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Heroes Large General Thread - Page 401

Forum Index > Heroes of the Storm
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
xDaunt
Profile Joined March 2010
United States17988 Posts
April 13 2015 13:27 GMT
#8001
On April 13 2015 08:12 Heyoka wrote:
xDaunt you are famous in my heart

<3

So apparently Blizzard has decided that they don't like backdoor Abathur shenanigans. I'm not really surprised, but I kinda wonder what they're going to do to fix it. Cleanest way is probably to reconfigure the base layout such that Abathur can't safely tunnel in.
kingjames01
Profile Blog Joined April 2009
Canada1603 Posts
April 13 2015 13:43 GMT
#8002
On April 13 2015 07:31 xDaunt wrote:
Show nested quote +
On April 13 2015 07:06 kingjames01 wrote:
On April 13 2015 05:53 Thezzy wrote:
I've had a similar thing on certain games when I play with a friend in QM.
In one game on Tomb of the Spider Queen we went as Zagara (my main) and he went Abathur.
Even though he was somewhat new with Abathur he did fine and we did the bottom lane together, going to mid if we needed to help the team with anything.

We had Stitches + Li Li in our lane so it was mostly my Zagara buffed with Symbiote and a few Locusts and together we communicated good locations for a bunch of Toxic Nests where I could kite them into. We got both Stitches and Li Li a few times with that and defended the lane well, not losing a tower. We'd keep an eye on mid to help if needed but since we already had Stitches and Li Li to contend with we mostly stayed in lane. After the first Spider Queens we managed to take down their towers, gate and fountain and got the Fort to half. Their Spider Queen didn't bring anything down in our lane but did manage to push in mid.

Enter Uther and Illidan (in mid and top) suddenly whining loudly that Zagara and Abathur are only staying in their lane and not helping the team. In the team scores both Uther and Illidan have several deaths and low damage numbers. That in itself isn't too much of an indicator but soon enough I saw Illidan solo-diving two heroes and dying as a result. They continue to flame and whine and be absolutely stupid in defending mid and lose the Fort to the next wave. We assist in defending and still manage to keep our lane intact.

They then randomly decide to go for Boss even though the enemy has no heroes down but we decide it's better to do a bad thing as a team than a good thing by ourselves. The enemy team quickly catches up and manages to kill us and take the Boss, courtesy of Illidan solo diving and Uther randomly giving Zagara Divine Shield which does almost nothing.
I manage to keep Tyrande (our fifth) alive with a Maw placement who suddenly chats a 'ty' and starts talking back to Uther and Illidan who blame everything on me and my friend and we lose the game shortly after.

The most annoying thing is that whenever we did the right team thing (going for merc camps at the right time, turning in coins together with Tyrande) we get flamed for not being in the lane, and when Illidan dies for the tenth time by solo diving the enemy team it's also our fault. In one case I was unable to turn in coins for a while because the enemy team had an advantage and slowly stocked up 25 gems, which Illidan ofcourse ranted about.
Whilst the enemy team at one point was taking mercs (which we knew thx to owl) I went in and sneaked out a gem exchange and got a wave in. Again, Illidan instantly flaming that I don't stick with the team even though he is just standing next to the core.

This game can be so much fun when the team grasps the basics, but I swear some people are just playing it to flame others and nothing else, or they are playing single player. In a game a few hours ago we had the most horrible Hammer I have yet to see. Literally AVOIDED every team fight intentionally, claiming Hammer should only push towers. Was never with the team, avoided the Mines half the time to solo push towers (getting killed every single time) and literally bad mouthed anyone, even when I only stated that if she wants to push, not to do it alone. Even when our core was being attacked, Hammer was solo pushing towers in bottom. In the end she went 4-14 and had a grand total of 10k hero damage.

Luckily most games are alright and a few are really good (if they aren't stomps) but every so often...I wonder why people are playing a team game.


It's stories like this that make me wish someone famous and credible makes a video targetted to the really new players out there. This video would systematically address all of the bad things that these players do, why it's terrible and what they should be doing instead.

If we had such a video, then we can keep pushing it until the information becomes the basic knowledge that everyone has.

The problem with the content that is available now is that it is usually geared towards the informed audience. A new player can watch those videos and see examples of good-to-great play and decisions, but not understand why bad plays and decisions aren't made.

This is actually my next project, though it will be written (and I don't qualify as famous).


