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You as a Minion & Your Spell(s) - Page 2

Forum Index > Hearthstone General
Post a Reply
Prev 1 2 3 4 5 6 Next All
FusioN.Strider
Profile Joined February 2012
Germany131 Posts
January 14 2014 23:30 GMT
#21
I am quite impressed.
You only talk in Haikus.
Can you keep it up?

Strider (4):
3/4, Demon
Spell Damage +2
Battlecry: Destroy a friendly minion.
MISTAKE!
Miyu
Profile Joined June 2011
Norway0 Posts
January 14 2014 23:43 GMT
#22
:D

Miyu (5)
4/4 Kitty
Cannot be attacked by minions due to the super charms of a kitten.
(special effect when summoned: Meow meow meow!!)

And yes I would totally love a card like that!
Meow
AsmodeusHS
Profile Joined January 2014
Zimbabwe0 Posts
January 15 2014 00:16 GMT
#23
Despite the card being in DK deck colors, this is my dream priest card. Perfect for my playstyle.

Link to image
http://asmodeusblog.tumblr.com
Carras
Profile Joined August 2010
Argentina860 Posts
January 15 2014 00:18 GMT
#24
CARRAS [4]

2/3

battlecry: KILL ALL MURLOCS
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
January 15 2014 00:21 GMT
#25
Inschato (5)
0/5

Lose 1 health at the end of your turn.
Deathrattle: Destroy all enemy minions.
3.
Cade)Flayer
Profile Joined March 2010
United Kingdom279 Posts
January 15 2014 00:32 GMT
#26
Flayer (5)
5/1
Charge.
Turn End switches to the opponents hand
Deathrattle: Does 7 combined damage to random friendly characters

It's a hot potato :o
That boys a monster
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
January 15 2014 00:51 GMT
#27
On January 15 2014 06:46 mythandier wrote:
Mythandier [6]
Text: Summon a 2/2 Fledgling Vampire for each minion killed by Mythandier.
Deathrattle: Return to owner's hand. Cannot be summoned again until next turn.
4/5

Mind Flay [5]
Text: Destroy one of your opponent's mana crystals. Draw a card.


Strong minion, weak spell.
Mind if I rebalance these?
I think this might work:

Mythandier [7]
Whenever Mythandier kills a minion, summon a 2/2 Fledgling Vampire.
Deathrattle: Return to owner's hand.
4/5

Mythandier's Mind Flay [4]
Destroy one of your opponent's mana crystals. Draw a card.

On January 15 2014 07:00 Gyges wrote:
Wandering Philosopher [7]
Text:
Taunt
Battlecry: Swap hands with your opponent
Deathrattle: Swap hands with your opponent
3/7

If you dump your hand,
Your guy is insanely strong.
I'll kill half the fun:

Gyges, Wandering Philosopher [7]
Deathrattle: Swap hands with your opponent
3/7

On January 15 2014 07:09 jrkirby wrote:Jrkirby [2]
Text: Battlecry: Destroy target minion with a deathrattle. Gain that deathrattle.
2/3

Test Of the Light [3]
Text: Deal 3 damage to target minion. Heal that minion to full. Give that minion +3/+3

Awesome counter-play!
Deathrattle is running loose.
Way to counter it.

Jrkirby [2]
Battlecry: Destroy target minion with deathrattle. Gain that deathrattle.
2/3

Do you want to kill?
Or do you just want to steal?
Stealing seems stronger...

Jrkirby's Test of the Light [3]
Text: Deal 3 damage to target minion. If it survives, heal that minion to full and give it +3/+3.


On January 15 2014 07:16 obesechicken13 wrote:
Obesechicken [1]

Enrage: Both players play with their hands revealed. Deathrattle: Whoever destroys obesechicken loses 5 life.
1/1

This shouldn't cost 1.
Although, since you're a chicken,
I'll nerf deathrattle:

Obesechicken [1]
Enrage: Both players play with their hands revealed.
Deathrattle: Deal 3 damage to the enemy hero.
1/1


On January 15 2014 07:27 UltiBahamut wrote:
UltiBahamut [10]
Dragon
Battlecry: Deal 15 damage to all minions and the enemy hero while also destroying 6 of your mana crystals.
12/12

I have an idea.
Instead of killing minions,
kill mana crystals!

UltiBahamut [10] (Dragon!)
Battlecry: Destroy 4 of your opponent's mana crystals.
12/12


On January 15 2014 07:32 Doctor Faustus wrote:
Minion:
Doctor Faustus [2]
Text: "At the end of your turn, you have a 50% chance to discard a card from your opponent's deck."
0/4

Evil Nat Pagle!
I'm gunna reword this card.
I love milling strats.

Doctor Faustus [2]
At the end of your turn, you have a 50% chance to discard the top card a card from your opponent's deck.
0/4

On January 15 2014 07:37 Shock710 wrote:
minion:
Shock710 [2]
text: summon a 0/2 qt token or a 1/1 naeun token
1/2

We need low cost stuff.
You're a lot like that Murloc.
Strangely named summons.

