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Heroes Large General Thread - Page 399

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
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Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
hipo
Profile Joined November 2010
France482 Posts
April 09 2015 07:52 GMT
#7961
On April 09 2015 08:19 xDaunt wrote:
Show nested quote +
On April 09 2015 07:51 deth2munkies wrote:
On April 09 2015 07:20 xDaunt wrote:
I'm convinced that Blizzard needs to implement a hard cap on the possible rank ranges of players in hero league. I'm tired of being matched with Rank 40s. There's just no excuse for ever matching a Rank 1 with a Rank 40. It's not fun for anyone involved.


The problem is that Rank in almost no way relates to skill. Anyone who plays enough with enough variance can proceed through the ranks and hit Rank 1. MMR has nothing to do with rank either, so the ranking system is completely and totally pointless.

Also @above: Sylvanas needs to be disabled on Mines, it's just impossible to anti-siege that hero unless you're so far ahead you can steamroll them.

I disagree. Most players will cap out eventually when they start receiving roughly as many points for wins as losses. If what you are saying were true, there'd be no shortage of rank 1s that I'd be matched with in lieu of all these rank 40s who are clearly newbs. I just had a game where I triple queued. We all were Rank 1. We got paired with 2 rank 47s who we just beyond awful. Each died 10+ times (the Valla was like 4-15 and had basically no hero damage). I don't care how you cut it, but they had no business being matched in a game with us. Yet there they were. Blizzard's matchmaker is shit and they need to own up to it.

The problem might come from the fact that the MMR of rank 40s players isn't accurate because they haven't played enought game yet. Like in Starcraft 2, it take some time to reach your accurate MMR so if you havent played a lot of game, your MMR might be inflated thank to a lucky win streak and you end up being matched with people that are way better than you.

Implementing an hard cap might solve this problem but I don't like this solution. When I started playing hero league, I though it was nice to be matched with rank 1-10 players after only a few games... I don't want to be forced to play 100 games of hero leagues before being matched with players of my level.
Wuster
Profile Joined May 2011
1974 Posts
April 09 2015 10:17 GMT
#7962
On April 09 2015 10:56 Chairman Ray wrote:
The matchmaking system right now does not try to match people with similar MMR. Instead, they slot people in so that each team has the same average MMR. Theoretically this should make the game fair, but it doesn't really produce a very tasteful game.


Yup, this was stated in the MMR blog. They also said two things regarding xDaunt's complaint:

1) they mentioned they might extend the 6 minute timer on finding 'even' matches since there are more people now and it might actually help (unlike when they initiated that policy).

2) they specifically match by MMR first not experience and as others have said, new player MMR tends to be all over the place. They said now that the player pool has increased and the game's been out for a while they're going to weigh similar game experience before similar MMR
Kupo
Profile Joined May 2010
Sweden151 Posts
April 09 2015 22:34 GMT
#7963
Just had a QM game with the worst composition ever: Murky, Abathur, Tassadar, Nova, Tyrande (me). Took 30+ minutes to lose the game and there was just nothing to do, no wave clear, nobody to heal and killed by enemy nova as soon as I tried to do any damage -.-
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
April 10 2015 23:47 GMT
#7964
I've had 3 4v5s today.

I'm starting to remember why I quit playing MOBAs, I don't have the time to grind past the variance of quitter teammates.
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
Last Edited: 2015-04-10 23:59:36
April 10 2015 23:59 GMT
#7965
I only had 2 4v5s - the sad part was that we nearly won 1 one of them Had we simply been given a bot we would have won eeeezy-peeezy....
sM.Zik
Profile Joined June 2011
Canada2550 Posts
April 11 2015 05:06 GMT
#7966
People need to understand that early/mid game is relatively irrelevant while the late game (lvl 16+, but mostly lvl 20+) is where almost everything is decided. So tired to lose game where we were ahead all the time but then once we lvl 20 because we 2-3 lvls and 3 forts ahead they think running alone yolo pushing and giving even if only 1 kill mean they can come back easily cause a 45 seconds death timer is HUUUUUUUUUUUUUUUGE in heroes.
Jaedong Fighting! | youtube.com/ZikGaming
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 11 2015 12:35 GMT
#7967
Do you guys use quick casting? I tried it and it feels so unnatural because of my sc background. Is there really a big advantage on using it?
Volband
Profile Joined March 2011
Hungary6034 Posts
April 11 2015 15:11 GMT
#7968
About quickcast: I can't live without it, however skills like Kerrigan's W feels soooooooooooo clunky to me. Like I press it 2-3 units ahead of my fleeing opponent, and it doesn't cast it and it happens 1,000,000 times. But yeah, it was like dropping off iron gloves, when i first switched to quickcast in LoL and never looked back. For a year or so there were a couple of ultimates I still used on regular cast because I was afraid of screwing them up, but now everything is QC. Though it have to be stated that it feels very bad initially, like letting your hand go and you feel like you can barely walk at all.

