• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:22
CEST 11:22
KST 18:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL39Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15
Community News
Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results9Code S RO12 Results + RO8 Groups (2025 Season 2)3Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8
StarCraft 2
General
The SCII GOAT: A statistical Evaluation EWC 2025 Regional Qualifier Results The Memories We Share - Facing the Final(?) GSL Is there a place to provide feedback for maps? Code S RO12 Results + RO8 Groups (2025 Season 2)
Tourneys
Weekly Cups (May 27-June 1): ByuN goes back-to-back EWC 2025 Regional Qualifiers (May 28-June 1) WardiTV Mondays RSL: Revival, a new crowdfunded tournament series DreamHack Dallas 2025
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BW General Discussion Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ Battle.net is not working Which player typ excels at which race or match up?
Tourneys
[ASL19] Grand Finals [BSL20] RO20 Group Stage [BSL20] RO20 Group D - Sunday 20:00 CET [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
[G] How to get started on ladder as a new Z player I am doing this better than progamers do.
Other Games
General Games
Path of Exile Mechabellum Monster Hunter Wilds Nintendo Switch Thread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Research study on team perfo…
TrAiDoS
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 18060 users

Heroes Large General Thread - Page 398

Forum Index > Heroes of the Storm
9055 CommentsPost a Reply
Prev 1 396 397 398 399 400 453 Next
Add yourself in the TL Player list if you want to play with TL people, and /join teamliquid channel ingame. Also check out the new Heroes Liquipedia.
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
April 08 2015 17:16 GMT
#7941
The golem power balance shift is certainly significant. While not getting any skulls and only going for mercs is likely a bad idea (as Thezzy stated). Securing 30-40 skulls then getting out and grabbing camps seems like a bit of a wash, and not a bad idea if trying to fight for the big zombie is a bad idea. This is particularly true for the first golem which has lower health than before.

As far as the garden terror is concerned I am not sure if I have had the same experience as you, but that would be ironic if that is the outcome of the patch since they reduced the terrors movespeed to hero level from being faster than heroes to stop just what you are talking about.
I got nothin'...
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2015-04-08 17:46:52
April 08 2015 17:45 GMT
#7942
On April 08 2015 23:33 xDaunt wrote:
Show nested quote +
On April 08 2015 23:27 FueledUpAndReadyToGo wrote:
I think the golem nerf on the mines map is a bit too much. Feel very unrewarding to get 60-70 skulls.

I kinda agree. The first golem is almost meaningless.


I dunno, I almost ended a Hero League match with the first golem (75-ish skulls). We had Sylvanas and Zagara and the only reason we didn't end was because our Sylvanas teleported over the second wall to kill the opposing tank despite after us all agreeing that our strat was going to be push with Golem and do everything to keep Sylvanas alive (sometimes the yolo-bloodlust is just too strong).

I think strong push comps (especially Sylvanas) necessitated toning down the early golems, maybe the first golem's power varies too widely between 'strong push' and 'balanced' comps though.

Edit: Our golem still made it to their keep despite us being 4v5, then we pulled back as not to be greedy.
xDaunt
Profile Joined March 2010
United States17988 Posts
April 08 2015 17:54 GMT
#7943
On April 09 2015 02:45 Wuster wrote:
Show nested quote +
On April 08 2015 23:33 xDaunt wrote:
On April 08 2015 23:27 FueledUpAndReadyToGo wrote:
I think the golem nerf on the mines map is a bit too much. Feel very unrewarding to get 60-70 skulls.

I kinda agree. The first golem is almost meaningless.


I dunno, I almost ended a Hero League match with the first golem (75-ish skulls). We had Sylvanas and Zagara and the only reason we didn't end was because our Sylvanas teleported over the second wall to kill the opposing tank despite after us all agreeing that our strat was going to be push with Golem and do everything to keep Sylvanas alive (sometimes the yolo-bloodlust is just too strong).

I think strong push comps (especially Sylvanas) necessitated toning down the early golems, maybe the first golem's power varies too widely between 'strong push' and 'balanced' comps though.

