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On January 15 2014 12:14 Trozz wrote:Show nested quote +On January 15 2014 09:16 AsmodeusHS wrote:Despite the card being in DK deck colors, this is my dream priest card. Perfect for my playstyle. Link to image Did you design this? I'll include it nonetheless. I made two changes: Asmodeus [6] (Demon!) Other friendly characters take 1 less damage. Deathrattle: Restore 1 health to all friendly characters. 6/6
I designed the card, not the picture tho. Simply searched for suitable image of a demon/devil so all credit for it goes to the artist whoever he is. The change makes sense 
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Usus [4] 1/5 Degrades all Minions by 1 Health per turn. Deathrattle: Unleashes all the Health degraded at both heroes.
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Unstable [3] Battlecry: Destroy two random minions. Combo: Your opponent draws a card for each minion destroyed this turn. 3/4
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Wildmoon[5]
4/4
attack bypass taunt.
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tomnov [8] you now control all your cards random effects 0/6
flavour text: "Damn you RNGesus!!"
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SteffoDeffo [5] Battlecry: Heal every character to full health. Deathrattle: Deal 10 damage to every character. 1/4
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I had an idea. This spell is pretty random, but it should be fun.
Call of the Hunt (6): Fill your side of the board with random Beasts.
Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur
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FetTerBender´s Arcane Battery [5] 0/1 Battlecry: Gain 1 Arcane Missiles on your hand Deathrattle: Unleash 1 Arcane Missiles At the end of your turn, you get 1 Arcane Missiles on your hand
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On January 16 2014 00:10 FusioN.Strider wrote: I had an idea. This spell is pretty random, but it should be fun.
Call of the Hunt (6): Fill your side of the board with random Beasts.
Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur
I really like this one, but I think it should cost more. It wont happen often, but having your side filled with devilsaurs and hyenas for 6 mana is a bit OP.
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On January 16 2014 01:11 Helios.Star wrote:Show nested quote +On January 16 2014 00:10 FusioN.Strider wrote: I had an idea. This spell is pretty random, but it should be fun.
Call of the Hunt (6): Fill your side of the board with random Beasts.
Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur I really like this one, but I think it should cost more. It wont happen often, but having your side filled with devilsaurs and hyenas for 6 mana is a bit OP.
That was my idea: Since you should have minions out, Shouldn't be too strong.
Although you are right, It's too good as comeback card. A nerf is needed.
Not too much more, though. Maybe it should be 7? 8 would be a lot.
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Glacierz [2] 1/1 Stealth Your opponent plays with the top card of his deck revealed. Deathrattle: Reveal your opponent's hand
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Rst1728 (3)
1/2
Deathrattle: Summon a random minion from either player that has died this game.
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On January 15 2014 11:59 adorivitavis wrote: Adori Vita Vis [7] Battlecry: Destroy a random damaged enemy minion. 6/7
Exevo gran mas vis[2] Destroy all creatures. Deal 10 damage to self.
Seriously though Ragequitbm (10) Charge: Your hero uses a "lucky topdeck" emote, and is dealt 100 damage. 30/1
I think it'd be a really fun card to play in casual decks, for fun. Not a competitive card for sure.
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Lunar Shaman [Shaman exclusive, 4] Whenever a friendly minion is reduced to exactly 1 Health, restore it by 1. [3/5]
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That Ragequitbm card would be pretty viable in a mage deck since Ice Block is broken. Don't need Alexstrasza or Pyroblast anymore.