Question: On the doubloon map (though maybe this question is more universal than I think), when do you give up leeching lanes for doubloon hunt/helping doubloons to be turned in/denying doubloons to be turned in/fighting for camps? Both teams were lvl 16 I think, and no one was mid or top and I was playing support. I did not know if I should leech a lane and possibly let my whole team die, while they were all raiding in the deck area, or I should be there in case of an emergency, but then possibly not do anything meaningful for 1-1,5 minutes, during which I could earn us experience.
TokO
Profile Joined July 2011
Norway577 Posts
April 11 2015 17:29 GMT
#7969
On April 12 2015 00:11 Volband wrote:
Question: On the doubloon map (though maybe this question is more universal than I think), when do you give up leeching lanes for doubloon hunt/helping doubloons to be turned in/denying doubloons to be turned in/fighting for camps? Both teams were lvl 16 I think, and no one was mid or top and I was playing support. I did not know if I should leech a lane and possibly let my whole team die, while they were all raiding in the deck area, or I should be there in case of an emergency, but then possibly not do anything meaningful for 1-1,5 minutes, during which I could earn us experience.


Not a pro by any means but in my experience, around from level 10 outwards you shouldn't be that concerned with leeching lanes. If a team is splitting up with people leeching top lane for example, then the opposing team can more safely take bottom camps, vice versa for bot lane. If you insist on staying bot lane, you might make your team vulnerable to losing boss. Of course, lanes should be cleared, but it's preferably done by someone with aoe, like Valla or Tassadar etc and while moving between camps and during deadtime (when opponents are dead or camps are on cooldown). I think as support and especially post level-16, you should go with your team and attempt camps, picks and pirate control. Getting lane xp is not worth having your whole team killed. Obviously if you're behind, your whole team might need to pose more defensively, but the xp gained from hero kills are going to outweigh leeching lane xp at that point anyway.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2015-04-11 18:08:40
April 11 2015 18:04 GMT
#7970
Real man don't use quickcast



And yeah, past lvl 10 you won't want to be that far away from your allies. Although they were probably wrong in staying there a lot of the time, a good decscision, specially since you were playing support and not specialist, would have been to stay with them. Even if you feel you aren't doing anything meaningful, reducing the risk of your team dying is something very meaningful

Also, obligatory link: http://www.teamliquid.net/forum/heroes/478279-heroes-of-the-storm-map-guide-blackhearts-bay
The changes been made to the game since haven't really have changed how the map plays.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
dae
Profile Joined June 2010
Canada1600 Posts
April 11 2015 18:53 GMT
#7971
Except if your running etc/brightwing, then you soak all 3 lanes AND have your entire team together ^.^.
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
April 11 2015 22:02 GMT
#7972
Anyone who has a good Tyrande build post Sylvanas-patch?
Nizaris
Profile Joined May 2010
Belgium2230 Posts
Last Edited: 2015-04-12 00:39:45
April 12 2015 00:37 GMT
#7973
just need one more hero to start hero league. which of the 7k one would be most useful? dont want a support (have lili an malfurion). I think its between Tyrael, Stitches, Zagara, Arthas or Sgt Hammer ? I've only played Zag And Tyrael, they're both ok but maybe the others are stronger ? Haven't really seen any good Arthas or Stitches in QM. I know its personal preferences but i think i read somewhere Stitches is really strong?
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 12 2015 00:49 GMT
#7974
On April 12 2015 03:53 dae wrote:
Except if your running etc/brightwing, then you soak all 3 lanes AND have your entire team together ^.^.


And then Tassadar blocks your landing point with a force field XD.

