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New Naxx Card - Anub'ar Ambusher - Page 5

Forum Index > Hearthstone General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
ColossalTitan
Profile Joined May 2014
United States0 Posts
May 15 2014 04:29 GMT
#81
Wow another MILL DECK CARD woot! Meta Watch Out!
NHY
Profile Joined October 2010
1013 Posts
May 15 2014 05:00 GMT
#82
For anyone who's wondering, yes it will be random.

Hopefully they would rewrite it the way it should read, e.g. Sylvanas Windrunner.
Green_25
Profile Joined June 2013
Great Britain696 Posts
Last Edited: 2014-05-15 05:03:07
May 15 2014 05:02 GMT
#83
People are seriously underestimating just how good 55/4 actually is. Even if the deathrattle isn't great those stats force you to play it. Will probably 2/1 75% of the time.
S1eth
Profile Joined November 2011
Austria221 Posts
May 15 2014 05:05 GMT
#84
On May 15 2014 14:02 Green_25 wrote:
People are seriously underestimating just how good 55/4 actually is. Even if the deathrattle isn't great those stats force you to play it. Will probably 2/1 75% of the time.

I don't see people play Pit Lord. Do you?
Green_25
Profile Joined June 2013
Great Britain696 Posts
May 15 2014 05:48 GMT
#85
On May 15 2014 14:05 S1eth wrote:
Show nested quote +
On May 15 2014 14:02 Green_25 wrote:
People are seriously underestimating just how good 55/4 actually is. Even if the deathrattle isn't great those stats force you to play it. Will probably 2/1 75% of the time.

I don't see people play Pit Lord. Do you?

Different scenario. That battlecry is potentially really bad in constructed since most games turn into a race at some stage. This one is at worst mildly bad, usually it doesn't matter, occasionally its good. At least thats how I see it
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-05-15 05:56:04
May 15 2014 05:53 GMT
#86
On May 15 2014 14:48 Green_25 wrote:
Show nested quote +
On May 15 2014 14:05 S1eth wrote:
On May 15 2014 14:02 Green_25 wrote:
People are seriously underestimating just how good 55/4 actually is. Even if the deathrattle isn't great those stats force you to play it. Will probably 2/1 75% of the time.

I don't see people play Pit Lord. Do you?

Different scenario. That battlecry is potentially really bad in constructed since most games turn into a race at some stage. This one is at worst mildly bad, usually it doesn't matter, occasionally its good. At least thats how I see it

You can easily lose your whole turn 6 (or 5) when you drop this on turn 4.
What I'm saying is: there is no "the stats force you to play it" when there's a significant downside to it.
Green_25
Profile Joined June 2013
Great Britain696 Posts
May 15 2014 05:57 GMT
#87
What card are you so scared of losing in rogue? The only thing I can think in my tempo would be another yeti, which are probably getting replaced by this guy now anyway.
weikor
Profile Blog Joined March 2011
Austria580 Posts
May 15 2014 05:58 GMT
#88
Well I dont think its that strong, and fits the rogue decks well.

Would you play a 4/5 with that deathrattle over a Yeti, sure, its good sometimes, but more often than not it wont benefit your board.

Additionally its very easy to play around that deathrattle too. Its a deathrattle, you cant attack in the same turn, if your opponent already has board control, he will be able to work around this deathrattle easily.

I agree though, 5 life minions are a pain to play around, and the stats themselves make it a good card.

Came Norrection
Profile Joined March 2011
Canada168 Posts
May 15 2014 06:02 GMT
#89
On May 15 2014 14:57 Green_25 wrote:
What card are you so scared of losing in rogue? The only thing I can think in my tempo would be another yeti, which are probably getting replaced by this guy now anyway.

You won't be able to play anything unless you are able to lose it. Playing this into an azure drake and losing turn 5 because of this is just going to lose you the game.
"The lie is just a great story ruined by the truth."
Cricketer12
Profile Blog Joined May 2012
United States13972 Posts
May 15 2014 06:32 GMT
#90
On May 15 2014 02:19 Hryul wrote:
Show nested quote +
On May 15 2014 02:12 Eggi wrote:
There pretty much is no downside to this card.

5/5 minion for 4? move over yeti. Combo it with Argus defender, its disgustingly good.

all I see is zoo :D

You mean to counter? It's a rogue card
Kaina + Drones Linkcro Summon Cupsie Yummy Way
the`postman
Profile Joined June 2011
United States1643 Posts
May 15 2014 07:11 GMT
#91
On May 15 2014 14:02 Green_25 wrote:
People are seriously underestimating just how good 55/4 actually is. Even if the deathrattle isn't great those stats force you to play it. Will probably 2/1 75% of the time.

I cant really think of any situations when my yeti having 5 attack instead of 4 would lead to it trading for a whole additional card, this thing dies to the same things yeti dies to, and it has the tempo butchering deathrattle.
jumpy2k6
Profile Joined May 2014
Austria0 Posts
May 15 2014 07:48 GMT
#92
we will see if rogue would play it.
we just need to see if there are any other cards in the set where we can abuse his deathrattle effect
Carpe Diem
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
May 15 2014 07:49 GMT
#93
On May 15 2014 16:11 the`postman wrote:
Show nested quote +
On May 15 2014 14:02 Green_25 wrote:
People are seriously underestimating just how good 55/4 actually is. Even if the deathrattle isn't great those stats force you to play it. Will probably 2/1 75% of the time.

