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You as a Minion & Your Spell(s) - Page 4

Forum Index > Hearthstone General
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Leopoldshark
Profile Joined September 2010
United States176 Posts
January 16 2014 10:36 GMT
#61
Leopoldshark [6]
4/5
When this card attacks, deal 2 damage to adjacent minions of the attack target.
Beast
vasculaR
Profile Joined March 2011
Malaysia791 Posts
Last Edited: 2014-01-16 10:52:53
January 16 2014 10:49 GMT
#62
Vascular [4]
3/4
Choose one - i) Target friendly creature with taunt becomes a 3/1 creature
ii) Deathrattle : Summon a 0/3 creature with taunt.
Human

Song Ji Hyo hwaiting!
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
January 16 2014 16:58 GMT
#63
On January 16 2014 18:15 FetTerBender wrote:
Aaaaand i got nerfed.


I nerfed a bit hard.
I'll take out the word 'random'.
Suddenly, a buff!
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Emix_Squall
Profile Joined February 2012
France705 Posts
Last Edited: 2014-01-16 17:33:08
January 16 2014 17:14 GMT
#64
Squall [6]
4/2
Max health can't exceed 2
Gains stealth at the end of each turn
Beast (it's only a beast coz I had a Shark in mind, getting out of the water to attack and back to the depth when he's done)
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
January 16 2014 17:22 GMT
#65
Victory Dragon [10]
1/1
Reducing the enemy's life to 0 wins you the series (in tournament play) or gain additional MMR (in ladder play)
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Emix_Squall
Profile Joined February 2012
France705 Posts
January 16 2014 17:23 GMT
#66
On January 17 2014 02:22 RoieTRS wrote:
Victory Dragon [10]
1/1
Reducing the enemy's life to 0 wins you the series (in tournament play) or gain additional MMR (in ladder play)


What about arenas? Do we get 2 wins for winning with that on the board :D?
VoirDire
Profile Joined February 2009
Sweden1923 Posts
January 16 2014 18:37 GMT
#67
Immortal [5]
4/4
Divine shield. At the end of your turn, gain divine shield.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
January 16 2014 21:51 GMT
#68
On January 17 2014 03:37 VoirDire wrote:
Immortal [5]
4/4
Divine shield. At the end of your turn, gain divine shield.


Yet another one?
Someone already does this.
Have other ideas?
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Korlin
Profile Joined March 2011
Canada142 Posts
January 16 2014 23:07 GMT
#69
Spell:

Korlin's Fear [4]
Silence a minion. That minion can't attack.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
January 20 2014 17:53 GMT
#70
On January 16 2014 19:36 Leopoldshark wrote:
Leopoldshark [6]
4/5
When this card attacks, deal 2 damage to adjacent minions of the attack target.
Beast

Explosive Shot Man!
Let's reduce your card's word count.
This should be enough:

Leopoldshark [6] (Beast!)
Attacks deal 2 damage to adjacent minions.
4/5

Okay, maybe not.
This sounds like friendly fire.
Let's try this again...

Leopoldshark [6] (Beast!)
When this attacks a minion, deal 2 damage to adjacent minions.
4/5

Then 'when' clause seems bad,
and wordiness is shameful,
but I think it works.

On January 16 2014 19:49 vasculaR wrote:
Vascular [4]
3/4
Choose one - i) Target friendly creature with taunt becomes a 3/1 creature
ii) Deathrattle : Summon a 0/3 creature with taunt.
Human


vOv

Vascular [4]
Choose one - Transform a friendly minion into a 3/1 Thing with Taunt or gain Deathrattle: Summon a 0/3 Thing with Taunt.
3/4

On January 17 2014 02:14 Emix_Squall wrote:
Squall [6]
4/2
Max health can't exceed 2
Gains stealth at the end of each turn
Beast (it's only a beast coz I had a Shark in mind, getting out of the water to attack and back to the depth when he's done)

What's with your drawback?
You'll absolutely smash decks.
Unless they have spells.

Squall [6] (Beast!)
At the end of your turn, gain Stealth.
Squall cannot gain or recover Health.
4/2
On January 17 2014 02:22 RoieTRS wrote:
Victory Dragon [10]
1/1
Reducing the enemy's life to 0 wins you the series (in tournament play) or gain additional MMR (in ladder play)

Funny but awkward.
Consider casual games.
It can't fit in those.


On January 17 2014 03:37 VoirDire wrote:
Immortal [5]
4/4
Divine shield. At the end of your turn, gain divine shield.

