Build:
war paint
superiority
poison spear
wrath of berserker
mystical spear
boost to slam or stoneskin depending on what you want
hardened shield
Remember Sonya is typically best played as melee assassin and not a primary tank.
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WarpStatus
United States18 Posts
Build: war paint superiority poison spear wrath of berserker mystical spear boost to slam or stoneskin depending on what you want hardened shield Remember Sonya is typically best played as melee assassin and not a primary tank. | ||
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MotherFox
United States1529 Posts
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MotherFox
United States1529 Posts
Maybe this won't be important once the nerf comes, but cleanse feels very difficult to give up when I'm supporting. | ||
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MotherFox
United States1529 Posts
On the surface of things, isn't rewind objectively better than "...and a shark too!"? Especially with a build that increased the radius of the pufferfish, damage, and gives bonus slime--- the extra pufferfish directly before an octograb does more damage than shark, and can be used in different combinations than just that. (like it can be used for siege damage) Or am I missing something? | ||
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Yoav
United States1874 Posts
On August 10 2015 11:45 MotherFox wrote: Just bought Murky. On the surface of things, isn't rewind objectively better than "...and a shark too!"? Especially with a build that increased the radius of the pufferfish, damage, and gives bonus slime--- the extra pufferfish directly before an octograb does more damage than shark, and can be used in different combinations than just that. (like it can be used for siege damage) Or am I missing something? The shark mostly. | ||
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Ramiz1989
12124 Posts
On August 10 2015 11:45 MotherFox wrote: Just bought Murky. On the surface of things, isn't rewind objectively better than "...and a shark too!"? Especially with a build that increased the radius of the pufferfish, damage, and gives bonus slime--- the extra pufferfish directly before an octograb does more damage than shark, and can be used in different combinations than just that. (like it can be used for siege damage) Or am I missing something? You can rarely cast 2x slime and 2x Puffer and then catch enemy with Octo-grab. Most of the times enemy will move out from AoE of one Pufferfish and you won't be able to kill him, other times you will get killed before you manage to use all of your spells with Rewind. Upgraded Octo-grab does more damage than Pufferfish if you didn't upgrade Pufferfish at levels 13 and 16, and there will be a lot of fights and opportunities where you just need to use Octo-grab without Pufferfish because you need to catch something and Octo-grab has solid range. Rewind is mostly used for pusher Murky when you upgrade Pufferfish to the max while "...and a Shark too!" is used as ganking/teamfight Murky with some other talents. Lately I've been playing with Bubble build, taking both Bubble talents on level 13 and 16, and it is great. You are super annoying in team fights and you are doing quite a lot of damage. On top of that it is the only Murky build that can kill the Bruiser camp alone and with that build "...and a Shark too!" is doing more damage. | ||
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MotherFox
United States1529 Posts
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MotherFox
United States1529 Posts
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EsportsJohn
United States4883 Posts
On August 18 2015 01:09 MotherFox wrote: I think it would be best to very clearly label which patch these builds are for. When researching builds it is always frustrating when you aren't sure if they've been updated to the current patch. We try to update this for every patch, so if there are any inconsistencies or things that we've missed, just let us know and we'll take care of it! | ||
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MotherFox
United States1529 Posts
The skill you recommend for the standard build is rarely taken at all levels of play according to hotslogs. What's the deal? | ||
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Valiver
Caldeum1977 Posts
On August 21 2015 06:38 MotherFox wrote: Sooo, I know a lot of updates need to happen here since a new patch just got released. But, diablo- The skill you recommend for the standard build is rarely taken at all levels of play according to hotslogs. What's the deal? There's only 1 skill per build so I assume you are talking about his ultimate? It's split pretty evenly across the board and really depends on the enemy team which is better. | ||
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MotherFox
United States1529 Posts
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Valiver
Caldeum1977 Posts
On August 21 2015 07:21 MotherFox wrote: His level 1 skill, actually--- overwhelming force. Sorry for not being more specific ![]() Yeah it seems the old standard build has given way to the Fire build now. I'm not even sure if it's worth including anymore as Fire builds seem to be the overwhelming standard. | ||
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ramalez
Belgium6 Posts
For the rest ty so much for this! hope you update it so much as possible! ![]() | ||
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DrunkenJedi
Germany175 Posts
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x1candyman1x
1 Post
excellent job | ||
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MotherFox
United States1529 Posts
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Valiver
Caldeum1977 Posts
On August 28 2015 00:56 MotherFox wrote: I think Raynor's ultimate is largely a matter of taste/need depending on the game and saying something to that effect would be good. He actually has one of the better designed choice of ults in the game. Oh whoops I meant to put a note about the heroics when I redid his stuff for the last patch thanks. On August 28 2015 00:43 x1candyman1x wrote: love these guides!!! they are awesome and i always recommend them when playing with new friends. are there any plans to update as meta/talents change, and characters are added? if so, is there a general time frame? excellent job I'm slowly updating them from the last patch, but school just started again this week so it's been a bit hectic lol. Most of the heroes' talents have been updated but not all just yet, and Kharazim will be added in the next few days. My goal is to have everything completely up to date by this Saturday. | ||
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TelecoM
United States10682 Posts
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EsportsJohn
United States4883 Posts
On August 28 2015 12:49 GGzerG wrote: Wow, this thread is amazing. It's about time you hopped on the Heroes train ^^. | ||
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