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Quick Talent Builds - Page 4

Forum Index > Heroes of the Storm
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WarpStatus
Profile Joined October 2010
United States18 Posts
August 06 2015 20:17 GMT
#61
Didn't read through the posts too closely, but are we allowed to make suggestions on updating the builds? One very notable Sonya build I think should be included is the one she uses to solo bosses. She can solo from 10 and onward. Its typically my go to build because it is just so flexible by itself in my opinion. Anyways just my 2cents from R1 Sonya main.

Build:

war paint
superiority
poison spear
wrath of berserker
mystical spear
boost to slam or stoneskin depending on what you want
hardened shield

Remember Sonya is typically best played as melee assassin and not a primary tank.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 06 2015 20:22 GMT
#62
I love that sonya build--- it has done very well for me. People always mention it can solo bosses, but it generally takes any merc camp very quickly and can tower dive to take down structures very quickly as well.
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 07 2015 04:23 GMT
#63
I am a little surprised that neither rehgar nor malfurion take cleanse in these builds. Malf doesn't even seem to have a mention of the possibility in the intro summary?

Maybe this won't be important once the nerf comes, but cleanse feels very difficult to give up when I'm supporting.
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-08-10 03:00:12
August 10 2015 02:45 GMT
#64
Just bought Murky.

On the surface of things, isn't rewind objectively better than "...and a shark too!"? Especially with a build that increased the radius of the pufferfish, damage, and gives bonus slime--- the extra pufferfish directly before an octograb does more damage than shark, and can be used in different combinations than just that. (like it can be used for siege damage)

Or am I missing something?
Don't Panic
Yoav
Profile Joined March 2011
United States1874 Posts
August 10 2015 05:07 GMT
#65
On August 10 2015 11:45 MotherFox wrote:
Just bought Murky.

On the surface of things, isn't rewind objectively better than "...and a shark too!"? Especially with a build that increased the radius of the pufferfish, damage, and gives bonus slime--- the extra pufferfish directly before an octograb does more damage than shark, and can be used in different combinations than just that. (like it can be used for siege damage)

Or am I missing something?


The shark mostly.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2015-08-10 10:18:03
August 10 2015 10:17 GMT
#66
On August 10 2015 11:45 MotherFox wrote:
Just bought Murky.

On the surface of things, isn't rewind objectively better than "...and a shark too!"? Especially with a build that increased the radius of the pufferfish, damage, and gives bonus slime--- the extra pufferfish directly before an octograb does more damage than shark, and can be used in different combinations than just that. (like it can be used for siege damage)

Or am I missing something?

You can rarely cast 2x slime and 2x Puffer and then catch enemy with Octo-grab. Most of the times enemy will move out from AoE of one Pufferfish and you won't be able to kill him, other times you will get killed before you manage to use all of your spells with Rewind. Upgraded Octo-grab does more damage than Pufferfish if you didn't upgrade Pufferfish at levels 13 and 16, and there will be a lot of fights and opportunities where you just need to use Octo-grab without Pufferfish because you need to catch something and Octo-grab has solid range.

Rewind is mostly used for pusher Murky when you upgrade Pufferfish to the max while "...and a Shark too!" is used as ganking/teamfight Murky with some other talents. Lately I've been playing with Bubble build, taking both Bubble talents on level 13 and 16, and it is great. You are super annoying in team fights and you are doing quite a lot of damage. On top of that it is the only Murky build that can kill the Bruiser camp alone and with that build "...and a Shark too!" is doing more damage.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-08-10 15:20:31
August 10 2015 15:17 GMT
#67
Thanks for the insight! In test mode it felt like I could q-w-1-q-w-r within a second's tolerance--- to where the octograb was being landed before the first pufferfish settled. Though I had to start the sequence when I was right next to arthas, so maybe it's too easily telegraphed. I'll have to experiment in game to see if I can pull it off with an opponent with an actual mind.
Don't Panic
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 17 2015 16:09 GMT
#68
I think it would be best to very clearly label which patch these builds are for. When researching builds it is always frustrating when you aren't sure if they've been updated to the current patch.
Don't Panic
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 17 2015 16:18 GMT
#69
On August 18 2015 01:09 MotherFox wrote:
I think it would be best to very clearly label which patch these builds are for. When researching builds it is always frustrating when you aren't sure if they've been updated to the current patch.


