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New Naxx Card - Anub'ar Ambusher - Page 7

Forum Index > Hearthstone General
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FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
May 15 2014 23:22 GMT
#121
So it's an imba yeti with free brewmaster effect? Sick
Neosteel Enthusiast
gostunv
Profile Blog Joined October 2010
Japan1178 Posts
May 16 2014 04:01 GMT
#122
On May 16 2014 06:48 rd wrote:
Show nested quote +
On May 16 2014 06:05 gostunv wrote:
Id just like to remind everybody this is a single card out of the new rogue cards.

we might not even have miracle rogue anymore in the meta after the new pack.

trying to shoe-horn this card into the current meta isnt going to be particularly effective imo.

i rather speculate on what kind of cards might be coming into synnergize with this.

although the new cards seem to have an emphasis on deathrattle.


Ironically, if there were multiple class cards in naxx, there'd be almost half as many new cards for rogue to work with compared to the current reality where theres only 1 class card and 21 other neutrals for rogue to play with. Nonetheless, it's only 30 cards. The metagame is going to be heavily influenced most by the current 300+ cards that exist now.


ah i see.

well than the true potential of this card is much harder to gauge than the other classes it seems.

also only 1 class card per is pretty wack.

hopefully these neutrals are more interesting.
teamblackeye.com ///// http://www.youtube.com/user/gostunv ///// https://twitter.com/forgenjuro
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2014-05-16 14:00:43
May 16 2014 13:52 GMT
#123
meh, seems reasonable for a small set of cards. they probably don't want to completely reconfigure the game so early in its life. i'm sure there'll be more per class when the first proper expansion comes around.

On May 16 2014 06:48 rd wrote:
Ironically, if there were multiple class cards in naxx, there'd be almost half as many new cards for rogue to work with compared to the current reality where theres only 1 class card and 21 other neutrals for rogue to play with. Nonetheless, it's only 30 cards. The metagame is going to be heavily influenced most by the current 300+ cards that exist now.


yeah, those are the base the meta has been building off of since the start. but at the same time, any one of those 30 cards could completely change the game. imagine the game just didn't have defender of argus in it, or leeroy, or i dunno, pick any widely used neutral.
payed off security
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
May 16 2014 15:40 GMT
#124
On May 16 2014 22:52 Doc Daneeka wrote:
meh, seems reasonable for a small set of cards. they probably don't want to completely reconfigure the game so early in its life. i'm sure there'll be more per class when the first proper expansion comes around.

Show nested quote +
On May 16 2014 06:48 rd wrote:
Ironically, if there were multiple class cards in naxx, there'd be almost half as many new cards for rogue to work with compared to the current reality where theres only 1 class card and 21 other neutrals for rogue to play with. Nonetheless, it's only 30 cards. The metagame is going to be heavily influenced most by the current 300+ cards that exist now.


yeah, those are the base the meta has been building off of since the start. but at the same time, any one of those 30 cards could completely change the game. imagine the game just didn't have defender of argus in it, or leeroy, or i dunno, pick any widely used neutral.


Yeah, even a small number of great cards can completely upend the meta, and until we see them in action its hard to know exactly how things will play out.
He drone drone drone. Me win. - ogsMC
Mortal
Profile Blog Joined November 2010
2943 Posts
May 16 2014 16:17 GMT
#125
On May 16 2014 08:22 FueledUpAndReadyToGo wrote:
So it's an imba yeti with free brewmaster effect? Sick

While the stats/effect do seem ridiculous and I agree, you have to realize how Rogue is played. This card doesn't fit into a single one of the current decks, and building a new style around this and whatever other new Rogue cards come out, may turn out to be imba as fuck, or it may just be one of those cards that's good but doesn't fit anywhere.
The universe created an audience for itself.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2014-05-16 17:01:52
May 16 2014 16:41 GMT
#126
On May 16 2014 22:52 Doc Daneeka wrote:
meh, seems reasonable for a small set of cards. they probably don't want to completely reconfigure the game so early in its life. i'm sure there'll be more per class when the first proper expansion comes around.

Show nested quote +
On May 16 2014 06:48 rd wrote:
Ironically, if there were multiple class cards in naxx, there'd be almost half as many new cards for rogue to work with compared to the current reality where theres only 1 class card and 21 other neutrals for rogue to play with. Nonetheless, it's only 30 cards. The metagame is going to be heavily influenced most by the current 300+ cards that exist now.


yeah, those are the base the meta has been building off of since the start. but at the same time, any one of those 30 cards could completely change the game. imagine the game just didn't have defender of argus in it, or leeroy, or i dunno, pick any widely used neutral.