Edit: Our golem still made it to their keep despite us being 4v5, then we pulled back as not to be greedy.

I'd posit to you that your push was really strong because of having Sylvanas and Zagara, not because you had a 75-skull first golem.
Tenks
Profile Joined April 2010
United States3104 Posts
April 08 2015 17:57 GMT
#7944
Sylvanas alone massively increases the worth of the golem. It used to be to take down the towers + fort your golem was taking absurd damage in return for those structures. Now Sylvanas just shuts down all that damage completely so your golem can wreck those structures without actually taking much damage in return.
Wat
Wuster
Profile Joined May 2011
1974 Posts
Last Edited: 2015-04-08 17:59:22
April 08 2015 17:59 GMT
#7945
Possible, but the Golem is like a super tank that also clears creeps atop zoning and eating up cannon fire (less fire given Sylvanas).

I'm not sure we could have pushed that far with a 30 skull golem.

I would concede that the synergy there was strong and might not be strong enough with other comps, but I haven't played enough on that map post-patch to say (I guess the map randomizer change worked!).
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
April 08 2015 18:33 GMT
#7946
yay a pause function D:
@RealHeyoka | ESL / DreamHack StarCraft Lead
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
April 08 2015 18:53 GMT
#7947
So Raynor was not doing full damage with his Q build....dang...
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
April 08 2015 19:12 GMT
#7948
Casting Sylvanas' Shadow Dagger on Rehgar will no longer cancel his Ghost Wolf form.


Good, cause it was irritating.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
xDaunt
Profile Joined March 2010
United States17988 Posts
April 08 2015 22:20 GMT
#7949
I'm convinced that Blizzard needs to implement a hard cap on the possible rank ranges of players in hero league. I'm tired of being matched with Rank 40s. There's just no excuse for ever matching a Rank 1 with a Rank 40. It's not fun for anyone involved.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2015-04-08 22:53:04
April 08 2015 22:51 GMT
#7950
On April 09 2015 07:20 xDaunt wrote:
I'm convinced that Blizzard needs to implement a hard cap on the possible rank ranges of players in hero league. I'm tired of being matched with Rank 40s. There's just no excuse for ever matching a Rank 1 with a Rank 40. It's not fun for anyone involved.


The problem is that Rank in almost no way relates to skill. Anyone who plays enough with enough variance can proceed through the ranks and hit Rank 1. MMR has nothing to do with rank either, so the ranking system is completely and totally pointless.

Also @above: Sylvanas needs to be disabled on Mines, it's just impossible to anti-siege that hero unless you're so far ahead you can steamroll them.
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2015-04-08 23:23:14
April 08 2015 23:19 GMT
#7951
On April 09 2015 07:51 deth2munkies wrote:
Show nested quote +
On April 09 2015 07:20 xDaunt wrote:
I'm convinced that Blizzard needs to implement a hard cap on the possible rank ranges of players in hero league. I'm tired of being matched with Rank 40s. There's just no excuse for ever matching a Rank 1 with a Rank 40. It's not fun for anyone involved.


The problem is that Rank in almost no way relates to skill. Anyone who plays enough with enough variance can proceed through the ranks and hit Rank 1. MMR has nothing to do with rank either, so the ranking system is completely and totally pointless.

Also @above: Sylvanas needs to be disabled on Mines, it's just impossible to anti-siege that hero unless you're so far ahead you can steamroll them.