You're famous on the TL forums! :D
Who would sup with the mighty, must walk the path of daggers.
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 13 2015 14:13 GMT
#8003
On April 13 2015 22:27 xDaunt wrote:
Show nested quote +
On April 13 2015 08:12 Heyoka wrote:
xDaunt you are famous in my heart

<3

So apparently Blizzard has decided that they don't like backdoor Abathur shenanigans. I'm not really surprised, but I kinda wonder what they're going to do to fix it. Cleanest way is probably to reconfigure the base layout such that Abathur can't safely tunnel in.


Or they could do what LoL does. You need to kill all the front towers and keep first before attacking the ones in the back. I am also wondering if Blizzard should do what LoL does with the tower AI. When you attack a hero near the towers, the towers will target you instead of shooting the minions and make the tower bullets apply vulnerable % to the hero
Nizaris
Profile Joined May 2010
Belgium2230 Posts
Last Edited: 2015-04-13 15:12:33
April 13 2015 15:09 GMT
#8004
maybe not vulnerable but i think they should prioritize you after you shoot some1, they are abit weak. maybe their damage should scale too cuz past the first 3-5 minutes they are pretty pointless, i think their damage scale with time in LoL iirc.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 13 2015 16:30 GMT
#8005
On April 14 2015 00:09 Nizaris wrote:
maybe not vulnerable but i think they should prioritize you after you shoot some1, they are abit weak. maybe their damage should scale too cuz past the first 3-5 minutes they are pretty pointless, i think their damage scale with time in LoL iirc.


It does. In LoL it also ramps too, so every attack up to 4 (IIRC) does increasing damage. Base towers scale infinitely and slow and break armor.

I feel like they just need to re-design Abathur, I feel like his symbiote should be the impactful ability, not his locusts, yet almost all of his good upgrades are locust related.
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 13 2015 16:48 GMT
#8006
making tower better would increase the game duration though. You need to give Blizzard ideas that doesn't do that heh.
xDaunt
Profile Joined March 2010
United States17988 Posts
April 13 2015 16:52 GMT
#8007
On April 14 2015 01:30 deth2munkies wrote:
Show nested quote +
On April 14 2015 00:09 Nizaris wrote:
maybe not vulnerable but i think they should prioritize you after you shoot some1, they are abit weak. maybe their damage should scale too cuz past the first 3-5 minutes they are pretty pointless, i think their damage scale with time in LoL iirc.


It does. In LoL it also ramps too, so every attack up to 4 (IIRC) does increasing damage. Base towers scale infinitely and slow and break armor.

I feel like they just need to re-design Abathur, I feel like his symbiote should be the impactful ability, not his locusts, yet almost all of his good upgrades are locust related.

I don't know about that. The symbiote abilities don't really compete too much with the locust abilities. And symbiote is plenty impactful right now if used on the right heroes. The utility from its global presence shouldn't be underestimated, either.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 13 2015 17:03 GMT
#8008
On April 14 2015 01:52 xDaunt wrote:
Show nested quote +
On April 14 2015 01:30 deth2munkies wrote:
On April 14 2015 00:09 Nizaris wrote:
maybe not vulnerable but i think they should prioritize you after you shoot some1, they are abit weak. maybe their damage should scale too cuz past the first 3-5 minutes they are pretty pointless, i think their damage scale with time in LoL iirc.


It does. In LoL it also ramps too, so every attack up to 4 (IIRC) does increasing damage. Base towers scale infinitely and slow and break armor.

I feel like they just need to re-design Abathur, I feel like his symbiote should be the impactful ability, not his locusts, yet almost all of his good upgrades are locust related.

I don't know about that. The symbiote abilities don't really compete too much with the locust abilities. And symbiote is plenty impactful right now if used on the right heroes. The utility from its global presence shouldn't be underestimated, either.


Abathurs overwhelmingly choose locust talents in every tier where they're available because the Symbiote ones aren't impactful enough and the nest ones are...well...buffing an ability of very limited usefulness. I feel like he needs to be redesigned in such a way that his splitpushing is more reliant on him actively doing something rather than just dropping a nest or brood then porting to another lane and doing something else.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
April 13 2015 17:04 GMT
#8009
so what heroes to buy in what order. i will never spend money on this(cause the model is utter bullshit). i wont play hardcore but ofc want most bang for my gold. if possible cheaper ones first cause i dont wanna save 2 weeks for a sylvanas

have like a decade of dota expirience so "difficulty" of play isnt really an issue. it just shouldnt be dead boring.

so far bought illidan etc and valla.
life of lively to live to life of full life thx to shield battery
Tenks
Profile Joined April 2010
United States3104 Posts
April 13 2015 17:25 GMT
#8010
On April 13 2015 22:27 xDaunt wrote:
Show nested quote +
On April 13 2015 08:12 Heyoka wrote:
xDaunt you are famous in my heart

<3

So apparently Blizzard has decided that they don't like backdoor Abathur shenanigans. I'm not really surprised, but I kinda wonder what they're going to do to fix it. Cleanest way is probably to reconfigure the base layout such that Abathur can't safely tunnel in.


