. Here is the best standard teamfight zagara build I've found so far :

http://www.heroesfire.com/hots/talent-calculator/zagara#h9WH

You use banelings a looooot more than before. Also spam them on towers/wall from afar as much as you can.

Lvl 20 can be swapped for fury. Lvl 13 is picked for fights that last a bit, if they have a ton of burst take protective coating or spellshield.

Haven't messed around with push zagara (nydus, infest,mutalisk...) yet as it seems to be a bit too trolly for high lvl heroleague.
DisobedientUSA
Profile Joined July 2016
United States1 Post
July 25 2016 03:10 GMT
#221
How often are these updated?
http://thenexusgg.com/m/DisobedientOneXUSAX/
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
July 25 2016 16:43 GMT
#222
On July 25 2016 12:10 DisobedientUSA wrote:
How often are these updated?

It used to be updated constantly, but the last edit was in March and there won't be any more.
Writer
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
August 09 2016 00:40 GMT
#223
Yea same reason basically Grubby was making those really good videos on talent builds and a few games demonstrating those builds, but he can't really make them because not only do the heroes talents change, but the enemy hero talents keep changing as well making certain builds not as efficient etc.

Anyway, for what its worth those videos are still really useful for learning how to play a character and why certain talents help their role etc.
RIP SPOR 11/24/11 NEVAR FORGET
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