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Caldeum1977 Posts
On October 14 2015 02:55 MotherFox wrote: The hoverover for water elemental on Jaina for the individual builds is out of date. (Currently says the water ele chills enemy on casting.) Lol I'm not really sure how I updated the main ability description without doing the build ones, but thanks for pointing that out.
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AFor sonya it seems that ferocious healing has taken over for followthrough on the standard build.
It also seems like war paint and shot of fury are the two choices for level 1, judging from the top builds on hotslogs. I wonder if it's a matter of damage(shot of fury means more slams) vs sustain(war paint is healing)?
Also, of course, prolific dispersal is more popular on abby since Fan's guide came out.
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This has been very helpful. Is there a plan to do the newer heroes too?
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Mexico2170 Posts
Yeah. Valiver is working on updating it as we speak.
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Caldeum1977 Posts
Here's the builds for Rexxar and Lt. Morales that will be added soon:
Rexxar: The Misha Build is more of the Standard, and concentrates on making Misha an unstoppable annoyance and do a lot of damage and disruption to the enemy team. The Tank build is better for laning and clearing merc camps, and is more of a typical warrior role.
Misha build
- hunter-gatherer
- hungry bear
- aspect of the beast
- bestial wrath
- wildfire bear
- feign death
- frenzy of khalimdor
Tank build
- hunter-gatherer
- easy prey
- bird of prey
- bestial wrath
- wildfire bear
- primal intimidation
- hardened shield
Lt. Morales: The talents listed first are given priority generally, but the 2nd ones are situational.
Standard Support build
- trauma trigger
- advanced block or bioshield
- irradiate or clear!
- stim drone
- couples therapy
- inoculation or shield sequencer
- caduceus reactor
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United States4883 Posts
On October 16 2015 05:33 MotherFox wrote: AFor sonya it seems that ferocious healing has taken over for followthrough on the standard build.
It also seems like war paint and shot of fury are the two choices for level 1, judging from the top builds on hotslogs. I wonder if it's a matter of damage(shot of fury means more slams) vs sustain(war paint is healing)?
Also, of course, prolific dispersal is more popular on abby since Fan's guide came out.
On Sonya:
Sonya is really in flux right now. In the pro scene, level 7 is split between Follow Through and Ferocious Healing depending on who's playing it, and level 16 talents can vary widely between Nerves of Steel, Furious Blow, and No Escape. The build I tend toward is a safe one which a lot of the Koreans and Europeans seem to favor:
War Paint Focused Attack Ferocious Healing Wrath of the Berserker Mystical Spear Nerves of Steel Ignore Pain
iDream plays a very different version of Sonya that is very much like a melee assassin and less like a tanky bruiser:
Shot of Fury Focused Attack Follow Through Wrath of the Berserker Mystical Spear Furious Blow Ignore Pain/Nexus Blades
Once you get Mystical Spear, you have unlimited slams available to you. Shot of Fury is more like a flex pick...it can allow you to save your Spear if you need it for a gap closer, it can be used to Whirlwind instantly in a situation where you find yourself in the thick of things without any fury, or it can just be to keep Wrath of the Berserker going for a bit longer. I typically always pick War Paint (or Block) because I play conservatively enough that I don't feel like I need Shot of Fury.
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I've seen iDream taking Whirlwind talent at level 4, Sonya has quite a lot of viable talents which is why she is awesome.
Also, in the SolidJake's State of the Game, bkbgrnrjefek from Virtus.Pro said something that I've been thinking about for a very long time, and that her Leap heroic is quite underrated and that is great when you play against a lot of backline heroes that can kite you and you would have a hard time to catch the targets. So after that we've played a game against other team on Haunted Mines, where they took 4 range heroes and 1 tank. I've picked up Leap and it was absolutely gamebreaking. They probably didn't expect it but we also had Johanna and anytime she managed to charge into them and Condemn it was a 3-4 man Leap for 1.5 sec stun into a team wipe, or even I would initiate the fight on 2-3 heroes with Leap followed by Jaina's Blizzard and Johanna's Blessed Shield and Condemn, it really felt strong.