I disagree. Most players will cap out eventually when they start receiving roughly as many points for wins as losses. If what you are saying were true, there'd be no shortage of rank 1s that I'd be matched with in lieu of all these rank 40s who are clearly newbs. I just had a game where I triple queued. We all were Rank 1. We got paired with 2 rank 47s who we just beyond awful. Each died 10+ times (the Valla was like 4-15 and had basically no hero damage). I don't care how you cut it, but they had no business being matched in a game with us. Yet there they were. Blizzard's matchmaker is shit and they need to own up to it.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
April 08 2015 23:28 GMT
#7952
On April 09 2015 08:19 xDaunt wrote:
Show nested quote +
On April 09 2015 07:51 deth2munkies wrote:
On April 09 2015 07:20 xDaunt wrote:
I'm convinced that Blizzard needs to implement a hard cap on the possible rank ranges of players in hero league. I'm tired of being matched with Rank 40s. There's just no excuse for ever matching a Rank 1 with a Rank 40. It's not fun for anyone involved.


The problem is that Rank in almost no way relates to skill. Anyone who plays enough with enough variance can proceed through the ranks and hit Rank 1. MMR has nothing to do with rank either, so the ranking system is completely and totally pointless.

Also @above: Sylvanas needs to be disabled on Mines, it's just impossible to anti-siege that hero unless you're so far ahead you can steamroll them.

I disagree. Most players will cap out eventually when they start receiving roughly as many points for wins as losses. If what you are saying were true, there'd be no shortage of rank 1s that I'd be matched with in lieu of all these rank 40s who are clearly newbs. I just had a game where I triple queued. We all were Rank 1. We got paired with 2 rank 47s who we just beyond awful. Each died 10+ times (the Valla was like 4-15 and had basically no hero damage). I don't care how you cut it, but they had no business being matched in a game with us. Yet there they were. Blizzard's matchmaker is shit and they need to own up to it.


newbs paired with veterans only happen in premades of 2-3 players.

the solution is that blizzard give a MMR to those mini-teams. so the guy rank1 whenever he wants to play with his friend rank47, can be paired with other people lvl 30
Dominions 4: "Thrones of Ascension".
xDaunt
Profile Joined March 2010
United States17988 Posts
April 08 2015 23:53 GMT
#7953
On April 09 2015 08:28 xuanzue wrote:
Show nested quote +
On April 09 2015 08:19 xDaunt wrote:
On April 09 2015 07:51 deth2munkies wrote:
On April 09 2015 07:20 xDaunt wrote:
I'm convinced that Blizzard needs to implement a hard cap on the possible rank ranges of players in hero league. I'm tired of being matched with Rank 40s. There's just no excuse for ever matching a Rank 1 with a Rank 40. It's not fun for anyone involved.


The problem is that Rank in almost no way relates to skill. Anyone who plays enough with enough variance can proceed through the ranks and hit Rank 1. MMR has nothing to do with rank either, so the ranking system is completely and totally pointless.

Also @above: Sylvanas needs to be disabled on Mines, it's just impossible to anti-siege that hero unless you're so far ahead you can steamroll them.

I disagree. Most players will cap out eventually when they start receiving roughly as many points for wins as losses. If what you are saying were true, there'd be no shortage of rank 1s that I'd be matched with in lieu of all these rank 40s who are clearly newbs. I just had a game where I triple queued. We all were Rank 1. We got paired with 2 rank 47s who we just beyond awful. Each died 10+ times (the Valla was like 4-15 and had basically no hero damage). I don't care how you cut it, but they had no business being matched in a game with us. Yet there they were. Blizzard's matchmaker is shit and they need to own up to it.


newbs paired with veterans only happen in premades of 2-3 players.

the solution is that blizzard give a MMR to those mini-teams. so the guy rank1 whenever he wants to play with his friend rank47, can be paired with other people lvl 30

This is wrong. I get paired with newbs when solo-queuing all the time.

Are you guys playing the same game as I am? This is all obvious.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
April 09 2015 00:04 GMT
#7954
On April 09 2015 08:53 xDaunt wrote:
Show nested quote +
On April 09 2015 08:28 xuanzue wrote:
On April 09 2015 08:19 xDaunt wrote:
On April 09 2015 07:51 deth2munkies wrote:
On April 09 2015 07:20 xDaunt wrote:
I'm convinced that Blizzard needs to implement a hard cap on the possible rank ranges of players in hero league. I'm tired of being matched with Rank 40s. There's just no excuse for ever matching a Rank 1 with a Rank 40. It's not fun for anyone involved.