Easiest solution would be to target the global range nests talent. That way if he wants to back door he has to position himself aggressively, toss down a nest then Z in and B out.
Wat
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2015-04-13 17:40:53
April 13 2015 17:39 GMT
#8011
On April 14 2015 01:52 xDaunt wrote:
Show nested quote +
On April 14 2015 01:30 deth2munkies wrote:
On April 14 2015 00:09 Nizaris wrote:
maybe not vulnerable but i think they should prioritize you after you shoot some1, they are abit weak. maybe their damage should scale too cuz past the first 3-5 minutes they are pretty pointless, i think their damage scale with time in LoL iirc.


It does. In LoL it also ramps too, so every attack up to 4 (IIRC) does increasing damage. Base towers scale infinitely and slow and break armor.

I feel like they just need to re-design Abathur, I feel like his symbiote should be the impactful ability, not his locusts, yet almost all of his good upgrades are locust related.

I don't know about that. The symbiote abilities don't really compete too much with the locust abilities. And symbiote is plenty impactful right now if used on the right heroes. The utility from its global presence shouldn't be underestimated, either.


Abathur's symbiote build gets overlooked probably because locust builds are easier to use. You can get some good passive push off his locusts while still being reasonable in team fights. But if you have a Zeratul or Illidan on your team and you spec for symbiote Abathur can wreck. Something like this:

http://www.heroesfire.com/hots/talent-calculator/abathur#hX_L
Wat
xDaunt
Profile Joined March 2010
United States17988 Posts
April 13 2015 17:42 GMT
#8012
On April 14 2015 02:03 deth2munkies wrote:
Show nested quote +
On April 14 2015 01:52 xDaunt wrote:
On April 14 2015 01:30 deth2munkies wrote:
On April 14 2015 00:09 Nizaris wrote:
maybe not vulnerable but i think they should prioritize you after you shoot some1, they are abit weak. maybe their damage should scale too cuz past the first 3-5 minutes they are pretty pointless, i think their damage scale with time in LoL iirc.


It does. In LoL it also ramps too, so every attack up to 4 (IIRC) does increasing damage. Base towers scale infinitely and slow and break armor.

I feel like they just need to re-design Abathur, I feel like his symbiote should be the impactful ability, not his locusts, yet almost all of his good upgrades are locust related.

I don't know about that. The symbiote abilities don't really compete too much with the locust abilities. And symbiote is plenty impactful right now if used on the right heroes. The utility from its global presence shouldn't be underestimated, either.


Abathurs overwhelmingly choose locust talents in every tier where they're available because the Symbiote ones aren't impactful enough and the nest ones are...well...buffing an ability of very limited usefulness. I feel like he needs to be redesigned in such a way that his splitpushing is more reliant on him actively doing something rather than just dropping a nest or brood then porting to another lane and doing something else.

Which Abathurs are you talking about? The ones that I play with regularly take the symbiote talents at Level 1 (pressurized spikes), 4 (adrenal glands), and 7 (needlespine -- unless they want MULE). Those are the key symbiote talents, and they are all excellent. The important locust talents are at 13 and 16. Locust duration at level 1 is fine, too. As for split pushing, your concern was solved by the changes to monstrosity.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 13 2015 17:45 GMT
#8013
On April 14 2015 02:42 xDaunt wrote:
Show nested quote +
On April 14 2015 02:03 deth2munkies wrote:
On April 14 2015 01:52 xDaunt wrote:
On April 14 2015 01:30 deth2munkies wrote:
On April 14 2015 00:09 Nizaris wrote:
maybe not vulnerable but i think they should prioritize you after you shoot some1, they are abit weak. maybe their damage should scale too cuz past the first 3-5 minutes they are pretty pointless, i think their damage scale with time in LoL iirc.


It does. In LoL it also ramps too, so every attack up to 4 (IIRC) does increasing damage. Base towers scale infinitely and slow and break armor.