I cant really think of any situations when my yeti having 5 attack instead of 4 would lead to it trading for a whole additional card, this thing dies to the same things yeti dies to, and it has the tempo butchering deathrattle.

vs other yetis if you dont have dagger or dont want to waste life, vs sunwalkers on turn 5 so you can use the dagger to pop the shield , vs fel creepers in arena... There are at least some occasions where 5 attack is a bonus
Its not as great as people pretend it to be, thats for sure
This is our town, scrub
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2014-05-15 09:10:20
May 15 2014 09:06 GMT
#94
i'm thinking of it being sort of like Mad Bomber - good stats for the mana, with an uncontrollable battlecry that could gain you more of an advantage or alternatively set you behind.

in arena, saying "i'd rather just have a Yeti" is kind of meaningless because it only applies if two of the three cards you're choosing from are this and Yeti. more likely you're choosing between this and some other card, and there may or may not already be a Yeti in your deck. in a way this doubles the number of Yetis you have the opportunity to pick if you're running arena as rogue.

i also think it's kind of presumptuous to assume that the optimized decks will stay the same after 30 brand new cards are introduced, considering meta changes not insignificantly on a weekly basis using the same cards we've had for nine months.

payed off security
JBright
Profile Joined September 2010
Vancouver14381 Posts
May 15 2014 09:37 GMT
#95
I wonder how it will interact with Sylvanas and the order of the two deathrattles.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
Last Edited: 2014-05-15 09:48:36
May 15 2014 09:46 GMT
#96
On May 15 2014 02:41 Fi0na wrote:
combo with SI:7 Agent for maximum pain


This could be quite damaging! I can already feel the pain

Maybe it could squeeze into Miracle Rogue as being 5/5 early pressure, with a DR that arguably benefits rogue highly.

On May 15 2014 13:29 ColossalTitan wrote:
Wow another MILL DECK CARD woot! Meta Watch Out!


Haha yeah, this with coldlight oracle has potential to be fun
If you are not supporting K-Pop you are hurting E-Sports.
S1eth
Profile Joined November 2011
Austria221 Posts
May 15 2014 10:32 GMT
#97
On May 15 2014 18:37 JBright wrote:
I wonder how it will interact with Sylvanas and the order of the two deathrattles.

The same way it does with 2 Sylvanas: completely bugged and random
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
May 15 2014 10:44 GMT
#98
On May 15 2014 19:32 S1eth wrote:
Show nested quote +
On May 15 2014 18:37 JBright wrote:
I wonder how it will interact with Sylvanas and the order of the two deathrattles.

The same way it does with 2 Sylvanas: completely bugged and random

Isnt it the order of the cards being played ?

You have Anub and 1 minion, he has sylvanas, sylvanas attacks into anub
1) Sylvanas was played before anub
this means he takes your minion and you get nothing returned to your hand
2) aub was played before sylvanas
your minion gets returned to your hand and sylvanas gets nothing
This is our town, scrub
S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-05-15 10:57:35
May 15 2014 10:52 GMT
#99
On May 15 2014 19:44 Kleinmuuhg wrote:
Show nested quote +
On May 15 2014 19:32 S1eth wrote:
On May 15 2014 18:37 JBright wrote:
I wonder how it will interact with Sylvanas and the order of the two deathrattles.

The same way it does with 2 Sylvanas: completely bugged and random

Isnt it the order of the cards being played ?

You have Anub and 1 minion, he has sylvanas, sylvanas attacks into anub
1) Sylvanas was played before anub
this means he takes your minion and you get nothing returned to your hand
2) aub was played before sylvanas
your minion gets returned to your hand and sylvanas gets nothing

There was a post on reddit about 2 people who made hundreds of tests with sylvanas vs sylvanas (with playing order: A before B, B before A, attacking or being attacked: A attacks B, B attacks A), sylvanas vs harvest golem and so on.
And the results were not consistent at all. (except that Sylvanas can never take the Damaged Golem / Baine Bloodhoof )
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
May 15 2014 11:02 GMT
#100
On May 15 2014 19:52 S1eth wrote:
Show nested quote +
On May 15 2014 19:44 Kleinmuuhg wrote:
On May 15 2014 19:32 S1eth wrote:
On May 15 2014 18:37 JBright wrote:
I wonder how it will interact with Sylvanas and the order of the two deathrattles.

The same way it does with 2 Sylvanas: completely bugged and random

Isnt it the order of the cards being played ?

You have Anub and 1 minion, he has sylvanas, sylvanas attacks into anub
1) Sylvanas was played before anub
this means he takes your minion and you get nothing returned to your hand
2) aub was played before sylvanas
your minion gets returned to your hand and sylvanas gets nothing

There was a post on reddit about 2 people who made hundreds of tests with sylvanas vs sylvanas (with playing order: A before B, B before A, attacking or being attacked: A attacks B, B attacks A), sylvanas vs harvest golem and so on.
And the results were not consistent at all. (except that Sylvanas can never take the Damaged Golem / Baine Bloodhoof )

does this also count for sylvanas vs other deathrattle or is it only random in the sylvanas mirror
This is our town, scrub
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