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eXdeath [2] Battlecry : destroy a minion, deal its attack + health to your hero 2/2
Protip : don't try it on deathwing
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On January 15 2014 12:50 TheRealArtemis wrote: Artemis Cost 4 mana. 3/5 Minion Battlecry: Summon 2 1/1 Wild boars Combo: Summons have Charge. Let's not say 'Summons'. We're breaking enough new ground. Here's something simpler:
Artemis [4] Battlecry: Summon two 1/1 Boars. Combo: Other minions summoned this turn have Charge. 3/4
On January 15 2014 13:00 dAPhREAk wrote: Scales of Justice (Paladin Card) 4 mana. Randomly select two opponent minions. One card is destroyed and the other returned to opponent's hand. cue "You have been judged guilty!" This card is TOOGOOD~ I nearly ignored this card. I'll instead nerf it.
dAPhREAk's Justice [2] Destroy a random minion controlled by each player.
The Deadly-er Shot! It looks like fine removal. It feels warlockish.
On January 15 2014 13:02 luck_star21 wrote: luck_star21
Spell (5) mana Do between 0-21 damage to a random minion :D 21 is cute. 20 sided dice exist. I'll be using them.
luck_star21's Lucky Star [3] Deal 1-20 damage to a random minion.
On January 15 2014 13:29 Helios.Star wrote: Minion Helios (4)
2/1 Battlecry: summon three 1/2 worshipers with taunt. Worshipers gain +1/+1 as long as Helios is alive.
Too strong? I figure a 2/1 is easy enough to remove, but if the enemy doesnt have any spells they have to deal with three 2/3 taunts. If they remove Helios, then its almost like a glorified mirror image.
Yeah, you're far too strong. You're most like Feral Spirit. I'll square off your stats.
Helios (7) Battlecry: Summon three 1/1 worshipers with Taunt. Worshipers gain +1/+1. 2/2
On January 15 2014 13:35 Umasi wrote: Umasi [9] Battlecry: Deal 2 damage to 7 random enemy characters, or yourself, or your hero. Stealth 4/2
killing spreeeeeee imagine seven mad bomber shots. If it hits myself, the effect immediately ends. Can't hit allied minions, but can hit every enemy the minion itself, or the hero who played it.
Confusing wording! To add clarity to this, I've made some changes:
Umasi [7] Battlecry: Deal 7 damage randomly split among enemy characters, your hero, and this. Stealth 4/2
On January 15 2014 14:19 jrkirby wrote:I made my minion. Jrkirby will destroy a harvest golem. http://i.imgur.com/PlwUGsO.pngI wanted to steal a battlecry, but sometimes that doesn't make sense Wrong rarity bro! We're all gold legendaries. You'll find out why soon.
On January 15 2014 18:53 Korlin wrote: Korlin [5] Taunt At the end of each turn gain Divine Shield. 2/7 You're like Mogu'shan, except totally imba. It's time for a shave.
Korlin [5] Taunt At the end of your turn, gain Divine Shield. 2/5
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On January 15 2014 21:56 Usus wrote: Usus [4] 1/5 Degrades all Minions by 1 Health per turn. Deathrattle: Unleashes all the Health degraded at both heroes. I think this can work. I think you might be broken. Let's ask playtesters.
Usus [4] 1/5 At the end of your turn, give a random enemy minion -1 Health. Deathrattle: Deal 3 damage to each hero.
On January 15 2014 22:04 Unstable wrote: Unstable [3] Battlecry: Destroy two random minions. Combo: Your opponent draws a card for each minion destroyed this turn. 3/4 O_O
Unstable [3] Battlecry: Deal 4 damage to two random minions. Combo: Your opponent draws a card for each minion destroyed this turn. 3/4
+ Show Spoiler [nope] +Unnerfable [3] Battlecry: Destroy a random minion. Combo: Your opponent draws a card for each minion destroyed this turn. 3/4
On January 15 2014 22:11 Wildmoon wrote: Wildmoon[5]
4/4
attack bypass taunt. (:
Wildmoon [5] Attacks bypass Taunt. 4/4
On January 15 2014 22:31 tomnov wrote: tomnov [8] you now control all your cards random effects 0/6
flavour text: "Damn you RNGesus!!"
