New Naxx Card - Anub'ar Ambusher - Page 7
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FueledUpAndReadyToGo
Netherlands30548 Posts
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gostunv
Japan1178 Posts
On May 16 2014 06:48 rd wrote: Ironically, if there were multiple class cards in naxx, there'd be almost half as many new cards for rogue to work with compared to the current reality where theres only 1 class card and 21 other neutrals for rogue to play with. Nonetheless, it's only 30 cards. The metagame is going to be heavily influenced most by the current 300+ cards that exist now. ah i see. well than the true potential of this card is much harder to gauge than the other classes it seems. also only 1 class card per is pretty wack. hopefully these neutrals are more interesting. | ||
Doc Daneeka
United States577 Posts
On May 16 2014 06:48 rd wrote: Ironically, if there were multiple class cards in naxx, there'd be almost half as many new cards for rogue to work with compared to the current reality where theres only 1 class card and 21 other neutrals for rogue to play with. Nonetheless, it's only 30 cards. The metagame is going to be heavily influenced most by the current 300+ cards that exist now. yeah, those are the base the meta has been building off of since the start. but at the same time, any one of those 30 cards could completely change the game. imagine the game just didn't have defender of argus in it, or leeroy, or i dunno, pick any widely used neutral. | ||
awesomoecalypse
United States2235 Posts
On May 16 2014 22:52 Doc Daneeka wrote: meh, seems reasonable for a small set of cards. they probably don't want to completely reconfigure the game so early in its life. i'm sure there'll be more per class when the first proper expansion comes around. yeah, those are the base the meta has been building off of since the start. but at the same time, any one of those 30 cards could completely change the game. imagine the game just didn't have defender of argus in it, or leeroy, or i dunno, pick any widely used neutral. Yeah, even a small number of great cards can completely upend the meta, and until we see them in action its hard to know exactly how things will play out. | ||
Mortal
2943 Posts
On May 16 2014 08:22 FueledUpAndReadyToGo wrote: So it's an imba yeti with free brewmaster effect? Sick While the stats/effect do seem ridiculous and I agree, you have to realize how Rogue is played. This card doesn't fit into a single one of the current decks, and building a new style around this and whatever other new Rogue cards come out, may turn out to be imba as fuck, or it may just be one of those cards that's good but doesn't fit anywhere. | ||
rd
United States2586 Posts
On May 16 2014 22:52 Doc Daneeka wrote: meh, seems reasonable for a small set of cards. they probably don't want to completely reconfigure the game so early in its life. i'm sure there'll be more per class when the first proper expansion comes around. yeah, those are the base the meta has been building off of since the start. but at the same time, any one of those 30 cards could completely change the game. imagine the game just didn't have defender of argus in it, or leeroy, or i dunno, pick any widely used neutral. The meta will change, decks might become obsolete and new decks might become viable, but they're still going to be constructed primarily around the base set of cards, so analyzing how the new cards interact with the original release set is even more important than analyzing interactions with most of the new cards. Especially considering that most of the speculation that the ambusher will be powerful comes from analyzing it's use with current cards that it's deathrattle can synergize with, i.e. battlecries like SI Agent, Bandits, Novice Engineer, Leeroy, etc, and the point I'm primarily making is that the synergy it has with these cards has a cost; it's not free, it's scarcely controllable, and it's counter productive towards the archetypical play style that the rogue's current cards lend themselves to, which is tempo and mana efficiency. To say it's going to be OP before any seeing any card that would yet make it OP is rash. | ||
Kabras
Romania3508 Posts
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Adreme
United States5574 Posts