Shock710 [2]
Battlecry: Summon a 0/2 QT or a 1/1 Naeun.
1/2


On January 15 2014 07:40 Steelavocado wrote:
Minion
SteelAvocado [7] 5/5
Fruit
BattleCRY: This minions QQing causes all enemy minions to lose 1/1

Almost a real card.
You're like stormwind champion.
Does this float your boat?

SteelAvocado [7] (Fruit!)
Battlecry: Give enemy minions -1/-1.
3/3

On January 15 2014 07:45 Drazerk wrote:Drazerk [10]

Text: Upon death summon 1/1 ravens until your side of the board is full
8/8 with taunt

This seems fair enough.
People sure love Deathrattle.
Beware of kirby.

Drazerk [10]
Taunt. Deathrattle: Summon 1/1 ravens until your side of the battlefield is full.
8/8


On January 15 2014 07:49 Piledriver wrote:
Minion:
Piledriver:[6]
Battlecry: Eat a target minion, adding their current HP to your own and fall asleep, unable to attack for next 3 turns.
5/5.


Spell: All in! [10]
Play all the minions you have in your hand at once. If you fail to kill the enemy hero in the next turn, the minions will switch sides.

These cards are crazy.
I suppose that's good spirit.
Here are my versions:

Piledriver [6]
Battlecry: Destroy a minion and gain its attack and health, then sleep for 3 turns.
5/5.


All in! [10]
Your minions cost 0 this turn. At the end of the turn, your opponent gains control of all minions summoned this turn.


On January 15 2014 07:58 Denvar wrote:
Minion

Denvar [5]
At the start of your turn, freeze a random enemy character.
3/5

Dynamite design!
Since 'character' is implied,
we don't need that word.

Denvar [5]
At the start of your turn, freeze a random enemy.
3/5

On January 15 2014 08:05 YourGoodFriend wrote:
Minion:

Big Troll: (8)
1/11 Taunt give a random enemy character +2 attack for 1 turn at the end of your turn

To streamline this card,
I'll make the buff permanent.
And I'll add your name.

YourGoodFriend, Big Troll [7]
Taunt. At the end of your turn, give a random enemy minion +1 attack.
1/11
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Acronysis
Profile Joined November 2011
872 Posts
January 15 2014 01:08 GMT
#28
On January 15 2014 09:16 AsmodeusHS wrote:
Despite the card being in DK deck colors, this is my dream priest card. Perfect for my playstyle.

Link to image


Ooh! Very neat! I like it heh. As a priest fan myself, i think it's a pretty neat effect. Here's to hopin blizzard puts it in =P
The multiplying villanies of man do swarm upon him.
G.K.
Profile Joined November 2010
United States105 Posts
January 15 2014 01:10 GMT
#29
Minion

G.K. [0]
Pirate
Stealth
1/1
Hearthstone // LoL
UltiBahamut
Profile Joined October 2010
United States102 Posts
January 15 2014 01:33 GMT
#30
On January 15 2014 09:51 Trozz wrote:
I have an idea.
Instead of killing minions,
kill mana crystals!

UltiBahamut [10] (Dragon!)
Battlecry: Destroy 4 of your opponent's mana crystals.
12/12


Hah, fine with me
"Thats Halo, Dont worry" Huk
AdoriVitaVis
Profile Joined January 2014
United States1 Post
January 15 2014 02:59 GMT
#31
Adori Vita Vis [7]
Battlecry: Destroy a random damaged enemy minion.
6/7
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
Last Edited: 2014-01-15 03:30:01
January 15 2014 03:14 GMT
#32
On January 15 2014 08:23 incubated wrote:
incubated [2]

0/3
Summon a 1/1 chicken at the beginning of your turn (the enrage kind

A chicken spawner?
That sounds far too hilarious.
I have to add you.

Incubated [2]
At the start of your turn, summon a 1/1 Angry Chicken with Enrage: +5 Attack.
0/3


On January 15 2014 08:30 FusioN.Strider wrote:
I am quite impressed.
You only talk in Haikus.
Can you keep it up?

Strider (4):
3/4, Demon
Spell Damage +2
Battlecry: Destroy a friendly minion.

Pretty cool design.
People will hate your drawback,
and love spell damage.

Strider [4] (Demon!)
Spell Damage +2
Battlecry: Destroy a friendly minion.
3/4

On January 15 2014 08:43 Miyu wrote:
:D

Miyu (5)
4/4 Kitty
Cannot be attacked by minions due to the super charms of a kitten.
(special effect when summoned: Meow meow meow!!)

Such a unique charm.
I'm nerfing you, miyu-chan.
Hunters will like you |: !

Miyu [4] (Beast!)
Miyu can't be attacked by minions. Miyu can't taunt.
2/2


On January 15 2014 09:16 AsmodeusHS wrote:
Despite the card being in DK deck colors, this is my dream priest card. Perfect for my playstyle.