The problem is that Rank in almost no way relates to skill. Anyone who plays enough with enough variance can proceed through the ranks and hit Rank 1. MMR has nothing to do with rank either, so the ranking system is completely and totally pointless.

Also @above: Sylvanas needs to be disabled on Mines, it's just impossible to anti-siege that hero unless you're so far ahead you can steamroll them.

I disagree. Most players will cap out eventually when they start receiving roughly as many points for wins as losses. If what you are saying were true, there'd be no shortage of rank 1s that I'd be matched with in lieu of all these rank 40s who are clearly newbs. I just had a game where I triple queued. We all were Rank 1. We got paired with 2 rank 47s who we just beyond awful. Each died 10+ times (the Valla was like 4-15 and had basically no hero damage). I don't care how you cut it, but they had no business being matched in a game with us. Yet there they were. Blizzard's matchmaker is shit and they need to own up to it.


newbs paired with veterans only happen in premades of 2-3 players.

the solution is that blizzard give a MMR to those mini-teams. so the guy rank1 whenever he wants to play with his friend rank47, can be paired with other people lvl 30

This is wrong. I get paired with newbs when solo-queuing all the time.

Are you guys playing the same game as I am? This is all obvious.


and they are in solo queue too? have you asked them?
Dominions 4: "Thrones of Ascension".
xDaunt
Profile Joined March 2010
United States17988 Posts
April 09 2015 00:21 GMT
#7955
On April 09 2015 09:04 xuanzue wrote:
Show nested quote +
On April 09 2015 08:53 xDaunt wrote:
On April 09 2015 08:28 xuanzue wrote:
On April 09 2015 08:19 xDaunt wrote:
On April 09 2015 07:51 deth2munkies wrote:
On April 09 2015 07:20 xDaunt wrote:
I'm convinced that Blizzard needs to implement a hard cap on the possible rank ranges of players in hero league. I'm tired of being matched with Rank 40s. There's just no excuse for ever matching a Rank 1 with a Rank 40. It's not fun for anyone involved.


The problem is that Rank in almost no way relates to skill. Anyone who plays enough with enough variance can proceed through the ranks and hit Rank 1. MMR has nothing to do with rank either, so the ranking system is completely and totally pointless.

Also @above: Sylvanas needs to be disabled on Mines, it's just impossible to anti-siege that hero unless you're so far ahead you can steamroll them.

I disagree. Most players will cap out eventually when they start receiving roughly as many points for wins as losses. If what you are saying were true, there'd be no shortage of rank 1s that I'd be matched with in lieu of all these rank 40s who are clearly newbs. I just had a game where I triple queued. We all were Rank 1. We got paired with 2 rank 47s who we just beyond awful. Each died 10+ times (the Valla was like 4-15 and had basically no hero damage). I don't care how you cut it, but they had no business being matched in a game with us. Yet there they were. Blizzard's matchmaker is shit and they need to own up to it.


newbs paired with veterans only happen in premades of 2-3 players.

the solution is that blizzard give a MMR to those mini-teams. so the guy rank1 whenever he wants to play with his friend rank47, can be paired with other people lvl 30

This is wrong. I get paired with newbs when solo-queuing all the time.

Are you guys playing the same game as I am? This is all obvious.


and they are in solo queue too? have you asked them?

I have not asked, but it sure does not seem like they are partied in game. And even assuming that they are, tossing me into the mix with a bunch of Rank 40s does not balance out the fact that the other team is usually composed rank 5-30 players. Besides, given the frequency with which this is occurring I highly doubt that I am the chosen one who is damned to forever be thrown into newb premades when I solo queue.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 09 2015 01:56 GMT
#7956
The matchmaking system right now does not try to match people with similar MMR. Instead, they slot people in so that each team has the same average MMR. Theoretically this should make the game fair, but it doesn't really produce a very tasteful game.
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2015-04-09 02:45:14
April 09 2015 02:41 GMT
#7957
On April 09 2015 08:28 xuanzue wrote:
Show nested quote +
On April 09 2015 08:19 xDaunt wrote:
On April 09 2015 07:51 deth2munkies wrote:
On April 09 2015 07:20 xDaunt wrote:
I'm convinced that Blizzard needs to implement a hard cap on the possible rank ranges of players in hero league. I'm tired of being matched with Rank 40s. There's just no excuse for ever matching a Rank 1 with a Rank 40. It's not fun for anyone involved.