This effect is dope. This wording doesn't feel right. I'll give it a go:
tomnov [7] Control the random effects of cards you cast. 0/7
On January 15 2014 22:42 SteffoDeffo wrote: SteffoDeffo [5] Battlecry: Heal every character to full health. Deathrattle: Deal 10 damage to every character. 1/4 LOL WTF's this? I'm doubling your cost, bro. This set is for real.
SteffoDeffo [10] Battlecry: Heal all characters to full health. Deathrattle: Deal 10 damage to all characters. 2/8
On January 16 2014 00:10 FusioN.Strider wrote: I had an idea. This spell is pretty random, but it should be fun.
Call of the Hunt (6): Fill your side of the board with random Beasts.
Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur For those who print this, I'll have to be quite verbose. You'll need a d6.
FusioN.Strider's Call [6] Summon a 1/1 Sheep, 0/1 Frog with Taunt, 1/1 Boar with Charge, 1/1 Snake with Stealth, 2/2 Hyena, or 5/1 Magma Rager at random until your side of the battlefield is full.
On January 16 2014 00:20 FetTerBender wrote: FetTerBender´s Arcane Battery [5] 0/1 Battlecry: Gain 1 Arcane Missiles on your hand Deathrattle: Unleash 1 Arcane Missiles At the end of your turn, you get 1 Arcane Missiles on your hand C:
FetTerBender´s Battery [5] Battlecry: Put an 'Arcane Missiles' spell into your hand. Deathrattle: Discard a card at random. At the end of your turn, put an 'Arcane Missiles' spell into your hand. 0/1
On January 16 2014 05:38 Glacierz wrote: Glacierz [2] 1/1 Stealth Your opponent plays with the top card of his deck revealed. Deathrattle: Reveal your opponent's hand Knowledge is imba! I'm splitting you into two. I hope you don't mind.
Glacierz [2] 1/1 Stealth Your opponents play with the top card of their deck revealed.
Glacierz's Maphack [1] Reveal your opponent's hand.
On January 16 2014 06:25 Rst1728 wrote: Rst1728 (3)
1/2
Deathrattle: Summon a random minion from either player that has died this game.
Graveyard has arrived! Finally this zone matters. We have you to thank.
Rst1728 wrote:[/B]
Rst1728 [3] Deathrattle: Summon another random minion from a graveyard. 1/2
On January 16 2014 06:53 LunaSaint wrote: Lunar Shaman [Shaman exclusive, 4] Whenever a friendly minion is reduced to exactly 1 Health, restore it by 1. [3/5] From Saint to Shaman? I'll just use your alias q: It's more personal.
LunaSaint [4] Whenever a friendly character is reduced to 1 Health, restore 1 of its Health. 3/5
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LunaSaint's Totem [2] Whenever a friendly character is reduced to 1 Health, restore 1 of its Health. 0/4
On January 16 2014 09:59 eXdeath wrote: eXdeath [2] Battlecry: Destroy a minion, and deal its Attack health to your hero 2/2
Protip : don't try it on deathwing All too playable. Destruction with a body. I'll add some chaos.
eXdeath [3] Battlecry: Destroy a random enemy minion and deal its Attack damage to your hero. 2/1
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Show nested quote + On January 16 2014 00:10 FusioN.Strider wrote: I had an idea. This spell is pretty random, but it should be fun.
Call of the Hunt (6): Fill your side of the board with random Beasts.
Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur
For those who print this, I'll have to be quite verbose. You'll need a d6. FusioN.Strider's Call [6] Summon a 1/1 Sheep, 0/1 Frog with Taunt, 1/1 Boar with Charge, 1/1 Snake with Stealth, 2/2 Hyena, or 5/1 Magma Rager at random until your side of the battlefield is full.
Devilsaur too strong? I had thought so already. But this does feel weird.
I have one problem: Magma Rager is no Beast, That takes all the fun.
Maybe it should be a Crazy Monkey instead? Watch the bananas!
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