The meta will change, decks might become obsolete and new decks might become viable, but they're still going to be constructed primarily around the base set of cards, so analyzing how the new cards interact with the original release set is even more important than analyzing interactions with most of the new cards.

Especially considering that most of the speculation that the ambusher will be powerful comes from analyzing it's use with current cards that it's deathrattle can synergize with, i.e. battlecries like SI Agent, Bandits, Novice Engineer, Leeroy, etc, and the point I'm primarily making is that the synergy it has with these cards has a cost; it's not free, it's scarcely controllable, and it's counter productive towards the archetypical play style that the rogue's current cards lend themselves to, which is tempo and mana efficiency. To say it's going to be OP before any seeing any card that would yet make it OP is rash.
Kabras
Profile Joined June 2011
Romania3508 Posts
May 18 2014 00:20 GMT
#127
is ridiculously op shit not apparent to blizzard by now? why must everyone go through a couple of unnecessary months of one trick insta win crap before they fix the obvious? wasn't uth enough? a 5/5 for 4 mana is stupid as it is... and don't tell me the deathrattle can backfire, it could with most other classes but it actually helps the rogue. more free damage, more wombo combo, fatter edwin, etc.
"So playing SF in pubs, everyone remember that a very important point is that when using a carry hero like this you must be very selfish. Because working with team mates is a very dangerous thing" - 2009
Adreme
Profile Joined June 2011
United States5574 Posts
May 18 2014 01:28 GMT
#128
On May 18 2014 09:20 Kabras wrote:
is ridiculously op shit not apparent to blizzard by now? why must everyone go through a couple of unnecessary months of one trick insta win crap before they fix the obvious? wasn't uth enough? a 5/5 for 4 mana is stupid as it is... and don't tell me the deathrattle can backfire, it could with most other classes but it actually helps the rogue. more free damage, more wombo combo, fatter edwin, etc.


Its not going to get played. Its basically an ancient brewmaster with 1 more health but for that you lose the ability to choose what minion gets bounced so not worth the extra 1 health and ancient brewmaster is already not played in any decks.
djtiii
Profile Joined August 2011
United States2 Posts
Last Edited: 2014-05-18 01:43:49
May 18 2014 01:42 GMT
#129
On May 18 2014 09:20 Kabras wrote:
is ridiculously op shit not apparent to blizzard by now? why must everyone go through a couple of unnecessary months of one trick insta win crap before they fix the obvious? wasn't uth enough? a 5/5 for 4 mana is stupid as it is... and don't tell me the deathrattle can backfire, it could with most other classes but it actually helps the rogue. more free damage, more wombo combo, fatter edwin, etc.


As Adreme said, this an uncontrollable ancient brewmaster with 1 more health. The 1 health makes a difference, but the lack of control makes this undesirable. It's deathrattle doesn't make sick wombo combos. It simply kills tempo. You still have to replay the returned card at full mana cost, and only a few cards that rogue currently plays would be worthwhile to do that (Novice Engineers works well though isnt played, Earthen Farseer, and SI... and that's about it in the current meta). This will not create "fat" Vancleef's either. You need to play cards in order to buff Vancleef... this merely returns a card to your hand. If it returns a 2 mana or 3 mana card maybe, but that is situational. It's the Auctioneer mixed with cheap spells that make the fat (sure to be BGH or silenced) Vancleef's.
http://sc2sig.com/profile/us/830686/1/djtiii/
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
May 18 2014 03:28 GMT
#130
On May 18 2014 09:20 Kabras wrote:
is ridiculously op shit not apparent to blizzard by now? why must everyone go through a couple of unnecessary months of one trick insta win crap before they fix the obvious? wasn't uth enough? a 5/5 for 4 mana is stupid as it is... and don't tell me the deathrattle can backfire, it could with most other classes but it actually helps the rogue. more free damage, more wombo combo, fatter edwin, etc.

That Lightspawn sure is imba as hell!
Countdown to victory: 1 200!
Mortal
Profile Blog Joined November 2010
2943 Posts
May 18 2014 04:58 GMT
#131
On May 18 2014 12:28 Hryul wrote:
Show nested quote +
On May 18 2014 09:20 Kabras wrote:
is ridiculously op shit not apparent to blizzard by now? why must everyone go through a couple of unnecessary months of one trick insta win crap before they fix the obvious? wasn't uth enough? a 5/5 for 4 mana is stupid as it is... and don't tell me the deathrattle can backfire, it could with most other classes but it actually helps the rogue. more free damage, more wombo combo, fatter edwin, etc.

That Lightspawn sure is imba as hell!