The problem is that Rank in almost no way relates to skill. Anyone who plays enough with enough variance can proceed through the ranks and hit Rank 1. MMR has nothing to do with rank either, so the ranking system is completely and totally pointless.

Also @above: Sylvanas needs to be disabled on Mines, it's just impossible to anti-siege that hero unless you're so far ahead you can steamroll them.

I disagree. Most players will cap out eventually when they start receiving roughly as many points for wins as losses. If what you are saying were true, there'd be no shortage of rank 1s that I'd be matched with in lieu of all these rank 40s who are clearly newbs. I just had a game where I triple queued. We all were Rank 1. We got paired with 2 rank 47s who we just beyond awful. Each died 10+ times (the Valla was like 4-15 and had basically no hero damage). I don't care how you cut it, but they had no business being matched in a game with us. Yet there they were. Blizzard's matchmaker is shit and they need to own up to it.


newbs paired with veterans only happen in premades of 2-3 players.

the solution is that blizzard give a MMR to those mini-teams. so the guy rank1 whenever he wants to play with his friend rank47, can be paired with other people lvl 30


When you get very high rated you end up getting matching with lower and lower rated players.

See my Hero League Sky Temple game on 4/6/2015 3:40:16 PM - https://www.hotslogs.com/Player/MatchHistory?PlayerID=1427531

Can you honestly tell me that I should be in that game? Or that it's good matchmaking for me to be in it?

You can find alot of examples of those types of games in my match history, usually when I'm playing off peak hours - Almost all of those ques are 6+ minutes though.

Ideally matchmaking should take the 10 highest rated players in que, make a game out of them, and then repeat. Or at least try and limit the individual rating spread as well as the difference in the teams total ratings.

Either way it will be better with more players, but it's painful while it lasts :-(.
xDaunt
Profile Joined March 2010
United States17988 Posts
April 09 2015 02:59 GMT
#7958
On April 09 2015 11:41 dae wrote:
Show nested quote +
On April 09 2015 08:28 xuanzue wrote:
On April 09 2015 08:19 xDaunt wrote:
On April 09 2015 07:51 deth2munkies wrote:
On April 09 2015 07:20 xDaunt wrote:
I'm convinced that Blizzard needs to implement a hard cap on the possible rank ranges of players in hero league. I'm tired of being matched with Rank 40s. There's just no excuse for ever matching a Rank 1 with a Rank 40. It's not fun for anyone involved.


The problem is that Rank in almost no way relates to skill. Anyone who plays enough with enough variance can proceed through the ranks and hit Rank 1. MMR has nothing to do with rank either, so the ranking system is completely and totally pointless.

Also @above: Sylvanas needs to be disabled on Mines, it's just impossible to anti-siege that hero unless you're so far ahead you can steamroll them.

I disagree. Most players will cap out eventually when they start receiving roughly as many points for wins as losses. If what you are saying were true, there'd be no shortage of rank 1s that I'd be matched with in lieu of all these rank 40s who are clearly newbs. I just had a game where I triple queued. We all were Rank 1. We got paired with 2 rank 47s who we just beyond awful. Each died 10+ times (the Valla was like 4-15 and had basically no hero damage). I don't care how you cut it, but they had no business being matched in a game with us. Yet there they were. Blizzard's matchmaker is shit and they need to own up to it.


newbs paired with veterans only happen in premades of 2-3 players.

the solution is that blizzard give a MMR to those mini-teams. so the guy rank1 whenever he wants to play with his friend rank47, can be paired with other people lvl 30


When you get very high rated you end up getting matching with lower and lower rated players.

