Heroes Large General Thread - Page 403
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Zidane
United States1685 Posts
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Luiwtf
England217 Posts
On April 16 2015 01:34 Darthsanta13 wrote: Simple question, but is it possible to look up overall win rate for my profile on hotslogs? I see per map, or per hero, or even when I'm grouped with someone, but I don't see an overall percentage. Click on view match history, at the bottom it says your overall win rate ![]() | ||
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[Phantom]
Mexico2170 Posts
On April 16 2015 05:38 Zidane wrote: Does Tass's oracle vision enables you to see creep? It did before, but I think the last patch removed that :/ | ||
xDaunt
United States17988 Posts
In other news, I just played a game as Sylvanas on Haunted Mines. Our first golem -- a 52-skull golem -- pushed all the way to the enemy team's core. The enemy team was retarded with the initial laning and let us 4v1 our golem lane. I took the ammo-eater talent at level 1, and we dropped the first fort before mines began. The keep fell easily afterwards because I stripped ammo from the defenses away so quickly. Yeah, something needs changing here. | ||
Immersion_
United Kingdom794 Posts
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Chairman Ray
United States11903 Posts
On April 16 2015 06:02 Immersion_ wrote: Is poor performance common with this game or is it my system? Running an i5 760 2.8Ghz, Radeon 7870 2G, 8G RAM. Game runs really badly on anything over high. Possibly my processor? I've run the game with less. First thing I would do is monitor your temperatures to see if anything is out of whack there. | ||
FeyFey
Germany10114 Posts
On April 16 2015 05:51 xDaunt wrote: Yeah, Oracle can't see creep tumors anymore. In other news, I just played a game as Sylvanas on Haunted Mines. Our first golem -- a 52-skull golem -- pushed all the way to the enemy team's core. The enemy team was retarded with the initial laning and let us 4v1 our golem lane. I took the ammo-eater talent at level 1, and we dropped the first fort before mines began. The keep fell easily afterwards because I stripped ammo from the defenses away so quickly. Yeah, something needs changing here. Thats more the opponent not knowing what to do. Thats like playing Vikings and your opponents is pushing the lanes where the Vikings are, so the Vikings don't even need to do a thing to get exp. Or not removing creep of Zagara. When playing Zagara one game the opposing them set up a backstab at the boss ... the whole area was covered in creep. And I killed forts by myself because they didn't bother and the person defending had no clue how to deal with hunter killer. Before I played Zagara myself I didn't bother about that Hunter Killer target over my head and wondered where all that damage came from. It is important to check for armor strip talents and then keep them away, which is usually really easy, especially if its just a Sylvanas and not a Zagara. | ||
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[Phantom]
Mexico2170 Posts
Heroes of the dorm rebroad cast, right now it has 3k+ viewers, not bad for "just" a rebroadcast ![]() | ||
Tenks
United States3104 Posts
On April 16 2015 05:51 xDaunt wrote: Yeah, Oracle can't see creep tumors anymore. In other news, I just played a game as Sylvanas on Haunted Mines. Our first golem -- a 52-skull golem -- pushed all the way to the enemy team's core. The enemy team was retarded with the initial laning and let us 4v1 our golem lane. I took the ammo-eater talent at level 1, and we dropped the first fort before mines began. The keep fell easily afterwards because I stripped ammo from the defenses away so quickly. Yeah, something needs changing here. Haunted Mines is quickly becoming the dumbest map in the pool. It just needs to be removed. | ||
RouaF
France4120 Posts
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xDaunt
United States17988 Posts
On April 17 2015 02:18 RouaF wrote: No, sylvanas' passive needs to be removed. This shit snowballs game at lightning speed because it completely nullifies defender's advantage. Haunted mine is pretty good this patch. Yeah, the passive is the issue. She can do the same thing on Tomb of the Spider Queen. | ||
wongfeihung
United States763 Posts
On April 17 2015 02:18 RouaF wrote: No, sylvanas' passive needs to be removed. This shit snowballs game at lightning speed because it completely nullifies defender's advantage. Haunted mine is pretty good this patch. I think removing it is a bit extreme. It should just have to be talented in order to affect buildings, in my opinion. Possibly at level 7. | ||
Tenks
United States3104 Posts
On April 17 2015 02:34 wongfeihung wrote: I think removing it is a bit extreme. It should just have to be talented in order to affect buildings, in my opinion. Possibly at level 7. That may be a good compromise. So just have it stun minions and mercs innately then talent it to stun towers. | ||
Tenks
United States3104 Posts
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FreeZEternal
Korea (South)3396 Posts
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RouaF
France4120 Posts
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Dav1oN
Ukraine3164 Posts
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xDaunt
United States17988 Posts
On April 17 2015 06:05 cSc.Dav1oN wrote: Any rumors about upcoming heroes or maps to be added? Heaven & Hell map is generally thought to be the next map coming. For heroes, the scuttlebutt is that we're about to get a slew of Diablo heroes, starting with the Crusader, and ending with Leoric and the Butcher. Some people think that this may all come in one giant patch. | ||
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Valiver
Caldeum1977 Posts
On April 17 2015 06:05 cSc.Dav1oN wrote: Any rumors about upcoming heroes or maps to be added? Here's a link to a diablo themed map that was revealed at BlizzCon. Sylvanas was the last hero revealed then, so nothing's positive about the next ones. Gul'dan, Kaelthas, Rexar, King Leoric, and a few others have had random rumors though. | ||
Wuster
1974 Posts
Pretty sure Crusader had a small demo shown, but then so did a lot of heroes from years back. So not sure how much I'd trust in that. | ||
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