I feel like they just need to re-design Abathur, I feel like his symbiote should be the impactful ability, not his locusts, yet almost all of his good upgrades are locust related.

I don't know about that. The symbiote abilities don't really compete too much with the locust abilities. And symbiote is plenty impactful right now if used on the right heroes. The utility from its global presence shouldn't be underestimated, either.


Abathurs overwhelmingly choose locust talents in every tier where they're available because the Symbiote ones aren't impactful enough and the nest ones are...well...buffing an ability of very limited usefulness. I feel like he needs to be redesigned in such a way that his splitpushing is more reliant on him actively doing something rather than just dropping a nest or brood then porting to another lane and doing something else.

Which Abathurs are you talking about? The ones that I play with regularly take the symbiote talents at Level 1 (pressurized spikes), 4 (adrenal glands), and 7 (needlespine -- unless they want MULE). Those are the key symbiote talents, and they are all excellent. The important locust talents are at 13 and 16. Locust duration at level 1 is fine, too. As for split pushing, your concern was solved by the changes to monstrosity.


Survival instincts is 51% on Hotslogs and the other Symbiote upgrades commonly taken don't compete with locust talents. Then again, I'm saying he needs to be overhauled completely rather than just shifting a few talents around. I don't feel like Locusts are a good mechanic in general and there should be better, more active ways to have him impact the map. Monstrosity was a good start to that.
xDaunt
Profile Joined March 2010
United States17988 Posts
April 13 2015 17:55 GMT
#8014
On April 14 2015 02:39 Tenks wrote:
Show nested quote +
On April 14 2015 01:52 xDaunt wrote:
On April 14 2015 01:30 deth2munkies wrote:
On April 14 2015 00:09 Nizaris wrote:
maybe not vulnerable but i think they should prioritize you after you shoot some1, they are abit weak. maybe their damage should scale too cuz past the first 3-5 minutes they are pretty pointless, i think their damage scale with time in LoL iirc.


It does. In LoL it also ramps too, so every attack up to 4 (IIRC) does increasing damage. Base towers scale infinitely and slow and break armor.

I feel like they just need to re-design Abathur, I feel like his symbiote should be the impactful ability, not his locusts, yet almost all of his good upgrades are locust related.

I don't know about that. The symbiote abilities don't really compete too much with the locust abilities. And symbiote is plenty impactful right now if used on the right heroes. The utility from its global presence shouldn't be underestimated, either.


Abathur's symbiote build gets overlooked probably because locust builds are easier to use. You can get some good passive push off his locusts while still being reasonable in team fights. But if you have a Zeratul or Illidan on your team and you spec for symbiote Abathur can wreck. Something like this:

http://www.heroesfire.com/hots/talent-calculator/abathur#hX_L

I play as Zeratul with a few high level Abathurs, and we always wreck people badly. The early game can be a little rough if our other teammates do not have heroes with strong lane presence, but by the time that the mid-game rolls around, dominance really starts to set in.
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2015-04-13 17:58:13
April 13 2015 17:56 GMT
#8015
Pressurized Spikes in conjunction with Adrenal is somewhat underrated. With the level 4 talent you will often times hat someone and stay on them for an extended period of time (as opposed to constantly jumping in/out to refresh the cooldowns.) It is nearly a 20% cooldown reduction then if you take the healing talents on it later it synergizes so well to try and keep a melee damage dealer alive.

Even if you only hit 1 hero at level 13 Soma gives you ~100 HP per charge on a 5s cooldown. Which translates into about a bonus 20 HP/s.
Wat
Tenks
Profile Joined April 2010
United States3104 Posts
April 13 2015 17:59 GMT
#8016
On April 14 2015 02:55 xDaunt wrote:
Show nested quote +
On April 14 2015 02:39 Tenks wrote:
On April 14 2015 01:52 xDaunt wrote:
On April 14 2015 01:30 deth2munkies wrote:
On April 14 2015 00:09 Nizaris wrote:
maybe not vulnerable but i think they should prioritize you after you shoot some1, they are abit weak. maybe their damage should scale too cuz past the first 3-5 minutes they are pretty pointless, i think their damage scale with time in LoL iirc.


It does. In LoL it also ramps too, so every attack up to 4 (IIRC) does increasing damage. Base towers scale infinitely and slow and break armor.

I feel like they just need to re-design Abathur, I feel like his symbiote should be the impactful ability, not his locusts, yet almost all of his good upgrades are locust related.