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The hoverhover for tassadar's dimensional warp is a little misspelled.
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I love how often the game goes full circle like this.
Sonya was all about Leap during Beta, it was considered the premier engaging tool and landing one could be game ending. Then they nerfed Leap and she was considered too squishy to be initiating like that (also double support started going out of fashion iirc).
Now people remember an AoE stun that puts your bruiser right in the thick of things can be pretty useful if you have the right follow-up / team comp!
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Add Artanis please!
Thanks.
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On October 19 2015 21:27 Ramiz1989 wrote: her Leap heroic is quite underrated and that is great when you play against a lot of backline heroes that can kite you and you would have a hard time to catch the targets.
Even the 20 upgrade to Leap can be brutal to win a fight if you can Leap onto the backline and stop them getting away. I distinctly remember being up a level and the Sonya going for that just so he could kill Kael and Raynor before they got to 20 and got blink (which would nullify it). We crushed the fight and won the game off the back of it. Pretty sick for a one off.
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Here's my Artanis build that I'm having a lot of success with:
Seasoned Marksman Templar's Zeal Psionic Synergy Suppression Pulse Triple Strike Zealot Charge (this is sooooo good) Orbital Bombardment
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Caldeum1977 Posts
A big update just went up, and Artanis, Lt. Morales, and Rexxar have all been added!
Zeratul, Sonya, and Abathur saw slight changes as well.
Tassadar, Chen, Tyrande, and ETC will get small updates tomorrow.
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On October 23 2015 08:58 Valiver wrote: A big update just went up, and Artanis, Lt. Morales, and Rexxar have all been added!
Zeratul, Sonya, and Abathur saw slight changes as well.
Tassadar, Chen, Tyrande, and ETC will get small updates tomorrow.
Thanks so much for keeping this updated. I rely on this thread fairly heavily every time the meta shifts and find myself needing to dip into unfamiliar territory.
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Just so you know, the bottom right of the builds currently has a black area. If you click it, the builds become unviewable and the whole html layout seems to kinda break.
Thanks for new builds! Will look and give feedback later
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Caldeum1977 Posts
On October 24 2015 16:42 Nuclease wrote:Just so you know, the bottom right of the builds currently has a black area. If you click it, the builds become unviewable and the whole html layout seems to kinda break. Thanks for new builds! Will look and give feedback later  Good catch, and it's been fixed now
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This has been such an invaluable resource to me. Thank you guys so much
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United States4883 Posts
Prescience is such a staple to Tassadar builds that I think it's worth putting in at level 13 for the support build at least. Even damage builds on Tassadar are now going:
Conjurer's Pursuit Leeching Plasma Static Charge Archon Prescience Dimensional Shift Twilight Archon
The survivability it offers tends to outweigh the damage from Second Strike and the utility of Distortion Beam.
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On October 27 2015 17:58 SC2John wrote: Prescience is such a staple to Tassadar builds that I think it's worth putting in at level 13 for the support build at least. Even damage builds on Tassadar are now going:
Conjurer's Pursuit Leeching Plasma Static Charge Archon Prescience Dimensional Shift Twilight Archon
The survivability it offers tends to outweigh the damage from Second Strike and the utility of Distortion Beam.
Plus prescience is a combo with dimensional shift, which is probably a reason why it's so popular.
I don't know if there is a way to mine this from hotslogs(or if map-specific builds are something we want here), but I suspect there may be other builds specifically for haunted mines. I've been running
Reinforce Structure Healing Ward Mule Archon Prescience Dimensional Shift Twilight Archon
and it is really fantastic, since enemy golems can never damage your keeps and you still provide some healing/damage in teamfights. Per my usual caveat, this is for games in the low 20s ranking wise, so maybe it changes once players know how to react to it. Sacrificing a mana talent on 1 is not a problem since haunted mines fights are so short in terms of time spent outside of your base. [at least they are for me]
edit-> Oh hey, this build is actually at the top of the hotslogs popular talent builds on haunted mines. I do run it every chance I get, and I have 100% winrate on the map with this build...so a fair share of those 27 games are mine.
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