Link to image

Did you design this?
I'll include it nonetheless.
I made two changes:

Asmodeus [6] (Demon!)
Other friendly characters take 1 less damage. Deathrattle: Restore 1 health to all friendly characters.
6/6

On January 15 2014 09:18 Carras wrote:
CARRAS [4]

2/3

battlecry: KILL ALL MURLOCS

POCKET STRATEGIES
I LIKE RANDOM MURLOC HATE
THIS SET HAS NONE LOL

CARRAS [4]
Battlecry: KILL ALL MURLOCS
2/3


On January 15 2014 09:21 Inschato wrote:
Inschato (5)
0/5

Lose 1 health at the end of your turn.
Deathrattle: Destroy all enemy minions.

:D
Inschato [5]
Deathrattle: Destroy all enemy minions.
At the end of your turn, deal 1 damage to your hero.
0/5

On January 15 2014 09:32 Cade)Flayer wrote:
Flayer (5)
5/1
Charge.
Turn End switches to the opponents hand
Deathrattle: Does 7 combined damage to random friendly characters

Hottest potato.
Shall we call this Cade Flayer?
It's way more unique.

Cade Flayer [5]
Charge. Deathrattle: Deal 2 damage to all friendly characters.
At the end of your turn, an opponent gains control of this.
5/1

+ Show Spoiler [???] +
Fade Clayer[5]
Charge. Deathrattle: Deal 2 damage to all friendly characters.
At the start of your turn, an opponent gains control of this.
5/1+ Show Spoiler [!!!] +
Fayer Clade[5]
Battlecry: Deal 5 damage, then an opponent gains control of this.
Deathrattle: Deal 2 damage to all friendly characters.
5/1+ Show Spoiler [...] +
Fader Clay[5]
Battlecry: Deal 5 damage, then an opponent gains control of this.
Deathrattle: Deal 5 damage to all friendly characters.
5/5


On January 15 2014 10:10 G.K. wrote:
Minion

G.K. [0]
Pirate
Stealth
1/1

+1

On January 15 2014 11:59 adorivitavis wrote:
Adori Vita Vis [7]
Battlecry: Destroy a random damaged enemy minion.
6/7


Welcome to the thread.
You'll likely kill them all dead
then come out ahead.

Adori Vita Vis [7]
Battlecry: Destroy a random damaged enemy minion.
6/7
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Doctor Faustus
Profile Joined January 2014
United States0 Posts
Last Edited: 2014-01-15 03:31:45
January 15 2014 03:31 GMT
#33
On January 15 2014 09:51 Trozz wrote:
Show nested quote +
On January 15 2014 07:32 Doctor Faustus wrote:
Minion:
Doctor Faustus [2]
Text: "At the end of your turn, you have a 50% chance to discard a card from your opponent's deck."
0/4

Evil Nat Pagle!
I'm gunna reword this card.
I love milling strats.

Doctor Faustus [2]
At the end of your turn, you have a 50% chance to discard the top card a card from your opponent's deck.
0/4

Evil Nat Pagle,
Was my intention for sure.
But there's a typo!
TheRealArtemis
Profile Joined October 2011
687 Posts
January 15 2014 03:50 GMT
#34
Artemis
Cost 4 mana.
3/5 Minion
Battlecry: Summon 2 1/1 Wild boars
Combo: Summons have Charge.
religion is like a prison for the seekers of wisdom
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 15 2014 04:00 GMT
#35
Scales of Justice (Paladin Card)
4 mana.
Randomly select two opponent minions. One card is destroyed and the other returned to opponent's hand.
cue "You have been judged guilty!"
luck_star21
Profile Joined April 2011
United States264 Posts
January 15 2014 04:02 GMT
#36
luck_star21

Spell (5) mana
Do between 0-21 damage to a random minion :D
Helios.Star
Profile Blog Joined May 2010
United States548 Posts
Last Edited: 2014-01-15 04:29:44
January 15 2014 04:29 GMT
#37
Minion
Helios (4)

2/1
Battlecry: summon three 1/2 worshipers with taunt. Worshipers gain +1/+1 as long as Helios is alive.


Too strong? I figure a 2/1 is easy enough to remove, but if the enemy doesnt have any spells they have to deal with three 2/3 taunts. If they remove Helios, then its almost like a glorified mirror image.
Umasi
Profile Joined October 2012
United States1399 Posts
January 15 2014 04:35 GMT
#38
Umasi [9]
Battlecry: Deal 2 damage to 7 random enemy characters, or yourself, or your hero.
Stealth
4/2

killing spreeeeeee
imagine seven mad bomber shots. If it hits myself, the effect immediately ends. Can't hit allied minions, but can hit every enemy the minion itself, or the hero who played it.
"Sir, we finally have enough corpses to serve as a ramp for your horse." "THEN LET THE REAPING BEGIN!!"
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
Last Edited: 2014-01-15 05:22:50
January 15 2014 05:19 GMT
#39
I made my minion.
Jrkirby will destroy
a harvest golem.

[image loading]

I wanted to steal
a battlecry, but sometimes
that doesn't make sense
Korlin
Profile Joined March 2011
Canada142 Posts
January 15 2014 09:53 GMT
#40
Korlin [5]
Taunt
At the end of each turn gain Divine Shield.
2/7
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