While saying the 5/5 for 4 is imba is in fact dumb, I could entertain the argument that this card is far less situation and dependent on proper circumstances than Lightspawn. Lightspawn gets silenced and it's literally worthless. This thing gets silenced, and it's marginally worse.
The universe created an audience for itself.
TAMinator
Profile Joined February 2011
Australia2706 Posts
May 18 2014 05:35 GMT
#132
the problem with this card is, mukla is just better imo. If i play this card, i wouldnt be able to follow up if my unit survives since the deathrattle would mean my next unit would be returned. Whereas mukla doesnt have that downside and costs less assumign you can keep the board clear.
rd
Profile Blog Joined July 2010
United States2586 Posts
May 18 2014 06:06 GMT
#133
On May 18 2014 13:58 Mortal wrote:
Show nested quote +
On May 18 2014 12:28 Hryul wrote:
On May 18 2014 09:20 Kabras wrote:
is ridiculously op shit not apparent to blizzard by now? why must everyone go through a couple of unnecessary months of one trick insta win crap before they fix the obvious? wasn't uth enough? a 5/5 for 4 mana is stupid as it is... and don't tell me the deathrattle can backfire, it could with most other classes but it actually helps the rogue. more free damage, more wombo combo, fatter edwin, etc.

That Lightspawn sure is imba as hell!

While saying the 5/5 for 4 is imba is in fact dumb, I could entertain the argument that this card is far less situation and dependent on proper circumstances than Lightspawn. Lightspawn gets silenced and it's literally worthless. This thing gets silenced, and it's marginally worse.


It's better if it's silenced really, unless you were hoping for the pipe dream of bouncing leeroy.
Came Norrection
Profile Joined March 2011
Canada168 Posts
May 18 2014 08:21 GMT
#134
On May 18 2014 13:58 Mortal wrote:
Show nested quote +
On May 18 2014 12:28 Hryul wrote:
On May 18 2014 09:20 Kabras wrote:
is ridiculously op shit not apparent to blizzard by now? why must everyone go through a couple of unnecessary months of one trick insta win crap before they fix the obvious? wasn't uth enough? a 5/5 for 4 mana is stupid as it is... and don't tell me the deathrattle can backfire, it could with most other classes but it actually helps the rogue. more free damage, more wombo combo, fatter edwin, etc.

That Lightspawn sure is imba as hell!

While saying the 5/5 for 4 is imba is in fact dumb, I could entertain the argument that this card is far less situation and dependent on proper circumstances than Lightspawn. Lightspawn gets silenced and it's literally worthless. This thing gets silenced, and it's marginally worse.

This card is 10x better once silenced. If this card has no text, it would be the most OP card ever. This card is bad because the effect is a downside.
"The lie is just a great story ruined by the truth."
bananaboy
Profile Joined May 2014
0 Posts
May 18 2014 11:15 GMT
#135
Wait, the bounce is not random though, right?
S1eth
Profile Joined November 2011
Austria221 Posts
May 18 2014 12:11 GMT
#136
On May 18 2014 20:15 bananaboy wrote:
Wait, the bounce is not random though, right?

Of course it is random. It's a deathrattle.
TheAtticus
Profile Joined May 2014
United States0 Posts
May 18 2014 13:37 GMT
#137
I'm torn on this card. On the one hand, a 5/5 for 4 mana is a great value. On the other hand, the Deathrattle is a bit dubious, seeing as it can backfire by forcing you to take back a minion you might want on the field, and without the benefit of the mana decrease that you'd otherwise get from using Shadowstep.
Oh great, a priest. Should I give up now?
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
May 18 2014 15:41 GMT
#138
On May 18 2014 13:58 Mortal wrote:
Show nested quote +
On May 18 2014 12:28 Hryul wrote:
On May 18 2014 09:20 Kabras wrote:
is ridiculously op shit not apparent to blizzard by now? why must everyone go through a couple of unnecessary months of one trick insta win crap before they fix the obvious? wasn't uth enough? a 5/5 for 4 mana is stupid as it is... and don't tell me the deathrattle can backfire, it could with most other classes but it actually helps the rogue. more free damage, more wombo combo, fatter edwin, etc.

That Lightspawn sure is imba as hell!

While saying the 5/5 for 4 is imba is in fact dumb, I could entertain the argument that this card is far less situation and dependent on proper circumstances than Lightspawn. Lightspawn gets silenced and it's literally worthless. This thing gets silenced, and it's marginally worse.

I know that the argument is not 100% sound. I just felt like this nonsense post didn't deserve more effort. it's not like the arguments aren't already in this thread.
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