On May 18 2014 09:20 Kabras wrote: is ridiculously op shit not apparent to blizzard by now? why must everyone go through a couple of unnecessary months of one trick insta win crap before they fix the obvious? wasn't uth enough? a 5/5 for 4 mana is stupid as it is... and don't tell me the deathrattle can backfire, it could with most other classes but it actually helps the rogue. more free damage, more wombo combo, fatter edwin, etc. Its not going to get played. Its basically an ancient brewmaster with 1 more health but for that you lose the ability to choose what minion gets bounced so not worth the extra 1 health and ancient brewmaster is already not played in any decks. | ||
djtiii
United States2 Posts
On May 18 2014 09:20 Kabras wrote: is ridiculously op shit not apparent to blizzard by now? why must everyone go through a couple of unnecessary months of one trick insta win crap before they fix the obvious? wasn't uth enough? a 5/5 for 4 mana is stupid as it is... and don't tell me the deathrattle can backfire, it could with most other classes but it actually helps the rogue. more free damage, more wombo combo, fatter edwin, etc. As Adreme said, this an uncontrollable ancient brewmaster with 1 more health. The 1 health makes a difference, but the lack of control makes this undesirable. It's deathrattle doesn't make sick wombo combos. It simply kills tempo. You still have to replay the returned card at full mana cost, and only a few cards that rogue currently plays would be worthwhile to do that (Novice Engineers works well though isnt played, Earthen Farseer, and SI... and that's about it in the current meta). This will not create "fat" Vancleef's either. You need to play cards in order to buff Vancleef... this merely returns a card to your hand. If it returns a 2 mana or 3 mana card maybe, but that is situational. It's the Auctioneer mixed with cheap spells that make the fat (sure to be BGH or silenced) Vancleef's. | ||
Hryul
Austria2609 Posts
On May 18 2014 09:20 Kabras wrote: is ridiculously op shit not apparent to blizzard by now? why must everyone go through a couple of unnecessary months of one trick insta win crap before they fix the obvious? wasn't uth enough? a 5/5 for 4 mana is stupid as it is... and don't tell me the deathrattle can backfire, it could with most other classes but it actually helps the rogue. more free damage, more wombo combo, fatter edwin, etc. That Lightspawn sure is imba as hell! | ||
Mortal
2943 Posts
While saying the 5/5 for 4 is imba is in fact dumb, I could entertain the argument that this card is far less situation and dependent on proper circumstances than Lightspawn. Lightspawn gets silenced and it's literally worthless. This thing gets silenced, and it's marginally worse. | ||
TAMinator
Australia2706 Posts
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rd
United States2586 Posts
On May 18 2014 13:58 Mortal wrote: While saying the 5/5 for 4 is imba is in fact dumb, I could entertain the argument that this card is far less situation and dependent on proper circumstances than Lightspawn. Lightspawn gets silenced and it's literally worthless. This thing gets silenced, and it's marginally worse. It's better if it's silenced really, unless you were hoping for the pipe dream of bouncing leeroy. | ||
Came Norrection
Canada168 Posts
On May 18 2014 13:58 Mortal wrote: While saying the 5/5 for 4 is imba is in fact dumb, I could entertain the argument that this card is far less situation and dependent on proper circumstances than Lightspawn. Lightspawn gets silenced and it's literally worthless. This thing gets silenced, and it's marginally worse. This card is 10x better once silenced. If this card has no text, it would be the most OP card ever. This card is bad because the effect is a downside. | ||
bananaboy
0 Posts
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S1eth
Austria221 Posts
On May 18 2014 20:15 bananaboy wrote: Wait, the bounce is not random though, right? Of course it is random. It's a deathrattle. | ||
TheAtticus
United States0 Posts
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Hryul
Austria2609 Posts
On May 18 2014 13:58 Mortal wrote: While saying the 5/5 for 4 is imba is in fact dumb, I could entertain the argument that this card is far less situation and dependent on proper circumstances than Lightspawn. Lightspawn gets silenced and it's literally worthless. This thing gets silenced, and it's marginally worse. I know that the argument is not 100% sound. I just felt like this nonsense post didn't deserve more effort. it's not like the arguments aren't already in this thread. | ||
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