Since Korlin does this--
he even has the same cost
--I'll give you immune.
Immortal VoirDire [4]
4/4
Immune during your turn.


On January 17 2014 08:07 Korlin wrote:
Spell:

Korlin's Fear [4]
Silence a minion. That minion can't attack.

A fate worse than death!
You turn threats into watchers.
This will clog their board.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
January 20 2014 18:10 GMT
#71
On January 16 2014 17:49 FusioN.Strider wrote:
Show nested quote +

On January 16 2014 00:10 FusioN.Strider wrote:
I had an idea.
This spell is pretty random,
but it should be fun.

Call of the Hunt (6):
Fill your side of the board with random Beasts.

Possible summons: Sheep, Frog, Squirrel, Hound, Snake, Hyena, Boar, Devilsaur


For those who print this,
I'll have to be quite verbose.
You'll need a d6.

FusioN.Strider's Call [6]
Summon a 1/1 Sheep, 0/1 Frog with Taunt, 1/1 Boar with Charge, 1/1 Snake with Stealth, 2/2 Hyena, or 5/1 Magma Rager at random until your side of the battlefield is full.


Devilsaur too strong?
I had thought so already.
But this does feel weird.

I have one problem:
Magma Rager is no Beast,
That takes all the fun.

Maybe it should be
a Crazy Monkey instead?
Watch the bananas!


Devilsaur it is!
I've upped the cost to 7.
6 seems way too good.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
January 20 2014 21:41 GMT
#72
On January 16 2014 08:42 Inschato wrote:
That Ragequitbm card would be pretty viable in a mage deck since Ice Block is broken. Don't need Alexstrasza or Pyroblast anymore.

Totally forgot about iceblock. Reword card text to
"Destroy all secrets, then deal 100 damage to your hero" haha
Twitch.tv/Ragequitbm for all the fans
MrSandman
Profile Blog Joined November 2010
Australia188 Posts
January 20 2014 22:23 GMT
#73
MrSandman (3)

3/3 - Restore all minions to their original health and effects

I like a good minon reset
TeamLiquid: Teaching trolls latin since 2002 || Before every post ask yourself, how would I feel if someone else said it? ||
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2014-01-20 23:13:25
January 20 2014 23:13 GMT
#74
Ooh a minion reset is pretty cool. How does it interact with Twilight Drake and Frostwolf Warlord?
MrSandman
Profile Blog Joined November 2010
Australia188 Posts
January 20 2014 23:38 GMT
#75
On January 21 2014 08:13 LunaSaint wrote:
Ooh a minion reset is pretty cool. How does it interact with Twilight Drake and Frostwolf Warlord?


I'm gonna say they go back to their post-battlecry stats in true reset style. A little OP?
TeamLiquid: Teaching trolls latin since 2002 || Before every post ask yourself, how would I feel if someone else said it? ||
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
Last Edited: 2014-01-21 00:10:35
January 21 2014 00:03 GMT
#76
Fight to the Death [2]
Neutral
Two target creatures with the same power attack each other.
This does not count as an attack for your creature's turn.

Neutral spells are exactly what Hearthstone needs!
Hey! How you doin'?
wabut
Profile Joined August 2008
United States7 Posts
January 21 2014 00:28 GMT
#77
wabut [0]

0/1
Charge
BattleCry: Draw 2 cards. Destroy four of your mana crystals
Flavor Text: How lucky do you feel?
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
January 21 2014 01:28 GMT
#78
Me as a minion:
kochanfe (a.k.a. Shrieking Harpy) [5]
Text: Battlecry: all enemy characters receive -1 atk
4/3

Spell:
Harvest [4]
Text: Draw a card for each damaged allied minion in play
"The flame that burns twice as bright burns half as long." - Lao Tzu
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
January 21 2014 01:36 GMT
#79
On January 21 2014 10:28 kochanfe wrote:
Spell:
Harvest [4]
Text: Draw a card for each damaged allied minion in play


Good in aggro decks.
Not sure if [4] is correct?
Was my haiku good?
"The flame that burns twice as bright burns half as long." - Lao Tzu
Advantageous
Profile Blog Joined May 2012
China1350 Posts
Last Edited: 2014-01-21 02:30:49
January 21 2014 02:29 GMT
#80
Minion: Advantageous (5)
4/3
Battlecry: Silence a minion on the field and that minion loses 2 attack but gains 3 health; minion is also immobilized for 1 turn.
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
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