Didn't know something like quick cast exist its pretty cool. But I would fail to hard in my MMO. Playing with only 4-8 skills already results in some problems.
xDaunt
Profile Joined March 2010
United States17988 Posts
April 12 2015 01:11 GMT
#7975
On April 12 2015 09:37 Nizaris wrote:
just need one more hero to start hero league. which of the 7k one would be most useful? dont want a support (have lili an malfurion). I think its between Tyrael, Stitches, Zagara, Arthas or Sgt Hammer ? I've only played Zag And Tyrael, they're both ok but maybe the others are stronger ? Haven't really seen any good Arthas or Stitches in QM. I know its personal preferences but i think i read somewhere Stitches is really strong?

Get another support. The two you have are both comparatively weak, and you can never have too many supports in this two support meta. I'd get Uther.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
April 12 2015 01:19 GMT
#7976
On April 12 2015 10:11 xDaunt wrote:
Show nested quote +
On April 12 2015 09:37 Nizaris wrote:
just need one more hero to start hero league. which of the 7k one would be most useful? dont want a support (have lili an malfurion). I think its between Tyrael, Stitches, Zagara, Arthas or Sgt Hammer ? I've only played Zag And Tyrael, they're both ok but maybe the others are stronger ? Haven't really seen any good Arthas or Stitches in QM. I know its personal preferences but i think i read somewhere Stitches is really strong?

Get another support. The two you have are both comparatively weak, and you can never have too many supports in this two support meta. I'd get Uther.


TBH, I'd suggest Tassadar or Tyrande, the half support is essential.
xDaunt
Profile Joined March 2010
United States17988 Posts
April 12 2015 01:26 GMT
#7977
On April 12 2015 10:19 deth2munkies wrote:
Show nested quote +
On April 12 2015 10:11 xDaunt wrote:
On April 12 2015 09:37 Nizaris wrote:
just need one more hero to start hero league. which of the 7k one would be most useful? dont want a support (have lili an malfurion). I think its between Tyrael, Stitches, Zagara, Arthas or Sgt Hammer ? I've only played Zag And Tyrael, they're both ok but maybe the others are stronger ? Haven't really seen any good Arthas or Stitches in QM. I know its personal preferences but i think i read somewhere Stitches is really strong?

Get another support. The two you have are both comparatively weak, and you can never have too many supports in this two support meta. I'd get Uther.


TBH, I'd suggest Tassadar or Tyrande, the half support is essential.

Lili can be a half support already. What he really needs is a burst healer and a support with some hard CC. That is the bigger hole.
4tre55
Profile Joined June 2011
Germany330 Posts
April 12 2015 07:12 GMT
#7978
On April 12 2015 10:26 xDaunt wrote:
Lili can be a half support already. What he really needs is a burst healer and a support with some hard CC. That is the bigger hole.


I couldn't agree more, please get a real Healer like Uther (or Regar), the only really useful support you have right now is Malfurion, Lili is really weak. And please don't be another one of those "i don't wanna play supports", at some point you have to if you wanna win games, so try to learn and find 2 or 3 your comfortable with.
Yosheekee
Profile Joined April 2011
France111 Posts
April 12 2015 12:46 GMT
#7979
Something is bugging me about the matchmaking/ranking. Since several years now, starting with sc2, they try to make everyone but the pros a 50% winrate. That's a huge turn down for me. Because I know that if i win 2-3 games in a row, it's likely that i will lose the next one. And if it happens as expected, which it does, i'm becoming fatalist. Doesn't make me wanna play again. Is it just me ?
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
April 12 2015 12:57 GMT
#7980
On April 12 2015 21:46 Yosheekee wrote:
Something is bugging me about the matchmaking/ranking. Since several years now, starting with sc2, they try to make everyone but the pros a 50% winrate. That's a huge turn down for me. Because I know that if i win 2-3 games in a row, it's likely that i will lose the next one. And if it happens as expected, which it does, i'm becoming fatalist. Doesn't make me wanna play again. Is it just me ?



I think we all have at leat some problem with the forced 50% winrate, because there will be a point were you'll feel you can't progress anymore. SPECIALLY in this game where most of the outcome doesn't depends on you, I fear there will come a point where I just feel like the game is gifting me victories and loses to mantain a 50% winrate.

The problem is, what do you suggest then? A sistem that force some players to have less than 50% winrate? How bad would that be? No matchmaking? Well, that wouldn't be so far from what we have now (lol) but it would still be pretty terrible.

So I guess the forced 50% is the better system, although there isnt one withouth its problems.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
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