I don't know about that. The symbiote abilities don't really compete too much with the locust abilities. And symbiote is plenty impactful right now if used on the right heroes. The utility from its global presence shouldn't be underestimated, either.


Abathur's symbiote build gets overlooked probably because locust builds are easier to use. You can get some good passive push off his locusts while still being reasonable in team fights. But if you have a Zeratul or Illidan on your team and you spec for symbiote Abathur can wreck. Something like this:

http://www.heroesfire.com/hots/talent-calculator/abathur#hX_L

I play as Zeratul with a few high level Abathurs, and we always wreck people badly. The early game can be a little rough if our other teammates do not have heroes with strong lane presence, but by the time that the mid-game rolls around, dominance really starts to set in.


An often overlooked aspect of Zera + Abathur is that it basically means your roamer is always cloaked. Usually when you roam SOMEONE will be visible on the minimap. Like an Arthas or Kerrigan. But if it is Zeratul + Abathur suddenly they can't see you on the minimap nor can they easily see your ambush.
Wat
Destructicon
Profile Blog Joined September 2011
4713 Posts
April 13 2015 18:17 GMT
#8017
Ok I have a question of the technical nature. So I have a friend using a ASUS Y50-70 and he claims to have sound issues with Heroes of the Storm and only heroes. Basically he has sounds in all apps and games except Heroes, and I don't mean no sound effects, no sound at all. He tried re-installing the game, re-installing drivers etc, nothing seems to work. If anyone has any ideas I'd be happy to hear them.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Nizaris
Profile Joined May 2010
Belgium2230 Posts
April 13 2015 20:04 GMT
#8018
On April 14 2015 02:04 BeMannerDuPenner wrote:
so what heroes to buy in what order. i will never spend money on this(cause the model is utter bullshit). i wont play hardcore but ofc want most bang for my gold. if possible cheaper ones first cause i dont wanna save 2 weeks for a sylvanas

have like a decade of dota expirience so "difficulty" of play isnt really an issue. it just shouldnt be dead boring.

so far bought illidan etc and valla.


At first i only bought the ones i really liked (even if they cost 10k) but then i got level 30 and wanted to start playing hero league. so i bought all 2k ones, most 4k ones (skiped anub, gaz and tychus cuz i didn't really like them) + uther. bought nova too cuz she's my guilty pleasure, think i have 70% win rate with her. hero league is nice at least most people have the basics down. its not fun getting some1 playing his first game on your team :D if you do your daily all the time and level all the free rotation heroes to level 5 you can buy 10 heroes relatively quickly.
Nizaris
Profile Joined May 2010
Belgium2230 Posts
Last Edited: 2015-04-13 20:31:59
April 13 2015 20:24 GMT
#8019
On April 14 2015 03:17 Destructicon wrote:
Ok I have a question of the technical nature. So I have a friend using a ASUS Y50-70 and he claims to have sound issues with Heroes of the Storm and only heroes. Basically he has sounds in all apps and games except Heroes, and I don't mean no sound effects, no sound at all. He tried re-installing the game, re-installing drivers etc, nothing seems to work. If anyone has any ideas I'd be happy to hear them.


did he select the correct output device in options? maybe blizz chose the wrong card/peripheral or something. does he "see" sounds coming from heroes in windows mixer ? is he using on-board sound card or have a separate card ?
is he using a headset ? usb ?

if he is using a kraken, i found this with a quick google search: seems abit weird to have 32-bit by default...
If you click, options, game settings in the battle.net desktop application and you uncheck the option "Launch 32 bits client (instead of 64 bits)" the sound with kraken 7.1 works.

http://us.battle.net/heroes/en/forum/topic/12296119622

nothing else really stood out. but we need more details. what's a Asus Y50-70 ? you mean lenovo y50-70 laptop or ?
xDaunt
Profile Joined March 2010
United States17988 Posts
April 13 2015 22:15 GMT
#8020
I'm having a hard time understanding all of the enthusiasm behind taking divine shield over divine storm so often on Uther. Even if you're looking to support someone like Illidan, I feel like you're better served just stunning everyone for 1.5 seconds than giving Illidan an extra second and a half of immunity. There are just so many plays so that you can make with divine storm. I was playing with a Kerrigan last night who specifically requested divine shield, and I complied. But my thought during the entire game was why bother shielding Kerrigan when I could facilitate fat wombo combos? I suspect that people are grossly overreacting to the level 20 nerf to divine hurricane, which is irrelevant anyway because redemption is the superior level 20 talent.
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