We try to update this for every patch, so if there are any inconsistencies or things that we've missed, just let us know and we'll take care of it!
StrategyAllyssa Grey <3<3
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 20 2015 21:38 GMT
#70
Sooo, I know a lot of updates need to happen here since a new patch just got released. But, diablo-

The skill you recommend for the standard build is rarely taken at all levels of play according to hotslogs. What's the deal?
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
August 20 2015 22:00 GMT
#71
On August 21 2015 06:38 MotherFox wrote:
Sooo, I know a lot of updates need to happen here since a new patch just got released. But, diablo-

The skill you recommend for the standard build is rarely taken at all levels of play according to hotslogs. What's the deal?

There's only 1 skill per build so I assume you are talking about his ultimate? It's split pretty evenly across the board and really depends on the enemy team which is better.
Writer
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2015-08-20 22:21:47
August 20 2015 22:21 GMT
#72
His level 1 skill, actually--- overwhelming force. Sorry for not being more specific
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
August 20 2015 22:34 GMT
#73
On August 21 2015 07:21 MotherFox wrote:
His level 1 skill, actually--- overwhelming force. Sorry for not being more specific

Yeah it seems the old standard build has given way to the Fire build now. I'm not even sure if it's worth including anymore as Fire builds seem to be the overwhelming standard.
Writer
ramalez
Profile Joined January 2015
Belgium6 Posts
August 21 2015 22:03 GMT
#74
I really like this! the only thing I am not 100% understand is why the Pain Don't H0urt in TheLostVikings ability build I would take Erik The Swift (Vortix from Teamliquid also take this one).
For the rest ty so much for this! hope you update it so much as possible!
Nothing is OP you only need to learn how to defeat it.
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
August 22 2015 10:21 GMT
#75
There is no Sprint on Lvl 13 for Nazeebo!
"Don't worry, I use Special Tactics this time, no problem."
x1candyman1x
Profile Joined August 2015
1 Post
August 27 2015 15:43 GMT
#76
love these guides!!! they are awesome and i always recommend them when playing with new friends. are there any plans to update as meta/talents change, and characters are added? if so, is there a general time frame?

excellent job
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
August 27 2015 15:56 GMT
#77
I think Raynor's ultimate is largely a matter of taste/need depending on the game and saying something to that effect would be good. He actually has one of the better designed choice of ults in the game.
Don't Panic
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
August 27 2015 20:34 GMT
#78
On August 28 2015 00:56 MotherFox wrote:
I think Raynor's ultimate is largely a matter of taste/need depending on the game and saying something to that effect would be good. He actually has one of the better designed choice of ults in the game.

Oh whoops I meant to put a note about the heroics when I redid his stuff for the last patch thanks.

On August 28 2015 00:43 x1candyman1x wrote:
love these guides!!! they are awesome and i always recommend them when playing with new friends. are there any plans to update as meta/talents change, and characters are added? if so, is there a general time frame?

excellent job

I'm slowly updating them from the last patch, but school just started again this week so it's been a bit hectic lol. Most of the heroes' talents have been updated but not all just yet, and Kharazim will be added in the next few days. My goal is to have everything completely up to date by this Saturday.
Writer
TelecoM
Profile Blog Joined January 2010
United States10691 Posts
August 28 2015 03:49 GMT
#79
Wow, this thread is amazing.
AKA: TelecoM[WHITE] Protoss fighting
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
August 28 2015 06:08 GMT
#80
On August 28 2015 12:49 GGzerG wrote:
Wow, this thread is amazing.


It's about time you hopped on the Heroes train ^^.
StrategyAllyssa Grey <3<3
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