See my Hero League Sky Temple game on 4/6/2015 3:40:16 PM - https://www.hotslogs.com/Player/MatchHistory?PlayerID=1427531

Can you honestly tell me that I should be in that game? Or that it's good matchmaking for me to be in it?

You can find alot of examples of those types of games in my match history, usually when I'm playing off peak hours - Almost all of those ques are 6+ minutes though.

Ideally matchmaking should take the 10 highest rated players in que, make a game out of them, and then repeat. Or at least try and limit the individual rating spread as well as the difference in the teams total ratings.

Either way it will be better with more players, but it's painful while it lasts :-(.


Ouch, and you had Scarlett on your team, too. My condolences.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
April 09 2015 05:32 GMT
#7959
The "ignore the mines" strat comes from early alpha, where people realized that actually ignoring the mines and taking mercenary camps was better than getting skulls, then Blizzard redesigned the map and became the base race that we all knew.

However this new changes are interesting.

First of all, if you get a 70 akull golem or more, it will be nerfed to compensate and not be as powerful, and the first golems are less powerful, which is a good thing because it makes the game snowball a little less, but have interesting implications. Exacly how strong are the golems now? Does this mean that you shouldn't ignore anymore the non-golem lane? Weaker golems mean that mercenary camps, like the siege giagants, will be stronger agasin't the wolem, but since it is weker now, maybe theres no need to take them now?
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
dae
Profile Joined June 2010
Canada1600 Posts
April 09 2015 05:44 GMT
#7960
On April 09 2015 14:32 [Phantom] wrote:
The "ignore the mines" strat comes from early alpha, where people realized that actually ignoring the mines and taking mercenary camps was better than getting skulls, then Blizzard redesigned the map and became the base race that we all knew.

However this new changes are interesting.

First of all, if you get a 70 akull golem or more, it will be nerfed to compensate and not be as powerful, and the first golems are less powerful, which is a good thing because it makes the game snowball a little less, but have interesting implications. Exacly how strong are the golems now? Does this mean that you shouldn't ignore anymore the non-golem lane? Weaker golems mean that mercenary camps, like the siege giagants, will be stronger agasin't the wolem, but since it is weker now, maybe theres no need to take them now?


Right now, it seems that you almost always want to fight for the small skull camps, but if the other team has an edge on you (health, level, teamcomp for fighting) it's almost as good as boss to just get the bruisers.
Prev 1 396 397 398 399 400 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 68
StarCraft: Brood War
Sea 2033
Bisu 836
EffOrt 369
Stork 261
BeSt 219
Mini 104
NotJumperer 80
ToSsGirL 72
Sharp 60
Pusan 57
[ Show more ]
Movie 15
Barracks 11
IntoTheRainbow 5
Dota 2
XcaliburYe688
Dendi201
Fuzer 180
Counter-Strike
Stewie2K2274
olofmeister2104
shoxiejesuss658
allub85
Super Smash Bros
Mew2King75
Heroes of the Storm
Khaldor189
Other Games
singsing1389
XaKoH 119
KnowMe2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 47
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2426
League of Legends
• Lourlo1483
• Stunt558
Other Games
• WagamamaTV267
Upcoming Events
Wardi Open
1h 38m
Replay Cast
14h 38m
Replay Cast
1d
PiGosaur Monday
1d 14h
Bellum Gens Elite
2 days
The PondCast
3 days
Bellum Gens Elite
3 days
Replay Cast
3 days
Bellum Gens Elite
4 days
Replay Cast
4 days
[ Show More ]
CranKy Ducklings
5 days
SC Evo League
5 days
Bellum Gens Elite
5 days
Replay Cast
5 days
SOOP
5 days
Sparkling Tuna Cup
6 days
AllThingsProtoss
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-05-28
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
Murky Cup #2
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.